]> git.sesse.net Git - nageru/blob - mixer.cpp
Add some more command-line flags for initial audio settings. (Still not complete.)
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/time.h>
18 #include <time.h>
19 #include <algorithm>
20 #include <cmath>
21 #include <condition_variable>
22 #include <cstddef>
23 #include <memory>
24 #include <mutex>
25 #include <string>
26 #include <thread>
27 #include <utility>
28 #include <vector>
29 #include <arpa/inet.h>
30 #include <sys/time.h>
31 #include <sys/resource.h>
32
33 #include "bmusb/bmusb.h"
34 #include "context.h"
35 #include "decklink_capture.h"
36 #include "defs.h"
37 #include "fake_capture.h"
38 #include "flags.h"
39 #include "video_encoder.h"
40 #include "pbo_frame_allocator.h"
41 #include "ref_counted_gl_sync.h"
42 #include "timebase.h"
43
44 class QOpenGLContext;
45
46 using namespace movit;
47 using namespace std;
48 using namespace std::placeholders;
49
50 Mixer *global_mixer = nullptr;
51 bool uses_mlock = false;
52
53 namespace {
54
55 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
56 {
57         assert(in_channels >= out_channels);
58         for (size_t i = 0; i < num_samples; ++i) {
59                 for (size_t j = 0; j < out_channels; ++j) {
60                         uint32_t s1 = *src++;
61                         uint32_t s2 = *src++;
62                         uint32_t s3 = *src++;
63                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
64                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
65                 }
66                 src += 3 * (in_channels - out_channels);
67         }
68 }
69
70 void convert_fixed32_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
71 {
72         assert(in_channels >= out_channels);
73         for (size_t i = 0; i < num_samples; ++i) {
74                 for (size_t j = 0; j < out_channels; ++j) {
75                         // Note: Assumes little-endian.
76                         int32_t s = *(int32_t *)src;
77                         dst[i * out_channels + j] = s * (1.0f / 4294967296.0f);
78                         src += 4;
79                 }
80                 src += 4 * (in_channels - out_channels);
81         }
82 }
83
84 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
85 {
86         if (interlaced) {
87                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
88                         input_state->buffered_frames[card_index][frame_num] =
89                                 input_state->buffered_frames[card_index][frame_num - 1];
90                 }
91                 input_state->buffered_frames[card_index][0] = { frame, field_num };
92         } else {
93                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
94                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
95                 }
96         }
97 }
98
99 }  // namespace
100
101 void QueueLengthPolicy::update_policy(int queue_length)
102 {
103         if (queue_length < 0) {  // Starvation.
104                 if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
105                         ++safe_queue_length;
106                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
107                                 card_index, safe_queue_length);
108                 }
109                 frames_with_at_least_one = 0;
110                 been_at_safe_point_since_last_starvation = false;
111                 return;
112         }
113         if (queue_length > 0) {
114                 if (queue_length >= int(safe_queue_length)) {
115                         been_at_safe_point_since_last_starvation = true;
116                 }
117                 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 0) {
118                         --safe_queue_length;
119                         fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frames\n",
120                                 card_index, safe_queue_length);
121                         frames_with_at_least_one = 0;
122                 }
123         } else {
124                 frames_with_at_least_one = 0;
125         }
126 }
127
128 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
129         : httpd(),
130           num_cards(num_cards),
131           mixer_surface(create_surface(format)),
132           h264_encoder_surface(create_surface(format)),
133           correlation(OUTPUT_FREQUENCY),
134           level_compressor(OUTPUT_FREQUENCY),
135           limiter(OUTPUT_FREQUENCY),
136           compressor(OUTPUT_FREQUENCY)
137 {
138         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
139         check_error();
140
141         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
142         // will be halved when sampling them, and we need to compensate here.
143         movit_texel_subpixel_precision /= 2.0;
144
145         resource_pool.reset(new ResourcePool);
146         theme.reset(new Theme(global_flags.theme_filename.c_str(), resource_pool.get(), num_cards));
147         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
148                 output_channel[i].parent = this;
149                 output_channel[i].channel = i;
150         }
151
152         ImageFormat inout_format;
153         inout_format.color_space = COLORSPACE_sRGB;
154         inout_format.gamma_curve = GAMMA_sRGB;
155
156         // Display chain; shows the live output produced by the main chain (its RGBA version).
157         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
158         check_error();
159         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
160         display_chain->add_input(display_input);
161         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
162         display_chain->set_dither_bits(0);  // Don't bother.
163         display_chain->finalize();
164
165         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
166
167         // Start listening for clients only once VideoEncoder has written its header, if any.
168         httpd.start(9095);
169
170         // First try initializing the fake devices, then PCI devices, then USB,
171         // until we have the desired number of cards.
172         unsigned num_pci_devices = 0, num_usb_devices = 0;
173         unsigned card_index = 0;
174
175         assert(global_flags.num_fake_cards >= 0);  // Enforced in flags.cpp.
176         unsigned num_fake_cards = global_flags.num_fake_cards;
177
178         assert(num_fake_cards <= num_cards);  // Enforced in flags.cpp.
179         for ( ; card_index < num_fake_cards; ++card_index) {
180                 configure_card(card_index, new FakeCapture(card_index), /*is_fake_capture=*/true);
181         }
182
183         if (global_flags.num_fake_cards > 0) {
184                 fprintf(stderr, "Initialized %d fake cards.\n", global_flags.num_fake_cards);
185         }
186
187         if (card_index < num_cards) {
188                 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
189                 if (decklink_iterator != nullptr) {
190                         for ( ; card_index < num_cards; ++card_index) {
191                                 IDeckLink *decklink;
192                                 if (decklink_iterator->Next(&decklink) != S_OK) {
193                                         break;
194                                 }
195
196                                 configure_card(card_index, new DeckLinkCapture(decklink, card_index - num_fake_cards), /*is_fake_capture=*/false);
197                                 ++num_pci_devices;
198                         }
199                         decklink_iterator->Release();
200                         fprintf(stderr, "Found %d DeckLink PCI card(s).\n", num_pci_devices);
201                 } else {
202                         fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
203                 }
204         }
205         for ( ; card_index < num_cards; ++card_index) {
206                 BMUSBCapture *capture = new BMUSBCapture(card_index - num_pci_devices - num_fake_cards);
207                 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
208                 configure_card(card_index, capture, /*is_fake_capture=*/false);
209                 ++num_usb_devices;
210         }
211
212         if (num_usb_devices > 0) {
213                 has_bmusb_thread = true;
214                 BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
215                 BMUSBCapture::start_bm_thread();
216         }
217
218         for (card_index = 0; card_index < num_cards; ++card_index) {
219                 cards[card_index].queue_length_policy.reset(card_index);
220                 cards[card_index].capture->start_bm_capture();
221         }
222
223         // Set up stuff for NV12 conversion.
224
225         // Cb/Cr shader.
226         string cbcr_vert_shader =
227                 "#version 130 \n"
228                 " \n"
229                 "in vec2 position; \n"
230                 "in vec2 texcoord; \n"
231                 "out vec2 tc0; \n"
232                 "uniform vec2 foo_chroma_offset_0; \n"
233                 " \n"
234                 "void main() \n"
235                 "{ \n"
236                 "    // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
237                 "    // \n"
238                 "    //   2.000  0.000  0.000 -1.000 \n"
239                 "    //   0.000  2.000  0.000 -1.000 \n"
240                 "    //   0.000  0.000 -2.000 -1.000 \n"
241                 "    //   0.000  0.000  0.000  1.000 \n"
242                 "    gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
243                 "    vec2 flipped_tc = texcoord; \n"
244                 "    tc0 = flipped_tc + foo_chroma_offset_0; \n"
245                 "} \n";
246         string cbcr_frag_shader =
247                 "#version 130 \n"
248                 "in vec2 tc0; \n"
249                 "uniform sampler2D cbcr_tex; \n"
250                 "out vec4 FragColor; \n"
251                 "void main() { \n"
252                 "    FragColor = texture(cbcr_tex, tc0); \n"
253                 "} \n";
254         vector<string> frag_shader_outputs;
255         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
256
257         float vertices[] = {
258                 0.0f, 2.0f,
259                 0.0f, 0.0f,
260                 2.0f, 0.0f
261         };
262         cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
263         cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
264         cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
265
266         r128.init(2, OUTPUT_FREQUENCY);
267         r128.integr_start();
268
269         locut.init(FILTER_HPF, 2);
270
271         set_locut_enabled(global_flags.locut_enabled);
272         set_gain_staging_db(global_flags.initial_gain_staging_db);
273         set_gain_staging_auto(global_flags.gain_staging_auto);
274         set_compressor_enabled(global_flags.compressor_enabled);
275         set_limiter_enabled(global_flags.limiter_enabled);
276         set_final_makeup_gain_auto(global_flags.final_makeup_gain_auto);
277
278         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
279         // and there's a limit to how important the peak meter is.
280         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16, /*frel=*/1.0);
281
282         if (global_flags.enable_alsa_output) {
283                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
284         }
285 }
286
287 Mixer::~Mixer()
288 {
289         resource_pool->release_glsl_program(cbcr_program_num);
290         glDeleteBuffers(1, &cbcr_vbo);
291         if (has_bmusb_thread) {
292                 BMUSBCapture::stop_bm_thread();
293         }
294
295         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
296                 {
297                         unique_lock<mutex> lock(bmusb_mutex);
298                         cards[card_index].should_quit = true;  // Unblock thread.
299                         cards[card_index].new_frames_changed.notify_all();
300                 }
301                 cards[card_index].capture->stop_dequeue_thread();
302         }
303
304         video_encoder.reset(nullptr);
305 }
306
307 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture)
308 {
309         printf("Configuring card %d...\n", card_index);
310
311         CaptureCard *card = &cards[card_index];
312         if (card->capture != nullptr) {
313                 card->capture->stop_dequeue_thread();
314                 delete card->capture;
315         }
316         card->capture = capture;
317         card->is_fake_capture = is_fake_capture;
318         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
319         if (card->frame_allocator == nullptr) {
320                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
321         }
322         card->capture->set_video_frame_allocator(card->frame_allocator.get());
323         if (card->surface == nullptr) {
324                 card->surface = create_surface_with_same_format(mixer_surface);
325         }
326         {
327                 unique_lock<mutex> lock(cards[card_index].audio_mutex);
328                 card->resampling_queue.reset(new ResamplingQueue(card_index, OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
329         }
330         while (!card->new_frames.empty()) card->new_frames.pop();
331         card->fractional_samples = 0;
332         card->last_timecode = -1;
333         card->next_local_pts = 0;
334         card->capture->configure_card();
335 }
336
337
338 namespace {
339
340 int unwrap_timecode(uint16_t current_wrapped, int last)
341 {
342         uint16_t last_wrapped = last & 0xffff;
343         if (current_wrapped > last_wrapped) {
344                 return (last & ~0xffff) | current_wrapped;
345         } else {
346                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
347         }
348 }
349
350 float find_peak(const float *samples, size_t num_samples)
351 {
352         float m = fabs(samples[0]);
353         for (size_t i = 1; i < num_samples; ++i) {
354                 m = max(m, fabs(samples[i]));
355         }
356         return m;
357 }
358
359 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
360 {
361         size_t num_samples = in.size() / 2;
362         out_l->resize(num_samples);
363         out_r->resize(num_samples);
364
365         const float *inptr = in.data();
366         float *lptr = &(*out_l)[0];
367         float *rptr = &(*out_r)[0];
368         for (size_t i = 0; i < num_samples; ++i) {
369                 *lptr++ = *inptr++;
370                 *rptr++ = *inptr++;
371         }
372 }
373
374 }  // namespace
375
376 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
377                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
378                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
379 {
380         CaptureCard *card = &cards[card_index];
381
382         if (is_mode_scanning[card_index]) {
383                 if (video_format.has_signal) {
384                         // Found a stable signal, so stop scanning.
385                         is_mode_scanning[card_index] = false;
386                 } else {
387                         static constexpr double switch_time_s = 0.5;  // Should be enough time for the signal to stabilize.
388                         timespec now;
389                         clock_gettime(CLOCK_MONOTONIC, &now);
390                         double sec_since_last_switch = (now.tv_sec - last_mode_scan_change[card_index].tv_sec) +
391                                 1e-9 * (now.tv_nsec - last_mode_scan_change[card_index].tv_nsec);
392                         if (sec_since_last_switch > switch_time_s) {
393                                 // It isn't this mode; try the next one.
394                                 mode_scanlist_index[card_index]++;
395                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
396                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
397                                 last_mode_scan_change[card_index] = now;
398                         }
399                 }
400         }
401
402         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
403         assert(frame_length > 0);
404
405         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
406         if (num_samples > OUTPUT_FREQUENCY / 10) {
407                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
408                         card_index, int(audio_frame.len), int(audio_offset),
409                         timecode, int(video_frame.len), int(video_offset), video_format.id);
410                 if (video_frame.owner) {
411                         video_frame.owner->release_frame(video_frame);
412                 }
413                 if (audio_frame.owner) {
414                         audio_frame.owner->release_frame(audio_frame);
415                 }
416                 return;
417         }
418
419         int64_t local_pts = card->next_local_pts;
420         int dropped_frames = 0;
421         if (card->last_timecode != -1) {
422                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
423         }
424
425         // Convert the audio to stereo fp32 and add it.
426         vector<float> audio;
427         audio.resize(num_samples * 2);
428         switch (audio_format.bits_per_sample) {
429         case 0:
430                 assert(num_samples == 0);
431                 break;
432         case 24:
433                 convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
434                 break;
435         case 32:
436                 convert_fixed32_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
437                 break;
438         default:
439                 fprintf(stderr, "Cannot handle audio with %u bits per sample\n", audio_format.bits_per_sample);
440                 assert(false);
441         }
442
443         // Add the audio.
444         {
445                 unique_lock<mutex> lock(card->audio_mutex);
446
447                 // Number of samples per frame if we need to insert silence.
448                 // (Could be nonintegral, but resampling will save us then.)
449                 int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
450
451                 if (dropped_frames > MAX_FPS * 2) {
452                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
453                                 card_index, card->last_timecode, timecode);
454                         card->resampling_queue.reset(new ResamplingQueue(card_index, OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
455                         dropped_frames = 0;
456                 } else if (dropped_frames > 0) {
457                         // Insert silence as needed.
458                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
459                                 card_index, dropped_frames, timecode);
460                         vector<float> silence(silence_samples * 2, 0.0f);
461                         for (int i = 0; i < dropped_frames; ++i) {
462                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
463                                 // Note that if the format changed in the meantime, we have
464                                 // no way of detecting that; we just have to assume the frame length
465                                 // is always the same.
466                                 local_pts += frame_length;
467                         }
468                 }
469                 if (num_samples == 0) {
470                         audio.resize(silence_samples * 2);
471                         num_samples = silence_samples;
472                 }
473                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
474                 card->next_local_pts = local_pts + frame_length;
475         }
476
477         card->last_timecode = timecode;
478
479         // Done with the audio, so release it.
480         if (audio_frame.owner) {
481                 audio_frame.owner->release_frame(audio_frame);
482         }
483
484         size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
485         if (video_frame.len - video_offset == 0 ||
486             video_frame.len - video_offset != expected_length) {
487                 if (video_frame.len != 0) {
488                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
489                                 card_index, video_frame.len - video_offset, expected_length);
490                 }
491                 if (video_frame.owner) {
492                         video_frame.owner->release_frame(video_frame);
493                 }
494
495                 // Still send on the information that we _had_ a frame, even though it's corrupted,
496                 // so that pts can go up accordingly.
497                 {
498                         unique_lock<mutex> lock(bmusb_mutex);
499                         CaptureCard::NewFrame new_frame;
500                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
501                         new_frame.length = frame_length;
502                         new_frame.interlaced = false;
503                         new_frame.dropped_frames = dropped_frames;
504                         card->new_frames.push(move(new_frame));
505                         card->new_frames_changed.notify_all();
506                 }
507                 return;
508         }
509
510         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
511
512         unsigned num_fields = video_format.interlaced ? 2 : 1;
513         timespec frame_upload_start;
514         if (video_format.interlaced) {
515                 // Send the two fields along as separate frames; the other side will need to add
516                 // a deinterlacer to actually get this right.
517                 assert(video_format.height % 2 == 0);
518                 video_format.height /= 2;
519                 assert(frame_length % 2 == 0);
520                 frame_length /= 2;
521                 num_fields = 2;
522                 clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
523         }
524         userdata->last_interlaced = video_format.interlaced;
525         userdata->last_has_signal = video_format.has_signal;
526         userdata->last_is_connected = video_format.is_connected;
527         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
528         userdata->last_frame_rate_den = video_format.frame_rate_den;
529         RefCountedFrame frame(video_frame);
530
531         // Upload the textures.
532         size_t cbcr_width = video_format.width / 2;
533         size_t cbcr_offset = video_offset / 2;
534         size_t y_offset = video_frame.size / 2 + video_offset / 2;
535
536         for (unsigned field = 0; field < num_fields; ++field) {
537                 // Put the actual texture upload in a lambda that is executed in the main thread.
538                 // It is entirely possible to do this in the same thread (and it might even be
539                 // faster, depending on the GPU and driver), but it appears to be trickling
540                 // driver bugs very easily.
541                 //
542                 // Note that this means we must hold on to the actual frame data in <userdata>
543                 // until the upload command is run, but we hold on to <frame> much longer than that
544                 // (in fact, all the way until we no longer use the texture in rendering).
545                 auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, userdata]() {
546                         unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
547
548                         if (userdata->tex_y[field] == 0 ||
549                             userdata->tex_cbcr[field] == 0 ||
550                             video_format.width != userdata->last_width[field] ||
551                             video_format.height != userdata->last_height[field]) {
552                                 // We changed resolution since last use of this texture, so we need to create
553                                 // a new object. Note that this each card has its own PBOFrameAllocator,
554                                 // we don't need to worry about these flip-flopping between resolutions.
555                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
556                                 check_error();
557                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
558                                 check_error();
559                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
560                                 check_error();
561                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
562                                 check_error();
563                                 userdata->last_width[field] = video_format.width;
564                                 userdata->last_height[field] = video_format.height;
565                         }
566
567                         GLuint pbo = userdata->pbo;
568                         check_error();
569                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
570                         check_error();
571
572                         size_t field_y_start = y_offset + video_format.width * field_start_line;
573                         size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
574
575                         if (global_flags.flush_pbos) {
576                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
577                                 check_error();
578                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
579                                 check_error();
580                         }
581
582                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
583                         check_error();
584                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
585                         check_error();
586                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
587                         check_error();
588                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
589                         check_error();
590                         glBindTexture(GL_TEXTURE_2D, 0);
591                         check_error();
592                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
593                         check_error();
594                 };
595
596                 if (field == 1) {
597                         // Don't upload the second field as fast as we can; wait until
598                         // the field time has approximately passed. (Otherwise, we could
599                         // get timing jitter against the other sources, and possibly also
600                         // against the video display, although the latter is not as critical.)
601                         // This requires our system clock to be reasonably close to the
602                         // video clock, but that's not an unreasonable assumption.
603                         timespec second_field_start;
604                         second_field_start.tv_nsec = frame_upload_start.tv_nsec +
605                                 frame_length * 1000000000 / TIMEBASE;
606                         second_field_start.tv_sec = frame_upload_start.tv_sec +
607                                 second_field_start.tv_nsec / 1000000000;
608                         second_field_start.tv_nsec %= 1000000000;
609
610                         while (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME,
611                                                &second_field_start, nullptr) == -1 &&
612                                errno == EINTR) ;
613                 }
614
615                 {
616                         unique_lock<mutex> lock(bmusb_mutex);
617                         CaptureCard::NewFrame new_frame;
618                         new_frame.frame = frame;
619                         new_frame.length = frame_length;
620                         new_frame.field = field;
621                         new_frame.interlaced = video_format.interlaced;
622                         new_frame.upload_func = upload_func;
623                         new_frame.dropped_frames = dropped_frames;
624                         card->new_frames.push(move(new_frame));
625                         card->new_frames_changed.notify_all();
626                 }
627         }
628 }
629
630 void Mixer::bm_hotplug_add(libusb_device *dev)
631 {
632         lock_guard<mutex> lock(hotplug_mutex);
633         hotplugged_cards.push_back(dev);
634 }
635
636 void Mixer::bm_hotplug_remove(unsigned card_index)
637 {
638         cards[card_index].new_frames_changed.notify_all();
639 }
640
641 void Mixer::thread_func()
642 {
643         eglBindAPI(EGL_OPENGL_API);
644         QOpenGLContext *context = create_context(mixer_surface);
645         if (!make_current(context, mixer_surface)) {
646                 printf("oops\n");
647                 exit(1);
648         }
649
650         struct timespec start, now;
651         clock_gettime(CLOCK_MONOTONIC, &start);
652
653         int frame = 0;
654         int stats_dropped_frames = 0;
655
656         while (!should_quit) {
657                 CaptureCard::NewFrame new_frames[MAX_CARDS];
658                 bool has_new_frame[MAX_CARDS] = { false };
659                 int num_samples[MAX_CARDS] = { 0 };
660
661                 unsigned master_card_index = theme->map_signal(master_clock_channel);
662                 assert(master_card_index < num_cards);
663
664                 get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame, num_samples);
665                 schedule_audio_resampling_tasks(new_frames[master_card_index].dropped_frames, num_samples[master_card_index], new_frames[master_card_index].length);
666                 stats_dropped_frames += new_frames[master_card_index].dropped_frames;
667                 send_audio_level_callback();
668
669                 handle_hotplugged_cards();
670
671                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
672                         if (card_index == master_card_index || !has_new_frame[card_index]) {
673                                 continue;
674                         }
675                         if (new_frames[card_index].frame->len == 0) {
676                                 ++new_frames[card_index].dropped_frames;
677                         }
678                         if (new_frames[card_index].dropped_frames > 0) {
679                                 printf("Card %u dropped %d frames before this\n",
680                                         card_index, int(new_frames[card_index].dropped_frames));
681                         }
682                 }
683
684                 // If the first card is reporting a corrupted or otherwise dropped frame,
685                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
686                 if (new_frames[master_card_index].frame->len == 0) {
687                         ++stats_dropped_frames;
688                         pts_int += new_frames[master_card_index].length;
689                         continue;
690                 }
691
692                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
693                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
694                                 continue;
695
696                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
697                         assert(new_frame->frame != nullptr);
698                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
699                         check_error();
700
701                         // The new texture might need uploading before use.
702                         if (new_frame->upload_func) {
703                                 new_frame->upload_func();
704                                 new_frame->upload_func = nullptr;
705                         }
706                 }
707
708                 int64_t duration = new_frames[master_card_index].length;
709                 render_one_frame(duration);
710                 ++frame;
711                 pts_int += duration;
712
713                 clock_gettime(CLOCK_MONOTONIC, &now);
714                 double elapsed = now.tv_sec - start.tv_sec +
715                         1e-9 * (now.tv_nsec - start.tv_nsec);
716                 if (frame % 100 == 0) {
717                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
718                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
719                                 1e3 * elapsed / frame);
720                 //      chain->print_phase_timing();
721
722                         // Check our memory usage, to see if we are close to our mlockall()
723                         // limit (if at all set).
724                         rusage used;
725                         if (getrusage(RUSAGE_SELF, &used) == -1) {
726                                 perror("getrusage(RUSAGE_SELF)");
727                                 assert(false);
728                         }
729
730                         if (uses_mlock) {
731                                 rlimit limit;
732                                 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
733                                         perror("getrlimit(RLIMIT_MEMLOCK)");
734                                         assert(false);
735                                 }
736
737                                 printf(", using %ld / %ld MB lockable memory (%.1f%%)",
738                                         long(used.ru_maxrss / 1024),
739                                         long(limit.rlim_cur / 1048576),
740                                         float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
741                         } else {
742                                 printf(", using %ld MB memory (not locked)",
743                                         long(used.ru_maxrss / 1024));
744                         }
745
746                         printf("\n");
747                 }
748
749
750                 if (should_cut.exchange(false)) {  // Test and clear.
751                         video_encoder->do_cut(frame);
752                 }
753
754 #if 0
755                 // Reset every 100 frames, so that local variations in frame times
756                 // (especially for the first few frames, when the shaders are
757                 // compiled etc.) don't make it hard to measure for the entire
758                 // remaining duration of the program.
759                 if (frame == 10000) {
760                         frame = 0;
761                         start = now;
762                 }
763 #endif
764                 check_error();
765         }
766
767         resource_pool->clean_context();
768 }
769
770 void Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_CARDS], bool has_new_frame[MAX_CARDS], int num_samples[MAX_CARDS])
771 {
772 start:
773         // The first card is the master timer, so wait for it to have a new frame.
774         // TODO: Add a timeout.
775         unique_lock<mutex> lock(bmusb_mutex);
776         cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
777
778         if (cards[master_card_index].new_frames.empty()) {
779                 // We were woken up, but not due to a new frame. Deal with it
780                 // and then restart.
781                 assert(cards[master_card_index].capture->get_disconnected());
782                 handle_hotplugged_cards();
783                 goto start;
784         }
785
786         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
787                 CaptureCard *card = &cards[card_index];
788                 if (card->new_frames.empty()) {
789                         assert(card_index != master_card_index);
790                         card->queue_length_policy.update_policy(-1);
791                         continue;
792                 }
793                 new_frames[card_index] = move(card->new_frames.front());
794                 has_new_frame[card_index] = true;
795                 card->new_frames.pop();
796                 card->new_frames_changed.notify_all();
797
798                 int num_samples_times_timebase = OUTPUT_FREQUENCY * new_frames[card_index].length + card->fractional_samples;
799                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
800                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
801                 assert(num_samples[card_index] >= 0);
802
803                 if (card_index == master_card_index) {
804                         // We don't use the queue length policy for the master card,
805                         // but we will if it stops being the master. Thus, clear out
806                         // the policy in case we switch in the future.
807                         card->queue_length_policy.reset(card_index);
808                 } else {
809                         // If we have excess frames compared to the policy for this card,
810                         // drop frames from the head.
811                         card->queue_length_policy.update_policy(card->new_frames.size());
812                         while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
813                                 card->new_frames.pop();
814                         }
815                 }
816         }
817 }
818
819 void Mixer::handle_hotplugged_cards()
820 {
821         // Check for cards that have been disconnected since last frame.
822         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
823                 CaptureCard *card = &cards[card_index];
824                 if (card->capture->get_disconnected()) {
825                         fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
826                         configure_card(card_index, new FakeCapture(card_index), /*is_fake_capture=*/true);
827                         card->queue_length_policy.reset(card_index);
828                         card->capture->start_bm_capture();
829                 }
830         }
831
832         // Check for cards that have been connected since last frame.
833         vector<libusb_device *> hotplugged_cards_copy;
834         {
835                 lock_guard<mutex> lock(hotplug_mutex);
836                 swap(hotplugged_cards, hotplugged_cards_copy);
837         }
838         for (libusb_device *new_dev : hotplugged_cards_copy) {
839                 // Look for a fake capture card where we can stick this in.
840                 int free_card_index = -1;
841                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
842                         if (cards[card_index].is_fake_capture) {
843                                 free_card_index = int(card_index);
844                                 break;
845                         }
846                 }
847
848                 if (free_card_index == -1) {
849                         fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
850                         libusb_unref_device(new_dev);
851                 } else {
852                         // BMUSBCapture takes ownership.
853                         fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
854                         CaptureCard *card = &cards[free_card_index];
855                         BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
856                         configure_card(free_card_index, capture, /*is_fake_capture=*/false);
857                         card->queue_length_policy.reset(free_card_index);
858                         capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
859                         capture->start_bm_capture();
860                 }
861         }
862 }
863
864
865 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
866 {
867         // Resample the audio as needed, including from previously dropped frames.
868         assert(num_cards > 0);
869         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
870                 {
871                         // Signal to the audio thread to process this frame.
872                         unique_lock<mutex> lock(audio_mutex);
873                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame});
874                         audio_task_queue_changed.notify_one();
875                 }
876                 if (frame_num != dropped_frames) {
877                         // For dropped frames, increase the pts. Note that if the format changed
878                         // in the meantime, we have no way of detecting that; we just have to
879                         // assume the frame length is always the same.
880                         pts_int += length_per_frame;
881                 }
882         }
883 }
884
885 void Mixer::render_one_frame(int64_t duration)
886 {
887         // Get the main chain from the theme, and set its state immediately.
888         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
889         EffectChain *chain = theme_main_chain.chain;
890         theme_main_chain.setup_chain();
891         //theme_main_chain.chain->enable_phase_timing(true);
892
893         GLuint y_tex, cbcr_tex;
894         bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
895         assert(got_frame);
896
897         // Render main chain.
898         GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
899         GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
900         GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
901         check_error();
902         chain->render_to_fbo(fbo, WIDTH, HEIGHT);
903         resource_pool->release_fbo(fbo);
904
905         subsample_chroma(cbcr_full_tex, cbcr_tex);
906         resource_pool->release_2d_texture(cbcr_full_tex);
907
908         // Set the right state for rgba_tex.
909         glBindFramebuffer(GL_FRAMEBUFFER, 0);
910         glBindTexture(GL_TEXTURE_2D, rgba_tex);
911         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
912         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
913         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
914
915         const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
916         RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
917
918         // The live frame just shows the RGBA texture we just rendered.
919         // It owns rgba_tex now.
920         DisplayFrame live_frame;
921         live_frame.chain = display_chain.get();
922         live_frame.setup_chain = [this, rgba_tex]{
923                 display_input->set_texture_num(rgba_tex);
924         };
925         live_frame.ready_fence = fence;
926         live_frame.input_frames = {};
927         live_frame.temp_textures = { rgba_tex };
928         output_channel[OUTPUT_LIVE].output_frame(live_frame);
929
930         // Set up preview and any additional channels.
931         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
932                 DisplayFrame display_frame;
933                 Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state);  // FIXME: dimensions
934                 display_frame.chain = chain.chain;
935                 display_frame.setup_chain = chain.setup_chain;
936                 display_frame.ready_fence = fence;
937                 display_frame.input_frames = chain.input_frames;
938                 display_frame.temp_textures = {};
939                 output_channel[i].output_frame(display_frame);
940         }
941 }
942
943 void Mixer::send_audio_level_callback()
944 {
945         if (audio_level_callback == nullptr) {
946                 return;
947         }
948
949         unique_lock<mutex> lock(compressor_mutex);
950         double loudness_s = r128.loudness_S();
951         double loudness_i = r128.integrated();
952         double loudness_range_low = r128.range_min();
953         double loudness_range_high = r128.range_max();
954
955         audio_level_callback(loudness_s, 20.0 * log10(peak),
956                 loudness_i, loudness_range_low, loudness_range_high,
957                 gain_staging_db, 20.0 * log10(final_makeup_gain),
958                 correlation.get_correlation());
959 }
960
961 void Mixer::audio_thread_func()
962 {
963         while (!should_quit) {
964                 AudioTask task;
965
966                 {
967                         unique_lock<mutex> lock(audio_mutex);
968                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
969                         if (should_quit) {
970                                 return;
971                         }
972                         task = audio_task_queue.front();
973                         audio_task_queue.pop();
974                 }
975
976                 process_audio_one_frame(task.pts_int, task.num_samples);
977         }
978 }
979
980 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
981 {
982         vector<float> samples_card;
983         vector<float> samples_out;
984
985         // TODO: Allow mixing audio from several sources.
986         unsigned selected_audio_card = theme->map_signal(audio_source_channel);
987         assert(selected_audio_card < num_cards);
988
989         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
990                 samples_card.resize(num_samples * 2);
991                 {
992                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
993                         cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples);
994                 }
995                 if (card_index == selected_audio_card) {
996                         samples_out = move(samples_card);
997                 }
998         }
999
1000         // Cut away everything under 120 Hz (or whatever the cutoff is);
1001         // we don't need it for voice, and it will reduce headroom
1002         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
1003         // should be dampened.)
1004         if (locut_enabled) {
1005                 locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
1006         }
1007
1008         // Apply a level compressor to get the general level right.
1009         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
1010         // (or more precisely, near it, since we don't use infinite ratio),
1011         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
1012         // entirely arbitrary, but from practical tests with speech, it seems to
1013         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
1014         {
1015                 unique_lock<mutex> lock(compressor_mutex);
1016                 if (level_compressor_enabled) {
1017                         float threshold = 0.01f;   // -40 dBFS.
1018                         float ratio = 20.0f;
1019                         float attack_time = 0.5f;
1020                         float release_time = 20.0f;
1021                         float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
1022                         level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
1023                         gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
1024                 } else {
1025                         // Just apply the gain we already had.
1026                         float g = pow(10.0f, gain_staging_db / 20.0f);
1027                         for (size_t i = 0; i < samples_out.size(); ++i) {
1028                                 samples_out[i] *= g;
1029                         }
1030                 }
1031         }
1032
1033 #if 0
1034         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
1035                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
1036                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
1037                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
1038 #endif
1039
1040 //      float limiter_att, compressor_att;
1041
1042         // The real compressor.
1043         if (compressor_enabled) {
1044                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
1045                 float ratio = 20.0f;
1046                 float attack_time = 0.005f;
1047                 float release_time = 0.040f;
1048                 float makeup_gain = 2.0f;  // +6 dB.
1049                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
1050 //              compressor_att = compressor.get_attenuation();
1051         }
1052
1053         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
1054         // Note that since ratio is not infinite, we could go slightly higher than this.
1055         if (limiter_enabled) {
1056                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
1057                 float ratio = 30.0f;
1058                 float attack_time = 0.0f;  // Instant.
1059                 float release_time = 0.020f;
1060                 float makeup_gain = 1.0f;  // 0 dB.
1061                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
1062 //              limiter_att = limiter.get_attenuation();
1063         }
1064
1065 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
1066
1067         // Upsample 4x to find interpolated peak.
1068         peak_resampler.inp_data = samples_out.data();
1069         peak_resampler.inp_count = samples_out.size() / 2;
1070
1071         vector<float> interpolated_samples_out;
1072         interpolated_samples_out.resize(samples_out.size());
1073         while (peak_resampler.inp_count > 0) {  // About four iterations.
1074                 peak_resampler.out_data = &interpolated_samples_out[0];
1075                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
1076                 peak_resampler.process();
1077                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
1078                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
1079                 peak_resampler.out_data = nullptr;
1080         }
1081
1082         // At this point, we are most likely close to +0 LU, but all of our
1083         // measurements have been on raw sample values, not R128 values.
1084         // So we have a final makeup gain to get us to +0 LU; the gain
1085         // adjustments required should be relatively small, and also, the
1086         // offset shouldn't change much (only if the type of audio changes
1087         // significantly). Thus, we shoot for updating this value basically
1088         // “whenever we process buffers”, since the R128 calculation isn't exactly
1089         // something we get out per-sample.
1090         //
1091         // Note that there's a feedback loop here, so we choose a very slow filter
1092         // (half-time of 100 seconds).
1093         double target_loudness_factor, alpha;
1094         {
1095                 unique_lock<mutex> lock(compressor_mutex);
1096                 double loudness_lu = r128.loudness_M() - ref_level_lufs;
1097                 double current_makeup_lu = 20.0f * log10(final_makeup_gain);
1098                 target_loudness_factor = pow(10.0f, -loudness_lu / 20.0f);
1099
1100                 // If we're outside +/- 5 LU uncorrected, we don't count it as
1101                 // a normal signal (probably silence) and don't change the
1102                 // correction factor; just apply what we already have.
1103                 if (fabs(loudness_lu - current_makeup_lu) >= 5.0 || !final_makeup_gain_auto) {
1104                         alpha = 0.0;
1105                 } else {
1106                         // Formula adapted from
1107                         // https://en.wikipedia.org/wiki/Low-pass_filter#Simple_infinite_impulse_response_filter.
1108                         const double half_time_s = 100.0;
1109                         const double fc_mul_2pi_delta_t = 1.0 / (half_time_s * OUTPUT_FREQUENCY);
1110                         alpha = fc_mul_2pi_delta_t / (fc_mul_2pi_delta_t + 1.0);
1111                 }
1112
1113                 double m = final_makeup_gain;
1114                 for (size_t i = 0; i < samples_out.size(); i += 2) {
1115                         samples_out[i + 0] *= m;
1116                         samples_out[i + 1] *= m;
1117                         m += (target_loudness_factor - m) * alpha;
1118                 }
1119                 final_makeup_gain = m;
1120         }
1121
1122         // Find R128 levels and L/R correlation.
1123         vector<float> left, right;
1124         deinterleave_samples(samples_out, &left, &right);
1125         float *ptrs[] = { left.data(), right.data() };
1126         {
1127                 unique_lock<mutex> lock(compressor_mutex);
1128                 r128.process(left.size(), ptrs);
1129                 correlation.process_samples(samples_out);
1130         }
1131
1132         // Send the samples to the sound card.
1133         if (alsa) {
1134                 alsa->write(samples_out);
1135         }
1136
1137         // And finally add them to the output.
1138         video_encoder->add_audio(frame_pts_int, move(samples_out));
1139 }
1140
1141 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
1142 {
1143         GLuint vao;
1144         glGenVertexArrays(1, &vao);
1145         check_error();
1146
1147         glBindVertexArray(vao);
1148         check_error();
1149
1150         // Extract Cb/Cr.
1151         GLuint fbo = resource_pool->create_fbo(dst_tex);
1152         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1153         glViewport(0, 0, WIDTH/2, HEIGHT/2);
1154         check_error();
1155
1156         glUseProgram(cbcr_program_num);
1157         check_error();
1158
1159         glActiveTexture(GL_TEXTURE0);
1160         check_error();
1161         glBindTexture(GL_TEXTURE_2D, src_tex);
1162         check_error();
1163         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1164         check_error();
1165         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1166         check_error();
1167         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1168         check_error();
1169
1170         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
1171         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
1172
1173         glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
1174         check_error();
1175
1176         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1177                 glEnableVertexAttribArray(attr_index);
1178                 check_error();
1179                 glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
1180                 check_error();
1181         }
1182
1183         glDrawArrays(GL_TRIANGLES, 0, 3);
1184         check_error();
1185
1186         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1187                 glDisableVertexAttribArray(attr_index);
1188                 check_error();
1189         }
1190
1191         glUseProgram(0);
1192         check_error();
1193         glBindFramebuffer(GL_FRAMEBUFFER, 0);
1194         check_error();
1195
1196         resource_pool->release_fbo(fbo);
1197         glDeleteVertexArrays(1, &vao);
1198 }
1199
1200 void Mixer::release_display_frame(DisplayFrame *frame)
1201 {
1202         for (GLuint texnum : frame->temp_textures) {
1203                 resource_pool->release_2d_texture(texnum);
1204         }
1205         frame->temp_textures.clear();
1206         frame->ready_fence.reset();
1207         frame->input_frames.clear();
1208 }
1209
1210 void Mixer::start()
1211 {
1212         mixer_thread = thread(&Mixer::thread_func, this);
1213         audio_thread = thread(&Mixer::audio_thread_func, this);
1214 }
1215
1216 void Mixer::quit()
1217 {
1218         should_quit = true;
1219         audio_task_queue_changed.notify_one();
1220         mixer_thread.join();
1221         audio_thread.join();
1222 }
1223
1224 void Mixer::transition_clicked(int transition_num)
1225 {
1226         theme->transition_clicked(transition_num, pts());
1227 }
1228
1229 void Mixer::channel_clicked(int preview_num)
1230 {
1231         theme->channel_clicked(preview_num);
1232 }
1233
1234 void Mixer::reset_meters()
1235 {
1236         peak_resampler.reset();
1237         peak = 0.0f;
1238         r128.reset();
1239         r128.integr_start();
1240         correlation.reset();
1241 }
1242
1243 void Mixer::start_mode_scanning(unsigned card_index)
1244 {
1245         assert(card_index < num_cards);
1246         if (is_mode_scanning[card_index]) {
1247                 return;
1248         }
1249         is_mode_scanning[card_index] = true;
1250         mode_scanlist[card_index].clear();
1251         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1252                 mode_scanlist[card_index].push_back(mode.first);
1253         }
1254         assert(!mode_scanlist[card_index].empty());
1255         mode_scanlist_index[card_index] = 0;
1256         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1257         clock_gettime(CLOCK_MONOTONIC, &last_mode_scan_change[card_index]);
1258 }
1259
1260 Mixer::OutputChannel::~OutputChannel()
1261 {
1262         if (has_current_frame) {
1263                 parent->release_display_frame(&current_frame);
1264         }
1265         if (has_ready_frame) {
1266                 parent->release_display_frame(&ready_frame);
1267         }
1268 }
1269
1270 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1271 {
1272         // Store this frame for display. Remove the ready frame if any
1273         // (it was seemingly never used).
1274         {
1275                 unique_lock<mutex> lock(frame_mutex);
1276                 if (has_ready_frame) {
1277                         parent->release_display_frame(&ready_frame);
1278                 }
1279                 ready_frame = frame;
1280                 has_ready_frame = true;
1281         }
1282
1283         if (new_frame_ready_callback) {
1284                 new_frame_ready_callback();
1285         }
1286
1287         // Reduce the number of callbacks by filtering duplicates. The reason
1288         // why we bother doing this is that Qt seemingly can get into a state
1289         // where its builds up an essentially unbounded queue of signals,
1290         // consuming more and more memory, and there's no good way of collapsing
1291         // user-defined signals or limiting the length of the queue.
1292         if (transition_names_updated_callback) {
1293                 vector<string> transition_names = global_mixer->get_transition_names();
1294                 bool changed = false;
1295                 if (transition_names.size() != last_transition_names.size()) {
1296                         changed = true;
1297                 } else {
1298                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1299                                 if (transition_names[i] != last_transition_names[i]) {
1300                                         changed = true;
1301                                         break;
1302                                 }
1303                         }
1304                 }
1305                 if (changed) {
1306                         transition_names_updated_callback(transition_names);
1307                         last_transition_names = transition_names;
1308                 }
1309         }
1310         if (name_updated_callback) {
1311                 string name = global_mixer->get_channel_name(channel);
1312                 if (name != last_name) {
1313                         name_updated_callback(name);
1314                         last_name = name;
1315                 }
1316         }
1317         if (color_updated_callback) {
1318                 string color = global_mixer->get_channel_color(channel);
1319                 if (color != last_color) {
1320                         color_updated_callback(color);
1321                         last_color = color;
1322                 }
1323         }
1324 }
1325
1326 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1327 {
1328         unique_lock<mutex> lock(frame_mutex);
1329         if (!has_current_frame && !has_ready_frame) {
1330                 return false;
1331         }
1332
1333         if (has_current_frame && has_ready_frame) {
1334                 // We have a new ready frame. Toss the current one.
1335                 parent->release_display_frame(&current_frame);
1336                 has_current_frame = false;
1337         }
1338         if (has_ready_frame) {
1339                 assert(!has_current_frame);
1340                 current_frame = ready_frame;
1341                 ready_frame.ready_fence.reset();  // Drop the refcount.
1342                 ready_frame.input_frames.clear();  // Drop the refcounts.
1343                 has_current_frame = true;
1344                 has_ready_frame = false;
1345         }
1346
1347         *frame = current_frame;
1348         return true;
1349 }
1350
1351 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1352 {
1353         new_frame_ready_callback = callback;
1354 }
1355
1356 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1357 {
1358         transition_names_updated_callback = callback;
1359 }
1360
1361 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1362 {
1363         name_updated_callback = callback;
1364 }
1365
1366 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1367 {
1368         color_updated_callback = callback;
1369 }
1370
1371 mutex RefCountedGLsync::fence_lock;