Squash linear gamma back into the sRGB curve at the end.
[movit] / effect_chain.cpp
2012-10-01 Steinar H. GundersonSquash linear gamma back into the sRGB curve at the...
2012-10-01 Steinar H. GundersonMake the example program actually try to use the effect...
2012-10-01 Steinar H. GundersonOutput convenience uniforms per effect. Also, do not...
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonYet more moving of stuff around.