]> git.sesse.net Git - nageru/blob - futatabi/player.cpp
Log a warning when we kill a client that is not keeping up.
[nageru] / futatabi / player.cpp
1 #include "player.h"
2
3 #include "clip_list.h"
4 #include "defs.h"
5 #include "flags.h"
6 #include "frame_on_disk.h"
7 #include "jpeg_frame_view.h"
8 #include "shared/context.h"
9 #include "shared/ffmpeg_raii.h"
10 #include "shared/httpd.h"
11 #include "shared/metrics.h"
12 #include "shared/mux.h"
13 #include "shared/timebase.h"
14 #include "video_stream.h"
15
16 #include <algorithm>
17 #include <chrono>
18 #include <condition_variable>
19 #include <movit/util.h>
20 #include <mutex>
21 #include <stdio.h>
22 #include <thread>
23 #include <vector>
24
25 using namespace std;
26 using namespace std::chrono;
27
28 extern HTTPD *global_httpd;
29
30 void Player::thread_func(AVFormatContext *file_avctx)
31 {
32         pthread_setname_np(pthread_self(), "Player");
33
34         QSurface *surface = create_surface();
35         QOpenGLContext *context = create_context(surface);
36         if (!make_current(context, surface)) {
37                 printf("oops\n");
38                 abort();
39         }
40
41         check_error();
42
43         // Create the VideoStream object, now that we have an OpenGL context.
44         if (stream_output != NO_STREAM_OUTPUT) {
45                 video_stream.reset(new VideoStream(file_avctx));
46                 video_stream->start();
47         }
48
49         check_error();
50
51         while (!should_quit) {
52                 play_playlist_once();
53         }
54 }
55
56 namespace {
57
58 double calc_progress(const Clip &clip, int64_t pts)
59 {
60         return double(pts - clip.pts_in) / (clip.pts_out - clip.pts_in);
61 }
62
63 void do_splice(const vector<ClipWithID> &new_list, size_t playing_index1, ssize_t playing_index2, vector<ClipWithID> *old_list)
64 {
65         assert(playing_index2 == -1 || size_t(playing_index2) == playing_index1 + 1);
66
67         // First see if we can do the simple thing; find an element in the new
68         // list that we are already playing, which will serve as our splice point.
69         int splice_start_new_list = -1;
70         for (size_t clip_idx = 0; clip_idx < new_list.size(); ++clip_idx) {
71                 if (new_list[clip_idx].id == (*old_list)[playing_index1].id) {
72                         splice_start_new_list = clip_idx + 1;
73                 } else if (playing_index2 != -1 && new_list[clip_idx].id == (*old_list)[playing_index2].id) {
74                         splice_start_new_list = clip_idx + 1;
75                 }
76         }
77         if (splice_start_new_list == -1) {
78                 // OK, so the playing items are no longer in the new list. Most likely,
79                 // that means we deleted some range that included them. But the ones
80                 // before should stay put -- and we don't want to play them. So find
81                 // the ones that we've already played, and ignore them. Hopefully,
82                 // they're contiguous; the last one that's not seen will be our cut point.
83                 //
84                 // Keeping track of the playlist range explicitly in the UI would remove
85                 // the need for these heuristics, but it would probably also mean we'd
86                 // have to lock the playing clip, which sounds annoying.
87                 unordered_map<uint64_t, size_t> played_ids;
88                 for (size_t clip_idx = 0; clip_idx < playing_index1; ++old_list) {
89                         played_ids.emplace((*old_list)[clip_idx].id, clip_idx);
90                 }
91                 for (size_t clip_idx = 0; clip_idx < new_list.size(); ++clip_idx) {
92                         if (played_ids.count(new_list[clip_idx].id)) {
93                                 splice_start_new_list = clip_idx + 1;
94                         }
95                 }
96
97                 if (splice_start_new_list == -1) {
98                         // OK, we didn't find any matches; the lists are totally distinct.
99                         // So probably the entire thing was deleted; leave it alone.
100                         return;
101                 }
102         }
103
104         size_t splice_start_old_list = ((playing_index2 == -1) ? playing_index1 : playing_index2) + 1;
105         old_list->erase(old_list->begin() + splice_start_old_list, old_list->end());
106         old_list->insert(old_list->end(), new_list.begin() + splice_start_new_list, new_list.end());
107 }
108
109 }  // namespace
110
111 void Player::play_playlist_once()
112 {
113         vector<ClipWithID> clip_list;
114         bool clip_ready;
115         steady_clock::time_point before_sleep = steady_clock::now();
116         string pause_status;
117         float master_speed = start_master_speed;
118
119         // Wait until we're supposed to play something.
120         {
121                 unique_lock<mutex> lock(queue_state_mu);
122                 playing = false;
123                 clip_ready = new_clip_changed.wait_for(lock, milliseconds(100), [this] {
124                         return should_quit || new_clip_ready;
125                 });
126                 if (should_quit) {
127                         return;
128                 }
129                 if (clip_ready) {
130                         new_clip_ready = false;
131                         playing = true;
132                         clip_list = move(queued_clip_list);
133                         queued_clip_list.clear();
134                         assert(!clip_list.empty());
135                         assert(!splice_ready);  // This corner case should have been handled in splice_play().
136                 } else {
137                         pause_status = this->pause_status;
138                 }
139         }
140
141         steady_clock::duration time_slept = steady_clock::now() - before_sleep;
142         int64_t slept_pts = duration_cast<duration<size_t, TimebaseRatio>>(time_slept).count();
143         if (slept_pts > 0) {
144                 if (video_stream != nullptr) {
145                         // Add silence for the time we're waiting.
146                         video_stream->schedule_silence(steady_clock::now(), pts, slept_pts, QueueSpotHolder());
147                 }
148                 pts += slept_pts;
149         }
150
151         if (!clip_ready) {
152                 if (video_stream != nullptr) {
153                         ++metric_refresh_frame;
154                         string subtitle = "Futatabi " NAGERU_VERSION ";PAUSED;0.000;" + pause_status;
155                         video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder(),
156                                 subtitle);
157                 }
158                 return;
159         }
160
161         should_skip_to_next = false;  // To make sure we don't have a lingering click from before play.
162         steady_clock::time_point origin = steady_clock::now();  // TODO: Add a 100 ms buffer for ramp-up?
163         int64_t in_pts_origin = clip_list[0].clip.pts_in;
164         for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) {
165                 const Clip *clip = &clip_list[clip_idx].clip;
166                 const Clip *next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1].clip : nullptr;
167                 int64_t out_pts_origin = pts;
168
169                 double next_clip_fade_time = -1.0;
170                 if (next_clip != nullptr) {
171                         double duration_this_clip = double(clip->pts_out - in_pts_origin) / TIMEBASE / clip->speed;
172                         double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip->speed;
173                         next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip->fade_time_seconds);
174                 }
175
176                 int stream_idx = clip->stream_idx;
177
178                 // Start playing exactly at a frame.
179                 // TODO: Snap secondary (fade-to) clips in the same fashion
180                 // so that we don't get jank here).
181                 {
182                         lock_guard<mutex> lock(frame_mu);
183
184                         // Find the first frame such that frame.pts <= in_pts.
185                         auto it = find_last_frame_before(frames[stream_idx], in_pts_origin);
186                         if (it != frames[stream_idx].end()) {
187                                 in_pts_origin = it->pts;
188                         }
189                 }
190
191                 steady_clock::time_point next_frame_start;
192                 for (int64_t frameno = 0; !should_quit; ++frameno) {  // Ends when the clip ends.
193                         double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate;
194                         next_frame_start =
195                                 origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
196                         int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate);
197                         pts = lrint(out_pts);
198
199                         float new_master_speed = change_master_speed.exchange(0.0f / 0.0f);
200                         if (!std::isnan(new_master_speed)) {
201                                 master_speed = new_master_speed;
202                                 in_pts_origin = in_pts - TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate;
203                                 out_pts_origin = out_pts - TIMEBASE * frameno / global_flags.output_framerate;
204                         }
205
206                         if (should_skip_to_next.exchange(false)) {  // Test and clear.
207                                 Clip *clip = &clip_list[clip_idx].clip;  // Get a non-const pointer.
208                                 clip->pts_out = std::min<int64_t>(clip->pts_out, llrint(in_pts + clip->fade_time_seconds * clip->speed * TIMEBASE));
209                         }
210
211                         if (in_pts >= clip->pts_out) {
212                                 break;
213                         }
214
215                         // Only play audio if we're within 0.1% of normal speed. We could do
216                         // stretching or pitch shift later if it becomes needed.
217                         bool play_audio = clip->speed * master_speed >= 0.999 && clip->speed * master_speed <= 1.001;
218
219                         {
220                                 lock_guard<mutex> lock(queue_state_mu);
221                                 if (splice_ready) {
222                                         if (next_clip == nullptr) {
223                                                 do_splice(to_splice_clip_list, clip_idx, -1, &clip_list);
224                                         } else {
225                                                 do_splice(to_splice_clip_list, clip_idx, clip_idx + 1, &clip_list);
226                                         }
227                                         to_splice_clip_list.clear();
228                                         splice_ready = false;
229
230                                         // Refresh the clip pointer, since the clip list may have been reallocated.
231                                         clip = &clip_list[clip_idx].clip;
232
233                                         // Recompute next_clip and any needed fade times, since the next clip may have changed
234                                         // (or we may have gone from no new clip to having one, or the other way).
235                                         next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1].clip : nullptr;
236                                         if (next_clip != nullptr) {
237                                                 double duration_this_clip = double(clip->pts_out - in_pts) / TIMEBASE / clip->speed;
238                                                 double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip->speed;
239                                                 next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip->fade_time_seconds);
240                                         }
241                                 }
242                         }
243
244                         steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
245                         if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(200)) {
246                                 fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
247                                         lrint(1e3 * duration<double>(time_behind).count()));
248                                 ++metric_dropped_unconditional_frame;
249                                 continue;
250                         }
251
252                         // pts not affected by the swapping below.
253                         int64_t in_pts_for_progress = in_pts, in_pts_secondary_for_progress = -1;
254
255                         int primary_stream_idx = stream_idx;
256                         FrameOnDisk secondary_frame;
257                         int secondary_stream_idx = -1;
258                         float fade_alpha = 0.0f;
259                         double time_left_this_clip = double(clip->pts_out - in_pts) / TIMEBASE / clip->speed;
260                         if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
261                                 // We're in a fade to the next clip->
262                                 secondary_stream_idx = next_clip->stream_idx;
263                                 int64_t in_pts_secondary = lrint(next_clip->pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * clip->speed);
264                                 in_pts_secondary_for_progress = in_pts_secondary;
265                                 fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time;
266
267                                 // If more than half-way through the fade, interpolate the next clip
268                                 // instead of the current one, since it's more visible.
269                                 if (fade_alpha >= 0.5f) {
270                                         swap(primary_stream_idx, secondary_stream_idx);
271                                         swap(in_pts, in_pts_secondary);
272                                         fade_alpha = 1.0f - fade_alpha;
273                                 }
274
275                                 FrameOnDisk frame_lower, frame_upper;
276                                 bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper);
277
278                                 if (ok) {
279                                         secondary_frame = frame_lower;
280                                 } else {
281                                         secondary_stream_idx = -1;
282                                 }
283                         }
284
285                         // NOTE: None of this will take into account any snapping done below.
286                         double clip_progress = calc_progress(*clip, in_pts_for_progress);
287                         map<uint64_t, double> progress{ { clip_list[clip_idx].id, clip_progress } };
288                         TimeRemaining time_remaining;
289                         if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
290                                 double next_clip_progress = calc_progress(*next_clip, in_pts_secondary_for_progress);
291                                 progress[clip_list[clip_idx + 1].id] = next_clip_progress;
292                                 time_remaining = compute_time_left(clip_list, clip_idx + 1, next_clip_progress);
293                         } else {
294                                 time_remaining = compute_time_left(clip_list, clip_idx, clip_progress);
295                         }
296                         if (progress_callback != nullptr) {
297                                 progress_callback(progress, time_remaining);
298                         }
299
300                         FrameOnDisk frame_lower, frame_upper;
301                         bool ok = find_surrounding_frames(in_pts, primary_stream_idx, &frame_lower, &frame_upper);
302                         if (!ok) {
303                                 break;
304                         }
305
306                         // Wait until we should, or (given buffering) can, output the frame.
307                         {
308                                 unique_lock<mutex> lock(queue_state_mu);
309                                 if (video_stream == nullptr) {
310                                         // No queue, just wait until the right time and then show the frame.
311                                         new_clip_changed.wait_until(lock, next_frame_start, [this] {
312                                                 return should_quit || new_clip_ready || override_stream_idx != -1;
313                                         });
314                                         if (should_quit) {
315                                                 return;
316                                         }
317                                 } else {
318                                         // If the queue is full (which is really the state we'd like to be in),
319                                         // wait until there's room for one more frame (ie., one was output from
320                                         // VideoStream), or until or until there's a new clip we're supposed to play.
321                                         //
322                                         // In this case, we don't sleep until next_frame_start; the displaying is
323                                         // done by the queue.
324                                         new_clip_changed.wait(lock, [this] {
325                                                 if (num_queued_frames < max_queued_frames) {
326                                                         return true;
327                                                 }
328                                                 return should_quit || new_clip_ready || override_stream_idx != -1;
329                                         });
330                                 }
331                                 if (should_quit) {
332                                         return;
333                                 }
334                                 if (new_clip_ready) {
335                                         if (video_stream != nullptr) {
336                                                 lock.unlock();  // Urg.
337                                                 video_stream->clear_queue();
338                                                 lock.lock();
339                                         }
340                                         return;
341                                 }
342                                 // Honor if we got an override request for the camera.
343                                 if (override_stream_idx != -1) {
344                                         stream_idx = override_stream_idx;
345                                         override_stream_idx = -1;
346                                         continue;
347                                 }
348                         }
349
350                         string subtitle;
351                         {
352                                 stringstream ss;
353                                 ss.imbue(locale("C"));
354                                 ss.precision(3);
355                                 ss << "Futatabi " NAGERU_VERSION ";PLAYING;";
356                                 ss << fixed << (time_remaining.num_infinite * 86400.0 + time_remaining.t);
357                                 ss << ";" << format_duration(time_remaining) << " left";
358                                 subtitle = ss.str();
359                         }
360
361                         // Snap to input frame: If we can do so with less than 1% jitter
362                         // (ie., move less than 1% of an _output_ frame), do so.
363                         // TODO: Snap secondary (fade-to) clips in the same fashion.
364                         double pts_snap_tolerance = 0.01 * double(TIMEBASE) * clip->speed / global_flags.output_framerate;
365                         bool snapped = false;
366                         for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
367                                 if (fabs(snap_frame.pts - in_pts) < pts_snap_tolerance) {
368                                         display_single_frame(primary_stream_idx, snap_frame, secondary_stream_idx,
369                                                              secondary_frame, fade_alpha, next_frame_start, /*snapped=*/true,
370                                                              subtitle, play_audio);
371                                         in_pts_origin += snap_frame.pts - in_pts;
372                                         snapped = true;
373                                         break;
374                                 }
375                         }
376                         if (snapped) {
377                                 continue;
378                         }
379
380                         // If there's nothing to interpolate between, or if interpolation is turned off,
381                         // or we're a preview, then just display the frame.
382                         if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) {
383                                 display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx,
384                                                      secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false,
385                                                      subtitle, play_audio);
386                                 continue;
387                         }
388
389                         // The snapping above makes us lock to the input framerate, even in the presence
390                         // of pts drift, for most typical cases where it's needed, like converting 60 â†’ 2x60
391                         // or 60 â†’ 2x59.94. However, there are some corner cases like 25 â†’ 2x59.94, where we'd
392                         // get a snap very rarely (in the given case, once every 24 output frames), and by
393                         // that time, we'd have drifted out. We could have solved this by changing the overall
394                         // speed ever so slightly, but it requires that we know the actual frame rate (which
395                         // is difficult in the presence of jitter and missed frames), or at least do some kind
396                         // of matching/clustering. Instead, we take the opportunity to lock to in-between rational
397                         // points if we can. E.g., if we are converting 60 â†’ 2x60, we would not only snap to
398                         // an original frame every other frame; we would also snap to exactly alpha=0.5 every
399                         // in-between frame. Of course, we will still need to interpolate, but we get a lot
400                         // closer when we actually get close to an original frame. In other words: Snap more
401                         // often, but snap less each time. Unless the input and output frame rates are completely
402                         // decorrelated with no common factor, of course (e.g. 12.345 â†’ 34.567, which we should
403                         // really never see in practice).
404                         for (double fraction : { 1.0 / 2.0, 1.0 / 3.0, 2.0 / 3.0, 1.0 / 4.0, 3.0 / 4.0,
405                                                  1.0 / 5.0, 2.0 / 5.0, 3.0 / 5.0, 4.0 / 5.0 }) {
406                                 double subsnap_pts = frame_lower.pts + fraction * (frame_upper.pts - frame_lower.pts);
407                                 if (fabs(subsnap_pts - in_pts) < pts_snap_tolerance) {
408                                         in_pts_origin += lrint(subsnap_pts) - in_pts;
409                                         in_pts = lrint(subsnap_pts);
410                                         break;
411                                 }
412                         }
413
414                         if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(100)) {
415                                 fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
416                                         lrint(1e3 * duration<double>(time_behind).count()));
417                                 ++metric_dropped_interpolated_frame;
418                                 continue;
419                         }
420
421                         double alpha = double(in_pts - frame_lower.pts) / (frame_upper.pts - frame_lower.pts);
422                         auto display_func = [this](shared_ptr<Frame> frame) {
423                                 if (destination != nullptr) {
424                                         destination->setFrame(frame);
425                                 }
426                         };
427                         if (secondary_stream_idx == -1) {
428                                 ++metric_interpolated_frame;
429                         } else {
430                                 ++metric_interpolated_faded_frame;
431                         }
432                         video_stream->schedule_interpolated_frame(
433                                 next_frame_start, pts, display_func, QueueSpotHolder(this),
434                                 frame_lower, frame_upper, alpha,
435                                 secondary_frame, fade_alpha, subtitle, play_audio);
436                         last_pts_played = in_pts;  // Not really needed; only previews use last_pts_played.
437                 }
438
439                 // The clip ended.
440                 if (should_quit) {
441                         return;
442                 }
443
444                 // Start the next clip from the point where the fade went out.
445                 if (next_clip != nullptr) {
446                         origin = next_frame_start;
447                         in_pts_origin = next_clip->pts_in + lrint(next_clip_fade_time * TIMEBASE * clip->speed);
448                 }
449         }
450
451         if (done_callback != nullptr) {
452                 done_callback();
453         }
454 }
455
456 void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, steady_clock::time_point frame_start, bool snapped, const std::string &subtitle, bool play_audio)
457 {
458         auto display_func = [this, primary_stream_idx, primary_frame, secondary_frame, fade_alpha] {
459                 if (destination != nullptr) {
460                         destination->setFrame(primary_stream_idx, primary_frame, secondary_frame, fade_alpha);
461                 }
462         };
463         if (video_stream == nullptr) {
464                 display_func();
465         } else {
466                 if (secondary_stream_idx == -1) {
467                         // NOTE: We could be increasing unused metrics for previews, but that's harmless.
468                         if (snapped) {
469                                 ++metric_original_snapped_frame;
470                         } else {
471                                 ++metric_original_frame;
472                         }
473                         video_stream->schedule_original_frame(
474                                 frame_start, pts, display_func, QueueSpotHolder(this),
475                                 primary_frame, subtitle, play_audio);
476                 } else {
477                         assert(secondary_frame.pts != -1);
478                         // NOTE: We could be increasing unused metrics for previews, but that's harmless.
479                         if (snapped) {
480                                 ++metric_faded_snapped_frame;
481                         } else {
482                                 ++metric_faded_frame;
483                         }
484                         video_stream->schedule_faded_frame(frame_start, pts, display_func,
485                                                            QueueSpotHolder(this), primary_frame,
486                                                            secondary_frame, fade_alpha, subtitle);
487                 }
488         }
489         last_pts_played = primary_frame.pts;
490 }
491
492 // Find the frame immediately before and after this point.
493 // If we have an exact match, return it immediately.
494 bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *frame_lower, FrameOnDisk *frame_upper)
495 {
496         lock_guard<mutex> lock(frame_mu);
497
498         // Find the first frame such that frame.pts >= pts.
499         auto it = find_last_frame_before(frames[stream_idx], pts);
500         if (it == frames[stream_idx].end()) {
501                 return false;
502         }
503         *frame_upper = *it;
504
505         // If we have an exact match, return it immediately.
506         if (frame_upper->pts == pts) {
507                 *frame_lower = *it;
508                 return true;
509         }
510
511         // Find the last frame such that in_pts <= frame.pts (if any).
512         if (it == frames[stream_idx].begin()) {
513                 *frame_lower = *it;
514         } else {
515                 *frame_lower = *(it - 1);
516         }
517         assert(pts >= frame_lower->pts);
518         assert(pts <= frame_upper->pts);
519         return true;
520 }
521
522 Player::Player(JPEGFrameView *destination, Player::StreamOutput stream_output, AVFormatContext *file_avctx)
523         : destination(destination), stream_output(stream_output)
524 {
525         player_thread = thread(&Player::thread_func, this, file_avctx);
526
527         if (stream_output == HTTPD_STREAM_OUTPUT) {
528                 global_metrics.add("http_output_frames", { { "type", "original" }, { "reason", "edge_frame_or_no_interpolation" } }, &metric_original_frame);
529                 global_metrics.add("http_output_frames", { { "type", "faded" }, { "reason", "edge_frame_or_no_interpolation" } }, &metric_faded_frame);
530                 global_metrics.add("http_output_frames", { { "type", "original" }, { "reason", "snapped" } }, &metric_original_snapped_frame);
531                 global_metrics.add("http_output_frames", { { "type", "faded" }, { "reason", "snapped" } }, &metric_faded_snapped_frame);
532                 global_metrics.add("http_output_frames", { { "type", "interpolated" } }, &metric_interpolated_frame);
533                 global_metrics.add("http_output_frames", { { "type", "interpolated_faded" } }, &metric_interpolated_faded_frame);
534                 global_metrics.add("http_output_frames", { { "type", "refresh" } }, &metric_refresh_frame);
535                 global_metrics.add("http_dropped_frames", { { "type", "interpolated" } }, &metric_dropped_interpolated_frame);
536                 global_metrics.add("http_dropped_frames", { { "type", "unconditional" } }, &metric_dropped_unconditional_frame);
537         }
538 }
539
540 Player::~Player()
541 {
542         should_quit = true;
543         new_clip_changed.notify_all();
544         player_thread.join();
545
546         if (video_stream != nullptr) {
547                 video_stream->stop();
548         }
549 }
550
551 void Player::play(const vector<ClipWithID> &clips)
552 {
553         lock_guard<mutex> lock(queue_state_mu);
554         new_clip_ready = true;
555         queued_clip_list = clips;
556         splice_ready = false;
557         override_stream_idx = -1;
558         new_clip_changed.notify_all();
559 }
560
561 void Player::splice_play(const vector<ClipWithID> &clips)
562 {
563         lock_guard<mutex> lock(queue_state_mu);
564         if (new_clip_ready) {
565                 queued_clip_list = clips;
566                 assert(!splice_ready);
567                 return;
568         }
569
570         splice_ready = true;
571         to_splice_clip_list = clips;  // Overwrite any queued but not executed splice.
572 }
573
574 void Player::override_angle(unsigned stream_idx)
575 {
576         int64_t last_pts;
577
578         // Corner case: If a new clip is waiting to be played, change its stream and then we're done.
579         {
580                 lock_guard<mutex> lock(queue_state_mu);
581                 if (new_clip_ready) {
582                         assert(queued_clip_list.size() == 1);
583                         queued_clip_list[0].clip.stream_idx = stream_idx;
584                         return;
585                 }
586
587                 // If we are playing a clip, set override_stream_idx, and the player thread will
588                 // pick it up and change its internal index.
589                 if (playing) {
590                         override_stream_idx = stream_idx;
591                         new_clip_changed.notify_all();
592                         return;
593                 }
594
595                 // OK, so we're standing still, presumably at the end of a clip.
596                 // Look at the last frame played (if it exists), and show the closest
597                 // thing we've got.
598                 if (last_pts_played < 0) {
599                         return;
600                 }
601                 last_pts = last_pts_played;
602         }
603
604         lock_guard<mutex> lock(frame_mu);
605         auto it = find_first_frame_at_or_after(frames[stream_idx], last_pts);
606         if (it == frames[stream_idx].end()) {
607                 return;
608         }
609         destination->setFrame(stream_idx, *it);
610 }
611
612 void Player::take_queue_spot()
613 {
614         lock_guard<mutex> lock(queue_state_mu);
615         ++num_queued_frames;
616 }
617
618 void Player::release_queue_spot()
619 {
620         lock_guard<mutex> lock(queue_state_mu);
621         assert(num_queued_frames > 0);
622         --num_queued_frames;
623         new_clip_changed.notify_all();
624 }
625
626 TimeRemaining compute_time_left(const vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing)
627 {
628         // Look at the last clip and then start counting from there.
629         TimeRemaining remaining { 0, 0.0 };
630         double last_fade_time_seconds = 0.0;
631         for (size_t row = currently_playing_idx; row < clips.size(); ++row) {
632                 const Clip &clip = clips[row].clip;
633                 double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
634                 if (clip_length >= 86400.0 || clip.pts_out == -1) {  // More than one day.
635                         ++remaining.num_infinite;
636                 } else {
637                         if (row == currently_playing_idx) {
638                                 // A clip we're playing: Subtract the part we've already played.
639                                 remaining.t = clip_length * (1.0 - progress_currently_playing);
640                         } else {
641                                 // A clip we haven't played yet: Subtract the part that's overlapping
642                                 // with a previous clip (due to fade).
643                                 remaining.t += max(clip_length - last_fade_time_seconds, 0.0);
644                         }
645                 }
646                 last_fade_time_seconds = min(clip_length, clip.fade_time_seconds);
647         }
648         return remaining;
649 }
650
651 string format_duration(TimeRemaining t)
652 {
653         int t_ms = lrint(t.t * 1e3);
654
655         int ms = t_ms % 1000;
656         t_ms /= 1000;
657         int s = t_ms % 60;
658         t_ms /= 60;
659         int m = t_ms;
660
661         char buf[256];
662         if (t.num_infinite > 1 && t.t > 0.0) {
663                 snprintf(buf, sizeof(buf), "%zu clips + %d:%02d.%03d", t.num_infinite, m, s, ms);
664         } else if (t.num_infinite > 1) {
665                 snprintf(buf, sizeof(buf), "%zu clips", t.num_infinite);
666         } else if (t.num_infinite == 1 && t.t > 0.0) {
667                 snprintf(buf, sizeof(buf), "%zu clip + %d:%02d.%03d", t.num_infinite, m, s, ms);
668         } else if (t.num_infinite == 1) {
669                 snprintf(buf, sizeof(buf), "%zu clip", t.num_infinite);
670         } else {
671                 snprintf(buf, sizeof(buf), "%d:%02d.%03d", m, s, ms);
672         }
673         return buf;
674 }