Reduce the amount of arithmetic in the BlurEffect shader a bit.
[movit] / deconvolution_sharpen_effect.h
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2013-02-03 Steinar H. GundersonPrefix include guards with _MOVIT to avoid clashes...
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2013-02-02 Steinar H. GundersonAdd a new alpha handling method, INPUT_PREMULTIPLIED_AL...
2013-01-22 Steinar H. GundersonMerge remote-tracking branch 'origin/master'
2013-01-21 Steinar H. GundersonDeconvolutionSharpenEffect needs texture bounce.
2012-10-10 Steinar H. GundersonOnly recompute deconvolution kernel when we need to.
2012-10-10 Steinar H. GundersonAdd an implementation of sharpening by FIR Wiener filters.