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Reduce the verbosity somewhat.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <init.h>
8 #include <movit/effect_chain.h>
9 #include <movit/effect_util.h>
10 #include <movit/flat_input.h>
11 #include <movit/image_format.h>
12 #include <movit/resource_pool.h>
13 #include <stdint.h>
14 #include <stdio.h>
15 #include <stdlib.h>
16 #include <sys/time.h>
17 #include <time.h>
18 #include <util.h>
19 #include <algorithm>
20 #include <cmath>
21 #include <condition_variable>
22 #include <cstddef>
23 #include <memory>
24 #include <mutex>
25 #include <string>
26 #include <thread>
27 #include <utility>
28 #include <vector>
29
30 #include "bmusb/bmusb.h"
31 #include "context.h"
32 #include "defs.h"
33 #include "h264encode.h"
34 #include "pbo_frame_allocator.h"
35 #include "ref_counted_gl_sync.h"
36 #include "timebase.h"
37
38 class QOpenGLContext;
39
40 using namespace movit;
41 using namespace std;
42 using namespace std::placeholders;
43
44 Mixer *global_mixer = nullptr;
45
46 namespace {
47
48 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
49 {
50         for (size_t i = 0; i < num_samples; ++i) {
51                 for (size_t j = 0; j < out_channels; ++j) {
52                         uint32_t s1 = *src++;
53                         uint32_t s2 = *src++;
54                         uint32_t s3 = *src++;
55                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
56                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
57                 }
58                 src += 3 * (in_channels - out_channels);
59         }
60 }
61
62 }  // namespace
63
64 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
65         : httpd(LOCAL_DUMP_FILE_NAME, WIDTH, HEIGHT),
66           num_cards(num_cards),
67           mixer_surface(create_surface(format)),
68           h264_encoder_surface(create_surface(format)),
69           level_compressor(OUTPUT_FREQUENCY),
70           limiter(OUTPUT_FREQUENCY),
71           compressor(OUTPUT_FREQUENCY)
72 {
73         httpd.start(9095);
74
75         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
76         check_error();
77
78         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
79         // will be halved when sampling them, and we need to compensate here.
80         movit_texel_subpixel_precision /= 2.0;
81
82         resource_pool.reset(new ResourcePool);
83         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
84         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
85                 output_channel[i].parent = this;
86         }
87
88         ImageFormat inout_format;
89         inout_format.color_space = COLORSPACE_sRGB;
90         inout_format.gamma_curve = GAMMA_sRGB;
91
92         // Display chain; shows the live output produced by the main chain (its RGBA version).
93         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
94         check_error();
95         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
96         display_chain->add_input(display_input);
97         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
98         display_chain->set_dither_bits(0);  // Don't bother.
99         display_chain->finalize();
100
101         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
102
103         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
104                 printf("Configuring card %d...\n", card_index);
105                 CaptureCard *card = &cards[card_index];
106                 card->usb = new BMUSBCapture(card_index);
107                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
108                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
109                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
110                 card->surface = create_surface(format);
111                 card->usb->set_dequeue_thread_callbacks(
112                         [card]{
113                                 eglBindAPI(EGL_OPENGL_API);
114                                 card->context = create_context(card->surface);
115                                 if (!make_current(card->context, card->surface)) {
116                                         printf("failed to create bmusb context\n");
117                                         exit(1);
118                                 }
119                         },
120                         [this]{
121                                 resource_pool->clean_context();
122                         });
123                 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
124                 card->usb->configure_card();
125         }
126
127         BMUSBCapture::start_bm_thread();
128
129         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
130                 cards[card_index].usb->start_bm_capture();
131         }
132
133         //chain->enable_phase_timing(true);
134
135         // Set up stuff for NV12 conversion.
136
137         // Cb/Cr shader.
138         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
139         string cbcr_frag_shader =
140                 "#version 130 \n"
141                 "in vec2 tc0; \n"
142                 "uniform sampler2D cbcr_tex; \n"
143                 "void main() { \n"
144                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
145                 "} \n";
146         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
147
148         r128.init(2, OUTPUT_FREQUENCY);
149         r128.integr_start();
150
151         locut.init(FILTER_HPF, 2);
152
153         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
154         // and there's a limit to how important the peak meter is.
155         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
156
157         alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
158 }
159
160 Mixer::~Mixer()
161 {
162         resource_pool->release_glsl_program(cbcr_program_num);
163         BMUSBCapture::stop_bm_thread();
164
165         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
166                 {
167                         unique_lock<mutex> lock(bmusb_mutex);
168                         cards[card_index].should_quit = true;  // Unblock thread.
169                         cards[card_index].new_data_ready_changed.notify_all();
170                 }
171                 cards[card_index].usb->stop_dequeue_thread();
172         }
173
174         h264_encoder.reset(nullptr);
175 }
176
177 namespace {
178
179 int unwrap_timecode(uint16_t current_wrapped, int last)
180 {
181         uint16_t last_wrapped = last & 0xffff;
182         if (current_wrapped > last_wrapped) {
183                 return (last & ~0xffff) | current_wrapped;
184         } else {
185                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
186         }
187 }
188
189 float find_peak(const float *samples, size_t num_samples)
190 {
191         float m = fabs(samples[0]);
192         for (size_t i = 1; i < num_samples; ++i) {
193                 m = std::max(m, fabs(samples[i]));
194         }
195         return m;
196 }
197
198 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
199 {
200         size_t num_samples = in.size() / 2;
201         out_l->resize(num_samples);
202         out_r->resize(num_samples);
203
204         const float *inptr = in.data();
205         float *lptr = &(*out_l)[0];
206         float *rptr = &(*out_r)[0];
207         for (size_t i = 0; i < num_samples; ++i) {
208                 *lptr++ = *inptr++;
209                 *rptr++ = *inptr++;
210         }
211 }
212
213 }  // namespace
214
215 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
216                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
217                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
218 {
219         CaptureCard *card = &cards[card_index];
220
221         int width, height, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom;
222         bool interlaced;
223
224         decode_video_format(video_format, &width, &height, &extra_lines_top, &extra_lines_bottom,
225                             &frame_rate_nom, &frame_rate_den, &interlaced);  // Ignore return value for now.
226         int64_t frame_length = TIMEBASE * frame_rate_den / frame_rate_nom;
227
228         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
229         if (num_samples > OUTPUT_FREQUENCY / 10) {
230                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
231                         card_index, int(audio_frame.len), int(audio_offset),
232                         timecode, int(video_frame.len), int(video_offset), video_format);
233                 if (video_frame.owner) {
234                         video_frame.owner->release_frame(video_frame);
235                 }
236                 if (audio_frame.owner) {
237                         audio_frame.owner->release_frame(audio_frame);
238                 }
239                 return;
240         }
241
242         int64_t local_pts = card->next_local_pts;
243         int dropped_frames = 0;
244         if (card->last_timecode != -1) {
245                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
246         }
247
248         // Convert the audio to stereo fp32 and add it.
249         vector<float> audio;
250         audio.resize(num_samples * 2);
251         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
252
253         // Add the audio.
254         {
255                 unique_lock<mutex> lock(card->audio_mutex);
256
257                 // Number of samples per frame if we need to insert silence.
258                 // (Could be nonintegral, but resampling will save us then.)
259                 int silence_samples = OUTPUT_FREQUENCY * frame_rate_den / frame_rate_nom;
260
261                 if (dropped_frames > MAX_FPS * 2) {
262                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
263                                 card_index, card->last_timecode, timecode);
264                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
265                         dropped_frames = 0;
266                 } else if (dropped_frames > 0) {
267                         // Insert silence as needed.
268                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
269                                 card_index, dropped_frames, timecode);
270                         vector<float> silence;
271                         silence.resize(silence_samples * 2);
272                         for (int i = 0; i < dropped_frames; ++i) {
273                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
274                                 // Note that if the format changed in the meantime, we have
275                                 // no way of detecting that; we just have to assume the frame length
276                                 // is always the same.
277                                 local_pts += frame_length;
278                         }
279                 }
280                 if (num_samples == 0) {
281                         audio.resize(silence_samples * 2);
282                         num_samples = silence_samples;
283                 }
284                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
285                 card->next_local_pts = local_pts + frame_length;
286         }
287
288         card->last_timecode = timecode;
289
290         // Done with the audio, so release it.
291         if (audio_frame.owner) {
292                 audio_frame.owner->release_frame(audio_frame);
293         }
294
295         {
296                 // Wait until the previous frame was consumed.
297                 unique_lock<mutex> lock(bmusb_mutex);
298                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
299                 if (card->should_quit) return;
300         }
301
302         if (video_frame.len - video_offset == 0 ||
303             video_frame.len - video_offset != size_t(width * (height + extra_lines_top + extra_lines_bottom) * 2) ||
304             width != WIDTH || height != HEIGHT) {  // TODO: Remove this once the rest of the infrastructure is in place.
305                 if (video_frame.len != 0) {
306                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
307                                 card_index, video_frame.len - video_offset);
308                 }
309                 if (video_frame.owner) {
310                         video_frame.owner->release_frame(video_frame);
311                 }
312
313                 // Still send on the information that we _had_ a frame, even though it's corrupted,
314                 // so that pts can go up accordingly.
315                 {
316                         unique_lock<mutex> lock(bmusb_mutex);
317                         card->new_data_ready = true;
318                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
319                         card->new_frame_length = frame_length;
320                         card->new_data_ready_fence = nullptr;
321                         card->dropped_frames = dropped_frames;
322                         card->new_data_ready_changed.notify_all();
323                 }
324                 return;
325         }
326
327         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
328         GLuint pbo = userdata->pbo;
329         check_error();
330         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
331         check_error();
332         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
333         check_error();
334         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
335         //check_error();
336
337         // Upload the textures.
338         size_t cbcr_width = width / 2;
339         size_t cbcr_offset = video_offset / 2;
340         size_t y_offset = video_frame.size / 2 + video_offset / 2;
341
342         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
343         check_error();
344         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * extra_lines_top * sizeof(uint16_t)));
345         check_error();
346         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
347         check_error();
348         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * extra_lines_top));
349         check_error();
350         glBindTexture(GL_TEXTURE_2D, 0);
351         check_error();
352         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
353         check_error();
354         assert(fence != nullptr);
355
356         {
357                 unique_lock<mutex> lock(bmusb_mutex);
358                 card->new_data_ready = true;
359                 card->new_frame = RefCountedFrame(video_frame);
360                 card->new_frame_length = frame_length;
361                 card->new_data_ready_fence = fence;
362                 card->dropped_frames = dropped_frames;
363                 card->new_data_ready_changed.notify_all();
364         }
365 }
366
367 void Mixer::thread_func()
368 {
369         eglBindAPI(EGL_OPENGL_API);
370         QOpenGLContext *context = create_context(mixer_surface);
371         if (!make_current(context, mixer_surface)) {
372                 printf("oops\n");
373                 exit(1);
374         }
375
376         struct timespec start, now;
377         clock_gettime(CLOCK_MONOTONIC, &start);
378
379         int frame = 0;
380         int stats_dropped_frames = 0;
381
382         while (!should_quit) {
383                 CaptureCard card_copy[MAX_CARDS];
384                 int num_samples[MAX_CARDS];
385
386                 {
387                         unique_lock<mutex> lock(bmusb_mutex);
388
389                         // The first card is the master timer, so wait for it to have a new frame.
390                         // TODO: Make configurable, and with a timeout.
391                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
392
393                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
394                                 CaptureCard *card = &cards[card_index];
395                                 card_copy[card_index].usb = card->usb;
396                                 card_copy[card_index].new_data_ready = card->new_data_ready;
397                                 card_copy[card_index].new_frame = card->new_frame;
398                                 card_copy[card_index].new_frame_length = card->new_frame_length;
399                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
400                                 card_copy[card_index].dropped_frames = card->dropped_frames;
401                                 card->new_data_ready = false;
402                                 card->new_data_ready_changed.notify_all();
403
404                                 int num_samples_times_timebase = OUTPUT_FREQUENCY * card->new_frame_length + card->fractional_samples;
405                                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
406                                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
407                                 assert(num_samples[card_index] >= 0);
408                         }
409                 }
410
411                 // Resample the audio as needed, including from previously dropped frames.
412                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
413                         {
414                                 // Signal to the audio thread to process this frame.
415                                 unique_lock<mutex> lock(audio_mutex);
416                                 audio_task_queue.push(AudioTask{pts_int, num_samples[0]});
417                                 audio_task_queue_changed.notify_one();
418                         }
419                         if (frame_num != card_copy[0].dropped_frames) {
420                                 // For dropped frames, increase the pts. Note that if the format changed
421                                 // in the meantime, we have no way of detecting that; we just have to
422                                 // assume the frame length is always the same.
423                                 ++stats_dropped_frames;
424                                 pts_int += card_copy[0].new_frame_length;
425                         }
426                 }
427
428                 if (audio_level_callback != nullptr) {
429                         double loudness_s = r128.loudness_S();
430                         double loudness_i = r128.integrated();
431                         double loudness_range_low = r128.range_min();
432                         double loudness_range_high = r128.range_max();
433
434                         audio_level_callback(loudness_s, 20.0 * log10(peak),
435                                              loudness_i, loudness_range_low, loudness_range_high,
436                                              last_gain_staging_db);
437                 }
438
439                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
440                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
441                                 ++card_copy[card_index].dropped_frames;
442                         }
443                         if (card_copy[card_index].dropped_frames > 0) {
444                                 printf("Card %u dropped %d frames before this\n",
445                                         card_index, int(card_copy[card_index].dropped_frames));
446                         }
447                 }
448
449                 // If the first card is reporting a corrupted or otherwise dropped frame,
450                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
451                 if (card_copy[0].new_frame->len == 0) {
452                         ++stats_dropped_frames;
453                         pts_int += card_copy[0].new_frame_length;
454                         continue;
455                 }
456
457                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
458                         CaptureCard *card = &card_copy[card_index];
459                         if (!card->new_data_ready || card->new_frame->len == 0)
460                                 continue;
461
462                         assert(card->new_frame != nullptr);
463                         bmusb_current_rendering_frame[card_index] = card->new_frame;
464                         check_error();
465
466                         // The new texture might still be uploaded,
467                         // tell the GPU to wait until it's there.
468                         if (card->new_data_ready_fence) {
469                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
470                                 check_error();
471                                 glDeleteSync(card->new_data_ready_fence);
472                                 check_error();
473                         }
474                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
475                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
476                 }
477
478                 // Get the main chain from the theme, and set its state immediately.
479                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
480                 EffectChain *chain = theme_main_chain.first;
481                 theme_main_chain.second();
482
483                 GLuint y_tex, cbcr_tex;
484                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
485                 assert(got_frame);
486
487                 // Render main chain.
488                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
489                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
490                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
491                 check_error();
492                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
493                 resource_pool->release_fbo(fbo);
494
495                 subsample_chroma(cbcr_full_tex, cbcr_tex);
496                 resource_pool->release_2d_texture(cbcr_full_tex);
497
498                 // Set the right state for rgba_tex.
499                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
500                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
501                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
502                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
503                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
504
505                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
506                 check_error();
507
508                 // Make sure the H.264 gets a reference to all the
509                 // input frames needed, so that they are not released back
510                 // until the rendering is done.
511                 vector<RefCountedFrame> input_frames;
512                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
513                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
514                 }
515                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
516                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
517                 ++frame;
518                 pts_int += card_copy[0].new_frame_length;
519
520                 // The live frame just shows the RGBA texture we just rendered.
521                 // It owns rgba_tex now.
522                 DisplayFrame live_frame;
523                 live_frame.chain = display_chain.get();
524                 live_frame.setup_chain = [this, rgba_tex]{
525                         display_input->set_texture_num(rgba_tex);
526                 };
527                 live_frame.ready_fence = fence;
528                 live_frame.input_frames = {};
529                 live_frame.temp_textures = { rgba_tex };
530                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
531
532                 // Set up preview and any additional channels.
533                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
534                         DisplayFrame display_frame;
535                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
536                         display_frame.chain = chain.first;
537                         display_frame.setup_chain = chain.second;
538                         display_frame.ready_fence = fence;
539
540                         // FIXME: possible to do better?
541                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
542                                 display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]);
543                         }
544                         display_frame.temp_textures = {};
545                         output_channel[i].output_frame(display_frame);
546                 }
547
548                 clock_gettime(CLOCK_MONOTONIC, &now);
549                 double elapsed = now.tv_sec - start.tv_sec +
550                         1e-9 * (now.tv_nsec - start.tv_nsec);
551                 if (frame % 100 == 0) {
552                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
553                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
554                                 1e3 * elapsed / frame);
555                 //      chain->print_phase_timing();
556                 }
557
558 #if 0
559                 // Reset every 100 frames, so that local variations in frame times
560                 // (especially for the first few frames, when the shaders are
561                 // compiled etc.) don't make it hard to measure for the entire
562                 // remaining duration of the program.
563                 if (frame == 10000) {
564                         frame = 0;
565                         start = now;
566                 }
567 #endif
568                 check_error();
569         }
570
571         resource_pool->clean_context();
572 }
573
574 void Mixer::audio_thread_func()
575 {
576         while (!should_quit) {
577                 AudioTask task;
578
579                 {
580                         unique_lock<mutex> lock(audio_mutex);
581                         audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
582                         task = audio_task_queue.front();
583                         audio_task_queue.pop();
584                 }
585
586                 process_audio_one_frame(task.pts_int, task.num_samples);
587         }
588 }
589
590 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
591 {
592         vector<float> samples_card;
593         vector<float> samples_out;
594         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
595                 samples_card.resize(num_samples * 2);
596                 {
597                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
598                         if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
599                                 printf("Card %d reported previous underrun.\n", card_index);
600                         }
601                 }
602                 // TODO: Allow using audio from the other card(s) as well.
603                 if (card_index == 0) {
604                         samples_out = move(samples_card);
605                 }
606         }
607
608         // Cut away everything under 120 Hz (or whatever the cutoff is);
609         // we don't need it for voice, and it will reduce headroom
610         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
611         // should be dampened.)
612         locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
613
614         // Apply a level compressor to get the general level right.
615         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
616         // (or more precisely, near it, since we don't use infinite ratio),
617         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
618         // entirely arbitrary, but from practical tests with speech, it seems to
619         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
620         float ref_level_dbfs = -14.0f;
621         {
622                 float threshold = 0.01f;   // -40 dBFS.
623                 float ratio = 20.0f;
624                 float attack_time = 0.5f;
625                 float release_time = 20.0f;
626                 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
627                 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
628                 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
629         }
630
631 #if 0
632         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
633                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
634                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
635                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
636 #endif
637
638 //      float limiter_att, compressor_att;
639
640         // The real compressor.
641         if (compressor_enabled) {
642                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
643                 float ratio = 20.0f;
644                 float attack_time = 0.005f;
645                 float release_time = 0.040f;
646                 float makeup_gain = 2.0f;  // +6 dB.
647                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
648 //              compressor_att = compressor.get_attenuation();
649         }
650
651         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
652         // Note that since ratio is not infinite, we could go slightly higher than this.
653         if (limiter_enabled) {
654                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
655                 float ratio = 30.0f;
656                 float attack_time = 0.0f;  // Instant.
657                 float release_time = 0.020f;
658                 float makeup_gain = 1.0f;  // 0 dB.
659                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
660 //              limiter_att = limiter.get_attenuation();
661         }
662
663 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
664
665         // Upsample 4x to find interpolated peak.
666         peak_resampler.inp_data = samples_out.data();
667         peak_resampler.inp_count = samples_out.size() / 2;
668
669         vector<float> interpolated_samples_out;
670         interpolated_samples_out.resize(samples_out.size());
671         while (peak_resampler.inp_count > 0) {  // About four iterations.
672                 peak_resampler.out_data = &interpolated_samples_out[0];
673                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
674                 peak_resampler.process();
675                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
676                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
677         }
678
679         // Find R128 levels.
680         vector<float> left, right;
681         deinterleave_samples(samples_out, &left, &right);
682         float *ptrs[] = { left.data(), right.data() };
683         r128.process(left.size(), ptrs);
684
685         // Send the samples to the sound card.
686         if (alsa) {
687                 alsa->write(samples_out);
688         }
689
690         // And finally add them to the output.
691         h264_encoder->add_audio(frame_pts_int, move(samples_out));
692 }
693
694 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
695 {
696         GLuint vao;
697         glGenVertexArrays(1, &vao);
698         check_error();
699
700         float vertices[] = {
701                 0.0f, 2.0f,
702                 0.0f, 0.0f,
703                 2.0f, 0.0f
704         };
705
706         glBindVertexArray(vao);
707         check_error();
708
709         // Extract Cb/Cr.
710         GLuint fbo = resource_pool->create_fbo(dst_tex);
711         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
712         glViewport(0, 0, WIDTH/2, HEIGHT/2);
713         check_error();
714
715         glUseProgram(cbcr_program_num);
716         check_error();
717
718         glActiveTexture(GL_TEXTURE0);
719         check_error();
720         glBindTexture(GL_TEXTURE_2D, src_tex);
721         check_error();
722         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
723         check_error();
724         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
725         check_error();
726         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
727         check_error();
728
729         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
730         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
731
732         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
733         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
734
735         glDrawArrays(GL_TRIANGLES, 0, 3);
736         check_error();
737
738         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
739         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
740
741         glUseProgram(0);
742         check_error();
743
744         resource_pool->release_fbo(fbo);
745         glDeleteVertexArrays(1, &vao);
746 }
747
748 void Mixer::release_display_frame(DisplayFrame *frame)
749 {
750         for (GLuint texnum : frame->temp_textures) {
751                 resource_pool->release_2d_texture(texnum);
752         }
753         frame->temp_textures.clear();
754         frame->ready_fence.reset();
755         frame->input_frames.clear();
756 }
757
758 void Mixer::start()
759 {
760         mixer_thread = thread(&Mixer::thread_func, this);
761         audio_thread = thread(&Mixer::audio_thread_func, this);
762 }
763
764 void Mixer::quit()
765 {
766         should_quit = true;
767         mixer_thread.join();
768         audio_thread.join();
769 }
770
771 void Mixer::transition_clicked(int transition_num)
772 {
773         theme->transition_clicked(transition_num, pts());
774 }
775
776 void Mixer::channel_clicked(int preview_num)
777 {
778         theme->channel_clicked(preview_num);
779 }
780
781 void Mixer::reset_meters()
782 {
783         peak_resampler.reset();
784         peak = 0.0f;
785         r128.reset();
786         r128.integr_start();
787 }
788
789 Mixer::OutputChannel::~OutputChannel()
790 {
791         if (has_current_frame) {
792                 parent->release_display_frame(&current_frame);
793         }
794         if (has_ready_frame) {
795                 parent->release_display_frame(&ready_frame);
796         }
797 }
798
799 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
800 {
801         // Store this frame for display. Remove the ready frame if any
802         // (it was seemingly never used).
803         {
804                 unique_lock<mutex> lock(frame_mutex);
805                 if (has_ready_frame) {
806                         parent->release_display_frame(&ready_frame);
807                 }
808                 ready_frame = frame;
809                 has_ready_frame = true;
810         }
811
812         if (has_new_frame_ready_callback) {
813                 new_frame_ready_callback();
814         }
815 }
816
817 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
818 {
819         unique_lock<mutex> lock(frame_mutex);
820         if (!has_current_frame && !has_ready_frame) {
821                 return false;
822         }
823
824         if (has_current_frame && has_ready_frame) {
825                 // We have a new ready frame. Toss the current one.
826                 parent->release_display_frame(&current_frame);
827                 has_current_frame = false;
828         }
829         if (has_ready_frame) {
830                 assert(!has_current_frame);
831                 current_frame = ready_frame;
832                 ready_frame.ready_fence.reset();  // Drop the refcount.
833                 ready_frame.input_frames.clear();  // Drop the refcounts.
834                 has_current_frame = true;
835                 has_ready_frame = false;
836         }
837
838         *frame = current_frame;
839         return true;
840 }
841
842 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
843 {
844         new_frame_ready_callback = callback;
845         has_new_frame_ready_callback = true;
846 }