]> git.sesse.net Git - nageru/blob - futatabi/player.cpp
Add metrics for how many frames we are decoding, but did not have the time to display.
[nageru] / futatabi / player.cpp
1 #include "player.h"
2
3 #include "clip_list.h"
4 #include "defs.h"
5 #include "flags.h"
6 #include "frame_on_disk.h"
7 #include "jpeg_frame_view.h"
8 #include "shared/context.h"
9 #include "shared/ffmpeg_raii.h"
10 #include "shared/httpd.h"
11 #include "shared/metrics.h"
12 #include "shared/mux.h"
13 #include "shared/timebase.h"
14 #include "video_stream.h"
15
16 #include <algorithm>
17 #include <chrono>
18 #include <condition_variable>
19 #include <movit/util.h>
20 #include <mutex>
21 #include <stdio.h>
22 #include <thread>
23 #include <vector>
24
25 using namespace std;
26 using namespace std::chrono;
27
28 extern HTTPD *global_httpd;
29
30 void Player::thread_func(AVFormatContext *file_avctx)
31 {
32         pthread_setname_np(pthread_self(), "Player");
33
34         QSurface *surface = create_surface();
35         QOpenGLContext *context = create_context(surface);
36         if (!make_current(context, surface)) {
37                 printf("oops\n");
38                 abort();
39         }
40
41         check_error();
42
43         // Create the VideoStream object, now that we have an OpenGL context.
44         if (stream_output != NO_STREAM_OUTPUT) {
45                 video_stream.reset(new VideoStream(file_avctx));
46                 video_stream->start();
47         }
48
49         check_error();
50
51         while (!should_quit) {
52                 play_playlist_once();
53         }
54 }
55
56 namespace {
57
58 double calc_progress(const Clip &clip, int64_t pts)
59 {
60         return double(pts - clip.pts_in) / (clip.pts_out - clip.pts_in);
61 }
62
63 void do_splice(const vector<ClipWithID> &new_list, size_t playing_index1, ssize_t playing_index2, vector<ClipWithID> *old_list)
64 {
65         assert(playing_index2 == -1 || size_t(playing_index2) == playing_index1 + 1);
66
67         // First see if we can do the simple thing; find an element in the new
68         // list that we are already playing, which will serve as our splice point.
69         int splice_start_new_list = -1;
70         for (size_t clip_idx = 0; clip_idx < new_list.size(); ++clip_idx) {
71                 if (new_list[clip_idx].id == (*old_list)[playing_index1].id) {
72                         splice_start_new_list = clip_idx + 1;
73                 } else if (playing_index2 != -1 && new_list[clip_idx].id == (*old_list)[playing_index2].id) {
74                         splice_start_new_list = clip_idx + 1;
75                 }
76         }
77         if (splice_start_new_list == -1) {
78                 // OK, so the playing items are no longer in the new list. Most likely,
79                 // that means we deleted some range that included them. But the ones
80                 // before should stay put -- and we don't want to play them. So find
81                 // the ones that we've already played, and ignore them. Hopefully,
82                 // they're contiguous; the last one that's not seen will be our cut point.
83                 //
84                 // Keeping track of the playlist range explicitly in the UI would remove
85                 // the need for these heuristics, but it would probably also mean we'd
86                 // have to lock the playing clip, which sounds annoying.
87                 unordered_map<uint64_t, size_t> played_ids;
88                 for (size_t clip_idx = 0; clip_idx < playing_index1; ++old_list) {
89                         played_ids.emplace((*old_list)[clip_idx].id, clip_idx);
90                 }
91                 for (size_t clip_idx = 0; clip_idx < new_list.size(); ++clip_idx) {
92                         if (played_ids.count(new_list[clip_idx].id)) {
93                                 splice_start_new_list = clip_idx + 1;
94                         }
95                 }
96
97                 if (splice_start_new_list == -1) {
98                         // OK, we didn't find any matches; the lists are totally distinct.
99                         // So probably the entire thing was deleted; leave it alone.
100                         return;
101                 }
102         }
103
104         size_t splice_start_old_list = ((playing_index2 == -1) ? playing_index1 : playing_index2) + 1;
105         old_list->erase(old_list->begin() + splice_start_old_list, old_list->end());
106         old_list->insert(old_list->end(), new_list.begin() + splice_start_new_list, new_list.end());
107 }
108
109 }  // namespace
110
111 void Player::play_playlist_once()
112 {
113         vector<ClipWithID> clip_list;
114         bool clip_ready;
115         steady_clock::time_point before_sleep = steady_clock::now();
116         string pause_status;
117         float master_speed = start_master_speed;
118
119         // Wait until we're supposed to play something.
120         {
121                 unique_lock<mutex> lock(queue_state_mu);
122                 playing = false;
123                 clip_ready = new_clip_changed.wait_for(lock, milliseconds(100), [this] {
124                         return should_quit || new_clip_ready;
125                 });
126                 if (should_quit) {
127                         return;
128                 }
129                 if (clip_ready) {
130                         new_clip_ready = false;
131                         playing = true;
132                         clip_list = move(queued_clip_list);
133                         queued_clip_list.clear();
134                         assert(!clip_list.empty());
135                         assert(!splice_ready);  // This corner case should have been handled in splice_play().
136                 } else {
137                         pause_status = this->pause_status;
138                 }
139         }
140
141         steady_clock::duration time_slept = steady_clock::now() - before_sleep;
142         int64_t slept_pts = duration_cast<duration<size_t, TimebaseRatio>>(time_slept).count();
143         if (slept_pts > 0) {
144                 if (video_stream != nullptr) {
145                         // Add silence for the time we're waiting.
146                         video_stream->schedule_silence(steady_clock::now(), pts, slept_pts, QueueSpotHolder());
147                 }
148                 pts += slept_pts;
149         }
150
151         if (!clip_ready) {
152                 if (video_stream != nullptr) {
153                         ++metric_refresh_frame;
154                         string subtitle = "Futatabi " NAGERU_VERSION ";PAUSED;0.000;" + pause_status;
155                         video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder(),
156                                 subtitle);
157                 }
158                 return;
159         }
160
161         should_skip_to_next = false;  // To make sure we don't have a lingering click from before play.
162         steady_clock::time_point origin = steady_clock::now();  // TODO: Add a 100 ms buffer for ramp-up?
163         int64_t in_pts_origin = clip_list[0].clip.pts_in;
164         for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) {
165                 const Clip *clip = &clip_list[clip_idx].clip;
166                 const Clip *next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1].clip : nullptr;
167                 int64_t out_pts_origin = pts;
168
169                 double next_clip_fade_time = -1.0;
170                 if (next_clip != nullptr) {
171                         double duration_this_clip = double(clip->pts_out - in_pts_origin) / TIMEBASE / clip->speed;
172                         double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip->speed;
173                         next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip->fade_time_seconds);
174                 }
175
176                 int stream_idx = clip->stream_idx;
177
178                 // Start playing exactly at a frame.
179                 // TODO: Snap secondary (fade-to) clips in the same fashion
180                 // so that we don't get jank here).
181                 {
182                         lock_guard<mutex> lock(frame_mu);
183
184                         // Find the first frame such that frame.pts <= in_pts.
185                         auto it = find_last_frame_before(frames[stream_idx], in_pts_origin);
186                         if (it != frames[stream_idx].end()) {
187                                 in_pts_origin = it->pts;
188                         }
189                 }
190
191                 steady_clock::time_point next_frame_start;
192                 for (int64_t frameno = 0; !should_quit; ++frameno) {  // Ends when the clip ends.
193                         double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate;
194                         next_frame_start =
195                                 origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
196                         int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate);
197                         pts = lrint(out_pts);
198
199                         float new_master_speed = change_master_speed.exchange(0.0f / 0.0f);
200                         if (!std::isnan(new_master_speed)) {
201                                 master_speed = new_master_speed;
202                                 in_pts_origin = in_pts - TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate;
203                                 out_pts_origin = out_pts - TIMEBASE * frameno / global_flags.output_framerate;
204                         }
205
206                         if (should_skip_to_next.exchange(false)) {  // Test and clear.
207                                 Clip *clip = &clip_list[clip_idx].clip;  // Get a non-const pointer.
208                                 clip->pts_out = std::min<int64_t>(clip->pts_out, llrint(in_pts + clip->fade_time_seconds * clip->speed * TIMEBASE));
209                         }
210
211                         if (in_pts >= clip->pts_out) {
212                                 break;
213                         }
214
215                         // Only play audio if we're within 0.1% of normal speed. We could do
216                         // stretching or pitch shift later if it becomes needed.
217                         bool play_audio = clip->speed * master_speed >= 0.999 && clip->speed * master_speed <= 1.001;
218
219                         {
220                                 lock_guard<mutex> lock(queue_state_mu);
221                                 if (splice_ready) {
222                                         if (next_clip == nullptr) {
223                                                 do_splice(to_splice_clip_list, clip_idx, -1, &clip_list);
224                                         } else {
225                                                 do_splice(to_splice_clip_list, clip_idx, clip_idx + 1, &clip_list);
226                                         }
227                                         to_splice_clip_list.clear();
228                                         splice_ready = false;
229
230                                         // Refresh the clip pointer, since the clip list may have been reallocated.
231                                         clip = &clip_list[clip_idx].clip;
232
233                                         // Recompute next_clip and any needed fade times, since the next clip may have changed
234                                         // (or we may have gone from no new clip to having one, or the other way).
235                                         next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1].clip : nullptr;
236                                         if (next_clip != nullptr) {
237                                                 double duration_this_clip = double(clip->pts_out - in_pts) / TIMEBASE / clip->speed;
238                                                 double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip->speed;
239                                                 next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip->fade_time_seconds);
240                                         }
241                                 }
242                         }
243
244                         steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
245                         metric_player_ahead_seconds.count_event(-duration<double>(time_behind).count());
246                         if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(200)) {
247                                 fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
248                                         lrint(1e3 * duration<double>(time_behind).count()));
249                                 ++metric_dropped_unconditional_frame;
250                                 continue;
251                         }
252
253                         // pts not affected by the swapping below.
254                         int64_t in_pts_for_progress = in_pts, in_pts_secondary_for_progress = -1;
255
256                         int primary_stream_idx = stream_idx;
257                         FrameOnDisk secondary_frame;
258                         int secondary_stream_idx = -1;
259                         float fade_alpha = 0.0f;
260                         double time_left_this_clip = double(clip->pts_out - in_pts) / TIMEBASE / clip->speed;
261                         if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
262                                 // We're in a fade to the next clip->
263                                 secondary_stream_idx = next_clip->stream_idx;
264                                 int64_t in_pts_secondary = lrint(next_clip->pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * clip->speed);
265                                 in_pts_secondary_for_progress = in_pts_secondary;
266                                 fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time;
267
268                                 // If more than half-way through the fade, interpolate the next clip
269                                 // instead of the current one, since it's more visible.
270                                 if (fade_alpha >= 0.5f) {
271                                         swap(primary_stream_idx, secondary_stream_idx);
272                                         swap(in_pts, in_pts_secondary);
273                                         fade_alpha = 1.0f - fade_alpha;
274                                 }
275
276                                 FrameOnDisk frame_lower, frame_upper;
277                                 bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper);
278
279                                 if (ok) {
280                                         secondary_frame = frame_lower;
281                                 } else {
282                                         secondary_stream_idx = -1;
283                                 }
284                         }
285
286                         // NOTE: None of this will take into account any snapping done below.
287                         double clip_progress = calc_progress(*clip, in_pts_for_progress);
288                         map<uint64_t, double> progress{ { clip_list[clip_idx].id, clip_progress } };
289                         TimeRemaining time_remaining;
290                         if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
291                                 double next_clip_progress = calc_progress(*next_clip, in_pts_secondary_for_progress);
292                                 progress[clip_list[clip_idx + 1].id] = next_clip_progress;
293                                 time_remaining = compute_time_left(clip_list, clip_idx + 1, next_clip_progress);
294                         } else {
295                                 time_remaining = compute_time_left(clip_list, clip_idx, clip_progress);
296                         }
297                         if (progress_callback != nullptr) {
298                                 progress_callback(progress, time_remaining);
299                         }
300
301                         FrameOnDisk frame_lower, frame_upper;
302                         bool ok = find_surrounding_frames(in_pts, primary_stream_idx, &frame_lower, &frame_upper);
303                         if (!ok) {
304                                 break;
305                         }
306
307                         // Wait until we should, or (given buffering) can, output the frame.
308                         {
309                                 unique_lock<mutex> lock(queue_state_mu);
310                                 if (video_stream == nullptr) {
311                                         // No queue, just wait until the right time and then show the frame.
312                                         new_clip_changed.wait_until(lock, next_frame_start, [this] {
313                                                 return should_quit || new_clip_ready || override_stream_idx != -1;
314                                         });
315                                         if (should_quit) {
316                                                 return;
317                                         }
318                                 } else {
319                                         // If the queue is full (which is really the state we'd like to be in),
320                                         // wait until there's room for one more frame (ie., one was output from
321                                         // VideoStream), or until or until there's a new clip we're supposed to play.
322                                         //
323                                         // In this case, we don't sleep until next_frame_start; the displaying is
324                                         // done by the queue.
325                                         new_clip_changed.wait(lock, [this] {
326                                                 if (num_queued_frames < max_queued_frames) {
327                                                         return true;
328                                                 }
329                                                 return should_quit || new_clip_ready || override_stream_idx != -1;
330                                         });
331                                 }
332                                 if (should_quit) {
333                                         return;
334                                 }
335                                 if (new_clip_ready) {
336                                         if (video_stream != nullptr) {
337                                                 lock.unlock();  // Urg.
338                                                 video_stream->clear_queue();
339                                                 lock.lock();
340                                         }
341                                         return;
342                                 }
343                                 // Honor if we got an override request for the camera.
344                                 if (override_stream_idx != -1) {
345                                         stream_idx = override_stream_idx;
346                                         override_stream_idx = -1;
347                                         continue;
348                                 }
349                         }
350
351                         string subtitle;
352                         {
353                                 stringstream ss;
354                                 ss.imbue(locale("C"));
355                                 ss.precision(3);
356                                 ss << "Futatabi " NAGERU_VERSION ";PLAYING;";
357                                 ss << fixed << (time_remaining.num_infinite * 86400.0 + time_remaining.t);
358                                 ss << ";" << format_duration(time_remaining) << " left";
359                                 subtitle = ss.str();
360                         }
361
362                         // Snap to input frame: If we can do so with less than 1% jitter
363                         // (ie., move less than 1% of an _output_ frame), do so.
364                         // TODO: Snap secondary (fade-to) clips in the same fashion.
365                         double pts_snap_tolerance = 0.01 * double(TIMEBASE) * clip->speed / global_flags.output_framerate;
366                         bool snapped = false;
367                         for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
368                                 if (fabs(snap_frame.pts - in_pts) < pts_snap_tolerance) {
369                                         display_single_frame(primary_stream_idx, snap_frame, secondary_stream_idx,
370                                                              secondary_frame, fade_alpha, next_frame_start, /*snapped=*/true,
371                                                              subtitle, play_audio);
372                                         in_pts_origin += snap_frame.pts - in_pts;
373                                         snapped = true;
374                                         break;
375                                 }
376                         }
377                         if (snapped) {
378                                 continue;
379                         }
380
381                         // If there's nothing to interpolate between, or if interpolation is turned off,
382                         // or we're a preview, then just display the frame.
383                         if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) {
384                                 display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx,
385                                                      secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false,
386                                                      subtitle, play_audio);
387                                 continue;
388                         }
389
390                         // The snapping above makes us lock to the input framerate, even in the presence
391                         // of pts drift, for most typical cases where it's needed, like converting 60 â†’ 2x60
392                         // or 60 â†’ 2x59.94. However, there are some corner cases like 25 â†’ 2x59.94, where we'd
393                         // get a snap very rarely (in the given case, once every 24 output frames), and by
394                         // that time, we'd have drifted out. We could have solved this by changing the overall
395                         // speed ever so slightly, but it requires that we know the actual frame rate (which
396                         // is difficult in the presence of jitter and missed frames), or at least do some kind
397                         // of matching/clustering. Instead, we take the opportunity to lock to in-between rational
398                         // points if we can. E.g., if we are converting 60 â†’ 2x60, we would not only snap to
399                         // an original frame every other frame; we would also snap to exactly alpha=0.5 every
400                         // in-between frame. Of course, we will still need to interpolate, but we get a lot
401                         // closer when we actually get close to an original frame. In other words: Snap more
402                         // often, but snap less each time. Unless the input and output frame rates are completely
403                         // decorrelated with no common factor, of course (e.g. 12.345 â†’ 34.567, which we should
404                         // really never see in practice).
405                         for (double fraction : { 1.0 / 2.0, 1.0 / 3.0, 2.0 / 3.0, 1.0 / 4.0, 3.0 / 4.0,
406                                                  1.0 / 5.0, 2.0 / 5.0, 3.0 / 5.0, 4.0 / 5.0 }) {
407                                 double subsnap_pts = frame_lower.pts + fraction * (frame_upper.pts - frame_lower.pts);
408                                 if (fabs(subsnap_pts - in_pts) < pts_snap_tolerance) {
409                                         in_pts_origin += lrint(subsnap_pts) - in_pts;
410                                         in_pts = lrint(subsnap_pts);
411                                         break;
412                                 }
413                         }
414
415                         if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(100)) {
416                                 fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
417                                         lrint(1e3 * duration<double>(time_behind).count()));
418                                 ++metric_dropped_interpolated_frame;
419                                 continue;
420                         }
421
422                         double alpha = double(in_pts - frame_lower.pts) / (frame_upper.pts - frame_lower.pts);
423                         auto display_func = [this](shared_ptr<Frame> frame) {
424                                 if (destination != nullptr) {
425                                         destination->setFrame(frame);
426                                 }
427                         };
428                         if (secondary_stream_idx == -1) {
429                                 ++metric_interpolated_frame;
430                         } else {
431                                 ++metric_interpolated_faded_frame;
432                         }
433                         video_stream->schedule_interpolated_frame(
434                                 next_frame_start, pts, display_func, QueueSpotHolder(this),
435                                 frame_lower, frame_upper, alpha,
436                                 secondary_frame, fade_alpha, subtitle, play_audio);
437                         last_pts_played = in_pts;  // Not really needed; only previews use last_pts_played.
438                 }
439
440                 // The clip ended.
441                 if (should_quit) {
442                         return;
443                 }
444
445                 // Start the next clip from the point where the fade went out.
446                 if (next_clip != nullptr) {
447                         origin = next_frame_start;
448                         in_pts_origin = next_clip->pts_in + lrint(next_clip_fade_time * TIMEBASE * clip->speed);
449                 }
450         }
451
452         if (done_callback != nullptr) {
453                 done_callback();
454         }
455 }
456
457 void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, steady_clock::time_point frame_start, bool snapped, const std::string &subtitle, bool play_audio)
458 {
459         auto display_func = [this, primary_stream_idx, primary_frame, secondary_frame, fade_alpha] {
460                 if (destination != nullptr) {
461                         destination->setFrame(primary_stream_idx, primary_frame, secondary_frame, fade_alpha);
462                 }
463         };
464         if (video_stream == nullptr) {
465                 display_func();
466         } else {
467                 if (secondary_stream_idx == -1) {
468                         // NOTE: We could be increasing unused metrics for previews, but that's harmless.
469                         if (snapped) {
470                                 ++metric_original_snapped_frame;
471                         } else {
472                                 ++metric_original_frame;
473                         }
474                         video_stream->schedule_original_frame(
475                                 frame_start, pts, display_func, QueueSpotHolder(this),
476                                 primary_frame, subtitle, play_audio);
477                 } else {
478                         assert(secondary_frame.pts != -1);
479                         // NOTE: We could be increasing unused metrics for previews, but that's harmless.
480                         if (snapped) {
481                                 ++metric_faded_snapped_frame;
482                         } else {
483                                 ++metric_faded_frame;
484                         }
485                         video_stream->schedule_faded_frame(frame_start, pts, display_func,
486                                                            QueueSpotHolder(this), primary_frame,
487                                                            secondary_frame, fade_alpha, subtitle);
488                 }
489         }
490         last_pts_played = primary_frame.pts;
491 }
492
493 // Find the frame immediately before and after this point.
494 // If we have an exact match, return it immediately.
495 bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *frame_lower, FrameOnDisk *frame_upper)
496 {
497         lock_guard<mutex> lock(frame_mu);
498
499         // Find the first frame such that frame.pts >= pts.
500         auto it = find_last_frame_before(frames[stream_idx], pts);
501         if (it == frames[stream_idx].end()) {
502                 return false;
503         }
504         *frame_upper = *it;
505
506         // If we have an exact match, return it immediately.
507         if (frame_upper->pts == pts) {
508                 *frame_lower = *it;
509                 return true;
510         }
511
512         // Find the last frame such that in_pts <= frame.pts (if any).
513         if (it == frames[stream_idx].begin()) {
514                 *frame_lower = *it;
515         } else {
516                 *frame_lower = *(it - 1);
517         }
518         assert(pts >= frame_lower->pts);
519         assert(pts <= frame_upper->pts);
520         return true;
521 }
522
523 Player::Player(JPEGFrameView *destination, Player::StreamOutput stream_output, AVFormatContext *file_avctx)
524         : destination(destination), stream_output(stream_output)
525 {
526         player_thread = thread(&Player::thread_func, this, file_avctx);
527
528         if (stream_output == HTTPD_STREAM_OUTPUT) {
529                 global_metrics.add("http_output_frames", { { "type", "original" }, { "reason", "edge_frame_or_no_interpolation" } }, &metric_original_frame);
530                 global_metrics.add("http_output_frames", { { "type", "faded" }, { "reason", "edge_frame_or_no_interpolation" } }, &metric_faded_frame);
531                 global_metrics.add("http_output_frames", { { "type", "original" }, { "reason", "snapped" } }, &metric_original_snapped_frame);
532                 global_metrics.add("http_output_frames", { { "type", "faded" }, { "reason", "snapped" } }, &metric_faded_snapped_frame);
533                 global_metrics.add("http_output_frames", { { "type", "interpolated" } }, &metric_interpolated_frame);
534                 global_metrics.add("http_output_frames", { { "type", "interpolated_faded" } }, &metric_interpolated_faded_frame);
535                 global_metrics.add("http_output_frames", { { "type", "refresh" } }, &metric_refresh_frame);
536                 global_metrics.add("http_dropped_frames", { { "type", "interpolated" } }, &metric_dropped_interpolated_frame);
537                 global_metrics.add("http_dropped_frames", { { "type", "unconditional" } }, &metric_dropped_unconditional_frame);
538
539                 vector<double> quantiles{ 0.01, 0.1, 0.25, 0.5, 0.75, 0.9, 0.99 };
540                 metric_player_ahead_seconds.init(quantiles, 60.0);
541                 global_metrics.add("player_ahead_seconds", &metric_player_ahead_seconds);
542         }
543 }
544
545 Player::~Player()
546 {
547         should_quit = true;
548         new_clip_changed.notify_all();
549         player_thread.join();
550
551         if (video_stream != nullptr) {
552                 video_stream->stop();
553         }
554 }
555
556 void Player::play(const vector<ClipWithID> &clips)
557 {
558         lock_guard<mutex> lock(queue_state_mu);
559         new_clip_ready = true;
560         queued_clip_list = clips;
561         splice_ready = false;
562         override_stream_idx = -1;
563         new_clip_changed.notify_all();
564 }
565
566 void Player::splice_play(const vector<ClipWithID> &clips)
567 {
568         lock_guard<mutex> lock(queue_state_mu);
569         if (new_clip_ready) {
570                 queued_clip_list = clips;
571                 assert(!splice_ready);
572                 return;
573         }
574
575         splice_ready = true;
576         to_splice_clip_list = clips;  // Overwrite any queued but not executed splice.
577 }
578
579 void Player::override_angle(unsigned stream_idx)
580 {
581         int64_t last_pts;
582
583         // Corner case: If a new clip is waiting to be played, change its stream and then we're done.
584         {
585                 lock_guard<mutex> lock(queue_state_mu);
586                 if (new_clip_ready) {
587                         assert(queued_clip_list.size() == 1);
588                         queued_clip_list[0].clip.stream_idx = stream_idx;
589                         return;
590                 }
591
592                 // If we are playing a clip, set override_stream_idx, and the player thread will
593                 // pick it up and change its internal index.
594                 if (playing) {
595                         override_stream_idx = stream_idx;
596                         new_clip_changed.notify_all();
597                         return;
598                 }
599
600                 // OK, so we're standing still, presumably at the end of a clip.
601                 // Look at the last frame played (if it exists), and show the closest
602                 // thing we've got.
603                 if (last_pts_played < 0) {
604                         return;
605                 }
606                 last_pts = last_pts_played;
607         }
608
609         lock_guard<mutex> lock(frame_mu);
610         auto it = find_first_frame_at_or_after(frames[stream_idx], last_pts);
611         if (it == frames[stream_idx].end()) {
612                 return;
613         }
614         destination->setFrame(stream_idx, *it);
615 }
616
617 void Player::take_queue_spot()
618 {
619         lock_guard<mutex> lock(queue_state_mu);
620         ++num_queued_frames;
621 }
622
623 void Player::release_queue_spot()
624 {
625         lock_guard<mutex> lock(queue_state_mu);
626         assert(num_queued_frames > 0);
627         --num_queued_frames;
628         new_clip_changed.notify_all();
629 }
630
631 TimeRemaining compute_time_left(const vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing)
632 {
633         // Look at the last clip and then start counting from there.
634         TimeRemaining remaining { 0, 0.0 };
635         double last_fade_time_seconds = 0.0;
636         for (size_t row = currently_playing_idx; row < clips.size(); ++row) {
637                 const Clip &clip = clips[row].clip;
638                 double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
639                 if (clip_length >= 86400.0 || clip.pts_out == -1) {  // More than one day.
640                         ++remaining.num_infinite;
641                 } else {
642                         if (row == currently_playing_idx) {
643                                 // A clip we're playing: Subtract the part we've already played.
644                                 remaining.t = clip_length * (1.0 - progress_currently_playing);
645                         } else {
646                                 // A clip we haven't played yet: Subtract the part that's overlapping
647                                 // with a previous clip (due to fade).
648                                 remaining.t += max(clip_length - last_fade_time_seconds, 0.0);
649                         }
650                 }
651                 last_fade_time_seconds = min(clip_length, clip.fade_time_seconds);
652         }
653         return remaining;
654 }
655
656 string format_duration(TimeRemaining t)
657 {
658         int t_ms = lrint(t.t * 1e3);
659
660         int ms = t_ms % 1000;
661         t_ms /= 1000;
662         int s = t_ms % 60;
663         t_ms /= 60;
664         int m = t_ms;
665
666         char buf[256];
667         if (t.num_infinite > 1 && t.t > 0.0) {
668                 snprintf(buf, sizeof(buf), "%zu clips + %d:%02d.%03d", t.num_infinite, m, s, ms);
669         } else if (t.num_infinite > 1) {
670                 snprintf(buf, sizeof(buf), "%zu clips", t.num_infinite);
671         } else if (t.num_infinite == 1 && t.t > 0.0) {
672                 snprintf(buf, sizeof(buf), "%zu clip + %d:%02d.%03d", t.num_infinite, m, s, ms);
673         } else if (t.num_infinite == 1) {
674                 snprintf(buf, sizeof(buf), "%zu clip", t.num_infinite);
675         } else {
676                 snprintf(buf, sizeof(buf), "%d:%02d.%03d", m, s, ms);
677         }
678         return buf;
679 }