]> git.sesse.net Git - nageru/blob - mainwindow.cpp
Move some lambdas in MainWindow out into real functions.
[nageru] / mainwindow.cpp
1 #include "mainwindow.h"
2
3 #include <math.h>
4 #include <stdio.h>
5 #include <algorithm>
6 #include <string>
7 #include <vector>
8 #include <QBoxLayout>
9 #include <QKeySequence>
10 #include <QLabel>
11 #include <QMetaType>
12 #include <QPushButton>
13 #include <QResizeEvent>
14 #include <QShortcut>
15 #include <QSize>
16 #include <QString>
17
18 #include "glwidget.h"
19 #include "lrameter.h"
20 #include "mixer.h"
21 #include "post_to_main_thread.h"
22 #include "ui_display.h"
23 #include "ui_mainwindow.h"
24 #include "vumeter.h"
25
26 class QResizeEvent;
27
28 using namespace std;
29 using namespace std::placeholders;
30
31 Q_DECLARE_METATYPE(std::vector<std::string>);
32
33 MainWindow *global_mainwindow = nullptr;
34
35 MainWindow::MainWindow()
36         : ui(new Ui::MainWindow)
37 {
38         global_mainwindow = this;
39         ui->setupUi(this);
40
41         ui->me_live->set_output(Mixer::OUTPUT_LIVE);
42         ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
43
44         // Hook up the transition buttons.
45         // TODO: Make them dynamic.
46         connect(ui->transition_btn1, &QPushButton::clicked, bind(&MainWindow::transition_clicked, this, 0));
47         connect(ui->transition_btn2, &QPushButton::clicked, bind(&MainWindow::transition_clicked, this, 1));
48         connect(ui->transition_btn3, &QPushButton::clicked, bind(&MainWindow::transition_clicked, this, 2));
49
50         // Aiee...
51         transition_btn1 = ui->transition_btn1;
52         transition_btn2 = ui->transition_btn2;
53         transition_btn3 = ui->transition_btn3;
54         qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
55         connect(ui->me_preview, &GLWidget::transition_names_updated, this, &MainWindow::set_transition_names);
56 }
57
58 void MainWindow::resizeEvent(QResizeEvent* event)
59 {
60         QMainWindow::resizeEvent(event);
61
62         // Ask for a relayout, but only after the event loop is done doing relayout
63         // on everything else.
64         QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
65 }
66
67 void MainWindow::mixer_created(Mixer *mixer)
68 {
69         // Make the previews.
70         unsigned num_previews = mixer->get_num_channels();
71
72         for (unsigned i = 0; i < num_previews; ++i) {
73                 Mixer::Output output = Mixer::Output(Mixer::OUTPUT_INPUT0 + i);
74
75                 QWidget *preview = new QWidget(this);
76                 Ui::Display *ui_display = new Ui::Display;
77                 ui_display->setupUi(preview);
78                 ui_display->label->setText(mixer->get_channel_name(output).c_str());
79                 ui_display->display->set_output(output);
80                 ui->preview_displays->insertWidget(previews.size(), preview, 1);
81                 previews.push_back(ui_display);
82
83                 // Hook up the click.
84                 connect(ui_display->display, &GLWidget::clicked, bind(&MainWindow::channel_clicked, this, i));
85
86                 // Hook up the keyboard key.
87                 QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_1 + i), this);
88                 connect(shortcut, &QShortcut::activated, bind(&MainWindow::channel_clicked, this, i));
89
90                 // Hook up the white balance button (irrelevant if invisible).
91                 ui_display->wb_button->setVisible(mixer->get_supports_set_wb(output));
92                 connect(ui_display->wb_button, &QPushButton::clicked, bind(&MainWindow::wb_button_clicked, this, i));
93         }
94
95         connect(ui->locut_cutoff_knob, &QDial::valueChanged, this, &MainWindow::cutoff_knob_changed);
96         mixer->set_audio_level_callback(bind(&MainWindow::audio_level_callback, this, _1, _2, _3, _4, _5, _6));
97 }
98
99 void MainWindow::cutoff_knob_changed(int value)
100 {
101         float octaves = value * 0.1f;
102         float cutoff_hz = 20.0 * pow(2.0, octaves);
103         global_mixer->set_locut_cutoff(cutoff_hz);
104
105         char buf[256];
106         snprintf(buf, sizeof(buf), "%ld Hz", lrintf(cutoff_hz));
107         ui->locut_cutoff_display->setText(buf);
108 }
109
110 void MainWindow::audio_level_callback(float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float auto_gain_staging_db)
111 {
112         post_to_main_thread([=]() {
113                 ui->vu_meter->set_level(level_lufs);
114                 ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);
115
116                 char buf[256];
117                 snprintf(buf, sizeof(buf), "%.1f", peak_db);
118                 ui->peak_display->setText(buf);
119                 if (peak_db > -0.1f) {  // -0.1 dBFS is EBU peak limit.
120                         ui->peak_display->setStyleSheet("QLabel { background-color: red; color: white; }");
121                 } else {
122                         ui->peak_display->setStyleSheet("");
123                 }
124
125                 ui->gainstaging_knob->setValue(lrintf(auto_gain_staging_db * 10.0f));
126                 snprintf(buf, sizeof(buf), "%+.1f dB", auto_gain_staging_db);
127                 ui->gainstaging_db_display->setText(buf);
128         });
129 }
130
131 void MainWindow::relayout()
132 {
133         int height = ui->vertical_layout->geometry().height();
134
135         double remaining_height = height;
136
137         // Allocate the height; the most important part is to keep the main displays
138         // at 16:9 if at all possible.
139         double me_width = ui->me_preview->width();
140         double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height() + ui->preview_vertical_layout->spacing();
141
142         // TODO: Scale the widths when we need to do this.
143         if (me_height / double(height) > 0.8) {
144                 me_height = height * 0.8;
145         }
146         remaining_height -= me_height + ui->vertical_layout->spacing();
147
148         double audiostrip_height = ui->audiostrip->geometry().height();
149         remaining_height -= audiostrip_height + ui->vertical_layout->spacing();
150
151         // The previews will be constrained by the remaining height, and the width.
152         double preview_label_height = previews[0]->title_bar->geometry().height() + ui->preview_displays->spacing();  // Wrong spacing?
153         int preview_total_width = ui->preview_displays->geometry().width();
154         double preview_height = std::min(remaining_height - preview_label_height, (preview_total_width / double(previews.size())) * 9.0 / 16.0);
155         remaining_height -= preview_height + preview_label_height + ui->vertical_layout->spacing();
156
157         ui->vertical_layout->setStretch(0, lrintf(me_height));
158         ui->vertical_layout->setStretch(1, 0);  // Don't stretch the audiostrip.
159         ui->vertical_layout->setStretch(2, std::max<int>(1, remaining_height));  // Spacer.
160         ui->vertical_layout->setStretch(3, lrintf(preview_height + preview_label_height));
161
162         // Set the widths for the previews.
163         double preview_width = preview_height * 16.0 / 9.0;
164         double remaining_preview_width = preview_total_width;
165
166         for (unsigned i = 0; i < previews.size(); ++i) {
167                 ui->preview_displays->setStretch(i, lrintf(preview_width));
168                 remaining_preview_width -= preview_width + ui->preview_displays->spacing();
169         }
170
171         // The preview horizontal spacer.
172         ui->preview_displays->setStretch(previews.size(), lrintf(remaining_preview_width));
173 }
174
175 void MainWindow::set_transition_names(vector<string> transition_names)
176 {
177         if (transition_names.size() < 1) {
178                 transition_btn1->setText(QString(""));
179         } else {
180                 transition_btn1->setText(QString::fromStdString(transition_names[0]));
181         }
182         if (transition_names.size() < 2) {
183                 transition_btn2->setText(QString(""));
184         } else {
185                 transition_btn2->setText(QString::fromStdString(transition_names[1]));
186         }
187         if (transition_names.size() < 3) {
188                 transition_btn3->setText(QString(""));
189         } else {
190                 transition_btn3->setText(QString::fromStdString(transition_names[2]));
191         }
192 }
193
194 void MainWindow::transition_clicked(int transition_number)
195 {
196         global_mixer->transition_clicked(transition_number);
197 }
198
199 void MainWindow::channel_clicked(int channel_number)
200 {
201         if (current_wb_pick_display == channel_number) {
202                 // The picking was already done from eventFilter(), since we don't get
203                 // the mouse pointer here.
204         } else {
205                 global_mixer->channel_clicked(channel_number);
206         }
207 }
208
209 void MainWindow::wb_button_clicked(int channel_number)
210 {
211         current_wb_pick_display = channel_number;
212         QApplication::setOverrideCursor(Qt::CrossCursor);
213 }
214
215 bool MainWindow::eventFilter(QObject *watched, QEvent *event)
216 {
217         if (current_wb_pick_display != -1 &&
218             event->type() == QEvent::MouseButtonRelease &&
219             watched->isWidgetType()) {
220                 QApplication::restoreOverrideCursor();
221                 if (watched == previews[current_wb_pick_display]->display) {
222                         const QMouseEvent *mouse_event = (QMouseEvent *)event;
223                         set_white_balance(current_wb_pick_display, mouse_event->x(), mouse_event->y());
224                 } else {
225                         // The user clicked on something else, give up.
226                         // (The click goes through, which might not be ideal, but, yes.)
227                         current_wb_pick_display = -1;
228                 }
229         }
230         return false;
231 }
232
233 namespace {
234
235 double srgb_to_linear(double x)
236 {
237         if (x < 0.04045) {
238                 return x / 12.92;
239         } else {
240                 return pow((x + 0.055) / 1.055, 2.4);
241         }
242 }
243
244 }  // namespace
245
246 void MainWindow::set_white_balance(int channel_number, int x, int y)
247 {
248         // Set the white balance to neutral for the grab. It's probably going to
249         // flicker a bit, but hopefully this display is not live anyway.
250         global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, 0.5, 0.5, 0.5);
251         previews[channel_number]->display->updateGL();
252         QRgb reference_color = previews[channel_number]->display->grabFrameBuffer().pixel(x, y);
253
254         double r = srgb_to_linear(qRed(reference_color) / 255.0);
255         double g = srgb_to_linear(qGreen(reference_color) / 255.0);
256         double b = srgb_to_linear(qBlue(reference_color) / 255.0);
257         global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, r, g, b);
258         previews[channel_number]->display->updateGL();
259 }