]> git.sesse.net Git - nageru/blob - futatabi/player.cpp
Fix a bad snapping bug that was introduced with the change to the new storage format.
[nageru] / futatabi / player.cpp
1 #include "player.h"
2
3 #include "clip_list.h"
4 #include "shared/context.h"
5 #include "defs.h"
6 #include "shared/ffmpeg_raii.h"
7 #include "frame_on_disk.h"
8 #include "shared/httpd.h"
9 #include "jpeg_frame_view.h"
10 #include "shared/mux.h"
11 #include "shared/timebase.h"
12 #include "video_stream.h"
13
14 #include <algorithm>
15 #include <chrono>
16 #include <condition_variable>
17 #include <movit/util.h>
18 #include <mutex>
19 #include <stdio.h>
20 #include <thread>
21 #include <vector>
22
23 using namespace std;
24 using namespace std::chrono;
25
26 extern HTTPD *global_httpd;
27
28 void Player::thread_func(bool also_output_to_stream)
29 {
30         pthread_setname_np(pthread_self(), "Player");
31
32         QSurface *surface = create_surface();
33         QOpenGLContext *context = create_context(surface);
34         if (!make_current(context, surface)) {
35                 printf("oops\n");
36                 exit(1);
37         }
38
39         check_error();
40
41         // Create the VideoStream object, now that we have an OpenGL context.
42         if (also_output_to_stream) {
43                 video_stream.reset(new VideoStream);
44                 video_stream->start();
45         }
46
47         check_error();
48
49         constexpr double output_framerate = 60000.0 / 1001.0;  // FIXME: make configurable
50         int64_t pts = 0;
51         Clip next_clip;
52         size_t next_clip_idx = size_t(-1);
53         bool got_next_clip = false;
54         double next_clip_fade_time = -1.0;
55
56         for ( ;; ) {
57 wait_for_clip:
58                 bool clip_ready;
59                 steady_clock::time_point before_sleep = steady_clock::now();
60
61                 // Wait until we're supposed to play something.
62                 {
63                         unique_lock<mutex> lock(queue_state_mu);
64                         clip_ready = new_clip_changed.wait_for(lock, milliseconds(100), [this] {
65                                 return new_clip_ready && current_clip.pts_in != -1;
66                         });
67                         new_clip_ready = false;
68                         playing = true;
69                 }
70
71                 steady_clock::duration time_slept = steady_clock::now() - before_sleep;
72                 pts += duration_cast<duration<size_t, TimebaseRatio>>(time_slept).count();
73
74                 if (!clip_ready) {
75                         if (video_stream != nullptr) {
76                                 video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder());
77                         }
78                         continue;
79                 }
80
81                 Clip clip;
82                 size_t clip_idx;
83                 unsigned stream_idx;
84                 {
85                         lock_guard<mutex> lock(mu);
86                         clip = current_clip;
87                         clip_idx = current_clip_idx;
88                         stream_idx = current_stream_idx;
89                 }
90                 steady_clock::time_point origin = steady_clock::now();  // TODO: Add a 100 ms buffer for ramp-up?
91                 int64_t in_pts_origin = clip.pts_in;
92 got_clip:
93                 int64_t out_pts_origin = pts;
94
95                 // Start playing exactly at a frame.
96                 // TODO: Snap secondary (fade-to) clips in the same fashion
97                 // so that we don't get jank here).
98                 {
99                         lock_guard<mutex> lock(frame_mu);
100
101                         // Find the first frame such that frame.pts <= in_pts.
102                         auto it = lower_bound(frames[stream_idx].begin(),
103                                 frames[stream_idx].end(),
104                                 in_pts_origin,
105                                 [](const FrameOnDisk &frame, int64_t pts) { return frame.pts < pts; });
106                         if (it != frames[stream_idx].end()) {
107                                 in_pts_origin = it->pts;
108                         }
109                 }
110
111                 // TODO: Lock to a rational multiple of the frame rate if possible.
112                 double speed = 0.5;
113
114                 int64_t in_pts_start_next_clip = -1;
115                 steady_clock::time_point next_frame_start;
116                 for (int frameno = 0; ; ++frameno) {  // Ends when the clip ends.
117                         double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate;
118                         next_frame_start =
119                                 origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
120                         int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * speed / output_framerate);
121                         pts = lrint(out_pts);
122
123                         if (in_pts >= clip.pts_out) {
124                                 break;
125                         }
126
127                         steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
128                         if (time_behind >= milliseconds(200)) {
129                                 fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
130                                         lrint(1e3 * duration<double>(time_behind).count()));
131                                 continue;
132                         }
133
134                         double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / speed;
135                         if (!got_next_clip && next_clip_callback != nullptr && time_left_this_clip <= clip.fade_time_seconds) {
136                                 // Find the next clip so that we can begin a fade.
137                                 tie(next_clip, next_clip_idx) = next_clip_callback();
138                                 if (next_clip.pts_in != -1) {
139                                         got_next_clip = true;
140
141                                         double duration_next_clip = (next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
142                                         next_clip_fade_time = std::min(time_left_this_clip, duration_next_clip);
143                                         in_pts_start_next_clip = next_clip.pts_in + lrint(next_clip_fade_time * TIMEBASE * speed);
144                                 }
145                         }
146
147                         // pts not affected by the swapping below.
148                         int64_t in_pts_for_progress = in_pts, in_pts_secondary_for_progress = -1;
149
150                         int primary_stream_idx = stream_idx;
151                         FrameOnDisk secondary_frame;
152                         int secondary_stream_idx = -1;
153                         float fade_alpha = 0.0f;
154                         if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
155                                 secondary_stream_idx = next_clip.stream_idx;
156                                 int64_t in_pts_secondary = lrint(next_clip.pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * speed);
157                                 in_pts_secondary_for_progress = in_pts_secondary;
158                                 fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time;
159
160                                 // If more than half-way through the fade, interpolate the next clip
161                                 // instead of the current one, since it's more visible.
162                                 if (fade_alpha >= 0.5f) {
163                                         swap(primary_stream_idx, secondary_stream_idx);
164                                         swap(in_pts, in_pts_secondary);
165                                         fade_alpha = 1.0f - fade_alpha;
166                                 }
167
168                                 FrameOnDisk frame_lower, frame_upper;
169                                 bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper);
170                                 if (ok) {
171                                         secondary_frame = frame_lower;
172                                 }
173                         }
174
175                         if (progress_callback != nullptr) {
176                                 // NOTE: None of this will take into account any snapping done below.
177                                 double played_this_clip = double(in_pts_for_progress - clip.pts_in) / TIMEBASE / speed;
178                                 double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / speed;
179                                 map<size_t, double> progress{{ clip_idx, played_this_clip / total_length }};
180
181                                 if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
182                                         double played_next_clip = double(in_pts_secondary_for_progress - next_clip.pts_in) / TIMEBASE / speed;
183                                         double total_next_length = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
184                                         progress[next_clip_idx] = played_next_clip / total_next_length;
185                                 }
186                                 progress_callback(progress);
187                         }
188
189                         FrameOnDisk frame_lower, frame_upper;
190                         bool ok = find_surrounding_frames(in_pts, primary_stream_idx, &frame_lower, &frame_upper);
191                         if (!ok) {
192                                 break;
193                         }
194
195                         {
196                                 unique_lock<mutex> lock(queue_state_mu);
197                                 if (video_stream == nullptr) {
198                                         // No queue, just wait until the right time and then show the frame.
199                                         new_clip_changed.wait_until(lock, next_frame_start, [this]{
200                                                 return new_clip_ready || override_stream_idx != -1;
201                                         });
202                                 } else {
203                                         // If the queue is full (which is really the state we'd like to be in),
204                                         // wait until there's room for one more frame (ie., one was output from
205                                         // VideoStream), or until or until there's a new clip we're supposed to play.
206                                         //
207                                         // In this case, we don't sleep until next_frame_start; the displaying is
208                                         // done by the queue.
209                                         new_clip_changed.wait(lock, [this]{
210                                                 if (num_queued_frames < max_queued_frames) {
211                                                         return true;
212                                                 }
213                                                 return new_clip_ready || override_stream_idx != -1;
214                                         });
215                                 }
216                                 if (new_clip_ready) {
217                                         if (video_stream != nullptr) {
218                                                 lock.unlock();  // Urg.
219                                                 video_stream->clear_queue();
220                                                 lock.lock();
221                                         }
222                                         got_next_clip = false;
223                                         goto wait_for_clip;
224                                 }
225                                 if (override_stream_idx != -1) {
226                                         stream_idx = override_stream_idx;
227                                         override_stream_idx = -1;
228                                         continue;
229                                 }
230                         }
231
232                         if (frame_lower.pts == frame_upper.pts) {
233                                 auto display_func = [this, primary_stream_idx, frame_lower, secondary_frame, fade_alpha]{
234                                         destination->setFrame(primary_stream_idx, frame_lower, secondary_frame, fade_alpha);
235                                 };
236                                 if (video_stream == nullptr) {
237                                         display_func();
238                                 } else {
239                                         if (secondary_stream_idx == -1) {
240                                                 video_stream->schedule_original_frame(
241                                                         next_frame_start, pts, display_func, QueueSpotHolder(this),
242                                                         frame_lower);
243                                         } else {
244                                                 assert(secondary_frame.pts != -1);
245                                                 video_stream->schedule_faded_frame(next_frame_start, pts, display_func,
246                                                         QueueSpotHolder(this), frame_lower,
247                                                         secondary_frame, fade_alpha);
248                                         }
249                                 }
250                                 continue;
251                         }
252
253                         // Snap to input frame: If we can do so with less than 1% jitter
254                         // (ie., move less than 1% of an _output_ frame), do so.
255                         // TODO: Snap secondary (fade-to) clips in the same fashion.
256                         bool snapped = false;
257                         for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
258                                 double snap_pts_as_frameno = (snap_frame.pts - in_pts_origin) * output_framerate / TIMEBASE / speed;
259                                 if (fabs(snap_pts_as_frameno - frameno) < 0.01) {
260                                         auto display_func = [this, primary_stream_idx, snap_frame, secondary_frame, fade_alpha]{
261                                                 destination->setFrame(primary_stream_idx, snap_frame, secondary_frame, fade_alpha);
262                                         };
263                                         if (video_stream == nullptr) {
264                                                 display_func();
265                                         } else {
266                                                 if (secondary_stream_idx == -1) {
267                                                         video_stream->schedule_original_frame(
268                                                                 next_frame_start, pts, display_func,
269                                                                 QueueSpotHolder(this), snap_frame);
270                                                 } else {
271                                                         assert(secondary_frame.pts != -1);
272                                                         video_stream->schedule_faded_frame(
273                                                                 next_frame_start, pts, display_func, QueueSpotHolder(this),
274                                                                 snap_frame, secondary_frame, fade_alpha);
275                                                 }
276                                         }
277                                         in_pts_origin += snap_frame.pts - in_pts;
278                                         snapped = true;
279                                         break;
280                                 }
281                         }
282                         if (snapped) {
283                                 continue;
284                         }
285
286                         if (time_behind >= milliseconds(100)) {
287                                 fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
288                                         lrint(1e3 * duration<double>(time_behind).count()));
289                                 continue;
290                         }
291
292                         double alpha = double(in_pts - frame_lower.pts) / (frame_upper.pts - frame_lower.pts);
293
294                         if (video_stream == nullptr) {
295                                 // Previews don't do any interpolation.
296                                 assert(secondary_stream_idx == -1);
297                                 destination->setFrame(primary_stream_idx, frame_lower);
298                         } else {
299                                 auto display_func = [this](shared_ptr<Frame> frame) {
300                                         destination->setFrame(frame);
301                                 };
302                                 video_stream->schedule_interpolated_frame(
303                                         next_frame_start, pts, display_func, QueueSpotHolder(this),
304                                         frame_lower, frame_upper, alpha,
305                                         secondary_frame, fade_alpha);
306                         }
307                 }
308
309                 // The clip ended.
310
311                 // Last-ditch effort to get the next clip (if e.g. the fade time was zero seconds).
312                 if (!got_next_clip && next_clip_callback != nullptr) {
313                         tie(next_clip, next_clip_idx) = next_clip_callback();
314                         if (next_clip.pts_in != -1) {
315                                 got_next_clip = true;
316                                 in_pts_start_next_clip = next_clip.pts_in;
317                         }
318                 }
319
320                 // Switch to next clip if we got it.
321                 if (got_next_clip) {
322                         clip = next_clip;
323                         clip_idx = next_clip_idx;
324                         stream_idx = next_clip.stream_idx;  // Override is used for previews only, and next_clip is used for live ony.
325                         if (done_callback != nullptr) {
326                                 done_callback();
327                         }
328                         got_next_clip = false;
329
330                         // Start the next clip from the point where the fade went out.
331                         origin = next_frame_start;
332                         in_pts_origin = in_pts_start_next_clip;
333                         goto got_clip;
334                 }
335
336                 {
337                         unique_lock<mutex> lock(queue_state_mu);
338                         playing = false;
339                 }
340                 if (done_callback != nullptr) {
341                         done_callback();
342                 }
343         }
344 }
345
346 // Find the frame immediately before and after this point.
347 bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *frame_lower, FrameOnDisk *frame_upper)
348 {
349         lock_guard<mutex> lock(frame_mu);
350
351         // Find the first frame such that frame.pts >= pts.
352         auto it = lower_bound(frames[stream_idx].begin(),
353                 frames[stream_idx].end(),
354                 pts,
355                 [](const FrameOnDisk &frame, int64_t pts) { return frame.pts < pts; });
356         if (it == frames[stream_idx].end()) {
357                 return false;
358         }
359         *frame_upper = *it;
360
361         // Find the last frame such that in_pts <= frame.pts (if any).
362         if (it == frames[stream_idx].begin()) {
363                 *frame_lower = *it;
364         } else {
365                 *frame_lower = *(it - 1);
366         }
367         assert(pts >= frame_lower->pts);
368         assert(pts <= frame_upper->pts);
369         return true;
370 }
371
372 Player::Player(JPEGFrameView *destination, bool also_output_to_stream)
373         : destination(destination)
374 {
375         thread(&Player::thread_func, this, also_output_to_stream).detach();
376 }
377
378 void Player::play_clip(const Clip &clip, size_t clip_idx, unsigned stream_idx)
379 {
380         {
381                 lock_guard<mutex> lock(mu);
382                 current_clip = clip;
383                 current_stream_idx = stream_idx;
384                 current_clip_idx = clip_idx;
385         }
386
387         {
388                 lock_guard<mutex> lock(queue_state_mu);
389                 new_clip_ready = true;
390                 override_stream_idx = -1;
391                 new_clip_changed.notify_all();
392         }
393 }
394
395 void Player::override_angle(unsigned stream_idx)
396 {
397         // Corner case: If a new clip is waiting to be played, change its stream and then we're done.
398         {
399                 unique_lock<mutex> lock(queue_state_mu);
400                 if (new_clip_ready) {
401                         lock_guard<mutex> lock2(mu);
402                         current_stream_idx = stream_idx;
403                         return;
404                 }
405         }
406
407         // If we are playing a clip, set override_stream_idx, and the player thread will
408         // pick it up and change its internal index.
409         {
410                 unique_lock<mutex> lock(queue_state_mu);
411                 if (playing) {
412                         override_stream_idx = stream_idx;
413                         new_clip_changed.notify_all();
414                 }
415         }
416
417         // OK, so we're standing still, presumably at the end of a clip.
418         // Look at the current pts_out (if it exists), and show the closest
419         // thing we've got.
420         int64_t pts_out;
421         {
422                 lock_guard<mutex> lock(mu);
423                 if (current_clip.pts_out < 0) {
424                         return;
425                 }
426                 pts_out = current_clip.pts_out;
427         }
428
429         lock_guard<mutex> lock(frame_mu);
430         auto it = upper_bound(frames[stream_idx].begin(), frames[stream_idx].end(), pts_out,
431                 [](int64_t pts, const FrameOnDisk &frame) { return pts < frame.pts; });
432         if (it == frames[stream_idx].end()) {
433                 return;
434         }
435         destination->setFrame(stream_idx, *it);
436 }
437
438 void Player::take_queue_spot()
439 {
440         unique_lock<mutex> lock(queue_state_mu);
441         ++num_queued_frames;
442 }
443
444 void Player::release_queue_spot()
445 {
446         unique_lock<mutex> lock(queue_state_mu);
447         assert(num_queued_frames > 0);
448         --num_queued_frames;
449         new_clip_changed.notify_all();
450 }