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[nageru] / mixer.cpp
1 #define WIDTH 1280
2 #define HEIGHT 720
3 #define EXTRAHEIGHT 30
4
5 #undef Success
6
7 #include "mixer.h"
8
9 #include <assert.h>
10 #include <effect.h>
11 #include <effect_chain.h>
12 #include <effect_util.h>
13 #include <epoxy/egl.h>
14 #include <features.h>
15 #include <image_format.h>
16 #include <init.h>
17 #include <overlay_effect.h>
18 #include <padding_effect.h>
19 #include <resample_effect.h>
20 #include <resource_pool.h>
21 #include <saturation_effect.h>
22 #include <stdint.h>
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <sys/time.h>
26 #include <time.h>
27 #include <util.h>
28 #include <white_balance_effect.h>
29 #include <ycbcr.h>
30 #include <ycbcr_input.h>
31 #include <cmath>
32 #include <condition_variable>
33 #include <cstddef>
34 #include <memory>
35 #include <mutex>
36 #include <string>
37 #include <thread>
38 #include <vector>
39
40 #include "bmusb/bmusb.h"
41 #include "context.h"
42 #include "h264encode.h"
43 #include "pbo_frame_allocator.h"
44 #include "ref_counted_gl_sync.h"
45 #include "timebase.h"
46
47 class QOpenGLContext;
48
49 using namespace movit;
50 using namespace std;
51 using namespace std::placeholders;
52
53 Mixer *global_mixer = nullptr;
54
55 namespace {
56
57 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
58 {
59         for (size_t i = 0; i < num_samples; ++i) {
60                 for (size_t j = 0; j < out_channels; ++j) {
61                         uint32_t s1 = *src++;
62                         uint32_t s2 = *src++;
63                         uint32_t s3 = *src++;
64                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
65                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
66                 }
67                 src += 3 * (in_channels - out_channels);
68         }
69 }
70
71 }  // namespace
72
73 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
74         : httpd("test.ts", WIDTH, HEIGHT),
75           num_cards(num_cards),
76           mixer_surface(create_surface(format)),
77           h264_encoder_surface(create_surface(format))
78 {
79         httpd.start(9095);
80
81         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
82         check_error();
83
84         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
85         // will be halved when sampling them, and we need to compensate here.
86         movit_texel_subpixel_precision /= 2.0;
87
88         resource_pool.reset(new ResourcePool);
89         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
90         output_channel[OUTPUT_LIVE].parent = this;
91         output_channel[OUTPUT_PREVIEW].parent = this;
92         output_channel[OUTPUT_INPUT0].parent = this;
93         output_channel[OUTPUT_INPUT1].parent = this;
94
95         ImageFormat inout_format;
96         inout_format.color_space = COLORSPACE_sRGB;
97         inout_format.gamma_curve = GAMMA_sRGB;
98
99         // Display chain; shows the live output produced by the main chain (its RGBA version).
100         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
101         check_error();
102         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
103         display_chain->add_input(display_input);
104         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
105         display_chain->set_dither_bits(0);  // Don't bother.
106         display_chain->finalize();
107
108         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
109
110         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
111                 printf("Configuring card %d...\n", card_index);
112                 CaptureCard *card = &cards[card_index];
113                 card->usb = new BMUSBCapture(card_index);
114                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
115                 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44, WIDTH, HEIGHT));
116                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
117                 card->surface = create_surface(format);
118                 card->usb->set_dequeue_thread_callbacks(
119                         [card]{
120                                 eglBindAPI(EGL_OPENGL_API);
121                                 card->context = create_context();
122                                 if (!make_current(card->context, card->surface)) {
123                                         printf("failed to create bmusb context\n");
124                                         exit(1);
125                                 }
126                         },
127                         [this]{
128                                 resource_pool->clean_context();
129                         });
130                 card->resampler.reset(new Resampler(48000.0, 48000.0, 2));
131                 card->usb->configure_card();
132         }
133
134         BMUSBCapture::start_bm_thread();
135
136         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
137                 cards[card_index].usb->start_bm_capture();
138         }
139
140         //chain->enable_phase_timing(true);
141
142         // Set up stuff for NV12 conversion.
143
144         // Cb/Cr shader.
145         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
146         string cbcr_frag_shader =
147                 "#version 130 \n"
148                 "in vec2 tc0; \n"
149                 "uniform sampler2D cbcr_tex; \n"
150                 "void main() { \n"
151                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
152                 "} \n";
153         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
154
155         r128.init(2, 48000);
156         r128.integr_start();
157 }
158
159 Mixer::~Mixer()
160 {
161         resource_pool->release_glsl_program(cbcr_program_num);
162         BMUSBCapture::stop_bm_thread();
163
164         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
165                 {
166                         unique_lock<mutex> lock(bmusb_mutex);
167                         cards[card_index].should_quit = true;  // Unblock thread.
168                         cards[card_index].new_data_ready_changed.notify_all();
169                 }
170                 cards[card_index].usb->stop_dequeue_thread();
171         }
172 }
173
174 namespace {
175
176 int unwrap_timecode(uint16_t current_wrapped, int last)
177 {
178         uint16_t last_wrapped = last & 0xffff;
179         if (current_wrapped > last_wrapped) {
180                 return (last & ~0xffff) | current_wrapped;
181         } else {
182                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
183         }
184 }
185
186 float find_peak(const vector<float> &samples)
187 {
188         float m = fabs(samples[0]);
189         for (size_t i = 1; i < samples.size(); ++i) {
190                 m = std::max(m, fabs(samples[i]));
191         }
192         return m;
193 }
194
195 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
196 {
197         size_t num_samples = in.size() / 2;
198         out_l->resize(num_samples);
199         out_r->resize(num_samples);
200
201         const float *inptr = in.data();
202         float *lptr = &(*out_l)[0];
203         float *rptr = &(*out_r)[0];
204         for (size_t i = 0; i < num_samples; ++i) {
205                 *lptr++ = *inptr++;
206                 *rptr++ = *inptr++;
207         }
208 }
209
210 }  // namespace
211
212 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
213                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
214                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
215 {
216         CaptureCard *card = &cards[card_index];
217
218         if (audio_frame.len - audio_offset > 30000) {
219                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
220                         card_index, int(audio_frame.len), int(audio_offset),
221                         timecode, int(video_frame.len), int(video_offset), video_format);
222                 if (video_frame.owner) {
223                         video_frame.owner->release_frame(video_frame);
224                 }
225                 if (audio_frame.owner) {
226                         audio_frame.owner->release_frame(audio_frame);
227                 }
228                 return;
229         }
230
231         int unwrapped_timecode = timecode;
232         int dropped_frames = 0;
233         if (card->last_timecode != -1) {
234                 unwrapped_timecode = unwrap_timecode(unwrapped_timecode, card->last_timecode);
235                 dropped_frames = unwrapped_timecode - card->last_timecode - 1;
236         }
237         card->last_timecode = unwrapped_timecode;
238
239         // Convert the audio to stereo fp32 and add it.
240         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
241         vector<float> audio;
242         audio.resize(num_samples * 2);
243         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
244
245         // Add the audio.
246         {
247                 unique_lock<mutex> lock(card->audio_mutex);
248
249                 int unwrapped_timecode = timecode;
250                 if (dropped_frames > 60 * 2) {
251                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n",
252                                 card_index);
253                         card->resampler.reset(new Resampler(48000.0, 48000.0, 2));
254                 } else if (dropped_frames > 0) {
255                         // Insert silence as needed.
256                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
257                                 card_index, dropped_frames, timecode);
258                         vector<float> silence;
259                         silence.resize((48000 / 60) * 2);
260                         for (int i = 0; i < dropped_frames; ++i) {
261                                 card->resampler->add_input_samples((unwrapped_timecode - dropped_frames + i) / 60.0, silence.data(), (48000 / 60));
262                         }
263                 }
264                 card->resampler->add_input_samples(unwrapped_timecode / 60.0, audio.data(), num_samples);
265         }
266
267         // Done with the audio, so release it.
268         if (audio_frame.owner) {
269                 audio_frame.owner->release_frame(audio_frame);
270         }
271
272         {
273                 // Wait until the previous frame was consumed.
274                 unique_lock<mutex> lock(bmusb_mutex);
275                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
276                 if (card->should_quit) return;
277         }
278
279         if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
280                 if (video_frame.len != 0) {
281                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
282                                 card_index, video_frame.len - video_offset);
283                 }
284                 if (video_frame.owner) {
285                         video_frame.owner->release_frame(video_frame);
286                 }
287
288                 // Still send on the information that we _had_ a frame, even though it's corrupted,
289                 // so that pts can go up accordingly.
290                 {
291                         unique_lock<mutex> lock(bmusb_mutex);
292                         card->new_data_ready = true;
293                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
294                         card->new_data_ready_fence = nullptr;
295                         card->dropped_frames = dropped_frames;
296                         card->new_data_ready_changed.notify_all();
297                 }
298                 return;
299         }
300
301         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
302         GLuint pbo = userdata->pbo;
303         check_error();
304         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
305         check_error();
306         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
307         check_error();
308         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
309         //check_error();
310
311         // Upload the textures.
312         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
313         check_error();
314         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
315         check_error();
316         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
317         check_error();
318         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
319         check_error();
320         glBindTexture(GL_TEXTURE_2D, 0);
321         check_error();
322         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
323         check_error();
324         assert(fence != nullptr);
325
326         {
327                 unique_lock<mutex> lock(bmusb_mutex);
328                 card->new_data_ready = true;
329                 card->new_frame = RefCountedFrame(video_frame);
330                 card->new_data_ready_fence = fence;
331                 card->dropped_frames = dropped_frames;
332                 card->new_data_ready_changed.notify_all();
333         }
334 }
335
336 void Mixer::thread_func()
337 {
338         eglBindAPI(EGL_OPENGL_API);
339         QOpenGLContext *context = create_context();
340         if (!make_current(context, mixer_surface)) {
341                 printf("oops\n");
342                 exit(1);
343         }
344
345         struct timespec start, now;
346         clock_gettime(CLOCK_MONOTONIC, &start);
347
348         int frame = 0;
349         int dropped_frames = 0;
350
351         while (!should_quit) {
352                 CaptureCard card_copy[MAX_CARDS];
353
354                 {
355                         unique_lock<mutex> lock(bmusb_mutex);
356
357                         // The first card is the master timer, so wait for it to have a new frame.
358                         // TODO: Make configurable, and with a timeout.
359                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
360
361                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
362                                 CaptureCard *card = &cards[card_index];
363                                 card_copy[card_index].usb = card->usb;
364                                 card_copy[card_index].new_data_ready = card->new_data_ready;
365                                 card_copy[card_index].new_frame = card->new_frame;
366                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
367                                 card_copy[card_index].new_frame_audio = move(card->new_frame_audio);
368                                 card_copy[card_index].dropped_frames = card->dropped_frames;
369                                 card->new_data_ready = false;
370                                 card->new_data_ready_changed.notify_all();
371                         }
372                 }
373
374                 // Resample the audio as needed, including from previously dropped frames.
375                 vector<float> samples_out;
376                 // TODO: Allow using audio from the other card(s) as well.
377                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
378                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
379                                 samples_out.resize((48000 / 60) * 2);
380                                 {
381                                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
382                                         if (!cards[card_index].resampler->get_output_samples(pts(), &samples_out[0], 48000 / 60)) {
383                                                 printf("Card %d reported previous underrun.\n", card_index);
384                                         }
385                                 }
386                                 if (card_index == 0) {
387                                         vector<float> left, right;
388                                         peak = std::max(peak, find_peak(samples_out));
389                                         deinterleave_samples(samples_out, &left, &right);
390                                         float *ptrs[] = { left.data(), right.data() };
391                                         r128.process(left.size(), ptrs);
392                                         h264_encoder->add_audio(pts_int, move(samples_out));
393                                 }
394                         }
395                         if (frame_num != card_copy[0].dropped_frames) {
396                                 // For dropped frames, increase the pts.
397                                 ++dropped_frames;
398                                 pts_int += TIMEBASE / 60;
399                         }
400                 }
401
402                 if (audio_level_callback != nullptr) {
403                         double loudness_s = r128.loudness_S();
404                         double loudness_i = r128.integrated();
405                         double loudness_range_low = r128.range_min();
406                         double loudness_range_high = r128.range_max();
407
408                         audio_level_callback(loudness_s, 20.0 * log10(peak),
409                                              loudness_i, loudness_range_low, loudness_range_high);
410                 }
411
412                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
413                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
414                                 ++card_copy[card_index].dropped_frames;
415                         }
416                         if (card_copy[card_index].dropped_frames > 0) {
417                                 printf("Card %u dropped %d frames before this\n",
418                                         card_index, int(card_copy[card_index].dropped_frames));
419                         }
420                 }
421
422                 // If the first card is reporting a corrupted or otherwise dropped frame,
423                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
424                 if (card_copy[0].new_frame->len == 0) {
425                         ++dropped_frames;
426                         pts_int += TIMEBASE / 60;
427                         continue;
428                 }
429
430                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
431                         CaptureCard *card = &card_copy[card_index];
432                         if (!card->new_data_ready || card->new_frame->len == 0)
433                                 continue;
434
435                         assert(card->new_frame != nullptr);
436                         bmusb_current_rendering_frame[card_index] = card->new_frame;
437                         check_error();
438
439                         // The new texture might still be uploaded,
440                         // tell the GPU to wait until it's there.
441                         if (card->new_data_ready_fence) {
442                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
443                                 check_error();
444                                 glDeleteSync(card->new_data_ready_fence);
445                                 check_error();
446                         }
447                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
448                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
449                 }
450
451                 // Get the main chain from the theme, and set its state immediately.
452                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
453                 EffectChain *chain = theme_main_chain.first;
454                 theme_main_chain.second();
455
456                 GLuint y_tex, cbcr_tex;
457                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
458                 assert(got_frame);
459
460                 // Render main chain.
461                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
462                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
463                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
464                 check_error();
465                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
466                 resource_pool->release_fbo(fbo);
467
468                 subsample_chroma(cbcr_full_tex, cbcr_tex);
469                 resource_pool->release_2d_texture(cbcr_full_tex);
470
471                 // Set the right state for rgba_tex.
472                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
473                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
474                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
475                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
476                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
477
478                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
479                 check_error();
480
481                 // Make sure the H.264 gets a reference to all the
482                 // input frames needed, so that they are not released back
483                 // until the rendering is done.
484                 vector<RefCountedFrame> input_frames;
485                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
486                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
487                 }
488                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampler.h. TODO: Make less hard-coded.
489                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
490                 ++frame;
491                 pts_int += TIMEBASE / 60;
492
493                 // The live frame just shows the RGBA texture we just rendered.
494                 // It owns rgba_tex now.
495                 DisplayFrame live_frame;
496                 live_frame.chain = display_chain.get();
497                 live_frame.setup_chain = [this, rgba_tex]{
498                         display_input->set_texture_num(rgba_tex);
499                 };
500                 live_frame.ready_fence = fence;
501                 live_frame.input_frames = {};
502                 live_frame.temp_textures = { rgba_tex };
503                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
504
505                 // Set up preview and any additional channels.
506                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
507                         DisplayFrame display_frame;
508                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
509                         display_frame.chain = chain.first;
510                         display_frame.setup_chain = chain.second;
511                         display_frame.ready_fence = fence;
512
513                         // FIXME: possible to do better?
514                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
515                                 display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]);
516                         }
517                         display_frame.temp_textures = {};
518                         output_channel[i].output_frame(display_frame);
519                 }
520
521                 clock_gettime(CLOCK_MONOTONIC, &now);
522                 double elapsed = now.tv_sec - start.tv_sec +
523                         1e-9 * (now.tv_nsec - start.tv_nsec);
524                 if (frame % 100 == 0) {
525                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
526                                 frame, dropped_frames, elapsed, frame / elapsed,
527                                 1e3 * elapsed / frame);
528                 //      chain->print_phase_timing();
529                 }
530
531 #if 0
532                 // Reset every 100 frames, so that local variations in frame times
533                 // (especially for the first few frames, when the shaders are
534                 // compiled etc.) don't make it hard to measure for the entire
535                 // remaining duration of the program.
536                 if (frame == 10000) {
537                         frame = 0;
538                         start = now;
539                 }
540 #endif
541                 check_error();
542         }
543
544         resource_pool->clean_context();
545 }
546
547 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
548 {
549         GLuint vao;
550         glGenVertexArrays(1, &vao);
551         check_error();
552
553         float vertices[] = {
554                 0.0f, 2.0f,
555                 0.0f, 0.0f,
556                 2.0f, 0.0f
557         };
558
559         glBindVertexArray(vao);
560         check_error();
561
562         // Extract Cb/Cr.
563         GLuint fbo = resource_pool->create_fbo(dst_tex);
564         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
565         glViewport(0, 0, WIDTH/2, HEIGHT/2);
566         check_error();
567
568         glUseProgram(cbcr_program_num);
569         check_error();
570
571         glActiveTexture(GL_TEXTURE0);
572         check_error();
573         glBindTexture(GL_TEXTURE_2D, src_tex);
574         check_error();
575         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
576         check_error();
577         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
578         check_error();
579         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
580         check_error();
581
582         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
583         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
584
585         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
586         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
587
588         glDrawArrays(GL_TRIANGLES, 0, 3);
589         check_error();
590
591         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
592         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
593
594         glUseProgram(0);
595         check_error();
596
597         resource_pool->release_fbo(fbo);
598         glDeleteVertexArrays(1, &vao);
599 }
600
601 void Mixer::release_display_frame(DisplayFrame *frame)
602 {
603         for (GLuint texnum : frame->temp_textures) {
604                 resource_pool->release_2d_texture(texnum);
605         }
606         frame->temp_textures.clear();
607         frame->ready_fence.reset();
608         frame->input_frames.clear();
609 }
610
611 void Mixer::start()
612 {
613         mixer_thread = thread(&Mixer::thread_func, this);
614 }
615
616 void Mixer::quit()
617 {
618         should_quit = true;
619         mixer_thread.join();
620 }
621
622 void Mixer::transition_clicked(int transition_num)
623 {
624         theme->transition_clicked(transition_num, pts());
625 }
626
627 void Mixer::channel_clicked(int preview_num)
628 {
629         theme->channel_clicked(preview_num);
630 }
631
632 Mixer::OutputChannel::~OutputChannel()
633 {
634         if (has_current_frame) {
635                 parent->release_display_frame(&current_frame);
636         }
637         if (has_ready_frame) {
638                 parent->release_display_frame(&ready_frame);
639         }
640 }
641
642 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
643 {
644         // Store this frame for display. Remove the ready frame if any
645         // (it was seemingly never used).
646         {
647                 unique_lock<mutex> lock(frame_mutex);
648                 if (has_ready_frame) {
649                         parent->release_display_frame(&ready_frame);
650                 }
651                 ready_frame = frame;
652                 has_ready_frame = true;
653         }
654
655         if (has_new_frame_ready_callback) {
656                 new_frame_ready_callback();
657         }
658 }
659
660 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
661 {
662         unique_lock<mutex> lock(frame_mutex);
663         if (!has_current_frame && !has_ready_frame) {
664                 return false;
665         }
666
667         if (has_current_frame && has_ready_frame) {
668                 // We have a new ready frame. Toss the current one.
669                 parent->release_display_frame(&current_frame);
670                 has_current_frame = false;
671         }
672         if (has_ready_frame) {
673                 assert(!has_current_frame);
674                 current_frame = ready_frame;
675                 ready_frame.ready_fence.reset();  // Drop the refcount.
676                 ready_frame.input_frames.clear();  // Drop the refcounts.
677                 has_current_frame = true;
678                 has_ready_frame = false;
679         }
680
681         *frame = current_frame;
682         return true;
683 }
684
685 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
686 {
687         new_frame_ready_callback = callback;
688         has_new_frame_ready_callback = true;
689 }