]> git.sesse.net Git - nageru/blob - mixer.cpp
Start pulling video orchestration logic into VideoEncoder.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/time.h>
18 #include <time.h>
19 #include <algorithm>
20 #include <cmath>
21 #include <condition_variable>
22 #include <cstddef>
23 #include <memory>
24 #include <mutex>
25 #include <string>
26 #include <thread>
27 #include <utility>
28 #include <vector>
29 #include <arpa/inet.h>
30
31 #include "bmusb/bmusb.h"
32 #include "context.h"
33 #include "decklink_capture.h"
34 #include "defs.h"
35 #include "flags.h"
36 #include "video_encoder.h"
37 #include "pbo_frame_allocator.h"
38 #include "ref_counted_gl_sync.h"
39 #include "timebase.h"
40
41 class QOpenGLContext;
42
43 using namespace movit;
44 using namespace std;
45 using namespace std::placeholders;
46
47 Mixer *global_mixer = nullptr;
48
49 namespace {
50
51 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
52 {
53         assert(in_channels >= out_channels);
54         for (size_t i = 0; i < num_samples; ++i) {
55                 for (size_t j = 0; j < out_channels; ++j) {
56                         uint32_t s1 = *src++;
57                         uint32_t s2 = *src++;
58                         uint32_t s3 = *src++;
59                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
60                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
61                 }
62                 src += 3 * (in_channels - out_channels);
63         }
64 }
65
66 void convert_fixed32_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
67 {
68         assert(in_channels >= out_channels);
69         for (size_t i = 0; i < num_samples; ++i) {
70                 for (size_t j = 0; j < out_channels; ++j) {
71                         // Note: Assumes little-endian.
72                         int32_t s = *(int32_t *)src;
73                         dst[i * out_channels + j] = s * (1.0f / 4294967296.0f);
74                         src += 4;
75                 }
76                 src += 4 * (in_channels - out_channels);
77         }
78 }
79
80 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
81 {
82         if (interlaced) {
83                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
84                         input_state->buffered_frames[card_index][frame_num] =
85                                 input_state->buffered_frames[card_index][frame_num - 1];
86                 }
87                 input_state->buffered_frames[card_index][0] = { frame, field_num };
88         } else {
89                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
90                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
91                 }
92         }
93 }
94
95 }  // namespace
96
97 void QueueLengthPolicy::update_policy(int queue_length)
98 {
99         if (queue_length < 0) {  // Starvation.
100                 if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
101                         ++safe_queue_length;
102                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
103                                 card_index, safe_queue_length);
104                 }
105                 frames_with_at_least_one = 0;
106                 been_at_safe_point_since_last_starvation = false;
107                 return;
108         }
109         if (queue_length > 0) {
110                 if (queue_length >= int(safe_queue_length)) {
111                         been_at_safe_point_since_last_starvation = true;
112                 }
113                 if (++frames_with_at_least_one >= 50 && safe_queue_length > 0) {
114                         --safe_queue_length;
115                         fprintf(stderr, "Card %u: Spare frames for more than 50 frames, reducing safe limit to %u frames\n",
116                                 card_index, safe_queue_length);
117                         frames_with_at_least_one = 0;
118                 }
119         } else {
120                 frames_with_at_least_one = 0;
121         }
122 }
123
124 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
125         : httpd(),
126           num_cards(num_cards),
127           mixer_surface(create_surface(format)),
128           h264_encoder_surface(create_surface(format)),
129           correlation(OUTPUT_FREQUENCY),
130           level_compressor(OUTPUT_FREQUENCY),
131           limiter(OUTPUT_FREQUENCY),
132           compressor(OUTPUT_FREQUENCY)
133 {
134         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
135         check_error();
136
137         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
138         // will be halved when sampling them, and we need to compensate here.
139         movit_texel_subpixel_precision /= 2.0;
140
141         resource_pool.reset(new ResourcePool);
142         theme.reset(new Theme(global_flags.theme_filename.c_str(), resource_pool.get(), num_cards));
143         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
144                 output_channel[i].parent = this;
145         }
146
147         ImageFormat inout_format;
148         inout_format.color_space = COLORSPACE_sRGB;
149         inout_format.gamma_curve = GAMMA_sRGB;
150
151         // Display chain; shows the live output produced by the main chain (its RGBA version).
152         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
153         check_error();
154         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
155         display_chain->add_input(display_input);
156         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
157         display_chain->set_dither_bits(0);  // Don't bother.
158         display_chain->finalize();
159
160         video_encoder.reset(new VideoEncoder(h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
161
162         // Start listening for clients only once VideoEncoder has written its header, if any.
163         httpd.start(9095);
164
165         // First try initializing the PCI devices, then USB, until we have the desired number of cards.
166         unsigned num_pci_devices = 0, num_usb_devices = 0;
167         unsigned card_index = 0;
168
169         IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
170         if (decklink_iterator != nullptr) {
171                 for ( ; card_index < num_cards; ++card_index) {
172                         IDeckLink *decklink;
173                         if (decklink_iterator->Next(&decklink) != S_OK) {
174                                 break;
175                         }
176
177                         configure_card(card_index, format, new DeckLinkCapture(decklink, card_index));
178                         ++num_pci_devices;
179                 }
180                 decklink_iterator->Release();
181                 fprintf(stderr, "Found %d DeckLink PCI card(s).\n", num_pci_devices);
182         } else {
183                 fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
184         }
185         for ( ; card_index < num_cards; ++card_index) {
186                 configure_card(card_index, format, new BMUSBCapture(card_index - num_pci_devices));
187                 ++num_usb_devices;
188         }
189
190         if (num_usb_devices > 0) {
191                 BMUSBCapture::start_bm_thread();
192         }
193
194         for (card_index = 0; card_index < num_cards; ++card_index) {
195                 cards[card_index].queue_length_policy.reset(card_index);
196                 cards[card_index].capture->start_bm_capture();
197         }
198
199         // Set up stuff for NV12 conversion.
200
201         // Cb/Cr shader.
202         string cbcr_vert_shader =
203                 "#version 130 \n"
204                 " \n"
205                 "in vec2 position; \n"
206                 "in vec2 texcoord; \n"
207                 "out vec2 tc0; \n"
208                 "uniform vec2 foo_chroma_offset_0; \n"
209                 " \n"
210                 "void main() \n"
211                 "{ \n"
212                 "    // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
213                 "    // \n"
214                 "    //   2.000  0.000  0.000 -1.000 \n"
215                 "    //   0.000  2.000  0.000 -1.000 \n"
216                 "    //   0.000  0.000 -2.000 -1.000 \n"
217                 "    //   0.000  0.000  0.000  1.000 \n"
218                 "    gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
219                 "    vec2 flipped_tc = texcoord; \n"
220                 "    tc0 = flipped_tc + foo_chroma_offset_0; \n"
221                 "} \n";
222         string cbcr_frag_shader =
223                 "#version 130 \n"
224                 "in vec2 tc0; \n"
225                 "uniform sampler2D cbcr_tex; \n"
226                 "out vec4 FragColor; \n"
227                 "void main() { \n"
228                 "    FragColor = texture(cbcr_tex, tc0); \n"
229                 "} \n";
230         vector<string> frag_shader_outputs;
231         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
232
233         float vertices[] = {
234                 0.0f, 2.0f,
235                 0.0f, 0.0f,
236                 2.0f, 0.0f
237         };
238         cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
239         cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
240         cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
241
242         r128.init(2, OUTPUT_FREQUENCY);
243         r128.integr_start();
244
245         locut.init(FILTER_HPF, 2);
246
247         // If --flat-audio is given, turn off everything that messes with the sound,
248         // except the final makeup gain.
249         if (global_flags.flat_audio) {
250                 set_locut_enabled(false);
251                 set_limiter_enabled(false);
252                 set_compressor_enabled(false);
253         }
254
255         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
256         // and there's a limit to how important the peak meter is.
257         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16, /*frel=*/1.0);
258
259         alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
260 }
261
262 Mixer::~Mixer()
263 {
264         resource_pool->release_glsl_program(cbcr_program_num);
265         glDeleteBuffers(1, &cbcr_vbo);
266         BMUSBCapture::stop_bm_thread();
267
268         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
269                 {
270                         unique_lock<mutex> lock(bmusb_mutex);
271                         cards[card_index].should_quit = true;  // Unblock thread.
272                         cards[card_index].new_frames_changed.notify_all();
273                 }
274                 cards[card_index].capture->stop_dequeue_thread();
275         }
276
277         video_encoder.reset(nullptr);
278 }
279
280 void Mixer::configure_card(unsigned card_index, const QSurfaceFormat &format, CaptureInterface *capture)
281 {
282         printf("Configuring card %d...\n", card_index);
283
284         CaptureCard *card = &cards[card_index];
285         card->capture = capture;
286         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
287         card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
288         card->capture->set_video_frame_allocator(card->frame_allocator.get());
289         card->surface = create_surface(format);
290         card->capture->set_dequeue_thread_callbacks(
291                 [card]{
292                         eglBindAPI(EGL_OPENGL_API);
293                         card->context = create_context(card->surface);
294                         if (!make_current(card->context, card->surface)) {
295                                 printf("failed to create bmusb context\n");
296                                 exit(1);
297                         }
298                 },
299                 [this]{
300                         resource_pool->clean_context();
301                 });
302         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
303         card->capture->configure_card();
304 }
305
306
307 namespace {
308
309 int unwrap_timecode(uint16_t current_wrapped, int last)
310 {
311         uint16_t last_wrapped = last & 0xffff;
312         if (current_wrapped > last_wrapped) {
313                 return (last & ~0xffff) | current_wrapped;
314         } else {
315                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
316         }
317 }
318
319 float find_peak(const float *samples, size_t num_samples)
320 {
321         float m = fabs(samples[0]);
322         for (size_t i = 1; i < num_samples; ++i) {
323                 m = max(m, fabs(samples[i]));
324         }
325         return m;
326 }
327
328 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
329 {
330         size_t num_samples = in.size() / 2;
331         out_l->resize(num_samples);
332         out_r->resize(num_samples);
333
334         const float *inptr = in.data();
335         float *lptr = &(*out_l)[0];
336         float *rptr = &(*out_r)[0];
337         for (size_t i = 0; i < num_samples; ++i) {
338                 *lptr++ = *inptr++;
339                 *rptr++ = *inptr++;
340         }
341 }
342
343 }  // namespace
344
345 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
346                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
347                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
348 {
349         CaptureCard *card = &cards[card_index];
350
351         if (is_mode_scanning[card_index]) {
352                 if (video_format.has_signal) {
353                         // Found a stable signal, so stop scanning.
354                         is_mode_scanning[card_index] = false;
355                 } else {
356                         static constexpr double switch_time_s = 0.5;  // Should be enough time for the signal to stabilize.
357                         timespec now;
358                         clock_gettime(CLOCK_MONOTONIC, &now);
359                         double sec_since_last_switch = (now.tv_sec - last_mode_scan_change[card_index].tv_sec) +
360                                 1e-9 * (now.tv_nsec - last_mode_scan_change[card_index].tv_nsec);
361                         if (sec_since_last_switch > switch_time_s) {
362                                 // It isn't this mode; try the next one.
363                                 mode_scanlist_index[card_index]++;
364                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
365                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
366                                 last_mode_scan_change[card_index] = now;
367                         }
368                 }
369         }
370
371         int64_t frame_length = int64_t(TIMEBASE * video_format.frame_rate_den) / video_format.frame_rate_nom;
372
373         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
374         if (num_samples > OUTPUT_FREQUENCY / 10) {
375                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
376                         card_index, int(audio_frame.len), int(audio_offset),
377                         timecode, int(video_frame.len), int(video_offset), video_format.id);
378                 if (video_frame.owner) {
379                         video_frame.owner->release_frame(video_frame);
380                 }
381                 if (audio_frame.owner) {
382                         audio_frame.owner->release_frame(audio_frame);
383                 }
384                 return;
385         }
386
387         int64_t local_pts = card->next_local_pts;
388         int dropped_frames = 0;
389         if (card->last_timecode != -1) {
390                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
391         }
392
393         // Convert the audio to stereo fp32 and add it.
394         vector<float> audio;
395         audio.resize(num_samples * 2);
396         switch (audio_format.bits_per_sample) {
397         case 0:
398                 assert(num_samples == 0);
399                 break;
400         case 24:
401                 convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
402                 break;
403         case 32:
404                 convert_fixed32_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
405                 break;
406         default:
407                 fprintf(stderr, "Cannot handle audio with %u bits per sample\n", audio_format.bits_per_sample);
408                 assert(false);
409         }
410
411         // Add the audio.
412         {
413                 unique_lock<mutex> lock(card->audio_mutex);
414
415                 // Number of samples per frame if we need to insert silence.
416                 // (Could be nonintegral, but resampling will save us then.)
417                 int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
418
419                 if (dropped_frames > MAX_FPS * 2) {
420                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
421                                 card_index, card->last_timecode, timecode);
422                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
423                         dropped_frames = 0;
424                 } else if (dropped_frames > 0) {
425                         // Insert silence as needed.
426                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
427                                 card_index, dropped_frames, timecode);
428                         vector<float> silence(silence_samples * 2, 0.0f);
429                         for (int i = 0; i < dropped_frames; ++i) {
430                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
431                                 // Note that if the format changed in the meantime, we have
432                                 // no way of detecting that; we just have to assume the frame length
433                                 // is always the same.
434                                 local_pts += frame_length;
435                         }
436                 }
437                 if (num_samples == 0) {
438                         audio.resize(silence_samples * 2);
439                         num_samples = silence_samples;
440                 }
441                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
442                 card->next_local_pts = local_pts + frame_length;
443         }
444
445         card->last_timecode = timecode;
446
447         // Done with the audio, so release it.
448         if (audio_frame.owner) {
449                 audio_frame.owner->release_frame(audio_frame);
450         }
451
452         size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
453         if (video_frame.len - video_offset == 0 ||
454             video_frame.len - video_offset != expected_length) {
455                 if (video_frame.len != 0) {
456                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
457                                 card_index, video_frame.len - video_offset, expected_length);
458                 }
459                 if (video_frame.owner) {
460                         video_frame.owner->release_frame(video_frame);
461                 }
462
463                 // Still send on the information that we _had_ a frame, even though it's corrupted,
464                 // so that pts can go up accordingly.
465                 {
466                         unique_lock<mutex> lock(bmusb_mutex);
467                         CaptureCard::NewFrame new_frame;
468                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
469                         new_frame.length = frame_length;
470                         new_frame.interlaced = false;
471                         new_frame.dropped_frames = dropped_frames;
472                         card->new_frames.push(move(new_frame));
473                         card->new_frames_changed.notify_all();
474                 }
475                 return;
476         }
477
478         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
479
480         unsigned num_fields = video_format.interlaced ? 2 : 1;
481         timespec frame_upload_start;
482         if (video_format.interlaced) {
483                 // Send the two fields along as separate frames; the other side will need to add
484                 // a deinterlacer to actually get this right.
485                 assert(video_format.height % 2 == 0);
486                 video_format.height /= 2;
487                 assert(frame_length % 2 == 0);
488                 frame_length /= 2;
489                 num_fields = 2;
490                 clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
491         }
492         userdata->last_interlaced = video_format.interlaced;
493         userdata->last_has_signal = video_format.has_signal;
494         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
495         userdata->last_frame_rate_den = video_format.frame_rate_den;
496         RefCountedFrame frame(video_frame);
497
498         // Upload the textures.
499         size_t cbcr_width = video_format.width / 2;
500         size_t cbcr_offset = video_offset / 2;
501         size_t y_offset = video_frame.size / 2 + video_offset / 2;
502
503         for (unsigned field = 0; field < num_fields; ++field) {
504                 unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
505
506                 if (userdata->tex_y[field] == 0 ||
507                     userdata->tex_cbcr[field] == 0 ||
508                     video_format.width != userdata->last_width[field] ||
509                     video_format.height != userdata->last_height[field]) {
510                         // We changed resolution since last use of this texture, so we need to create
511                         // a new object. Note that this each card has its own PBOFrameAllocator,
512                         // we don't need to worry about these flip-flopping between resolutions.
513                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
514                         check_error();
515                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
516                         check_error();
517                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
518                         check_error();
519                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
520                         check_error();
521                         userdata->last_width[field] = video_format.width;
522                         userdata->last_height[field] = video_format.height;
523                 }
524
525                 GLuint pbo = userdata->pbo;
526                 check_error();
527                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
528                 check_error();
529
530                 size_t field_y_start = y_offset + video_format.width * field_start_line;
531                 size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
532
533                 if (global_flags.flush_pbos) {
534                         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
535                         check_error();
536                         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
537                         check_error();
538                 }
539
540                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
541                 check_error();
542                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
543                 check_error();
544                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
545                 check_error();
546                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
547                 check_error();
548                 glBindTexture(GL_TEXTURE_2D, 0);
549                 check_error();
550                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
551                 check_error();
552                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
553                 check_error();
554                 assert(fence.get() != nullptr);
555                 glFlush();  // Make sure the main thread doesn't have to wait until we push out enough frames to make a new command buffer.
556                 check_error();
557
558                 if (field == 1) {
559                         // Don't upload the second field as fast as we can; wait until
560                         // the field time has approximately passed. (Otherwise, we could
561                         // get timing jitter against the other sources, and possibly also
562                         // against the video display, although the latter is not as critical.)
563                         // This requires our system clock to be reasonably close to the
564                         // video clock, but that's not an unreasonable assumption.
565                         timespec second_field_start;
566                         second_field_start.tv_nsec = frame_upload_start.tv_nsec +
567                                 frame_length * 1000000000 / TIMEBASE;
568                         second_field_start.tv_sec = frame_upload_start.tv_sec +
569                                 second_field_start.tv_nsec / 1000000000;
570                         second_field_start.tv_nsec %= 1000000000;
571
572                         while (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME,
573                                                &second_field_start, nullptr) == -1 &&
574                                errno == EINTR) ;
575                 }
576
577                 {
578                         unique_lock<mutex> lock(bmusb_mutex);
579                         CaptureCard::NewFrame new_frame;
580                         new_frame.frame = frame;
581                         new_frame.length = frame_length;
582                         new_frame.field = field;
583                         new_frame.interlaced = video_format.interlaced;
584                         new_frame.ready_fence = fence;
585                         new_frame.dropped_frames = dropped_frames;
586                         card->new_frames.push(move(new_frame));
587                         card->new_frames_changed.notify_all();
588                 }
589         }
590 }
591
592 void Mixer::thread_func()
593 {
594         eglBindAPI(EGL_OPENGL_API);
595         QOpenGLContext *context = create_context(mixer_surface);
596         if (!make_current(context, mixer_surface)) {
597                 printf("oops\n");
598                 exit(1);
599         }
600
601         struct timespec start, now;
602         clock_gettime(CLOCK_MONOTONIC, &start);
603
604         int frame = 0;
605         int stats_dropped_frames = 0;
606
607         while (!should_quit) {
608                 CaptureCard::NewFrame new_frames[MAX_CARDS];
609                 bool has_new_frame[MAX_CARDS] = { false };
610                 int num_samples[MAX_CARDS] = { 0 };
611
612                 // TODO: Add a timeout.
613                 unsigned master_card_index = theme->map_signal(master_clock_channel);
614                 assert(master_card_index < num_cards);
615
616                 get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame, num_samples);
617                 schedule_audio_resampling_tasks(new_frames[master_card_index].dropped_frames, num_samples[master_card_index], new_frames[master_card_index].length);
618                 stats_dropped_frames += new_frames[master_card_index].dropped_frames;
619                 send_audio_level_callback();
620
621                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
622                         if (card_index == master_card_index || !has_new_frame[card_index]) {
623                                 continue;
624                         }
625                         if (new_frames[card_index].frame->len == 0) {
626                                 ++new_frames[card_index].dropped_frames;
627                         }
628                         if (new_frames[card_index].dropped_frames > 0) {
629                                 printf("Card %u dropped %d frames before this\n",
630                                         card_index, int(new_frames[card_index].dropped_frames));
631                         }
632                 }
633
634                 // If the first card is reporting a corrupted or otherwise dropped frame,
635                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
636                 if (new_frames[master_card_index].frame->len == 0) {
637                         ++stats_dropped_frames;
638                         pts_int += new_frames[master_card_index].length;
639                         continue;
640                 }
641
642                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
643                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
644                                 continue;
645
646                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
647                         assert(new_frame->frame != nullptr);
648                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
649                         check_error();
650
651                         // The new texture might still be uploaded,
652                         // tell the GPU to wait until it's there.
653                         if (new_frame->ready_fence) {
654                                 glWaitSync(new_frame->ready_fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED);
655                                 check_error();
656                                 new_frame->ready_fence.reset();
657                                 check_error();
658                         }
659                 }
660
661                 int64_t duration = new_frames[master_card_index].length;
662                 render_one_frame(duration);
663                 ++frame;
664                 pts_int += duration;
665
666                 clock_gettime(CLOCK_MONOTONIC, &now);
667                 double elapsed = now.tv_sec - start.tv_sec +
668                         1e-9 * (now.tv_nsec - start.tv_nsec);
669                 if (frame % 100 == 0) {
670                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
671                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
672                                 1e3 * elapsed / frame);
673                 //      chain->print_phase_timing();
674                 }
675
676                 if (should_cut.exchange(false)) {  // Test and clear.
677                         video_encoder->do_cut(frame);
678                 }
679
680 #if 0
681                 // Reset every 100 frames, so that local variations in frame times
682                 // (especially for the first few frames, when the shaders are
683                 // compiled etc.) don't make it hard to measure for the entire
684                 // remaining duration of the program.
685                 if (frame == 10000) {
686                         frame = 0;
687                         start = now;
688                 }
689 #endif
690                 check_error();
691         }
692
693         resource_pool->clean_context();
694 }
695
696 void Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_CARDS], bool has_new_frame[MAX_CARDS], int num_samples[MAX_CARDS])
697 {
698         // The first card is the master timer, so wait for it to have a new frame.
699         unique_lock<mutex> lock(bmusb_mutex);
700         cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty(); });
701
702         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
703                 CaptureCard *card = &cards[card_index];
704                 if (card->new_frames.empty()) {
705                         assert(card_index != master_card_index);
706                         card->queue_length_policy.update_policy(-1);
707                         continue;
708                 }
709                 new_frames[card_index] = move(card->new_frames.front());
710                 has_new_frame[card_index] = true;
711                 card->new_frames.pop();
712                 card->new_frames_changed.notify_all();
713
714                 int num_samples_times_timebase = OUTPUT_FREQUENCY * new_frames[card_index].length + card->fractional_samples;
715                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
716                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
717                 assert(num_samples[card_index] >= 0);
718
719                 if (card_index == master_card_index) {
720                         // We don't use the queue length policy for the master card,
721                         // but we will if it stops being the master. Thus, clear out
722                         // the policy in case we switch in the future.
723                         card->queue_length_policy.reset(card_index);
724                 } else {
725                         // If we have excess frames compared to the policy for this card,
726                         // drop frames from the head.
727                         card->queue_length_policy.update_policy(card->new_frames.size());
728                         while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
729                                 card->new_frames.pop();
730                         }
731                 }
732         }
733 }
734
735 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
736 {
737         // Resample the audio as needed, including from previously dropped frames.
738         assert(num_cards > 0);
739         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
740                 {
741                         // Signal to the audio thread to process this frame.
742                         unique_lock<mutex> lock(audio_mutex);
743                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame});
744                         audio_task_queue_changed.notify_one();
745                 }
746                 if (frame_num != dropped_frames) {
747                         // For dropped frames, increase the pts. Note that if the format changed
748                         // in the meantime, we have no way of detecting that; we just have to
749                         // assume the frame length is always the same.
750                         pts_int += length_per_frame;
751                 }
752         }
753 }
754
755 void Mixer::render_one_frame(int64_t duration)
756 {
757         // Get the main chain from the theme, and set its state immediately.
758         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
759         EffectChain *chain = theme_main_chain.chain;
760         theme_main_chain.setup_chain();
761         //theme_main_chain.chain->enable_phase_timing(true);
762
763         GLuint y_tex, cbcr_tex;
764         bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
765         assert(got_frame);
766
767         // Render main chain.
768         GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
769         GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
770         GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
771         check_error();
772         chain->render_to_fbo(fbo, WIDTH, HEIGHT);
773         resource_pool->release_fbo(fbo);
774
775         subsample_chroma(cbcr_full_tex, cbcr_tex);
776         resource_pool->release_2d_texture(cbcr_full_tex);
777
778         // Set the right state for rgba_tex.
779         glBindFramebuffer(GL_FRAMEBUFFER, 0);
780         glBindTexture(GL_TEXTURE_2D, rgba_tex);
781         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
782         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
783         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
784
785         const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
786         RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
787
788         // The live frame just shows the RGBA texture we just rendered.
789         // It owns rgba_tex now.
790         DisplayFrame live_frame;
791         live_frame.chain = display_chain.get();
792         live_frame.setup_chain = [this, rgba_tex]{
793                 display_input->set_texture_num(rgba_tex);
794         };
795         live_frame.ready_fence = fence;
796         live_frame.input_frames = {};
797         live_frame.temp_textures = { rgba_tex };
798         output_channel[OUTPUT_LIVE].output_frame(live_frame);
799
800         // Set up preview and any additional channels.
801         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
802                 DisplayFrame display_frame;
803                 Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state);  // FIXME: dimensions
804                 display_frame.chain = chain.chain;
805                 display_frame.setup_chain = chain.setup_chain;
806                 display_frame.ready_fence = fence;
807                 display_frame.input_frames = chain.input_frames;
808                 display_frame.temp_textures = {};
809                 output_channel[i].output_frame(display_frame);
810         }
811 }
812
813 void Mixer::send_audio_level_callback()
814 {
815         if (audio_level_callback == nullptr) {
816                 return;
817         }
818
819         unique_lock<mutex> lock(compressor_mutex);
820         double loudness_s = r128.loudness_S();
821         double loudness_i = r128.integrated();
822         double loudness_range_low = r128.range_min();
823         double loudness_range_high = r128.range_max();
824
825         audio_level_callback(loudness_s, 20.0 * log10(peak),
826                 loudness_i, loudness_range_low, loudness_range_high,
827                 gain_staging_db, 20.0 * log10(final_makeup_gain),
828                 correlation.get_correlation());
829 }
830
831 void Mixer::audio_thread_func()
832 {
833         while (!should_quit) {
834                 AudioTask task;
835
836                 {
837                         unique_lock<mutex> lock(audio_mutex);
838                         audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
839                         task = audio_task_queue.front();
840                         audio_task_queue.pop();
841                 }
842
843                 process_audio_one_frame(task.pts_int, task.num_samples);
844         }
845 }
846
847 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
848 {
849         vector<float> samples_card;
850         vector<float> samples_out;
851
852         // TODO: Allow mixing audio from several sources.
853         unsigned selected_audio_card = theme->map_signal(audio_source_channel);
854         assert(selected_audio_card < num_cards);
855
856         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
857                 samples_card.resize(num_samples * 2);
858                 {
859                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
860                         if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
861                                 printf("Card %d reported previous underrun.\n", card_index);
862                         }
863                 }
864                 if (card_index == selected_audio_card) {
865                         samples_out = move(samples_card);
866                 }
867         }
868
869         // Cut away everything under 120 Hz (or whatever the cutoff is);
870         // we don't need it for voice, and it will reduce headroom
871         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
872         // should be dampened.)
873         if (locut_enabled) {
874                 locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
875         }
876
877         // Apply a level compressor to get the general level right.
878         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
879         // (or more precisely, near it, since we don't use infinite ratio),
880         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
881         // entirely arbitrary, but from practical tests with speech, it seems to
882         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
883         {
884                 unique_lock<mutex> lock(compressor_mutex);
885                 if (level_compressor_enabled) {
886                         float threshold = 0.01f;   // -40 dBFS.
887                         float ratio = 20.0f;
888                         float attack_time = 0.5f;
889                         float release_time = 20.0f;
890                         float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
891                         level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
892                         gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
893                 } else {
894                         // Just apply the gain we already had.
895                         float g = pow(10.0f, gain_staging_db / 20.0f);
896                         for (size_t i = 0; i < samples_out.size(); ++i) {
897                                 samples_out[i] *= g;
898                         }
899                 }
900         }
901
902 #if 0
903         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
904                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
905                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
906                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
907 #endif
908
909 //      float limiter_att, compressor_att;
910
911         // The real compressor.
912         if (compressor_enabled) {
913                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
914                 float ratio = 20.0f;
915                 float attack_time = 0.005f;
916                 float release_time = 0.040f;
917                 float makeup_gain = 2.0f;  // +6 dB.
918                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
919 //              compressor_att = compressor.get_attenuation();
920         }
921
922         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
923         // Note that since ratio is not infinite, we could go slightly higher than this.
924         if (limiter_enabled) {
925                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
926                 float ratio = 30.0f;
927                 float attack_time = 0.0f;  // Instant.
928                 float release_time = 0.020f;
929                 float makeup_gain = 1.0f;  // 0 dB.
930                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
931 //              limiter_att = limiter.get_attenuation();
932         }
933
934 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
935
936         // Upsample 4x to find interpolated peak.
937         peak_resampler.inp_data = samples_out.data();
938         peak_resampler.inp_count = samples_out.size() / 2;
939
940         vector<float> interpolated_samples_out;
941         interpolated_samples_out.resize(samples_out.size());
942         while (peak_resampler.inp_count > 0) {  // About four iterations.
943                 peak_resampler.out_data = &interpolated_samples_out[0];
944                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
945                 peak_resampler.process();
946                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
947                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
948                 peak_resampler.out_data = nullptr;
949         }
950
951         // At this point, we are most likely close to +0 LU, but all of our
952         // measurements have been on raw sample values, not R128 values.
953         // So we have a final makeup gain to get us to +0 LU; the gain
954         // adjustments required should be relatively small, and also, the
955         // offset shouldn't change much (only if the type of audio changes
956         // significantly). Thus, we shoot for updating this value basically
957         // “whenever we process buffers”, since the R128 calculation isn't exactly
958         // something we get out per-sample.
959         //
960         // Note that there's a feedback loop here, so we choose a very slow filter
961         // (half-time of 100 seconds).
962         double target_loudness_factor, alpha;
963         {
964                 unique_lock<mutex> lock(compressor_mutex);
965                 double loudness_lu = r128.loudness_M() - ref_level_lufs;
966                 double current_makeup_lu = 20.0f * log10(final_makeup_gain);
967                 target_loudness_factor = pow(10.0f, -loudness_lu / 20.0f);
968
969                 // If we're outside +/- 5 LU uncorrected, we don't count it as
970                 // a normal signal (probably silence) and don't change the
971                 // correction factor; just apply what we already have.
972                 if (fabs(loudness_lu - current_makeup_lu) >= 5.0 || !final_makeup_gain_auto) {
973                         alpha = 0.0;
974                 } else {
975                         // Formula adapted from
976                         // https://en.wikipedia.org/wiki/Low-pass_filter#Simple_infinite_impulse_response_filter.
977                         const double half_time_s = 100.0;
978                         const double fc_mul_2pi_delta_t = 1.0 / (half_time_s * OUTPUT_FREQUENCY);
979                         alpha = fc_mul_2pi_delta_t / (fc_mul_2pi_delta_t + 1.0);
980                 }
981
982                 double m = final_makeup_gain;
983                 for (size_t i = 0; i < samples_out.size(); i += 2) {
984                         samples_out[i + 0] *= m;
985                         samples_out[i + 1] *= m;
986                         m += (target_loudness_factor - m) * alpha;
987                 }
988                 final_makeup_gain = m;
989         }
990
991         // Find R128 levels and L/R correlation.
992         vector<float> left, right;
993         deinterleave_samples(samples_out, &left, &right);
994         float *ptrs[] = { left.data(), right.data() };
995         {
996                 unique_lock<mutex> lock(compressor_mutex);
997                 r128.process(left.size(), ptrs);
998                 correlation.process_samples(samples_out);
999         }
1000
1001         // Send the samples to the sound card.
1002         if (alsa) {
1003                 alsa->write(samples_out);
1004         }
1005
1006         // And finally add them to the output.
1007         video_encoder->add_audio(frame_pts_int, move(samples_out));
1008 }
1009
1010 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
1011 {
1012         GLuint vao;
1013         glGenVertexArrays(1, &vao);
1014         check_error();
1015
1016         glBindVertexArray(vao);
1017         check_error();
1018
1019         // Extract Cb/Cr.
1020         GLuint fbo = resource_pool->create_fbo(dst_tex);
1021         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1022         glViewport(0, 0, WIDTH/2, HEIGHT/2);
1023         check_error();
1024
1025         glUseProgram(cbcr_program_num);
1026         check_error();
1027
1028         glActiveTexture(GL_TEXTURE0);
1029         check_error();
1030         glBindTexture(GL_TEXTURE_2D, src_tex);
1031         check_error();
1032         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1033         check_error();
1034         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1035         check_error();
1036         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1037         check_error();
1038
1039         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
1040         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
1041
1042         glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
1043         check_error();
1044
1045         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1046                 glEnableVertexAttribArray(attr_index);
1047                 check_error();
1048                 glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
1049                 check_error();
1050         }
1051
1052         glDrawArrays(GL_TRIANGLES, 0, 3);
1053         check_error();
1054
1055         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1056                 glDisableVertexAttribArray(attr_index);
1057                 check_error();
1058         }
1059
1060         glUseProgram(0);
1061         check_error();
1062         glBindFramebuffer(GL_FRAMEBUFFER, 0);
1063         check_error();
1064
1065         resource_pool->release_fbo(fbo);
1066         glDeleteVertexArrays(1, &vao);
1067 }
1068
1069 void Mixer::release_display_frame(DisplayFrame *frame)
1070 {
1071         for (GLuint texnum : frame->temp_textures) {
1072                 resource_pool->release_2d_texture(texnum);
1073         }
1074         frame->temp_textures.clear();
1075         frame->ready_fence.reset();
1076         frame->input_frames.clear();
1077 }
1078
1079 void Mixer::start()
1080 {
1081         mixer_thread = thread(&Mixer::thread_func, this);
1082         audio_thread = thread(&Mixer::audio_thread_func, this);
1083 }
1084
1085 void Mixer::quit()
1086 {
1087         should_quit = true;
1088         mixer_thread.join();
1089         audio_thread.join();
1090 }
1091
1092 void Mixer::transition_clicked(int transition_num)
1093 {
1094         theme->transition_clicked(transition_num, pts());
1095 }
1096
1097 void Mixer::channel_clicked(int preview_num)
1098 {
1099         theme->channel_clicked(preview_num);
1100 }
1101
1102 void Mixer::reset_meters()
1103 {
1104         peak_resampler.reset();
1105         peak = 0.0f;
1106         r128.reset();
1107         r128.integr_start();
1108         correlation.reset();
1109 }
1110
1111 void Mixer::start_mode_scanning(unsigned card_index)
1112 {
1113         assert(card_index < num_cards);
1114         if (is_mode_scanning[card_index]) {
1115                 return;
1116         }
1117         is_mode_scanning[card_index] = true;
1118         mode_scanlist[card_index].clear();
1119         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1120                 mode_scanlist[card_index].push_back(mode.first);
1121         }
1122         assert(!mode_scanlist[card_index].empty());
1123         mode_scanlist_index[card_index] = 0;
1124         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1125         clock_gettime(CLOCK_MONOTONIC, &last_mode_scan_change[card_index]);
1126 }
1127
1128 Mixer::OutputChannel::~OutputChannel()
1129 {
1130         if (has_current_frame) {
1131                 parent->release_display_frame(&current_frame);
1132         }
1133         if (has_ready_frame) {
1134                 parent->release_display_frame(&ready_frame);
1135         }
1136 }
1137
1138 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1139 {
1140         // Store this frame for display. Remove the ready frame if any
1141         // (it was seemingly never used).
1142         {
1143                 unique_lock<mutex> lock(frame_mutex);
1144                 if (has_ready_frame) {
1145                         parent->release_display_frame(&ready_frame);
1146                 }
1147                 ready_frame = frame;
1148                 has_ready_frame = true;
1149         }
1150
1151         if (has_new_frame_ready_callback) {
1152                 new_frame_ready_callback();
1153         }
1154 }
1155
1156 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1157 {
1158         unique_lock<mutex> lock(frame_mutex);
1159         if (!has_current_frame && !has_ready_frame) {
1160                 return false;
1161         }
1162
1163         if (has_current_frame && has_ready_frame) {
1164                 // We have a new ready frame. Toss the current one.
1165                 parent->release_display_frame(&current_frame);
1166                 has_current_frame = false;
1167         }
1168         if (has_ready_frame) {
1169                 assert(!has_current_frame);
1170                 current_frame = ready_frame;
1171                 ready_frame.ready_fence.reset();  // Drop the refcount.
1172                 ready_frame.input_frames.clear();  // Drop the refcounts.
1173                 has_current_frame = true;
1174                 has_ready_frame = false;
1175         }
1176
1177         *frame = current_frame;
1178         return true;
1179 }
1180
1181 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1182 {
1183         new_frame_ready_callback = callback;
1184         has_new_frame_ready_callback = true;
1185 }
1186
1187 mutex RefCountedGLsync::fence_lock;