]> git.sesse.net Git - nageru/blob - mixer.cpp
Clean up the logging of memory usage, including if we do not use mlockall().
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/time.h>
18 #include <time.h>
19 #include <algorithm>
20 #include <cmath>
21 #include <condition_variable>
22 #include <cstddef>
23 #include <memory>
24 #include <mutex>
25 #include <string>
26 #include <thread>
27 #include <utility>
28 #include <vector>
29 #include <arpa/inet.h>
30 #include <sys/time.h>
31 #include <sys/resource.h>
32
33 #include "bmusb/bmusb.h"
34 #include "context.h"
35 #include "decklink_capture.h"
36 #include "defs.h"
37 #include "fake_capture.h"
38 #include "flags.h"
39 #include "video_encoder.h"
40 #include "pbo_frame_allocator.h"
41 #include "ref_counted_gl_sync.h"
42 #include "timebase.h"
43
44 class QOpenGLContext;
45
46 using namespace movit;
47 using namespace std;
48 using namespace std::placeholders;
49
50 Mixer *global_mixer = nullptr;
51 bool uses_mlock = false;
52
53 namespace {
54
55 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
56 {
57         assert(in_channels >= out_channels);
58         for (size_t i = 0; i < num_samples; ++i) {
59                 for (size_t j = 0; j < out_channels; ++j) {
60                         uint32_t s1 = *src++;
61                         uint32_t s2 = *src++;
62                         uint32_t s3 = *src++;
63                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
64                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
65                 }
66                 src += 3 * (in_channels - out_channels);
67         }
68 }
69
70 void convert_fixed32_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
71 {
72         assert(in_channels >= out_channels);
73         for (size_t i = 0; i < num_samples; ++i) {
74                 for (size_t j = 0; j < out_channels; ++j) {
75                         // Note: Assumes little-endian.
76                         int32_t s = *(int32_t *)src;
77                         dst[i * out_channels + j] = s * (1.0f / 4294967296.0f);
78                         src += 4;
79                 }
80                 src += 4 * (in_channels - out_channels);
81         }
82 }
83
84 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
85 {
86         if (interlaced) {
87                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
88                         input_state->buffered_frames[card_index][frame_num] =
89                                 input_state->buffered_frames[card_index][frame_num - 1];
90                 }
91                 input_state->buffered_frames[card_index][0] = { frame, field_num };
92         } else {
93                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
94                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
95                 }
96         }
97 }
98
99 }  // namespace
100
101 void QueueLengthPolicy::update_policy(int queue_length)
102 {
103         if (queue_length < 0) {  // Starvation.
104                 if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
105                         ++safe_queue_length;
106                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
107                                 card_index, safe_queue_length);
108                 }
109                 frames_with_at_least_one = 0;
110                 been_at_safe_point_since_last_starvation = false;
111                 return;
112         }
113         if (queue_length > 0) {
114                 if (queue_length >= int(safe_queue_length)) {
115                         been_at_safe_point_since_last_starvation = true;
116                 }
117                 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 0) {
118                         --safe_queue_length;
119                         fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frames\n",
120                                 card_index, safe_queue_length);
121                         frames_with_at_least_one = 0;
122                 }
123         } else {
124                 frames_with_at_least_one = 0;
125         }
126 }
127
128 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
129         : httpd(),
130           num_cards(num_cards),
131           mixer_surface(create_surface(format)),
132           h264_encoder_surface(create_surface(format)),
133           correlation(OUTPUT_FREQUENCY),
134           level_compressor(OUTPUT_FREQUENCY),
135           limiter(OUTPUT_FREQUENCY),
136           compressor(OUTPUT_FREQUENCY)
137 {
138         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
139         check_error();
140
141         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
142         // will be halved when sampling them, and we need to compensate here.
143         movit_texel_subpixel_precision /= 2.0;
144
145         resource_pool.reset(new ResourcePool);
146         theme.reset(new Theme(global_flags.theme_filename.c_str(), resource_pool.get(), num_cards));
147         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
148                 output_channel[i].parent = this;
149                 output_channel[i].channel = i;
150         }
151
152         ImageFormat inout_format;
153         inout_format.color_space = COLORSPACE_sRGB;
154         inout_format.gamma_curve = GAMMA_sRGB;
155
156         // Display chain; shows the live output produced by the main chain (its RGBA version).
157         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
158         check_error();
159         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
160         display_chain->add_input(display_input);
161         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
162         display_chain->set_dither_bits(0);  // Don't bother.
163         display_chain->finalize();
164
165         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
166
167         // Start listening for clients only once VideoEncoder has written its header, if any.
168         httpd.start(9095);
169
170         // First try initializing the fake devices, then PCI devices, then USB,
171         // until we have the desired number of cards.
172         unsigned num_pci_devices = 0, num_usb_devices = 0;
173         unsigned card_index = 0;
174
175         assert(global_flags.num_fake_cards >= 0);  // Enforced in flags.cpp.
176         unsigned num_fake_cards = global_flags.num_fake_cards;
177
178         assert(num_fake_cards <= num_cards);  // Enforced in flags.cpp.
179         for ( ; card_index < num_fake_cards; ++card_index) {
180                 configure_card(card_index, new FakeCapture(card_index), /*is_fake_capture=*/true);
181         }
182
183         if (global_flags.num_fake_cards > 0) {
184                 fprintf(stderr, "Initialized %d fake cards.\n", global_flags.num_fake_cards);
185         }
186
187         if (card_index < num_cards) {
188                 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
189                 if (decklink_iterator != nullptr) {
190                         for ( ; card_index < num_cards; ++card_index) {
191                                 IDeckLink *decklink;
192                                 if (decklink_iterator->Next(&decklink) != S_OK) {
193                                         break;
194                                 }
195
196                                 configure_card(card_index, new DeckLinkCapture(decklink, card_index - num_fake_cards), /*is_fake_capture=*/false);
197                                 ++num_pci_devices;
198                         }
199                         decklink_iterator->Release();
200                         fprintf(stderr, "Found %d DeckLink PCI card(s).\n", num_pci_devices);
201                 } else {
202                         fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
203                 }
204         }
205         for ( ; card_index < num_cards; ++card_index) {
206                 BMUSBCapture *capture = new BMUSBCapture(card_index - num_pci_devices - num_fake_cards);
207                 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
208                 configure_card(card_index, capture, /*is_fake_capture=*/false);
209                 ++num_usb_devices;
210         }
211
212         if (num_usb_devices > 0) {
213                 has_bmusb_thread = true;
214                 BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
215                 BMUSBCapture::start_bm_thread();
216         }
217
218         for (card_index = 0; card_index < num_cards; ++card_index) {
219                 cards[card_index].queue_length_policy.reset(card_index);
220                 cards[card_index].capture->start_bm_capture();
221         }
222
223         // Set up stuff for NV12 conversion.
224
225         // Cb/Cr shader.
226         string cbcr_vert_shader =
227                 "#version 130 \n"
228                 " \n"
229                 "in vec2 position; \n"
230                 "in vec2 texcoord; \n"
231                 "out vec2 tc0; \n"
232                 "uniform vec2 foo_chroma_offset_0; \n"
233                 " \n"
234                 "void main() \n"
235                 "{ \n"
236                 "    // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
237                 "    // \n"
238                 "    //   2.000  0.000  0.000 -1.000 \n"
239                 "    //   0.000  2.000  0.000 -1.000 \n"
240                 "    //   0.000  0.000 -2.000 -1.000 \n"
241                 "    //   0.000  0.000  0.000  1.000 \n"
242                 "    gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
243                 "    vec2 flipped_tc = texcoord; \n"
244                 "    tc0 = flipped_tc + foo_chroma_offset_0; \n"
245                 "} \n";
246         string cbcr_frag_shader =
247                 "#version 130 \n"
248                 "in vec2 tc0; \n"
249                 "uniform sampler2D cbcr_tex; \n"
250                 "out vec4 FragColor; \n"
251                 "void main() { \n"
252                 "    FragColor = texture(cbcr_tex, tc0); \n"
253                 "} \n";
254         vector<string> frag_shader_outputs;
255         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
256
257         float vertices[] = {
258                 0.0f, 2.0f,
259                 0.0f, 0.0f,
260                 2.0f, 0.0f
261         };
262         cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
263         cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
264         cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
265
266         r128.init(2, OUTPUT_FREQUENCY);
267         r128.integr_start();
268
269         locut.init(FILTER_HPF, 2);
270
271         // If --flat-audio is given, turn off everything that messes with the sound,
272         // except the final makeup gain.
273         if (global_flags.flat_audio) {
274                 set_locut_enabled(false);
275                 set_gain_staging_auto(false);
276                 set_limiter_enabled(false);
277                 set_compressor_enabled(false);
278         }
279
280         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
281         // and there's a limit to how important the peak meter is.
282         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16, /*frel=*/1.0);
283
284         if (global_flags.enable_alsa_output) {
285                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
286         }
287 }
288
289 Mixer::~Mixer()
290 {
291         resource_pool->release_glsl_program(cbcr_program_num);
292         glDeleteBuffers(1, &cbcr_vbo);
293         if (has_bmusb_thread) {
294                 BMUSBCapture::stop_bm_thread();
295         }
296
297         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
298                 {
299                         unique_lock<mutex> lock(bmusb_mutex);
300                         cards[card_index].should_quit = true;  // Unblock thread.
301                         cards[card_index].new_frames_changed.notify_all();
302                 }
303                 cards[card_index].capture->stop_dequeue_thread();
304         }
305
306         video_encoder.reset(nullptr);
307 }
308
309 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture)
310 {
311         printf("Configuring card %d...\n", card_index);
312
313         CaptureCard *card = &cards[card_index];
314         if (card->capture != nullptr) {
315                 card->capture->stop_dequeue_thread();
316                 delete card->capture;
317         }
318         card->capture = capture;
319         card->is_fake_capture = is_fake_capture;
320         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
321         if (card->frame_allocator == nullptr) {
322                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
323         }
324         card->capture->set_video_frame_allocator(card->frame_allocator.get());
325         if (card->surface == nullptr) {
326                 card->surface = create_surface_with_same_format(mixer_surface);
327         }
328         {
329                 unique_lock<mutex> lock(cards[card_index].audio_mutex);
330                 card->resampling_queue.reset(new ResamplingQueue(card_index, OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
331         }
332         while (!card->new_frames.empty()) card->new_frames.pop();
333         card->fractional_samples = 0;
334         card->last_timecode = -1;
335         card->next_local_pts = 0;
336         card->capture->configure_card();
337 }
338
339
340 namespace {
341
342 int unwrap_timecode(uint16_t current_wrapped, int last)
343 {
344         uint16_t last_wrapped = last & 0xffff;
345         if (current_wrapped > last_wrapped) {
346                 return (last & ~0xffff) | current_wrapped;
347         } else {
348                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
349         }
350 }
351
352 float find_peak(const float *samples, size_t num_samples)
353 {
354         float m = fabs(samples[0]);
355         for (size_t i = 1; i < num_samples; ++i) {
356                 m = max(m, fabs(samples[i]));
357         }
358         return m;
359 }
360
361 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
362 {
363         size_t num_samples = in.size() / 2;
364         out_l->resize(num_samples);
365         out_r->resize(num_samples);
366
367         const float *inptr = in.data();
368         float *lptr = &(*out_l)[0];
369         float *rptr = &(*out_r)[0];
370         for (size_t i = 0; i < num_samples; ++i) {
371                 *lptr++ = *inptr++;
372                 *rptr++ = *inptr++;
373         }
374 }
375
376 }  // namespace
377
378 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
379                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
380                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
381 {
382         CaptureCard *card = &cards[card_index];
383
384         if (is_mode_scanning[card_index]) {
385                 if (video_format.has_signal) {
386                         // Found a stable signal, so stop scanning.
387                         is_mode_scanning[card_index] = false;
388                 } else {
389                         static constexpr double switch_time_s = 0.5;  // Should be enough time for the signal to stabilize.
390                         timespec now;
391                         clock_gettime(CLOCK_MONOTONIC, &now);
392                         double sec_since_last_switch = (now.tv_sec - last_mode_scan_change[card_index].tv_sec) +
393                                 1e-9 * (now.tv_nsec - last_mode_scan_change[card_index].tv_nsec);
394                         if (sec_since_last_switch > switch_time_s) {
395                                 // It isn't this mode; try the next one.
396                                 mode_scanlist_index[card_index]++;
397                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
398                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
399                                 last_mode_scan_change[card_index] = now;
400                         }
401                 }
402         }
403
404         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
405         assert(frame_length > 0);
406
407         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
408         if (num_samples > OUTPUT_FREQUENCY / 10) {
409                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
410                         card_index, int(audio_frame.len), int(audio_offset),
411                         timecode, int(video_frame.len), int(video_offset), video_format.id);
412                 if (video_frame.owner) {
413                         video_frame.owner->release_frame(video_frame);
414                 }
415                 if (audio_frame.owner) {
416                         audio_frame.owner->release_frame(audio_frame);
417                 }
418                 return;
419         }
420
421         int64_t local_pts = card->next_local_pts;
422         int dropped_frames = 0;
423         if (card->last_timecode != -1) {
424                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
425         }
426
427         // Convert the audio to stereo fp32 and add it.
428         vector<float> audio;
429         audio.resize(num_samples * 2);
430         switch (audio_format.bits_per_sample) {
431         case 0:
432                 assert(num_samples == 0);
433                 break;
434         case 24:
435                 convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
436                 break;
437         case 32:
438                 convert_fixed32_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
439                 break;
440         default:
441                 fprintf(stderr, "Cannot handle audio with %u bits per sample\n", audio_format.bits_per_sample);
442                 assert(false);
443         }
444
445         // Add the audio.
446         {
447                 unique_lock<mutex> lock(card->audio_mutex);
448
449                 // Number of samples per frame if we need to insert silence.
450                 // (Could be nonintegral, but resampling will save us then.)
451                 int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
452
453                 if (dropped_frames > MAX_FPS * 2) {
454                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
455                                 card_index, card->last_timecode, timecode);
456                         card->resampling_queue.reset(new ResamplingQueue(card_index, OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
457                         dropped_frames = 0;
458                 } else if (dropped_frames > 0) {
459                         // Insert silence as needed.
460                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
461                                 card_index, dropped_frames, timecode);
462                         vector<float> silence(silence_samples * 2, 0.0f);
463                         for (int i = 0; i < dropped_frames; ++i) {
464                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
465                                 // Note that if the format changed in the meantime, we have
466                                 // no way of detecting that; we just have to assume the frame length
467                                 // is always the same.
468                                 local_pts += frame_length;
469                         }
470                 }
471                 if (num_samples == 0) {
472                         audio.resize(silence_samples * 2);
473                         num_samples = silence_samples;
474                 }
475                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
476                 card->next_local_pts = local_pts + frame_length;
477         }
478
479         card->last_timecode = timecode;
480
481         // Done with the audio, so release it.
482         if (audio_frame.owner) {
483                 audio_frame.owner->release_frame(audio_frame);
484         }
485
486         size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
487         if (video_frame.len - video_offset == 0 ||
488             video_frame.len - video_offset != expected_length) {
489                 if (video_frame.len != 0) {
490                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
491                                 card_index, video_frame.len - video_offset, expected_length);
492                 }
493                 if (video_frame.owner) {
494                         video_frame.owner->release_frame(video_frame);
495                 }
496
497                 // Still send on the information that we _had_ a frame, even though it's corrupted,
498                 // so that pts can go up accordingly.
499                 {
500                         unique_lock<mutex> lock(bmusb_mutex);
501                         CaptureCard::NewFrame new_frame;
502                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
503                         new_frame.length = frame_length;
504                         new_frame.interlaced = false;
505                         new_frame.dropped_frames = dropped_frames;
506                         card->new_frames.push(move(new_frame));
507                         card->new_frames_changed.notify_all();
508                 }
509                 return;
510         }
511
512         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
513
514         unsigned num_fields = video_format.interlaced ? 2 : 1;
515         timespec frame_upload_start;
516         if (video_format.interlaced) {
517                 // Send the two fields along as separate frames; the other side will need to add
518                 // a deinterlacer to actually get this right.
519                 assert(video_format.height % 2 == 0);
520                 video_format.height /= 2;
521                 assert(frame_length % 2 == 0);
522                 frame_length /= 2;
523                 num_fields = 2;
524                 clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
525         }
526         userdata->last_interlaced = video_format.interlaced;
527         userdata->last_has_signal = video_format.has_signal;
528         userdata->last_is_connected = video_format.is_connected;
529         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
530         userdata->last_frame_rate_den = video_format.frame_rate_den;
531         RefCountedFrame frame(video_frame);
532
533         // Upload the textures.
534         size_t cbcr_width = video_format.width / 2;
535         size_t cbcr_offset = video_offset / 2;
536         size_t y_offset = video_frame.size / 2 + video_offset / 2;
537
538         for (unsigned field = 0; field < num_fields; ++field) {
539                 // Put the actual texture upload in a lambda that is executed in the main thread.
540                 // It is entirely possible to do this in the same thread (and it might even be
541                 // faster, depending on the GPU and driver), but it appears to be trickling
542                 // driver bugs very easily.
543                 //
544                 // Note that this means we must hold on to the actual frame data in <userdata>
545                 // until the upload command is run, but we hold on to <frame> much longer than that
546                 // (in fact, all the way until we no longer use the texture in rendering).
547                 auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, userdata]() {
548                         unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
549
550                         if (userdata->tex_y[field] == 0 ||
551                             userdata->tex_cbcr[field] == 0 ||
552                             video_format.width != userdata->last_width[field] ||
553                             video_format.height != userdata->last_height[field]) {
554                                 // We changed resolution since last use of this texture, so we need to create
555                                 // a new object. Note that this each card has its own PBOFrameAllocator,
556                                 // we don't need to worry about these flip-flopping between resolutions.
557                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
558                                 check_error();
559                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
560                                 check_error();
561                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
562                                 check_error();
563                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
564                                 check_error();
565                                 userdata->last_width[field] = video_format.width;
566                                 userdata->last_height[field] = video_format.height;
567                         }
568
569                         GLuint pbo = userdata->pbo;
570                         check_error();
571                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
572                         check_error();
573
574                         size_t field_y_start = y_offset + video_format.width * field_start_line;
575                         size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
576
577                         if (global_flags.flush_pbos) {
578                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
579                                 check_error();
580                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
581                                 check_error();
582                         }
583
584                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
585                         check_error();
586                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
587                         check_error();
588                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
589                         check_error();
590                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
591                         check_error();
592                         glBindTexture(GL_TEXTURE_2D, 0);
593                         check_error();
594                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
595                         check_error();
596                 };
597
598                 if (field == 1) {
599                         // Don't upload the second field as fast as we can; wait until
600                         // the field time has approximately passed. (Otherwise, we could
601                         // get timing jitter against the other sources, and possibly also
602                         // against the video display, although the latter is not as critical.)
603                         // This requires our system clock to be reasonably close to the
604                         // video clock, but that's not an unreasonable assumption.
605                         timespec second_field_start;
606                         second_field_start.tv_nsec = frame_upload_start.tv_nsec +
607                                 frame_length * 1000000000 / TIMEBASE;
608                         second_field_start.tv_sec = frame_upload_start.tv_sec +
609                                 second_field_start.tv_nsec / 1000000000;
610                         second_field_start.tv_nsec %= 1000000000;
611
612                         while (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME,
613                                                &second_field_start, nullptr) == -1 &&
614                                errno == EINTR) ;
615                 }
616
617                 {
618                         unique_lock<mutex> lock(bmusb_mutex);
619                         CaptureCard::NewFrame new_frame;
620                         new_frame.frame = frame;
621                         new_frame.length = frame_length;
622                         new_frame.field = field;
623                         new_frame.interlaced = video_format.interlaced;
624                         new_frame.upload_func = upload_func;
625                         new_frame.dropped_frames = dropped_frames;
626                         card->new_frames.push(move(new_frame));
627                         card->new_frames_changed.notify_all();
628                 }
629         }
630 }
631
632 void Mixer::bm_hotplug_add(libusb_device *dev)
633 {
634         lock_guard<mutex> lock(hotplug_mutex);
635         hotplugged_cards.push_back(dev);
636 }
637
638 void Mixer::bm_hotplug_remove(unsigned card_index)
639 {
640         cards[card_index].new_frames_changed.notify_all();
641 }
642
643 void Mixer::thread_func()
644 {
645         eglBindAPI(EGL_OPENGL_API);
646         QOpenGLContext *context = create_context(mixer_surface);
647         if (!make_current(context, mixer_surface)) {
648                 printf("oops\n");
649                 exit(1);
650         }
651
652         struct timespec start, now;
653         clock_gettime(CLOCK_MONOTONIC, &start);
654
655         int frame = 0;
656         int stats_dropped_frames = 0;
657
658         while (!should_quit) {
659                 CaptureCard::NewFrame new_frames[MAX_CARDS];
660                 bool has_new_frame[MAX_CARDS] = { false };
661                 int num_samples[MAX_CARDS] = { 0 };
662
663                 unsigned master_card_index = theme->map_signal(master_clock_channel);
664                 assert(master_card_index < num_cards);
665
666                 get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame, num_samples);
667                 schedule_audio_resampling_tasks(new_frames[master_card_index].dropped_frames, num_samples[master_card_index], new_frames[master_card_index].length);
668                 stats_dropped_frames += new_frames[master_card_index].dropped_frames;
669                 send_audio_level_callback();
670
671                 handle_hotplugged_cards();
672
673                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
674                         if (card_index == master_card_index || !has_new_frame[card_index]) {
675                                 continue;
676                         }
677                         if (new_frames[card_index].frame->len == 0) {
678                                 ++new_frames[card_index].dropped_frames;
679                         }
680                         if (new_frames[card_index].dropped_frames > 0) {
681                                 printf("Card %u dropped %d frames before this\n",
682                                         card_index, int(new_frames[card_index].dropped_frames));
683                         }
684                 }
685
686                 // If the first card is reporting a corrupted or otherwise dropped frame,
687                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
688                 if (new_frames[master_card_index].frame->len == 0) {
689                         ++stats_dropped_frames;
690                         pts_int += new_frames[master_card_index].length;
691                         continue;
692                 }
693
694                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
695                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
696                                 continue;
697
698                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
699                         assert(new_frame->frame != nullptr);
700                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
701                         check_error();
702
703                         // The new texture might need uploading before use.
704                         if (new_frame->upload_func) {
705                                 new_frame->upload_func();
706                                 new_frame->upload_func = nullptr;
707                         }
708                 }
709
710                 int64_t duration = new_frames[master_card_index].length;
711                 render_one_frame(duration);
712                 ++frame;
713                 pts_int += duration;
714
715                 clock_gettime(CLOCK_MONOTONIC, &now);
716                 double elapsed = now.tv_sec - start.tv_sec +
717                         1e-9 * (now.tv_nsec - start.tv_nsec);
718                 if (frame % 100 == 0) {
719                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
720                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
721                                 1e3 * elapsed / frame);
722                 //      chain->print_phase_timing();
723
724                         // Check our memory usage, to see if we are close to our mlockall()
725                         // limit (if at all set).
726                         rusage used;
727                         if (getrusage(RUSAGE_SELF, &used) == -1) {
728                                 perror("getrusage(RUSAGE_SELF)");
729                                 assert(false);
730                         }
731
732                         if (uses_mlock) {
733                                 rlimit limit;
734                                 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
735                                         perror("getrlimit(RLIMIT_MEMLOCK)");
736                                         assert(false);
737                                 }
738
739                                 printf(", using %ld / %ld MB lockable memory (%.1f%%)",
740                                         long(used.ru_maxrss / 1024),
741                                         long(limit.rlim_cur / 1048576),
742                                         float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
743                         } else {
744                                 printf(", using %ld MB memory (not locked)",
745                                         long(used.ru_maxrss / 1024));
746                         }
747
748                         printf("\n");
749                 }
750
751
752                 if (should_cut.exchange(false)) {  // Test and clear.
753                         video_encoder->do_cut(frame);
754                 }
755
756 #if 0
757                 // Reset every 100 frames, so that local variations in frame times
758                 // (especially for the first few frames, when the shaders are
759                 // compiled etc.) don't make it hard to measure for the entire
760                 // remaining duration of the program.
761                 if (frame == 10000) {
762                         frame = 0;
763                         start = now;
764                 }
765 #endif
766                 check_error();
767         }
768
769         resource_pool->clean_context();
770 }
771
772 void Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_CARDS], bool has_new_frame[MAX_CARDS], int num_samples[MAX_CARDS])
773 {
774 start:
775         // The first card is the master timer, so wait for it to have a new frame.
776         // TODO: Add a timeout.
777         unique_lock<mutex> lock(bmusb_mutex);
778         cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
779
780         if (cards[master_card_index].new_frames.empty()) {
781                 // We were woken up, but not due to a new frame. Deal with it
782                 // and then restart.
783                 assert(cards[master_card_index].capture->get_disconnected());
784                 handle_hotplugged_cards();
785                 goto start;
786         }
787
788         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
789                 CaptureCard *card = &cards[card_index];
790                 if (card->new_frames.empty()) {
791                         assert(card_index != master_card_index);
792                         card->queue_length_policy.update_policy(-1);
793                         continue;
794                 }
795                 new_frames[card_index] = move(card->new_frames.front());
796                 has_new_frame[card_index] = true;
797                 card->new_frames.pop();
798                 card->new_frames_changed.notify_all();
799
800                 int num_samples_times_timebase = OUTPUT_FREQUENCY * new_frames[card_index].length + card->fractional_samples;
801                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
802                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
803                 assert(num_samples[card_index] >= 0);
804
805                 if (card_index == master_card_index) {
806                         // We don't use the queue length policy for the master card,
807                         // but we will if it stops being the master. Thus, clear out
808                         // the policy in case we switch in the future.
809                         card->queue_length_policy.reset(card_index);
810                 } else {
811                         // If we have excess frames compared to the policy for this card,
812                         // drop frames from the head.
813                         card->queue_length_policy.update_policy(card->new_frames.size());
814                         while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
815                                 card->new_frames.pop();
816                         }
817                 }
818         }
819 }
820
821 void Mixer::handle_hotplugged_cards()
822 {
823         // Check for cards that have been disconnected since last frame.
824         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
825                 CaptureCard *card = &cards[card_index];
826                 if (card->capture->get_disconnected()) {
827                         fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
828                         configure_card(card_index, new FakeCapture(card_index), /*is_fake_capture=*/true);
829                         card->queue_length_policy.reset(card_index);
830                         card->capture->start_bm_capture();
831                 }
832         }
833
834         // Check for cards that have been connected since last frame.
835         vector<libusb_device *> hotplugged_cards_copy;
836         {
837                 lock_guard<mutex> lock(hotplug_mutex);
838                 swap(hotplugged_cards, hotplugged_cards_copy);
839         }
840         for (libusb_device *new_dev : hotplugged_cards_copy) {
841                 // Look for a fake capture card where we can stick this in.
842                 int free_card_index = -1;
843                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
844                         if (cards[card_index].is_fake_capture) {
845                                 free_card_index = int(card_index);
846                                 break;
847                         }
848                 }
849
850                 if (free_card_index == -1) {
851                         fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
852                         libusb_unref_device(new_dev);
853                 } else {
854                         // BMUSBCapture takes ownership.
855                         fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
856                         CaptureCard *card = &cards[free_card_index];
857                         BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
858                         configure_card(free_card_index, capture, /*is_fake_capture=*/false);
859                         card->queue_length_policy.reset(free_card_index);
860                         capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
861                         capture->start_bm_capture();
862                 }
863         }
864 }
865
866
867 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
868 {
869         // Resample the audio as needed, including from previously dropped frames.
870         assert(num_cards > 0);
871         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
872                 {
873                         // Signal to the audio thread to process this frame.
874                         unique_lock<mutex> lock(audio_mutex);
875                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame});
876                         audio_task_queue_changed.notify_one();
877                 }
878                 if (frame_num != dropped_frames) {
879                         // For dropped frames, increase the pts. Note that if the format changed
880                         // in the meantime, we have no way of detecting that; we just have to
881                         // assume the frame length is always the same.
882                         pts_int += length_per_frame;
883                 }
884         }
885 }
886
887 void Mixer::render_one_frame(int64_t duration)
888 {
889         // Get the main chain from the theme, and set its state immediately.
890         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
891         EffectChain *chain = theme_main_chain.chain;
892         theme_main_chain.setup_chain();
893         //theme_main_chain.chain->enable_phase_timing(true);
894
895         GLuint y_tex, cbcr_tex;
896         bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
897         assert(got_frame);
898
899         // Render main chain.
900         GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
901         GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
902         GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
903         check_error();
904         chain->render_to_fbo(fbo, WIDTH, HEIGHT);
905         resource_pool->release_fbo(fbo);
906
907         subsample_chroma(cbcr_full_tex, cbcr_tex);
908         resource_pool->release_2d_texture(cbcr_full_tex);
909
910         // Set the right state for rgba_tex.
911         glBindFramebuffer(GL_FRAMEBUFFER, 0);
912         glBindTexture(GL_TEXTURE_2D, rgba_tex);
913         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
914         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
915         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
916
917         const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
918         RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
919
920         // The live frame just shows the RGBA texture we just rendered.
921         // It owns rgba_tex now.
922         DisplayFrame live_frame;
923         live_frame.chain = display_chain.get();
924         live_frame.setup_chain = [this, rgba_tex]{
925                 display_input->set_texture_num(rgba_tex);
926         };
927         live_frame.ready_fence = fence;
928         live_frame.input_frames = {};
929         live_frame.temp_textures = { rgba_tex };
930         output_channel[OUTPUT_LIVE].output_frame(live_frame);
931
932         // Set up preview and any additional channels.
933         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
934                 DisplayFrame display_frame;
935                 Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state);  // FIXME: dimensions
936                 display_frame.chain = chain.chain;
937                 display_frame.setup_chain = chain.setup_chain;
938                 display_frame.ready_fence = fence;
939                 display_frame.input_frames = chain.input_frames;
940                 display_frame.temp_textures = {};
941                 output_channel[i].output_frame(display_frame);
942         }
943 }
944
945 void Mixer::send_audio_level_callback()
946 {
947         if (audio_level_callback == nullptr) {
948                 return;
949         }
950
951         unique_lock<mutex> lock(compressor_mutex);
952         double loudness_s = r128.loudness_S();
953         double loudness_i = r128.integrated();
954         double loudness_range_low = r128.range_min();
955         double loudness_range_high = r128.range_max();
956
957         audio_level_callback(loudness_s, 20.0 * log10(peak),
958                 loudness_i, loudness_range_low, loudness_range_high,
959                 gain_staging_db, 20.0 * log10(final_makeup_gain),
960                 correlation.get_correlation());
961 }
962
963 void Mixer::audio_thread_func()
964 {
965         while (!should_quit) {
966                 AudioTask task;
967
968                 {
969                         unique_lock<mutex> lock(audio_mutex);
970                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
971                         if (should_quit) {
972                                 return;
973                         }
974                         task = audio_task_queue.front();
975                         audio_task_queue.pop();
976                 }
977
978                 process_audio_one_frame(task.pts_int, task.num_samples);
979         }
980 }
981
982 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
983 {
984         vector<float> samples_card;
985         vector<float> samples_out;
986
987         // TODO: Allow mixing audio from several sources.
988         unsigned selected_audio_card = theme->map_signal(audio_source_channel);
989         assert(selected_audio_card < num_cards);
990
991         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
992                 samples_card.resize(num_samples * 2);
993                 {
994                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
995                         cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples);
996                 }
997                 if (card_index == selected_audio_card) {
998                         samples_out = move(samples_card);
999                 }
1000         }
1001
1002         // Cut away everything under 120 Hz (or whatever the cutoff is);
1003         // we don't need it for voice, and it will reduce headroom
1004         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
1005         // should be dampened.)
1006         if (locut_enabled) {
1007                 locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
1008         }
1009
1010         // Apply a level compressor to get the general level right.
1011         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
1012         // (or more precisely, near it, since we don't use infinite ratio),
1013         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
1014         // entirely arbitrary, but from practical tests with speech, it seems to
1015         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
1016         {
1017                 unique_lock<mutex> lock(compressor_mutex);
1018                 if (level_compressor_enabled) {
1019                         float threshold = 0.01f;   // -40 dBFS.
1020                         float ratio = 20.0f;
1021                         float attack_time = 0.5f;
1022                         float release_time = 20.0f;
1023                         float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
1024                         level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
1025                         gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
1026                 } else {
1027                         // Just apply the gain we already had.
1028                         float g = pow(10.0f, gain_staging_db / 20.0f);
1029                         for (size_t i = 0; i < samples_out.size(); ++i) {
1030                                 samples_out[i] *= g;
1031                         }
1032                 }
1033         }
1034
1035 #if 0
1036         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
1037                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
1038                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
1039                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
1040 #endif
1041
1042 //      float limiter_att, compressor_att;
1043
1044         // The real compressor.
1045         if (compressor_enabled) {
1046                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
1047                 float ratio = 20.0f;
1048                 float attack_time = 0.005f;
1049                 float release_time = 0.040f;
1050                 float makeup_gain = 2.0f;  // +6 dB.
1051                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
1052 //              compressor_att = compressor.get_attenuation();
1053         }
1054
1055         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
1056         // Note that since ratio is not infinite, we could go slightly higher than this.
1057         if (limiter_enabled) {
1058                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
1059                 float ratio = 30.0f;
1060                 float attack_time = 0.0f;  // Instant.
1061                 float release_time = 0.020f;
1062                 float makeup_gain = 1.0f;  // 0 dB.
1063                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
1064 //              limiter_att = limiter.get_attenuation();
1065         }
1066
1067 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
1068
1069         // Upsample 4x to find interpolated peak.
1070         peak_resampler.inp_data = samples_out.data();
1071         peak_resampler.inp_count = samples_out.size() / 2;
1072
1073         vector<float> interpolated_samples_out;
1074         interpolated_samples_out.resize(samples_out.size());
1075         while (peak_resampler.inp_count > 0) {  // About four iterations.
1076                 peak_resampler.out_data = &interpolated_samples_out[0];
1077                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
1078                 peak_resampler.process();
1079                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
1080                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
1081                 peak_resampler.out_data = nullptr;
1082         }
1083
1084         // At this point, we are most likely close to +0 LU, but all of our
1085         // measurements have been on raw sample values, not R128 values.
1086         // So we have a final makeup gain to get us to +0 LU; the gain
1087         // adjustments required should be relatively small, and also, the
1088         // offset shouldn't change much (only if the type of audio changes
1089         // significantly). Thus, we shoot for updating this value basically
1090         // “whenever we process buffers”, since the R128 calculation isn't exactly
1091         // something we get out per-sample.
1092         //
1093         // Note that there's a feedback loop here, so we choose a very slow filter
1094         // (half-time of 100 seconds).
1095         double target_loudness_factor, alpha;
1096         {
1097                 unique_lock<mutex> lock(compressor_mutex);
1098                 double loudness_lu = r128.loudness_M() - ref_level_lufs;
1099                 double current_makeup_lu = 20.0f * log10(final_makeup_gain);
1100                 target_loudness_factor = pow(10.0f, -loudness_lu / 20.0f);
1101
1102                 // If we're outside +/- 5 LU uncorrected, we don't count it as
1103                 // a normal signal (probably silence) and don't change the
1104                 // correction factor; just apply what we already have.
1105                 if (fabs(loudness_lu - current_makeup_lu) >= 5.0 || !final_makeup_gain_auto) {
1106                         alpha = 0.0;
1107                 } else {
1108                         // Formula adapted from
1109                         // https://en.wikipedia.org/wiki/Low-pass_filter#Simple_infinite_impulse_response_filter.
1110                         const double half_time_s = 100.0;
1111                         const double fc_mul_2pi_delta_t = 1.0 / (half_time_s * OUTPUT_FREQUENCY);
1112                         alpha = fc_mul_2pi_delta_t / (fc_mul_2pi_delta_t + 1.0);
1113                 }
1114
1115                 double m = final_makeup_gain;
1116                 for (size_t i = 0; i < samples_out.size(); i += 2) {
1117                         samples_out[i + 0] *= m;
1118                         samples_out[i + 1] *= m;
1119                         m += (target_loudness_factor - m) * alpha;
1120                 }
1121                 final_makeup_gain = m;
1122         }
1123
1124         // Find R128 levels and L/R correlation.
1125         vector<float> left, right;
1126         deinterleave_samples(samples_out, &left, &right);
1127         float *ptrs[] = { left.data(), right.data() };
1128         {
1129                 unique_lock<mutex> lock(compressor_mutex);
1130                 r128.process(left.size(), ptrs);
1131                 correlation.process_samples(samples_out);
1132         }
1133
1134         // Send the samples to the sound card.
1135         if (alsa) {
1136                 alsa->write(samples_out);
1137         }
1138
1139         // And finally add them to the output.
1140         video_encoder->add_audio(frame_pts_int, move(samples_out));
1141 }
1142
1143 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
1144 {
1145         GLuint vao;
1146         glGenVertexArrays(1, &vao);
1147         check_error();
1148
1149         glBindVertexArray(vao);
1150         check_error();
1151
1152         // Extract Cb/Cr.
1153         GLuint fbo = resource_pool->create_fbo(dst_tex);
1154         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1155         glViewport(0, 0, WIDTH/2, HEIGHT/2);
1156         check_error();
1157
1158         glUseProgram(cbcr_program_num);
1159         check_error();
1160
1161         glActiveTexture(GL_TEXTURE0);
1162         check_error();
1163         glBindTexture(GL_TEXTURE_2D, src_tex);
1164         check_error();
1165         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1166         check_error();
1167         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1168         check_error();
1169         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1170         check_error();
1171
1172         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
1173         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
1174
1175         glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
1176         check_error();
1177
1178         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1179                 glEnableVertexAttribArray(attr_index);
1180                 check_error();
1181                 glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
1182                 check_error();
1183         }
1184
1185         glDrawArrays(GL_TRIANGLES, 0, 3);
1186         check_error();
1187
1188         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1189                 glDisableVertexAttribArray(attr_index);
1190                 check_error();
1191         }
1192
1193         glUseProgram(0);
1194         check_error();
1195         glBindFramebuffer(GL_FRAMEBUFFER, 0);
1196         check_error();
1197
1198         resource_pool->release_fbo(fbo);
1199         glDeleteVertexArrays(1, &vao);
1200 }
1201
1202 void Mixer::release_display_frame(DisplayFrame *frame)
1203 {
1204         for (GLuint texnum : frame->temp_textures) {
1205                 resource_pool->release_2d_texture(texnum);
1206         }
1207         frame->temp_textures.clear();
1208         frame->ready_fence.reset();
1209         frame->input_frames.clear();
1210 }
1211
1212 void Mixer::start()
1213 {
1214         mixer_thread = thread(&Mixer::thread_func, this);
1215         audio_thread = thread(&Mixer::audio_thread_func, this);
1216 }
1217
1218 void Mixer::quit()
1219 {
1220         should_quit = true;
1221         audio_task_queue_changed.notify_one();
1222         mixer_thread.join();
1223         audio_thread.join();
1224 }
1225
1226 void Mixer::transition_clicked(int transition_num)
1227 {
1228         theme->transition_clicked(transition_num, pts());
1229 }
1230
1231 void Mixer::channel_clicked(int preview_num)
1232 {
1233         theme->channel_clicked(preview_num);
1234 }
1235
1236 void Mixer::reset_meters()
1237 {
1238         peak_resampler.reset();
1239         peak = 0.0f;
1240         r128.reset();
1241         r128.integr_start();
1242         correlation.reset();
1243 }
1244
1245 void Mixer::start_mode_scanning(unsigned card_index)
1246 {
1247         assert(card_index < num_cards);
1248         if (is_mode_scanning[card_index]) {
1249                 return;
1250         }
1251         is_mode_scanning[card_index] = true;
1252         mode_scanlist[card_index].clear();
1253         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1254                 mode_scanlist[card_index].push_back(mode.first);
1255         }
1256         assert(!mode_scanlist[card_index].empty());
1257         mode_scanlist_index[card_index] = 0;
1258         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1259         clock_gettime(CLOCK_MONOTONIC, &last_mode_scan_change[card_index]);
1260 }
1261
1262 Mixer::OutputChannel::~OutputChannel()
1263 {
1264         if (has_current_frame) {
1265                 parent->release_display_frame(&current_frame);
1266         }
1267         if (has_ready_frame) {
1268                 parent->release_display_frame(&ready_frame);
1269         }
1270 }
1271
1272 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1273 {
1274         // Store this frame for display. Remove the ready frame if any
1275         // (it was seemingly never used).
1276         {
1277                 unique_lock<mutex> lock(frame_mutex);
1278                 if (has_ready_frame) {
1279                         parent->release_display_frame(&ready_frame);
1280                 }
1281                 ready_frame = frame;
1282                 has_ready_frame = true;
1283         }
1284
1285         if (new_frame_ready_callback) {
1286                 new_frame_ready_callback();
1287         }
1288
1289         // Reduce the number of callbacks by filtering duplicates. The reason
1290         // why we bother doing this is that Qt seemingly can get into a state
1291         // where its builds up an essentially unbounded queue of signals,
1292         // consuming more and more memory, and there's no good way of collapsing
1293         // user-defined signals or limiting the length of the queue.
1294         if (transition_names_updated_callback) {
1295                 vector<string> transition_names = global_mixer->get_transition_names();
1296                 bool changed = false;
1297                 if (transition_names.size() != last_transition_names.size()) {
1298                         changed = true;
1299                 } else {
1300                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1301                                 if (transition_names[i] != last_transition_names[i]) {
1302                                         changed = true;
1303                                         break;
1304                                 }
1305                         }
1306                 }
1307                 if (changed) {
1308                         transition_names_updated_callback(transition_names);
1309                         last_transition_names = transition_names;
1310                 }
1311         }
1312         if (name_updated_callback) {
1313                 string name = global_mixer->get_channel_name(channel);
1314                 if (name != last_name) {
1315                         name_updated_callback(name);
1316                         last_name = name;
1317                 }
1318         }
1319         if (color_updated_callback) {
1320                 string color = global_mixer->get_channel_color(channel);
1321                 if (color != last_color) {
1322                         color_updated_callback(color);
1323                         last_color = color;
1324                 }
1325         }
1326 }
1327
1328 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1329 {
1330         unique_lock<mutex> lock(frame_mutex);
1331         if (!has_current_frame && !has_ready_frame) {
1332                 return false;
1333         }
1334
1335         if (has_current_frame && has_ready_frame) {
1336                 // We have a new ready frame. Toss the current one.
1337                 parent->release_display_frame(&current_frame);
1338                 has_current_frame = false;
1339         }
1340         if (has_ready_frame) {
1341                 assert(!has_current_frame);
1342                 current_frame = ready_frame;
1343                 ready_frame.ready_fence.reset();  // Drop the refcount.
1344                 ready_frame.input_frames.clear();  // Drop the refcounts.
1345                 has_current_frame = true;
1346                 has_ready_frame = false;
1347         }
1348
1349         *frame = current_frame;
1350         return true;
1351 }
1352
1353 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1354 {
1355         new_frame_ready_callback = callback;
1356 }
1357
1358 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1359 {
1360         transition_names_updated_callback = callback;
1361 }
1362
1363 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1364 {
1365         name_updated_callback = callback;
1366 }
1367
1368 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1369 {
1370         color_updated_callback = callback;
1371 }
1372
1373 mutex RefCountedGLsync::fence_lock;