7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
17 #include <sys/resource.h>
20 #include <condition_variable>
31 #include "DeckLinkAPI.h"
33 #include "alsa_output.h"
34 #include "bmusb/bmusb.h"
35 #include "bmusb/fake_capture.h"
36 #include "chroma_subsampler.h"
38 #include "decklink_capture.h"
39 #include "decklink_output.h"
41 #include "disk_space_estimator.h"
43 #include "input_mapping.h"
44 #include "pbo_frame_allocator.h"
45 #include "ref_counted_gl_sync.h"
46 #include "resampling_queue.h"
48 #include "timecode_renderer.h"
49 #include "v210_converter.h"
50 #include "video_encoder.h"
55 using namespace movit;
57 using namespace std::chrono;
58 using namespace std::placeholders;
59 using namespace bmusb;
61 Mixer *global_mixer = nullptr;
62 bool uses_mlock = false;
66 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
69 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) { // :-)
70 input_state->buffered_frames[card_index][frame_num] =
71 input_state->buffered_frames[card_index][frame_num - 1];
73 input_state->buffered_frames[card_index][0] = { frame, field_num };
75 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
76 input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
81 void ensure_texture_resolution(PBOFrameAllocator::Userdata *userdata, unsigned field, unsigned width, unsigned height, unsigned v210_width)
84 if (global_flags.ten_bit_input) {
85 first = userdata->tex_v210[field] == 0 || userdata->tex_444[field] == 0;
87 first = userdata->tex_y[field] == 0 || userdata->tex_cbcr[field] == 0;
91 width != userdata->last_width[field] ||
92 height != userdata->last_height[field]) {
93 // We changed resolution since last use of this texture, so we need to create
94 // a new object. Note that this each card has its own PBOFrameAllocator,
95 // we don't need to worry about these flip-flopping between resolutions.
96 if (global_flags.ten_bit_input) {
97 glBindTexture(GL_TEXTURE_2D, userdata->tex_444[field]);
99 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
102 size_t cbcr_width = width / 2;
104 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
106 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
108 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
110 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
113 userdata->last_width[field] = width;
114 userdata->last_height[field] = height;
116 if (global_flags.ten_bit_input &&
117 (first || v210_width != userdata->last_v210_width[field])) {
118 // Same as above; we need to recreate the texture.
119 glBindTexture(GL_TEXTURE_2D, userdata->tex_v210[field]);
121 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
123 userdata->last_v210_width[field] = v210_width;
127 void upload_texture(GLuint tex, GLuint width, GLuint height, GLuint stride, bool interlaced_stride, GLenum format, GLenum type, GLintptr offset)
129 if (interlaced_stride) {
132 if (global_flags.flush_pbos) {
133 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, offset, stride * height);
137 glBindTexture(GL_TEXTURE_2D, tex);
139 if (interlaced_stride) {
140 glPixelStorei(GL_UNPACK_ROW_LENGTH, width * 2);
143 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
147 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(offset));
149 glBindTexture(GL_TEXTURE_2D, 0);
151 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
157 void QueueLengthPolicy::update_policy(unsigned queue_length)
159 if (queue_length == 0) { // Starvation.
160 if (been_at_safe_point_since_last_starvation && safe_queue_length < unsigned(global_flags.max_input_queue_frames)) {
162 fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frame(s)\n",
163 card_index, safe_queue_length);
165 frames_with_at_least_one = 0;
166 been_at_safe_point_since_last_starvation = false;
169 if (queue_length >= safe_queue_length) {
170 been_at_safe_point_since_last_starvation = true;
172 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 1) {
174 fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frame(s)\n",
175 card_index, safe_queue_length);
176 frames_with_at_least_one = 0;
180 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
182 num_cards(num_cards),
183 mixer_surface(create_surface(format)),
184 h264_encoder_surface(create_surface(format)),
185 decklink_output_surface(create_surface(format)),
186 audio_mixer(num_cards)
188 CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
191 // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
192 // will be halved when sampling them, and we need to compensate here.
193 movit_texel_subpixel_precision /= 2.0;
195 resource_pool.reset(new ResourcePool);
196 theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
197 for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
198 output_channel[i].parent = this;
199 output_channel[i].channel = i;
202 ImageFormat inout_format;
203 inout_format.color_space = COLORSPACE_sRGB;
204 inout_format.gamma_curve = GAMMA_sRGB;
206 // Matches the 4:2:0 format created by the main chain.
207 YCbCrFormat ycbcr_format;
208 ycbcr_format.chroma_subsampling_x = 2;
209 ycbcr_format.chroma_subsampling_y = 2;
210 if (global_flags.ycbcr_rec709_coefficients) {
211 ycbcr_format.luma_coefficients = YCBCR_REC_709;
213 ycbcr_format.luma_coefficients = YCBCR_REC_601;
215 ycbcr_format.full_range = false;
216 ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
217 ycbcr_format.cb_x_position = 0.0f;
218 ycbcr_format.cr_x_position = 0.0f;
219 ycbcr_format.cb_y_position = 0.5f;
220 ycbcr_format.cr_y_position = 0.5f;
222 // Display chain; shows the live output produced by the main chain (or rather, a copy of it).
223 display_chain.reset(new EffectChain(global_flags.width, global_flags.height, resource_pool.get()));
225 GLenum type = global_flags.x264_bit_depth > 8 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
226 display_input = new YCbCrInput(inout_format, ycbcr_format, global_flags.width, global_flags.height, YCBCR_INPUT_SPLIT_Y_AND_CBCR, type);
227 display_chain->add_input(display_input);
228 display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
229 display_chain->set_dither_bits(0); // Don't bother.
230 display_chain->finalize();
232 video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, global_flags.width, global_flags.height, &httpd, global_disk_space_estimator));
234 // Start listening for clients only once VideoEncoder has written its header, if any.
237 // First try initializing the then PCI devices, then USB, then
238 // fill up with fake cards until we have the desired number of cards.
239 unsigned num_pci_devices = 0;
240 unsigned card_index = 0;
243 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
244 if (decklink_iterator != nullptr) {
245 for ( ; card_index < num_cards; ++card_index) {
247 if (decklink_iterator->Next(&decklink) != S_OK) {
251 DeckLinkCapture *capture = new DeckLinkCapture(decklink, card_index);
252 DeckLinkOutput *output = new DeckLinkOutput(resource_pool.get(), decklink_output_surface, global_flags.width, global_flags.height, card_index);
253 output->set_device(decklink);
254 configure_card(card_index, capture, /*is_fake_capture=*/false, output);
257 decklink_iterator->Release();
258 fprintf(stderr, "Found %u DeckLink PCI card(s).\n", num_pci_devices);
260 fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
264 unsigned num_usb_devices = BMUSBCapture::num_cards();
265 for (unsigned usb_card_index = 0; usb_card_index < num_usb_devices && card_index < num_cards; ++usb_card_index, ++card_index) {
266 BMUSBCapture *capture = new BMUSBCapture(usb_card_index);
267 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
268 configure_card(card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
270 fprintf(stderr, "Found %u USB card(s).\n", num_usb_devices);
272 unsigned num_fake_cards = 0;
273 for ( ; card_index < num_cards; ++card_index, ++num_fake_cards) {
274 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
275 configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
278 if (num_fake_cards > 0) {
279 fprintf(stderr, "Initialized %u fake cards.\n", num_fake_cards);
282 BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
283 BMUSBCapture::start_bm_thread();
285 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
286 cards[card_index].queue_length_policy.reset(card_index);
289 chroma_subsampler.reset(new ChromaSubsampler(resource_pool.get()));
291 if (global_flags.ten_bit_input) {
292 if (!v210Converter::has_hardware_support()) {
293 fprintf(stderr, "ERROR: --ten-bit-input requires support for OpenGL compute shaders\n");
294 fprintf(stderr, " (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
297 v210_converter.reset(new v210Converter());
299 // These are all the widths listed in the Blackmagic SDK documentation
300 // (section 2.7.3, “Display Modes”).
301 v210_converter->precompile_shader(720);
302 v210_converter->precompile_shader(1280);
303 v210_converter->precompile_shader(1920);
304 v210_converter->precompile_shader(2048);
305 v210_converter->precompile_shader(3840);
306 v210_converter->precompile_shader(4096);
308 if (global_flags.ten_bit_output) {
309 if (!v210Converter::has_hardware_support()) {
310 fprintf(stderr, "ERROR: --ten-bit-output requires support for OpenGL compute shaders\n");
311 fprintf(stderr, " (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
316 timecode_renderer.reset(new TimecodeRenderer(resource_pool.get(), global_flags.width, global_flags.height));
317 display_timecode_in_stream = global_flags.display_timecode_in_stream;
318 display_timecode_on_stdout = global_flags.display_timecode_on_stdout;
320 if (global_flags.enable_alsa_output) {
321 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
323 if (global_flags.output_card != -1) {
324 desired_output_card_index = global_flags.output_card;
325 set_output_card_internal(global_flags.output_card);
331 BMUSBCapture::stop_bm_thread();
333 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
335 unique_lock<mutex> lock(card_mutex);
336 cards[card_index].should_quit = true; // Unblock thread.
337 cards[card_index].new_frames_changed.notify_all();
339 cards[card_index].capture->stop_dequeue_thread();
340 if (cards[card_index].output) {
341 cards[card_index].output->end_output();
342 cards[card_index].output.reset();
346 video_encoder.reset(nullptr);
349 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture, DeckLinkOutput *output)
351 printf("Configuring card %d...\n", card_index);
353 CaptureCard *card = &cards[card_index];
354 if (card->capture != nullptr) {
355 card->capture->stop_dequeue_thread();
357 card->capture.reset(capture);
358 card->is_fake_capture = is_fake_capture;
359 if (card->output.get() != output) {
360 card->output.reset(output);
362 card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
363 if (card->frame_allocator == nullptr) {
364 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, global_flags.width, global_flags.height)); // 8 MB.
366 card->capture->set_video_frame_allocator(card->frame_allocator.get());
367 if (card->surface == nullptr) {
368 card->surface = create_surface_with_same_format(mixer_surface);
370 while (!card->new_frames.empty()) card->new_frames.pop_front();
371 card->last_timecode = -1;
372 card->capture->set_pixel_format(global_flags.ten_bit_input ? PixelFormat_10BitYCbCr : PixelFormat_8BitYCbCr);
373 card->capture->configure_card();
375 // NOTE: start_bm_capture() happens in thread_func().
377 DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
378 audio_mixer.reset_resampler(device);
379 audio_mixer.set_display_name(device, card->capture->get_description());
380 audio_mixer.trigger_state_changed_callback();
383 void Mixer::set_output_card_internal(int card_index)
385 // We don't really need to take card_mutex, since we're in the mixer
386 // thread and don't mess with any queues (which is the only thing that happens
387 // from other threads), but it's probably the safest in the long run.
388 unique_lock<mutex> lock(card_mutex);
389 if (output_card_index != -1) {
390 // Switch the old card from output to input.
391 CaptureCard *old_card = &cards[output_card_index];
392 old_card->output->end_output();
394 // Stop the fake card that we put into place.
395 // This needs to _not_ happen under the mutex, to avoid deadlock
396 // (delivering the last frame needs to take the mutex).
397 bmusb::CaptureInterface *fake_capture = old_card->capture.get();
399 fake_capture->stop_dequeue_thread();
401 old_card->capture = move(old_card->parked_capture);
402 old_card->is_fake_capture = false;
403 old_card->capture->start_bm_capture();
405 if (card_index != -1) {
406 CaptureCard *card = &cards[card_index];
407 bmusb::CaptureInterface *capture = card->capture.get();
408 // TODO: DeckLinkCapture::stop_dequeue_thread can actually take
409 // several seconds to complete (blocking on DisableVideoInput);
410 // see if we can maybe do it asynchronously.
412 capture->stop_dequeue_thread();
414 card->parked_capture = move(card->capture);
415 bmusb::CaptureInterface *fake_capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
416 configure_card(card_index, fake_capture, /*is_fake_capture=*/true, card->output.release());
417 card->queue_length_policy.reset(card_index);
418 card->capture->start_bm_capture();
419 desired_output_video_mode = output_video_mode = card->output->pick_video_mode(desired_output_video_mode);
420 card->output->start_output(desired_output_video_mode, pts_int);
422 output_card_index = card_index;
427 int unwrap_timecode(uint16_t current_wrapped, int last)
429 uint16_t last_wrapped = last & 0xffff;
430 if (current_wrapped > last_wrapped) {
431 return (last & ~0xffff) | current_wrapped;
433 return 0x10000 + ((last & ~0xffff) | current_wrapped);
439 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
440 FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
441 FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
443 DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
444 CaptureCard *card = &cards[card_index];
446 if (is_mode_scanning[card_index]) {
447 if (video_format.has_signal) {
448 // Found a stable signal, so stop scanning.
449 is_mode_scanning[card_index] = false;
451 static constexpr double switch_time_s = 0.1; // Should be enough time for the signal to stabilize.
452 steady_clock::time_point now = steady_clock::now();
453 double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
454 if (sec_since_last_switch > switch_time_s) {
455 // It isn't this mode; try the next one.
456 mode_scanlist_index[card_index]++;
457 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
458 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
459 last_mode_scan_change[card_index] = now;
464 int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
465 assert(frame_length > 0);
467 size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
468 if (num_samples > OUTPUT_FREQUENCY / 10) {
469 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
470 card_index, int(audio_frame.len), int(audio_offset),
471 timecode, int(video_frame.len), int(video_offset), video_format.id);
472 if (video_frame.owner) {
473 video_frame.owner->release_frame(video_frame);
475 if (audio_frame.owner) {
476 audio_frame.owner->release_frame(audio_frame);
481 int dropped_frames = 0;
482 if (card->last_timecode != -1) {
483 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
486 // Number of samples per frame if we need to insert silence.
487 // (Could be nonintegral, but resampling will save us then.)
488 const int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
490 if (dropped_frames > MAX_FPS * 2) {
491 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
492 card_index, card->last_timecode, timecode);
493 audio_mixer.reset_resampler(device);
495 } else if (dropped_frames > 0) {
496 // Insert silence as needed.
497 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
498 card_index, dropped_frames, timecode);
502 success = audio_mixer.add_silence(device, silence_samples, dropped_frames, frame_length);
506 audio_mixer.add_audio(device, audio_frame.data + audio_offset, num_samples, audio_format, frame_length, audio_frame.received_timestamp);
508 // Done with the audio, so release it.
509 if (audio_frame.owner) {
510 audio_frame.owner->release_frame(audio_frame);
513 card->last_timecode = timecode;
515 size_t expected_length = video_format.stride * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom);
516 if (video_frame.len - video_offset == 0 ||
517 video_frame.len - video_offset != expected_length) {
518 if (video_frame.len != 0) {
519 printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
520 card_index, video_frame.len - video_offset, expected_length);
522 if (video_frame.owner) {
523 video_frame.owner->release_frame(video_frame);
526 // Still send on the information that we _had_ a frame, even though it's corrupted,
527 // so that pts can go up accordingly.
529 unique_lock<mutex> lock(card_mutex);
530 CaptureCard::NewFrame new_frame;
531 new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
532 new_frame.length = frame_length;
533 new_frame.interlaced = false;
534 new_frame.dropped_frames = dropped_frames;
535 new_frame.received_timestamp = video_frame.received_timestamp;
536 card->new_frames.push_back(move(new_frame));
537 card->new_frames_changed.notify_all();
542 PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
544 unsigned num_fields = video_format.interlaced ? 2 : 1;
545 steady_clock::time_point frame_upload_start;
546 bool interlaced_stride = false;
547 if (video_format.interlaced) {
548 // Send the two fields along as separate frames; the other side will need to add
549 // a deinterlacer to actually get this right.
550 assert(video_format.height % 2 == 0);
551 video_format.height /= 2;
552 assert(frame_length % 2 == 0);
555 if (video_format.second_field_start == 1) {
556 interlaced_stride = true;
558 frame_upload_start = steady_clock::now();
560 userdata->last_interlaced = video_format.interlaced;
561 userdata->last_has_signal = video_format.has_signal;
562 userdata->last_is_connected = video_format.is_connected;
563 userdata->last_frame_rate_nom = video_format.frame_rate_nom;
564 userdata->last_frame_rate_den = video_format.frame_rate_den;
565 RefCountedFrame frame(video_frame);
567 // Upload the textures.
568 const size_t cbcr_width = video_format.width / 2;
569 const size_t cbcr_offset = video_offset / 2;
570 const size_t y_offset = video_frame.size / 2 + video_offset / 2;
572 for (unsigned field = 0; field < num_fields; ++field) {
573 // Put the actual texture upload in a lambda that is executed in the main thread.
574 // It is entirely possible to do this in the same thread (and it might even be
575 // faster, depending on the GPU and driver), but it appears to be trickling
576 // driver bugs very easily.
578 // Note that this means we must hold on to the actual frame data in <userdata>
579 // until the upload command is run, but we hold on to <frame> much longer than that
580 // (in fact, all the way until we no longer use the texture in rendering).
581 auto upload_func = [this, field, video_format, y_offset, video_offset, cbcr_offset, cbcr_width, interlaced_stride, userdata]() {
582 unsigned field_start_line;
584 field_start_line = video_format.second_field_start;
586 field_start_line = video_format.extra_lines_top;
589 // For 8-bit input, v210_width will be nonsensical but not used.
590 size_t v210_width = video_format.stride / sizeof(uint32_t);
591 ensure_texture_resolution(userdata, field, video_format.width, video_format.height, v210_width);
593 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, userdata->pbo);
596 if (global_flags.ten_bit_input) {
597 size_t field_start = video_offset + video_format.stride * field_start_line;
598 upload_texture(userdata->tex_v210[field], v210_width, video_format.height, video_format.stride, interlaced_stride, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, field_start);
599 v210_converter->convert(userdata->tex_v210[field], userdata->tex_444[field], video_format.width, video_format.height);
601 size_t field_y_start = y_offset + video_format.width * field_start_line;
602 size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
604 // Make up our own strides, since we are interleaving.
605 upload_texture(userdata->tex_y[field], video_format.width, video_format.height, video_format.width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_y_start);
606 upload_texture(userdata->tex_cbcr[field], cbcr_width, video_format.height, cbcr_width * sizeof(uint16_t), interlaced_stride, GL_RG, GL_UNSIGNED_BYTE, field_cbcr_start);
609 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
614 // Don't upload the second field as fast as we can; wait until
615 // the field time has approximately passed. (Otherwise, we could
616 // get timing jitter against the other sources, and possibly also
617 // against the video display, although the latter is not as critical.)
618 // This requires our system clock to be reasonably close to the
619 // video clock, but that's not an unreasonable assumption.
620 steady_clock::time_point second_field_start = frame_upload_start +
621 nanoseconds(frame_length * 1000000000 / TIMEBASE);
622 this_thread::sleep_until(second_field_start);
626 unique_lock<mutex> lock(card_mutex);
627 CaptureCard::NewFrame new_frame;
628 new_frame.frame = frame;
629 new_frame.length = frame_length;
630 new_frame.field = field;
631 new_frame.interlaced = video_format.interlaced;
632 new_frame.upload_func = upload_func;
633 new_frame.dropped_frames = dropped_frames;
634 new_frame.received_timestamp = video_frame.received_timestamp; // Ignore the audio timestamp.
635 card->new_frames.push_back(move(new_frame));
636 card->new_frames_changed.notify_all();
641 void Mixer::bm_hotplug_add(libusb_device *dev)
643 lock_guard<mutex> lock(hotplug_mutex);
644 hotplugged_cards.push_back(dev);
647 void Mixer::bm_hotplug_remove(unsigned card_index)
649 cards[card_index].new_frames_changed.notify_all();
652 void Mixer::thread_func()
654 pthread_setname_np(pthread_self(), "Mixer_OpenGL");
656 eglBindAPI(EGL_OPENGL_API);
657 QOpenGLContext *context = create_context(mixer_surface);
658 if (!make_current(context, mixer_surface)) {
663 // Start the actual capture. (We don't want to do it before we're actually ready
664 // to process output frames.)
665 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
666 if (int(card_index) != output_card_index) {
667 cards[card_index].capture->start_bm_capture();
671 steady_clock::time_point start, now;
672 start = steady_clock::now();
674 int stats_dropped_frames = 0;
676 while (!should_quit) {
677 if (desired_output_card_index != output_card_index) {
678 set_output_card_internal(desired_output_card_index);
680 if (output_card_index != -1 &&
681 desired_output_video_mode != output_video_mode) {
682 DeckLinkOutput *output = cards[output_card_index].output.get();
683 output->end_output();
684 desired_output_video_mode = output_video_mode = output->pick_video_mode(desired_output_video_mode);
685 output->start_output(desired_output_video_mode, pts_int);
688 CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
689 bool has_new_frame[MAX_VIDEO_CARDS] = { false };
691 bool master_card_is_output;
692 unsigned master_card_index;
693 if (output_card_index != -1) {
694 master_card_is_output = true;
695 master_card_index = output_card_index;
697 master_card_is_output = false;
698 master_card_index = theme->map_signal(master_clock_channel);
699 assert(master_card_index < num_cards);
702 OutputFrameInfo output_frame_info = get_one_frame_from_each_card(master_card_index, master_card_is_output, new_frames, has_new_frame);
703 schedule_audio_resampling_tasks(output_frame_info.dropped_frames, output_frame_info.num_samples, output_frame_info.frame_duration, output_frame_info.is_preroll, output_frame_info.frame_timestamp);
704 stats_dropped_frames += output_frame_info.dropped_frames;
706 handle_hotplugged_cards();
708 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
709 if (card_index == master_card_index || !has_new_frame[card_index]) {
712 if (new_frames[card_index].frame->len == 0) {
713 ++new_frames[card_index].dropped_frames;
715 if (new_frames[card_index].dropped_frames > 0) {
716 printf("Card %u dropped %d frames before this\n",
717 card_index, int(new_frames[card_index].dropped_frames));
721 // If the first card is reporting a corrupted or otherwise dropped frame,
722 // just increase the pts (skipping over this frame) and don't try to compute anything new.
723 if (!master_card_is_output && new_frames[master_card_index].frame->len == 0) {
724 ++stats_dropped_frames;
725 pts_int += new_frames[master_card_index].length;
729 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
730 if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
733 CaptureCard::NewFrame *new_frame = &new_frames[card_index];
734 assert(new_frame->frame != nullptr);
735 insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
738 // The new texture might need uploading before use.
739 if (new_frame->upload_func) {
740 new_frame->upload_func();
741 new_frame->upload_func = nullptr;
745 int64_t frame_duration = output_frame_info.frame_duration;
746 render_one_frame(frame_duration);
748 pts_int += frame_duration;
750 now = steady_clock::now();
751 double elapsed = duration<double>(now - start).count();
752 if (frame_num % 100 == 0) {
753 printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
754 frame_num, stats_dropped_frames, elapsed, frame_num / elapsed,
755 1e3 * elapsed / frame_num);
756 // chain->print_phase_timing();
758 // Check our memory usage, to see if we are close to our mlockall()
759 // limit (if at all set).
761 if (getrusage(RUSAGE_SELF, &used) == -1) {
762 perror("getrusage(RUSAGE_SELF)");
768 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
769 perror("getrlimit(RLIMIT_MEMLOCK)");
773 if (limit.rlim_cur == 0) {
774 printf(", using %ld MB memory (locked)",
775 long(used.ru_maxrss / 1024));
777 printf(", using %ld / %ld MB lockable memory (%.1f%%)",
778 long(used.ru_maxrss / 1024),
779 long(limit.rlim_cur / 1048576),
780 float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
783 printf(", using %ld MB memory (not locked)",
784 long(used.ru_maxrss / 1024));
791 if (should_cut.exchange(false)) { // Test and clear.
792 video_encoder->do_cut(frame_num);
796 // Reset every 100 frames, so that local variations in frame times
797 // (especially for the first few frames, when the shaders are
798 // compiled etc.) don't make it hard to measure for the entire
799 // remaining duration of the program.
800 if (frame == 10000) {
808 resource_pool->clean_context();
811 bool Mixer::input_card_is_master_clock(unsigned card_index, unsigned master_card_index) const
813 if (output_card_index != -1) {
814 // The output card (ie., cards[output_card_index].output) is the master clock,
815 // so no input card (ie., cards[card_index].capture) is.
818 return (card_index == master_card_index);
821 void Mixer::trim_queue(CaptureCard *card, unsigned card_index)
823 // Count the number of frames in the queue, including any frames
824 // we dropped. It's hard to know exactly how we should deal with
825 // dropped (corrupted) input frames; they don't help our goal of
826 // avoiding starvation, but they still add to the problem of latency.
827 // Since dropped frames is going to mean a bump in the signal anyway,
828 // we err on the side of having more stable latency instead.
829 unsigned queue_length = 0;
830 for (const CaptureCard::NewFrame &frame : card->new_frames) {
831 queue_length += frame.dropped_frames + 1;
833 card->queue_length_policy.update_policy(queue_length);
835 // If needed, drop frames until the queue is below the safe limit.
836 // We prefer to drop from the head, because all else being equal,
837 // we'd like more recent frames (less latency).
838 unsigned dropped_frames = 0;
839 while (queue_length > card->queue_length_policy.get_safe_queue_length()) {
840 assert(!card->new_frames.empty());
841 assert(queue_length > card->new_frames.front().dropped_frames);
842 queue_length -= card->new_frames.front().dropped_frames;
844 if (queue_length <= card->queue_length_policy.get_safe_queue_length()) {
845 // No need to drop anything.
849 card->new_frames.pop_front();
850 card->new_frames_changed.notify_all();
855 if (dropped_frames > 0) {
856 fprintf(stderr, "Card %u dropped %u frame(s) to keep latency down.\n",
857 card_index, dropped_frames);
862 Mixer::OutputFrameInfo Mixer::get_one_frame_from_each_card(unsigned master_card_index, bool master_card_is_output, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS])
864 OutputFrameInfo output_frame_info;
866 unique_lock<mutex> lock(card_mutex, defer_lock);
867 if (master_card_is_output) {
868 // Clocked to the output, so wait for it to be ready for the next frame.
869 cards[master_card_index].output->wait_for_frame(pts_int, &output_frame_info.dropped_frames, &output_frame_info.frame_duration, &output_frame_info.is_preroll, &output_frame_info.frame_timestamp);
872 // Wait for the master card to have a new frame.
873 // TODO: Add a timeout.
874 output_frame_info.is_preroll = false;
876 cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
879 if (master_card_is_output) {
880 handle_hotplugged_cards();
881 } else if (cards[master_card_index].new_frames.empty()) {
882 // We were woken up, but not due to a new frame. Deal with it
884 assert(cards[master_card_index].capture->get_disconnected());
885 handle_hotplugged_cards();
889 if (!master_card_is_output) {
890 output_frame_info.frame_timestamp =
891 cards[master_card_index].new_frames.front().received_timestamp;
894 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
895 CaptureCard *card = &cards[card_index];
896 if (input_card_is_master_clock(card_index, master_card_index)) {
897 // We don't use the queue length policy for the master card,
898 // but we will if it stops being the master. Thus, clear out
899 // the policy in case we switch in the future.
900 card->queue_length_policy.reset(card_index);
901 assert(!card->new_frames.empty());
903 trim_queue(card, card_index);
905 if (!card->new_frames.empty()) {
906 new_frames[card_index] = move(card->new_frames.front());
907 has_new_frame[card_index] = true;
908 card->new_frames.pop_front();
909 card->new_frames_changed.notify_all();
913 if (!master_card_is_output) {
914 output_frame_info.dropped_frames = new_frames[master_card_index].dropped_frames;
915 output_frame_info.frame_duration = new_frames[master_card_index].length;
918 // This might get off by a fractional sample when changing master card
919 // between ones with different frame rates, but that's fine.
920 int num_samples_times_timebase = OUTPUT_FREQUENCY * output_frame_info.frame_duration + fractional_samples;
921 output_frame_info.num_samples = num_samples_times_timebase / TIMEBASE;
922 fractional_samples = num_samples_times_timebase % TIMEBASE;
923 assert(output_frame_info.num_samples >= 0);
925 return output_frame_info;
928 void Mixer::handle_hotplugged_cards()
930 // Check for cards that have been disconnected since last frame.
931 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
932 CaptureCard *card = &cards[card_index];
933 if (card->capture->get_disconnected()) {
934 fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
935 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
936 configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
937 card->queue_length_policy.reset(card_index);
938 card->capture->start_bm_capture();
942 // Check for cards that have been connected since last frame.
943 vector<libusb_device *> hotplugged_cards_copy;
945 lock_guard<mutex> lock(hotplug_mutex);
946 swap(hotplugged_cards, hotplugged_cards_copy);
948 for (libusb_device *new_dev : hotplugged_cards_copy) {
949 // Look for a fake capture card where we can stick this in.
950 int free_card_index = -1;
951 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
952 if (cards[card_index].is_fake_capture) {
953 free_card_index = card_index;
958 if (free_card_index == -1) {
959 fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
960 libusb_unref_device(new_dev);
962 // BMUSBCapture takes ownership.
963 fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
964 CaptureCard *card = &cards[free_card_index];
965 BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
966 configure_card(free_card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
967 card->queue_length_policy.reset(free_card_index);
968 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
969 capture->start_bm_capture();
975 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame, bool is_preroll, steady_clock::time_point frame_timestamp)
977 // Resample the audio as needed, including from previously dropped frames.
978 assert(num_cards > 0);
979 for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
980 const bool dropped_frame = (frame_num != dropped_frames);
982 // Signal to the audio thread to process this frame.
983 // Note that if the frame is a dropped frame, we signal that
984 // we don't want to use this frame as base for adjusting
985 // the resampler rate. The reason for this is that the timing
986 // of these frames is often way too late; they typically don't
987 // “arrive” before we synthesize them. Thus, we could end up
988 // in a situation where we have inserted e.g. five audio frames
989 // into the queue before we then start pulling five of them
990 // back out. This makes ResamplingQueue overestimate the delay,
991 // causing undue resampler changes. (We _do_ use the last,
992 // non-dropped frame; perhaps we should just discard that as well,
993 // since dropped frames are expected to be rare, and it might be
994 // better to just wait until we have a slightly more normal situation).
995 unique_lock<mutex> lock(audio_mutex);
996 bool adjust_rate = !dropped_frame && !is_preroll;
997 audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate, frame_timestamp});
998 audio_task_queue_changed.notify_one();
1000 if (dropped_frame) {
1001 // For dropped frames, increase the pts. Note that if the format changed
1002 // in the meantime, we have no way of detecting that; we just have to
1003 // assume the frame length is always the same.
1004 pts_int += length_per_frame;
1009 void Mixer::render_one_frame(int64_t duration)
1011 // Determine the time code for this frame before we start rendering.
1012 string timecode_text = timecode_renderer->get_timecode_text(double(pts_int) / TIMEBASE, frame_num);
1013 if (display_timecode_on_stdout) {
1014 printf("Timecode: '%s'\n", timecode_text.c_str());
1017 // Get the main chain from the theme, and set its state immediately.
1018 Theme::Chain theme_main_chain = theme->get_chain(0, pts(), global_flags.width, global_flags.height, input_state);
1019 EffectChain *chain = theme_main_chain.chain;
1020 theme_main_chain.setup_chain();
1021 //theme_main_chain.chain->enable_phase_timing(true);
1023 // If HDMI/SDI output is active and the user has requested auto mode,
1024 // its mode overrides the existing Y'CbCr setting for the chain.
1025 YCbCrLumaCoefficients ycbcr_output_coefficients;
1026 if (global_flags.ycbcr_auto_coefficients && output_card_index != -1) {
1027 ycbcr_output_coefficients = cards[output_card_index].output->preferred_ycbcr_coefficients();
1029 ycbcr_output_coefficients = global_flags.ycbcr_rec709_coefficients ? YCBCR_REC_709 : YCBCR_REC_601;
1032 // TODO: Reduce the duplication against theme.cpp.
1033 YCbCrFormat output_ycbcr_format;
1034 output_ycbcr_format.chroma_subsampling_x = 1;
1035 output_ycbcr_format.chroma_subsampling_y = 1;
1036 output_ycbcr_format.luma_coefficients = ycbcr_output_coefficients;
1037 output_ycbcr_format.full_range = false;
1038 output_ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
1039 chain->change_ycbcr_output_format(output_ycbcr_format);
1041 const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE); // Corresponds to the delay in ResamplingQueue.
1042 GLuint y_tex, cbcr_tex;
1043 bool got_frame = video_encoder->begin_frame(pts_int + av_delay, duration, ycbcr_output_coefficients, theme_main_chain.input_frames, &y_tex, &cbcr_tex);
1046 // Render main chain. We take an extra copy of the created outputs,
1047 // so that we can display it back to the screen later (it's less memory
1048 // bandwidth than writing and reading back an RGBA texture, even at 16-bit).
1049 // Ideally, we'd like to avoid taking copies and just use the main textures
1050 // for display as well, but if they're used for zero-copy Quick Sync encoding
1051 // (the default case), they're just views into VA-API memory and must be
1052 // unmapped during encoding, so we can't use them for display, unfortunately.
1053 GLuint cbcr_full_tex, cbcr_copy_tex, y_copy_tex;
1054 if (global_flags.x264_bit_depth > 8) {
1055 cbcr_full_tex = resource_pool->create_2d_texture(GL_RG16, global_flags.width, global_flags.height);
1056 y_copy_tex = resource_pool->create_2d_texture(GL_R16, global_flags.width, global_flags.height);
1057 cbcr_copy_tex = resource_pool->create_2d_texture(GL_RG16, global_flags.width / 2, global_flags.height / 2);
1059 cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, global_flags.width, global_flags.height);
1060 y_copy_tex = resource_pool->create_2d_texture(GL_R8, global_flags.width, global_flags.height);
1061 cbcr_copy_tex = resource_pool->create_2d_texture(GL_RG8, global_flags.width / 2, global_flags.height / 2);
1063 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, y_copy_tex);
1065 chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
1067 if (display_timecode_in_stream) {
1068 // Render the timecode on top.
1069 timecode_renderer->render_timecode(fbo, timecode_text);
1072 resource_pool->release_fbo(fbo);
1074 chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex, cbcr_copy_tex);
1075 if (output_card_index != -1) {
1076 cards[output_card_index].output->send_frame(y_tex, cbcr_full_tex, ycbcr_output_coefficients, theme_main_chain.input_frames, pts_int, duration);
1078 resource_pool->release_2d_texture(cbcr_full_tex);
1080 // Set the right state for the Y' and CbCr copies.
1081 glBindFramebuffer(GL_FRAMEBUFFER, 0);
1082 glBindTexture(GL_TEXTURE_2D, y_copy_tex);
1083 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1084 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1085 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1087 glBindTexture(GL_TEXTURE_2D, cbcr_copy_tex);
1088 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1089 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1090 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1092 RefCountedGLsync fence = video_encoder->end_frame();
1094 // The live frame pieces the Y'CbCr texture copies back into RGB and displays them.
1095 // It owns y_copy_tex and cbcr_copy_tex now.
1096 DisplayFrame live_frame;
1097 live_frame.chain = display_chain.get();
1098 live_frame.setup_chain = [this, y_copy_tex, cbcr_copy_tex]{
1099 display_input->set_texture_num(0, y_copy_tex);
1100 display_input->set_texture_num(1, cbcr_copy_tex);
1102 live_frame.ready_fence = fence;
1103 live_frame.input_frames = {};
1104 live_frame.temp_textures = { y_copy_tex, cbcr_copy_tex };
1105 output_channel[OUTPUT_LIVE].output_frame(live_frame);
1107 // Set up preview and any additional channels.
1108 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
1109 DisplayFrame display_frame;
1110 Theme::Chain chain = theme->get_chain(i, pts(), global_flags.width, global_flags.height, input_state); // FIXME: dimensions
1111 display_frame.chain = chain.chain;
1112 display_frame.setup_chain = chain.setup_chain;
1113 display_frame.ready_fence = fence;
1114 display_frame.input_frames = chain.input_frames;
1115 display_frame.temp_textures = {};
1116 output_channel[i].output_frame(display_frame);
1120 void Mixer::audio_thread_func()
1122 pthread_setname_np(pthread_self(), "Mixer_Audio");
1124 while (!should_quit) {
1128 unique_lock<mutex> lock(audio_mutex);
1129 audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
1133 task = audio_task_queue.front();
1134 audio_task_queue.pop();
1137 ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy =
1138 task.adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE;
1139 vector<float> samples_out = audio_mixer.get_output(
1140 task.frame_timestamp,
1142 rate_adjustment_policy);
1144 // Send the samples to the sound card, then add them to the output.
1146 alsa->write(samples_out);
1148 if (output_card_index != -1) {
1149 const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE); // Corresponds to the delay in ResamplingQueue.
1150 cards[output_card_index].output->send_audio(task.pts_int + av_delay, samples_out);
1152 video_encoder->add_audio(task.pts_int, move(samples_out));
1156 void Mixer::release_display_frame(DisplayFrame *frame)
1158 for (GLuint texnum : frame->temp_textures) {
1159 resource_pool->release_2d_texture(texnum);
1161 frame->temp_textures.clear();
1162 frame->ready_fence.reset();
1163 frame->input_frames.clear();
1168 mixer_thread = thread(&Mixer::thread_func, this);
1169 audio_thread = thread(&Mixer::audio_thread_func, this);
1175 audio_task_queue_changed.notify_one();
1176 mixer_thread.join();
1177 audio_thread.join();
1180 void Mixer::transition_clicked(int transition_num)
1182 theme->transition_clicked(transition_num, pts());
1185 void Mixer::channel_clicked(int preview_num)
1187 theme->channel_clicked(preview_num);
1190 void Mixer::start_mode_scanning(unsigned card_index)
1192 assert(card_index < num_cards);
1193 if (is_mode_scanning[card_index]) {
1196 is_mode_scanning[card_index] = true;
1197 mode_scanlist[card_index].clear();
1198 for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1199 mode_scanlist[card_index].push_back(mode.first);
1201 assert(!mode_scanlist[card_index].empty());
1202 mode_scanlist_index[card_index] = 0;
1203 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1204 last_mode_scan_change[card_index] = steady_clock::now();
1207 map<uint32_t, bmusb::VideoMode> Mixer::get_available_output_video_modes() const
1209 assert(desired_output_card_index != -1);
1210 unique_lock<mutex> lock(card_mutex);
1211 return cards[desired_output_card_index].output->get_available_video_modes();
1214 Mixer::OutputChannel::~OutputChannel()
1216 if (has_current_frame) {
1217 parent->release_display_frame(¤t_frame);
1219 if (has_ready_frame) {
1220 parent->release_display_frame(&ready_frame);
1224 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1226 // Store this frame for display. Remove the ready frame if any
1227 // (it was seemingly never used).
1229 unique_lock<mutex> lock(frame_mutex);
1230 if (has_ready_frame) {
1231 parent->release_display_frame(&ready_frame);
1233 ready_frame = frame;
1234 has_ready_frame = true;
1237 if (new_frame_ready_callback) {
1238 new_frame_ready_callback();
1241 // Reduce the number of callbacks by filtering duplicates. The reason
1242 // why we bother doing this is that Qt seemingly can get into a state
1243 // where its builds up an essentially unbounded queue of signals,
1244 // consuming more and more memory, and there's no good way of collapsing
1245 // user-defined signals or limiting the length of the queue.
1246 if (transition_names_updated_callback) {
1247 vector<string> transition_names = global_mixer->get_transition_names();
1248 bool changed = false;
1249 if (transition_names.size() != last_transition_names.size()) {
1252 for (unsigned i = 0; i < transition_names.size(); ++i) {
1253 if (transition_names[i] != last_transition_names[i]) {
1260 transition_names_updated_callback(transition_names);
1261 last_transition_names = transition_names;
1264 if (name_updated_callback) {
1265 string name = global_mixer->get_channel_name(channel);
1266 if (name != last_name) {
1267 name_updated_callback(name);
1271 if (color_updated_callback) {
1272 string color = global_mixer->get_channel_color(channel);
1273 if (color != last_color) {
1274 color_updated_callback(color);
1280 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1282 unique_lock<mutex> lock(frame_mutex);
1283 if (!has_current_frame && !has_ready_frame) {
1287 if (has_current_frame && has_ready_frame) {
1288 // We have a new ready frame. Toss the current one.
1289 parent->release_display_frame(¤t_frame);
1290 has_current_frame = false;
1292 if (has_ready_frame) {
1293 assert(!has_current_frame);
1294 current_frame = ready_frame;
1295 ready_frame.ready_fence.reset(); // Drop the refcount.
1296 ready_frame.input_frames.clear(); // Drop the refcounts.
1297 has_current_frame = true;
1298 has_ready_frame = false;
1301 *frame = current_frame;
1305 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1307 new_frame_ready_callback = callback;
1310 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1312 transition_names_updated_callback = callback;
1315 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1317 name_updated_callback = callback;
1320 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1322 color_updated_callback = callback;
1325 mutex RefCountedGLsync::fence_lock;