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[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <init.h>
8 #include <movit/effect_chain.h>
9 #include <movit/effect_util.h>
10 #include <movit/flat_input.h>
11 #include <movit/image_format.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/time.h>
18 #include <time.h>
19 #include <algorithm>
20 #include <cmath>
21 #include <condition_variable>
22 #include <cstddef>
23 #include <memory>
24 #include <mutex>
25 #include <string>
26 #include <thread>
27 #include <utility>
28 #include <vector>
29
30 #include "bmusb/bmusb.h"
31 #include "context.h"
32 #include "defs.h"
33 #include "h264encode.h"
34 #include "pbo_frame_allocator.h"
35 #include "ref_counted_gl_sync.h"
36 #include "timebase.h"
37
38 class QOpenGLContext;
39
40 using namespace movit;
41 using namespace std;
42 using namespace std::placeholders;
43
44 Mixer *global_mixer = nullptr;
45
46 namespace {
47
48 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
49 {
50         for (size_t i = 0; i < num_samples; ++i) {
51                 for (size_t j = 0; j < out_channels; ++j) {
52                         uint32_t s1 = *src++;
53                         uint32_t s2 = *src++;
54                         uint32_t s3 = *src++;
55                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
56                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
57                 }
58                 src += 3 * (in_channels - out_channels);
59         }
60 }
61
62 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
63 {
64         if (interlaced) {
65                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
66                         input_state->buffered_frames[card_index][frame_num] =
67                                 input_state->buffered_frames[card_index][frame_num - 1];
68                 }
69                 input_state->buffered_frames[card_index][0] = { frame, field_num };
70         } else {
71                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
72                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
73                 }
74         }
75 }
76
77 string generate_local_dump_filename(int frame)
78 {
79         time_t now = time(NULL);
80         tm now_tm;
81         localtime_r(&now, &now_tm);
82
83         char timestamp[256];
84         strftime(timestamp, sizeof(timestamp), "%F-%T%z", &now_tm);
85
86         // Use the frame number to disambiguate between two cuts starting
87         // on the same second.
88         char filename[256];
89         snprintf(filename, sizeof(filename), "%s%s-f%02d%s",
90                 LOCAL_DUMP_PREFIX, timestamp, frame % 100, LOCAL_DUMP_SUFFIX);
91         return filename;
92 }
93
94 }  // namespace
95
96 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
97         : httpd(WIDTH, HEIGHT),
98           num_cards(num_cards),
99           mixer_surface(create_surface(format)),
100           h264_encoder_surface(create_surface(format)),
101           level_compressor(OUTPUT_FREQUENCY),
102           limiter(OUTPUT_FREQUENCY),
103           compressor(OUTPUT_FREQUENCY)
104 {
105         httpd.open_output_file(generate_local_dump_filename(/*frame=*/0).c_str());
106         httpd.start(9095);
107
108         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
109         check_error();
110
111         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
112         // will be halved when sampling them, and we need to compensate here.
113         movit_texel_subpixel_precision /= 2.0;
114
115         resource_pool.reset(new ResourcePool);
116         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
117         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
118                 output_channel[i].parent = this;
119         }
120
121         ImageFormat inout_format;
122         inout_format.color_space = COLORSPACE_sRGB;
123         inout_format.gamma_curve = GAMMA_sRGB;
124
125         // Display chain; shows the live output produced by the main chain (its RGBA version).
126         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
127         check_error();
128         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
129         display_chain->add_input(display_input);
130         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
131         display_chain->set_dither_bits(0);  // Don't bother.
132         display_chain->finalize();
133
134         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
135
136         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
137                 printf("Configuring card %d...\n", card_index);
138                 CaptureCard *card = &cards[card_index];
139                 card->usb = new BMUSBCapture(card_index);
140                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
141                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
142                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
143                 card->surface = create_surface(format);
144                 card->usb->set_dequeue_thread_callbacks(
145                         [card]{
146                                 eglBindAPI(EGL_OPENGL_API);
147                                 card->context = create_context(card->surface);
148                                 if (!make_current(card->context, card->surface)) {
149                                         printf("failed to create bmusb context\n");
150                                         exit(1);
151                                 }
152                         },
153                         [this]{
154                                 resource_pool->clean_context();
155                         });
156                 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
157                 card->usb->configure_card();
158         }
159
160         BMUSBCapture::start_bm_thread();
161
162         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
163                 cards[card_index].usb->start_bm_capture();
164         }
165
166         // Set up stuff for NV12 conversion.
167
168         // Cb/Cr shader.
169         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
170         string cbcr_frag_shader =
171                 "#version 130 \n"
172                 "in vec2 tc0; \n"
173                 "uniform sampler2D cbcr_tex; \n"
174                 "void main() { \n"
175                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
176                 "} \n";
177         vector<string> frag_shader_outputs;
178         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
179
180         r128.init(2, OUTPUT_FREQUENCY);
181         r128.integr_start();
182
183         locut.init(FILTER_HPF, 2);
184
185         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
186         // and there's a limit to how important the peak meter is.
187         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
188
189         alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
190 }
191
192 Mixer::~Mixer()
193 {
194         resource_pool->release_glsl_program(cbcr_program_num);
195         BMUSBCapture::stop_bm_thread();
196
197         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
198                 {
199                         unique_lock<mutex> lock(bmusb_mutex);
200                         cards[card_index].should_quit = true;  // Unblock thread.
201                         cards[card_index].new_data_ready_changed.notify_all();
202                 }
203                 cards[card_index].usb->stop_dequeue_thread();
204         }
205
206         h264_encoder.reset(nullptr);
207 }
208
209 namespace {
210
211 int unwrap_timecode(uint16_t current_wrapped, int last)
212 {
213         uint16_t last_wrapped = last & 0xffff;
214         if (current_wrapped > last_wrapped) {
215                 return (last & ~0xffff) | current_wrapped;
216         } else {
217                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
218         }
219 }
220
221 float find_peak(const float *samples, size_t num_samples)
222 {
223         float m = fabs(samples[0]);
224         for (size_t i = 1; i < num_samples; ++i) {
225                 m = max(m, fabs(samples[i]));
226         }
227         return m;
228 }
229
230 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
231 {
232         size_t num_samples = in.size() / 2;
233         out_l->resize(num_samples);
234         out_r->resize(num_samples);
235
236         const float *inptr = in.data();
237         float *lptr = &(*out_l)[0];
238         float *rptr = &(*out_r)[0];
239         for (size_t i = 0; i < num_samples; ++i) {
240                 *lptr++ = *inptr++;
241                 *rptr++ = *inptr++;
242         }
243 }
244
245 }  // namespace
246
247 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
248                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
249                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
250 {
251         CaptureCard *card = &cards[card_index];
252
253         unsigned width, height, second_field_start, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom;
254         bool interlaced;
255
256         decode_video_format(video_format, &width, &height, &second_field_start, &extra_lines_top, &extra_lines_bottom,
257                             &frame_rate_nom, &frame_rate_den, &interlaced);  // Ignore return value for now.
258         int64_t frame_length = TIMEBASE * frame_rate_den / frame_rate_nom;
259
260         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
261         if (num_samples > OUTPUT_FREQUENCY / 10) {
262                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
263                         card_index, int(audio_frame.len), int(audio_offset),
264                         timecode, int(video_frame.len), int(video_offset), video_format);
265                 if (video_frame.owner) {
266                         video_frame.owner->release_frame(video_frame);
267                 }
268                 if (audio_frame.owner) {
269                         audio_frame.owner->release_frame(audio_frame);
270                 }
271                 return;
272         }
273
274         int64_t local_pts = card->next_local_pts;
275         int dropped_frames = 0;
276         if (card->last_timecode != -1) {
277                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
278         }
279
280         // Convert the audio to stereo fp32 and add it.
281         vector<float> audio;
282         audio.resize(num_samples * 2);
283         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
284
285         // Add the audio.
286         {
287                 unique_lock<mutex> lock(card->audio_mutex);
288
289                 // Number of samples per frame if we need to insert silence.
290                 // (Could be nonintegral, but resampling will save us then.)
291                 int silence_samples = OUTPUT_FREQUENCY * frame_rate_den / frame_rate_nom;
292
293                 if (dropped_frames > MAX_FPS * 2) {
294                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
295                                 card_index, card->last_timecode, timecode);
296                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
297                         dropped_frames = 0;
298                 } else if (dropped_frames > 0) {
299                         // Insert silence as needed.
300                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
301                                 card_index, dropped_frames, timecode);
302                         vector<float> silence(silence_samples * 2, 0.0f);
303                         for (int i = 0; i < dropped_frames; ++i) {
304                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
305                                 // Note that if the format changed in the meantime, we have
306                                 // no way of detecting that; we just have to assume the frame length
307                                 // is always the same.
308                                 local_pts += frame_length;
309                         }
310                 }
311                 if (num_samples == 0) {
312                         audio.resize(silence_samples * 2);
313                         num_samples = silence_samples;
314                 }
315                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
316                 card->next_local_pts = local_pts + frame_length;
317         }
318
319         card->last_timecode = timecode;
320
321         // Done with the audio, so release it.
322         if (audio_frame.owner) {
323                 audio_frame.owner->release_frame(audio_frame);
324         }
325
326         {
327                 // Wait until the previous frame was consumed.
328                 unique_lock<mutex> lock(bmusb_mutex);
329                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
330                 if (card->should_quit) return;
331         }
332
333         size_t expected_length = width * (height + extra_lines_top + extra_lines_bottom) * 2;
334         if (video_frame.len - video_offset == 0 ||
335             video_frame.len - video_offset != expected_length) {
336                 if (video_frame.len != 0) {
337                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
338                                 card_index, video_frame.len - video_offset, expected_length);
339                 }
340                 if (video_frame.owner) {
341                         video_frame.owner->release_frame(video_frame);
342                 }
343
344                 // Still send on the information that we _had_ a frame, even though it's corrupted,
345                 // so that pts can go up accordingly.
346                 {
347                         unique_lock<mutex> lock(bmusb_mutex);
348                         card->new_data_ready = true;
349                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
350                         card->new_frame_length = frame_length;
351                         card->new_frame_interlaced = false;
352                         card->new_data_ready_fence = nullptr;
353                         card->dropped_frames = dropped_frames;
354                         card->new_data_ready_changed.notify_all();
355                 }
356                 return;
357         }
358
359         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
360
361         unsigned num_fields = interlaced ? 2 : 1;
362         timespec frame_upload_start;
363         if (interlaced) {
364                 // Send the two fields along as separate frames; the other side will need to add
365                 // a deinterlacer to actually get this right.
366                 assert(height % 2 == 0);
367                 height /= 2;
368                 assert(frame_length % 2 == 0);
369                 frame_length /= 2;
370                 num_fields = 2;
371                 clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
372         }
373         userdata->last_interlaced = interlaced;
374         userdata->last_frame_rate_nom = frame_rate_nom;
375         userdata->last_frame_rate_den = frame_rate_den;
376         RefCountedFrame new_frame(video_frame);
377
378         // Upload the textures.
379         size_t cbcr_width = width / 2;
380         size_t cbcr_offset = video_offset / 2;
381         size_t y_offset = video_frame.size / 2 + video_offset / 2;
382
383         for (unsigned field = 0; field < num_fields; ++field) {
384                 unsigned field_start_line = (field == 1) ? second_field_start : extra_lines_top + field * (height + 22);
385
386                 if (userdata->tex_y[field] == 0 ||
387                     userdata->tex_cbcr[field] == 0 ||
388                     width != userdata->last_width[field] ||
389                     height != userdata->last_height[field]) {
390                         // We changed resolution since last use of this texture, so we need to create
391                         // a new object. Note that this each card has its own PBOFrameAllocator,
392                         // we don't need to worry about these flip-flopping between resolutions.
393                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
394                         check_error();
395                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
396                         check_error();
397                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
398                         check_error();
399                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
400                         check_error();
401                         userdata->last_width[field] = width;
402                         userdata->last_height[field] = height;
403                 }
404
405                 GLuint pbo = userdata->pbo;
406                 check_error();
407                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
408                 check_error();
409                 glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
410                 check_error();
411
412                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
413                 check_error();
414                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t)));
415                 check_error();
416                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
417                 check_error();
418                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * field_start_line));
419                 check_error();
420                 glBindTexture(GL_TEXTURE_2D, 0);
421                 check_error();
422                 GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
423                 check_error();
424                 assert(fence != nullptr);
425
426                 if (field == 1) {
427                         // Don't upload the second field as fast as we can; wait until
428                         // the field time has approximately passed. (Otherwise, we could
429                         // get timing jitter against the other sources, and possibly also
430                         // against the video display, although the latter is not as critical.)
431                         // This requires our system clock to be reasonably close to the
432                         // video clock, but that's not an unreasonable assumption.
433                         timespec second_field_start;
434                         second_field_start.tv_nsec = frame_upload_start.tv_nsec +
435                                 frame_length * 1000000000 / TIMEBASE;
436                         second_field_start.tv_sec = frame_upload_start.tv_sec +
437                                 second_field_start.tv_nsec / 1000000000;
438                         second_field_start.tv_nsec %= 1000000000;
439
440                         while (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME,
441                                                &second_field_start, nullptr) == -1 &&
442                                errno == EINTR) ;
443                 }
444
445                 {
446                         unique_lock<mutex> lock(bmusb_mutex);
447                         card->new_data_ready = true;
448                         card->new_frame = new_frame;
449                         card->new_frame_length = frame_length;
450                         card->new_frame_field = field;
451                         card->new_frame_interlaced = interlaced;
452                         card->new_data_ready_fence = fence;
453                         card->dropped_frames = dropped_frames;
454                         card->new_data_ready_changed.notify_all();
455
456                         if (field != num_fields - 1) {
457                                 // Wait until the previous frame was consumed.
458                                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
459                                 if (card->should_quit) return;
460                         }
461                 }
462         }
463 }
464
465 void Mixer::thread_func()
466 {
467         eglBindAPI(EGL_OPENGL_API);
468         QOpenGLContext *context = create_context(mixer_surface);
469         if (!make_current(context, mixer_surface)) {
470                 printf("oops\n");
471                 exit(1);
472         }
473
474         struct timespec start, now;
475         clock_gettime(CLOCK_MONOTONIC, &start);
476
477         int frame = 0;
478         int stats_dropped_frames = 0;
479
480         while (!should_quit) {
481                 CaptureCard card_copy[MAX_CARDS];
482                 int num_samples[MAX_CARDS];
483
484                 {
485                         unique_lock<mutex> lock(bmusb_mutex);
486
487                         // The first card is the master timer, so wait for it to have a new frame.
488                         // TODO: Make configurable, and with a timeout.
489                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
490
491                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
492                                 CaptureCard *card = &cards[card_index];
493                                 card_copy[card_index].usb = card->usb;
494                                 card_copy[card_index].new_data_ready = card->new_data_ready;
495                                 card_copy[card_index].new_frame = card->new_frame;
496                                 card_copy[card_index].new_frame_length = card->new_frame_length;
497                                 card_copy[card_index].new_frame_field = card->new_frame_field;
498                                 card_copy[card_index].new_frame_interlaced = card->new_frame_interlaced;
499                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
500                                 card_copy[card_index].dropped_frames = card->dropped_frames;
501                                 card->new_data_ready = false;
502                                 card->new_data_ready_changed.notify_all();
503
504                                 int num_samples_times_timebase = OUTPUT_FREQUENCY * card->new_frame_length + card->fractional_samples;
505                                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
506                                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
507                                 assert(num_samples[card_index] >= 0);
508                         }
509                 }
510
511                 // Resample the audio as needed, including from previously dropped frames.
512                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
513                         {
514                                 // Signal to the audio thread to process this frame.
515                                 unique_lock<mutex> lock(audio_mutex);
516                                 audio_task_queue.push(AudioTask{pts_int, num_samples[0]});
517                                 audio_task_queue_changed.notify_one();
518                         }
519                         if (frame_num != card_copy[0].dropped_frames) {
520                                 // For dropped frames, increase the pts. Note that if the format changed
521                                 // in the meantime, we have no way of detecting that; we just have to
522                                 // assume the frame length is always the same.
523                                 ++stats_dropped_frames;
524                                 pts_int += card_copy[0].new_frame_length;
525                         }
526                 }
527
528                 if (audio_level_callback != nullptr) {
529                         unique_lock<mutex> lock(r128_mutex);
530                         double loudness_s = r128.loudness_S();
531                         double loudness_i = r128.integrated();
532                         double loudness_range_low = r128.range_min();
533                         double loudness_range_high = r128.range_max();
534
535                         audio_level_callback(loudness_s, 20.0 * log10(peak),
536                                              loudness_i, loudness_range_low, loudness_range_high,
537                                              last_gain_staging_db);
538                 }
539
540                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
541                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
542                                 ++card_copy[card_index].dropped_frames;
543                         }
544                         if (card_copy[card_index].dropped_frames > 0) {
545                                 printf("Card %u dropped %d frames before this\n",
546                                         card_index, int(card_copy[card_index].dropped_frames));
547                         }
548                 }
549
550                 // If the first card is reporting a corrupted or otherwise dropped frame,
551                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
552                 if (card_copy[0].new_frame->len == 0) {
553                         ++stats_dropped_frames;
554                         pts_int += card_copy[0].new_frame_length;
555                         continue;
556                 }
557
558                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
559                         CaptureCard *card = &card_copy[card_index];
560                         if (!card->new_data_ready || card->new_frame->len == 0)
561                                 continue;
562
563                         assert(card->new_frame != nullptr);
564                         insert_new_frame(card->new_frame, card->new_frame_field, card->new_frame_interlaced, card_index, &input_state);
565                         check_error();
566
567                         // The new texture might still be uploaded,
568                         // tell the GPU to wait until it's there.
569                         if (card->new_data_ready_fence) {
570                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
571                                 check_error();
572                                 glDeleteSync(card->new_data_ready_fence);
573                                 check_error();
574                         }
575                 }
576
577                 // Get the main chain from the theme, and set its state immediately.
578                 Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
579                 EffectChain *chain = theme_main_chain.chain;
580                 theme_main_chain.setup_chain();
581                 //theme_main_chain.chain->enable_phase_timing(true);
582
583                 GLuint y_tex, cbcr_tex;
584                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
585                 assert(got_frame);
586
587                 // Render main chain.
588                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
589                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
590                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
591                 check_error();
592                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
593                 resource_pool->release_fbo(fbo);
594
595                 subsample_chroma(cbcr_full_tex, cbcr_tex);
596                 resource_pool->release_2d_texture(cbcr_full_tex);
597
598                 // Set the right state for rgba_tex.
599                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
600                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
601                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
602                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
603                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
604
605                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
606                 check_error();
607
608                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
609                 h264_encoder->end_frame(fence, pts_int + av_delay, theme_main_chain.input_frames);
610                 ++frame;
611                 pts_int += card_copy[0].new_frame_length;
612
613                 // The live frame just shows the RGBA texture we just rendered.
614                 // It owns rgba_tex now.
615                 DisplayFrame live_frame;
616                 live_frame.chain = display_chain.get();
617                 live_frame.setup_chain = [this, rgba_tex]{
618                         display_input->set_texture_num(rgba_tex);
619                 };
620                 live_frame.ready_fence = fence;
621                 live_frame.input_frames = {};
622                 live_frame.temp_textures = { rgba_tex };
623                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
624
625                 // Set up preview and any additional channels.
626                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
627                         DisplayFrame display_frame;
628                         Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state);  // FIXME: dimensions
629                         display_frame.chain = chain.chain;
630                         display_frame.setup_chain = chain.setup_chain;
631                         display_frame.ready_fence = fence;
632                         display_frame.input_frames = chain.input_frames;
633                         display_frame.temp_textures = {};
634                         output_channel[i].output_frame(display_frame);
635                 }
636
637                 clock_gettime(CLOCK_MONOTONIC, &now);
638                 double elapsed = now.tv_sec - start.tv_sec +
639                         1e-9 * (now.tv_nsec - start.tv_nsec);
640                 if (frame % 100 == 0) {
641                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
642                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
643                                 1e3 * elapsed / frame);
644                 //      chain->print_phase_timing();
645                 }
646
647                 if (should_cut.exchange(false)) {  // Test and clear.
648                         string filename = generate_local_dump_filename(frame);
649                         printf("Starting new recording: %s\n", filename.c_str());
650                         h264_encoder->shutdown();
651                         httpd.close_output_file();
652                         httpd.open_output_file(filename.c_str());
653                         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
654                 }
655
656 #if 0
657                 // Reset every 100 frames, so that local variations in frame times
658                 // (especially for the first few frames, when the shaders are
659                 // compiled etc.) don't make it hard to measure for the entire
660                 // remaining duration of the program.
661                 if (frame == 10000) {
662                         frame = 0;
663                         start = now;
664                 }
665 #endif
666                 check_error();
667         }
668
669         resource_pool->clean_context();
670 }
671
672 void Mixer::audio_thread_func()
673 {
674         while (!should_quit) {
675                 AudioTask task;
676
677                 {
678                         unique_lock<mutex> lock(audio_mutex);
679                         audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
680                         task = audio_task_queue.front();
681                         audio_task_queue.pop();
682                 }
683
684                 process_audio_one_frame(task.pts_int, task.num_samples);
685         }
686 }
687
688 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
689 {
690         vector<float> samples_card;
691         vector<float> samples_out;
692         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
693                 samples_card.resize(num_samples * 2);
694                 {
695                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
696                         if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
697                                 printf("Card %d reported previous underrun.\n", card_index);
698                         }
699                 }
700                 // TODO: Allow using audio from the other card(s) as well.
701                 if (card_index == 0) {
702                         samples_out = move(samples_card);
703                 }
704         }
705
706         // Cut away everything under 120 Hz (or whatever the cutoff is);
707         // we don't need it for voice, and it will reduce headroom
708         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
709         // should be dampened.)
710         locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
711
712         // Apply a level compressor to get the general level right.
713         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
714         // (or more precisely, near it, since we don't use infinite ratio),
715         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
716         // entirely arbitrary, but from practical tests with speech, it seems to
717         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
718         if (level_compressor_enabled) {
719                 float threshold = 0.01f;   // -40 dBFS.
720                 float ratio = 20.0f;
721                 float attack_time = 0.5f;
722                 float release_time = 20.0f;
723                 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
724                 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
725                 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
726         }
727
728 #if 0
729         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
730                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
731                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
732                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
733 #endif
734
735 //      float limiter_att, compressor_att;
736
737         // The real compressor.
738         if (compressor_enabled) {
739                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
740                 float ratio = 20.0f;
741                 float attack_time = 0.005f;
742                 float release_time = 0.040f;
743                 float makeup_gain = 2.0f;  // +6 dB.
744                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
745 //              compressor_att = compressor.get_attenuation();
746         }
747
748         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
749         // Note that since ratio is not infinite, we could go slightly higher than this.
750         if (limiter_enabled) {
751                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
752                 float ratio = 30.0f;
753                 float attack_time = 0.0f;  // Instant.
754                 float release_time = 0.020f;
755                 float makeup_gain = 1.0f;  // 0 dB.
756                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
757 //              limiter_att = limiter.get_attenuation();
758         }
759
760 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
761
762         // Upsample 4x to find interpolated peak.
763         peak_resampler.inp_data = samples_out.data();
764         peak_resampler.inp_count = samples_out.size() / 2;
765
766         vector<float> interpolated_samples_out;
767         interpolated_samples_out.resize(samples_out.size());
768         while (peak_resampler.inp_count > 0) {  // About four iterations.
769                 peak_resampler.out_data = &interpolated_samples_out[0];
770                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
771                 peak_resampler.process();
772                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
773                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
774         }
775
776         // Find R128 levels.
777         vector<float> left, right;
778         deinterleave_samples(samples_out, &left, &right);
779         float *ptrs[] = { left.data(), right.data() };
780         {
781                 unique_lock<mutex> lock(r128_mutex);
782                 r128.process(left.size(), ptrs);
783         }
784
785         // Send the samples to the sound card.
786         if (alsa) {
787                 alsa->write(samples_out);
788         }
789
790         // And finally add them to the output.
791         h264_encoder->add_audio(frame_pts_int, move(samples_out));
792 }
793
794 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
795 {
796         GLuint vao;
797         glGenVertexArrays(1, &vao);
798         check_error();
799
800         float vertices[] = {
801                 0.0f, 2.0f,
802                 0.0f, 0.0f,
803                 2.0f, 0.0f
804         };
805
806         glBindVertexArray(vao);
807         check_error();
808
809         // Extract Cb/Cr.
810         GLuint fbo = resource_pool->create_fbo(dst_tex);
811         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
812         glViewport(0, 0, WIDTH/2, HEIGHT/2);
813         check_error();
814
815         glUseProgram(cbcr_program_num);
816         check_error();
817
818         glActiveTexture(GL_TEXTURE0);
819         check_error();
820         glBindTexture(GL_TEXTURE_2D, src_tex);
821         check_error();
822         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
823         check_error();
824         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
825         check_error();
826         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
827         check_error();
828
829         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
830         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
831
832         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
833         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
834
835         glDrawArrays(GL_TRIANGLES, 0, 3);
836         check_error();
837
838         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
839         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
840
841         glUseProgram(0);
842         check_error();
843
844         resource_pool->release_fbo(fbo);
845         glDeleteVertexArrays(1, &vao);
846 }
847
848 void Mixer::release_display_frame(DisplayFrame *frame)
849 {
850         for (GLuint texnum : frame->temp_textures) {
851                 resource_pool->release_2d_texture(texnum);
852         }
853         frame->temp_textures.clear();
854         frame->ready_fence.reset();
855         frame->input_frames.clear();
856 }
857
858 void Mixer::start()
859 {
860         mixer_thread = thread(&Mixer::thread_func, this);
861         audio_thread = thread(&Mixer::audio_thread_func, this);
862 }
863
864 void Mixer::quit()
865 {
866         should_quit = true;
867         mixer_thread.join();
868         audio_thread.join();
869 }
870
871 void Mixer::transition_clicked(int transition_num)
872 {
873         theme->transition_clicked(transition_num, pts());
874 }
875
876 void Mixer::channel_clicked(int preview_num)
877 {
878         theme->channel_clicked(preview_num);
879 }
880
881 void Mixer::reset_meters()
882 {
883         peak_resampler.reset();
884         peak = 0.0f;
885         r128.reset();
886         r128.integr_start();
887 }
888
889 Mixer::OutputChannel::~OutputChannel()
890 {
891         if (has_current_frame) {
892                 parent->release_display_frame(&current_frame);
893         }
894         if (has_ready_frame) {
895                 parent->release_display_frame(&ready_frame);
896         }
897 }
898
899 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
900 {
901         // Store this frame for display. Remove the ready frame if any
902         // (it was seemingly never used).
903         {
904                 unique_lock<mutex> lock(frame_mutex);
905                 if (has_ready_frame) {
906                         parent->release_display_frame(&ready_frame);
907                 }
908                 ready_frame = frame;
909                 has_ready_frame = true;
910         }
911
912         if (has_new_frame_ready_callback) {
913                 new_frame_ready_callback();
914         }
915 }
916
917 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
918 {
919         unique_lock<mutex> lock(frame_mutex);
920         if (!has_current_frame && !has_ready_frame) {
921                 return false;
922         }
923
924         if (has_current_frame && has_ready_frame) {
925                 // We have a new ready frame. Toss the current one.
926                 parent->release_display_frame(&current_frame);
927                 has_current_frame = false;
928         }
929         if (has_ready_frame) {
930                 assert(!has_current_frame);
931                 current_frame = ready_frame;
932                 ready_frame.ready_fence.reset();  // Drop the refcount.
933                 ready_frame.input_frames.clear();  // Drop the refcounts.
934                 has_current_frame = true;
935                 has_ready_frame = false;
936         }
937
938         *frame = current_frame;
939         return true;
940 }
941
942 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
943 {
944         new_frame_ready_callback = callback;
945         has_new_frame_ready_callback = true;
946 }