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Make the MIDI play button blinking when something is ready to play, and solid when...
[nageru] / futatabi / player.cpp
1 #include "player.h"
2
3 #include "clip_list.h"
4 #include "defs.h"
5 #include "flags.h"
6 #include "frame_on_disk.h"
7 #include "jpeg_frame_view.h"
8 #include "shared/context.h"
9 #include "shared/ffmpeg_raii.h"
10 #include "shared/httpd.h"
11 #include "shared/metrics.h"
12 #include "shared/mux.h"
13 #include "shared/timebase.h"
14 #include "video_stream.h"
15
16 #include <algorithm>
17 #include <chrono>
18 #include <condition_variable>
19 #include <movit/util.h>
20 #include <mutex>
21 #include <stdio.h>
22 #include <thread>
23 #include <vector>
24
25 using namespace std;
26 using namespace std::chrono;
27
28 extern HTTPD *global_httpd;
29
30 void Player::thread_func(AVFormatContext *file_avctx)
31 {
32         pthread_setname_np(pthread_self(), "Player");
33
34         QSurface *surface = create_surface();
35         QOpenGLContext *context = create_context(surface);
36         if (!make_current(context, surface)) {
37                 printf("oops\n");
38                 exit(1);
39         }
40
41         check_error();
42
43         // Create the VideoStream object, now that we have an OpenGL context.
44         if (stream_output != NO_STREAM_OUTPUT) {
45                 video_stream.reset(new VideoStream(file_avctx));
46                 video_stream->start();
47         }
48
49         check_error();
50
51         while (!should_quit) {
52                 play_playlist_once();
53         }
54 }
55
56 namespace {
57
58 double calc_progress(const Clip &clip, int64_t pts)
59 {
60         return double(pts - clip.pts_in) / (clip.pts_out - clip.pts_in);
61 }
62
63 void do_splice(const vector<ClipWithID> &new_list, size_t playing_index1, ssize_t playing_index2, vector<ClipWithID> *old_list)
64 {
65         assert(playing_index2 == -1 || size_t(playing_index2) == playing_index1 + 1);
66
67         // First see if we can do the simple thing; find an element in the new
68         // list that we are already playing, which will serve as our splice point.
69         int splice_start_new_list = -1;
70         for (size_t clip_idx = 0; clip_idx < new_list.size(); ++clip_idx) {
71                 if (new_list[clip_idx].id == (*old_list)[playing_index1].id) {
72                         splice_start_new_list = clip_idx + 1;
73                 } else if (playing_index2 != -1 && new_list[clip_idx].id == (*old_list)[playing_index2].id) {
74                         splice_start_new_list = clip_idx + 1;
75                 }
76         }
77         if (splice_start_new_list == -1) {
78                 // OK, so the playing items are no longer in the new list. Most likely,
79                 // that means we deleted some range that included them. But the ones
80                 // before should stay put -- and we don't want to play them. So find
81                 // the ones that we've already played, and ignore them. Hopefully,
82                 // they're contiguous; the last one that's not seen will be our cut point.
83                 //
84                 // Keeping track of the playlist range explicitly in the UI would remove
85                 // the need for these heuristics, but it would probably also mean we'd
86                 // have to lock the playing clip, which sounds annoying.
87                 unordered_map<uint64_t, size_t> played_ids;
88                 for (size_t clip_idx = 0; clip_idx < playing_index1; ++old_list) {
89                         played_ids.emplace((*old_list)[clip_idx].id, clip_idx);
90                 }
91                 for (size_t clip_idx = 0; clip_idx < new_list.size(); ++clip_idx) {
92                         if (played_ids.count(new_list[clip_idx].id)) {
93                                 splice_start_new_list = clip_idx + 1;
94                         }
95                 }
96
97                 if (splice_start_new_list == -1) {
98                         // OK, we didn't find any matches; the lists are totally distinct.
99                         // So probably the entire thing was deleted; leave it alone.
100                         return;
101                 }
102         }
103
104         size_t splice_start_old_list = ((playing_index2 == -1) ? playing_index1 : playing_index2) + 1;
105         old_list->erase(old_list->begin() + splice_start_old_list, old_list->end());
106         old_list->insert(old_list->end(), new_list.begin() + splice_start_new_list, new_list.end());
107 }
108
109 }  // namespace
110
111 void Player::play_playlist_once()
112 {
113         vector<ClipWithID> clip_list;
114         bool clip_ready;
115         steady_clock::time_point before_sleep = steady_clock::now();
116         string pause_status;
117         float master_speed = 1.0f;
118
119         // Wait until we're supposed to play something.
120         {
121                 unique_lock<mutex> lock(queue_state_mu);
122                 playing = false;
123                 clip_ready = new_clip_changed.wait_for(lock, milliseconds(100), [this] {
124                         return should_quit || new_clip_ready;
125                 });
126                 if (should_quit) {
127                         return;
128                 }
129                 if (clip_ready) {
130                         new_clip_ready = false;
131                         playing = true;
132                         clip_list = move(queued_clip_list);
133                         queued_clip_list.clear();
134                         assert(!clip_list.empty());
135                         assert(!splice_ready);  // This corner case should have been handled in splice_play().
136                 } else {
137                         pause_status = this->pause_status;
138                 }
139         }
140
141         steady_clock::duration time_slept = steady_clock::now() - before_sleep;
142         pts += duration_cast<duration<size_t, TimebaseRatio>>(time_slept).count();
143
144         if (!clip_ready) {
145                 if (video_stream != nullptr) {
146                         ++metric_refresh_frame;
147                         string subtitle = "Futatabi " NAGERU_VERSION ";PAUSED;0.000;" + pause_status;
148                         video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder(),
149                                 subtitle);
150                 }
151                 return;
152         }
153
154         steady_clock::time_point origin = steady_clock::now();  // TODO: Add a 100 ms buffer for ramp-up?
155         int64_t in_pts_origin = clip_list[0].clip.pts_in;
156         for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) {
157                 const Clip *clip = &clip_list[clip_idx].clip;
158                 const Clip *next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1].clip : nullptr;
159                 int64_t out_pts_origin = pts;
160
161                 double next_clip_fade_time = -1.0;
162                 if (next_clip != nullptr) {
163                         double duration_this_clip = double(clip->pts_out - in_pts_origin) / TIMEBASE / clip->speed;
164                         double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip->speed;
165                         next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip->fade_time_seconds);
166                 }
167
168                 int stream_idx = clip->stream_idx;
169
170                 // Start playing exactly at a frame.
171                 // TODO: Snap secondary (fade-to) clips in the same fashion
172                 // so that we don't get jank here).
173                 {
174                         lock_guard<mutex> lock(frame_mu);
175
176                         // Find the first frame such that frame.pts <= in_pts.
177                         auto it = find_last_frame_before(frames[stream_idx], in_pts_origin);
178                         if (it != frames[stream_idx].end()) {
179                                 in_pts_origin = it->pts;
180                         }
181                 }
182
183                 steady_clock::time_point next_frame_start;
184                 for (int frameno = 0; !should_quit; ++frameno) {  // Ends when the clip ends.
185                         double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate;
186                         next_frame_start =
187                                 origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
188                         int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate);
189                         pts = lrint(out_pts);
190
191                         float new_master_speed = change_master_speed.exchange(0.0f / 0.0f);
192                         if (!std::isnan(new_master_speed)) {
193                                 master_speed = new_master_speed;
194                                 in_pts_origin = in_pts - TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate;
195                                 out_pts_origin = out_pts - TIMEBASE * frameno / global_flags.output_framerate;
196                         }
197
198                         if (in_pts >= clip->pts_out) {
199                                 break;
200                         }
201
202                         {
203                                 lock_guard<mutex> lock(queue_state_mu);
204                                 if (splice_ready) {
205                                         if (next_clip == nullptr) {
206                                                 do_splice(to_splice_clip_list, clip_idx, -1, &clip_list);
207                                         } else {
208                                                 do_splice(to_splice_clip_list, clip_idx, clip_idx + 1, &clip_list);
209                                         }
210                                         to_splice_clip_list.clear();
211                                         splice_ready = false;
212
213                                         // Refresh the clip pointer, since the clip list may have been reallocated.
214                                         clip = &clip_list[clip_idx].clip;
215
216                                         // Recompute next_clip and any needed fade times, since the next clip may have changed
217                                         // (or we may have gone from no new clip to having one, or the other way).
218                                         next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1].clip : nullptr;
219                                         if (next_clip != nullptr) {
220                                                 double duration_this_clip = double(clip->pts_out - in_pts) / TIMEBASE / clip->speed;
221                                                 double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip->speed;
222                                                 next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip->fade_time_seconds);
223                                         }
224                                 }
225                         }
226
227                         steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
228                         if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(200)) {
229                                 fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
230                                         lrint(1e3 * duration<double>(time_behind).count()));
231                                 ++metric_dropped_unconditional_frame;
232                                 continue;
233                         }
234
235                         // pts not affected by the swapping below.
236                         int64_t in_pts_for_progress = in_pts, in_pts_secondary_for_progress = -1;
237
238                         int primary_stream_idx = stream_idx;
239                         FrameOnDisk secondary_frame;
240                         int secondary_stream_idx = -1;
241                         float fade_alpha = 0.0f;
242                         double time_left_this_clip = double(clip->pts_out - in_pts) / TIMEBASE / clip->speed;
243                         if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
244                                 // We're in a fade to the next clip->
245                                 secondary_stream_idx = next_clip->stream_idx;
246                                 int64_t in_pts_secondary = lrint(next_clip->pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * clip->speed);
247                                 in_pts_secondary_for_progress = in_pts_secondary;
248                                 fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time;
249
250                                 // If more than half-way through the fade, interpolate the next clip
251                                 // instead of the current one, since it's more visible.
252                                 if (fade_alpha >= 0.5f) {
253                                         swap(primary_stream_idx, secondary_stream_idx);
254                                         swap(in_pts, in_pts_secondary);
255                                         fade_alpha = 1.0f - fade_alpha;
256                                 }
257
258                                 FrameOnDisk frame_lower, frame_upper;
259                                 bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper);
260                                 if (ok) {
261                                         secondary_frame = frame_lower;
262                                 }
263                         }
264
265                         // NOTE: None of this will take into account any snapping done below.
266                         double clip_progress = calc_progress(*clip, in_pts_for_progress);
267                         map<uint64_t, double> progress{ { clip_list[clip_idx].id, clip_progress } };
268                         double time_remaining;
269                         if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
270                                 double next_clip_progress = calc_progress(*next_clip, in_pts_secondary_for_progress);
271                                 progress[clip_list[clip_idx + 1].id] = next_clip_progress;
272                                 time_remaining = compute_time_left(clip_list, clip_idx + 1, next_clip_progress);
273                         } else {
274                                 time_remaining = compute_time_left(clip_list, clip_idx, clip_progress);
275                         }
276                         if (progress_callback != nullptr) {
277                                 progress_callback(progress, time_remaining);
278                         }
279
280                         FrameOnDisk frame_lower, frame_upper;
281                         bool ok = find_surrounding_frames(in_pts, primary_stream_idx, &frame_lower, &frame_upper);
282                         if (!ok) {
283                                 break;
284                         }
285
286                         // Wait until we should, or (given buffering) can, output the frame.
287                         {
288                                 unique_lock<mutex> lock(queue_state_mu);
289                                 if (video_stream == nullptr) {
290                                         // No queue, just wait until the right time and then show the frame.
291                                         new_clip_changed.wait_until(lock, next_frame_start, [this] {
292                                                 return should_quit || new_clip_ready || override_stream_idx != -1;
293                                         });
294                                         if (should_quit) {
295                                                 return;
296                                         }
297                                 } else {
298                                         // If the queue is full (which is really the state we'd like to be in),
299                                         // wait until there's room for one more frame (ie., one was output from
300                                         // VideoStream), or until or until there's a new clip we're supposed to play.
301                                         //
302                                         // In this case, we don't sleep until next_frame_start; the displaying is
303                                         // done by the queue.
304                                         new_clip_changed.wait(lock, [this] {
305                                                 if (num_queued_frames < max_queued_frames) {
306                                                         return true;
307                                                 }
308                                                 return should_quit || new_clip_ready || override_stream_idx != -1;
309                                         });
310                                 }
311                                 if (should_quit) {
312                                         return;
313                                 }
314                                 if (new_clip_ready) {
315                                         if (video_stream != nullptr) {
316                                                 lock.unlock();  // Urg.
317                                                 video_stream->clear_queue();
318                                                 lock.lock();
319                                         }
320                                         return;
321                                 }
322                                 // Honor if we got an override request for the camera.
323                                 if (override_stream_idx != -1) {
324                                         stream_idx = override_stream_idx;
325                                         override_stream_idx = -1;
326                                         continue;
327                                 }
328                         }
329
330                         string subtitle;
331                         {
332                                 stringstream ss;
333                                 ss.imbue(locale("C"));
334                                 ss.precision(3);
335                                 ss << "Futatabi " NAGERU_VERSION ";PLAYING;";
336                                 ss << fixed << time_remaining;
337                                 ss << ";" << format_duration(time_remaining) << " left";
338                                 subtitle = ss.str();
339                         }
340
341                         // If there's nothing to interpolate between, or if interpolation is turned off,
342                         // or we're a preview, then just display the frame.
343                         if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) {
344                                 display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx,
345                                                      secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false,
346                                                      subtitle);
347                                 continue;
348                         }
349
350                         // Snap to input frame: If we can do so with less than 1% jitter
351                         // (ie., move less than 1% of an _output_ frame), do so.
352                         // TODO: Snap secondary (fade-to) clips in the same fashion.
353                         double pts_snap_tolerance = 0.01 * double(TIMEBASE) / global_flags.output_framerate;
354                         bool snapped = false;
355                         for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
356                                 if (fabs(snap_frame.pts - in_pts) < pts_snap_tolerance) {
357                                         display_single_frame(primary_stream_idx, snap_frame, secondary_stream_idx,
358                                                              secondary_frame, fade_alpha, next_frame_start, /*snapped=*/true,
359                                                              subtitle);
360                                         in_pts_origin += snap_frame.pts - in_pts;
361                                         snapped = true;
362                                         break;
363                                 }
364                         }
365                         if (snapped) {
366                                 continue;
367                         }
368
369                         // The snapping above makes us lock to the input framerate, even in the presence
370                         // of pts drift, for most typical cases where it's needed, like converting 60 â†’ 2x60
371                         // or 60 â†’ 2x59.94. However, there are some corner cases like 25 â†’ 2x59.94, where we'd
372                         // get a snap very rarely (in the given case, once every 24 output frames), and by
373                         // that time, we'd have drifted out. We could have solved this by changing the overall
374                         // speed ever so slightly, but it requires that we know the actual frame rate (which
375                         // is difficult in the presence of jitter and missed frames), or at least do some kind
376                         // of matching/clustering. Instead, we take the opportunity to lock to in-between rational
377                         // points if we can. E.g., if we are converting 60 â†’ 2x60, we would not only snap to
378                         // an original frame every other frame; we would also snap to exactly alpha=0.5 every
379                         // in-between frame. Of course, we will still need to interpolate, but we get a lot
380                         // closer when we actually get close to an original frame. In other words: Snap more
381                         // often, but snap less each time. Unless the input and output frame rates are completely
382                         // decorrelated with no common factor, of course (e.g. 12.345 â†’ 34.567, which we should
383                         // really never see in practice).
384                         for (double fraction : { 1.0 / 2.0, 1.0 / 3.0, 2.0 / 3.0, 1.0 / 4.0, 3.0 / 4.0,
385                                                  1.0 / 5.0, 2.0 / 5.0, 3.0 / 5.0, 4.0 / 5.0 }) {
386                                 double subsnap_pts = frame_lower.pts + fraction * (frame_upper.pts - frame_lower.pts);
387                                 if (fabs(subsnap_pts - in_pts) < pts_snap_tolerance) {
388                                         in_pts_origin += lrint(subsnap_pts) - in_pts;
389                                         in_pts = lrint(subsnap_pts);
390                                         break;
391                                 }
392                         }
393
394                         if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(100)) {
395                                 fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
396                                         lrint(1e3 * duration<double>(time_behind).count()));
397                                 ++metric_dropped_interpolated_frame;
398                                 continue;
399                         }
400
401                         double alpha = double(in_pts - frame_lower.pts) / (frame_upper.pts - frame_lower.pts);
402                         auto display_func = [this](shared_ptr<Frame> frame) {
403                                 if (destination != nullptr) {
404                                         destination->setFrame(frame);
405                                 }
406                         };
407                         if (secondary_stream_idx == -1) {
408                                 ++metric_interpolated_frame;
409                         } else {
410                                 ++metric_interpolated_faded_frame;
411                         }
412                         video_stream->schedule_interpolated_frame(
413                                 next_frame_start, pts, display_func, QueueSpotHolder(this),
414                                 frame_lower, frame_upper, alpha,
415                                 secondary_frame, fade_alpha, subtitle);
416                         last_pts_played = in_pts;  // Not really needed; only previews use last_pts_played.
417                 }
418
419                 // The clip ended.
420                 if (should_quit) {
421                         return;
422                 }
423
424                 // Start the next clip from the point where the fade went out.
425                 if (next_clip != nullptr) {
426                         origin = next_frame_start;
427                         in_pts_origin = next_clip->pts_in + lrint(next_clip_fade_time * TIMEBASE * clip->speed);
428                 }
429         }
430
431         if (done_callback != nullptr) {
432                 done_callback();
433         }
434 }
435
436 void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, steady_clock::time_point frame_start, bool snapped, const std::string &subtitle)
437 {
438         auto display_func = [this, primary_stream_idx, primary_frame, secondary_frame, fade_alpha] {
439                 if (destination != nullptr) {
440                         destination->setFrame(primary_stream_idx, primary_frame, secondary_frame, fade_alpha);
441                 }
442         };
443         if (video_stream == nullptr) {
444                 display_func();
445         } else {
446                 if (secondary_stream_idx == -1) {
447                         // NOTE: We could be increasing unused metrics for previews, but that's harmless.
448                         if (snapped) {
449                                 ++metric_original_snapped_frame;
450                         } else {
451                                 ++metric_original_frame;
452                         }
453                         video_stream->schedule_original_frame(
454                                 frame_start, pts, display_func, QueueSpotHolder(this),
455                                 primary_frame, subtitle);
456                 } else {
457                         assert(secondary_frame.pts != -1);
458                         // NOTE: We could be increasing unused metrics for previews, but that's harmless.
459                         if (snapped) {
460                                 ++metric_faded_snapped_frame;
461                         } else {
462                                 ++metric_faded_frame;
463                         }
464                         video_stream->schedule_faded_frame(frame_start, pts, display_func,
465                                                            QueueSpotHolder(this), primary_frame,
466                                                            secondary_frame, fade_alpha, subtitle);
467                 }
468         }
469         last_pts_played = primary_frame.pts;
470 }
471
472 // Find the frame immediately before and after this point.
473 bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *frame_lower, FrameOnDisk *frame_upper)
474 {
475         lock_guard<mutex> lock(frame_mu);
476
477         // Find the first frame such that frame.pts >= pts.
478         auto it = find_last_frame_before(frames[stream_idx], pts);
479         if (it == frames[stream_idx].end()) {
480                 return false;
481         }
482         *frame_upper = *it;
483
484         // Find the last frame such that in_pts <= frame.pts (if any).
485         if (it == frames[stream_idx].begin()) {
486                 *frame_lower = *it;
487         } else {
488                 *frame_lower = *(it - 1);
489         }
490         assert(pts >= frame_lower->pts);
491         assert(pts <= frame_upper->pts);
492         return true;
493 }
494
495 Player::Player(JPEGFrameView *destination, Player::StreamOutput stream_output, AVFormatContext *file_avctx)
496         : destination(destination), stream_output(stream_output)
497 {
498         player_thread = thread(&Player::thread_func, this, file_avctx);
499
500         if (stream_output == HTTPD_STREAM_OUTPUT) {
501                 global_metrics.add("http_output_frames", { { "type", "original" }, { "reason", "edge_frame_or_no_interpolation" } }, &metric_original_frame);
502                 global_metrics.add("http_output_frames", { { "type", "faded" }, { "reason", "edge_frame_or_no_interpolation" } }, &metric_faded_frame);
503                 global_metrics.add("http_output_frames", { { "type", "original" }, { "reason", "snapped" } }, &metric_original_snapped_frame);
504                 global_metrics.add("http_output_frames", { { "type", "faded" }, { "reason", "snapped" } }, &metric_faded_snapped_frame);
505                 global_metrics.add("http_output_frames", { { "type", "interpolated" } }, &metric_interpolated_frame);
506                 global_metrics.add("http_output_frames", { { "type", "interpolated_faded" } }, &metric_interpolated_faded_frame);
507                 global_metrics.add("http_output_frames", { { "type", "refresh" } }, &metric_refresh_frame);
508                 global_metrics.add("http_dropped_frames", { { "type", "interpolated" } }, &metric_dropped_interpolated_frame);
509                 global_metrics.add("http_dropped_frames", { { "type", "unconditional" } }, &metric_dropped_unconditional_frame);
510         }
511 }
512
513 Player::~Player()
514 {
515         should_quit = true;
516         new_clip_changed.notify_all();
517         player_thread.join();
518
519         if (video_stream != nullptr) {
520                 video_stream->stop();
521         }
522 }
523
524 void Player::play(const vector<ClipWithID> &clips)
525 {
526         lock_guard<mutex> lock(queue_state_mu);
527         new_clip_ready = true;
528         queued_clip_list = clips;
529         splice_ready = false;
530         override_stream_idx = -1;
531         new_clip_changed.notify_all();
532 }
533
534 void Player::splice_play(const vector<ClipWithID> &clips)
535 {
536         lock_guard<mutex> lock(queue_state_mu);
537         if (new_clip_ready) {
538                 queued_clip_list = clips;
539                 assert(!splice_ready);
540                 return;
541         }
542
543         splice_ready = true;
544         to_splice_clip_list = clips;  // Overwrite any queued but not executed splice.
545 }
546
547 void Player::override_angle(unsigned stream_idx)
548 {
549         int64_t last_pts;
550
551         // Corner case: If a new clip is waiting to be played, change its stream and then we're done.
552         {
553                 lock_guard<mutex> lock(queue_state_mu);
554                 if (new_clip_ready) {
555                         assert(queued_clip_list.size() == 1);
556                         queued_clip_list[0].clip.stream_idx = stream_idx;
557                         return;
558                 }
559
560                 // If we are playing a clip, set override_stream_idx, and the player thread will
561                 // pick it up and change its internal index.
562                 if (playing) {
563                         override_stream_idx = stream_idx;
564                         new_clip_changed.notify_all();
565                         return;
566                 }
567
568                 // OK, so we're standing still, presumably at the end of a clip.
569                 // Look at the last frame played (if it exists), and show the closest
570                 // thing we've got.
571                 if (last_pts_played < 0) {
572                         return;
573                 }
574                 last_pts = last_pts_played;
575         }
576
577         lock_guard<mutex> lock(frame_mu);
578         auto it = find_first_frame_at_or_after(frames[stream_idx], last_pts);
579         if (it == frames[stream_idx].end()) {
580                 return;
581         }
582         destination->setFrame(stream_idx, *it);
583 }
584
585 void Player::take_queue_spot()
586 {
587         lock_guard<mutex> lock(queue_state_mu);
588         ++num_queued_frames;
589 }
590
591 void Player::release_queue_spot()
592 {
593         lock_guard<mutex> lock(queue_state_mu);
594         assert(num_queued_frames > 0);
595         --num_queued_frames;
596         new_clip_changed.notify_all();
597 }
598
599 double compute_time_left(const vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing)
600 {
601         // Look at the last clip and then start counting from there.
602         double remaining = 0.0;
603         double last_fade_time_seconds = 0.0;
604         for (size_t row = currently_playing_idx; row < clips.size(); ++row) {
605                 const Clip &clip = clips[row].clip;
606                 double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
607                 if (row == currently_playing_idx) {
608                         // A clip we're playing: Subtract the part we've already played.
609                         remaining = clip_length * (1.0 - progress_currently_playing);
610                 } else {
611                         // A clip we haven't played yet: Subtract the part that's overlapping
612                         // with a previous clip (due to fade).
613                         remaining += max(clip_length - last_fade_time_seconds, 0.0);
614                 }
615                 last_fade_time_seconds = min(clip_length, clip.fade_time_seconds);
616         }
617         return remaining;
618 }
619
620 string format_duration(double t)
621 {
622         int t_ms = lrint(t * 1e3);
623
624         int ms = t_ms % 1000;
625         t_ms /= 1000;
626         int s = t_ms % 60;
627         t_ms /= 60;
628         int m = t_ms;
629
630         char buf[256];
631         snprintf(buf, sizeof(buf), "%d:%02d.%03d", m, s, ms);
632         return buf;
633 }