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Deal with a Movit change.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <init.h>
8 #include <movit/effect_chain.h>
9 #include <movit/effect_util.h>
10 #include <movit/flat_input.h>
11 #include <movit/image_format.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/time.h>
18 #include <time.h>
19 #include <algorithm>
20 #include <cmath>
21 #include <condition_variable>
22 #include <cstddef>
23 #include <memory>
24 #include <mutex>
25 #include <string>
26 #include <thread>
27 #include <utility>
28 #include <vector>
29
30 #include "bmusb/bmusb.h"
31 #include "context.h"
32 #include "defs.h"
33 #include "h264encode.h"
34 #include "pbo_frame_allocator.h"
35 #include "ref_counted_gl_sync.h"
36 #include "timebase.h"
37
38 class QOpenGLContext;
39
40 using namespace movit;
41 using namespace std;
42 using namespace std::placeholders;
43
44 Mixer *global_mixer = nullptr;
45
46 namespace {
47
48 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
49 {
50         for (size_t i = 0; i < num_samples; ++i) {
51                 for (size_t j = 0; j < out_channels; ++j) {
52                         uint32_t s1 = *src++;
53                         uint32_t s2 = *src++;
54                         uint32_t s3 = *src++;
55                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
56                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
57                 }
58                 src += 3 * (in_channels - out_channels);
59         }
60 }
61
62 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
63 {
64         if (interlaced) {
65                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
66                         input_state->buffered_frames[card_index][frame_num] =
67                                 input_state->buffered_frames[card_index][frame_num - 1];
68                 }
69                 input_state->buffered_frames[card_index][0] = { frame, field_num };
70         } else {
71                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
72                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
73                 }
74         }
75 }
76
77
78 }  // namespace
79
80 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
81         : httpd(LOCAL_DUMP_FILE_NAME, WIDTH, HEIGHT),
82           num_cards(num_cards),
83           mixer_surface(create_surface(format)),
84           h264_encoder_surface(create_surface(format)),
85           level_compressor(OUTPUT_FREQUENCY),
86           limiter(OUTPUT_FREQUENCY),
87           compressor(OUTPUT_FREQUENCY)
88 {
89         httpd.start(9095);
90
91         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
92         check_error();
93
94         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
95         // will be halved when sampling them, and we need to compensate here.
96         movit_texel_subpixel_precision /= 2.0;
97
98         resource_pool.reset(new ResourcePool);
99         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
100         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
101                 output_channel[i].parent = this;
102         }
103
104         ImageFormat inout_format;
105         inout_format.color_space = COLORSPACE_sRGB;
106         inout_format.gamma_curve = GAMMA_sRGB;
107
108         // Display chain; shows the live output produced by the main chain (its RGBA version).
109         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
110         check_error();
111         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
112         display_chain->add_input(display_input);
113         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
114         display_chain->set_dither_bits(0);  // Don't bother.
115         display_chain->finalize();
116
117         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
118
119         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
120                 printf("Configuring card %d...\n", card_index);
121                 CaptureCard *card = &cards[card_index];
122                 card->usb = new BMUSBCapture(card_index);
123                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
124                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
125                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
126                 card->surface = create_surface(format);
127                 card->usb->set_dequeue_thread_callbacks(
128                         [card]{
129                                 eglBindAPI(EGL_OPENGL_API);
130                                 card->context = create_context(card->surface);
131                                 if (!make_current(card->context, card->surface)) {
132                                         printf("failed to create bmusb context\n");
133                                         exit(1);
134                                 }
135                         },
136                         [this]{
137                                 resource_pool->clean_context();
138                         });
139                 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
140                 card->usb->configure_card();
141         }
142
143         BMUSBCapture::start_bm_thread();
144
145         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
146                 cards[card_index].usb->start_bm_capture();
147         }
148
149         //chain->enable_phase_timing(true);
150
151         // Set up stuff for NV12 conversion.
152
153         // Cb/Cr shader.
154         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
155         string cbcr_frag_shader =
156                 "#version 130 \n"
157                 "in vec2 tc0; \n"
158                 "uniform sampler2D cbcr_tex; \n"
159                 "void main() { \n"
160                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
161                 "} \n";
162         vector<string> frag_shader_outputs;
163         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
164
165         r128.init(2, OUTPUT_FREQUENCY);
166         r128.integr_start();
167
168         locut.init(FILTER_HPF, 2);
169
170         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
171         // and there's a limit to how important the peak meter is.
172         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
173
174         alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
175 }
176
177 Mixer::~Mixer()
178 {
179         resource_pool->release_glsl_program(cbcr_program_num);
180         BMUSBCapture::stop_bm_thread();
181
182         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
183                 {
184                         unique_lock<mutex> lock(bmusb_mutex);
185                         cards[card_index].should_quit = true;  // Unblock thread.
186                         cards[card_index].new_data_ready_changed.notify_all();
187                 }
188                 cards[card_index].usb->stop_dequeue_thread();
189         }
190
191         h264_encoder.reset(nullptr);
192 }
193
194 namespace {
195
196 int unwrap_timecode(uint16_t current_wrapped, int last)
197 {
198         uint16_t last_wrapped = last & 0xffff;
199         if (current_wrapped > last_wrapped) {
200                 return (last & ~0xffff) | current_wrapped;
201         } else {
202                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
203         }
204 }
205
206 float find_peak(const float *samples, size_t num_samples)
207 {
208         float m = fabs(samples[0]);
209         for (size_t i = 1; i < num_samples; ++i) {
210                 m = std::max(m, fabs(samples[i]));
211         }
212         return m;
213 }
214
215 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
216 {
217         size_t num_samples = in.size() / 2;
218         out_l->resize(num_samples);
219         out_r->resize(num_samples);
220
221         const float *inptr = in.data();
222         float *lptr = &(*out_l)[0];
223         float *rptr = &(*out_r)[0];
224         for (size_t i = 0; i < num_samples; ++i) {
225                 *lptr++ = *inptr++;
226                 *rptr++ = *inptr++;
227         }
228 }
229
230 }  // namespace
231
232 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
233                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
234                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
235 {
236         CaptureCard *card = &cards[card_index];
237
238         unsigned width, height, second_field_start, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom;
239         bool interlaced;
240
241         decode_video_format(video_format, &width, &height, &second_field_start, &extra_lines_top, &extra_lines_bottom,
242                             &frame_rate_nom, &frame_rate_den, &interlaced);  // Ignore return value for now.
243         int64_t frame_length = TIMEBASE * frame_rate_den / frame_rate_nom;
244
245         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
246         if (num_samples > OUTPUT_FREQUENCY / 10) {
247                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
248                         card_index, int(audio_frame.len), int(audio_offset),
249                         timecode, int(video_frame.len), int(video_offset), video_format);
250                 if (video_frame.owner) {
251                         video_frame.owner->release_frame(video_frame);
252                 }
253                 if (audio_frame.owner) {
254                         audio_frame.owner->release_frame(audio_frame);
255                 }
256                 return;
257         }
258
259         int64_t local_pts = card->next_local_pts;
260         int dropped_frames = 0;
261         if (card->last_timecode != -1) {
262                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
263         }
264
265         // Convert the audio to stereo fp32 and add it.
266         vector<float> audio;
267         audio.resize(num_samples * 2);
268         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
269
270         // Add the audio.
271         {
272                 unique_lock<mutex> lock(card->audio_mutex);
273
274                 // Number of samples per frame if we need to insert silence.
275                 // (Could be nonintegral, but resampling will save us then.)
276                 int silence_samples = OUTPUT_FREQUENCY * frame_rate_den / frame_rate_nom;
277
278                 if (dropped_frames > MAX_FPS * 2) {
279                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
280                                 card_index, card->last_timecode, timecode);
281                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
282                         dropped_frames = 0;
283                 } else if (dropped_frames > 0) {
284                         // Insert silence as needed.
285                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
286                                 card_index, dropped_frames, timecode);
287                         vector<float> silence(silence_samples * 2, 0.0f);
288                         for (int i = 0; i < dropped_frames; ++i) {
289                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
290                                 // Note that if the format changed in the meantime, we have
291                                 // no way of detecting that; we just have to assume the frame length
292                                 // is always the same.
293                                 local_pts += frame_length;
294                         }
295                 }
296                 if (num_samples == 0) {
297                         audio.resize(silence_samples * 2);
298                         num_samples = silence_samples;
299                 }
300                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
301                 card->next_local_pts = local_pts + frame_length;
302         }
303
304         card->last_timecode = timecode;
305
306         // Done with the audio, so release it.
307         if (audio_frame.owner) {
308                 audio_frame.owner->release_frame(audio_frame);
309         }
310
311         {
312                 // Wait until the previous frame was consumed.
313                 unique_lock<mutex> lock(bmusb_mutex);
314                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
315                 if (card->should_quit) return;
316         }
317
318         if (video_frame.len - video_offset == 0 ||
319             video_frame.len - video_offset != size_t(width * (height + extra_lines_top + extra_lines_bottom) * 2)) {
320                 if (video_frame.len != 0) {
321                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
322                                 card_index, video_frame.len - video_offset);
323                 }
324                 if (video_frame.owner) {
325                         video_frame.owner->release_frame(video_frame);
326                 }
327
328                 // Still send on the information that we _had_ a frame, even though it's corrupted,
329                 // so that pts can go up accordingly.
330                 {
331                         unique_lock<mutex> lock(bmusb_mutex);
332                         card->new_data_ready = true;
333                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
334                         card->new_frame_length = frame_length;
335                         card->new_frame_interlaced = false;
336                         card->new_data_ready_fence = nullptr;
337                         card->dropped_frames = dropped_frames;
338                         card->new_data_ready_changed.notify_all();
339                 }
340                 return;
341         }
342
343         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
344
345         unsigned num_fields = interlaced ? 2 : 1;
346         timespec frame_upload_start;
347         if (interlaced) {
348                 // NOTE: This isn't deinterlacing. This is just sending the two fields along
349                 // as separate frames without considering anything like the half-field offset.
350                 // We'll need to add a proper deinterlacer on the receiving side to get this right.
351                 assert(height % 2 == 0);
352                 height /= 2;
353                 assert(frame_length % 2 == 0);
354                 frame_length /= 2;
355                 num_fields = 2;
356                 clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
357         }
358         RefCountedFrame new_frame(video_frame);
359
360         // Upload the textures.
361         size_t cbcr_width = width / 2;
362         size_t cbcr_offset = video_offset / 2;
363         size_t y_offset = video_frame.size / 2 + video_offset / 2;
364
365         for (unsigned field = 0; field < num_fields; ++field) {
366                 unsigned field_start_line = (field == 1) ? second_field_start : extra_lines_top + field * (height + 22);
367
368                 if (userdata->tex_y[field] == 0 ||
369                     userdata->tex_cbcr[field] == 0 ||
370                     width != userdata->last_width[field] ||
371                     height != userdata->last_height[field]) {
372                         // We changed resolution since last use of this texture, so we need to create
373                         // a new object. Note that this each card has its own PBOFrameAllocator,
374                         // we don't need to worry about these flip-flopping between resolutions.
375                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
376                         check_error();
377                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
378                         check_error();
379                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
380                         check_error();
381                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
382                         check_error();
383                         userdata->last_width[field] = width;
384                         userdata->last_height[field] = height;
385                 }
386
387                 GLuint pbo = userdata->pbo;
388                 check_error();
389                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
390                 check_error();
391                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
392                 check_error();
393                 //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
394                 //check_error();
395
396                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
397                 check_error();
398                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t)));
399                 check_error();
400                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
401                 check_error();
402                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * field_start_line));
403                 check_error();
404                 glBindTexture(GL_TEXTURE_2D, 0);
405                 check_error();
406                 GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
407                 check_error();
408                 assert(fence != nullptr);
409
410                 if (field == 1) {
411                         // Don't upload the second field as fast as we can; wait until
412                         // the field time has approximately passed. (Otherwise, we could
413                         // get timing jitter against the other sources, and possibly also
414                         // against the video display, although the latter is not as critical.)
415                         // This requires our system clock to be reasonably close to the
416                         // video clock, but that's not an unreasonable assumption.
417                         timespec second_field_start;
418                         second_field_start.tv_nsec = frame_upload_start.tv_nsec +
419                                 frame_length * 1000000000 / TIMEBASE;
420                         second_field_start.tv_sec = frame_upload_start.tv_sec +
421                                 second_field_start.tv_nsec / 1000000000;
422                         second_field_start.tv_nsec %= 1000000000;
423
424                         while (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME,
425                                                &second_field_start, nullptr) == -1 &&
426                                errno == EINTR) ;
427                 }
428
429                 {
430                         unique_lock<mutex> lock(bmusb_mutex);
431                         card->new_data_ready = true;
432                         card->new_frame = new_frame;
433                         card->new_frame_length = frame_length;
434                         card->new_frame_field = field;
435                         card->new_frame_interlaced = interlaced;
436                         card->new_data_ready_fence = fence;
437                         card->dropped_frames = dropped_frames;
438                         card->new_data_ready_changed.notify_all();
439
440                         if (field != num_fields - 1) {
441                                 // Wait until the previous frame was consumed.
442                                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
443                                 if (card->should_quit) return;
444                         }
445                 }
446         }
447 }
448
449 void Mixer::thread_func()
450 {
451         eglBindAPI(EGL_OPENGL_API);
452         QOpenGLContext *context = create_context(mixer_surface);
453         if (!make_current(context, mixer_surface)) {
454                 printf("oops\n");
455                 exit(1);
456         }
457
458         struct timespec start, now;
459         clock_gettime(CLOCK_MONOTONIC, &start);
460
461         int frame = 0;
462         int stats_dropped_frames = 0;
463
464         while (!should_quit) {
465                 CaptureCard card_copy[MAX_CARDS];
466                 int num_samples[MAX_CARDS];
467
468                 {
469                         unique_lock<mutex> lock(bmusb_mutex);
470
471                         // The first card is the master timer, so wait for it to have a new frame.
472                         // TODO: Make configurable, and with a timeout.
473                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
474
475                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
476                                 CaptureCard *card = &cards[card_index];
477                                 card_copy[card_index].usb = card->usb;
478                                 card_copy[card_index].new_data_ready = card->new_data_ready;
479                                 card_copy[card_index].new_frame = card->new_frame;
480                                 card_copy[card_index].new_frame_length = card->new_frame_length;
481                                 card_copy[card_index].new_frame_field = card->new_frame_field;
482                                 card_copy[card_index].new_frame_interlaced = card->new_frame_interlaced;
483                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
484                                 card_copy[card_index].dropped_frames = card->dropped_frames;
485                                 card->new_data_ready = false;
486                                 card->new_data_ready_changed.notify_all();
487
488                                 int num_samples_times_timebase = OUTPUT_FREQUENCY * card->new_frame_length + card->fractional_samples;
489                                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
490                                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
491                                 assert(num_samples[card_index] >= 0);
492                         }
493                 }
494
495                 // Resample the audio as needed, including from previously dropped frames.
496                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
497                         {
498                                 // Signal to the audio thread to process this frame.
499                                 unique_lock<mutex> lock(audio_mutex);
500                                 audio_task_queue.push(AudioTask{pts_int, num_samples[0]});
501                                 audio_task_queue_changed.notify_one();
502                         }
503                         if (frame_num != card_copy[0].dropped_frames) {
504                                 // For dropped frames, increase the pts. Note that if the format changed
505                                 // in the meantime, we have no way of detecting that; we just have to
506                                 // assume the frame length is always the same.
507                                 ++stats_dropped_frames;
508                                 pts_int += card_copy[0].new_frame_length;
509                         }
510                 }
511
512                 if (audio_level_callback != nullptr) {
513                         unique_lock<mutex> lock(r128_mutex);
514                         double loudness_s = r128.loudness_S();
515                         double loudness_i = r128.integrated();
516                         double loudness_range_low = r128.range_min();
517                         double loudness_range_high = r128.range_max();
518
519                         audio_level_callback(loudness_s, 20.0 * log10(peak),
520                                              loudness_i, loudness_range_low, loudness_range_high,
521                                              last_gain_staging_db);
522                 }
523
524                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
525                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
526                                 ++card_copy[card_index].dropped_frames;
527                         }
528                         if (card_copy[card_index].dropped_frames > 0) {
529                                 printf("Card %u dropped %d frames before this\n",
530                                         card_index, int(card_copy[card_index].dropped_frames));
531                         }
532                 }
533
534                 // If the first card is reporting a corrupted or otherwise dropped frame,
535                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
536                 if (card_copy[0].new_frame->len == 0) {
537                         ++stats_dropped_frames;
538                         pts_int += card_copy[0].new_frame_length;
539                         continue;
540                 }
541
542                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
543                         CaptureCard *card = &card_copy[card_index];
544                         if (!card->new_data_ready || card->new_frame->len == 0)
545                                 continue;
546
547                         assert(card->new_frame != nullptr);
548                         insert_new_frame(card->new_frame, card->new_frame_field, card->new_frame_interlaced, card_index, &input_state);
549                         check_error();
550
551                         // The new texture might still be uploaded,
552                         // tell the GPU to wait until it's there.
553                         if (card->new_data_ready_fence) {
554                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
555                                 check_error();
556                                 glDeleteSync(card->new_data_ready_fence);
557                                 check_error();
558                         }
559                 }
560
561                 // Get the main chain from the theme, and set its state immediately.
562                 Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
563                 EffectChain *chain = theme_main_chain.chain;
564                 theme_main_chain.setup_chain();
565
566                 GLuint y_tex, cbcr_tex;
567                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
568                 assert(got_frame);
569
570                 // Render main chain.
571                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
572                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
573                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
574                 check_error();
575                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
576                 resource_pool->release_fbo(fbo);
577
578                 subsample_chroma(cbcr_full_tex, cbcr_tex);
579                 resource_pool->release_2d_texture(cbcr_full_tex);
580
581                 // Set the right state for rgba_tex.
582                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
583                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
584                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
585                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
586                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
587
588                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
589                 check_error();
590
591                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
592                 h264_encoder->end_frame(fence, pts_int + av_delay, theme_main_chain.input_frames);
593                 ++frame;
594                 pts_int += card_copy[0].new_frame_length;
595
596                 // The live frame just shows the RGBA texture we just rendered.
597                 // It owns rgba_tex now.
598                 DisplayFrame live_frame;
599                 live_frame.chain = display_chain.get();
600                 live_frame.setup_chain = [this, rgba_tex]{
601                         display_input->set_texture_num(rgba_tex);
602                 };
603                 live_frame.ready_fence = fence;
604                 live_frame.input_frames = {};
605                 live_frame.temp_textures = { rgba_tex };
606                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
607
608                 // Set up preview and any additional channels.
609                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
610                         DisplayFrame display_frame;
611                         Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state);  // FIXME: dimensions
612                         display_frame.chain = chain.chain;
613                         display_frame.setup_chain = chain.setup_chain;
614                         display_frame.ready_fence = fence;
615                         display_frame.input_frames = chain.input_frames;
616                         display_frame.temp_textures = {};
617                         output_channel[i].output_frame(display_frame);
618                 }
619
620                 clock_gettime(CLOCK_MONOTONIC, &now);
621                 double elapsed = now.tv_sec - start.tv_sec +
622                         1e-9 * (now.tv_nsec - start.tv_nsec);
623                 if (frame % 100 == 0) {
624                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
625                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
626                                 1e3 * elapsed / frame);
627                 //      chain->print_phase_timing();
628                 }
629
630 #if 0
631                 // Reset every 100 frames, so that local variations in frame times
632                 // (especially for the first few frames, when the shaders are
633                 // compiled etc.) don't make it hard to measure for the entire
634                 // remaining duration of the program.
635                 if (frame == 10000) {
636                         frame = 0;
637                         start = now;
638                 }
639 #endif
640                 check_error();
641         }
642
643         resource_pool->clean_context();
644 }
645
646 void Mixer::audio_thread_func()
647 {
648         while (!should_quit) {
649                 AudioTask task;
650
651                 {
652                         unique_lock<mutex> lock(audio_mutex);
653                         audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
654                         task = audio_task_queue.front();
655                         audio_task_queue.pop();
656                 }
657
658                 process_audio_one_frame(task.pts_int, task.num_samples);
659         }
660 }
661
662 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
663 {
664         vector<float> samples_card;
665         vector<float> samples_out;
666         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
667                 samples_card.resize(num_samples * 2);
668                 {
669                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
670                         if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
671                                 printf("Card %d reported previous underrun.\n", card_index);
672                         }
673                 }
674                 // TODO: Allow using audio from the other card(s) as well.
675                 if (card_index == 0) {
676                         samples_out = move(samples_card);
677                 }
678         }
679
680         // Cut away everything under 120 Hz (or whatever the cutoff is);
681         // we don't need it for voice, and it will reduce headroom
682         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
683         // should be dampened.)
684         locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
685
686         // Apply a level compressor to get the general level right.
687         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
688         // (or more precisely, near it, since we don't use infinite ratio),
689         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
690         // entirely arbitrary, but from practical tests with speech, it seems to
691         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
692         float ref_level_dbfs = -14.0f;
693         {
694                 float threshold = 0.01f;   // -40 dBFS.
695                 float ratio = 20.0f;
696                 float attack_time = 0.5f;
697                 float release_time = 20.0f;
698                 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
699                 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
700                 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
701         }
702
703 #if 0
704         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
705                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
706                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
707                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
708 #endif
709
710 //      float limiter_att, compressor_att;
711
712         // The real compressor.
713         if (compressor_enabled) {
714                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
715                 float ratio = 20.0f;
716                 float attack_time = 0.005f;
717                 float release_time = 0.040f;
718                 float makeup_gain = 2.0f;  // +6 dB.
719                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
720 //              compressor_att = compressor.get_attenuation();
721         }
722
723         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
724         // Note that since ratio is not infinite, we could go slightly higher than this.
725         if (limiter_enabled) {
726                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
727                 float ratio = 30.0f;
728                 float attack_time = 0.0f;  // Instant.
729                 float release_time = 0.020f;
730                 float makeup_gain = 1.0f;  // 0 dB.
731                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
732 //              limiter_att = limiter.get_attenuation();
733         }
734
735 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
736
737         // Upsample 4x to find interpolated peak.
738         peak_resampler.inp_data = samples_out.data();
739         peak_resampler.inp_count = samples_out.size() / 2;
740
741         vector<float> interpolated_samples_out;
742         interpolated_samples_out.resize(samples_out.size());
743         while (peak_resampler.inp_count > 0) {  // About four iterations.
744                 peak_resampler.out_data = &interpolated_samples_out[0];
745                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
746                 peak_resampler.process();
747                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
748                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
749         }
750
751         // Find R128 levels.
752         vector<float> left, right;
753         deinterleave_samples(samples_out, &left, &right);
754         float *ptrs[] = { left.data(), right.data() };
755         {
756                 unique_lock<mutex> lock(r128_mutex);
757                 r128.process(left.size(), ptrs);
758         }
759
760         // Send the samples to the sound card.
761         if (alsa) {
762                 alsa->write(samples_out);
763         }
764
765         // And finally add them to the output.
766         h264_encoder->add_audio(frame_pts_int, move(samples_out));
767 }
768
769 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
770 {
771         GLuint vao;
772         glGenVertexArrays(1, &vao);
773         check_error();
774
775         float vertices[] = {
776                 0.0f, 2.0f,
777                 0.0f, 0.0f,
778                 2.0f, 0.0f
779         };
780
781         glBindVertexArray(vao);
782         check_error();
783
784         // Extract Cb/Cr.
785         GLuint fbo = resource_pool->create_fbo(dst_tex);
786         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
787         glViewport(0, 0, WIDTH/2, HEIGHT/2);
788         check_error();
789
790         glUseProgram(cbcr_program_num);
791         check_error();
792
793         glActiveTexture(GL_TEXTURE0);
794         check_error();
795         glBindTexture(GL_TEXTURE_2D, src_tex);
796         check_error();
797         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
798         check_error();
799         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
800         check_error();
801         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
802         check_error();
803
804         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
805         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
806
807         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
808         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
809
810         glDrawArrays(GL_TRIANGLES, 0, 3);
811         check_error();
812
813         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
814         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
815
816         glUseProgram(0);
817         check_error();
818
819         resource_pool->release_fbo(fbo);
820         glDeleteVertexArrays(1, &vao);
821 }
822
823 void Mixer::release_display_frame(DisplayFrame *frame)
824 {
825         for (GLuint texnum : frame->temp_textures) {
826                 resource_pool->release_2d_texture(texnum);
827         }
828         frame->temp_textures.clear();
829         frame->ready_fence.reset();
830         frame->input_frames.clear();
831 }
832
833 void Mixer::start()
834 {
835         mixer_thread = thread(&Mixer::thread_func, this);
836         audio_thread = thread(&Mixer::audio_thread_func, this);
837 }
838
839 void Mixer::quit()
840 {
841         should_quit = true;
842         mixer_thread.join();
843         audio_thread.join();
844 }
845
846 void Mixer::transition_clicked(int transition_num)
847 {
848         theme->transition_clicked(transition_num, pts());
849 }
850
851 void Mixer::channel_clicked(int preview_num)
852 {
853         theme->channel_clicked(preview_num);
854 }
855
856 void Mixer::reset_meters()
857 {
858         peak_resampler.reset();
859         peak = 0.0f;
860         r128.reset();
861         r128.integr_start();
862 }
863
864 Mixer::OutputChannel::~OutputChannel()
865 {
866         if (has_current_frame) {
867                 parent->release_display_frame(&current_frame);
868         }
869         if (has_ready_frame) {
870                 parent->release_display_frame(&ready_frame);
871         }
872 }
873
874 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
875 {
876         // Store this frame for display. Remove the ready frame if any
877         // (it was seemingly never used).
878         {
879                 unique_lock<mutex> lock(frame_mutex);
880                 if (has_ready_frame) {
881                         parent->release_display_frame(&ready_frame);
882                 }
883                 ready_frame = frame;
884                 has_ready_frame = true;
885         }
886
887         if (has_new_frame_ready_callback) {
888                 new_frame_ready_callback();
889         }
890 }
891
892 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
893 {
894         unique_lock<mutex> lock(frame_mutex);
895         if (!has_current_frame && !has_ready_frame) {
896                 return false;
897         }
898
899         if (has_current_frame && has_ready_frame) {
900                 // We have a new ready frame. Toss the current one.
901                 parent->release_display_frame(&current_frame);
902                 has_current_frame = false;
903         }
904         if (has_ready_frame) {
905                 assert(!has_current_frame);
906                 current_frame = ready_frame;
907                 ready_frame.ready_fence.reset();  // Drop the refcount.
908                 ready_frame.input_frames.clear();  // Drop the refcounts.
909                 has_current_frame = true;
910                 has_ready_frame = false;
911         }
912
913         *frame = current_frame;
914         return true;
915 }
916
917 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
918 {
919         new_frame_ready_callback = callback;
920         has_new_frame_ready_callback = true;
921 }