]> git.sesse.net Git - nageru/blob - mixer.cpp
Move WIDTH/HEIGHT #defines into defs.h.
[nageru] / mixer.cpp
1 #define EXTRAHEIGHT 30
2
3 #undef Success
4
5 #include "mixer.h"
6
7 #include <assert.h>
8 #include <epoxy/egl.h>
9 #include <init.h>
10 #include <movit/effect_chain.h>
11 #include <movit/effect_util.h>
12 #include <movit/flat_input.h>
13 #include <movit/image_format.h>
14 #include <movit/resource_pool.h>
15 #include <stdint.h>
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include <sys/time.h>
19 #include <time.h>
20 #include <util.h>
21 #include <algorithm>
22 #include <cmath>
23 #include <condition_variable>
24 #include <cstddef>
25 #include <memory>
26 #include <mutex>
27 #include <string>
28 #include <thread>
29 #include <utility>
30 #include <vector>
31
32 #include "bmusb/bmusb.h"
33 #include "context.h"
34 #include "defs.h"
35 #include "h264encode.h"
36 #include "pbo_frame_allocator.h"
37 #include "ref_counted_gl_sync.h"
38 #include "timebase.h"
39
40 class QOpenGLContext;
41
42 using namespace movit;
43 using namespace std;
44 using namespace std::placeholders;
45
46 Mixer *global_mixer = nullptr;
47
48 namespace {
49
50 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
51 {
52         for (size_t i = 0; i < num_samples; ++i) {
53                 for (size_t j = 0; j < out_channels; ++j) {
54                         uint32_t s1 = *src++;
55                         uint32_t s2 = *src++;
56                         uint32_t s3 = *src++;
57                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
58                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
59                 }
60                 src += 3 * (in_channels - out_channels);
61         }
62 }
63
64 }  // namespace
65
66 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
67         : httpd(LOCAL_DUMP_FILE_NAME, WIDTH, HEIGHT),
68           num_cards(num_cards),
69           mixer_surface(create_surface(format)),
70           h264_encoder_surface(create_surface(format)),
71           level_compressor(OUTPUT_FREQUENCY),
72           limiter(OUTPUT_FREQUENCY),
73           compressor(OUTPUT_FREQUENCY)
74 {
75         httpd.start(9095);
76
77         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
78         check_error();
79
80         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
81         // will be halved when sampling them, and we need to compensate here.
82         movit_texel_subpixel_precision /= 2.0;
83
84         resource_pool.reset(new ResourcePool);
85         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
86         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
87                 output_channel[i].parent = this;
88         }
89
90         ImageFormat inout_format;
91         inout_format.color_space = COLORSPACE_sRGB;
92         inout_format.gamma_curve = GAMMA_sRGB;
93
94         // Display chain; shows the live output produced by the main chain (its RGBA version).
95         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
96         check_error();
97         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
98         display_chain->add_input(display_input);
99         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
100         display_chain->set_dither_bits(0);  // Don't bother.
101         display_chain->finalize();
102
103         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
104
105         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
106                 printf("Configuring card %d...\n", card_index);
107                 CaptureCard *card = &cards[card_index];
108                 card->usb = new BMUSBCapture(card_index);
109                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
110                 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44, WIDTH, HEIGHT));
111                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
112                 card->surface = create_surface(format);
113                 card->usb->set_dequeue_thread_callbacks(
114                         [card]{
115                                 eglBindAPI(EGL_OPENGL_API);
116                                 card->context = create_context(card->surface);
117                                 if (!make_current(card->context, card->surface)) {
118                                         printf("failed to create bmusb context\n");
119                                         exit(1);
120                                 }
121                         },
122                         [this]{
123                                 resource_pool->clean_context();
124                         });
125                 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
126                 card->usb->configure_card();
127         }
128
129         BMUSBCapture::start_bm_thread();
130
131         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
132                 cards[card_index].usb->start_bm_capture();
133         }
134
135         //chain->enable_phase_timing(true);
136
137         // Set up stuff for NV12 conversion.
138
139         // Cb/Cr shader.
140         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
141         string cbcr_frag_shader =
142                 "#version 130 \n"
143                 "in vec2 tc0; \n"
144                 "uniform sampler2D cbcr_tex; \n"
145                 "void main() { \n"
146                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
147                 "} \n";
148         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
149
150         r128.init(2, OUTPUT_FREQUENCY);
151         r128.integr_start();
152
153         locut.init(FILTER_HPF, 2);
154
155         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
156         // and there's a limit to how important the peak meter is.
157         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
158
159         alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
160 }
161
162 Mixer::~Mixer()
163 {
164         resource_pool->release_glsl_program(cbcr_program_num);
165         BMUSBCapture::stop_bm_thread();
166
167         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
168                 {
169                         unique_lock<mutex> lock(bmusb_mutex);
170                         cards[card_index].should_quit = true;  // Unblock thread.
171                         cards[card_index].new_data_ready_changed.notify_all();
172                 }
173                 cards[card_index].usb->stop_dequeue_thread();
174         }
175
176         h264_encoder.reset(nullptr);
177 }
178
179 namespace {
180
181 int unwrap_timecode(uint16_t current_wrapped, int last)
182 {
183         uint16_t last_wrapped = last & 0xffff;
184         if (current_wrapped > last_wrapped) {
185                 return (last & ~0xffff) | current_wrapped;
186         } else {
187                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
188         }
189 }
190
191 float find_peak(const float *samples, size_t num_samples)
192 {
193         float m = fabs(samples[0]);
194         for (size_t i = 1; i < num_samples; ++i) {
195                 m = std::max(m, fabs(samples[i]));
196         }
197         return m;
198 }
199
200 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
201 {
202         size_t num_samples = in.size() / 2;
203         out_l->resize(num_samples);
204         out_r->resize(num_samples);
205
206         const float *inptr = in.data();
207         float *lptr = &(*out_l)[0];
208         float *rptr = &(*out_r)[0];
209         for (size_t i = 0; i < num_samples; ++i) {
210                 *lptr++ = *inptr++;
211                 *rptr++ = *inptr++;
212         }
213 }
214
215 }  // namespace
216
217 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
218                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
219                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
220 {
221         CaptureCard *card = &cards[card_index];
222
223         if (audio_frame.len - audio_offset > 30000) {
224                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
225                         card_index, int(audio_frame.len), int(audio_offset),
226                         timecode, int(video_frame.len), int(video_offset), video_format);
227                 if (video_frame.owner) {
228                         video_frame.owner->release_frame(video_frame);
229                 }
230                 if (audio_frame.owner) {
231                         audio_frame.owner->release_frame(audio_frame);
232                 }
233                 return;
234         }
235
236         int unwrapped_timecode = timecode;
237         int dropped_frames = 0;
238         if (card->last_timecode != -1) {
239                 unwrapped_timecode = unwrap_timecode(unwrapped_timecode, card->last_timecode);
240                 dropped_frames = unwrapped_timecode - card->last_timecode - 1;
241         }
242         card->last_timecode = unwrapped_timecode;
243
244         // Convert the audio to stereo fp32 and add it.
245         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
246         vector<float> audio;
247         audio.resize(num_samples * 2);
248         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
249
250         // Add the audio.
251         {
252                 unique_lock<mutex> lock(card->audio_mutex);
253
254                 int unwrapped_timecode = timecode;
255                 if (dropped_frames > FPS * 2) {
256                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n",
257                                 card_index);
258                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
259                 } else if (dropped_frames > 0) {
260                         // Insert silence as needed.
261                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
262                                 card_index, dropped_frames, timecode);
263                         vector<float> silence;
264                         silence.resize((OUTPUT_FREQUENCY / FPS) * 2);
265                         for (int i = 0; i < dropped_frames; ++i) {
266                                 card->resampling_queue->add_input_samples((unwrapped_timecode - dropped_frames + i) / double(FPS), silence.data(), (OUTPUT_FREQUENCY / FPS));
267                         }
268                 }
269                 card->resampling_queue->add_input_samples(unwrapped_timecode / double(FPS), audio.data(), num_samples);
270         }
271
272         // Done with the audio, so release it.
273         if (audio_frame.owner) {
274                 audio_frame.owner->release_frame(audio_frame);
275         }
276
277         {
278                 // Wait until the previous frame was consumed.
279                 unique_lock<mutex> lock(bmusb_mutex);
280                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
281                 if (card->should_quit) return;
282         }
283
284         if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
285                 if (video_frame.len != 0) {
286                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
287                                 card_index, video_frame.len - video_offset);
288                 }
289                 if (video_frame.owner) {
290                         video_frame.owner->release_frame(video_frame);
291                 }
292
293                 // Still send on the information that we _had_ a frame, even though it's corrupted,
294                 // so that pts can go up accordingly.
295                 {
296                         unique_lock<mutex> lock(bmusb_mutex);
297                         card->new_data_ready = true;
298                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
299                         card->new_data_ready_fence = nullptr;
300                         card->dropped_frames = dropped_frames;
301                         card->new_data_ready_changed.notify_all();
302                 }
303                 return;
304         }
305
306         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
307         GLuint pbo = userdata->pbo;
308         check_error();
309         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
310         check_error();
311         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
312         check_error();
313         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
314         //check_error();
315
316         // Upload the textures.
317         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
318         check_error();
319         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
320         check_error();
321         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
322         check_error();
323         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
324         check_error();
325         glBindTexture(GL_TEXTURE_2D, 0);
326         check_error();
327         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
328         check_error();
329         assert(fence != nullptr);
330
331         {
332                 unique_lock<mutex> lock(bmusb_mutex);
333                 card->new_data_ready = true;
334                 card->new_frame = RefCountedFrame(video_frame);
335                 card->new_data_ready_fence = fence;
336                 card->dropped_frames = dropped_frames;
337                 card->new_data_ready_changed.notify_all();
338         }
339 }
340
341 void Mixer::thread_func()
342 {
343         eglBindAPI(EGL_OPENGL_API);
344         QOpenGLContext *context = create_context(mixer_surface);
345         if (!make_current(context, mixer_surface)) {
346                 printf("oops\n");
347                 exit(1);
348         }
349
350         struct timespec start, now;
351         clock_gettime(CLOCK_MONOTONIC, &start);
352
353         int frame = 0;
354         int dropped_frames = 0;
355
356         while (!should_quit) {
357                 CaptureCard card_copy[MAX_CARDS];
358
359                 {
360                         unique_lock<mutex> lock(bmusb_mutex);
361
362                         // The first card is the master timer, so wait for it to have a new frame.
363                         // TODO: Make configurable, and with a timeout.
364                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
365
366                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
367                                 CaptureCard *card = &cards[card_index];
368                                 card_copy[card_index].usb = card->usb;
369                                 card_copy[card_index].new_data_ready = card->new_data_ready;
370                                 card_copy[card_index].new_frame = card->new_frame;
371                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
372                                 card_copy[card_index].dropped_frames = card->dropped_frames;
373                                 card->new_data_ready = false;
374                                 card->new_data_ready_changed.notify_all();
375                         }
376                 }
377
378                 // Resample the audio as needed, including from previously dropped frames.
379                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
380                         {
381                                 // Signal to the audio thread to process this frame.
382                                 unique_lock<mutex> lock(audio_mutex);
383                                 audio_pts_queue.push(pts_int);
384                                 audio_pts_queue_changed.notify_one();
385                         }
386                         if (frame_num != card_copy[0].dropped_frames) {
387                                 // For dropped frames, increase the pts.
388                                 ++dropped_frames;
389                                 pts_int += TIMEBASE / FPS;
390                         }
391                 }
392
393                 if (audio_level_callback != nullptr) {
394                         double loudness_s = r128.loudness_S();
395                         double loudness_i = r128.integrated();
396                         double loudness_range_low = r128.range_min();
397                         double loudness_range_high = r128.range_max();
398
399                         audio_level_callback(loudness_s, 20.0 * log10(peak),
400                                              loudness_i, loudness_range_low, loudness_range_high,
401                                              last_gain_staging_db);
402                 }
403
404                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
405                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
406                                 ++card_copy[card_index].dropped_frames;
407                         }
408                         if (card_copy[card_index].dropped_frames > 0) {
409                                 printf("Card %u dropped %d frames before this\n",
410                                         card_index, int(card_copy[card_index].dropped_frames));
411                         }
412                 }
413
414                 // If the first card is reporting a corrupted or otherwise dropped frame,
415                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
416                 if (card_copy[0].new_frame->len == 0) {
417                         ++dropped_frames;
418                         pts_int += TIMEBASE / FPS;
419                         continue;
420                 }
421
422                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
423                         CaptureCard *card = &card_copy[card_index];
424                         if (!card->new_data_ready || card->new_frame->len == 0)
425                                 continue;
426
427                         assert(card->new_frame != nullptr);
428                         bmusb_current_rendering_frame[card_index] = card->new_frame;
429                         check_error();
430
431                         // The new texture might still be uploaded,
432                         // tell the GPU to wait until it's there.
433                         if (card->new_data_ready_fence) {
434                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
435                                 check_error();
436                                 glDeleteSync(card->new_data_ready_fence);
437                                 check_error();
438                         }
439                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
440                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
441                 }
442
443                 // Get the main chain from the theme, and set its state immediately.
444                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
445                 EffectChain *chain = theme_main_chain.first;
446                 theme_main_chain.second();
447
448                 GLuint y_tex, cbcr_tex;
449                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
450                 assert(got_frame);
451
452                 // Render main chain.
453                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
454                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
455                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
456                 check_error();
457                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
458                 resource_pool->release_fbo(fbo);
459
460                 subsample_chroma(cbcr_full_tex, cbcr_tex);
461                 resource_pool->release_2d_texture(cbcr_full_tex);
462
463                 // Set the right state for rgba_tex.
464                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
465                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
466                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
467                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
468                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
469
470                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
471                 check_error();
472
473                 // Make sure the H.264 gets a reference to all the
474                 // input frames needed, so that they are not released back
475                 // until the rendering is done.
476                 vector<RefCountedFrame> input_frames;
477                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
478                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
479                 }
480                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
481                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
482                 ++frame;
483                 pts_int += TIMEBASE / FPS;
484
485                 // The live frame just shows the RGBA texture we just rendered.
486                 // It owns rgba_tex now.
487                 DisplayFrame live_frame;
488                 live_frame.chain = display_chain.get();
489                 live_frame.setup_chain = [this, rgba_tex]{
490                         display_input->set_texture_num(rgba_tex);
491                 };
492                 live_frame.ready_fence = fence;
493                 live_frame.input_frames = {};
494                 live_frame.temp_textures = { rgba_tex };
495                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
496
497                 // Set up preview and any additional channels.
498                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
499                         DisplayFrame display_frame;
500                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
501                         display_frame.chain = chain.first;
502                         display_frame.setup_chain = chain.second;
503                         display_frame.ready_fence = fence;
504
505                         // FIXME: possible to do better?
506                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
507                                 display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]);
508                         }
509                         display_frame.temp_textures = {};
510                         output_channel[i].output_frame(display_frame);
511                 }
512
513                 clock_gettime(CLOCK_MONOTONIC, &now);
514                 double elapsed = now.tv_sec - start.tv_sec +
515                         1e-9 * (now.tv_nsec - start.tv_nsec);
516                 if (frame % 100 == 0) {
517                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
518                                 frame, dropped_frames, elapsed, frame / elapsed,
519                                 1e3 * elapsed / frame);
520                 //      chain->print_phase_timing();
521                 }
522
523 #if 0
524                 // Reset every 100 frames, so that local variations in frame times
525                 // (especially for the first few frames, when the shaders are
526                 // compiled etc.) don't make it hard to measure for the entire
527                 // remaining duration of the program.
528                 if (frame == 10000) {
529                         frame = 0;
530                         start = now;
531                 }
532 #endif
533                 check_error();
534         }
535
536         resource_pool->clean_context();
537 }
538
539 void Mixer::audio_thread_func()
540 {
541         while (!should_quit) {
542                 int64_t frame_pts_int;
543
544                 {
545                         unique_lock<mutex> lock(audio_mutex);
546                         audio_pts_queue_changed.wait(lock, [this]{ return !audio_pts_queue.empty(); });
547                         frame_pts_int = audio_pts_queue.front();
548                         audio_pts_queue.pop();
549                 }
550
551                 process_audio_one_frame(frame_pts_int);
552         }
553 }
554
555 void Mixer::process_audio_one_frame(int64_t frame_pts_int)
556 {
557         vector<float> samples_card;
558         vector<float> samples_out;
559         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
560                 samples_card.resize((OUTPUT_FREQUENCY / FPS) * 2);
561                 {
562                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
563                         if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], OUTPUT_FREQUENCY / FPS)) {
564                                 printf("Card %d reported previous underrun.\n", card_index);
565                         }
566                 }
567                 // TODO: Allow using audio from the other card(s) as well.
568                 if (card_index == 0) {
569                         samples_out = move(samples_card);
570                 }
571         }
572
573         // Cut away everything under 120 Hz (or whatever the cutoff is);
574         // we don't need it for voice, and it will reduce headroom
575         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
576         // should be dampened.)
577         locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
578
579         // Apply a level compressor to get the general level right.
580         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
581         // (or more precisely, near it, since we don't use infinite ratio),
582         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
583         // entirely arbitrary, but from practical tests with speech, it seems to
584         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
585         float ref_level_dbfs = -14.0f;
586         {
587                 float threshold = 0.01f;   // -40 dBFS.
588                 float ratio = 20.0f;
589                 float attack_time = 0.5f;
590                 float release_time = 20.0f;
591                 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
592                 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
593                 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
594         }
595
596 #if 0
597         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
598                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
599                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
600                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
601 #endif
602
603 //      float limiter_att, compressor_att;
604
605         // The real compressor.
606         if (compressor_enabled) {
607                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
608                 float ratio = 20.0f;
609                 float attack_time = 0.005f;
610                 float release_time = 0.040f;
611                 float makeup_gain = 2.0f;  // +6 dB.
612                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
613 //              compressor_att = compressor.get_attenuation();
614         }
615
616         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
617         // Note that since ratio is not infinite, we could go slightly higher than this.
618         if (limiter_enabled) {
619                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
620                 float ratio = 30.0f;
621                 float attack_time = 0.0f;  // Instant.
622                 float release_time = 0.020f;
623                 float makeup_gain = 1.0f;  // 0 dB.
624                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
625 //              limiter_att = limiter.get_attenuation();
626         }
627
628 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
629
630         // Upsample 4x to find interpolated peak.
631         peak_resampler.inp_data = samples_out.data();
632         peak_resampler.inp_count = samples_out.size() / 2;
633
634         vector<float> interpolated_samples_out;
635         interpolated_samples_out.resize(samples_out.size());
636         while (peak_resampler.inp_count > 0) {  // About four iterations.
637                 peak_resampler.out_data = &interpolated_samples_out[0];
638                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
639                 peak_resampler.process();
640                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
641                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
642         }
643
644         // Find R128 levels.
645         vector<float> left, right;
646         deinterleave_samples(samples_out, &left, &right);
647         float *ptrs[] = { left.data(), right.data() };
648         r128.process(left.size(), ptrs);
649
650         // Send the samples to the sound card.
651         if (alsa) {
652                 alsa->write(samples_out);
653         }
654
655         // And finally add them to the output.
656         h264_encoder->add_audio(frame_pts_int, move(samples_out));
657 }
658
659 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
660 {
661         GLuint vao;
662         glGenVertexArrays(1, &vao);
663         check_error();
664
665         float vertices[] = {
666                 0.0f, 2.0f,
667                 0.0f, 0.0f,
668                 2.0f, 0.0f
669         };
670
671         glBindVertexArray(vao);
672         check_error();
673
674         // Extract Cb/Cr.
675         GLuint fbo = resource_pool->create_fbo(dst_tex);
676         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
677         glViewport(0, 0, WIDTH/2, HEIGHT/2);
678         check_error();
679
680         glUseProgram(cbcr_program_num);
681         check_error();
682
683         glActiveTexture(GL_TEXTURE0);
684         check_error();
685         glBindTexture(GL_TEXTURE_2D, src_tex);
686         check_error();
687         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
688         check_error();
689         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
690         check_error();
691         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
692         check_error();
693
694         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
695         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
696
697         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
698         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
699
700         glDrawArrays(GL_TRIANGLES, 0, 3);
701         check_error();
702
703         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
704         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
705
706         glUseProgram(0);
707         check_error();
708
709         resource_pool->release_fbo(fbo);
710         glDeleteVertexArrays(1, &vao);
711 }
712
713 void Mixer::release_display_frame(DisplayFrame *frame)
714 {
715         for (GLuint texnum : frame->temp_textures) {
716                 resource_pool->release_2d_texture(texnum);
717         }
718         frame->temp_textures.clear();
719         frame->ready_fence.reset();
720         frame->input_frames.clear();
721 }
722
723 void Mixer::start()
724 {
725         mixer_thread = thread(&Mixer::thread_func, this);
726         audio_thread = thread(&Mixer::audio_thread_func, this);
727 }
728
729 void Mixer::quit()
730 {
731         should_quit = true;
732         mixer_thread.join();
733         audio_thread.join();
734 }
735
736 void Mixer::transition_clicked(int transition_num)
737 {
738         theme->transition_clicked(transition_num, pts());
739 }
740
741 void Mixer::channel_clicked(int preview_num)
742 {
743         theme->channel_clicked(preview_num);
744 }
745
746 void Mixer::reset_meters()
747 {
748         peak_resampler.reset();
749         peak = 0.0f;
750         r128.reset();
751         r128.integr_start();
752 }
753
754 Mixer::OutputChannel::~OutputChannel()
755 {
756         if (has_current_frame) {
757                 parent->release_display_frame(&current_frame);
758         }
759         if (has_ready_frame) {
760                 parent->release_display_frame(&ready_frame);
761         }
762 }
763
764 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
765 {
766         // Store this frame for display. Remove the ready frame if any
767         // (it was seemingly never used).
768         {
769                 unique_lock<mutex> lock(frame_mutex);
770                 if (has_ready_frame) {
771                         parent->release_display_frame(&ready_frame);
772                 }
773                 ready_frame = frame;
774                 has_ready_frame = true;
775         }
776
777         if (has_new_frame_ready_callback) {
778                 new_frame_ready_callback();
779         }
780 }
781
782 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
783 {
784         unique_lock<mutex> lock(frame_mutex);
785         if (!has_current_frame && !has_ready_frame) {
786                 return false;
787         }
788
789         if (has_current_frame && has_ready_frame) {
790                 // We have a new ready frame. Toss the current one.
791                 parent->release_display_frame(&current_frame);
792                 has_current_frame = false;
793         }
794         if (has_ready_frame) {
795                 assert(!has_current_frame);
796                 current_frame = ready_frame;
797                 ready_frame.ready_fence.reset();  // Drop the refcount.
798                 ready_frame.input_frames.clear();  // Drop the refcounts.
799                 has_current_frame = true;
800                 has_ready_frame = false;
801         }
802
803         *frame = current_frame;
804         return true;
805 }
806
807 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
808 {
809         new_frame_ready_callback = callback;
810         has_new_frame_ready_callback = true;
811 }