]> git.sesse.net Git - nageru/blob - mixer.cpp
Use the new texture bounce override instead of relying on a patched Movit.
[nageru] / mixer.cpp
1 #define WIDTH 1280
2 #define HEIGHT 720
3 #define EXTRAHEIGHT 30
4
5 #undef Success
6
7 #include "mixer.h"
8
9 #include <assert.h>
10 #include <effect.h>
11 #include <effect_chain.h>
12 #include <effect_util.h>
13 #include <epoxy/egl.h>
14 #include <features.h>
15 #include <image_format.h>
16 #include <init.h>
17 #include <overlay_effect.h>
18 #include <padding_effect.h>
19 #include <resample_effect.h>
20 #include <resource_pool.h>
21 #include <saturation_effect.h>
22 #include <stdint.h>
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <sys/time.h>
26 #include <time.h>
27 #include <util.h>
28 #include <white_balance_effect.h>
29 #include <ycbcr.h>
30 #include <ycbcr_input.h>
31 #include <cmath>
32 #include <condition_variable>
33 #include <cstddef>
34 #include <memory>
35 #include <mutex>
36 #include <string>
37 #include <thread>
38 #include <vector>
39
40 #include "bmusb/bmusb.h"
41 #include "context.h"
42 #include "h264encode.h"
43 #include "pbo_frame_allocator.h"
44 #include "ref_counted_gl_sync.h"
45 #include "timebase.h"
46
47 class QOpenGLContext;
48
49 using namespace movit;
50 using namespace std;
51 using namespace std::placeholders;
52
53 Mixer *global_mixer = nullptr;
54
55 namespace {
56
57 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
58 {
59         for (size_t i = 0; i < num_samples; ++i) {
60                 for (size_t j = 0; j < out_channels; ++j) {
61                         uint32_t s1 = *src++;
62                         uint32_t s2 = *src++;
63                         uint32_t s3 = *src++;
64                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
65                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
66                 }
67                 src += 3 * (in_channels - out_channels);
68         }
69 }
70
71 }  // namespace
72
73 Mixer::Mixer(const QSurfaceFormat &format)
74         : httpd("test.ts", WIDTH, HEIGHT),
75           mixer_surface(create_surface(format)),
76           h264_encoder_surface(create_surface(format))
77 {
78         httpd.start(9095);
79
80         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
81         check_error();
82
83         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
84         // will be halved when sampling them, and we need to compensate here.
85         movit_texel_subpixel_precision /= 2.0;
86
87         resource_pool.reset(new ResourcePool);
88         theme.reset(new Theme("theme.lua", resource_pool.get()));
89         output_channel[OUTPUT_LIVE].parent = this;
90         output_channel[OUTPUT_PREVIEW].parent = this;
91         output_channel[OUTPUT_INPUT0].parent = this;
92         output_channel[OUTPUT_INPUT1].parent = this;
93
94         ImageFormat inout_format;
95         inout_format.color_space = COLORSPACE_sRGB;
96         inout_format.gamma_curve = GAMMA_sRGB;
97
98         // Display chain; shows the live output produced by the main chain (its RGBA version).
99         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
100         check_error();
101         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
102         display_chain->add_input(display_input);
103         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
104         display_chain->set_dither_bits(0);  // Don't bother.
105         display_chain->finalize();
106
107         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
108
109         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
110                 printf("Configuring card %d...\n", card_index);
111                 CaptureCard *card = &cards[card_index];
112                 card->usb = new BMUSBCapture(card_index);
113                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
114                 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44, WIDTH, HEIGHT));
115                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
116                 card->surface = create_surface(format);
117                 card->usb->set_dequeue_thread_callbacks(
118                         [card]{
119                                 eglBindAPI(EGL_OPENGL_API);
120                                 card->context = create_context();
121                                 if (!make_current(card->context, card->surface)) {
122                                         printf("failed to create bmusb context\n");
123                                         exit(1);
124                                 }
125                         },
126                         [this]{
127                                 resource_pool->clean_context();
128                         });
129                 card->resampler.reset(new Resampler(48000.0, 48000.0, 2));
130                 card->usb->configure_card();
131         }
132
133         BMUSBCapture::start_bm_thread();
134
135         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
136                 cards[card_index].usb->start_bm_capture();
137         }
138
139         //chain->enable_phase_timing(true);
140
141         // Set up stuff for NV12 conversion.
142
143         // Cb/Cr shader.
144         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
145         string cbcr_frag_shader =
146                 "#version 130 \n"
147                 "in vec2 tc0; \n"
148                 "uniform sampler2D cbcr_tex; \n"
149                 "void main() { \n"
150                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
151                 "} \n";
152         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
153
154         r128.init(2, 48000);
155         r128.integr_start();
156 }
157
158 Mixer::~Mixer()
159 {
160         resource_pool->release_glsl_program(cbcr_program_num);
161         BMUSBCapture::stop_bm_thread();
162
163         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
164                 {
165                         unique_lock<mutex> lock(bmusb_mutex);
166                         cards[card_index].should_quit = true;  // Unblock thread.
167                         cards[card_index].new_data_ready_changed.notify_all();
168                 }
169                 cards[card_index].usb->stop_dequeue_thread();
170         }
171 }
172
173 namespace {
174
175 int unwrap_timecode(uint16_t current_wrapped, int last)
176 {
177         uint16_t last_wrapped = last & 0xffff;
178         if (current_wrapped > last_wrapped) {
179                 return (last & ~0xffff) | current_wrapped;
180         } else {
181                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
182         }
183 }
184
185 float find_peak(const vector<float> &samples)
186 {
187         float m = fabs(samples[0]);
188         for (size_t i = 1; i < samples.size(); ++i) {
189                 m = std::max(m, fabs(samples[i]));
190         }
191         return m;
192 }
193
194 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
195 {
196         size_t num_samples = in.size() / 2;
197         out_l->resize(num_samples);
198         out_r->resize(num_samples);
199
200         const float *inptr = in.data();
201         float *lptr = &(*out_l)[0];
202         float *rptr = &(*out_r)[0];
203         for (size_t i = 0; i < num_samples; ++i) {
204                 *lptr++ = *inptr++;
205                 *rptr++ = *inptr++;
206         }
207 }
208
209 }  // namespace
210
211 void Mixer::bm_frame(int card_index, uint16_t timecode,
212                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
213                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
214 {
215         CaptureCard *card = &cards[card_index];
216
217         if (audio_frame.len - audio_offset > 30000) {
218                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
219                         card_index, int(audio_frame.len), int(audio_offset),
220                         timecode, int(video_frame.len), int(video_offset), video_format);
221                 if (video_frame.owner) {
222                         video_frame.owner->release_frame(video_frame);
223                 }
224                 if (audio_frame.owner) {
225                         audio_frame.owner->release_frame(audio_frame);
226                 }
227                 return;
228         }
229
230         // Convert the audio to stereo fp32 and add it.
231         size_t num_samples = (audio_frame.len - audio_offset) / 8 / 3;
232         vector<float> audio;
233         audio.resize(num_samples * 2);
234         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
235
236         int unwrapped_timecode = timecode;
237         int dropped_frames = 0;
238         if (card->last_timecode != -1) {
239                 unwrapped_timecode = unwrap_timecode(unwrapped_timecode, card->last_timecode);
240                 dropped_frames = unwrapped_timecode - card->last_timecode - 1;
241         }
242         card->last_timecode = unwrapped_timecode;
243
244         // Add the audio.
245         {
246                 unique_lock<mutex> lock(card->audio_mutex);
247
248                 int unwrapped_timecode = timecode;
249                 if (dropped_frames > 60 * 2) {
250                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n",
251                                 card_index);
252                         card->resampler.reset(new Resampler(48000.0, 48000.0, 2));
253                 } else if (dropped_frames > 0) {
254                         // Insert silence as needed.
255                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
256                                 card_index, dropped_frames, timecode);
257                         vector<float> silence;
258                         silence.resize((48000 / 60) * 2);
259                         for (int i = 0; i < dropped_frames; ++i) {
260                                 card->resampler->add_input_samples((unwrapped_timecode - dropped_frames + i) / 60.0, silence.data(), (48000 / 60));
261                         }
262                 }
263                 card->resampler->add_input_samples(unwrapped_timecode / 60.0, audio.data(), num_samples);
264         }
265
266         // Done with the audio, so release it.
267         if (audio_frame.owner) {
268                 audio_frame.owner->release_frame(audio_frame);
269         }
270
271         {
272                 // Wait until the previous frame was consumed.
273                 unique_lock<mutex> lock(bmusb_mutex);
274                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
275                 if (card->should_quit) return;
276         }
277
278         if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
279                 if (video_frame.len != 0) {
280                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
281                                 card_index, video_frame.len - video_offset);
282                 }
283                 if (video_frame.owner) {
284                         video_frame.owner->release_frame(video_frame);
285                 }
286
287                 // Still send on the information that we _had_ a frame, even though it's corrupted,
288                 // so that pts can go up accordingly.
289                 {
290                         unique_lock<mutex> lock(bmusb_mutex);
291                         card->new_data_ready = true;
292                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
293                         card->new_data_ready_fence = nullptr;
294                         card->dropped_frames = dropped_frames;
295                         card->new_data_ready_changed.notify_all();
296                 }
297                 return;
298         }
299
300         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
301         GLuint pbo = userdata->pbo;
302         check_error();
303         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
304         check_error();
305         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
306         check_error();
307         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
308         //check_error();
309
310         // Upload the textures.
311         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
312         check_error();
313         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
314         check_error();
315         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
316         check_error();
317         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
318         check_error();
319         glBindTexture(GL_TEXTURE_2D, 0);
320         check_error();
321         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
322         check_error();
323         assert(fence != nullptr);
324
325         {
326                 unique_lock<mutex> lock(bmusb_mutex);
327                 card->new_data_ready = true;
328                 card->new_frame = RefCountedFrame(video_frame);
329                 card->new_data_ready_fence = fence;
330                 card->dropped_frames = dropped_frames;
331                 card->new_data_ready_changed.notify_all();
332         }
333 }
334
335 void Mixer::thread_func()
336 {
337         eglBindAPI(EGL_OPENGL_API);
338         QOpenGLContext *context = create_context();
339         if (!make_current(context, mixer_surface)) {
340                 printf("oops\n");
341                 exit(1);
342         }
343
344         struct timespec start, now;
345         clock_gettime(CLOCK_MONOTONIC, &start);
346
347         int frame = 0;
348         int dropped_frames = 0;
349
350         while (!should_quit) {
351                 CaptureCard card_copy[NUM_CARDS];
352
353                 {
354                         unique_lock<mutex> lock(bmusb_mutex);
355
356                         // The first card is the master timer, so wait for it to have a new frame.
357                         // TODO: Make configurable, and with a timeout.
358                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
359
360                         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
361                                 CaptureCard *card = &cards[card_index];
362                                 card_copy[card_index].usb = card->usb;
363                                 card_copy[card_index].new_data_ready = card->new_data_ready;
364                                 card_copy[card_index].new_frame = card->new_frame;
365                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
366                                 card_copy[card_index].new_frame_audio = move(card->new_frame_audio);
367                                 card_copy[card_index].dropped_frames = card->dropped_frames;
368                                 card->new_data_ready = false;
369                                 card->new_data_ready_changed.notify_all();
370                         }
371                 }
372
373                 // Resample the audio as needed, including from previously dropped frames.
374                 vector<float> samples_out;
375                 // TODO: Allow using audio from the other card(s) as well.
376                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
377                         for (unsigned card_index = 0; card_index < NUM_CARDS; ++card_index) {
378                                 samples_out.resize((48000 / 60) * 2);
379                                 {
380                                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
381                                         if (!cards[card_index].resampler->get_output_samples(pts(), &samples_out[0], 48000 / 60)) {
382                                                 printf("Card %d reported previous underrun.\n", card_index);
383                                         }
384                                 }
385                                 if (card_index == 0) {
386                                         vector<float> left, right;
387                                         peak = std::max(peak, find_peak(samples_out));
388                                         deinterleave_samples(samples_out, &left, &right);
389                                         float *ptrs[] = { left.data(), right.data() };
390                                         r128.process(left.size(), ptrs);
391                                         h264_encoder->add_audio(pts_int, move(samples_out));
392                                 }
393                         }
394                         if (frame_num != card_copy[0].dropped_frames) {
395                                 // For dropped frames, increase the pts.
396                                 ++dropped_frames;
397                                 pts_int += TIMEBASE / 60;
398                         }
399                 }
400
401                 if (audio_level_callback != nullptr) {
402                         double loudness_s = r128.loudness_S();
403                         double loudness_i = r128.integrated();
404                         double loudness_range_low = r128.range_min();
405                         double loudness_range_high = r128.range_max();
406
407                         audio_level_callback(loudness_s, 20.0 * log10(peak),
408                                              loudness_i, loudness_range_low, loudness_range_high);
409                 }
410
411                 // If the first card is reporting a corrupted or otherwise dropped frame,
412                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
413                 if (card_copy[0].new_frame->len == 0) {
414                         ++dropped_frames;
415                         pts_int += TIMEBASE / 60;
416                         continue;
417                 }
418
419                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
420                         CaptureCard *card = &card_copy[card_index];
421                         if (!card->new_data_ready || card->new_frame->len == 0)
422                                 continue;
423
424                         assert(card->new_frame != nullptr);
425                         bmusb_current_rendering_frame[card_index] = card->new_frame;
426                         check_error();
427
428                         // The new texture might still be uploaded,
429                         // tell the GPU to wait until it's there.
430                         if (card->new_data_ready_fence) {
431                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
432                                 check_error();
433                                 glDeleteSync(card->new_data_ready_fence);
434                                 check_error();
435                         }
436                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
437                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
438                 }
439
440                 // Get the main chain from the theme, and set its state immediately.
441                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
442                 EffectChain *chain = theme_main_chain.first;
443                 theme_main_chain.second();
444
445                 GLuint y_tex, cbcr_tex;
446                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
447                 assert(got_frame);
448
449                 // Render main chain.
450                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
451                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
452                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
453                 check_error();
454                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
455                 resource_pool->release_fbo(fbo);
456
457                 subsample_chroma(cbcr_full_tex, cbcr_tex);
458                 resource_pool->release_2d_texture(cbcr_full_tex);
459
460                 // Set the right state for rgba_tex.
461                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
462                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
463                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
464                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
465                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
466
467                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
468                 check_error();
469
470                 // Make sure the H.264 gets a reference to all the
471                 // input frames needed, so that they are not released back
472                 // until the rendering is done.
473                 vector<RefCountedFrame> input_frames;
474                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
475                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
476                 }
477                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampler.h. TODO: Make less hard-coded.
478                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
479                 ++frame;
480                 pts_int += TIMEBASE / 60;
481
482                 // The live frame just shows the RGBA texture we just rendered.
483                 // It owns rgba_tex now.
484                 DisplayFrame live_frame;
485                 live_frame.chain = display_chain.get();
486                 live_frame.setup_chain = [this, rgba_tex]{
487                         display_input->set_texture_num(rgba_tex);
488                 };
489                 live_frame.ready_fence = fence;
490                 live_frame.input_frames = {};
491                 live_frame.temp_textures = { rgba_tex };
492                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
493
494                 // Set up preview and any additional channels.
495                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
496                         DisplayFrame display_frame;
497                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
498                         display_frame.chain = chain.first;
499                         display_frame.setup_chain = chain.second;
500                         display_frame.ready_fence = fence;
501                         display_frame.input_frames = { bmusb_current_rendering_frame[0], bmusb_current_rendering_frame[1] };  // FIXME: possible to do better?
502                         display_frame.temp_textures = {};
503                         output_channel[i].output_frame(display_frame);
504                 }
505
506                 clock_gettime(CLOCK_MONOTONIC, &now);
507                 double elapsed = now.tv_sec - start.tv_sec +
508                         1e-9 * (now.tv_nsec - start.tv_nsec);
509                 if (frame % 100 == 0) {
510                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
511                                 frame, dropped_frames, elapsed, frame / elapsed,
512                                 1e3 * elapsed / frame);
513                 //      chain->print_phase_timing();
514                 }
515
516 #if 0
517                 // Reset every 100 frames, so that local variations in frame times
518                 // (especially for the first few frames, when the shaders are
519                 // compiled etc.) don't make it hard to measure for the entire
520                 // remaining duration of the program.
521                 if (frame == 10000) {
522                         frame = 0;
523                         start = now;
524                 }
525 #endif
526                 check_error();
527         }
528
529         resource_pool->clean_context();
530 }
531
532 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
533 {
534         GLuint vao;
535         glGenVertexArrays(1, &vao);
536         check_error();
537
538         float vertices[] = {
539                 0.0f, 2.0f,
540                 0.0f, 0.0f,
541                 2.0f, 0.0f
542         };
543
544         glBindVertexArray(vao);
545         check_error();
546
547         // Extract Cb/Cr.
548         GLuint fbo = resource_pool->create_fbo(dst_tex);
549         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
550         glViewport(0, 0, WIDTH/2, HEIGHT/2);
551         check_error();
552
553         glUseProgram(cbcr_program_num);
554         check_error();
555
556         glActiveTexture(GL_TEXTURE0);
557         check_error();
558         glBindTexture(GL_TEXTURE_2D, src_tex);
559         check_error();
560         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
561         check_error();
562         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
563         check_error();
564         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
565         check_error();
566
567         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
568         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
569
570         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
571         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
572
573         glDrawArrays(GL_TRIANGLES, 0, 3);
574         check_error();
575
576         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
577         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
578
579         glUseProgram(0);
580         check_error();
581
582         resource_pool->release_fbo(fbo);
583         glDeleteVertexArrays(1, &vao);
584 }
585
586 void Mixer::release_display_frame(DisplayFrame *frame)
587 {
588         for (GLuint texnum : frame->temp_textures) {
589                 resource_pool->release_2d_texture(texnum);
590         }
591         frame->temp_textures.clear();
592         frame->ready_fence.reset();
593         frame->input_frames.clear();
594 }
595
596 void Mixer::start()
597 {
598         mixer_thread = thread(&Mixer::thread_func, this);
599 }
600
601 void Mixer::quit()
602 {
603         should_quit = true;
604         mixer_thread.join();
605 }
606
607 void Mixer::transition_clicked(int transition_num)
608 {
609         theme->transition_clicked(transition_num, pts());
610 }
611
612 void Mixer::channel_clicked(int preview_num)
613 {
614         theme->channel_clicked(preview_num);
615 }
616
617 Mixer::OutputChannel::~OutputChannel()
618 {
619         if (has_current_frame) {
620                 parent->release_display_frame(&current_frame);
621         }
622         if (has_ready_frame) {
623                 parent->release_display_frame(&ready_frame);
624         }
625 }
626
627 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
628 {
629         // Store this frame for display. Remove the ready frame if any
630         // (it was seemingly never used).
631         {
632                 unique_lock<mutex> lock(frame_mutex);
633                 if (has_ready_frame) {
634                         parent->release_display_frame(&ready_frame);
635                 }
636                 ready_frame = frame;
637                 has_ready_frame = true;
638         }
639
640         if (has_new_frame_ready_callback) {
641                 new_frame_ready_callback();
642         }
643 }
644
645 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
646 {
647         unique_lock<mutex> lock(frame_mutex);
648         if (!has_current_frame && !has_ready_frame) {
649                 return false;
650         }
651
652         if (has_current_frame && has_ready_frame) {
653                 // We have a new ready frame. Toss the current one.
654                 parent->release_display_frame(&current_frame);
655                 has_current_frame = false;
656         }
657         if (has_ready_frame) {
658                 assert(!has_current_frame);
659                 current_frame = ready_frame;
660                 ready_frame.ready_fence.reset();  // Drop the refcount.
661                 ready_frame.input_frames.clear();  // Drop the refcounts.
662                 has_current_frame = true;
663                 has_ready_frame = false;
664         }
665
666         *frame = current_frame;
667         return true;
668 }
669
670 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
671 {
672         new_frame_ready_callback = callback;
673         has_new_frame_ready_callback = true;
674 }