]> git.sesse.net Git - nageru/blob - futatabi/player.h
Add audio output when playing at 100% speed.
[nageru] / futatabi / player.h
1 #ifndef _PLAYER_H
2 #define _PLAYER_H 1
3
4 #include "clip_list.h"
5 #include "frame_on_disk.h"
6 #include "queue_spot_holder.h"
7
8 extern "C" {
9 #include <libavformat/avformat.h>
10 #include <libavformat/avio.h>
11 }
12
13 #include <condition_variable>
14 #include <functional>
15 #include <mutex>
16 #include <thread>
17
18 class JPEGFrameView;
19 class VideoStream;
20 class QSurface;
21 class QSurfaceFormat;
22
23 struct TimeRemaining {
24         size_t num_infinite;
25         double t;
26 };
27
28 class Player : public QueueInterface {
29 public:
30         enum StreamOutput {
31                 NO_STREAM_OUTPUT,
32                 HTTPD_STREAM_OUTPUT,  // Output to global_httpd.
33                 FILE_STREAM_OUTPUT    // Output to file_avctx.
34         };
35         Player(JPEGFrameView *destination, StreamOutput stream_output, AVFormatContext *file_avctx = nullptr);
36         ~Player();
37
38         void play(const Clip &clip)
39         {
40                 play({ ClipWithID{ clip, 0 } });
41         }
42         void play(const std::vector<ClipWithID> &clips);
43         void override_angle(unsigned stream_idx);  // Assumes one-clip playlist only.
44
45         // Replace the part of the playlist that we haven't started playing yet
46         // (ie., from the point immediately after the last current playing clip
47         // and to the end) with the given one.
48         //
49         // E.g., if we have the playlist A, B, C, D, E, F, we're currently in a fade
50         // from B to C and run splice_play() with the list G, C, H, I, the resulting
51         // list will be A, B, C, H, I. (If the new list doesn't contain B nor C,
52         // there will be some heuristics.) Note that we always compare on ID only;
53         // changes will be ignored for the purposes of setting the split point,
54         // although the newly-spliced entries will of course get the new in/out points
55         // etc., which is the main reason for going through this exercise in the first
56         // place.
57         //
58         // If nothing is playing, the call will be ignored.
59         void splice_play(const std::vector<ClipWithID> &clips);
60
61         // Set the status string that will be used for the video stream's status subtitles
62         // whenever we are not playing anything.
63         void set_pause_status(const std::string &status)
64         {
65                 std::lock_guard<std::mutex> lock(queue_state_mu);
66                 pause_status = status;
67         }
68
69         void skip_to_next()
70         {
71                 should_skip_to_next = true;
72         }
73
74         void set_master_speed(float speed)
75         {
76                 change_master_speed = speed;
77         }
78
79         // Not thread-safe to set concurrently with playing.
80         // Will be called back from the player thread.
81         using done_callback_func = std::function<void()>;
82         void set_done_callback(done_callback_func cb) { done_callback = cb; }
83
84         // Not thread-safe to set concurrently with playing.
85         // Will be called back from the player thread.
86         // The keys in the given map are row members in the vector given to play().
87         using progress_callback_func = std::function<void(const std::map<uint64_t, double> &progress, TimeRemaining time_remaining)>;
88         void set_progress_callback(progress_callback_func cb) { progress_callback = cb; }
89
90         // QueueInterface.
91         void take_queue_spot() override;
92         void release_queue_spot() override;
93
94 private:
95         void thread_func(AVFormatContext *file_avctx);
96         void play_playlist_once();
97         void display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, std::chrono::steady_clock::time_point frame_start, bool snapped, const std::string &subtitle, bool play_audio);
98         void open_output_stream();
99         static int write_packet2_thunk(void *opaque, uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
100         int write_packet2(uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
101
102         // Find the frame immediately before and after this point.
103         // Returns false if pts is after the last frame.
104         bool find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *frame_lower, FrameOnDisk *frame_upper);
105
106         std::thread player_thread;
107         std::atomic<bool> should_quit{ false };
108         std::atomic<bool> should_skip_to_next{ false };
109         std::atomic<float> change_master_speed{ 0.0f / 0.0f };
110
111         JPEGFrameView *destination;
112         done_callback_func done_callback;
113         progress_callback_func progress_callback;
114
115         std::mutex queue_state_mu;
116         std::condition_variable new_clip_changed;
117         std::vector<ClipWithID> queued_clip_list;  // Under queue_state_mu.
118         bool new_clip_ready = false;  // Under queue_state_mu.
119         bool playing = false;  // Under queue_state_mu.
120         int override_stream_idx = -1;  // Under queue_state_mu.
121         int64_t last_pts_played = -1;  // Under queue_state_mu. Used by previews only.
122
123         bool splice_ready = false;  // Under queue_state_mu.
124         std::vector<ClipWithID> to_splice_clip_list;  // Under queue_state_mu.
125         std::string pause_status = "paused";  // Under queue_state_mu.
126
127         std::unique_ptr<VideoStream> video_stream;  // Can be nullptr.
128
129         std::atomic<int64_t> metric_dropped_interpolated_frame{ 0 };
130         std::atomic<int64_t> metric_dropped_unconditional_frame{ 0 };
131         std::atomic<int64_t> metric_faded_frame{ 0 };
132         std::atomic<int64_t> metric_faded_snapped_frame{ 0 };
133         std::atomic<int64_t> metric_original_frame{ 0 };
134         std::atomic<int64_t> metric_original_snapped_frame{ 0 };
135         std::atomic<int64_t> metric_refresh_frame{ 0 };
136         std::atomic<int64_t> metric_interpolated_frame{ 0 };
137         std::atomic<int64_t> metric_interpolated_faded_frame{ 0 };
138
139         // under queue_state_mu. Part of this instead of VideoStream so that we own
140         // its lock and can sleep on it.
141         size_t num_queued_frames = 0;
142         static constexpr size_t max_queued_frames = 10;
143
144         // State private to the player thread.
145         int64_t pts = 0;
146         const StreamOutput stream_output;
147 };
148
149 TimeRemaining compute_time_left(const std::vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing);
150
151 static inline TimeRemaining compute_total_time(const std::vector<ClipWithID> &clips)
152 {
153         return compute_time_left(clips, 0, 0.0);
154 }
155
156 std::string format_duration(TimeRemaining t);
157
158 #endif  // !defined(_PLAYER_H)