]> git.sesse.net Git - nageru/blob - mainwindow.cpp
Yet more Makefile tweaks.
[nageru] / mainwindow.cpp
1 #include "mainwindow.h"
2 #include "window.h"
3 #include <thread>
4 #include <vector>
5 #include <string>
6 #include <QSignalMapper>
7 #include <QMetaType>
8
9 #include "context.h"
10 #include "mixer.h"
11
12 #include "ui_mainwindow.h"
13
14 using namespace std;
15
16 Q_DECLARE_METATYPE(std::vector<std::string>);
17
18 MainWindow::MainWindow()
19 {
20         Ui::MainWindow *ui = new Ui::MainWindow;
21         ui->setupUi(this);
22
23         ui->me_live->set_output(Mixer::OUTPUT_LIVE);
24         ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
25
26         // TODO: Ask for the real number.
27         ui->preview1->set_output(Mixer::OUTPUT_INPUT0);
28         ui->preview2->set_output(Mixer::OUTPUT_INPUT1);
29         ui->preview3->set_output(Mixer::OUTPUT_INPUT2);
30
31         // Hook up the preview clicks.
32         {
33                 QSignalMapper *mapper = new QSignalMapper(this);
34                 mapper->setMapping(ui->preview1, 0),
35                 mapper->setMapping(ui->preview2, 1);
36                 mapper->setMapping(ui->preview3, 2);
37                 connect(ui->preview1, SIGNAL(clicked()), mapper, SLOT(map()));
38                 connect(ui->preview2, SIGNAL(clicked()), mapper, SLOT(map()));
39                 connect(ui->preview3, SIGNAL(clicked()), mapper, SLOT(map()));
40                 connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
41         }
42
43         // Hook up the transition buttons.
44         // TODO: Make them dynamic.
45         {
46                 QSignalMapper *mapper = new QSignalMapper(this);
47                 mapper->setMapping(ui->transition_btn1, 0),
48                 mapper->setMapping(ui->transition_btn2, 1);
49                 mapper->setMapping(ui->transition_btn3, 2);
50                 connect(ui->transition_btn1, SIGNAL(clicked()), mapper, SLOT(map()));
51                 connect(ui->transition_btn2, SIGNAL(clicked()), mapper, SLOT(map()));
52                 connect(ui->transition_btn3, SIGNAL(clicked()), mapper, SLOT(map()));
53                 connect(mapper, SIGNAL(mapped(int)), this, SLOT(transition_clicked(int)));
54         }
55
56         // Aiee...
57         transition_btn1 = ui->transition_btn1;
58         transition_btn2 = ui->transition_btn2;
59         transition_btn3 = ui->transition_btn3;
60         qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
61         connect(ui->preview1, SIGNAL(transition_names_updated(std::vector<std::string>)),
62                 this, SLOT(set_transition_names(std::vector<std::string>)));
63 }
64
65 void MainWindow::set_transition_names(vector<string> transition_names)
66 {
67         if (transition_names.size() < 1) {
68                 transition_btn1->setText(QString(""));
69         } else {
70                 transition_btn1->setText(QString::fromStdString(transition_names[0]));
71         }
72         if (transition_names.size() < 2) {
73                 transition_btn2->setText(QString(""));
74         } else {
75                 transition_btn2->setText(QString::fromStdString(transition_names[1]));
76         }
77         if (transition_names.size() < 3) {
78                 transition_btn3->setText(QString(""));
79         } else {
80                 transition_btn3->setText(QString::fromStdString(transition_names[2]));
81         }
82 }
83
84 void MainWindow::transition_clicked(int transition_number)
85 {
86         global_mixer->transition_clicked(transition_number);
87 }
88
89 void MainWindow::channel_clicked(int channel_number)
90 {
91         global_mixer->channel_clicked(channel_number);
92 }