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[nageru] / mixer.cpp
1 #define WIDTH 1280
2 #define HEIGHT 720
3 #define EXTRAHEIGHT 30
4
5 #undef Success
6
7 #include "mixer.h"
8
9 #include <assert.h>
10 #include <epoxy/egl.h>
11 #include <init.h>
12 #include <movit/effect_chain.h>
13 #include <movit/effect_util.h>
14 #include <movit/flat_input.h>
15 #include <movit/image_format.h>
16 #include <movit/resource_pool.h>
17 #include <stdint.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include <sys/time.h>
21 #include <time.h>
22 #include <util.h>
23 #include <algorithm>
24 #include <cmath>
25 #include <condition_variable>
26 #include <cstddef>
27 #include <memory>
28 #include <mutex>
29 #include <string>
30 #include <thread>
31 #include <utility>
32 #include <vector>
33
34 #include "bmusb/bmusb.h"
35 #include "context.h"
36 #include "defs.h"
37 #include "h264encode.h"
38 #include "pbo_frame_allocator.h"
39 #include "ref_counted_gl_sync.h"
40 #include "timebase.h"
41
42 class QOpenGLContext;
43
44 using namespace movit;
45 using namespace std;
46 using namespace std::placeholders;
47
48 Mixer *global_mixer = nullptr;
49
50 namespace {
51
52 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
53 {
54         for (size_t i = 0; i < num_samples; ++i) {
55                 for (size_t j = 0; j < out_channels; ++j) {
56                         uint32_t s1 = *src++;
57                         uint32_t s2 = *src++;
58                         uint32_t s3 = *src++;
59                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
60                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
61                 }
62                 src += 3 * (in_channels - out_channels);
63         }
64 }
65
66 }  // namespace
67
68 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
69         : httpd("test.ts", WIDTH, HEIGHT),
70           num_cards(num_cards),
71           mixer_surface(create_surface(format)),
72           h264_encoder_surface(create_surface(format)),
73           level_compressor(OUTPUT_FREQUENCY),
74           limiter(OUTPUT_FREQUENCY),
75           compressor(OUTPUT_FREQUENCY)
76 {
77         httpd.start(9095);
78
79         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
80         check_error();
81
82         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
83         // will be halved when sampling them, and we need to compensate here.
84         movit_texel_subpixel_precision /= 2.0;
85
86         resource_pool.reset(new ResourcePool);
87         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
88         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
89                 output_channel[i].parent = this;
90         }
91
92         ImageFormat inout_format;
93         inout_format.color_space = COLORSPACE_sRGB;
94         inout_format.gamma_curve = GAMMA_sRGB;
95
96         // Display chain; shows the live output produced by the main chain (its RGBA version).
97         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
98         check_error();
99         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
100         display_chain->add_input(display_input);
101         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
102         display_chain->set_dither_bits(0);  // Don't bother.
103         display_chain->finalize();
104
105         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
106
107         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
108                 printf("Configuring card %d...\n", card_index);
109                 CaptureCard *card = &cards[card_index];
110                 card->usb = new BMUSBCapture(card_index);
111                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
112                 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44, WIDTH, HEIGHT));
113                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
114                 card->surface = create_surface(format);
115                 card->usb->set_dequeue_thread_callbacks(
116                         [card]{
117                                 eglBindAPI(EGL_OPENGL_API);
118                                 card->context = create_context(card->surface);
119                                 if (!make_current(card->context, card->surface)) {
120                                         printf("failed to create bmusb context\n");
121                                         exit(1);
122                                 }
123                         },
124                         [this]{
125                                 resource_pool->clean_context();
126                         });
127                 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
128                 card->usb->configure_card();
129         }
130
131         BMUSBCapture::start_bm_thread();
132
133         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
134                 cards[card_index].usb->start_bm_capture();
135         }
136
137         //chain->enable_phase_timing(true);
138
139         // Set up stuff for NV12 conversion.
140
141         // Cb/Cr shader.
142         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
143         string cbcr_frag_shader =
144                 "#version 130 \n"
145                 "in vec2 tc0; \n"
146                 "uniform sampler2D cbcr_tex; \n"
147                 "void main() { \n"
148                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
149                 "} \n";
150         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
151
152         r128.init(2, OUTPUT_FREQUENCY);
153         r128.integr_start();
154
155         locut.init(FILTER_HPF, 2);
156
157         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
158         // and there's a limit to how important the peak meter is.
159         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
160 }
161
162 Mixer::~Mixer()
163 {
164         resource_pool->release_glsl_program(cbcr_program_num);
165         BMUSBCapture::stop_bm_thread();
166
167         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
168                 {
169                         unique_lock<mutex> lock(bmusb_mutex);
170                         cards[card_index].should_quit = true;  // Unblock thread.
171                         cards[card_index].new_data_ready_changed.notify_all();
172                 }
173                 cards[card_index].usb->stop_dequeue_thread();
174         }
175 }
176
177 namespace {
178
179 int unwrap_timecode(uint16_t current_wrapped, int last)
180 {
181         uint16_t last_wrapped = last & 0xffff;
182         if (current_wrapped > last_wrapped) {
183                 return (last & ~0xffff) | current_wrapped;
184         } else {
185                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
186         }
187 }
188
189 float find_peak(const float *samples, size_t num_samples)
190 {
191         float m = fabs(samples[0]);
192         for (size_t i = 1; i < num_samples; ++i) {
193                 m = std::max(m, fabs(samples[i]));
194         }
195         return m;
196 }
197
198 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
199 {
200         size_t num_samples = in.size() / 2;
201         out_l->resize(num_samples);
202         out_r->resize(num_samples);
203
204         const float *inptr = in.data();
205         float *lptr = &(*out_l)[0];
206         float *rptr = &(*out_r)[0];
207         for (size_t i = 0; i < num_samples; ++i) {
208                 *lptr++ = *inptr++;
209                 *rptr++ = *inptr++;
210         }
211 }
212
213 }  // namespace
214
215 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
216                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
217                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
218 {
219         CaptureCard *card = &cards[card_index];
220
221         if (audio_frame.len - audio_offset > 30000) {
222                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
223                         card_index, int(audio_frame.len), int(audio_offset),
224                         timecode, int(video_frame.len), int(video_offset), video_format);
225                 if (video_frame.owner) {
226                         video_frame.owner->release_frame(video_frame);
227                 }
228                 if (audio_frame.owner) {
229                         audio_frame.owner->release_frame(audio_frame);
230                 }
231                 return;
232         }
233
234         int unwrapped_timecode = timecode;
235         int dropped_frames = 0;
236         if (card->last_timecode != -1) {
237                 unwrapped_timecode = unwrap_timecode(unwrapped_timecode, card->last_timecode);
238                 dropped_frames = unwrapped_timecode - card->last_timecode - 1;
239         }
240         card->last_timecode = unwrapped_timecode;
241
242         // Convert the audio to stereo fp32 and add it.
243         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
244         vector<float> audio;
245         audio.resize(num_samples * 2);
246         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
247
248         // Add the audio.
249         {
250                 unique_lock<mutex> lock(card->audio_mutex);
251
252                 int unwrapped_timecode = timecode;
253                 if (dropped_frames > FPS * 2) {
254                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n",
255                                 card_index);
256                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
257                 } else if (dropped_frames > 0) {
258                         // Insert silence as needed.
259                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
260                                 card_index, dropped_frames, timecode);
261                         vector<float> silence;
262                         silence.resize((OUTPUT_FREQUENCY / FPS) * 2);
263                         for (int i = 0; i < dropped_frames; ++i) {
264                                 card->resampling_queue->add_input_samples((unwrapped_timecode - dropped_frames + i) / double(FPS), silence.data(), (OUTPUT_FREQUENCY / FPS));
265                         }
266                 }
267                 card->resampling_queue->add_input_samples(unwrapped_timecode / double(FPS), audio.data(), num_samples);
268         }
269
270         // Done with the audio, so release it.
271         if (audio_frame.owner) {
272                 audio_frame.owner->release_frame(audio_frame);
273         }
274
275         {
276                 // Wait until the previous frame was consumed.
277                 unique_lock<mutex> lock(bmusb_mutex);
278                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
279                 if (card->should_quit) return;
280         }
281
282         if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
283                 if (video_frame.len != 0) {
284                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
285                                 card_index, video_frame.len - video_offset);
286                 }
287                 if (video_frame.owner) {
288                         video_frame.owner->release_frame(video_frame);
289                 }
290
291                 // Still send on the information that we _had_ a frame, even though it's corrupted,
292                 // so that pts can go up accordingly.
293                 {
294                         unique_lock<mutex> lock(bmusb_mutex);
295                         card->new_data_ready = true;
296                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
297                         card->new_data_ready_fence = nullptr;
298                         card->dropped_frames = dropped_frames;
299                         card->new_data_ready_changed.notify_all();
300                 }
301                 return;
302         }
303
304         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
305         GLuint pbo = userdata->pbo;
306         check_error();
307         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
308         check_error();
309         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
310         check_error();
311         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
312         //check_error();
313
314         // Upload the textures.
315         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
316         check_error();
317         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
318         check_error();
319         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
320         check_error();
321         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
322         check_error();
323         glBindTexture(GL_TEXTURE_2D, 0);
324         check_error();
325         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
326         check_error();
327         assert(fence != nullptr);
328
329         {
330                 unique_lock<mutex> lock(bmusb_mutex);
331                 card->new_data_ready = true;
332                 card->new_frame = RefCountedFrame(video_frame);
333                 card->new_data_ready_fence = fence;
334                 card->dropped_frames = dropped_frames;
335                 card->new_data_ready_changed.notify_all();
336         }
337 }
338
339 void Mixer::thread_func()
340 {
341         eglBindAPI(EGL_OPENGL_API);
342         QOpenGLContext *context = create_context(mixer_surface);
343         if (!make_current(context, mixer_surface)) {
344                 printf("oops\n");
345                 exit(1);
346         }
347
348         struct timespec start, now;
349         clock_gettime(CLOCK_MONOTONIC, &start);
350
351         int frame = 0;
352         int dropped_frames = 0;
353
354         while (!should_quit) {
355                 CaptureCard card_copy[MAX_CARDS];
356
357                 {
358                         unique_lock<mutex> lock(bmusb_mutex);
359
360                         // The first card is the master timer, so wait for it to have a new frame.
361                         // TODO: Make configurable, and with a timeout.
362                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
363
364                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
365                                 CaptureCard *card = &cards[card_index];
366                                 card_copy[card_index].usb = card->usb;
367                                 card_copy[card_index].new_data_ready = card->new_data_ready;
368                                 card_copy[card_index].new_frame = card->new_frame;
369                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
370                                 card_copy[card_index].dropped_frames = card->dropped_frames;
371                                 card->new_data_ready = false;
372                                 card->new_data_ready_changed.notify_all();
373                         }
374                 }
375
376                 // Resample the audio as needed, including from previously dropped frames.
377                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
378                         process_audio_one_frame();
379                         if (frame_num != card_copy[0].dropped_frames) {
380                                 // For dropped frames, increase the pts.
381                                 ++dropped_frames;
382                                 pts_int += TIMEBASE / FPS;
383                         }
384                 }
385
386                 if (audio_level_callback != nullptr) {
387                         double loudness_s = r128.loudness_S();
388                         double loudness_i = r128.integrated();
389                         double loudness_range_low = r128.range_min();
390                         double loudness_range_high = r128.range_max();
391
392                         audio_level_callback(loudness_s, 20.0 * log10(peak),
393                                              loudness_i, loudness_range_low, loudness_range_high,
394                                              last_gain_staging_db);
395                 }
396
397                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
398                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
399                                 ++card_copy[card_index].dropped_frames;
400                         }
401                         if (card_copy[card_index].dropped_frames > 0) {
402                                 printf("Card %u dropped %d frames before this\n",
403                                         card_index, int(card_copy[card_index].dropped_frames));
404                         }
405                 }
406
407                 // If the first card is reporting a corrupted or otherwise dropped frame,
408                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
409                 if (card_copy[0].new_frame->len == 0) {
410                         ++dropped_frames;
411                         pts_int += TIMEBASE / FPS;
412                         continue;
413                 }
414
415                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
416                         CaptureCard *card = &card_copy[card_index];
417                         if (!card->new_data_ready || card->new_frame->len == 0)
418                                 continue;
419
420                         assert(card->new_frame != nullptr);
421                         bmusb_current_rendering_frame[card_index] = card->new_frame;
422                         check_error();
423
424                         // The new texture might still be uploaded,
425                         // tell the GPU to wait until it's there.
426                         if (card->new_data_ready_fence) {
427                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
428                                 check_error();
429                                 glDeleteSync(card->new_data_ready_fence);
430                                 check_error();
431                         }
432                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
433                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
434                 }
435
436                 // Get the main chain from the theme, and set its state immediately.
437                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
438                 EffectChain *chain = theme_main_chain.first;
439                 theme_main_chain.second();
440
441                 GLuint y_tex, cbcr_tex;
442                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
443                 assert(got_frame);
444
445                 // Render main chain.
446                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
447                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
448                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
449                 check_error();
450                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
451                 resource_pool->release_fbo(fbo);
452
453                 subsample_chroma(cbcr_full_tex, cbcr_tex);
454                 resource_pool->release_2d_texture(cbcr_full_tex);
455
456                 // Set the right state for rgba_tex.
457                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
458                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
459                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
460                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
461                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
462
463                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
464                 check_error();
465
466                 // Make sure the H.264 gets a reference to all the
467                 // input frames needed, so that they are not released back
468                 // until the rendering is done.
469                 vector<RefCountedFrame> input_frames;
470                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
471                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
472                 }
473                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
474                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
475                 ++frame;
476                 pts_int += TIMEBASE / FPS;
477
478                 // The live frame just shows the RGBA texture we just rendered.
479                 // It owns rgba_tex now.
480                 DisplayFrame live_frame;
481                 live_frame.chain = display_chain.get();
482                 live_frame.setup_chain = [this, rgba_tex]{
483                         display_input->set_texture_num(rgba_tex);
484                 };
485                 live_frame.ready_fence = fence;
486                 live_frame.input_frames = {};
487                 live_frame.temp_textures = { rgba_tex };
488                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
489
490                 // Set up preview and any additional channels.
491                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
492                         DisplayFrame display_frame;
493                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
494                         display_frame.chain = chain.first;
495                         display_frame.setup_chain = chain.second;
496                         display_frame.ready_fence = fence;
497
498                         // FIXME: possible to do better?
499                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
500                                 display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]);
501                         }
502                         display_frame.temp_textures = {};
503                         output_channel[i].output_frame(display_frame);
504                 }
505
506                 clock_gettime(CLOCK_MONOTONIC, &now);
507                 double elapsed = now.tv_sec - start.tv_sec +
508                         1e-9 * (now.tv_nsec - start.tv_nsec);
509                 if (frame % 100 == 0) {
510                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
511                                 frame, dropped_frames, elapsed, frame / elapsed,
512                                 1e3 * elapsed / frame);
513                 //      chain->print_phase_timing();
514                 }
515
516 #if 0
517                 // Reset every 100 frames, so that local variations in frame times
518                 // (especially for the first few frames, when the shaders are
519                 // compiled etc.) don't make it hard to measure for the entire
520                 // remaining duration of the program.
521                 if (frame == 10000) {
522                         frame = 0;
523                         start = now;
524                 }
525 #endif
526                 check_error();
527         }
528
529         resource_pool->clean_context();
530 }
531
532 void Mixer::process_audio_one_frame()
533 {
534         vector<float> samples_card;
535         vector<float> samples_out;
536         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
537                 samples_card.resize((OUTPUT_FREQUENCY / FPS) * 2);
538                 {
539                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
540                         if (!cards[card_index].resampling_queue->get_output_samples(pts(), &samples_card[0], OUTPUT_FREQUENCY / FPS)) {
541                                 printf("Card %d reported previous underrun.\n", card_index);
542                         }
543                 }
544                 // TODO: Allow using audio from the other card(s) as well.
545                 if (card_index == 0) {
546                         samples_out = move(samples_card);
547                 }
548         }
549
550         // Cut away everything under 150 Hz; we don't need it for voice,
551         // and it will reduce headroom and confuse the compressor.
552         // (In particular, any hums at 50 or 60 Hz should be dampened.)
553         locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
554
555         // Apply a level compressor to get the general level right.
556         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
557         // (or more precisely, near it, since we don't use infinite ratio),
558         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
559         // entirely arbitrary, but from practical tests with speech, it seems to
560         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
561         float ref_level_dbfs = -14.0f;
562         {
563                 float threshold = 0.01f;   // -40 dBFS.
564                 float ratio = 20.0f;
565                 float attack_time = 0.5f;
566                 float release_time = 20.0f;
567                 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
568                 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
569                 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
570         }
571
572 #if 0
573         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
574                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
575                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
576                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
577 #endif
578
579 //      float limiter_att, compressor_att;
580
581         // The real compressor.
582         if (compressor_enabled) {
583                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
584                 float ratio = 20.0f;
585                 float attack_time = 0.005f;
586                 float release_time = 0.040f;
587                 float makeup_gain = 2.0f;  // +6 dB.
588                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
589 //              compressor_att = compressor.get_attenuation();
590         }
591
592         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
593         // Note that since ratio is not infinite, we could go slightly higher than this.
594         if (limiter_enabled) {
595                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
596                 float ratio = 30.0f;
597                 float attack_time = 0.0f;  // Instant.
598                 float release_time = 0.020f;
599                 float makeup_gain = 1.0f;  // 0 dB.
600                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
601 //              limiter_att = limiter.get_attenuation();
602         }
603
604 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
605
606         // Upsample 4x to find interpolated peak.
607         peak_resampler.inp_data = samples_out.data();
608         peak_resampler.inp_count = samples_out.size() / 2;
609
610         vector<float> interpolated_samples_out;
611         interpolated_samples_out.resize(samples_out.size());
612         while (peak_resampler.inp_count > 0) {  // About four iterations.
613                 peak_resampler.out_data = &interpolated_samples_out[0];
614                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
615                 peak_resampler.process();
616                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
617                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
618         }
619
620         // Find R128 levels.
621         vector<float> left, right;
622         deinterleave_samples(samples_out, &left, &right);
623         float *ptrs[] = { left.data(), right.data() };
624         r128.process(left.size(), ptrs);
625
626         // Actually add the samples to the output.
627         h264_encoder->add_audio(pts_int, move(samples_out));
628 }
629
630 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
631 {
632         GLuint vao;
633         glGenVertexArrays(1, &vao);
634         check_error();
635
636         float vertices[] = {
637                 0.0f, 2.0f,
638                 0.0f, 0.0f,
639                 2.0f, 0.0f
640         };
641
642         glBindVertexArray(vao);
643         check_error();
644
645         // Extract Cb/Cr.
646         GLuint fbo = resource_pool->create_fbo(dst_tex);
647         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
648         glViewport(0, 0, WIDTH/2, HEIGHT/2);
649         check_error();
650
651         glUseProgram(cbcr_program_num);
652         check_error();
653
654         glActiveTexture(GL_TEXTURE0);
655         check_error();
656         glBindTexture(GL_TEXTURE_2D, src_tex);
657         check_error();
658         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
659         check_error();
660         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
661         check_error();
662         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
663         check_error();
664
665         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
666         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
667
668         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
669         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
670
671         glDrawArrays(GL_TRIANGLES, 0, 3);
672         check_error();
673
674         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
675         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
676
677         glUseProgram(0);
678         check_error();
679
680         resource_pool->release_fbo(fbo);
681         glDeleteVertexArrays(1, &vao);
682 }
683
684 void Mixer::release_display_frame(DisplayFrame *frame)
685 {
686         for (GLuint texnum : frame->temp_textures) {
687                 resource_pool->release_2d_texture(texnum);
688         }
689         frame->temp_textures.clear();
690         frame->ready_fence.reset();
691         frame->input_frames.clear();
692 }
693
694 void Mixer::start()
695 {
696         mixer_thread = thread(&Mixer::thread_func, this);
697 }
698
699 void Mixer::quit()
700 {
701         should_quit = true;
702         mixer_thread.join();
703 }
704
705 void Mixer::transition_clicked(int transition_num)
706 {
707         theme->transition_clicked(transition_num, pts());
708 }
709
710 void Mixer::channel_clicked(int preview_num)
711 {
712         theme->channel_clicked(preview_num);
713 }
714
715 void Mixer::reset_meters()
716 {
717         peak_resampler.reset();
718         peak = 0.0f;
719         r128.reset();
720         r128.integr_start();
721 }
722
723 Mixer::OutputChannel::~OutputChannel()
724 {
725         if (has_current_frame) {
726                 parent->release_display_frame(&current_frame);
727         }
728         if (has_ready_frame) {
729                 parent->release_display_frame(&ready_frame);
730         }
731 }
732
733 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
734 {
735         // Store this frame for display. Remove the ready frame if any
736         // (it was seemingly never used).
737         {
738                 unique_lock<mutex> lock(frame_mutex);
739                 if (has_ready_frame) {
740                         parent->release_display_frame(&ready_frame);
741                 }
742                 ready_frame = frame;
743                 has_ready_frame = true;
744         }
745
746         if (has_new_frame_ready_callback) {
747                 new_frame_ready_callback();
748         }
749 }
750
751 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
752 {
753         unique_lock<mutex> lock(frame_mutex);
754         if (!has_current_frame && !has_ready_frame) {
755                 return false;
756         }
757
758         if (has_current_frame && has_ready_frame) {
759                 // We have a new ready frame. Toss the current one.
760                 parent->release_display_frame(&current_frame);
761                 has_current_frame = false;
762         }
763         if (has_ready_frame) {
764                 assert(!has_current_frame);
765                 current_frame = ready_frame;
766                 ready_frame.ready_fence.reset();  // Drop the refcount.
767                 ready_frame.input_frames.clear();  // Drop the refcounts.
768                 has_current_frame = true;
769                 has_ready_frame = false;
770         }
771
772         *frame = current_frame;
773         return true;
774 }
775
776 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
777 {
778         new_frame_ready_callback = callback;
779         has_new_frame_ready_callback = true;
780 }