]> git.sesse.net Git - nageru/blob - mainwindow.cpp
Move the audio level logic into MainWindow, where it has a much better home than...
[nageru] / mainwindow.cpp
1 #include "mainwindow.h"
2 #include <thread>
3 #include <vector>
4 #include <string>
5 #include <QSignalMapper>
6 #include <QMetaType>
7 #include <QShortcut>
8 #include <QResizeEvent>
9
10 #include "context.h"
11 #include "mixer.h"
12
13 #include "ui_mainwindow.h"
14
15 using namespace std;
16
17 Q_DECLARE_METATYPE(std::vector<std::string>);
18
19 MainWindow *global_mainwindow = nullptr;
20
21 MainWindow::MainWindow()
22         : ui(new Ui::MainWindow)
23 {
24         global_mainwindow = this;
25         ui->setupUi(this);
26
27         ui->me_live->set_output(Mixer::OUTPUT_LIVE);
28         ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
29
30         // TODO: Ask for the real number.
31         ui->preview1->set_output(Mixer::OUTPUT_INPUT0);
32         ui->preview2->set_output(Mixer::OUTPUT_INPUT1);
33         ui->preview3->set_output(Mixer::OUTPUT_INPUT2);
34
35         // Hook up the preview clicks.
36         {
37                 QSignalMapper *mapper = new QSignalMapper(this);
38                 mapper->setMapping(ui->preview1, 0),
39                 mapper->setMapping(ui->preview2, 1);
40                 mapper->setMapping(ui->preview3, 2);
41                 connect(ui->preview1, SIGNAL(clicked()), mapper, SLOT(map()));
42                 connect(ui->preview2, SIGNAL(clicked()), mapper, SLOT(map()));
43                 connect(ui->preview3, SIGNAL(clicked()), mapper, SLOT(map()));
44
45                 connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
46         }
47
48         // Hook up the preview keyboard keys.
49         {
50                 QSignalMapper *mapper = new QSignalMapper(this);
51                 QShortcut *shortcut1 = new QShortcut(QKeySequence(Qt::Key_1), this);
52                 connect(shortcut1, SIGNAL(activated()), mapper, SLOT(map()));
53                 QShortcut *shortcut2 = new QShortcut(QKeySequence(Qt::Key_2), this);
54                 connect(shortcut2, SIGNAL(activated()), mapper, SLOT(map()));
55                 QShortcut *shortcut3 = new QShortcut(QKeySequence(Qt::Key_3), this);
56                 connect(shortcut3, SIGNAL(activated()), mapper, SLOT(map()));
57                 mapper->setMapping(shortcut1, 0),
58                 mapper->setMapping(shortcut2, 1);
59                 mapper->setMapping(shortcut3, 2);
60
61                 connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
62         }
63
64         // Hook up the transition buttons.
65         // TODO: Make them dynamic.
66         {
67                 QSignalMapper *mapper = new QSignalMapper(this);
68                 mapper->setMapping(ui->transition_btn1, 0),
69                 mapper->setMapping(ui->transition_btn2, 1);
70                 mapper->setMapping(ui->transition_btn3, 2);
71                 connect(ui->transition_btn1, SIGNAL(clicked()), mapper, SLOT(map()));
72                 connect(ui->transition_btn2, SIGNAL(clicked()), mapper, SLOT(map()));
73                 connect(ui->transition_btn3, SIGNAL(clicked()), mapper, SLOT(map()));
74                 connect(mapper, SIGNAL(mapped(int)), this, SLOT(transition_clicked(int)));
75         }
76
77         // Aiee...
78         transition_btn1 = ui->transition_btn1;
79         transition_btn2 = ui->transition_btn2;
80         transition_btn3 = ui->transition_btn3;
81         qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
82         connect(ui->preview1, SIGNAL(transition_names_updated(std::vector<std::string>)),
83                 this, SLOT(set_transition_names(std::vector<std::string>)));
84 }
85
86 void MainWindow::resizeEvent(QResizeEvent* event)
87 {
88         QMainWindow::resizeEvent(event);
89
90         // Ask for a relayout, but only after the event loop is done doing relayout
91         // on everything else.
92         QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
93 }
94
95 void MainWindow::mixer_created(Mixer *mixer)
96 {
97         mixer->set_audio_level_callback([this](float level_lufs, float peak_db){
98                 ui->vu_meter->set_level(level_lufs);
99
100                 char buf[256];
101                 snprintf(buf, sizeof(buf), "%.1f", peak_db);
102                 ui->peak_display->setText(buf);
103         });
104 }
105
106 void MainWindow::relayout()
107 {
108         int width = size().width();
109         int height = size().height();
110
111         // Allocate the height; the most important part is to keep the main displays
112         // at 16:9 if at all possible.
113         double me_width = ui->me_preview->width();
114         double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height();
115
116         // TODO: Scale the widths when we need to do this.
117         if (me_height / double(height) > 0.8) {
118                 me_height = height * 0.8;
119         }
120
121         // The previews will be constrained by the remaining height, and the width.
122         // FIXME: spacing?
123         double preview_height = std::min(height - me_height, (width / 4.0) * 9.0 / 16.0);
124
125         ui->vertical_layout->setStretch(0, lrintf(me_height));
126         ui->vertical_layout->setStretch(1, std::max<int>(1, lrintf(height - me_height - preview_height)));
127         ui->vertical_layout->setStretch(2, lrintf(preview_height));
128
129         // Set the widths for the previews.
130         double preview_width = preview_height * 16.0 / 9.0;  // FIXME: spacing?
131
132         ui->preview_displays->setStretch(0, lrintf(preview_width));
133         ui->preview_displays->setStretch(1, lrintf(preview_width));
134         ui->preview_displays->setStretch(2, lrintf(preview_width));
135         ui->preview_displays->setStretch(3, lrintf(preview_width));
136         ui->preview_displays->setStretch(4, lrintf(width - 4.0 * preview_width));
137 }
138
139 void MainWindow::set_transition_names(vector<string> transition_names)
140 {
141         if (transition_names.size() < 1) {
142                 transition_btn1->setText(QString(""));
143         } else {
144                 transition_btn1->setText(QString::fromStdString(transition_names[0]));
145         }
146         if (transition_names.size() < 2) {
147                 transition_btn2->setText(QString(""));
148         } else {
149                 transition_btn2->setText(QString::fromStdString(transition_names[1]));
150         }
151         if (transition_names.size() < 3) {
152                 transition_btn3->setText(QString(""));
153         } else {
154                 transition_btn3->setText(QString::fromStdString(transition_names[2]));
155         }
156 }
157
158 void MainWindow::transition_clicked(int transition_number)
159 {
160         global_mixer->transition_clicked(transition_number);
161 }
162
163 void MainWindow::channel_clicked(int channel_number)
164 {
165         global_mixer->channel_clicked(channel_number);
166 }