]> git.sesse.net Git - nageru/blob - mixer.cpp
Hook up the channel click events.
[nageru] / mixer.cpp
1 #define WIDTH 1280
2 #define HEIGHT 720
3
4 #undef Success
5
6 #include "mixer.h"
7
8 #include <assert.h>
9 #include <effect.h>
10 #include <effect_chain.h>
11 #include <effect_util.h>
12 #include <epoxy/egl.h>
13 #include <features.h>
14 #include <image_format.h>
15 #include <init.h>
16 #include <overlay_effect.h>
17 #include <padding_effect.h>
18 #include <resample_effect.h>
19 #include <resource_pool.h>
20 #include <saturation_effect.h>
21 #include <stdint.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24 #include <sys/time.h>
25 #include <time.h>
26 #include <util.h>
27 #include <white_balance_effect.h>
28 #include <ycbcr.h>
29 #include <ycbcr_input.h>
30 #include <cmath>
31 #include <condition_variable>
32 #include <cstddef>
33 #include <memory>
34 #include <mutex>
35 #include <string>
36 #include <thread>
37 #include <vector>
38
39 #include "bmusb.h"
40 #include "context.h"
41 #include "h264encode.h"
42 #include "pbo_frame_allocator.h"
43 #include "ref_counted_gl_sync.h"
44
45 class QOpenGLContext;
46
47 using namespace movit;
48 using namespace std;
49 using namespace std::placeholders;
50
51 Mixer *global_mixer = nullptr;
52
53 Mixer::Mixer(const QSurfaceFormat &format)
54         : mixer_surface(create_surface(format)),
55           h264_encoder_surface(create_surface(format))
56 {
57         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
58         check_error();
59
60         resource_pool.reset(new ResourcePool);
61         theme.reset(new Theme("theme.lua", resource_pool.get()));
62         output_channel[OUTPUT_LIVE].parent = this;
63         output_channel[OUTPUT_PREVIEW].parent = this;
64         output_channel[OUTPUT_INPUT0].parent = this;
65         output_channel[OUTPUT_INPUT1].parent = this;
66
67         ImageFormat inout_format;
68         inout_format.color_space = COLORSPACE_sRGB;
69         inout_format.gamma_curve = GAMMA_sRGB;
70
71         // Display chain; shows the live output produced by the main chain (its RGBA version).
72         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
73         check_error();
74         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
75         display_chain->add_input(display_input);
76         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
77         display_chain->set_dither_bits(0);  // Don't bother.
78         display_chain->finalize();
79
80         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4"));
81
82         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
83                 printf("Configuring card %d...\n", card_index);
84                 CaptureCard *card = &cards[card_index];
85                 card->usb = new BMUSBCapture(0x1edb, card_index == 0 ? 0xbd3b : 0xbd4f);
86                 card->usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
87                 card->frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
88                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
89                 card->surface = create_surface(format);
90                 card->usb->set_dequeue_thread_callbacks(
91                         [card]{
92                                 eglBindAPI(EGL_OPENGL_API);
93                                 card->context = create_context();
94                                 if (!make_current(card->context, card->surface)) {
95                                         printf("failed to create bmusb context\n");
96                                         exit(1);
97                                 }
98                                 printf("inited!\n");
99                         },
100                         [this]{
101                                 resource_pool->clean_context();
102                         });
103                 card->usb->configure_card();
104         }
105
106         BMUSBCapture::start_bm_thread();
107
108         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
109                 cards[card_index].usb->start_bm_capture();
110         }
111
112         //chain->enable_phase_timing(true);
113
114         // Set up stuff for NV12 conversion.
115
116         // Cb/Cr shader.
117         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
118         string cbcr_frag_shader =
119                 "#version 130 \n"
120                 "in vec2 tc0; \n"
121                 "uniform sampler2D cbcr_tex; \n"
122                 "void main() { \n"
123                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
124                 "} \n";
125         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
126 }
127
128 Mixer::~Mixer()
129 {
130         resource_pool->release_glsl_program(cbcr_program_num);
131         BMUSBCapture::stop_bm_thread();
132
133         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
134                 cards[card_index].new_data_ready = false;  // Unblock thread.
135                 cards[card_index].new_data_ready_changed.notify_all();
136                 cards[card_index].usb->stop_dequeue_thread();
137         }
138 }
139
140 void Mixer::bm_frame(int card_index, uint16_t timecode,
141                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
142                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
143 {
144         CaptureCard *card = &cards[card_index];
145
146         if (video_frame.len - video_offset != 1280 * 750 * 2) {
147                 printf("dropping frame with wrong length (%ld)\n", video_frame.len - video_offset);
148                 FILE *fp = fopen("frame.raw", "wb");
149                 fwrite(video_frame.data, video_frame.len, 1, fp);
150                 fclose(fp);
151                 //exit(1);
152                 card->usb->get_video_frame_allocator()->release_frame(video_frame);
153                 card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
154                 return;
155         }
156         {
157                 // Wait until the previous frame was consumed.
158                 std::unique_lock<std::mutex> lock(bmusb_mutex);
159                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready; });
160         }
161         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
162         GLuint pbo = userdata->pbo;
163         check_error();
164         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
165         check_error();
166         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
167         check_error();
168         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
169         //check_error();
170
171         // Upload the textures.
172         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
173         check_error();
174         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280, 720, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22));
175         check_error();
176         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
177         check_error();
178         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280/2, 720, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(1280 * 25 + 22));
179         check_error();
180         glBindTexture(GL_TEXTURE_2D, 0);
181         check_error();
182         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
183         check_error();
184         assert(fence != nullptr);
185         {
186                 std::unique_lock<std::mutex> lock(bmusb_mutex);
187                 card->new_data_ready = true;
188                 card->new_frame = RefCountedFrame(video_frame);
189                 card->new_data_ready_fence = fence;
190                 card->new_data_ready_changed.notify_all();
191         }
192
193         // Video frame will be released when last user of card->new_frame goes out of scope.
194         card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
195 }
196
197 void Mixer::thread_func()
198 {
199         eglBindAPI(EGL_OPENGL_API);
200         QOpenGLContext *context = create_context();
201         if (!make_current(context, mixer_surface)) {
202                 printf("oops\n");
203                 exit(1);
204         }
205
206         struct timespec start, now;
207         clock_gettime(CLOCK_MONOTONIC, &start);
208
209         while (!should_quit) {
210                 ++frame;
211
212                 CaptureCard card_copy[NUM_CARDS];
213
214                 {
215                         std::unique_lock<std::mutex> lock(bmusb_mutex);
216
217                         // The first card is the master timer, so wait for it to have a new frame.
218                         // TODO: Make configurable, and with a timeout.
219                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
220
221                         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
222                                 CaptureCard *card = &cards[card_index];
223                                 card_copy[card_index].usb = card->usb;
224                                 card_copy[card_index].new_data_ready = card->new_data_ready;
225                                 card_copy[card_index].new_frame = card->new_frame;
226                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
227                                 card->new_data_ready = false;
228                                 card->new_data_ready_changed.notify_all();
229                         }
230                 }
231
232                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
233                         CaptureCard *card = &card_copy[card_index];
234                         if (!card->new_data_ready)
235                                 continue;
236
237                         assert(card->new_frame != nullptr);
238                         bmusb_current_rendering_frame[card_index] = card->new_frame;
239                         check_error();
240
241                         // The new texture might still be uploaded,
242                         // tell the GPU to wait until it's there.
243                         if (card->new_data_ready_fence)
244                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
245                         check_error();
246                         glDeleteSync(card->new_data_ready_fence);
247                         check_error();
248                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
249                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
250                 }
251
252                 // Get the main chain from the theme, and set its state immediately.
253                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, frame / 60.0f, WIDTH, HEIGHT);
254                 EffectChain *chain = theme_main_chain.first;
255                 theme_main_chain.second();
256
257                 GLuint y_tex, cbcr_tex;
258                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
259                 assert(got_frame);
260
261                 // Render main chain.
262                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
263                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
264                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
265                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
266                 resource_pool->release_fbo(fbo);
267
268                 subsample_chroma(cbcr_full_tex, cbcr_tex);
269                 resource_pool->release_2d_texture(cbcr_full_tex);
270
271                 // Set the right state for rgba_tex.
272                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
273                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
274                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
275                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
276                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
277
278                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
279                 check_error();
280
281                 // Make sure the H.264 gets a reference to all the
282                 // input frames needed, so that they are not released back
283                 // until the rendering is done.
284                 vector<RefCountedFrame> input_frames;
285                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
286                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
287                 }
288                 h264_encoder->end_frame(fence, input_frames);
289
290                 // The live frame just shows the RGBA texture we just rendered.
291                 // It owns rgba_tex now.
292                 DisplayFrame live_frame;
293                 live_frame.chain = display_chain.get();
294                 live_frame.setup_chain = [this, rgba_tex]{
295                         display_input->set_texture_num(rgba_tex);
296                 };
297                 live_frame.ready_fence = fence;
298                 live_frame.input_frames = {};
299                 live_frame.temp_textures = { rgba_tex };
300                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
301
302                 // Set up preview and any additional channels.
303                 for (unsigned i = 1; i < theme->get_num_channels() + 2; ++i) {
304                         DisplayFrame display_frame;
305                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, frame / 60.0f, WIDTH, HEIGHT);  // FIXME: dimensions
306                         display_frame.chain = chain.first;
307                         display_frame.setup_chain = chain.second;
308                         display_frame.ready_fence = fence;
309                         display_frame.input_frames = { bmusb_current_rendering_frame[0], bmusb_current_rendering_frame[1] };  // FIXME: possible to do better?
310                         display_frame.temp_textures = {};
311                         output_channel[i].output_frame(display_frame);
312                 }
313
314                 clock_gettime(CLOCK_MONOTONIC, &now);
315                 double elapsed = now.tv_sec - start.tv_sec +
316                         1e-9 * (now.tv_nsec - start.tv_nsec);
317                 if (frame % 100 == 0) {
318                         printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
319                                 frame, elapsed, frame / elapsed,
320                                 1e3 * elapsed / frame);
321                 //      chain->print_phase_timing();
322                 }
323
324                 // Reset every 100 frames, so that local variations in frame times
325                 // (especially for the first few frames, when the shaders are
326                 // compiled etc.) don't make it hard to measure for the entire
327                 // remaining duration of the program.
328                 if (frame == 10000) {
329                         frame = 0;
330                         start = now;
331                 }
332                 check_error();
333         }
334
335         resource_pool->clean_context();
336 }
337
338 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
339 {
340         GLuint vao;
341         glGenVertexArrays(1, &vao);
342         check_error();
343
344         float vertices[] = {
345                 0.0f, 2.0f,
346                 0.0f, 0.0f,
347                 2.0f, 0.0f
348         };
349
350         glBindVertexArray(vao);
351         check_error();
352
353         // Extract Cb/Cr.
354         GLuint fbo = resource_pool->create_fbo(dst_tex);
355         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
356         glViewport(0, 0, WIDTH/2, HEIGHT/2);
357         check_error();
358
359         glUseProgram(cbcr_program_num);
360         check_error();
361
362         glActiveTexture(GL_TEXTURE0);
363         check_error();
364         glBindTexture(GL_TEXTURE_2D, src_tex);
365         check_error();
366         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
367         check_error();
368         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
369         check_error();
370         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
371         check_error();
372
373         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
374         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
375
376         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
377         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
378
379         glDrawArrays(GL_TRIANGLES, 0, 3);
380         check_error();
381
382         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
383         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
384
385         glUseProgram(0);
386         check_error();
387
388         resource_pool->release_fbo(fbo);
389         glDeleteVertexArrays(1, &vao);
390 }
391
392 void Mixer::release_display_frame(DisplayFrame *frame)
393 {
394         for (GLuint texnum : frame->temp_textures) {
395                 resource_pool->release_2d_texture(texnum);
396         }
397         frame->temp_textures.clear();
398         frame->ready_fence.reset();
399         frame->input_frames.clear();
400 }
401
402 void Mixer::start()
403 {
404         mixer_thread = std::thread(&Mixer::thread_func, this);
405 }
406
407 void Mixer::quit()
408 {
409         should_quit = true;
410         mixer_thread.join();
411 }
412
413 void Mixer::transition_clicked(int transition_num)
414 {
415         theme->transition_clicked(transition_num, frame / 60.0);
416 }
417
418 void Mixer::channel_clicked(int preview_num)
419 {
420         theme->channel_clicked(preview_num);
421 }
422
423 Mixer::OutputChannel::~OutputChannel()
424 {
425         if (has_current_frame) {
426                 parent->release_display_frame(&current_frame);
427         }
428         if (has_ready_frame) {
429                 parent->release_display_frame(&ready_frame);
430         }
431 }
432
433 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
434 {
435         // Store this frame for display. Remove the ready frame if any
436         // (it was seemingly never used).
437         {
438                 std::unique_lock<std::mutex> lock(frame_mutex);
439                 if (has_ready_frame) {
440                         parent->release_display_frame(&ready_frame);
441                 }
442                 ready_frame = frame;
443                 has_ready_frame = true;
444         }
445
446         if (has_new_frame_ready_callback) {
447                 new_frame_ready_callback();
448         }
449 }
450
451 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
452 {
453         std::unique_lock<std::mutex> lock(frame_mutex);
454         if (!has_current_frame && !has_ready_frame) {
455                 return false;
456         }
457
458         if (has_current_frame && has_ready_frame) {
459                 // We have a new ready frame. Toss the current one.
460                 parent->release_display_frame(&current_frame);
461                 has_current_frame = false;
462         }
463         if (has_ready_frame) {
464                 assert(!has_current_frame);
465                 current_frame = ready_frame;
466                 ready_frame.ready_fence.reset();  // Drop the refcount.
467                 ready_frame.input_frames.clear();  // Drop the refcounts.
468                 has_current_frame = true;
469                 has_ready_frame = false;
470         }
471
472         *frame = current_frame;
473         return true;
474 }
475
476 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
477 {
478         new_frame_ready_callback = callback;
479         has_new_frame_ready_callback = true;
480 }