]> git.sesse.net Git - nageru/blob - futatabi/video_stream.h
Support exporting interpolated singletrack video. Probably tickles leaks in Player...
[nageru] / futatabi / video_stream.h
1 #ifndef _VIDEO_STREAM_H
2 #define _VIDEO_STREAM_H 1
3
4 #include <epoxy/gl.h>
5 #include <stdint.h>
6
7 extern "C" {
8 #include <libavformat/avformat.h>
9 #include <libavformat/avio.h>
10 }
11
12 #include "frame_on_disk.h"
13 #include "jpeg_frame_view.h"
14 #include "shared/ref_counted_gl_sync.h"
15 #include "queue_spot_holder.h"
16
17 #include <atomic>
18 #include <chrono>
19 #include <condition_variable>
20 #include <deque>
21 #include <functional>
22 #include <movit/effect_chain.h>
23 #include <movit/mix_effect.h>
24 #include <movit/ycbcr_input.h>
25 #include <mutex>
26 #include <string>
27 #include <thread>
28
29 class ChromaSubsampler;
30 class DISComputeFlow;
31 class Interpolate;
32 class Mux;
33 class QSurface;
34 class QSurfaceFormat;
35 class YCbCrConverter;
36
37 class VideoStream {
38 public:
39         VideoStream(AVFormatContext *file_avctx);  // nullptr if output to stream.
40         ~VideoStream();
41         void start();
42         void stop();
43         void clear_queue();
44
45         // “display_func” is called after the frame has been calculated (if needed)
46         // and has gone out to the stream.
47         void schedule_original_frame(std::chrono::steady_clock::time_point,
48                                      int64_t output_pts, std::function<void()> &&display_func,
49                                      QueueSpotHolder &&queue_spot_holder,
50                                      FrameOnDisk frame);
51         void schedule_faded_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
52                                   std::function<void()> &&display_func,
53                                   QueueSpotHolder &&queue_spot_holder,
54                                   FrameOnDisk frame1, FrameOnDisk frame2,
55                                   float fade_alpha);
56         void schedule_interpolated_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
57                                   std::function<void(std::shared_ptr<Frame>)> &&display_func,
58                                   QueueSpotHolder &&queue_spot_holder,
59                                   FrameOnDisk frame1, FrameOnDisk frame2,
60                                   float alpha, FrameOnDisk secondary_frame = {},  // Empty = no secondary (fade) frame.
61                                   float fade_alpha = 0.0f);
62         void schedule_refresh_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
63                                     std::function<void()> &&display_func,
64                                     QueueSpotHolder &&queue_spot_holder);
65
66 private:
67         FrameReader frame_reader;
68
69         void encode_thread_func();
70         std::thread encode_thread;
71         std::atomic<bool> should_quit{false};
72
73         static int write_packet2_thunk(void *opaque, uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
74         int write_packet2(uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
75
76         // Allocated at the very start; if we're empty, we start dropping frames
77         // (so that we don't build up an infinite interpolation backlog).
78         struct InterpolatedFrameResources {
79                 VideoStream *owner;  // Used only for IFRReleaser, below.
80
81                 GLuint input_tex;  // Layered (contains both input frames), Y'CbCr.
82                 GLuint gray_tex;  // Same, but Y only.
83                 GLuint input_fbos[2];  // For rendering to the two layers of input_tex.
84
85                 // Destination textures and FBO if there is a fade.
86                 GLuint fade_y_output_tex, fade_cbcr_output_tex;
87                 GLuint fade_fbo;
88
89                 GLuint cb_tex, cr_tex;  // Subsampled, final output.
90
91                 GLuint pbo;  // For reading the data back.
92                 void *pbo_contents;  // Persistently mapped.
93         };
94         std::mutex queue_lock;
95         std::deque<std::unique_ptr<InterpolatedFrameResources>> interpolate_resources;  // Under <queue_lock>.
96         static constexpr size_t num_interpolate_slots = 15;  // Should be larger than Player::max_queued_frames, or we risk mass-dropping frames.
97
98         struct IFRReleaser {
99                 void operator() (InterpolatedFrameResources *ifr) const
100                 {
101                         if (ifr != nullptr) {
102                                 std::unique_lock<std::mutex> lock(ifr->owner->queue_lock);
103                                 ifr->owner->interpolate_resources.emplace_back(ifr);
104                         }
105                 }
106         };
107         using BorrowedInterpolatedFrameResources = std::unique_ptr<InterpolatedFrameResources, IFRReleaser>;
108
109         struct QueuedFrame {
110                 std::chrono::steady_clock::time_point local_pts;
111
112                 int64_t output_pts;
113                 enum Type { ORIGINAL, FADED, INTERPOLATED, FADED_INTERPOLATED, REFRESH } type;
114                 FrameOnDisk frame1;  // The only frame for original frames.
115
116                 // For fades only (including fades against interpolated frames).
117                 FrameOnDisk secondary_frame;
118
119                 // For interpolated frames only.
120                 FrameOnDisk frame2;
121                 float alpha;
122                 BorrowedInterpolatedFrameResources resources;
123                 RefCountedGLsync fence;  // Set when the interpolated image is read back to the CPU.
124                 GLuint flow_tex, output_tex, cbcr_tex;  // Released in the receiving thread; not really used for anything else.
125                 FrameOnDisk id;
126
127                 std::function<void()> display_func;  // Called when the image is done decoding.
128                 std::function<void(std::shared_ptr<Frame>)> display_decoded_func;  // Same, except for INTERPOLATED and FADED_INTERPOLATED.
129
130                 QueueSpotHolder queue_spot_holder;
131         };
132         std::deque<QueuedFrame> frame_queue;  // Under <queue_lock>.
133         std::condition_variable queue_changed;
134
135         AVFormatContext *avctx;
136         std::unique_ptr<Mux> mux;  // To HTTP, or to file.
137         std::string stream_mux_header;  // Only used in HTTP.
138         bool seen_sync_markers = false;
139         bool output_fast_forward;
140
141         std::unique_ptr<YCbCrConverter> ycbcr_converter;
142         std::unique_ptr<YCbCrConverter> ycbcr_semiplanar_converter;
143
144         // Frame interpolation.
145         std::unique_ptr<DISComputeFlow> compute_flow;
146         std::unique_ptr<Interpolate> interpolate, interpolate_no_split;
147         std::unique_ptr<ChromaSubsampler> chroma_subsampler;
148
149         std::vector<uint8_t> last_frame;
150 };
151
152 #endif  // !defined(_VIDEO_STREAM_H)