]> git.sesse.net Git - nageru/blob - futatabi/player.h
Move estimation of time left into Player.
[nageru] / futatabi / player.h
1 #ifndef _PLAYER_H
2 #define _PLAYER_H 1
3
4 #include "clip_list.h"
5 #include "frame_on_disk.h"
6 #include "queue_spot_holder.h"
7
8 extern "C" {
9 #include <libavformat/avformat.h>
10 #include <libavformat/avio.h>
11 }
12
13 #include <condition_variable>
14 #include <functional>
15 #include <mutex>
16 #include <thread>
17
18 class JPEGFrameView;
19 class VideoStream;
20 class QSurface;
21 class QSurfaceFormat;
22
23 class Player : public QueueInterface {
24 public:
25         enum StreamOutput {
26                 NO_STREAM_OUTPUT,
27                 HTTPD_STREAM_OUTPUT,  // Output to global_httpd.
28                 FILE_STREAM_OUTPUT    // Output to file_avctx.
29         };
30         Player(JPEGFrameView *destination, StreamOutput stream_output, AVFormatContext *file_avctx = nullptr);
31         ~Player();
32
33         struct ClipWithRow {
34                 Clip clip;
35                 size_t row;  // Used for progress callback only.
36         };
37         void play(const Clip &clip)
38         {
39                 play({ ClipWithRow{ clip, 0 } });
40         }
41         void play(const std::vector<ClipWithRow> &clips);
42         void override_angle(unsigned stream_idx);  // Assumes one-clip playlist only.
43
44         // Not thread-safe to set concurrently with playing.
45         // Will be called back from the player thread.
46         using done_callback_func = std::function<void()>;
47         void set_done_callback(done_callback_func cb) { done_callback = cb; }
48
49         // Not thread-safe to set concurrently with playing.
50         // Will be called back from the player thread.
51         // The keys in the given map are row members in the vector given to play().
52         using progress_callback_func = std::function<void(const std::map<size_t, double> &progress, double time_remaining)>;
53         void set_progress_callback(progress_callback_func cb) { progress_callback = cb; }
54
55         // QueueInterface.
56         void take_queue_spot() override;
57         void release_queue_spot() override;
58
59 private:
60         void thread_func(AVFormatContext *file_avctx);
61         void play_playlist_once();
62         void display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, std::chrono::steady_clock::time_point frame_start, bool snapped);
63         void open_output_stream();
64         static int write_packet2_thunk(void *opaque, uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
65         int write_packet2(uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
66
67         // Find the frame immediately before and after this point.
68         // Returns false if pts is after the last frame.
69         bool find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *frame_lower, FrameOnDisk *frame_upper);
70
71         std::thread player_thread;
72         std::atomic<bool> should_quit{ false };
73
74         JPEGFrameView *destination;
75         done_callback_func done_callback;
76         progress_callback_func progress_callback;
77
78         std::mutex queue_state_mu;
79         std::condition_variable new_clip_changed;
80         std::vector<ClipWithRow> queued_clip_list;  // Under queue_state_mu.
81         bool new_clip_ready = false;  // Under queue_state_mu.
82         bool playing = false;  // Under queue_state_mu.
83         int override_stream_idx = -1;  // Under queue_state_mu.
84         int64_t last_pts_played = -1;  // Under queue_state_mu. Used by previews only.
85
86         std::unique_ptr<VideoStream> video_stream;  // Can be nullptr.
87
88         std::atomic<int64_t> metric_dropped_interpolated_frame{ 0 };
89         std::atomic<int64_t> metric_dropped_unconditional_frame{ 0 };
90         std::atomic<int64_t> metric_faded_frame{ 0 };
91         std::atomic<int64_t> metric_faded_snapped_frame{ 0 };
92         std::atomic<int64_t> metric_original_frame{ 0 };
93         std::atomic<int64_t> metric_original_snapped_frame{ 0 };
94         std::atomic<int64_t> metric_refresh_frame{ 0 };
95         std::atomic<int64_t> metric_interpolated_frame{ 0 };
96         std::atomic<int64_t> metric_interpolated_faded_frame{ 0 };
97
98         // under queue_state_mu. Part of this instead of VideoStream so that we own
99         // its lock and can sleep on it.
100         size_t num_queued_frames = 0;
101         static constexpr size_t max_queued_frames = 10;
102
103         // State private to the player thread.
104         int64_t pts = 0;
105         const StreamOutput stream_output;
106 };
107
108 double compute_time_left(const std::vector<Player::ClipWithRow> &clips, size_t currently_playing_idx, double progress_currently_playing);
109
110 static inline double compute_total_time(const std::vector<Player::ClipWithRow> &clips)
111 {
112         return compute_time_left(clips, 0, 0.0);
113 }
114
115 #endif  // !defined(_PLAYER_H)