1 #include "mainwindow.h"
5 #include "post_to_main_thread.h"
6 #include "ui_mainwindow.h"
15 MainWindow *global_mainwindow = nullptr;
16 extern int64_t current_pts;
17 ClipList *cliplist_clips;
18 PlayList *playlist_clips;
20 MainWindow::MainWindow()
21 : ui(new Ui::MainWindow)
23 global_mainwindow = this;
26 cliplist_clips = new ClipList();
27 ui->clip_list->setModel(cliplist_clips);
29 playlist_clips = new PlayList();
30 ui->playlist->setModel(playlist_clips);
32 // TODO: These are too big for lambdas.
33 QShortcut *cue_in = new QShortcut(QKeySequence(Qt::Key_A), this);
34 connect(cue_in, &QShortcut::activated, ui->cue_in_btn, &QPushButton::click);
35 connect(ui->cue_in_btn, &QPushButton::clicked, []{
36 if (!cliplist_clips->empty() && cliplist_clips->back()->pts_out < 0) {
37 cliplist_clips->back()->pts_in = current_pts;
41 clip.pts_in = current_pts;
42 cliplist_clips->add_clip(clip);
45 QShortcut *cue_out = new QShortcut(QKeySequence(Qt::Key_S), this);
46 connect(cue_out, &QShortcut::activated, ui->cue_out_btn, &QPushButton::click);
47 connect(ui->cue_out_btn, &QPushButton::clicked, []{
48 if (!cliplist_clips->empty()) {
49 cliplist_clips->back()->pts_out = current_pts;
50 // TODO: select the row in the clip list?
54 QShortcut *queue = new QShortcut(QKeySequence(Qt::Key_Q), this);
55 connect(queue, &QShortcut::activated, ui->queue_btn, &QPushButton::click);
56 connect(ui->queue_btn, &QPushButton::clicked, this, &MainWindow::queue_clicked);
58 QShortcut *preview = new QShortcut(QKeySequence(Qt::Key_W), this);
59 connect(preview, &QShortcut::activated, ui->preview_btn, &QPushButton::click);
60 connect(ui->preview_btn, &QPushButton::clicked, this, &MainWindow::preview_clicked);
62 QShortcut *play = new QShortcut(QKeySequence(Qt::Key_Space), this);
63 connect(play, &QShortcut::activated, ui->play_btn, &QPushButton::click);
64 connect(ui->play_btn, &QPushButton::clicked, this, &MainWindow::play_clicked);
66 preview_player = new Player(ui->preview_display);
67 live_player = new Player(ui->live_display);
68 live_player->set_done_callback([this]{
69 post_to_main_thread([this]{
70 live_player_clip_done();
75 void MainWindow::queue_clicked()
77 QItemSelectionModel *selected = ui->clip_list->selectionModel();
78 if (!selected->hasSelection()) {
79 Clip clip = *cliplist_clips->back();
81 playlist_clips->add_clip(clip);
85 QModelIndex index = selected->currentIndex();
86 if (index.column() >= int(ClipList::Column::CAMERA_1) &&
87 index.column() <= int(ClipList::Column::CAMERA_4)) {
88 Clip clip = *cliplist_clips->clip(index.row());
89 clip.stream_idx = index.column() - int(ClipList::Column::CAMERA_1);
90 playlist_clips->add_clip(clip);
94 void MainWindow::preview_clicked()
96 if (cliplist_clips->empty()) return;
98 QItemSelectionModel *selected = ui->clip_list->selectionModel();
99 if (!selected->hasSelection()) {
100 preview_player->play_clip(*cliplist_clips->back(), 0);
104 QModelIndex index = selected->currentIndex();
105 if (index.column() >= int(ClipList::Column::CAMERA_1) &&
106 index.column() <= int(ClipList::Column::CAMERA_4)) {
107 unsigned stream_idx = index.column() - int(ClipList::Column::CAMERA_1);
108 preview_player->play_clip(*cliplist_clips->clip(index.row()), stream_idx);
112 void MainWindow::play_clicked()
114 if (playlist_clips->empty()) return;
116 QItemSelectionModel *selected = ui->playlist->selectionModel();
118 if (!selected->hasSelection()) {
121 row = selected->selectedRows(0)[0].row();
124 const Clip &clip = *playlist_clips->clip(row);
125 live_player->play_clip(clip, clip.stream_idx);
126 playlist_clips->set_currently_playing(row);
129 void MainWindow::live_player_clip_done()
131 int row = playlist_clips->get_currently_playing();
132 if (row != -1 && row < int(playlist_clips->size()) - 1) {
134 const Clip &clip = *playlist_clips->clip(row);
135 live_player->play_clip(clip, clip.stream_idx);
136 playlist_clips->set_currently_playing(row);
138 playlist_clips->set_currently_playing(-1);
142 void MainWindow::resizeEvent(QResizeEvent *event)
144 QMainWindow::resizeEvent(event);
146 // Ask for a relayout, but only after the event loop is done doing relayout
147 // on everything else.
148 QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
151 void MainWindow::relayout()
153 ui->live_display->setMinimumHeight(ui->live_display->width() * 9 / 16);