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Add a HTTP server for stream output.
[nageru] / mixer.cpp
1 #define WIDTH 1280
2 #define HEIGHT 720
3 #define EXTRAHEIGHT 30
4
5 #undef Success
6
7 #include "mixer.h"
8
9 #include <assert.h>
10 #include <effect.h>
11 #include <effect_chain.h>
12 #include <effect_util.h>
13 #include <epoxy/egl.h>
14 #include <features.h>
15 #include <image_format.h>
16 #include <init.h>
17 #include <overlay_effect.h>
18 #include <padding_effect.h>
19 #include <resample_effect.h>
20 #include <resource_pool.h>
21 #include <saturation_effect.h>
22 #include <stdint.h>
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <sys/time.h>
26 #include <time.h>
27 #include <util.h>
28 #include <white_balance_effect.h>
29 #include <ycbcr.h>
30 #include <ycbcr_input.h>
31 #include <cmath>
32 #include <condition_variable>
33 #include <cstddef>
34 #include <memory>
35 #include <mutex>
36 #include <string>
37 #include <thread>
38 #include <vector>
39
40 #include "bmusb/bmusb.h"
41 #include "context.h"
42 #include "h264encode.h"
43 #include "pbo_frame_allocator.h"
44 #include "ref_counted_gl_sync.h"
45 #include "timebase.h"
46
47 class QOpenGLContext;
48
49 using namespace movit;
50 using namespace std;
51 using namespace std::placeholders;
52
53 Mixer *global_mixer = nullptr;
54
55 namespace {
56
57 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
58 {
59         for (size_t i = 0; i < num_samples; ++i) {
60                 for (size_t j = 0; j < out_channels; ++j) {
61                         uint32_t s1 = *src++;
62                         uint32_t s2 = *src++;
63                         uint32_t s3 = *src++;
64                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
65                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
66                 }
67                 src += 3 * (in_channels - out_channels);
68         }
69 }
70
71 }  // namespace
72
73 Mixer::Mixer(const QSurfaceFormat &format)
74         : mixer_surface(create_surface(format)),
75           h264_encoder_surface(create_surface(format))
76 {
77         httpd.start(9095);
78
79         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
80         check_error();
81
82         resource_pool.reset(new ResourcePool);
83         theme.reset(new Theme("theme.lua", resource_pool.get()));
84         output_channel[OUTPUT_LIVE].parent = this;
85         output_channel[OUTPUT_PREVIEW].parent = this;
86         output_channel[OUTPUT_INPUT0].parent = this;
87         output_channel[OUTPUT_INPUT1].parent = this;
88
89         ImageFormat inout_format;
90         inout_format.color_space = COLORSPACE_sRGB;
91         inout_format.gamma_curve = GAMMA_sRGB;
92
93         // Display chain; shows the live output produced by the main chain (its RGBA version).
94         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
95         check_error();
96         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
97         display_chain->add_input(display_input);
98         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
99         display_chain->set_dither_bits(0);  // Don't bother.
100         display_chain->finalize();
101
102         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.ts", &httpd));
103
104         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
105                 printf("Configuring card %d...\n", card_index);
106                 CaptureCard *card = &cards[card_index];
107                 card->usb = new BMUSBCapture(0x1edb, card_index == 0 ? 0xbd3b : 0xbd4f);
108                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
109                 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44, WIDTH, HEIGHT));
110                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
111                 card->surface = create_surface(format);
112                 card->usb->set_dequeue_thread_callbacks(
113                         [card]{
114                                 eglBindAPI(EGL_OPENGL_API);
115                                 card->context = create_context();
116                                 if (!make_current(card->context, card->surface)) {
117                                         printf("failed to create bmusb context\n");
118                                         exit(1);
119                                 }
120                                 printf("inited!\n");
121                         },
122                         [this]{
123                                 resource_pool->clean_context();
124                         });
125                 card->resampler.reset(new Resampler(48000.0, 48000.0, 2));
126                 card->usb->configure_card();
127         }
128
129         BMUSBCapture::start_bm_thread();
130
131         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
132                 cards[card_index].usb->start_bm_capture();
133         }
134
135         //chain->enable_phase_timing(true);
136
137         // Set up stuff for NV12 conversion.
138
139         // Cb/Cr shader.
140         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
141         string cbcr_frag_shader =
142                 "#version 130 \n"
143                 "in vec2 tc0; \n"
144                 "uniform sampler2D cbcr_tex; \n"
145                 "void main() { \n"
146                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
147                 "} \n";
148         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
149 }
150
151 Mixer::~Mixer()
152 {
153         resource_pool->release_glsl_program(cbcr_program_num);
154         BMUSBCapture::stop_bm_thread();
155
156         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
157                 {
158                         unique_lock<mutex> lock(bmusb_mutex);
159                         cards[card_index].should_quit = true;  // Unblock thread.
160                         cards[card_index].new_data_ready_changed.notify_all();
161                 }
162                 cards[card_index].usb->stop_dequeue_thread();
163         }
164 }
165
166 namespace {
167
168 int unwrap_timecode(uint16_t current_wrapped, int last)
169 {
170         uint16_t last_wrapped = last & 0xffff;
171         if (current_wrapped > last_wrapped) {
172                 return (last & ~0xffff) | current_wrapped;
173         } else {
174                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
175         }
176 }
177
178 }  // namespace
179
180 void Mixer::bm_frame(int card_index, uint16_t timecode,
181                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
182                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
183 {
184         CaptureCard *card = &cards[card_index];
185
186         if (audio_frame.len - audio_offset > 30000) {
187                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
188                         card_index, int(audio_frame.len), int(audio_offset),
189                         timecode, int(video_frame.len), int(video_offset), video_format);
190                 if (video_frame.owner) {
191                         video_frame.owner->release_frame(video_frame);
192                 }
193                 if (audio_frame.owner) {
194                         audio_frame.owner->release_frame(audio_frame);
195                 }
196                 return;
197         }
198
199         // Convert the audio to stereo fp32 and add it.
200         size_t num_samples = (audio_frame.len - audio_offset) / 8 / 3;
201         vector<float> audio;
202         audio.resize(num_samples * 2);
203         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
204
205         int unwrapped_timecode = timecode;
206         int dropped_frames = 0;
207         if (card->last_timecode != -1) {
208                 unwrapped_timecode = unwrap_timecode(unwrapped_timecode, card->last_timecode);
209                 dropped_frames = unwrapped_timecode - card->last_timecode - 1;
210         }
211         card->last_timecode = unwrapped_timecode;
212
213         // Add the audio.
214         {
215                 unique_lock<mutex> lock(card->audio_mutex);
216
217                 int unwrapped_timecode = timecode;
218                 if (dropped_frames > 60 * 2) {
219                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n",
220                                 card_index);
221                         card->resampler.reset(new Resampler(48000.0, 48000.0, 2));
222                 } else if (dropped_frames > 0) {
223                         // Insert silence as needed.
224                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
225                                 card_index, dropped_frames, timecode);
226                         vector<float> silence;
227                         silence.resize((48000 / 60) * 2);
228                         for (int i = 0; i < dropped_frames; ++i) {
229                                 card->resampler->add_input_samples((unwrapped_timecode - dropped_frames + i) / 60.0, silence.data(), (48000 / 60));
230                         }
231                 }
232                 card->resampler->add_input_samples(unwrapped_timecode / 60.0, audio.data(), num_samples);
233         }
234
235         // Done with the audio, so release it.
236         if (audio_frame.owner) {
237                 audio_frame.owner->release_frame(audio_frame);
238         }
239
240         {
241                 // Wait until the previous frame was consumed.
242                 unique_lock<mutex> lock(bmusb_mutex);
243                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
244                 if (card->should_quit) return;
245         }
246
247         if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
248                 if (video_frame.len != 0) {
249                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
250                                 card_index, video_frame.len - video_offset);
251                 }
252                 if (video_frame.owner) {
253                         video_frame.owner->release_frame(video_frame);
254                 }
255
256                 // Still send on the information that we _had_ a frame, even though it's corrupted,
257                 // so that pts can go up accordingly.
258                 {
259                         unique_lock<mutex> lock(bmusb_mutex);
260                         card->new_data_ready = true;
261                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
262                         card->new_data_ready_fence = nullptr;
263                         card->dropped_frames = dropped_frames;
264                         card->new_data_ready_changed.notify_all();
265                 }
266                 return;
267         }
268
269         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
270         GLuint pbo = userdata->pbo;
271         check_error();
272         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
273         check_error();
274         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
275         check_error();
276         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
277         //check_error();
278
279         // Upload the textures.
280         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
281         check_error();
282         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
283         check_error();
284         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
285         check_error();
286         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
287         check_error();
288         glBindTexture(GL_TEXTURE_2D, 0);
289         check_error();
290         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
291         check_error();
292         assert(fence != nullptr);
293
294         {
295                 unique_lock<mutex> lock(bmusb_mutex);
296                 card->new_data_ready = true;
297                 card->new_frame = RefCountedFrame(video_frame);
298                 card->new_data_ready_fence = fence;
299                 card->dropped_frames = dropped_frames;
300                 card->new_data_ready_changed.notify_all();
301         }
302 }
303
304 void Mixer::thread_func()
305 {
306         eglBindAPI(EGL_OPENGL_API);
307         QOpenGLContext *context = create_context();
308         if (!make_current(context, mixer_surface)) {
309                 printf("oops\n");
310                 exit(1);
311         }
312
313         struct timespec start, now;
314         clock_gettime(CLOCK_MONOTONIC, &start);
315
316         int frame = 0;
317         int dropped_frames = 0;
318
319         while (!should_quit) {
320                 CaptureCard card_copy[NUM_CARDS];
321
322                 {
323                         unique_lock<mutex> lock(bmusb_mutex);
324
325                         // The first card is the master timer, so wait for it to have a new frame.
326                         // TODO: Make configurable, and with a timeout.
327                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
328
329                         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
330                                 CaptureCard *card = &cards[card_index];
331                                 card_copy[card_index].usb = card->usb;
332                                 card_copy[card_index].new_data_ready = card->new_data_ready;
333                                 card_copy[card_index].new_frame = card->new_frame;
334                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
335                                 card_copy[card_index].new_frame_audio = move(card->new_frame_audio);
336                                 card_copy[card_index].dropped_frames = card->dropped_frames;
337                                 card->new_data_ready = false;
338                                 card->new_data_ready_changed.notify_all();
339                         }
340                 }
341
342                 // Resample the audio as needed, including from previously dropped frames.
343                 vector<float> samples_out;
344                 // TODO: Allow using audio from the other card(s) as well.
345                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
346                         for (unsigned card_index = 0; card_index < NUM_CARDS; ++card_index) {
347                                 samples_out.resize((48000 / 60) * 2);
348                                 {
349                                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
350                                         if (!cards[card_index].resampler->get_output_samples(pts(), &samples_out[0], 48000 / 60)) {
351                                                 printf("Card %d reported previous underrun.\n", card_index);
352                                         }
353                                 }
354                                 if (card_index == 0) {
355                                         h264_encoder->add_audio(pts_int, move(samples_out));
356                                 }
357                         }
358                         if (frame_num != card_copy[0].dropped_frames) {
359                                 // For dropped frames, increase the pts.
360                                 ++dropped_frames;
361                                 pts_int += TIMEBASE / 60;
362                         }
363                 }
364
365                 // If the first card is reporting a corrupted or otherwise dropped frame,
366                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
367                 if (card_copy[0].new_frame->len == 0) {
368                         ++dropped_frames;
369                         pts_int += TIMEBASE / 60;
370                         continue;
371                 }
372
373                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
374                         CaptureCard *card = &card_copy[card_index];
375                         if (!card->new_data_ready || card->new_frame->len == 0)
376                                 continue;
377
378                         assert(card->new_frame != nullptr);
379                         bmusb_current_rendering_frame[card_index] = card->new_frame;
380                         check_error();
381
382                         // The new texture might still be uploaded,
383                         // tell the GPU to wait until it's there.
384                         if (card->new_data_ready_fence) {
385                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
386                                 check_error();
387                                 glDeleteSync(card->new_data_ready_fence);
388                                 check_error();
389                         }
390                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
391                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
392                 }
393
394                 // Get the main chain from the theme, and set its state immediately.
395                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
396                 EffectChain *chain = theme_main_chain.first;
397                 theme_main_chain.second();
398
399                 GLuint y_tex, cbcr_tex;
400                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
401                 assert(got_frame);
402
403                 // Render main chain.
404                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
405                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
406                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
407                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
408                 resource_pool->release_fbo(fbo);
409
410                 subsample_chroma(cbcr_full_tex, cbcr_tex);
411                 resource_pool->release_2d_texture(cbcr_full_tex);
412
413                 // Set the right state for rgba_tex.
414                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
415                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
416                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
417                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
418                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
419
420                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
421                 check_error();
422
423                 // Make sure the H.264 gets a reference to all the
424                 // input frames needed, so that they are not released back
425                 // until the rendering is done.
426                 vector<RefCountedFrame> input_frames;
427                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
428                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
429                 }
430                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampler.h. TODO: Make less hard-coded.
431                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
432                 ++frame;
433                 pts_int += TIMEBASE / 60;
434
435                 // The live frame just shows the RGBA texture we just rendered.
436                 // It owns rgba_tex now.
437                 DisplayFrame live_frame;
438                 live_frame.chain = display_chain.get();
439                 live_frame.setup_chain = [this, rgba_tex]{
440                         display_input->set_texture_num(rgba_tex);
441                 };
442                 live_frame.ready_fence = fence;
443                 live_frame.input_frames = {};
444                 live_frame.temp_textures = { rgba_tex };
445                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
446
447                 // Set up preview and any additional channels.
448                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
449                         DisplayFrame display_frame;
450                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
451                         display_frame.chain = chain.first;
452                         display_frame.setup_chain = chain.second;
453                         display_frame.ready_fence = fence;
454                         display_frame.input_frames = { bmusb_current_rendering_frame[0], bmusb_current_rendering_frame[1] };  // FIXME: possible to do better?
455                         display_frame.temp_textures = {};
456                         output_channel[i].output_frame(display_frame);
457                 }
458
459                 clock_gettime(CLOCK_MONOTONIC, &now);
460                 double elapsed = now.tv_sec - start.tv_sec +
461                         1e-9 * (now.tv_nsec - start.tv_nsec);
462                 if (frame % 100 == 0) {
463                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
464                                 frame, dropped_frames, elapsed, frame / elapsed,
465                                 1e3 * elapsed / frame);
466                 //      chain->print_phase_timing();
467                 }
468
469 #if 0
470                 // Reset every 100 frames, so that local variations in frame times
471                 // (especially for the first few frames, when the shaders are
472                 // compiled etc.) don't make it hard to measure for the entire
473                 // remaining duration of the program.
474                 if (frame == 10000) {
475                         frame = 0;
476                         start = now;
477                 }
478 #endif
479                 check_error();
480         }
481
482         resource_pool->clean_context();
483 }
484
485 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
486 {
487         GLuint vao;
488         glGenVertexArrays(1, &vao);
489         check_error();
490
491         float vertices[] = {
492                 0.0f, 2.0f,
493                 0.0f, 0.0f,
494                 2.0f, 0.0f
495         };
496
497         glBindVertexArray(vao);
498         check_error();
499
500         // Extract Cb/Cr.
501         GLuint fbo = resource_pool->create_fbo(dst_tex);
502         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
503         glViewport(0, 0, WIDTH/2, HEIGHT/2);
504         check_error();
505
506         glUseProgram(cbcr_program_num);
507         check_error();
508
509         glActiveTexture(GL_TEXTURE0);
510         check_error();
511         glBindTexture(GL_TEXTURE_2D, src_tex);
512         check_error();
513         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
514         check_error();
515         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
516         check_error();
517         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
518         check_error();
519
520         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
521         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
522
523         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
524         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
525
526         glDrawArrays(GL_TRIANGLES, 0, 3);
527         check_error();
528
529         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
530         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
531
532         glUseProgram(0);
533         check_error();
534
535         resource_pool->release_fbo(fbo);
536         glDeleteVertexArrays(1, &vao);
537 }
538
539 void Mixer::release_display_frame(DisplayFrame *frame)
540 {
541         for (GLuint texnum : frame->temp_textures) {
542                 resource_pool->release_2d_texture(texnum);
543         }
544         frame->temp_textures.clear();
545         frame->ready_fence.reset();
546         frame->input_frames.clear();
547 }
548
549 void Mixer::start()
550 {
551         mixer_thread = thread(&Mixer::thread_func, this);
552 }
553
554 void Mixer::quit()
555 {
556         should_quit = true;
557         mixer_thread.join();
558 }
559
560 void Mixer::transition_clicked(int transition_num)
561 {
562         theme->transition_clicked(transition_num, pts());
563 }
564
565 void Mixer::channel_clicked(int preview_num)
566 {
567         theme->channel_clicked(preview_num);
568 }
569
570 Mixer::OutputChannel::~OutputChannel()
571 {
572         if (has_current_frame) {
573                 parent->release_display_frame(&current_frame);
574         }
575         if (has_ready_frame) {
576                 parent->release_display_frame(&ready_frame);
577         }
578 }
579
580 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
581 {
582         // Store this frame for display. Remove the ready frame if any
583         // (it was seemingly never used).
584         {
585                 unique_lock<mutex> lock(frame_mutex);
586                 if (has_ready_frame) {
587                         parent->release_display_frame(&ready_frame);
588                 }
589                 ready_frame = frame;
590                 has_ready_frame = true;
591         }
592
593         if (has_new_frame_ready_callback) {
594                 new_frame_ready_callback();
595         }
596 }
597
598 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
599 {
600         unique_lock<mutex> lock(frame_mutex);
601         if (!has_current_frame && !has_ready_frame) {
602                 return false;
603         }
604
605         if (has_current_frame && has_ready_frame) {
606                 // We have a new ready frame. Toss the current one.
607                 parent->release_display_frame(&current_frame);
608                 has_current_frame = false;
609         }
610         if (has_ready_frame) {
611                 assert(!has_current_frame);
612                 current_frame = ready_frame;
613                 ready_frame.ready_fence.reset();  // Drop the refcount.
614                 ready_frame.input_frames.clear();  // Drop the refcounts.
615                 has_current_frame = true;
616                 has_ready_frame = false;
617         }
618
619         *frame = current_frame;
620         return true;
621 }
622
623 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
624 {
625         new_frame_ready_callback = callback;
626         has_new_frame_ready_callback = true;
627 }