Use sRGB textures on the input side if applicable.
[movit] / effect.h
2012-10-01 Steinar H. GundersonActually set all the right uniforms, so we have a pictu...
2012-10-01 Steinar H. GundersonOutput convenience uniforms per effect. Also, do not...
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonYet more moving of stuff around.
2012-10-01 Steinar H. GundersonMove the Effect class out into its own file.