]> git.sesse.net Git - nageru/blob - mixer.cpp
Fix another uninitialized sound data issue.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <init.h>
8 #include <movit/effect_chain.h>
9 #include <movit/effect_util.h>
10 #include <movit/flat_input.h>
11 #include <movit/image_format.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/time.h>
18 #include <time.h>
19 #include <algorithm>
20 #include <cmath>
21 #include <condition_variable>
22 #include <cstddef>
23 #include <memory>
24 #include <mutex>
25 #include <string>
26 #include <thread>
27 #include <utility>
28 #include <vector>
29
30 #include "bmusb/bmusb.h"
31 #include "context.h"
32 #include "defs.h"
33 #include "h264encode.h"
34 #include "pbo_frame_allocator.h"
35 #include "ref_counted_gl_sync.h"
36 #include "timebase.h"
37
38 class QOpenGLContext;
39
40 using namespace movit;
41 using namespace std;
42 using namespace std::placeholders;
43
44 Mixer *global_mixer = nullptr;
45
46 namespace {
47
48 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
49 {
50         for (size_t i = 0; i < num_samples; ++i) {
51                 for (size_t j = 0; j < out_channels; ++j) {
52                         uint32_t s1 = *src++;
53                         uint32_t s2 = *src++;
54                         uint32_t s3 = *src++;
55                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
56                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
57                 }
58                 src += 3 * (in_channels - out_channels);
59         }
60 }
61
62 }  // namespace
63
64 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
65         : httpd(LOCAL_DUMP_FILE_NAME, WIDTH, HEIGHT),
66           num_cards(num_cards),
67           mixer_surface(create_surface(format)),
68           h264_encoder_surface(create_surface(format)),
69           level_compressor(OUTPUT_FREQUENCY),
70           limiter(OUTPUT_FREQUENCY),
71           compressor(OUTPUT_FREQUENCY)
72 {
73         httpd.start(9095);
74
75         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
76         check_error();
77
78         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
79         // will be halved when sampling them, and we need to compensate here.
80         movit_texel_subpixel_precision /= 2.0;
81
82         resource_pool.reset(new ResourcePool);
83         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
84         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
85                 output_channel[i].parent = this;
86         }
87
88         ImageFormat inout_format;
89         inout_format.color_space = COLORSPACE_sRGB;
90         inout_format.gamma_curve = GAMMA_sRGB;
91
92         // Display chain; shows the live output produced by the main chain (its RGBA version).
93         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
94         check_error();
95         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
96         display_chain->add_input(display_input);
97         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
98         display_chain->set_dither_bits(0);  // Don't bother.
99         display_chain->finalize();
100
101         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
102
103         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
104                 printf("Configuring card %d...\n", card_index);
105                 CaptureCard *card = &cards[card_index];
106                 card->usb = new BMUSBCapture(card_index);
107                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
108                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
109                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
110                 card->surface = create_surface(format);
111                 card->usb->set_dequeue_thread_callbacks(
112                         [card]{
113                                 eglBindAPI(EGL_OPENGL_API);
114                                 card->context = create_context(card->surface);
115                                 if (!make_current(card->context, card->surface)) {
116                                         printf("failed to create bmusb context\n");
117                                         exit(1);
118                                 }
119                         },
120                         [this]{
121                                 resource_pool->clean_context();
122                         });
123                 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
124                 card->usb->configure_card();
125         }
126
127         BMUSBCapture::start_bm_thread();
128
129         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
130                 cards[card_index].usb->start_bm_capture();
131         }
132
133         //chain->enable_phase_timing(true);
134
135         // Set up stuff for NV12 conversion.
136
137         // Cb/Cr shader.
138         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
139         string cbcr_frag_shader =
140                 "#version 130 \n"
141                 "in vec2 tc0; \n"
142                 "uniform sampler2D cbcr_tex; \n"
143                 "void main() { \n"
144                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
145                 "} \n";
146         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
147
148         r128.init(2, OUTPUT_FREQUENCY);
149         r128.integr_start();
150
151         locut.init(FILTER_HPF, 2);
152
153         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
154         // and there's a limit to how important the peak meter is.
155         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
156
157         alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
158 }
159
160 Mixer::~Mixer()
161 {
162         resource_pool->release_glsl_program(cbcr_program_num);
163         BMUSBCapture::stop_bm_thread();
164
165         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
166                 {
167                         unique_lock<mutex> lock(bmusb_mutex);
168                         cards[card_index].should_quit = true;  // Unblock thread.
169                         cards[card_index].new_data_ready_changed.notify_all();
170                 }
171                 cards[card_index].usb->stop_dequeue_thread();
172         }
173
174         h264_encoder.reset(nullptr);
175 }
176
177 namespace {
178
179 int unwrap_timecode(uint16_t current_wrapped, int last)
180 {
181         uint16_t last_wrapped = last & 0xffff;
182         if (current_wrapped > last_wrapped) {
183                 return (last & ~0xffff) | current_wrapped;
184         } else {
185                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
186         }
187 }
188
189 float find_peak(const float *samples, size_t num_samples)
190 {
191         float m = fabs(samples[0]);
192         for (size_t i = 1; i < num_samples; ++i) {
193                 m = std::max(m, fabs(samples[i]));
194         }
195         return m;
196 }
197
198 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
199 {
200         size_t num_samples = in.size() / 2;
201         out_l->resize(num_samples);
202         out_r->resize(num_samples);
203
204         const float *inptr = in.data();
205         float *lptr = &(*out_l)[0];
206         float *rptr = &(*out_r)[0];
207         for (size_t i = 0; i < num_samples; ++i) {
208                 *lptr++ = *inptr++;
209                 *rptr++ = *inptr++;
210         }
211 }
212
213 }  // namespace
214
215 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
216                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
217                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
218 {
219         CaptureCard *card = &cards[card_index];
220
221         unsigned width, height, second_field_start, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom;
222         bool interlaced;
223
224         decode_video_format(video_format, &width, &height, &second_field_start, &extra_lines_top, &extra_lines_bottom,
225                             &frame_rate_nom, &frame_rate_den, &interlaced);  // Ignore return value for now.
226         int64_t frame_length = TIMEBASE * frame_rate_den / frame_rate_nom;
227
228         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
229         if (num_samples > OUTPUT_FREQUENCY / 10) {
230                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
231                         card_index, int(audio_frame.len), int(audio_offset),
232                         timecode, int(video_frame.len), int(video_offset), video_format);
233                 if (video_frame.owner) {
234                         video_frame.owner->release_frame(video_frame);
235                 }
236                 if (audio_frame.owner) {
237                         audio_frame.owner->release_frame(audio_frame);
238                 }
239                 return;
240         }
241
242         int64_t local_pts = card->next_local_pts;
243         int dropped_frames = 0;
244         if (card->last_timecode != -1) {
245                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
246         }
247
248         // Convert the audio to stereo fp32 and add it.
249         vector<float> audio;
250         audio.resize(num_samples * 2);
251         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
252
253         // Add the audio.
254         {
255                 unique_lock<mutex> lock(card->audio_mutex);
256
257                 // Number of samples per frame if we need to insert silence.
258                 // (Could be nonintegral, but resampling will save us then.)
259                 int silence_samples = OUTPUT_FREQUENCY * frame_rate_den / frame_rate_nom;
260
261                 if (dropped_frames > MAX_FPS * 2) {
262                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
263                                 card_index, card->last_timecode, timecode);
264                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
265                         dropped_frames = 0;
266                 } else if (dropped_frames > 0) {
267                         // Insert silence as needed.
268                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
269                                 card_index, dropped_frames, timecode);
270                         vector<float> silence(silence_samples * 2, 0.0f);
271                         for (int i = 0; i < dropped_frames; ++i) {
272                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
273                                 // Note that if the format changed in the meantime, we have
274                                 // no way of detecting that; we just have to assume the frame length
275                                 // is always the same.
276                                 local_pts += frame_length;
277                         }
278                 }
279                 if (num_samples == 0) {
280                         audio.resize(silence_samples * 2);
281                         num_samples = silence_samples;
282                 }
283                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
284                 card->next_local_pts = local_pts + frame_length;
285         }
286
287         card->last_timecode = timecode;
288
289         // Done with the audio, so release it.
290         if (audio_frame.owner) {
291                 audio_frame.owner->release_frame(audio_frame);
292         }
293
294         {
295                 // Wait until the previous frame was consumed.
296                 unique_lock<mutex> lock(bmusb_mutex);
297                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
298                 if (card->should_quit) return;
299         }
300
301         if (video_frame.len - video_offset == 0 ||
302             video_frame.len - video_offset != size_t(width * (height + extra_lines_top + extra_lines_bottom) * 2)) {
303                 if (video_frame.len != 0) {
304                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
305                                 card_index, video_frame.len - video_offset);
306                 }
307                 if (video_frame.owner) {
308                         video_frame.owner->release_frame(video_frame);
309                 }
310
311                 // Still send on the information that we _had_ a frame, even though it's corrupted,
312                 // so that pts can go up accordingly.
313                 {
314                         unique_lock<mutex> lock(bmusb_mutex);
315                         card->new_data_ready = true;
316                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
317                         card->new_frame_length = frame_length;
318                         card->new_frame_interlaced = false;
319                         card->new_data_ready_fence = nullptr;
320                         card->dropped_frames = dropped_frames;
321                         card->new_data_ready_changed.notify_all();
322                 }
323                 return;
324         }
325
326         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
327
328         unsigned num_fields = interlaced ? 2 : 1;
329         timespec frame_upload_start;
330         if (interlaced) {
331                 // NOTE: This isn't deinterlacing. This is just sending the two fields along
332                 // as separate frames without considering anything like the half-field offset.
333                 // We'll need to add a proper deinterlacer on the receiving side to get this right.
334                 assert(height % 2 == 0);
335                 height /= 2;
336                 assert(frame_length % 2 == 0);
337                 frame_length /= 2;
338                 num_fields = 2;
339                 clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
340         }
341         RefCountedFrame new_frame(video_frame);
342
343         // Upload the textures.
344         size_t cbcr_width = width / 2;
345         size_t cbcr_offset = video_offset / 2;
346         size_t y_offset = video_frame.size / 2 + video_offset / 2;
347
348         for (unsigned field = 0; field < num_fields; ++field) {
349                 unsigned field_start_line = (field == 1) ? second_field_start : extra_lines_top + field * (height + 22);
350
351                 if (userdata->tex_y[field] == 0 ||
352                     userdata->tex_cbcr[field] == 0 ||
353                     width != userdata->last_width[field] ||
354                     height != userdata->last_height[field]) {
355                         // We changed resolution since last use of this texture, so we need to create
356                         // a new object. Note that this each card has its own PBOFrameAllocator,
357                         // we don't need to worry about these flip-flopping between resolutions.
358                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
359                         check_error();
360                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
361                         check_error();
362                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
363                         check_error();
364                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
365                         check_error();
366                         userdata->last_width[field] = width;
367                         userdata->last_height[field] = height;
368                 }
369
370                 GLuint pbo = userdata->pbo;
371                 check_error();
372                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
373                 check_error();
374                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
375                 check_error();
376                 //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
377                 //check_error();
378
379                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
380                 check_error();
381                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t)));
382                 check_error();
383                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
384                 check_error();
385                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * field_start_line));
386                 check_error();
387                 glBindTexture(GL_TEXTURE_2D, 0);
388                 check_error();
389                 GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
390                 check_error();
391                 assert(fence != nullptr);
392
393                 if (field == 1) {
394                         // Don't upload the second field as fast as we can; wait until
395                         // the field time has approximately passed. (Otherwise, we could
396                         // get timing jitter against the other sources, and possibly also
397                         // against the video display, although the latter is not as critical.)
398                         // This requires our system clock to be reasonably close to the
399                         // video clock, but that's not an unreasonable assumption.
400                         timespec second_field_start;
401                         second_field_start.tv_nsec = frame_upload_start.tv_nsec +
402                                 frame_length * 1000000000 / TIMEBASE;
403                         second_field_start.tv_sec = frame_upload_start.tv_sec +
404                                 second_field_start.tv_nsec / 1000000000;
405                         second_field_start.tv_nsec %= 1000000000;
406
407                         while (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME,
408                                                &second_field_start, nullptr) == -1 &&
409                                errno == EINTR) ;
410                 }
411
412                 {
413                         unique_lock<mutex> lock(bmusb_mutex);
414                         card->new_data_ready = true;
415                         card->new_frame = new_frame;
416                         card->new_frame_length = frame_length;
417                         card->new_frame_field = field;
418                         card->new_frame_interlaced = interlaced;
419                         card->new_data_ready_fence = fence;
420                         card->dropped_frames = dropped_frames;
421                         card->new_data_ready_changed.notify_all();
422
423                         if (field != num_fields - 1) {
424                                 // Wait until the previous frame was consumed.
425                                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
426                                 if (card->should_quit) return;
427                         }
428                 }
429         }
430 }
431
432 void Mixer::thread_func()
433 {
434         eglBindAPI(EGL_OPENGL_API);
435         QOpenGLContext *context = create_context(mixer_surface);
436         if (!make_current(context, mixer_surface)) {
437                 printf("oops\n");
438                 exit(1);
439         }
440
441         struct timespec start, now;
442         clock_gettime(CLOCK_MONOTONIC, &start);
443
444         int frame = 0;
445         int stats_dropped_frames = 0;
446
447         while (!should_quit) {
448                 CaptureCard card_copy[MAX_CARDS];
449                 int num_samples[MAX_CARDS];
450
451                 {
452                         unique_lock<mutex> lock(bmusb_mutex);
453
454                         // The first card is the master timer, so wait for it to have a new frame.
455                         // TODO: Make configurable, and with a timeout.
456                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
457
458                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
459                                 CaptureCard *card = &cards[card_index];
460                                 card_copy[card_index].usb = card->usb;
461                                 card_copy[card_index].new_data_ready = card->new_data_ready;
462                                 card_copy[card_index].new_frame = card->new_frame;
463                                 card_copy[card_index].new_frame_length = card->new_frame_length;
464                                 card_copy[card_index].new_frame_field = card->new_frame_field;
465                                 card_copy[card_index].new_frame_interlaced = card->new_frame_interlaced;
466                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
467                                 card_copy[card_index].dropped_frames = card->dropped_frames;
468                                 card->new_data_ready = false;
469                                 card->new_data_ready_changed.notify_all();
470
471                                 int num_samples_times_timebase = OUTPUT_FREQUENCY * card->new_frame_length + card->fractional_samples;
472                                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
473                                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
474                                 assert(num_samples[card_index] >= 0);
475                         }
476                 }
477
478                 // Resample the audio as needed, including from previously dropped frames.
479                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
480                         {
481                                 // Signal to the audio thread to process this frame.
482                                 unique_lock<mutex> lock(audio_mutex);
483                                 audio_task_queue.push(AudioTask{pts_int, num_samples[0]});
484                                 audio_task_queue_changed.notify_one();
485                         }
486                         if (frame_num != card_copy[0].dropped_frames) {
487                                 // For dropped frames, increase the pts. Note that if the format changed
488                                 // in the meantime, we have no way of detecting that; we just have to
489                                 // assume the frame length is always the same.
490                                 ++stats_dropped_frames;
491                                 pts_int += card_copy[0].new_frame_length;
492                         }
493                 }
494
495                 if (audio_level_callback != nullptr) {
496                         double loudness_s = r128.loudness_S();
497                         double loudness_i = r128.integrated();
498                         double loudness_range_low = r128.range_min();
499                         double loudness_range_high = r128.range_max();
500
501                         audio_level_callback(loudness_s, 20.0 * log10(peak),
502                                              loudness_i, loudness_range_low, loudness_range_high,
503                                              last_gain_staging_db);
504                 }
505
506                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
507                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
508                                 ++card_copy[card_index].dropped_frames;
509                         }
510                         if (card_copy[card_index].dropped_frames > 0) {
511                                 printf("Card %u dropped %d frames before this\n",
512                                         card_index, int(card_copy[card_index].dropped_frames));
513                         }
514                 }
515
516                 // If the first card is reporting a corrupted or otherwise dropped frame,
517                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
518                 if (card_copy[0].new_frame->len == 0) {
519                         ++stats_dropped_frames;
520                         pts_int += card_copy[0].new_frame_length;
521                         continue;
522                 }
523
524                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
525                         CaptureCard *card = &card_copy[card_index];
526                         if (!card->new_data_ready || card->new_frame->len == 0)
527                                 continue;
528
529                         assert(card->new_frame != nullptr);
530                         if (card->new_frame_interlaced) {
531                                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
532                                         buffered_frames[card_index][frame_num] = buffered_frames[card_index][frame_num - 1];
533                                 }
534                                 buffered_frames[card_index][0] = { card->new_frame, card->new_frame_field };
535                         } else {
536                                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
537                                         buffered_frames[card_index][frame_num] = { card->new_frame, card->new_frame_field };
538                                 }
539                         }
540                         check_error();
541
542                         // The new texture might still be uploaded,
543                         // tell the GPU to wait until it's there.
544                         if (card->new_data_ready_fence) {
545                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
546                                 check_error();
547                                 glDeleteSync(card->new_data_ready_fence);
548                                 check_error();
549                         }
550                 }
551
552                 // Get the main chain from the theme, and set its state immediately.
553                 Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
554                 EffectChain *chain = theme_main_chain.chain;
555                 theme_main_chain.setup_chain();
556
557                 GLuint y_tex, cbcr_tex;
558                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
559                 assert(got_frame);
560
561                 // Render main chain.
562                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
563                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
564                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
565                 check_error();
566                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
567                 resource_pool->release_fbo(fbo);
568
569                 subsample_chroma(cbcr_full_tex, cbcr_tex);
570                 resource_pool->release_2d_texture(cbcr_full_tex);
571
572                 // Set the right state for rgba_tex.
573                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
574                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
575                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
576                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
577                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
578
579                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
580                 check_error();
581
582                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
583                 h264_encoder->end_frame(fence, pts_int + av_delay, theme_main_chain.input_frames);
584                 ++frame;
585                 pts_int += card_copy[0].new_frame_length;
586
587                 // The live frame just shows the RGBA texture we just rendered.
588                 // It owns rgba_tex now.
589                 DisplayFrame live_frame;
590                 live_frame.chain = display_chain.get();
591                 live_frame.setup_chain = [this, rgba_tex]{
592                         display_input->set_texture_num(rgba_tex);
593                 };
594                 live_frame.ready_fence = fence;
595                 live_frame.input_frames = {};
596                 live_frame.temp_textures = { rgba_tex };
597                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
598
599                 // Set up preview and any additional channels.
600                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
601                         DisplayFrame display_frame;
602                         Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
603                         display_frame.chain = chain.chain;
604                         display_frame.setup_chain = chain.setup_chain;
605                         display_frame.ready_fence = fence;
606                         display_frame.input_frames = chain.input_frames;
607                         display_frame.temp_textures = {};
608                         output_channel[i].output_frame(display_frame);
609                 }
610
611                 clock_gettime(CLOCK_MONOTONIC, &now);
612                 double elapsed = now.tv_sec - start.tv_sec +
613                         1e-9 * (now.tv_nsec - start.tv_nsec);
614                 if (frame % 100 == 0) {
615                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
616                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
617                                 1e3 * elapsed / frame);
618                 //      chain->print_phase_timing();
619                 }
620
621 #if 0
622                 // Reset every 100 frames, so that local variations in frame times
623                 // (especially for the first few frames, when the shaders are
624                 // compiled etc.) don't make it hard to measure for the entire
625                 // remaining duration of the program.
626                 if (frame == 10000) {
627                         frame = 0;
628                         start = now;
629                 }
630 #endif
631                 check_error();
632         }
633
634         resource_pool->clean_context();
635 }
636
637 void Mixer::audio_thread_func()
638 {
639         while (!should_quit) {
640                 AudioTask task;
641
642                 {
643                         unique_lock<mutex> lock(audio_mutex);
644                         audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
645                         task = audio_task_queue.front();
646                         audio_task_queue.pop();
647                 }
648
649                 process_audio_one_frame(task.pts_int, task.num_samples);
650         }
651 }
652
653 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
654 {
655         vector<float> samples_card;
656         vector<float> samples_out;
657         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
658                 samples_card.resize(num_samples * 2);
659                 {
660                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
661                         if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
662                                 printf("Card %d reported previous underrun.\n", card_index);
663                         }
664                 }
665                 // TODO: Allow using audio from the other card(s) as well.
666                 if (card_index == 0) {
667                         samples_out = move(samples_card);
668                 }
669         }
670
671         // Cut away everything under 120 Hz (or whatever the cutoff is);
672         // we don't need it for voice, and it will reduce headroom
673         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
674         // should be dampened.)
675         locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
676
677         // Apply a level compressor to get the general level right.
678         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
679         // (or more precisely, near it, since we don't use infinite ratio),
680         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
681         // entirely arbitrary, but from practical tests with speech, it seems to
682         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
683         float ref_level_dbfs = -14.0f;
684         {
685                 float threshold = 0.01f;   // -40 dBFS.
686                 float ratio = 20.0f;
687                 float attack_time = 0.5f;
688                 float release_time = 20.0f;
689                 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
690                 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
691                 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
692         }
693
694 #if 0
695         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
696                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
697                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
698                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
699 #endif
700
701 //      float limiter_att, compressor_att;
702
703         // The real compressor.
704         if (compressor_enabled) {
705                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
706                 float ratio = 20.0f;
707                 float attack_time = 0.005f;
708                 float release_time = 0.040f;
709                 float makeup_gain = 2.0f;  // +6 dB.
710                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
711 //              compressor_att = compressor.get_attenuation();
712         }
713
714         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
715         // Note that since ratio is not infinite, we could go slightly higher than this.
716         if (limiter_enabled) {
717                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
718                 float ratio = 30.0f;
719                 float attack_time = 0.0f;  // Instant.
720                 float release_time = 0.020f;
721                 float makeup_gain = 1.0f;  // 0 dB.
722                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
723 //              limiter_att = limiter.get_attenuation();
724         }
725
726 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
727
728         // Upsample 4x to find interpolated peak.
729         peak_resampler.inp_data = samples_out.data();
730         peak_resampler.inp_count = samples_out.size() / 2;
731
732         vector<float> interpolated_samples_out;
733         interpolated_samples_out.resize(samples_out.size());
734         while (peak_resampler.inp_count > 0) {  // About four iterations.
735                 peak_resampler.out_data = &interpolated_samples_out[0];
736                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
737                 peak_resampler.process();
738                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
739                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
740         }
741
742         // Find R128 levels.
743         vector<float> left, right;
744         deinterleave_samples(samples_out, &left, &right);
745         float *ptrs[] = { left.data(), right.data() };
746         r128.process(left.size(), ptrs);
747
748         // Send the samples to the sound card.
749         if (alsa) {
750                 alsa->write(samples_out);
751         }
752
753         // And finally add them to the output.
754         h264_encoder->add_audio(frame_pts_int, move(samples_out));
755 }
756
757 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
758 {
759         GLuint vao;
760         glGenVertexArrays(1, &vao);
761         check_error();
762
763         float vertices[] = {
764                 0.0f, 2.0f,
765                 0.0f, 0.0f,
766                 2.0f, 0.0f
767         };
768
769         glBindVertexArray(vao);
770         check_error();
771
772         // Extract Cb/Cr.
773         GLuint fbo = resource_pool->create_fbo(dst_tex);
774         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
775         glViewport(0, 0, WIDTH/2, HEIGHT/2);
776         check_error();
777
778         glUseProgram(cbcr_program_num);
779         check_error();
780
781         glActiveTexture(GL_TEXTURE0);
782         check_error();
783         glBindTexture(GL_TEXTURE_2D, src_tex);
784         check_error();
785         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
786         check_error();
787         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
788         check_error();
789         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
790         check_error();
791
792         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
793         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
794
795         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
796         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
797
798         glDrawArrays(GL_TRIANGLES, 0, 3);
799         check_error();
800
801         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
802         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
803
804         glUseProgram(0);
805         check_error();
806
807         resource_pool->release_fbo(fbo);
808         glDeleteVertexArrays(1, &vao);
809 }
810
811 void Mixer::release_display_frame(DisplayFrame *frame)
812 {
813         for (GLuint texnum : frame->temp_textures) {
814                 resource_pool->release_2d_texture(texnum);
815         }
816         frame->temp_textures.clear();
817         frame->ready_fence.reset();
818         frame->input_frames.clear();
819 }
820
821 void Mixer::start()
822 {
823         mixer_thread = thread(&Mixer::thread_func, this);
824         audio_thread = thread(&Mixer::audio_thread_func, this);
825 }
826
827 void Mixer::quit()
828 {
829         should_quit = true;
830         mixer_thread.join();
831         audio_thread.join();
832 }
833
834 void Mixer::transition_clicked(int transition_num)
835 {
836         theme->transition_clicked(transition_num, pts());
837 }
838
839 void Mixer::channel_clicked(int preview_num)
840 {
841         theme->channel_clicked(preview_num);
842 }
843
844 void Mixer::reset_meters()
845 {
846         peak_resampler.reset();
847         peak = 0.0f;
848         r128.reset();
849         r128.integr_start();
850 }
851
852 Mixer::OutputChannel::~OutputChannel()
853 {
854         if (has_current_frame) {
855                 parent->release_display_frame(&current_frame);
856         }
857         if (has_ready_frame) {
858                 parent->release_display_frame(&ready_frame);
859         }
860 }
861
862 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
863 {
864         // Store this frame for display. Remove the ready frame if any
865         // (it was seemingly never used).
866         {
867                 unique_lock<mutex> lock(frame_mutex);
868                 if (has_ready_frame) {
869                         parent->release_display_frame(&ready_frame);
870                 }
871                 ready_frame = frame;
872                 has_ready_frame = true;
873         }
874
875         if (has_new_frame_ready_callback) {
876                 new_frame_ready_callback();
877         }
878 }
879
880 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
881 {
882         unique_lock<mutex> lock(frame_mutex);
883         if (!has_current_frame && !has_ready_frame) {
884                 return false;
885         }
886
887         if (has_current_frame && has_ready_frame) {
888                 // We have a new ready frame. Toss the current one.
889                 parent->release_display_frame(&current_frame);
890                 has_current_frame = false;
891         }
892         if (has_ready_frame) {
893                 assert(!has_current_frame);
894                 current_frame = ready_frame;
895                 ready_frame.ready_fence.reset();  // Drop the refcount.
896                 ready_frame.input_frames.clear();  // Drop the refcounts.
897                 has_current_frame = true;
898                 has_ready_frame = false;
899         }
900
901         *frame = current_frame;
902         return true;
903 }
904
905 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
906 {
907         new_frame_ready_callback = callback;
908         has_new_frame_ready_callback = true;
909 }