]> git.sesse.net Git - nageru/blob - mainwindow.cpp
Some tweaks to the preview displays.
[nageru] / mainwindow.cpp
1 #include "mainwindow.h"
2
3 #include <math.h>
4 #include <stdio.h>
5 #include <algorithm>
6 #include <string>
7 #include <vector>
8 #include <QBoxLayout>
9 #include <QKeySequence>
10 #include <QLabel>
11 #include <QMetaType>
12 #include <QPushButton>
13 #include <QResizeEvent>
14 #include <QShortcut>
15 #include <QSize>
16 #include <QString>
17
18 #include "glwidget.h"
19 #include "lrameter.h"
20 #include "mixer.h"
21 #include "ui_display.h"
22 #include "ui_mainwindow.h"
23 #include "vumeter.h"
24
25 class QResizeEvent;
26
27 using namespace std;
28
29 Q_DECLARE_METATYPE(std::vector<std::string>);
30
31 MainWindow *global_mainwindow = nullptr;
32
33 MainWindow::MainWindow()
34         : ui(new Ui::MainWindow)
35 {
36         global_mainwindow = this;
37         ui->setupUi(this);
38
39         ui->me_live->set_output(Mixer::OUTPUT_LIVE);
40         ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
41
42         // Hook up the transition buttons.
43         // TODO: Make them dynamic.
44         connect(ui->transition_btn1, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 0));
45         connect(ui->transition_btn2, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 1));
46         connect(ui->transition_btn3, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 2));
47
48         // Aiee...
49         transition_btn1 = ui->transition_btn1;
50         transition_btn2 = ui->transition_btn2;
51         transition_btn3 = ui->transition_btn3;
52         qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
53         connect(ui->me_preview, &GLWidget::transition_names_updated, this, &MainWindow::set_transition_names);
54 }
55
56 void MainWindow::resizeEvent(QResizeEvent* event)
57 {
58         QMainWindow::resizeEvent(event);
59
60         // Ask for a relayout, but only after the event loop is done doing relayout
61         // on everything else.
62         QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
63 }
64
65 void MainWindow::mixer_created(Mixer *mixer)
66 {
67         // Make the previews.
68         unsigned num_previews = mixer->get_num_channels();
69
70         for (unsigned i = 0; i < num_previews; ++i) {
71                 Mixer::Output output = Mixer::Output(Mixer::OUTPUT_INPUT0 + i);
72
73                 QWidget *preview = new QWidget(this);
74                 Ui::Display *ui_display = new Ui::Display;
75                 ui_display->setupUi(preview);
76                 ui_display->label->setText(mixer->get_channel_name(output).c_str());
77                 ui_display->display->set_output(output);
78                 ui->preview_displays->insertWidget(previews.size(), preview, 1);
79                 previews.push_back(ui_display);
80
81                 // Hook up the click.
82                 connect(ui_display->display, &GLWidget::clicked, std::bind(&MainWindow::channel_clicked, this, i));
83
84                 // Hook up the keyboard key.
85                 QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_1 + i), this);
86                 connect(shortcut, &QShortcut::activated, std::bind(&MainWindow::channel_clicked, this, i));
87
88                 // Hook up the white balance button (irrelevant if invisible).
89                 ui_display->wb_button->setVisible(mixer->get_supports_set_wb(output));
90                 connect(ui_display->wb_button, &QPushButton::clicked, std::bind(&MainWindow::wb_button_clicked, this, i));
91         }
92
93         mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs){
94                 ui->vu_meter->set_level(level_lufs);
95                 ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);
96
97                 char buf[256];
98                 snprintf(buf, sizeof(buf), "%.1f", peak_db);
99                 ui->peak_display->setText(buf);
100                 if (peak_db > -0.1f) {  // -0.1 dBFS is EBU peak limit.
101                         ui->peak_display->setStyleSheet("QLabel { background-color: red; color: white; }");
102                 } else {
103                         ui->peak_display->setStyleSheet("");
104                 }
105         });
106 }
107
108 void MainWindow::relayout()
109 {
110         int height = ui->vertical_layout->geometry().height();
111
112         double remaining_height = height;
113
114         // Allocate the height; the most important part is to keep the main displays
115         // at 16:9 if at all possible.
116         double me_width = ui->me_preview->width();
117         double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height() + ui->preview_vertical_layout->spacing();
118
119         // TODO: Scale the widths when we need to do this.
120         if (me_height / double(height) > 0.8) {
121                 me_height = height * 0.8;
122         }
123         remaining_height -= me_height + ui->vertical_layout->spacing();
124
125         double audiostrip_height = ui->audiostrip->geometry().height();
126         remaining_height -= audiostrip_height + ui->vertical_layout->spacing();
127
128         // The previews will be constrained by the remaining height, and the width.
129         double preview_label_height = previews[0]->title_bar->geometry().height() + ui->preview_displays->spacing();  // Wrong spacing?
130         int preview_total_width = ui->preview_displays->geometry().width();
131         double preview_height = std::min(remaining_height - preview_label_height, (preview_total_width / double(previews.size())) * 9.0 / 16.0);
132         remaining_height -= preview_height + preview_label_height + ui->vertical_layout->spacing();
133
134         ui->vertical_layout->setStretch(0, lrintf(me_height));
135         ui->vertical_layout->setStretch(1, 0);  // Don't stretch the audiostrip.
136         ui->vertical_layout->setStretch(2, std::max<int>(1, remaining_height));  // Spacer.
137         ui->vertical_layout->setStretch(3, lrintf(preview_height + preview_label_height));
138
139         // Set the widths for the previews.
140         double preview_width = preview_height * 16.0 / 9.0;
141         double remaining_preview_width = preview_total_width;
142
143         for (unsigned i = 0; i < previews.size(); ++i) {
144                 ui->preview_displays->setStretch(i, lrintf(preview_width));
145                 remaining_preview_width -= preview_width + ui->preview_displays->spacing();
146         }
147
148         // The preview horizontal spacer.
149         ui->preview_displays->setStretch(previews.size(), lrintf(remaining_preview_width));
150 }
151
152 void MainWindow::set_transition_names(vector<string> transition_names)
153 {
154         if (transition_names.size() < 1) {
155                 transition_btn1->setText(QString(""));
156         } else {
157                 transition_btn1->setText(QString::fromStdString(transition_names[0]));
158         }
159         if (transition_names.size() < 2) {
160                 transition_btn2->setText(QString(""));
161         } else {
162                 transition_btn2->setText(QString::fromStdString(transition_names[1]));
163         }
164         if (transition_names.size() < 3) {
165                 transition_btn3->setText(QString(""));
166         } else {
167                 transition_btn3->setText(QString::fromStdString(transition_names[2]));
168         }
169 }
170
171 void MainWindow::transition_clicked(int transition_number)
172 {
173         global_mixer->transition_clicked(transition_number);
174 }
175
176 void MainWindow::channel_clicked(int channel_number)
177 {
178         if (current_wb_pick_display == channel_number) {
179                 // The picking was already done from eventFilter(), since we don't get
180                 // the mouse pointer here.
181         } else {
182                 global_mixer->channel_clicked(channel_number);
183         }
184 }
185
186 void MainWindow::wb_button_clicked(int channel_number)
187 {
188         current_wb_pick_display = channel_number;
189         QApplication::setOverrideCursor(Qt::CrossCursor);
190 }
191
192 bool MainWindow::eventFilter(QObject *watched, QEvent *event)
193 {
194         if (current_wb_pick_display != -1 &&
195             event->type() == QEvent::MouseButtonRelease &&
196             watched->isWidgetType()) {
197                 QApplication::restoreOverrideCursor();
198                 if (watched == previews[current_wb_pick_display]->display) {
199                         const QMouseEvent *mouse_event = (QMouseEvent *)event;
200                         set_white_balance(current_wb_pick_display, mouse_event->x(), mouse_event->y());
201                 } else {
202                         // The user clicked on something else, give up.
203                         // (The click goes through, which might not be ideal, but, yes.)
204                         current_wb_pick_display = -1;
205                 }
206         }
207         return false;
208 }
209
210 namespace {
211
212 double srgb_to_linear(double x)
213 {
214         if (x < 0.04045) {
215                 return x / 12.92;
216         } else {
217                 return pow((x + 0.055) / 1.055, 2.4);
218         }
219 }
220
221 }  // namespace
222
223 void MainWindow::set_white_balance(int channel_number, int x, int y)
224 {
225         // Set the white balance to neutral for the grab. It's probably going to
226         // flicker a bit, but hopefully this display is not live anyway.
227         global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, 0.5, 0.5, 0.5);
228         previews[channel_number]->display->updateGL();
229         QRgb reference_color = previews[channel_number]->display->grabFrameBuffer().pixel(x, y);
230
231         double r = srgb_to_linear(qRed(reference_color) / 255.0);
232         double g = srgb_to_linear(qGreen(reference_color) / 255.0);
233         double b = srgb_to_linear(qBlue(reference_color) / 255.0);
234         global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, r, g, b);
235         previews[channel_number]->display->updateGL();
236 }