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[nageru] / mixer.cpp
1 #define WIDTH 1280
2 #define HEIGHT 720
3 #define EXTRAHEIGHT 30
4
5 #undef Success
6
7 #include "mixer.h"
8
9 #include <assert.h>
10 #include <effect.h>
11 #include <effect_chain.h>
12 #include <effect_util.h>
13 #include <epoxy/egl.h>
14 #include <features.h>
15 #include <image_format.h>
16 #include <init.h>
17 #include <overlay_effect.h>
18 #include <padding_effect.h>
19 #include <resample_effect.h>
20 #include <resource_pool.h>
21 #include <saturation_effect.h>
22 #include <stdint.h>
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <sys/time.h>
26 #include <time.h>
27 #include <util.h>
28 #include <white_balance_effect.h>
29 #include <ycbcr.h>
30 #include <ycbcr_input.h>
31 #include <cmath>
32 #include <condition_variable>
33 #include <cstddef>
34 #include <memory>
35 #include <mutex>
36 #include <string>
37 #include <thread>
38 #include <vector>
39
40 #include "bmusb/bmusb.h"
41 #include "context.h"
42 #include "h264encode.h"
43 #include "pbo_frame_allocator.h"
44 #include "ref_counted_gl_sync.h"
45 #include "timebase.h"
46
47 class QOpenGLContext;
48
49 using namespace movit;
50 using namespace std;
51 using namespace std::placeholders;
52
53 Mixer *global_mixer = nullptr;
54
55 namespace {
56
57 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
58 {
59         for (size_t i = 0; i < num_samples; ++i) {
60                 for (size_t j = 0; j < out_channels; ++j) {
61                         uint32_t s1 = *src++;
62                         uint32_t s2 = *src++;
63                         uint32_t s3 = *src++;
64                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
65                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
66                 }
67                 src += 3 * (in_channels - out_channels);
68         }
69 }
70
71 }  // namespace
72
73 Mixer::Mixer(const QSurfaceFormat &format)
74         : httpd("test.ts", WIDTH, HEIGHT),
75           mixer_surface(create_surface(format)),
76           h264_encoder_surface(create_surface(format))
77 {
78         httpd.start(9095);
79
80         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
81         check_error();
82
83         resource_pool.reset(new ResourcePool);
84         theme.reset(new Theme("theme.lua", resource_pool.get()));
85         output_channel[OUTPUT_LIVE].parent = this;
86         output_channel[OUTPUT_PREVIEW].parent = this;
87         output_channel[OUTPUT_INPUT0].parent = this;
88         output_channel[OUTPUT_INPUT1].parent = this;
89
90         ImageFormat inout_format;
91         inout_format.color_space = COLORSPACE_sRGB;
92         inout_format.gamma_curve = GAMMA_sRGB;
93
94         // Display chain; shows the live output produced by the main chain (its RGBA version).
95         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
96         check_error();
97         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
98         display_chain->add_input(display_input);
99         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
100         display_chain->set_dither_bits(0);  // Don't bother.
101         display_chain->finalize();
102
103         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
104
105         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
106                 printf("Configuring card %d...\n", card_index);
107                 CaptureCard *card = &cards[card_index];
108                 card->usb = new BMUSBCapture(card_index);
109                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
110                 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44, WIDTH, HEIGHT));
111                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
112                 card->surface = create_surface(format);
113                 card->usb->set_dequeue_thread_callbacks(
114                         [card]{
115                                 eglBindAPI(EGL_OPENGL_API);
116                                 card->context = create_context();
117                                 if (!make_current(card->context, card->surface)) {
118                                         printf("failed to create bmusb context\n");
119                                         exit(1);
120                                 }
121                         },
122                         [this]{
123                                 resource_pool->clean_context();
124                         });
125                 card->resampler.reset(new Resampler(48000.0, 48000.0, 2));
126                 card->usb->configure_card();
127         }
128
129         BMUSBCapture::start_bm_thread();
130
131         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
132                 cards[card_index].usb->start_bm_capture();
133         }
134
135         //chain->enable_phase_timing(true);
136
137         // Set up stuff for NV12 conversion.
138
139         // Cb/Cr shader.
140         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
141         string cbcr_frag_shader =
142                 "#version 130 \n"
143                 "in vec2 tc0; \n"
144                 "uniform sampler2D cbcr_tex; \n"
145                 "void main() { \n"
146                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
147                 "} \n";
148         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
149
150         r128_state = ebur128_init(2, 48000, EBUR128_MODE_SAMPLE_PEAK | EBUR128_MODE_M | EBUR128_MODE_S | EBUR128_MODE_I | EBUR128_MODE_LRA);
151 }
152
153 Mixer::~Mixer()
154 {
155         resource_pool->release_glsl_program(cbcr_program_num);
156         BMUSBCapture::stop_bm_thread();
157
158         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
159                 {
160                         unique_lock<mutex> lock(bmusb_mutex);
161                         cards[card_index].should_quit = true;  // Unblock thread.
162                         cards[card_index].new_data_ready_changed.notify_all();
163                 }
164                 cards[card_index].usb->stop_dequeue_thread();
165         }
166
167         ebur128_destroy(&r128_state);
168 }
169
170 namespace {
171
172 int unwrap_timecode(uint16_t current_wrapped, int last)
173 {
174         uint16_t last_wrapped = last & 0xffff;
175         if (current_wrapped > last_wrapped) {
176                 return (last & ~0xffff) | current_wrapped;
177         } else {
178                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
179         }
180 }
181
182 }  // namespace
183
184 void Mixer::bm_frame(int card_index, uint16_t timecode,
185                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
186                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
187 {
188         CaptureCard *card = &cards[card_index];
189
190         if (audio_frame.len - audio_offset > 30000) {
191                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
192                         card_index, int(audio_frame.len), int(audio_offset),
193                         timecode, int(video_frame.len), int(video_offset), video_format);
194                 if (video_frame.owner) {
195                         video_frame.owner->release_frame(video_frame);
196                 }
197                 if (audio_frame.owner) {
198                         audio_frame.owner->release_frame(audio_frame);
199                 }
200                 return;
201         }
202
203         // Convert the audio to stereo fp32 and add it.
204         size_t num_samples = (audio_frame.len - audio_offset) / 8 / 3;
205         vector<float> audio;
206         audio.resize(num_samples * 2);
207         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
208
209         int unwrapped_timecode = timecode;
210         int dropped_frames = 0;
211         if (card->last_timecode != -1) {
212                 unwrapped_timecode = unwrap_timecode(unwrapped_timecode, card->last_timecode);
213                 dropped_frames = unwrapped_timecode - card->last_timecode - 1;
214         }
215         card->last_timecode = unwrapped_timecode;
216
217         // Add the audio.
218         {
219                 unique_lock<mutex> lock(card->audio_mutex);
220
221                 int unwrapped_timecode = timecode;
222                 if (dropped_frames > 60 * 2) {
223                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n",
224                                 card_index);
225                         card->resampler.reset(new Resampler(48000.0, 48000.0, 2));
226                 } else if (dropped_frames > 0) {
227                         // Insert silence as needed.
228                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
229                                 card_index, dropped_frames, timecode);
230                         vector<float> silence;
231                         silence.resize((48000 / 60) * 2);
232                         for (int i = 0; i < dropped_frames; ++i) {
233                                 card->resampler->add_input_samples((unwrapped_timecode - dropped_frames + i) / 60.0, silence.data(), (48000 / 60));
234                         }
235                 }
236                 card->resampler->add_input_samples(unwrapped_timecode / 60.0, audio.data(), num_samples);
237         }
238
239         // Done with the audio, so release it.
240         if (audio_frame.owner) {
241                 audio_frame.owner->release_frame(audio_frame);
242         }
243
244         {
245                 // Wait until the previous frame was consumed.
246                 unique_lock<mutex> lock(bmusb_mutex);
247                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
248                 if (card->should_quit) return;
249         }
250
251         if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
252                 if (video_frame.len != 0) {
253                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
254                                 card_index, video_frame.len - video_offset);
255                 }
256                 if (video_frame.owner) {
257                         video_frame.owner->release_frame(video_frame);
258                 }
259
260                 // Still send on the information that we _had_ a frame, even though it's corrupted,
261                 // so that pts can go up accordingly.
262                 {
263                         unique_lock<mutex> lock(bmusb_mutex);
264                         card->new_data_ready = true;
265                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
266                         card->new_data_ready_fence = nullptr;
267                         card->dropped_frames = dropped_frames;
268                         card->new_data_ready_changed.notify_all();
269                 }
270                 return;
271         }
272
273         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
274         GLuint pbo = userdata->pbo;
275         check_error();
276         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
277         check_error();
278         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
279         check_error();
280         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
281         //check_error();
282
283         // Upload the textures.
284         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
285         check_error();
286         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
287         check_error();
288         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
289         check_error();
290         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
291         check_error();
292         glBindTexture(GL_TEXTURE_2D, 0);
293         check_error();
294         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
295         check_error();
296         assert(fence != nullptr);
297
298         {
299                 unique_lock<mutex> lock(bmusb_mutex);
300                 card->new_data_ready = true;
301                 card->new_frame = RefCountedFrame(video_frame);
302                 card->new_data_ready_fence = fence;
303                 card->dropped_frames = dropped_frames;
304                 card->new_data_ready_changed.notify_all();
305         }
306 }
307
308 void Mixer::thread_func()
309 {
310         eglBindAPI(EGL_OPENGL_API);
311         QOpenGLContext *context = create_context();
312         if (!make_current(context, mixer_surface)) {
313                 printf("oops\n");
314                 exit(1);
315         }
316
317         struct timespec start, now;
318         clock_gettime(CLOCK_MONOTONIC, &start);
319
320         int frame = 0;
321         int dropped_frames = 0;
322
323         while (!should_quit) {
324                 CaptureCard card_copy[NUM_CARDS];
325
326                 {
327                         unique_lock<mutex> lock(bmusb_mutex);
328
329                         // The first card is the master timer, so wait for it to have a new frame.
330                         // TODO: Make configurable, and with a timeout.
331                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
332
333                         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
334                                 CaptureCard *card = &cards[card_index];
335                                 card_copy[card_index].usb = card->usb;
336                                 card_copy[card_index].new_data_ready = card->new_data_ready;
337                                 card_copy[card_index].new_frame = card->new_frame;
338                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
339                                 card_copy[card_index].new_frame_audio = move(card->new_frame_audio);
340                                 card_copy[card_index].dropped_frames = card->dropped_frames;
341                                 card->new_data_ready = false;
342                                 card->new_data_ready_changed.notify_all();
343                         }
344                 }
345
346                 // Resample the audio as needed, including from previously dropped frames.
347                 vector<float> samples_out;
348                 // TODO: Allow using audio from the other card(s) as well.
349                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
350                         for (unsigned card_index = 0; card_index < NUM_CARDS; ++card_index) {
351                                 samples_out.resize((48000 / 60) * 2);
352                                 {
353                                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
354                                         if (!cards[card_index].resampler->get_output_samples(pts(), &samples_out[0], 48000 / 60)) {
355                                                 printf("Card %d reported previous underrun.\n", card_index);
356                                         }
357                                 }
358                                 if (card_index == 0) {
359                                         ebur128_add_frames_float(r128_state, samples_out.data(), samples_out.size() / 2);
360                                         h264_encoder->add_audio(pts_int, move(samples_out));
361                                 }
362                         }
363                         if (frame_num != card_copy[0].dropped_frames) {
364                                 // For dropped frames, increase the pts.
365                                 ++dropped_frames;
366                                 pts_int += TIMEBASE / 60;
367                         }
368                 }
369
370                 if (audio_level_callback != nullptr) {
371                         double loudness_s, peak_level_l, peak_level_r;
372                         ebur128_loudness_shortterm(r128_state, &loudness_s);
373                         ebur128_sample_peak(r128_state, 0, &peak_level_l);
374                         ebur128_sample_peak(r128_state, 1, &peak_level_r);
375                         audio_level_callback(loudness_s, 20.0 * log10(max(peak_level_l, peak_level_r)));
376                 }
377
378                 // If the first card is reporting a corrupted or otherwise dropped frame,
379                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
380                 if (card_copy[0].new_frame->len == 0) {
381                         ++dropped_frames;
382                         pts_int += TIMEBASE / 60;
383                         continue;
384                 }
385
386                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
387                         CaptureCard *card = &card_copy[card_index];
388                         if (!card->new_data_ready || card->new_frame->len == 0)
389                                 continue;
390
391                         assert(card->new_frame != nullptr);
392                         bmusb_current_rendering_frame[card_index] = card->new_frame;
393                         check_error();
394
395                         // The new texture might still be uploaded,
396                         // tell the GPU to wait until it's there.
397                         if (card->new_data_ready_fence) {
398                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
399                                 check_error();
400                                 glDeleteSync(card->new_data_ready_fence);
401                                 check_error();
402                         }
403                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
404                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
405                 }
406
407                 // Get the main chain from the theme, and set its state immediately.
408                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
409                 EffectChain *chain = theme_main_chain.first;
410                 theme_main_chain.second();
411
412                 GLuint y_tex, cbcr_tex;
413                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
414                 assert(got_frame);
415
416                 // Render main chain.
417                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
418                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
419                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
420                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
421                 resource_pool->release_fbo(fbo);
422
423                 subsample_chroma(cbcr_full_tex, cbcr_tex);
424                 resource_pool->release_2d_texture(cbcr_full_tex);
425
426                 // Set the right state for rgba_tex.
427                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
428                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
429                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
430                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
431                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
432
433                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
434                 check_error();
435
436                 // Make sure the H.264 gets a reference to all the
437                 // input frames needed, so that they are not released back
438                 // until the rendering is done.
439                 vector<RefCountedFrame> input_frames;
440                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
441                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
442                 }
443                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampler.h. TODO: Make less hard-coded.
444                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
445                 ++frame;
446                 pts_int += TIMEBASE / 60;
447
448                 // The live frame just shows the RGBA texture we just rendered.
449                 // It owns rgba_tex now.
450                 DisplayFrame live_frame;
451                 live_frame.chain = display_chain.get();
452                 live_frame.setup_chain = [this, rgba_tex]{
453                         display_input->set_texture_num(rgba_tex);
454                 };
455                 live_frame.ready_fence = fence;
456                 live_frame.input_frames = {};
457                 live_frame.temp_textures = { rgba_tex };
458                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
459
460                 // Set up preview and any additional channels.
461                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
462                         DisplayFrame display_frame;
463                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
464                         display_frame.chain = chain.first;
465                         display_frame.setup_chain = chain.second;
466                         display_frame.ready_fence = fence;
467                         display_frame.input_frames = { bmusb_current_rendering_frame[0], bmusb_current_rendering_frame[1] };  // FIXME: possible to do better?
468                         display_frame.temp_textures = {};
469                         output_channel[i].output_frame(display_frame);
470                 }
471
472                 clock_gettime(CLOCK_MONOTONIC, &now);
473                 double elapsed = now.tv_sec - start.tv_sec +
474                         1e-9 * (now.tv_nsec - start.tv_nsec);
475                 if (frame % 100 == 0) {
476                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
477                                 frame, dropped_frames, elapsed, frame / elapsed,
478                                 1e3 * elapsed / frame);
479                 //      chain->print_phase_timing();
480                 }
481
482 #if 0
483                 // Reset every 100 frames, so that local variations in frame times
484                 // (especially for the first few frames, when the shaders are
485                 // compiled etc.) don't make it hard to measure for the entire
486                 // remaining duration of the program.
487                 if (frame == 10000) {
488                         frame = 0;
489                         start = now;
490                 }
491 #endif
492                 check_error();
493         }
494
495         resource_pool->clean_context();
496 }
497
498 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
499 {
500         GLuint vao;
501         glGenVertexArrays(1, &vao);
502         check_error();
503
504         float vertices[] = {
505                 0.0f, 2.0f,
506                 0.0f, 0.0f,
507                 2.0f, 0.0f
508         };
509
510         glBindVertexArray(vao);
511         check_error();
512
513         // Extract Cb/Cr.
514         GLuint fbo = resource_pool->create_fbo(dst_tex);
515         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
516         glViewport(0, 0, WIDTH/2, HEIGHT/2);
517         check_error();
518
519         glUseProgram(cbcr_program_num);
520         check_error();
521
522         glActiveTexture(GL_TEXTURE0);
523         check_error();
524         glBindTexture(GL_TEXTURE_2D, src_tex);
525         check_error();
526         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
527         check_error();
528         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
529         check_error();
530         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
531         check_error();
532
533         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
534         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
535
536         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
537         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
538
539         glDrawArrays(GL_TRIANGLES, 0, 3);
540         check_error();
541
542         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
543         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
544
545         glUseProgram(0);
546         check_error();
547
548         resource_pool->release_fbo(fbo);
549         glDeleteVertexArrays(1, &vao);
550 }
551
552 void Mixer::release_display_frame(DisplayFrame *frame)
553 {
554         for (GLuint texnum : frame->temp_textures) {
555                 resource_pool->release_2d_texture(texnum);
556         }
557         frame->temp_textures.clear();
558         frame->ready_fence.reset();
559         frame->input_frames.clear();
560 }
561
562 void Mixer::start()
563 {
564         mixer_thread = thread(&Mixer::thread_func, this);
565 }
566
567 void Mixer::quit()
568 {
569         should_quit = true;
570         mixer_thread.join();
571 }
572
573 void Mixer::transition_clicked(int transition_num)
574 {
575         theme->transition_clicked(transition_num, pts());
576 }
577
578 void Mixer::channel_clicked(int preview_num)
579 {
580         theme->channel_clicked(preview_num);
581 }
582
583 Mixer::OutputChannel::~OutputChannel()
584 {
585         if (has_current_frame) {
586                 parent->release_display_frame(&current_frame);
587         }
588         if (has_ready_frame) {
589                 parent->release_display_frame(&ready_frame);
590         }
591 }
592
593 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
594 {
595         // Store this frame for display. Remove the ready frame if any
596         // (it was seemingly never used).
597         {
598                 unique_lock<mutex> lock(frame_mutex);
599                 if (has_ready_frame) {
600                         parent->release_display_frame(&ready_frame);
601                 }
602                 ready_frame = frame;
603                 has_ready_frame = true;
604         }
605
606         if (has_new_frame_ready_callback) {
607                 new_frame_ready_callback();
608         }
609 }
610
611 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
612 {
613         unique_lock<mutex> lock(frame_mutex);
614         if (!has_current_frame && !has_ready_frame) {
615                 return false;
616         }
617
618         if (has_current_frame && has_ready_frame) {
619                 // We have a new ready frame. Toss the current one.
620                 parent->release_display_frame(&current_frame);
621                 has_current_frame = false;
622         }
623         if (has_ready_frame) {
624                 assert(!has_current_frame);
625                 current_frame = ready_frame;
626                 ready_frame.ready_fence.reset();  // Drop the refcount.
627                 ready_frame.input_frames.clear();  // Drop the refcounts.
628                 has_current_frame = true;
629                 has_ready_frame = false;
630         }
631
632         *frame = current_frame;
633         return true;
634 }
635
636 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
637 {
638         new_frame_ready_callback = callback;
639         has_new_frame_ready_callback = true;
640 }