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[nageru] / mixer.cpp
1 #define WIDTH 1280
2 #define HEIGHT 720
3 #define EXTRAHEIGHT 30
4
5 #undef Success
6
7 #include "mixer.h"
8
9 #include <assert.h>
10 #include <epoxy/egl.h>
11 #include <init.h>
12 #include <movit/effect_chain.h>
13 #include <movit/effect_util.h>
14 #include <movit/flat_input.h>
15 #include <movit/image_format.h>
16 #include <movit/resource_pool.h>
17 #include <stdint.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include <sys/time.h>
21 #include <time.h>
22 #include <util.h>
23 #include <algorithm>
24 #include <cmath>
25 #include <condition_variable>
26 #include <cstddef>
27 #include <memory>
28 #include <mutex>
29 #include <string>
30 #include <thread>
31 #include <utility>
32 #include <vector>
33
34 #include "bmusb/bmusb.h"
35 #include "context.h"
36 #include "defs.h"
37 #include "h264encode.h"
38 #include "pbo_frame_allocator.h"
39 #include "ref_counted_gl_sync.h"
40 #include "timebase.h"
41
42 class QOpenGLContext;
43
44 using namespace movit;
45 using namespace std;
46 using namespace std::placeholders;
47
48 Mixer *global_mixer = nullptr;
49
50 namespace {
51
52 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
53 {
54         for (size_t i = 0; i < num_samples; ++i) {
55                 for (size_t j = 0; j < out_channels; ++j) {
56                         uint32_t s1 = *src++;
57                         uint32_t s2 = *src++;
58                         uint32_t s3 = *src++;
59                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
60                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
61                 }
62                 src += 3 * (in_channels - out_channels);
63         }
64 }
65
66 }  // namespace
67
68 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
69         : httpd("test.ts", WIDTH, HEIGHT),
70           num_cards(num_cards),
71           mixer_surface(create_surface(format)),
72           h264_encoder_surface(create_surface(format)),
73           level_compressor(OUTPUT_FREQUENCY),
74           limiter(OUTPUT_FREQUENCY),
75           compressor(OUTPUT_FREQUENCY)
76 {
77         httpd.start(9095);
78
79         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
80         check_error();
81
82         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
83         // will be halved when sampling them, and we need to compensate here.
84         movit_texel_subpixel_precision /= 2.0;
85
86         resource_pool.reset(new ResourcePool);
87         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
88         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
89                 output_channel[i].parent = this;
90         }
91
92         ImageFormat inout_format;
93         inout_format.color_space = COLORSPACE_sRGB;
94         inout_format.gamma_curve = GAMMA_sRGB;
95
96         // Display chain; shows the live output produced by the main chain (its RGBA version).
97         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
98         check_error();
99         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
100         display_chain->add_input(display_input);
101         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
102         display_chain->set_dither_bits(0);  // Don't bother.
103         display_chain->finalize();
104
105         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
106
107         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
108                 printf("Configuring card %d...\n", card_index);
109                 CaptureCard *card = &cards[card_index];
110                 card->usb = new BMUSBCapture(card_index);
111                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
112                 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44, WIDTH, HEIGHT));
113                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
114                 card->surface = create_surface(format);
115                 card->usb->set_dequeue_thread_callbacks(
116                         [card]{
117                                 eglBindAPI(EGL_OPENGL_API);
118                                 card->context = create_context(card->surface);
119                                 if (!make_current(card->context, card->surface)) {
120                                         printf("failed to create bmusb context\n");
121                                         exit(1);
122                                 }
123                         },
124                         [this]{
125                                 resource_pool->clean_context();
126                         });
127                 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
128                 card->usb->configure_card();
129         }
130
131         BMUSBCapture::start_bm_thread();
132
133         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
134                 cards[card_index].usb->start_bm_capture();
135         }
136
137         //chain->enable_phase_timing(true);
138
139         // Set up stuff for NV12 conversion.
140
141         // Cb/Cr shader.
142         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
143         string cbcr_frag_shader =
144                 "#version 130 \n"
145                 "in vec2 tc0; \n"
146                 "uniform sampler2D cbcr_tex; \n"
147                 "void main() { \n"
148                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
149                 "} \n";
150         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
151
152         r128.init(2, OUTPUT_FREQUENCY);
153         r128.integr_start();
154
155         locut.init(FILTER_HPF, 2);
156 }
157
158 Mixer::~Mixer()
159 {
160         resource_pool->release_glsl_program(cbcr_program_num);
161         BMUSBCapture::stop_bm_thread();
162
163         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
164                 {
165                         unique_lock<mutex> lock(bmusb_mutex);
166                         cards[card_index].should_quit = true;  // Unblock thread.
167                         cards[card_index].new_data_ready_changed.notify_all();
168                 }
169                 cards[card_index].usb->stop_dequeue_thread();
170         }
171 }
172
173 namespace {
174
175 int unwrap_timecode(uint16_t current_wrapped, int last)
176 {
177         uint16_t last_wrapped = last & 0xffff;
178         if (current_wrapped > last_wrapped) {
179                 return (last & ~0xffff) | current_wrapped;
180         } else {
181                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
182         }
183 }
184
185 float find_peak(const vector<float> &samples)
186 {
187         float m = fabs(samples[0]);
188         for (size_t i = 1; i < samples.size(); ++i) {
189                 m = std::max(m, fabs(samples[i]));
190         }
191         return m;
192 }
193
194 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
195 {
196         size_t num_samples = in.size() / 2;
197         out_l->resize(num_samples);
198         out_r->resize(num_samples);
199
200         const float *inptr = in.data();
201         float *lptr = &(*out_l)[0];
202         float *rptr = &(*out_r)[0];
203         for (size_t i = 0; i < num_samples; ++i) {
204                 *lptr++ = *inptr++;
205                 *rptr++ = *inptr++;
206         }
207 }
208
209 }  // namespace
210
211 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
212                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
213                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
214 {
215         CaptureCard *card = &cards[card_index];
216
217         if (audio_frame.len - audio_offset > 30000) {
218                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
219                         card_index, int(audio_frame.len), int(audio_offset),
220                         timecode, int(video_frame.len), int(video_offset), video_format);
221                 if (video_frame.owner) {
222                         video_frame.owner->release_frame(video_frame);
223                 }
224                 if (audio_frame.owner) {
225                         audio_frame.owner->release_frame(audio_frame);
226                 }
227                 return;
228         }
229
230         int unwrapped_timecode = timecode;
231         int dropped_frames = 0;
232         if (card->last_timecode != -1) {
233                 unwrapped_timecode = unwrap_timecode(unwrapped_timecode, card->last_timecode);
234                 dropped_frames = unwrapped_timecode - card->last_timecode - 1;
235         }
236         card->last_timecode = unwrapped_timecode;
237
238         // Convert the audio to stereo fp32 and add it.
239         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
240         vector<float> audio;
241         audio.resize(num_samples * 2);
242         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
243
244         // Add the audio.
245         {
246                 unique_lock<mutex> lock(card->audio_mutex);
247
248                 int unwrapped_timecode = timecode;
249                 if (dropped_frames > FPS * 2) {
250                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n",
251                                 card_index);
252                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
253                 } else if (dropped_frames > 0) {
254                         // Insert silence as needed.
255                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
256                                 card_index, dropped_frames, timecode);
257                         vector<float> silence;
258                         silence.resize((OUTPUT_FREQUENCY / FPS) * 2);
259                         for (int i = 0; i < dropped_frames; ++i) {
260                                 card->resampling_queue->add_input_samples((unwrapped_timecode - dropped_frames + i) / double(FPS), silence.data(), (OUTPUT_FREQUENCY / FPS));
261                         }
262                 }
263                 card->resampling_queue->add_input_samples(unwrapped_timecode / double(FPS), audio.data(), num_samples);
264         }
265
266         // Done with the audio, so release it.
267         if (audio_frame.owner) {
268                 audio_frame.owner->release_frame(audio_frame);
269         }
270
271         {
272                 // Wait until the previous frame was consumed.
273                 unique_lock<mutex> lock(bmusb_mutex);
274                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
275                 if (card->should_quit) return;
276         }
277
278         if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
279                 if (video_frame.len != 0) {
280                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
281                                 card_index, video_frame.len - video_offset);
282                 }
283                 if (video_frame.owner) {
284                         video_frame.owner->release_frame(video_frame);
285                 }
286
287                 // Still send on the information that we _had_ a frame, even though it's corrupted,
288                 // so that pts can go up accordingly.
289                 {
290                         unique_lock<mutex> lock(bmusb_mutex);
291                         card->new_data_ready = true;
292                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
293                         card->new_data_ready_fence = nullptr;
294                         card->dropped_frames = dropped_frames;
295                         card->new_data_ready_changed.notify_all();
296                 }
297                 return;
298         }
299
300         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
301         GLuint pbo = userdata->pbo;
302         check_error();
303         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
304         check_error();
305         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
306         check_error();
307         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
308         //check_error();
309
310         // Upload the textures.
311         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
312         check_error();
313         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
314         check_error();
315         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
316         check_error();
317         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
318         check_error();
319         glBindTexture(GL_TEXTURE_2D, 0);
320         check_error();
321         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
322         check_error();
323         assert(fence != nullptr);
324
325         {
326                 unique_lock<mutex> lock(bmusb_mutex);
327                 card->new_data_ready = true;
328                 card->new_frame = RefCountedFrame(video_frame);
329                 card->new_data_ready_fence = fence;
330                 card->dropped_frames = dropped_frames;
331                 card->new_data_ready_changed.notify_all();
332         }
333 }
334
335 void Mixer::thread_func()
336 {
337         eglBindAPI(EGL_OPENGL_API);
338         QOpenGLContext *context = create_context(mixer_surface);
339         if (!make_current(context, mixer_surface)) {
340                 printf("oops\n");
341                 exit(1);
342         }
343
344         struct timespec start, now;
345         clock_gettime(CLOCK_MONOTONIC, &start);
346
347         int frame = 0;
348         int dropped_frames = 0;
349
350         while (!should_quit) {
351                 CaptureCard card_copy[MAX_CARDS];
352
353                 {
354                         unique_lock<mutex> lock(bmusb_mutex);
355
356                         // The first card is the master timer, so wait for it to have a new frame.
357                         // TODO: Make configurable, and with a timeout.
358                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
359
360                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
361                                 CaptureCard *card = &cards[card_index];
362                                 card_copy[card_index].usb = card->usb;
363                                 card_copy[card_index].new_data_ready = card->new_data_ready;
364                                 card_copy[card_index].new_frame = card->new_frame;
365                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
366                                 card_copy[card_index].dropped_frames = card->dropped_frames;
367                                 card->new_data_ready = false;
368                                 card->new_data_ready_changed.notify_all();
369                         }
370                 }
371
372                 // Resample the audio as needed, including from previously dropped frames.
373                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
374                         process_audio_one_frame();
375                         if (frame_num != card_copy[0].dropped_frames) {
376                                 // For dropped frames, increase the pts.
377                                 ++dropped_frames;
378                                 pts_int += TIMEBASE / FPS;
379                         }
380                 }
381
382                 if (audio_level_callback != nullptr) {
383                         double loudness_s = r128.loudness_S();
384                         double loudness_i = r128.integrated();
385                         double loudness_range_low = r128.range_min();
386                         double loudness_range_high = r128.range_max();
387
388                         audio_level_callback(loudness_s, 20.0 * log10(peak),
389                                              loudness_i, loudness_range_low, loudness_range_high,
390                                              last_gain_staging_db);
391                 }
392
393                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
394                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
395                                 ++card_copy[card_index].dropped_frames;
396                         }
397                         if (card_copy[card_index].dropped_frames > 0) {
398                                 printf("Card %u dropped %d frames before this\n",
399                                         card_index, int(card_copy[card_index].dropped_frames));
400                         }
401                 }
402
403                 // If the first card is reporting a corrupted or otherwise dropped frame,
404                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
405                 if (card_copy[0].new_frame->len == 0) {
406                         ++dropped_frames;
407                         pts_int += TIMEBASE / FPS;
408                         continue;
409                 }
410
411                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
412                         CaptureCard *card = &card_copy[card_index];
413                         if (!card->new_data_ready || card->new_frame->len == 0)
414                                 continue;
415
416                         assert(card->new_frame != nullptr);
417                         bmusb_current_rendering_frame[card_index] = card->new_frame;
418                         check_error();
419
420                         // The new texture might still be uploaded,
421                         // tell the GPU to wait until it's there.
422                         if (card->new_data_ready_fence) {
423                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
424                                 check_error();
425                                 glDeleteSync(card->new_data_ready_fence);
426                                 check_error();
427                         }
428                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
429                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
430                 }
431
432                 // Get the main chain from the theme, and set its state immediately.
433                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
434                 EffectChain *chain = theme_main_chain.first;
435                 theme_main_chain.second();
436
437                 GLuint y_tex, cbcr_tex;
438                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
439                 assert(got_frame);
440
441                 // Render main chain.
442                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
443                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
444                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
445                 check_error();
446                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
447                 resource_pool->release_fbo(fbo);
448
449                 subsample_chroma(cbcr_full_tex, cbcr_tex);
450                 resource_pool->release_2d_texture(cbcr_full_tex);
451
452                 // Set the right state for rgba_tex.
453                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
454                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
455                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
456                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
457                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
458
459                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
460                 check_error();
461
462                 // Make sure the H.264 gets a reference to all the
463                 // input frames needed, so that they are not released back
464                 // until the rendering is done.
465                 vector<RefCountedFrame> input_frames;
466                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
467                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
468                 }
469                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
470                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
471                 ++frame;
472                 pts_int += TIMEBASE / FPS;
473
474                 // The live frame just shows the RGBA texture we just rendered.
475                 // It owns rgba_tex now.
476                 DisplayFrame live_frame;
477                 live_frame.chain = display_chain.get();
478                 live_frame.setup_chain = [this, rgba_tex]{
479                         display_input->set_texture_num(rgba_tex);
480                 };
481                 live_frame.ready_fence = fence;
482                 live_frame.input_frames = {};
483                 live_frame.temp_textures = { rgba_tex };
484                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
485
486                 // Set up preview and any additional channels.
487                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
488                         DisplayFrame display_frame;
489                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
490                         display_frame.chain = chain.first;
491                         display_frame.setup_chain = chain.second;
492                         display_frame.ready_fence = fence;
493
494                         // FIXME: possible to do better?
495                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
496                                 display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]);
497                         }
498                         display_frame.temp_textures = {};
499                         output_channel[i].output_frame(display_frame);
500                 }
501
502                 clock_gettime(CLOCK_MONOTONIC, &now);
503                 double elapsed = now.tv_sec - start.tv_sec +
504                         1e-9 * (now.tv_nsec - start.tv_nsec);
505                 if (frame % 100 == 0) {
506                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
507                                 frame, dropped_frames, elapsed, frame / elapsed,
508                                 1e3 * elapsed / frame);
509                 //      chain->print_phase_timing();
510                 }
511
512 #if 0
513                 // Reset every 100 frames, so that local variations in frame times
514                 // (especially for the first few frames, when the shaders are
515                 // compiled etc.) don't make it hard to measure for the entire
516                 // remaining duration of the program.
517                 if (frame == 10000) {
518                         frame = 0;
519                         start = now;
520                 }
521 #endif
522                 check_error();
523         }
524
525         resource_pool->clean_context();
526 }
527
528 void Mixer::process_audio_one_frame()
529 {
530         vector<float> samples_card;
531         vector<float> samples_out;
532         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
533                 samples_card.resize((OUTPUT_FREQUENCY / FPS) * 2);
534                 {
535                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
536                         if (!cards[card_index].resampling_queue->get_output_samples(pts(), &samples_card[0], OUTPUT_FREQUENCY / FPS)) {
537                                 printf("Card %d reported previous underrun.\n", card_index);
538                         }
539                 }
540                 // TODO: Allow using audio from the other card(s) as well.
541                 if (card_index == 0) {
542                         samples_out = move(samples_card);
543                 }
544         }
545
546         // Cut away everything under 150 Hz; we don't need it for voice,
547         // and it will reduce headroom and confuse the compressor.
548         // (In particular, any hums at 50 or 60 Hz should be dampened.)
549         locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
550
551         // Apply a level compressor to get the general level right.
552         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
553         // (or more precisely, near it, since we don't use infinite ratio),
554         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
555         // entirely arbitrary, but from practical tests with speech, it seems to
556         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
557         float ref_level_dbfs = -14.0f;
558         {
559                 float threshold = 0.01f;   // -40 dBFS.
560                 float ratio = 20.0f;
561                 float attack_time = 0.5f;
562                 float release_time = 20.0f;
563                 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
564                 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
565                 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
566         }
567
568 #if 0
569         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
570                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
571                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
572                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
573 #endif
574
575 //      float limiter_att, compressor_att;
576
577         // Then a limiter at +0 dB (so, -14 dBFS) to take out the worst peaks only.
578         // Note that since ratio is not infinite, we could go slightly higher than this.
579         // Probably more tuning is warranted here.
580         {
581                 float threshold = pow(10.0f, (ref_level_dbfs + 0.0f) / 20.0f);  // +0 dB.
582                 float ratio = 30.0f;
583                 float attack_time = 0.0f;  // Instant.
584                 float release_time = 0.005f;
585                 float makeup_gain = 1.0f;  // 0 dB.
586                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
587 //              limiter_att = limiter.get_attenuation();
588         }
589
590         // Finally, the real compressor.
591         {
592                 float threshold = pow(10.0f, (ref_level_dbfs - 12.0f) / 20.0f);  // -12 dB.
593                 float ratio = 20.0f;
594                 float attack_time = 0.005f;
595                 float release_time = 0.040f;
596                 float makeup_gain = 2.0f;  // +6 dB.
597                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
598 //              compressor_att = compressor.get_attenuation();
599         }
600
601 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
602
603         // Find peak and R128 levels.
604         peak = max<float>(peak, find_peak(samples_out));
605         vector<float> left, right;
606         deinterleave_samples(samples_out, &left, &right);
607         float *ptrs[] = { left.data(), right.data() };
608         r128.process(left.size(), ptrs);
609
610         // Actually add the samples to the output.
611         h264_encoder->add_audio(pts_int, move(samples_out));
612 }
613
614 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
615 {
616         GLuint vao;
617         glGenVertexArrays(1, &vao);
618         check_error();
619
620         float vertices[] = {
621                 0.0f, 2.0f,
622                 0.0f, 0.0f,
623                 2.0f, 0.0f
624         };
625
626         glBindVertexArray(vao);
627         check_error();
628
629         // Extract Cb/Cr.
630         GLuint fbo = resource_pool->create_fbo(dst_tex);
631         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
632         glViewport(0, 0, WIDTH/2, HEIGHT/2);
633         check_error();
634
635         glUseProgram(cbcr_program_num);
636         check_error();
637
638         glActiveTexture(GL_TEXTURE0);
639         check_error();
640         glBindTexture(GL_TEXTURE_2D, src_tex);
641         check_error();
642         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
643         check_error();
644         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
645         check_error();
646         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
647         check_error();
648
649         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
650         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
651
652         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
653         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
654
655         glDrawArrays(GL_TRIANGLES, 0, 3);
656         check_error();
657
658         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
659         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
660
661         glUseProgram(0);
662         check_error();
663
664         resource_pool->release_fbo(fbo);
665         glDeleteVertexArrays(1, &vao);
666 }
667
668 void Mixer::release_display_frame(DisplayFrame *frame)
669 {
670         for (GLuint texnum : frame->temp_textures) {
671                 resource_pool->release_2d_texture(texnum);
672         }
673         frame->temp_textures.clear();
674         frame->ready_fence.reset();
675         frame->input_frames.clear();
676 }
677
678 void Mixer::start()
679 {
680         mixer_thread = thread(&Mixer::thread_func, this);
681 }
682
683 void Mixer::quit()
684 {
685         should_quit = true;
686         mixer_thread.join();
687 }
688
689 void Mixer::transition_clicked(int transition_num)
690 {
691         theme->transition_clicked(transition_num, pts());
692 }
693
694 void Mixer::channel_clicked(int preview_num)
695 {
696         theme->channel_clicked(preview_num);
697 }
698
699 void Mixer::reset_meters()
700 {
701         peak = 0.0f;
702         r128.reset();
703         r128.integr_start();
704 }
705
706 Mixer::OutputChannel::~OutputChannel()
707 {
708         if (has_current_frame) {
709                 parent->release_display_frame(&current_frame);
710         }
711         if (has_ready_frame) {
712                 parent->release_display_frame(&ready_frame);
713         }
714 }
715
716 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
717 {
718         // Store this frame for display. Remove the ready frame if any
719         // (it was seemingly never used).
720         {
721                 unique_lock<mutex> lock(frame_mutex);
722                 if (has_ready_frame) {
723                         parent->release_display_frame(&ready_frame);
724                 }
725                 ready_frame = frame;
726                 has_ready_frame = true;
727         }
728
729         if (has_new_frame_ready_callback) {
730                 new_frame_ready_callback();
731         }
732 }
733
734 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
735 {
736         unique_lock<mutex> lock(frame_mutex);
737         if (!has_current_frame && !has_ready_frame) {
738                 return false;
739         }
740
741         if (has_current_frame && has_ready_frame) {
742                 // We have a new ready frame. Toss the current one.
743                 parent->release_display_frame(&current_frame);
744                 has_current_frame = false;
745         }
746         if (has_ready_frame) {
747                 assert(!has_current_frame);
748                 current_frame = ready_frame;
749                 ready_frame.ready_fence.reset();  // Drop the refcount.
750                 ready_frame.input_frames.clear();  // Drop the refcounts.
751                 has_current_frame = true;
752                 has_ready_frame = false;
753         }
754
755         *frame = current_frame;
756         return true;
757 }
758
759 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
760 {
761         new_frame_ready_callback = callback;
762         has_new_frame_ready_callback = true;
763 }