1 #include "mainwindow.h"
6 #include <QSignalMapper>
9 #include <QResizeEvent>
14 #include "ui_mainwindow.h"
18 Q_DECLARE_METATYPE(std::vector<std::string>);
20 MainWindow::MainWindow()
21 : ui(new Ui::MainWindow)
25 ui->me_live->set_output(Mixer::OUTPUT_LIVE);
26 ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
28 // TODO: Ask for the real number.
29 ui->preview1->set_output(Mixer::OUTPUT_INPUT0);
30 ui->preview2->set_output(Mixer::OUTPUT_INPUT1);
31 ui->preview3->set_output(Mixer::OUTPUT_INPUT2);
33 // Hook up the preview clicks.
35 QSignalMapper *mapper = new QSignalMapper(this);
36 mapper->setMapping(ui->preview1, 0),
37 mapper->setMapping(ui->preview2, 1);
38 mapper->setMapping(ui->preview3, 2);
39 connect(ui->preview1, SIGNAL(clicked()), mapper, SLOT(map()));
40 connect(ui->preview2, SIGNAL(clicked()), mapper, SLOT(map()));
41 connect(ui->preview3, SIGNAL(clicked()), mapper, SLOT(map()));
43 connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
46 // Hook up the preview keyboard keys.
48 QSignalMapper *mapper = new QSignalMapper(this);
49 QShortcut *shortcut1 = new QShortcut(QKeySequence(Qt::Key_1), this);
50 connect(shortcut1, SIGNAL(activated()), mapper, SLOT(map()));
51 QShortcut *shortcut2 = new QShortcut(QKeySequence(Qt::Key_2), this);
52 connect(shortcut2, SIGNAL(activated()), mapper, SLOT(map()));
53 QShortcut *shortcut3 = new QShortcut(QKeySequence(Qt::Key_3), this);
54 connect(shortcut3, SIGNAL(activated()), mapper, SLOT(map()));
55 mapper->setMapping(shortcut1, 0),
56 mapper->setMapping(shortcut2, 1);
57 mapper->setMapping(shortcut3, 2);
59 connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
62 // Hook up the transition buttons.
63 // TODO: Make them dynamic.
65 QSignalMapper *mapper = new QSignalMapper(this);
66 mapper->setMapping(ui->transition_btn1, 0),
67 mapper->setMapping(ui->transition_btn2, 1);
68 mapper->setMapping(ui->transition_btn3, 2);
69 connect(ui->transition_btn1, SIGNAL(clicked()), mapper, SLOT(map()));
70 connect(ui->transition_btn2, SIGNAL(clicked()), mapper, SLOT(map()));
71 connect(ui->transition_btn3, SIGNAL(clicked()), mapper, SLOT(map()));
72 connect(mapper, SIGNAL(mapped(int)), this, SLOT(transition_clicked(int)));
76 transition_btn1 = ui->transition_btn1;
77 transition_btn2 = ui->transition_btn2;
78 transition_btn3 = ui->transition_btn3;
79 qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
80 connect(ui->preview1, SIGNAL(transition_names_updated(std::vector<std::string>)),
81 this, SLOT(set_transition_names(std::vector<std::string>)));
84 void MainWindow::resizeEvent(QResizeEvent* event)
86 QMainWindow::resizeEvent(event);
88 int width = event->size().width();
89 int height = event->size().height();
91 // Allocate the height; the most important part is to keep the main displays
92 // at 16:9 if at all possible.
93 double me_width = (width - ui->transition_btn2->width()) / 2.0;
94 double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height(); // FIXME: label_preview changes height.
95 double me_proportion = me_height / height;
97 // TODO: Scale the widths when we need to do this.
98 if (me_proportion > 0.8) {
102 // The previews will be constrained by the remaining height, and the width.
104 double preview_height = std::min(height - me_height, (width / 4.0) * 9.0 / 16.0);
105 double preview_proportion = preview_height / height;
107 ui->vertical_layout->setStretch(0, lrintf(1000 * me_proportion));
108 ui->vertical_layout->setStretch(1, std::max<int>(1, lrintf(1000 * (1.0 - me_proportion - preview_proportion))));
109 ui->vertical_layout->setStretch(2, lrintf(1000 * preview_proportion));
111 // Set the widths for the previews.
112 double preview_width = preview_height * 16.0 / 9.0;
113 double preview_width_proportion = preview_width / width; // FIXME: spacing?
115 ui->preview_displays->setStretch(0, lrintf(1000 * preview_width_proportion));
116 ui->preview_displays->setStretch(1, lrintf(1000 * preview_width_proportion));
117 ui->preview_displays->setStretch(2, lrintf(1000 * preview_width_proportion));
118 ui->preview_displays->setStretch(3, lrintf(1000 * preview_width_proportion));
119 ui->preview_displays->setStretch(4, lrintf(1000 * (1.0 - 4.0 * preview_width_proportion)));
122 void MainWindow::set_transition_names(vector<string> transition_names)
124 if (transition_names.size() < 1) {
125 transition_btn1->setText(QString(""));
127 transition_btn1->setText(QString::fromStdString(transition_names[0]));
129 if (transition_names.size() < 2) {
130 transition_btn2->setText(QString(""));
132 transition_btn2->setText(QString::fromStdString(transition_names[1]));
134 if (transition_names.size() < 3) {
135 transition_btn3->setText(QString(""));
137 transition_btn3->setText(QString::fromStdString(transition_names[2]));
141 void MainWindow::transition_clicked(int transition_number)
143 global_mixer->transition_clicked(transition_number);
146 void MainWindow::channel_clicked(int channel_number)
148 global_mixer->channel_clicked(channel_number);