]> git.sesse.net Git - nageru/blob - futatabi/midi_mapper.cpp
Add support for a master speed MIDI light.
[nageru] / futatabi / midi_mapper.cpp
1 #include "midi_mapper.h"
2
3 #include <alsa/asoundlib.h>
4 #include <assert.h>
5 #include <errno.h>
6 #include <fcntl.h>
7 #include <google/protobuf/descriptor.h>
8 #include <google/protobuf/io/zero_copy_stream_impl.h>
9 #include <google/protobuf/message.h>
10 #include <google/protobuf/text_format.h>
11 #include <math.h>
12 #include <pthread.h>
13 #include <poll.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <sys/eventfd.h>
17 #include <unistd.h>
18 #include <algorithm>
19 #include <functional>
20 #include <map>
21 #include <thread>
22
23 #include "defs.h"
24 #include "futatabi_midi_mapping.pb.h"
25 #include "shared/midi_mapper_util.h"
26 #include "shared/text_proto.h"
27
28 using namespace google::protobuf;
29 using namespace std;
30 using namespace std::placeholders;
31
32 MIDIMapper::MIDIMapper(ControllerReceiver *receiver)
33         : receiver(receiver), mapping_proto(new MIDIMappingProto), midi_device(this)
34 {
35 }
36
37 MIDIMapper::~MIDIMapper() {}
38
39 bool load_midi_mapping_from_file(const string &filename, MIDIMappingProto *new_mapping)
40 {
41         return load_proto_from_file(filename, new_mapping);
42 }
43
44 bool save_midi_mapping_to_file(const MIDIMappingProto &mapping_proto, const string &filename)
45 {
46         return save_proto_to_file(mapping_proto, filename);
47 }
48
49 void MIDIMapper::set_midi_mapping(const MIDIMappingProto &new_mapping)
50 {
51         lock_guard<mutex> lock(mu);
52         if (mapping_proto) {
53                 mapping_proto->CopyFrom(new_mapping);
54         } else {
55                 mapping_proto.reset(new MIDIMappingProto(new_mapping));
56         }
57
58         num_controller_banks = min(max(mapping_proto->num_controller_banks(), 1), 5);
59         current_controller_bank = 0;
60 }
61
62 void MIDIMapper::start_thread()
63 {
64         midi_device.start_thread();
65 }
66
67 const MIDIMappingProto &MIDIMapper::get_current_mapping() const
68 {
69         lock_guard<mutex> lock(mu);
70         return *mapping_proto;
71 }
72
73 ControllerReceiver *MIDIMapper::set_receiver(ControllerReceiver *new_receiver)
74 {
75         lock_guard<mutex> lock(mu);
76         swap(receiver, new_receiver);
77         return new_receiver;  // Now old receiver.
78 }
79
80 void MIDIMapper::controller_received(int controller, int value_int)
81 {
82         int delta_value = value_int - 64;  // For infinite controllers such as jog.
83         float value = map_controller_to_float(controller, value_int);
84
85         receiver->controller_changed(controller);
86
87         match_controller(controller, MIDIMappingProto::kJogFieldNumber, MIDIMappingProto::kJogBankFieldNumber,
88                 delta_value, bind(&ControllerReceiver::jog, receiver, _1));
89
90         // Speed goes from 0.0 to 2.0 (the receiver will clamp).
91         match_controller(controller, MIDIMappingProto::kMasterSpeedFieldNumber, MIDIMappingProto::kMasterSpeedBankFieldNumber,
92                 value * 2.0, bind(&ControllerReceiver::set_master_speed, receiver, _1));
93 }
94
95 void MIDIMapper::note_on_received(int note)
96 {
97         lock_guard<mutex> lock(mu);
98         receiver->note_on(note);
99
100         if (mapping_proto->has_prev_bank() &&
101             mapping_proto->prev_bank().note_number() == note) {
102                 current_controller_bank = (current_controller_bank + num_controller_banks - 1) % num_controller_banks;
103                 update_lights_lock_held();
104         }
105         if (mapping_proto->has_next_bank() &&
106             mapping_proto->next_bank().note_number() == note) {
107                 current_controller_bank = (current_controller_bank + 1) % num_controller_banks;
108                 update_lights_lock_held();
109         }
110         if (mapping_proto->has_select_bank_1() &&
111             mapping_proto->select_bank_1().note_number() == note) {
112                 current_controller_bank = 0;
113                 update_lights_lock_held();
114         }
115         if (mapping_proto->has_select_bank_2() &&
116             mapping_proto->select_bank_2().note_number() == note &&
117             num_controller_banks >= 2) {
118                 current_controller_bank = 1;
119                 update_lights_lock_held();
120         }
121         if (mapping_proto->has_select_bank_3() &&
122             mapping_proto->select_bank_3().note_number() == note &&
123             num_controller_banks >= 3) {
124                 current_controller_bank = 2;
125                 update_lights_lock_held();
126         }
127         if (mapping_proto->has_select_bank_4() &&
128             mapping_proto->select_bank_4().note_number() == note &&
129             num_controller_banks >= 4) {
130                 current_controller_bank = 3;
131                 update_lights_lock_held();
132         }
133         if (mapping_proto->has_select_bank_5() &&
134             mapping_proto->select_bank_5().note_number() == note &&
135             num_controller_banks >= 5) {
136                 current_controller_bank = 4;
137                 update_lights_lock_held();
138         }
139
140         match_button(note, MIDIMappingProto::kPreviewFieldNumber, MIDIMappingProto::kPreviewBankFieldNumber,
141                 bind(&ControllerReceiver::preview, receiver));
142         match_button(note, MIDIMappingProto::kQueueFieldNumber, MIDIMappingProto::kQueueBankFieldNumber,
143                 bind(&ControllerReceiver::queue, receiver));
144         match_button(note, MIDIMappingProto::kPlayFieldNumber, MIDIMappingProto::kPlayBankFieldNumber,
145                 bind(&ControllerReceiver::play, receiver));
146         match_button(note, MIDIMappingProto::kToggleLockFieldNumber, MIDIMappingProto::kToggleLockBankFieldNumber,
147                 bind(&ControllerReceiver::toggle_lock, receiver));
148
149         unsigned num_cameras = std::min(MAX_STREAMS, mapping_proto->camera_size());
150         for (unsigned camera_idx = 0; camera_idx < num_cameras; ++camera_idx) {
151                 const CameraMIDIMappingProto &camera = mapping_proto->camera(camera_idx);
152                 if (match_bank_helper(camera, CameraMIDIMappingProto::kBankFieldNumber, current_controller_bank) &&
153                     match_button_helper(camera, CameraMIDIMappingProto::kButtonFieldNumber, note)) {
154                         receiver->switch_camera(camera_idx);
155                 }
156         }
157
158         match_button(note, MIDIMappingProto::kCueInFieldNumber, MIDIMappingProto::kCueInBankFieldNumber,
159                 bind(&ControllerReceiver::cue_in, receiver));
160         match_button(note, MIDIMappingProto::kCueOutFieldNumber, MIDIMappingProto::kCueOutBankFieldNumber,
161                 bind(&ControllerReceiver::cue_out, receiver));
162 }
163
164 void MIDIMapper::match_controller(int controller, int field_number, int bank_field_number, float value, function<void(float)> func)
165 {
166         if (bank_mismatch(bank_field_number)) {
167                 return;
168         }
169
170         if (match_controller_helper(*mapping_proto, field_number, controller)) {
171                 func(value);
172         }
173 }
174
175 void MIDIMapper::match_button(int note, int field_number, int bank_field_number, function<void()> func)
176 {
177         if (bank_mismatch(bank_field_number)) {
178                 return;
179         }
180
181         if (match_button_helper(*mapping_proto, field_number, note)) {
182                 func();
183         }
184 }
185
186 bool MIDIMapper::has_active_controller(int field_number, int bank_field_number)
187 {
188         if (bank_mismatch(bank_field_number)) {
189                 return false;
190         }
191
192         const FieldDescriptor *descriptor = mapping_proto->GetDescriptor()->FindFieldByNumber(field_number);
193         const Reflection *reflection = mapping_proto->GetReflection();
194         return reflection->HasField(*mapping_proto, descriptor);
195 }
196
197 bool MIDIMapper::bank_mismatch(int bank_field_number)
198 {
199         return !match_bank_helper(*mapping_proto, bank_field_number, current_controller_bank);
200 }
201
202 void MIDIMapper::refresh_lights()
203 {
204         lock_guard<mutex> lock(mu);
205         update_lights_lock_held();
206 }
207
208 void MIDIMapper::update_lights_lock_held()
209 {
210         map<MIDIDevice::LightKey, uint8_t> active_lights;  // Desired state.
211         if (current_controller_bank == 0) {
212                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank1IsSelectedFieldNumber, &active_lights);
213         }
214         if (current_controller_bank == 1) {
215                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank2IsSelectedFieldNumber, &active_lights);
216         }
217         if (current_controller_bank == 2) {
218                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank3IsSelectedFieldNumber, &active_lights);
219         }
220         if (current_controller_bank == 3) {
221                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank4IsSelectedFieldNumber, &active_lights);
222         }
223         if (current_controller_bank == 4) {
224                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank5IsSelectedFieldNumber, &active_lights);
225         }
226         if (preview_enabled_light == On) {  // Playing.
227                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kPreviewPlayingFieldNumber, &active_lights);
228         } else if (preview_enabled_light == Blinking) {  // Preview ready.
229                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kPreviewReadyFieldNumber, &active_lights);
230         }
231         if (queue_enabled_light) {
232                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kQueueEnabledFieldNumber, &active_lights);
233         }
234         if (play_enabled_light == On) {  // Playing.
235                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kPlayingFieldNumber, &active_lights);
236         } else if (play_enabled_light == Blinking) {  // Play ready.
237                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kPlayReadyFieldNumber, &active_lights);
238         }
239         if (locked_light == On) {
240                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kLockedFieldNumber, &active_lights);
241         } else if (locked_light == Blinking) {
242                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kLockedBlinkingFieldNumber, &active_lights);
243         }
244         if (current_highlighted_camera >= 0 && current_highlighted_camera < mapping_proto->camera_size()) {
245                 const CameraMIDIMappingProto &camera = mapping_proto->camera(current_highlighted_camera);
246                 activate_mapped_light(camera, CameraMIDIMappingProto::kIsCurrentFieldNumber, &active_lights);
247         }
248
249         // Master speed light.
250         if (mapping_proto->has_master_speed_light()) {
251                 unsigned controller = mapping_proto->master_speed_light().controller_number();
252                 unsigned min = mapping_proto->master_speed_light_min();
253                 unsigned max = mapping_proto->master_speed_light_max();
254                 int speed_light_value = lrintf((max - min - 1) * current_speed / 2.0f) + min;
255                 active_lights[MIDIDevice::LightKey{MIDIDevice::LightKey::CONTROLLER, controller}] = speed_light_value;
256         }
257
258         // These are always enabled right now.
259         activate_mapped_light(*mapping_proto, MIDIMappingProto::kCueInEnabledFieldNumber, &active_lights);
260         activate_mapped_light(*mapping_proto, MIDIMappingProto::kCueOutEnabledFieldNumber, &active_lights);
261
262         midi_device.update_lights(active_lights);
263 }