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[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/time.h>
18 #include <time.h>
19 #include <algorithm>
20 #include <cmath>
21 #include <condition_variable>
22 #include <cstddef>
23 #include <memory>
24 #include <mutex>
25 #include <string>
26 #include <thread>
27 #include <utility>
28 #include <vector>
29 #include <arpa/inet.h>
30
31 #include "bmusb/bmusb.h"
32 #include "context.h"
33 #include "decklink_capture.h"
34 #include "defs.h"
35 #include "flags.h"
36 #include "video_encoder.h"
37 #include "pbo_frame_allocator.h"
38 #include "ref_counted_gl_sync.h"
39 #include "timebase.h"
40
41 class QOpenGLContext;
42
43 using namespace movit;
44 using namespace std;
45 using namespace std::placeholders;
46
47 Mixer *global_mixer = nullptr;
48
49 namespace {
50
51 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
52 {
53         assert(in_channels >= out_channels);
54         for (size_t i = 0; i < num_samples; ++i) {
55                 for (size_t j = 0; j < out_channels; ++j) {
56                         uint32_t s1 = *src++;
57                         uint32_t s2 = *src++;
58                         uint32_t s3 = *src++;
59                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
60                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
61                 }
62                 src += 3 * (in_channels - out_channels);
63         }
64 }
65
66 void convert_fixed32_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
67 {
68         assert(in_channels >= out_channels);
69         for (size_t i = 0; i < num_samples; ++i) {
70                 for (size_t j = 0; j < out_channels; ++j) {
71                         // Note: Assumes little-endian.
72                         int32_t s = *(int32_t *)src;
73                         dst[i * out_channels + j] = s * (1.0f / 4294967296.0f);
74                         src += 4;
75                 }
76                 src += 4 * (in_channels - out_channels);
77         }
78 }
79
80 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
81 {
82         if (interlaced) {
83                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
84                         input_state->buffered_frames[card_index][frame_num] =
85                                 input_state->buffered_frames[card_index][frame_num - 1];
86                 }
87                 input_state->buffered_frames[card_index][0] = { frame, field_num };
88         } else {
89                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
90                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
91                 }
92         }
93 }
94
95 }  // namespace
96
97 void QueueLengthPolicy::update_policy(int queue_length)
98 {
99         if (queue_length < 0) {  // Starvation.
100                 if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
101                         ++safe_queue_length;
102                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
103                                 card_index, safe_queue_length);
104                 }
105                 frames_with_at_least_one = 0;
106                 been_at_safe_point_since_last_starvation = false;
107                 return;
108         }
109         if (queue_length > 0) {
110                 if (queue_length >= int(safe_queue_length)) {
111                         been_at_safe_point_since_last_starvation = true;
112                 }
113                 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 0) {
114                         --safe_queue_length;
115                         fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frames\n",
116                                 card_index, safe_queue_length);
117                         frames_with_at_least_one = 0;
118                 }
119         } else {
120                 frames_with_at_least_one = 0;
121         }
122 }
123
124 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
125         : httpd(),
126           num_cards(num_cards),
127           mixer_surface(create_surface(format)),
128           h264_encoder_surface(create_surface(format)),
129           correlation(OUTPUT_FREQUENCY),
130           level_compressor(OUTPUT_FREQUENCY),
131           limiter(OUTPUT_FREQUENCY),
132           compressor(OUTPUT_FREQUENCY)
133 {
134         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
135         check_error();
136
137         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
138         // will be halved when sampling them, and we need to compensate here.
139         movit_texel_subpixel_precision /= 2.0;
140
141         resource_pool.reset(new ResourcePool);
142         theme.reset(new Theme(global_flags.theme_filename.c_str(), resource_pool.get(), num_cards));
143         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
144                 output_channel[i].parent = this;
145                 output_channel[i].channel = i;
146         }
147
148         ImageFormat inout_format;
149         inout_format.color_space = COLORSPACE_sRGB;
150         inout_format.gamma_curve = GAMMA_sRGB;
151
152         // Display chain; shows the live output produced by the main chain (its RGBA version).
153         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
154         check_error();
155         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
156         display_chain->add_input(display_input);
157         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
158         display_chain->set_dither_bits(0);  // Don't bother.
159         display_chain->finalize();
160
161         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
162
163         // Start listening for clients only once VideoEncoder has written its header, if any.
164         httpd.start(9095);
165
166         // First try initializing the PCI devices, then USB, until we have the desired number of cards.
167         unsigned num_pci_devices = 0, num_usb_devices = 0;
168         unsigned card_index = 0;
169
170         IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
171         if (decklink_iterator != nullptr) {
172                 for ( ; card_index < num_cards; ++card_index) {
173                         IDeckLink *decklink;
174                         if (decklink_iterator->Next(&decklink) != S_OK) {
175                                 break;
176                         }
177
178                         configure_card(card_index, format, new DeckLinkCapture(decklink, card_index));
179                         ++num_pci_devices;
180                 }
181                 decklink_iterator->Release();
182                 fprintf(stderr, "Found %d DeckLink PCI card(s).\n", num_pci_devices);
183         } else {
184                 fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
185         }
186         for ( ; card_index < num_cards; ++card_index) {
187                 configure_card(card_index, format, new BMUSBCapture(card_index - num_pci_devices));
188                 ++num_usb_devices;
189         }
190
191         if (num_usb_devices > 0) {
192                 BMUSBCapture::start_bm_thread();
193         }
194
195         for (card_index = 0; card_index < num_cards; ++card_index) {
196                 cards[card_index].queue_length_policy.reset(card_index);
197                 cards[card_index].capture->start_bm_capture();
198         }
199
200         // Set up stuff for NV12 conversion.
201
202         // Cb/Cr shader.
203         string cbcr_vert_shader =
204                 "#version 130 \n"
205                 " \n"
206                 "in vec2 position; \n"
207                 "in vec2 texcoord; \n"
208                 "out vec2 tc0; \n"
209                 "uniform vec2 foo_chroma_offset_0; \n"
210                 " \n"
211                 "void main() \n"
212                 "{ \n"
213                 "    // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
214                 "    // \n"
215                 "    //   2.000  0.000  0.000 -1.000 \n"
216                 "    //   0.000  2.000  0.000 -1.000 \n"
217                 "    //   0.000  0.000 -2.000 -1.000 \n"
218                 "    //   0.000  0.000  0.000  1.000 \n"
219                 "    gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
220                 "    vec2 flipped_tc = texcoord; \n"
221                 "    tc0 = flipped_tc + foo_chroma_offset_0; \n"
222                 "} \n";
223         string cbcr_frag_shader =
224                 "#version 130 \n"
225                 "in vec2 tc0; \n"
226                 "uniform sampler2D cbcr_tex; \n"
227                 "out vec4 FragColor; \n"
228                 "void main() { \n"
229                 "    FragColor = texture(cbcr_tex, tc0); \n"
230                 "} \n";
231         vector<string> frag_shader_outputs;
232         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
233
234         float vertices[] = {
235                 0.0f, 2.0f,
236                 0.0f, 0.0f,
237                 2.0f, 0.0f
238         };
239         cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
240         cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
241         cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
242
243         r128.init(2, OUTPUT_FREQUENCY);
244         r128.integr_start();
245
246         locut.init(FILTER_HPF, 2);
247
248         // If --flat-audio is given, turn off everything that messes with the sound,
249         // except the final makeup gain.
250         if (global_flags.flat_audio) {
251                 set_locut_enabled(false);
252                 set_limiter_enabled(false);
253                 set_compressor_enabled(false);
254         }
255
256         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
257         // and there's a limit to how important the peak meter is.
258         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16, /*frel=*/1.0);
259
260         if (global_flags.enable_alsa_output) {
261                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
262         }
263 }
264
265 Mixer::~Mixer()
266 {
267         resource_pool->release_glsl_program(cbcr_program_num);
268         glDeleteBuffers(1, &cbcr_vbo);
269         BMUSBCapture::stop_bm_thread();
270
271         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
272                 {
273                         unique_lock<mutex> lock(bmusb_mutex);
274                         cards[card_index].should_quit = true;  // Unblock thread.
275                         cards[card_index].new_frames_changed.notify_all();
276                 }
277                 cards[card_index].capture->stop_dequeue_thread();
278         }
279
280         video_encoder.reset(nullptr);
281 }
282
283 void Mixer::configure_card(unsigned card_index, const QSurfaceFormat &format, CaptureInterface *capture)
284 {
285         printf("Configuring card %d...\n", card_index);
286
287         CaptureCard *card = &cards[card_index];
288         card->capture = capture;
289         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
290         card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
291         card->capture->set_video_frame_allocator(card->frame_allocator.get());
292         card->surface = create_surface(format);
293         card->resampling_queue.reset(new ResamplingQueue(card_index, OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
294         card->capture->configure_card();
295 }
296
297
298 namespace {
299
300 int unwrap_timecode(uint16_t current_wrapped, int last)
301 {
302         uint16_t last_wrapped = last & 0xffff;
303         if (current_wrapped > last_wrapped) {
304                 return (last & ~0xffff) | current_wrapped;
305         } else {
306                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
307         }
308 }
309
310 float find_peak(const float *samples, size_t num_samples)
311 {
312         float m = fabs(samples[0]);
313         for (size_t i = 1; i < num_samples; ++i) {
314                 m = max(m, fabs(samples[i]));
315         }
316         return m;
317 }
318
319 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
320 {
321         size_t num_samples = in.size() / 2;
322         out_l->resize(num_samples);
323         out_r->resize(num_samples);
324
325         const float *inptr = in.data();
326         float *lptr = &(*out_l)[0];
327         float *rptr = &(*out_r)[0];
328         for (size_t i = 0; i < num_samples; ++i) {
329                 *lptr++ = *inptr++;
330                 *rptr++ = *inptr++;
331         }
332 }
333
334 }  // namespace
335
336 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
337                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
338                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
339 {
340         CaptureCard *card = &cards[card_index];
341
342         if (is_mode_scanning[card_index]) {
343                 if (video_format.has_signal) {
344                         // Found a stable signal, so stop scanning.
345                         is_mode_scanning[card_index] = false;
346                 } else {
347                         static constexpr double switch_time_s = 0.5;  // Should be enough time for the signal to stabilize.
348                         timespec now;
349                         clock_gettime(CLOCK_MONOTONIC, &now);
350                         double sec_since_last_switch = (now.tv_sec - last_mode_scan_change[card_index].tv_sec) +
351                                 1e-9 * (now.tv_nsec - last_mode_scan_change[card_index].tv_nsec);
352                         if (sec_since_last_switch > switch_time_s) {
353                                 // It isn't this mode; try the next one.
354                                 mode_scanlist_index[card_index]++;
355                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
356                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
357                                 last_mode_scan_change[card_index] = now;
358                         }
359                 }
360         }
361
362         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
363
364         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
365         if (num_samples > OUTPUT_FREQUENCY / 10) {
366                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
367                         card_index, int(audio_frame.len), int(audio_offset),
368                         timecode, int(video_frame.len), int(video_offset), video_format.id);
369                 if (video_frame.owner) {
370                         video_frame.owner->release_frame(video_frame);
371                 }
372                 if (audio_frame.owner) {
373                         audio_frame.owner->release_frame(audio_frame);
374                 }
375                 return;
376         }
377
378         int64_t local_pts = card->next_local_pts;
379         int dropped_frames = 0;
380         if (card->last_timecode != -1) {
381                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
382         }
383
384         // Convert the audio to stereo fp32 and add it.
385         vector<float> audio;
386         audio.resize(num_samples * 2);
387         switch (audio_format.bits_per_sample) {
388         case 0:
389                 assert(num_samples == 0);
390                 break;
391         case 24:
392                 convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
393                 break;
394         case 32:
395                 convert_fixed32_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
396                 break;
397         default:
398                 fprintf(stderr, "Cannot handle audio with %u bits per sample\n", audio_format.bits_per_sample);
399                 assert(false);
400         }
401
402         // Add the audio.
403         {
404                 unique_lock<mutex> lock(card->audio_mutex);
405
406                 // Number of samples per frame if we need to insert silence.
407                 // (Could be nonintegral, but resampling will save us then.)
408                 int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
409
410                 if (dropped_frames > MAX_FPS * 2) {
411                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
412                                 card_index, card->last_timecode, timecode);
413                         card->resampling_queue.reset(new ResamplingQueue(card_index, OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
414                         dropped_frames = 0;
415                 } else if (dropped_frames > 0) {
416                         // Insert silence as needed.
417                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
418                                 card_index, dropped_frames, timecode);
419                         vector<float> silence(silence_samples * 2, 0.0f);
420                         for (int i = 0; i < dropped_frames; ++i) {
421                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
422                                 // Note that if the format changed in the meantime, we have
423                                 // no way of detecting that; we just have to assume the frame length
424                                 // is always the same.
425                                 local_pts += frame_length;
426                         }
427                 }
428                 if (num_samples == 0) {
429                         audio.resize(silence_samples * 2);
430                         num_samples = silence_samples;
431                 }
432                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
433                 card->next_local_pts = local_pts + frame_length;
434         }
435
436         card->last_timecode = timecode;
437
438         // Done with the audio, so release it.
439         if (audio_frame.owner) {
440                 audio_frame.owner->release_frame(audio_frame);
441         }
442
443         size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
444         if (video_frame.len - video_offset == 0 ||
445             video_frame.len - video_offset != expected_length) {
446                 if (video_frame.len != 0) {
447                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
448                                 card_index, video_frame.len - video_offset, expected_length);
449                 }
450                 if (video_frame.owner) {
451                         video_frame.owner->release_frame(video_frame);
452                 }
453
454                 // Still send on the information that we _had_ a frame, even though it's corrupted,
455                 // so that pts can go up accordingly.
456                 {
457                         unique_lock<mutex> lock(bmusb_mutex);
458                         CaptureCard::NewFrame new_frame;
459                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
460                         new_frame.length = frame_length;
461                         new_frame.interlaced = false;
462                         new_frame.dropped_frames = dropped_frames;
463                         card->new_frames.push(move(new_frame));
464                         card->new_frames_changed.notify_all();
465                 }
466                 return;
467         }
468
469         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
470
471         unsigned num_fields = video_format.interlaced ? 2 : 1;
472         timespec frame_upload_start;
473         if (video_format.interlaced) {
474                 // Send the two fields along as separate frames; the other side will need to add
475                 // a deinterlacer to actually get this right.
476                 assert(video_format.height % 2 == 0);
477                 video_format.height /= 2;
478                 assert(frame_length % 2 == 0);
479                 frame_length /= 2;
480                 num_fields = 2;
481                 clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
482         }
483         userdata->last_interlaced = video_format.interlaced;
484         userdata->last_has_signal = video_format.has_signal;
485         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
486         userdata->last_frame_rate_den = video_format.frame_rate_den;
487         RefCountedFrame frame(video_frame);
488
489         // Upload the textures.
490         size_t cbcr_width = video_format.width / 2;
491         size_t cbcr_offset = video_offset / 2;
492         size_t y_offset = video_frame.size / 2 + video_offset / 2;
493
494         for (unsigned field = 0; field < num_fields; ++field) {
495                 // Put the actual texture upload in a lambda that is executed in the main thread.
496                 // It is entirely possible to do this in the same thread (and it might even be
497                 // faster, depending on the GPU and driver), but it appears to be trickling
498                 // driver bugs very easily.
499                 //
500                 // Note that this means we must hold on to the actual frame data in <userdata>
501                 // until the upload command is run, but we hold on to <frame> much longer than that
502                 // (in fact, all the way until we no longer use the texture in rendering).
503                 auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, userdata]() {
504                         unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
505
506                         if (userdata->tex_y[field] == 0 ||
507                             userdata->tex_cbcr[field] == 0 ||
508                             video_format.width != userdata->last_width[field] ||
509                             video_format.height != userdata->last_height[field]) {
510                                 // We changed resolution since last use of this texture, so we need to create
511                                 // a new object. Note that this each card has its own PBOFrameAllocator,
512                                 // we don't need to worry about these flip-flopping between resolutions.
513                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
514                                 check_error();
515                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
516                                 check_error();
517                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
518                                 check_error();
519                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
520                                 check_error();
521                                 userdata->last_width[field] = video_format.width;
522                                 userdata->last_height[field] = video_format.height;
523                         }
524
525                         GLuint pbo = userdata->pbo;
526                         check_error();
527                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
528                         check_error();
529
530                         size_t field_y_start = y_offset + video_format.width * field_start_line;
531                         size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
532
533                         if (global_flags.flush_pbos) {
534                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
535                                 check_error();
536                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
537                                 check_error();
538                         }
539
540                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
541                         check_error();
542                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
543                         check_error();
544                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
545                         check_error();
546                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
547                         check_error();
548                         glBindTexture(GL_TEXTURE_2D, 0);
549                         check_error();
550                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
551                         check_error();
552                 };
553
554                 if (field == 1) {
555                         // Don't upload the second field as fast as we can; wait until
556                         // the field time has approximately passed. (Otherwise, we could
557                         // get timing jitter against the other sources, and possibly also
558                         // against the video display, although the latter is not as critical.)
559                         // This requires our system clock to be reasonably close to the
560                         // video clock, but that's not an unreasonable assumption.
561                         timespec second_field_start;
562                         second_field_start.tv_nsec = frame_upload_start.tv_nsec +
563                                 frame_length * 1000000000 / TIMEBASE;
564                         second_field_start.tv_sec = frame_upload_start.tv_sec +
565                                 second_field_start.tv_nsec / 1000000000;
566                         second_field_start.tv_nsec %= 1000000000;
567
568                         while (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME,
569                                                &second_field_start, nullptr) == -1 &&
570                                errno == EINTR) ;
571                 }
572
573                 {
574                         unique_lock<mutex> lock(bmusb_mutex);
575                         CaptureCard::NewFrame new_frame;
576                         new_frame.frame = frame;
577                         new_frame.length = frame_length;
578                         new_frame.field = field;
579                         new_frame.interlaced = video_format.interlaced;
580                         new_frame.upload_func = upload_func;
581                         new_frame.dropped_frames = dropped_frames;
582                         card->new_frames.push(move(new_frame));
583                         card->new_frames_changed.notify_all();
584                 }
585         }
586 }
587
588 void Mixer::thread_func()
589 {
590         eglBindAPI(EGL_OPENGL_API);
591         QOpenGLContext *context = create_context(mixer_surface);
592         if (!make_current(context, mixer_surface)) {
593                 printf("oops\n");
594                 exit(1);
595         }
596
597         struct timespec start, now;
598         clock_gettime(CLOCK_MONOTONIC, &start);
599
600         int frame = 0;
601         int stats_dropped_frames = 0;
602
603         while (!should_quit) {
604                 CaptureCard::NewFrame new_frames[MAX_CARDS];
605                 bool has_new_frame[MAX_CARDS] = { false };
606                 int num_samples[MAX_CARDS] = { 0 };
607
608                 // TODO: Add a timeout.
609                 unsigned master_card_index = theme->map_signal(master_clock_channel);
610                 assert(master_card_index < num_cards);
611
612                 get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame, num_samples);
613                 schedule_audio_resampling_tasks(new_frames[master_card_index].dropped_frames, num_samples[master_card_index], new_frames[master_card_index].length);
614                 stats_dropped_frames += new_frames[master_card_index].dropped_frames;
615                 send_audio_level_callback();
616
617                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
618                         if (card_index == master_card_index || !has_new_frame[card_index]) {
619                                 continue;
620                         }
621                         if (new_frames[card_index].frame->len == 0) {
622                                 ++new_frames[card_index].dropped_frames;
623                         }
624                         if (new_frames[card_index].dropped_frames > 0) {
625                                 printf("Card %u dropped %d frames before this\n",
626                                         card_index, int(new_frames[card_index].dropped_frames));
627                         }
628                 }
629
630                 // If the first card is reporting a corrupted or otherwise dropped frame,
631                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
632                 if (new_frames[master_card_index].frame->len == 0) {
633                         ++stats_dropped_frames;
634                         pts_int += new_frames[master_card_index].length;
635                         continue;
636                 }
637
638                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
639                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
640                                 continue;
641
642                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
643                         assert(new_frame->frame != nullptr);
644                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
645                         check_error();
646
647                         // The new texture might need uploading before use.
648                         if (new_frame->upload_func) {
649                                 new_frame->upload_func();
650                                 new_frame->upload_func = nullptr;
651                         }
652                 }
653
654                 int64_t duration = new_frames[master_card_index].length;
655                 render_one_frame(duration);
656                 ++frame;
657                 pts_int += duration;
658
659                 clock_gettime(CLOCK_MONOTONIC, &now);
660                 double elapsed = now.tv_sec - start.tv_sec +
661                         1e-9 * (now.tv_nsec - start.tv_nsec);
662                 if (frame % 100 == 0) {
663                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
664                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
665                                 1e3 * elapsed / frame);
666                 //      chain->print_phase_timing();
667                 }
668
669                 if (should_cut.exchange(false)) {  // Test and clear.
670                         video_encoder->do_cut(frame);
671                 }
672
673 #if 0
674                 // Reset every 100 frames, so that local variations in frame times
675                 // (especially for the first few frames, when the shaders are
676                 // compiled etc.) don't make it hard to measure for the entire
677                 // remaining duration of the program.
678                 if (frame == 10000) {
679                         frame = 0;
680                         start = now;
681                 }
682 #endif
683                 check_error();
684         }
685
686         resource_pool->clean_context();
687 }
688
689 void Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_CARDS], bool has_new_frame[MAX_CARDS], int num_samples[MAX_CARDS])
690 {
691         // The first card is the master timer, so wait for it to have a new frame.
692         unique_lock<mutex> lock(bmusb_mutex);
693         cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty(); });
694
695         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
696                 CaptureCard *card = &cards[card_index];
697                 if (card->new_frames.empty()) {
698                         assert(card_index != master_card_index);
699                         card->queue_length_policy.update_policy(-1);
700                         continue;
701                 }
702                 new_frames[card_index] = move(card->new_frames.front());
703                 has_new_frame[card_index] = true;
704                 card->new_frames.pop();
705                 card->new_frames_changed.notify_all();
706
707                 int num_samples_times_timebase = OUTPUT_FREQUENCY * new_frames[card_index].length + card->fractional_samples;
708                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
709                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
710                 assert(num_samples[card_index] >= 0);
711
712                 if (card_index == master_card_index) {
713                         // We don't use the queue length policy for the master card,
714                         // but we will if it stops being the master. Thus, clear out
715                         // the policy in case we switch in the future.
716                         card->queue_length_policy.reset(card_index);
717                 } else {
718                         // If we have excess frames compared to the policy for this card,
719                         // drop frames from the head.
720                         card->queue_length_policy.update_policy(card->new_frames.size());
721                         while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
722                                 card->new_frames.pop();
723                         }
724                 }
725         }
726 }
727
728 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
729 {
730         // Resample the audio as needed, including from previously dropped frames.
731         assert(num_cards > 0);
732         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
733                 {
734                         // Signal to the audio thread to process this frame.
735                         unique_lock<mutex> lock(audio_mutex);
736                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame});
737                         audio_task_queue_changed.notify_one();
738                 }
739                 if (frame_num != dropped_frames) {
740                         // For dropped frames, increase the pts. Note that if the format changed
741                         // in the meantime, we have no way of detecting that; we just have to
742                         // assume the frame length is always the same.
743                         pts_int += length_per_frame;
744                 }
745         }
746 }
747
748 void Mixer::render_one_frame(int64_t duration)
749 {
750         // Get the main chain from the theme, and set its state immediately.
751         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
752         EffectChain *chain = theme_main_chain.chain;
753         theme_main_chain.setup_chain();
754         //theme_main_chain.chain->enable_phase_timing(true);
755
756         GLuint y_tex, cbcr_tex;
757         bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
758         assert(got_frame);
759
760         // Render main chain.
761         GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
762         GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
763         GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
764         check_error();
765         chain->render_to_fbo(fbo, WIDTH, HEIGHT);
766         resource_pool->release_fbo(fbo);
767
768         subsample_chroma(cbcr_full_tex, cbcr_tex);
769         resource_pool->release_2d_texture(cbcr_full_tex);
770
771         // Set the right state for rgba_tex.
772         glBindFramebuffer(GL_FRAMEBUFFER, 0);
773         glBindTexture(GL_TEXTURE_2D, rgba_tex);
774         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
775         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
776         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
777
778         const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
779         RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
780
781         // The live frame just shows the RGBA texture we just rendered.
782         // It owns rgba_tex now.
783         DisplayFrame live_frame;
784         live_frame.chain = display_chain.get();
785         live_frame.setup_chain = [this, rgba_tex]{
786                 display_input->set_texture_num(rgba_tex);
787         };
788         live_frame.ready_fence = fence;
789         live_frame.input_frames = {};
790         live_frame.temp_textures = { rgba_tex };
791         output_channel[OUTPUT_LIVE].output_frame(live_frame);
792
793         // Set up preview and any additional channels.
794         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
795                 DisplayFrame display_frame;
796                 Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state);  // FIXME: dimensions
797                 display_frame.chain = chain.chain;
798                 display_frame.setup_chain = chain.setup_chain;
799                 display_frame.ready_fence = fence;
800                 display_frame.input_frames = chain.input_frames;
801                 display_frame.temp_textures = {};
802                 output_channel[i].output_frame(display_frame);
803         }
804 }
805
806 void Mixer::send_audio_level_callback()
807 {
808         if (audio_level_callback == nullptr) {
809                 return;
810         }
811
812         unique_lock<mutex> lock(compressor_mutex);
813         double loudness_s = r128.loudness_S();
814         double loudness_i = r128.integrated();
815         double loudness_range_low = r128.range_min();
816         double loudness_range_high = r128.range_max();
817
818         audio_level_callback(loudness_s, 20.0 * log10(peak),
819                 loudness_i, loudness_range_low, loudness_range_high,
820                 gain_staging_db, 20.0 * log10(final_makeup_gain),
821                 correlation.get_correlation());
822 }
823
824 void Mixer::audio_thread_func()
825 {
826         while (!should_quit) {
827                 AudioTask task;
828
829                 {
830                         unique_lock<mutex> lock(audio_mutex);
831                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
832                         if (should_quit) {
833                                 return;
834                         }
835                         task = audio_task_queue.front();
836                         audio_task_queue.pop();
837                 }
838
839                 process_audio_one_frame(task.pts_int, task.num_samples);
840         }
841 }
842
843 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
844 {
845         vector<float> samples_card;
846         vector<float> samples_out;
847
848         // TODO: Allow mixing audio from several sources.
849         unsigned selected_audio_card = theme->map_signal(audio_source_channel);
850         assert(selected_audio_card < num_cards);
851
852         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
853                 samples_card.resize(num_samples * 2);
854                 {
855                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
856                         cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples);
857                 }
858                 if (card_index == selected_audio_card) {
859                         samples_out = move(samples_card);
860                 }
861         }
862
863         // Cut away everything under 120 Hz (or whatever the cutoff is);
864         // we don't need it for voice, and it will reduce headroom
865         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
866         // should be dampened.)
867         if (locut_enabled) {
868                 locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
869         }
870
871         // Apply a level compressor to get the general level right.
872         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
873         // (or more precisely, near it, since we don't use infinite ratio),
874         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
875         // entirely arbitrary, but from practical tests with speech, it seems to
876         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
877         {
878                 unique_lock<mutex> lock(compressor_mutex);
879                 if (level_compressor_enabled) {
880                         float threshold = 0.01f;   // -40 dBFS.
881                         float ratio = 20.0f;
882                         float attack_time = 0.5f;
883                         float release_time = 20.0f;
884                         float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
885                         level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
886                         gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
887                 } else {
888                         // Just apply the gain we already had.
889                         float g = pow(10.0f, gain_staging_db / 20.0f);
890                         for (size_t i = 0; i < samples_out.size(); ++i) {
891                                 samples_out[i] *= g;
892                         }
893                 }
894         }
895
896 #if 0
897         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
898                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
899                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
900                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
901 #endif
902
903 //      float limiter_att, compressor_att;
904
905         // The real compressor.
906         if (compressor_enabled) {
907                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
908                 float ratio = 20.0f;
909                 float attack_time = 0.005f;
910                 float release_time = 0.040f;
911                 float makeup_gain = 2.0f;  // +6 dB.
912                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
913 //              compressor_att = compressor.get_attenuation();
914         }
915
916         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
917         // Note that since ratio is not infinite, we could go slightly higher than this.
918         if (limiter_enabled) {
919                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
920                 float ratio = 30.0f;
921                 float attack_time = 0.0f;  // Instant.
922                 float release_time = 0.020f;
923                 float makeup_gain = 1.0f;  // 0 dB.
924                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
925 //              limiter_att = limiter.get_attenuation();
926         }
927
928 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
929
930         // Upsample 4x to find interpolated peak.
931         peak_resampler.inp_data = samples_out.data();
932         peak_resampler.inp_count = samples_out.size() / 2;
933
934         vector<float> interpolated_samples_out;
935         interpolated_samples_out.resize(samples_out.size());
936         while (peak_resampler.inp_count > 0) {  // About four iterations.
937                 peak_resampler.out_data = &interpolated_samples_out[0];
938                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
939                 peak_resampler.process();
940                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
941                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
942                 peak_resampler.out_data = nullptr;
943         }
944
945         // At this point, we are most likely close to +0 LU, but all of our
946         // measurements have been on raw sample values, not R128 values.
947         // So we have a final makeup gain to get us to +0 LU; the gain
948         // adjustments required should be relatively small, and also, the
949         // offset shouldn't change much (only if the type of audio changes
950         // significantly). Thus, we shoot for updating this value basically
951         // “whenever we process buffers”, since the R128 calculation isn't exactly
952         // something we get out per-sample.
953         //
954         // Note that there's a feedback loop here, so we choose a very slow filter
955         // (half-time of 100 seconds).
956         double target_loudness_factor, alpha;
957         {
958                 unique_lock<mutex> lock(compressor_mutex);
959                 double loudness_lu = r128.loudness_M() - ref_level_lufs;
960                 double current_makeup_lu = 20.0f * log10(final_makeup_gain);
961                 target_loudness_factor = pow(10.0f, -loudness_lu / 20.0f);
962
963                 // If we're outside +/- 5 LU uncorrected, we don't count it as
964                 // a normal signal (probably silence) and don't change the
965                 // correction factor; just apply what we already have.
966                 if (fabs(loudness_lu - current_makeup_lu) >= 5.0 || !final_makeup_gain_auto) {
967                         alpha = 0.0;
968                 } else {
969                         // Formula adapted from
970                         // https://en.wikipedia.org/wiki/Low-pass_filter#Simple_infinite_impulse_response_filter.
971                         const double half_time_s = 100.0;
972                         const double fc_mul_2pi_delta_t = 1.0 / (half_time_s * OUTPUT_FREQUENCY);
973                         alpha = fc_mul_2pi_delta_t / (fc_mul_2pi_delta_t + 1.0);
974                 }
975
976                 double m = final_makeup_gain;
977                 for (size_t i = 0; i < samples_out.size(); i += 2) {
978                         samples_out[i + 0] *= m;
979                         samples_out[i + 1] *= m;
980                         m += (target_loudness_factor - m) * alpha;
981                 }
982                 final_makeup_gain = m;
983         }
984
985         // Find R128 levels and L/R correlation.
986         vector<float> left, right;
987         deinterleave_samples(samples_out, &left, &right);
988         float *ptrs[] = { left.data(), right.data() };
989         {
990                 unique_lock<mutex> lock(compressor_mutex);
991                 r128.process(left.size(), ptrs);
992                 correlation.process_samples(samples_out);
993         }
994
995         // Send the samples to the sound card.
996         if (alsa) {
997                 alsa->write(samples_out);
998         }
999
1000         // And finally add them to the output.
1001         video_encoder->add_audio(frame_pts_int, move(samples_out));
1002 }
1003
1004 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
1005 {
1006         GLuint vao;
1007         glGenVertexArrays(1, &vao);
1008         check_error();
1009
1010         glBindVertexArray(vao);
1011         check_error();
1012
1013         // Extract Cb/Cr.
1014         GLuint fbo = resource_pool->create_fbo(dst_tex);
1015         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1016         glViewport(0, 0, WIDTH/2, HEIGHT/2);
1017         check_error();
1018
1019         glUseProgram(cbcr_program_num);
1020         check_error();
1021
1022         glActiveTexture(GL_TEXTURE0);
1023         check_error();
1024         glBindTexture(GL_TEXTURE_2D, src_tex);
1025         check_error();
1026         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1027         check_error();
1028         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1029         check_error();
1030         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1031         check_error();
1032
1033         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
1034         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
1035
1036         glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
1037         check_error();
1038
1039         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1040                 glEnableVertexAttribArray(attr_index);
1041                 check_error();
1042                 glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
1043                 check_error();
1044         }
1045
1046         glDrawArrays(GL_TRIANGLES, 0, 3);
1047         check_error();
1048
1049         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1050                 glDisableVertexAttribArray(attr_index);
1051                 check_error();
1052         }
1053
1054         glUseProgram(0);
1055         check_error();
1056         glBindFramebuffer(GL_FRAMEBUFFER, 0);
1057         check_error();
1058
1059         resource_pool->release_fbo(fbo);
1060         glDeleteVertexArrays(1, &vao);
1061 }
1062
1063 void Mixer::release_display_frame(DisplayFrame *frame)
1064 {
1065         for (GLuint texnum : frame->temp_textures) {
1066                 resource_pool->release_2d_texture(texnum);
1067         }
1068         frame->temp_textures.clear();
1069         frame->ready_fence.reset();
1070         frame->input_frames.clear();
1071 }
1072
1073 void Mixer::start()
1074 {
1075         mixer_thread = thread(&Mixer::thread_func, this);
1076         audio_thread = thread(&Mixer::audio_thread_func, this);
1077 }
1078
1079 void Mixer::quit()
1080 {
1081         should_quit = true;
1082         audio_task_queue_changed.notify_one();
1083         mixer_thread.join();
1084         audio_thread.join();
1085 }
1086
1087 void Mixer::transition_clicked(int transition_num)
1088 {
1089         theme->transition_clicked(transition_num, pts());
1090 }
1091
1092 void Mixer::channel_clicked(int preview_num)
1093 {
1094         theme->channel_clicked(preview_num);
1095 }
1096
1097 void Mixer::reset_meters()
1098 {
1099         peak_resampler.reset();
1100         peak = 0.0f;
1101         r128.reset();
1102         r128.integr_start();
1103         correlation.reset();
1104 }
1105
1106 void Mixer::start_mode_scanning(unsigned card_index)
1107 {
1108         assert(card_index < num_cards);
1109         if (is_mode_scanning[card_index]) {
1110                 return;
1111         }
1112         is_mode_scanning[card_index] = true;
1113         mode_scanlist[card_index].clear();
1114         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1115                 mode_scanlist[card_index].push_back(mode.first);
1116         }
1117         assert(!mode_scanlist[card_index].empty());
1118         mode_scanlist_index[card_index] = 0;
1119         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1120         clock_gettime(CLOCK_MONOTONIC, &last_mode_scan_change[card_index]);
1121 }
1122
1123 Mixer::OutputChannel::~OutputChannel()
1124 {
1125         if (has_current_frame) {
1126                 parent->release_display_frame(&current_frame);
1127         }
1128         if (has_ready_frame) {
1129                 parent->release_display_frame(&ready_frame);
1130         }
1131 }
1132
1133 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1134 {
1135         // Store this frame for display. Remove the ready frame if any
1136         // (it was seemingly never used).
1137         {
1138                 unique_lock<mutex> lock(frame_mutex);
1139                 if (has_ready_frame) {
1140                         parent->release_display_frame(&ready_frame);
1141                 }
1142                 ready_frame = frame;
1143                 has_ready_frame = true;
1144         }
1145
1146         if (new_frame_ready_callback) {
1147                 new_frame_ready_callback();
1148         }
1149
1150         // Reduce the number of callbacks by filtering duplicates. The reason
1151         // why we bother doing this is that Qt seemingly can get into a state
1152         // where its builds up an essentially unbounded queue of signals,
1153         // consuming more and more memory, and there's no good way of collapsing
1154         // user-defined signals or limiting the length of the queue.
1155         if (transition_names_updated_callback) {
1156                 vector<string> transition_names = global_mixer->get_transition_names();
1157                 bool changed = false;
1158                 if (transition_names.size() != last_transition_names.size()) {
1159                         changed = true;
1160                 } else {
1161                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1162                                 if (transition_names[i] != last_transition_names[i]) {
1163                                         changed = true;
1164                                         break;
1165                                 }
1166                         }
1167                 }
1168                 if (changed) {
1169                         transition_names_updated_callback(transition_names);
1170                         last_transition_names = transition_names;
1171                 }
1172         }
1173         if (name_updated_callback) {
1174                 string name = global_mixer->get_channel_name(channel);
1175                 if (name != last_name) {
1176                         name_updated_callback(name);
1177                         last_name = name;
1178                 }
1179         }
1180         if (color_updated_callback) {
1181                 string color = global_mixer->get_channel_color(channel);
1182                 if (color != last_color) {
1183                         color_updated_callback(color);
1184                         last_color = color;
1185                 }
1186         }
1187 }
1188
1189 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1190 {
1191         unique_lock<mutex> lock(frame_mutex);
1192         if (!has_current_frame && !has_ready_frame) {
1193                 return false;
1194         }
1195
1196         if (has_current_frame && has_ready_frame) {
1197                 // We have a new ready frame. Toss the current one.
1198                 parent->release_display_frame(&current_frame);
1199                 has_current_frame = false;
1200         }
1201         if (has_ready_frame) {
1202                 assert(!has_current_frame);
1203                 current_frame = ready_frame;
1204                 ready_frame.ready_fence.reset();  // Drop the refcount.
1205                 ready_frame.input_frames.clear();  // Drop the refcounts.
1206                 has_current_frame = true;
1207                 has_ready_frame = false;
1208         }
1209
1210         *frame = current_frame;
1211         return true;
1212 }
1213
1214 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1215 {
1216         new_frame_ready_callback = callback;
1217 }
1218
1219 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1220 {
1221         transition_names_updated_callback = callback;
1222 }
1223
1224 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1225 {
1226         name_updated_callback = callback;
1227 }
1228
1229 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1230 {
1231         color_updated_callback = callback;
1232 }
1233
1234 mutex RefCountedGLsync::fence_lock;