]> git.sesse.net Git - nageru/blob - mainwindow.cpp
Remove obsolete class Window.
[nageru] / mainwindow.cpp
1 #include "mainwindow.h"
2 #include <thread>
3 #include <vector>
4 #include <string>
5 #include <QSignalMapper>
6 #include <QMetaType>
7 #include <QShortcut>
8 #include <QResizeEvent>
9
10 #include "context.h"
11 #include "mixer.h"
12
13 #include "ui_mainwindow.h"
14
15 using namespace std;
16
17 Q_DECLARE_METATYPE(std::vector<std::string>);
18
19 MainWindow::MainWindow()
20         : ui(new Ui::MainWindow)
21 {
22         ui->setupUi(this);
23
24         ui->me_live->set_output(Mixer::OUTPUT_LIVE);
25         ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
26
27         // TODO: Ask for the real number.
28         ui->preview1->set_output(Mixer::OUTPUT_INPUT0);
29         ui->preview2->set_output(Mixer::OUTPUT_INPUT1);
30         ui->preview3->set_output(Mixer::OUTPUT_INPUT2);
31
32         // Hook up the preview clicks.
33         {
34                 QSignalMapper *mapper = new QSignalMapper(this);
35                 mapper->setMapping(ui->preview1, 0),
36                 mapper->setMapping(ui->preview2, 1);
37                 mapper->setMapping(ui->preview3, 2);
38                 connect(ui->preview1, SIGNAL(clicked()), mapper, SLOT(map()));
39                 connect(ui->preview2, SIGNAL(clicked()), mapper, SLOT(map()));
40                 connect(ui->preview3, SIGNAL(clicked()), mapper, SLOT(map()));
41
42                 connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
43         }
44
45         // Hook up the preview keyboard keys.
46         {
47                 QSignalMapper *mapper = new QSignalMapper(this);
48                 QShortcut *shortcut1 = new QShortcut(QKeySequence(Qt::Key_1), this);
49                 connect(shortcut1, SIGNAL(activated()), mapper, SLOT(map()));
50                 QShortcut *shortcut2 = new QShortcut(QKeySequence(Qt::Key_2), this);
51                 connect(shortcut2, SIGNAL(activated()), mapper, SLOT(map()));
52                 QShortcut *shortcut3 = new QShortcut(QKeySequence(Qt::Key_3), this);
53                 connect(shortcut3, SIGNAL(activated()), mapper, SLOT(map()));
54                 mapper->setMapping(shortcut1, 0),
55                 mapper->setMapping(shortcut2, 1);
56                 mapper->setMapping(shortcut3, 2);
57
58                 connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
59         }
60
61         // Hook up the transition buttons.
62         // TODO: Make them dynamic.
63         {
64                 QSignalMapper *mapper = new QSignalMapper(this);
65                 mapper->setMapping(ui->transition_btn1, 0),
66                 mapper->setMapping(ui->transition_btn2, 1);
67                 mapper->setMapping(ui->transition_btn3, 2);
68                 connect(ui->transition_btn1, SIGNAL(clicked()), mapper, SLOT(map()));
69                 connect(ui->transition_btn2, SIGNAL(clicked()), mapper, SLOT(map()));
70                 connect(ui->transition_btn3, SIGNAL(clicked()), mapper, SLOT(map()));
71                 connect(mapper, SIGNAL(mapped(int)), this, SLOT(transition_clicked(int)));
72         }
73
74         // Aiee...
75         transition_btn1 = ui->transition_btn1;
76         transition_btn2 = ui->transition_btn2;
77         transition_btn3 = ui->transition_btn3;
78         qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
79         connect(ui->preview1, SIGNAL(transition_names_updated(std::vector<std::string>)),
80                 this, SLOT(set_transition_names(std::vector<std::string>)));
81
82         // global_mixer does not exist yet, so need to delay the actual hookups.
83         global_vu_meter = ui->vu_meter;
84         global_peak_display = ui->peak_display;
85 }
86
87 void MainWindow::resizeEvent(QResizeEvent* event)
88 {
89         QMainWindow::resizeEvent(event);
90
91         // Ask for a relayout, but only after the event loop is done doing relayout
92         // on everything else.
93         QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
94 }
95
96 void MainWindow::relayout()
97 {
98         int width = size().width();
99         int height = size().height();
100
101         // Allocate the height; the most important part is to keep the main displays
102         // at 16:9 if at all possible.
103         double me_width = ui->me_preview->width();
104         double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height();
105
106         // TODO: Scale the widths when we need to do this.
107         if (me_height / double(height) > 0.8) {
108                 me_height = height * 0.8;
109         }
110
111         // The previews will be constrained by the remaining height, and the width.
112         // FIXME: spacing?
113         double preview_height = std::min(height - me_height, (width / 4.0) * 9.0 / 16.0);
114
115         ui->vertical_layout->setStretch(0, lrintf(me_height));
116         ui->vertical_layout->setStretch(1, std::max<int>(1, lrintf(height - me_height - preview_height)));
117         ui->vertical_layout->setStretch(2, lrintf(preview_height));
118
119         // Set the widths for the previews.
120         double preview_width = preview_height * 16.0 / 9.0;  // FIXME: spacing?
121
122         ui->preview_displays->setStretch(0, lrintf(preview_width));
123         ui->preview_displays->setStretch(1, lrintf(preview_width));
124         ui->preview_displays->setStretch(2, lrintf(preview_width));
125         ui->preview_displays->setStretch(3, lrintf(preview_width));
126         ui->preview_displays->setStretch(4, lrintf(width - 4.0 * preview_width));
127 }
128
129 void MainWindow::set_transition_names(vector<string> transition_names)
130 {
131         if (transition_names.size() < 1) {
132                 transition_btn1->setText(QString(""));
133         } else {
134                 transition_btn1->setText(QString::fromStdString(transition_names[0]));
135         }
136         if (transition_names.size() < 2) {
137                 transition_btn2->setText(QString(""));
138         } else {
139                 transition_btn2->setText(QString::fromStdString(transition_names[1]));
140         }
141         if (transition_names.size() < 3) {
142                 transition_btn3->setText(QString(""));
143         } else {
144                 transition_btn3->setText(QString::fromStdString(transition_names[2]));
145         }
146 }
147
148 void MainWindow::transition_clicked(int transition_number)
149 {
150         global_mixer->transition_clicked(transition_number);
151 }
152
153 void MainWindow::channel_clicked(int channel_number)
154 {
155         global_mixer->channel_clicked(channel_number);
156 }