]> git.sesse.net Git - nageru/blob - mixer.cpp
Fix an issue with the correction factor locking to 0.95.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <pthread.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/resource.h>
18 #include <algorithm>
19 #include <chrono>
20 #include <condition_variable>
21 #include <cstddef>
22 #include <cstdint>
23 #include <memory>
24 #include <mutex>
25 #include <ratio>
26 #include <string>
27 #include <thread>
28 #include <utility>
29 #include <vector>
30
31 #include "DeckLinkAPI.h"
32 #include "LinuxCOM.h"
33 #include "alsa_output.h"
34 #include "bmusb/bmusb.h"
35 #include "bmusb/fake_capture.h"
36 #include "chroma_subsampler.h"
37 #include "context.h"
38 #include "decklink_capture.h"
39 #include "decklink_output.h"
40 #include "defs.h"
41 #include "disk_space_estimator.h"
42 #include "flags.h"
43 #include "input_mapping.h"
44 #include "pbo_frame_allocator.h"
45 #include "ref_counted_gl_sync.h"
46 #include "resampling_queue.h"
47 #include "timebase.h"
48 #include "video_encoder.h"
49
50 class IDeckLink;
51 class QOpenGLContext;
52
53 using namespace movit;
54 using namespace std;
55 using namespace std::chrono;
56 using namespace std::placeholders;
57 using namespace bmusb;
58
59 Mixer *global_mixer = nullptr;
60 bool uses_mlock = false;
61
62 namespace {
63
64 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
65 {
66         if (interlaced) {
67                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
68                         input_state->buffered_frames[card_index][frame_num] =
69                                 input_state->buffered_frames[card_index][frame_num - 1];
70                 }
71                 input_state->buffered_frames[card_index][0] = { frame, field_num };
72         } else {
73                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
74                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
75                 }
76         }
77 }
78
79 }  // namespace
80
81 void QueueLengthPolicy::update_policy(unsigned queue_length)
82 {
83         if (queue_length == 0) {  // Starvation.
84                 if (been_at_safe_point_since_last_starvation && safe_queue_length < unsigned(global_flags.max_input_queue_frames)) {
85                         ++safe_queue_length;
86                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frame(s)\n",
87                                 card_index, safe_queue_length);
88                 }
89                 frames_with_at_least_one = 0;
90                 been_at_safe_point_since_last_starvation = false;
91                 return;
92         }
93         if (queue_length >= 1) {
94                 if (queue_length >= safe_queue_length) {
95                         been_at_safe_point_since_last_starvation = true;
96                 }
97                 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 1) {
98                         --safe_queue_length;
99                         fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frame(s)\n",
100                                 card_index, safe_queue_length);
101                         frames_with_at_least_one = 0;
102                 }
103         } else {
104                 frames_with_at_least_one = 0;
105         }
106 }
107
108 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
109         : httpd(),
110           num_cards(num_cards),
111           mixer_surface(create_surface(format)),
112           h264_encoder_surface(create_surface(format)),
113           decklink_output_surface(create_surface(format)),
114           audio_mixer(num_cards)
115 {
116         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
117         check_error();
118
119         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
120         // will be halved when sampling them, and we need to compensate here.
121         movit_texel_subpixel_precision /= 2.0;
122
123         resource_pool.reset(new ResourcePool);
124         theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
125         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
126                 output_channel[i].parent = this;
127                 output_channel[i].channel = i;
128         }
129
130         ImageFormat inout_format;
131         inout_format.color_space = COLORSPACE_sRGB;
132         inout_format.gamma_curve = GAMMA_sRGB;
133
134         // Display chain; shows the live output produced by the main chain (its RGBA version).
135         display_chain.reset(new EffectChain(global_flags.width, global_flags.height, resource_pool.get()));
136         check_error();
137         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, global_flags.width, global_flags.height);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
138         display_chain->add_input(display_input);
139         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
140         display_chain->set_dither_bits(0);  // Don't bother.
141         display_chain->finalize();
142
143         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, global_flags.width, global_flags.height, &httpd, global_disk_space_estimator));
144
145         // Start listening for clients only once VideoEncoder has written its header, if any.
146         httpd.start(9095);
147
148         // First try initializing the then PCI devices, then USB, then
149         // fill up with fake cards until we have the desired number of cards.
150         unsigned num_pci_devices = 0;
151         unsigned card_index = 0;
152
153         {
154                 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
155                 if (decklink_iterator != nullptr) {
156                         for ( ; card_index < num_cards; ++card_index) {
157                                 IDeckLink *decklink;
158                                 if (decklink_iterator->Next(&decklink) != S_OK) {
159                                         break;
160                                 }
161
162                                 DeckLinkCapture *capture = new DeckLinkCapture(decklink, card_index);
163                                 DeckLinkOutput *output = new DeckLinkOutput(resource_pool.get(), decklink_output_surface, global_flags.width, global_flags.height, card_index);
164                                 output->set_device(decklink);
165                                 configure_card(card_index, capture, /*is_fake_capture=*/false, output);
166                                 ++num_pci_devices;
167                         }
168                         decklink_iterator->Release();
169                         fprintf(stderr, "Found %u DeckLink PCI card(s).\n", num_pci_devices);
170                 } else {
171                         fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
172                 }
173         }
174
175         unsigned num_usb_devices = BMUSBCapture::num_cards();
176         for (unsigned usb_card_index = 0; usb_card_index < num_usb_devices && card_index < num_cards; ++usb_card_index, ++card_index) {
177                 BMUSBCapture *capture = new BMUSBCapture(usb_card_index);
178                 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
179                 configure_card(card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
180         }
181         fprintf(stderr, "Found %u USB card(s).\n", num_usb_devices);
182
183         unsigned num_fake_cards = 0;
184         for ( ; card_index < num_cards; ++card_index, ++num_fake_cards) {
185                 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
186                 configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
187         }
188
189         if (num_fake_cards > 0) {
190                 fprintf(stderr, "Initialized %u fake cards.\n", num_fake_cards);
191         }
192
193         BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
194         BMUSBCapture::start_bm_thread();
195
196         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
197                 cards[card_index].queue_length_policy.reset(card_index);
198         }
199
200         chroma_subsampler.reset(new ChromaSubsampler(resource_pool.get()));
201
202         if (global_flags.enable_alsa_output) {
203                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
204         }
205         if (global_flags.output_card != -1) {
206                 desired_output_card_index = global_flags.output_card;
207                 set_output_card_internal(global_flags.output_card);
208         }
209 }
210
211 Mixer::~Mixer()
212 {
213         BMUSBCapture::stop_bm_thread();
214
215         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
216                 {
217                         unique_lock<mutex> lock(card_mutex);
218                         cards[card_index].should_quit = true;  // Unblock thread.
219                         cards[card_index].new_frames_changed.notify_all();
220                 }
221                 cards[card_index].capture->stop_dequeue_thread();
222                 if (cards[card_index].output) {
223                         cards[card_index].output->end_output();
224                         cards[card_index].output.reset();
225                 }
226         }
227
228         video_encoder.reset(nullptr);
229 }
230
231 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture, DeckLinkOutput *output)
232 {
233         printf("Configuring card %d...\n", card_index);
234
235         CaptureCard *card = &cards[card_index];
236         if (card->capture != nullptr) {
237                 card->capture->stop_dequeue_thread();
238         }
239         card->capture.reset(capture);
240         card->is_fake_capture = is_fake_capture;
241         if (card->output.get() != output) {
242                 card->output.reset(output);
243         }
244         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
245         if (card->frame_allocator == nullptr) {
246                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, global_flags.width, global_flags.height));  // 8 MB.
247         }
248         card->capture->set_video_frame_allocator(card->frame_allocator.get());
249         if (card->surface == nullptr) {
250                 card->surface = create_surface_with_same_format(mixer_surface);
251         }
252         while (!card->new_frames.empty()) card->new_frames.pop_front();
253         card->last_timecode = -1;
254         card->capture->configure_card();
255
256         // NOTE: start_bm_capture() happens in thread_func().
257
258         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
259         audio_mixer.reset_resampler(device);
260         audio_mixer.set_display_name(device, card->capture->get_description());
261         audio_mixer.trigger_state_changed_callback();
262 }
263
264 void Mixer::set_output_card_internal(int card_index)
265 {
266         // We don't really need to take card_mutex, since we're in the mixer
267         // thread and don't mess with any queues (which is the only thing that happens
268         // from other threads), but it's probably the safest in the long run.
269         unique_lock<mutex> lock(card_mutex);
270         if (output_card_index != -1) {
271                 // Switch the old card from output to input.
272                 CaptureCard *old_card = &cards[output_card_index];
273                 old_card->output->end_output();
274
275                 // Stop the fake card that we put into place.
276                 // This needs to _not_ happen under the mutex, to avoid deadlock
277                 // (delivering the last frame needs to take the mutex).
278                 bmusb::CaptureInterface *fake_capture = old_card->capture.get();
279                 lock.unlock();
280                 fake_capture->stop_dequeue_thread();
281                 lock.lock();
282                 old_card->capture = move(old_card->parked_capture);
283                 old_card->is_fake_capture = false;
284                 old_card->capture->start_bm_capture();
285         }
286         if (card_index != -1) {
287                 CaptureCard *card = &cards[card_index];
288                 bmusb::CaptureInterface *capture = card->capture.get();
289                 // TODO: DeckLinkCapture::stop_dequeue_thread can actually take
290                 // several seconds to complete (blocking on DisableVideoInput);
291                 // see if we can maybe do it asynchronously.
292                 lock.unlock();
293                 capture->stop_dequeue_thread();
294                 lock.lock();
295                 card->parked_capture = move(card->capture);
296                 bmusb::CaptureInterface *fake_capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
297                 configure_card(card_index, fake_capture, /*is_fake_capture=*/true, card->output.release());
298                 card->queue_length_policy.reset(card_index);
299                 card->capture->start_bm_capture();
300                 desired_output_video_mode = output_video_mode = card->output->pick_video_mode(desired_output_video_mode);
301                 card->output->start_output(desired_output_video_mode, pts_int);
302         }
303         output_card_index = card_index;
304 }
305
306 namespace {
307
308 int unwrap_timecode(uint16_t current_wrapped, int last)
309 {
310         uint16_t last_wrapped = last & 0xffff;
311         if (current_wrapped > last_wrapped) {
312                 return (last & ~0xffff) | current_wrapped;
313         } else {
314                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
315         }
316 }
317
318 }  // namespace
319
320 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
321                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
322                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
323 {
324         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
325         CaptureCard *card = &cards[card_index];
326
327         if (is_mode_scanning[card_index]) {
328                 if (video_format.has_signal) {
329                         // Found a stable signal, so stop scanning.
330                         is_mode_scanning[card_index] = false;
331                 } else {
332                         static constexpr double switch_time_s = 0.1;  // Should be enough time for the signal to stabilize.
333                         steady_clock::time_point now = steady_clock::now();
334                         double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
335                         if (sec_since_last_switch > switch_time_s) {
336                                 // It isn't this mode; try the next one.
337                                 mode_scanlist_index[card_index]++;
338                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
339                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
340                                 last_mode_scan_change[card_index] = now;
341                         }
342                 }
343         }
344
345         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
346         assert(frame_length > 0);
347
348         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
349         if (num_samples > OUTPUT_FREQUENCY / 10) {
350                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
351                         card_index, int(audio_frame.len), int(audio_offset),
352                         timecode, int(video_frame.len), int(video_offset), video_format.id);
353                 if (video_frame.owner) {
354                         video_frame.owner->release_frame(video_frame);
355                 }
356                 if (audio_frame.owner) {
357                         audio_frame.owner->release_frame(audio_frame);
358                 }
359                 return;
360         }
361
362         int dropped_frames = 0;
363         if (card->last_timecode != -1) {
364                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
365         }
366
367         // Number of samples per frame if we need to insert silence.
368         // (Could be nonintegral, but resampling will save us then.)
369         const int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
370
371         if (dropped_frames > MAX_FPS * 2) {
372                 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
373                         card_index, card->last_timecode, timecode);
374                 audio_mixer.reset_resampler(device);
375                 dropped_frames = 0;
376         } else if (dropped_frames > 0) {
377                 // Insert silence as needed.
378                 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
379                         card_index, dropped_frames, timecode);
380
381                 bool success;
382                 do {
383                         success = audio_mixer.add_silence(device, silence_samples, dropped_frames, frame_length);
384                 } while (!success);
385         }
386
387         audio_mixer.add_audio(device, audio_frame.data + audio_offset, num_samples, audio_format, frame_length, audio_frame.received_timestamp);
388
389         // Done with the audio, so release it.
390         if (audio_frame.owner) {
391                 audio_frame.owner->release_frame(audio_frame);
392         }
393
394         card->last_timecode = timecode;
395
396         size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
397         if (video_frame.len - video_offset == 0 ||
398             video_frame.len - video_offset != expected_length) {
399                 if (video_frame.len != 0) {
400                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
401                                 card_index, video_frame.len - video_offset, expected_length);
402                 }
403                 if (video_frame.owner) {
404                         video_frame.owner->release_frame(video_frame);
405                 }
406
407                 // Still send on the information that we _had_ a frame, even though it's corrupted,
408                 // so that pts can go up accordingly.
409                 {
410                         unique_lock<mutex> lock(card_mutex);
411                         CaptureCard::NewFrame new_frame;
412                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
413                         new_frame.length = frame_length;
414                         new_frame.interlaced = false;
415                         new_frame.dropped_frames = dropped_frames;
416                         new_frame.received_timestamp = video_frame.received_timestamp;
417                         card->new_frames.push_back(move(new_frame));
418                         card->new_frames_changed.notify_all();
419                 }
420                 return;
421         }
422
423         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
424
425         unsigned num_fields = video_format.interlaced ? 2 : 1;
426         steady_clock::time_point frame_upload_start;
427         bool interlaced_stride = false;
428         if (video_format.interlaced) {
429                 // Send the two fields along as separate frames; the other side will need to add
430                 // a deinterlacer to actually get this right.
431                 assert(video_format.height % 2 == 0);
432                 video_format.height /= 2;
433                 assert(frame_length % 2 == 0);
434                 frame_length /= 2;
435                 num_fields = 2;
436                 if (video_format.second_field_start == 1) {
437                         interlaced_stride = true;
438                 }
439                 frame_upload_start = steady_clock::now();
440         }
441         userdata->last_interlaced = video_format.interlaced;
442         userdata->last_has_signal = video_format.has_signal;
443         userdata->last_is_connected = video_format.is_connected;
444         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
445         userdata->last_frame_rate_den = video_format.frame_rate_den;
446         RefCountedFrame frame(video_frame);
447
448         // Upload the textures.
449         size_t cbcr_width = video_format.width / 2;
450         size_t cbcr_offset = video_offset / 2;
451         size_t y_offset = video_frame.size / 2 + video_offset / 2;
452
453         for (unsigned field = 0; field < num_fields; ++field) {
454                 // Put the actual texture upload in a lambda that is executed in the main thread.
455                 // It is entirely possible to do this in the same thread (and it might even be
456                 // faster, depending on the GPU and driver), but it appears to be trickling
457                 // driver bugs very easily.
458                 //
459                 // Note that this means we must hold on to the actual frame data in <userdata>
460                 // until the upload command is run, but we hold on to <frame> much longer than that
461                 // (in fact, all the way until we no longer use the texture in rendering).
462                 auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, interlaced_stride, userdata]() {
463                         unsigned field_start_line;
464                         if (field == 1) {
465                                 field_start_line = video_format.second_field_start;
466                         } else {
467                                 field_start_line = video_format.extra_lines_top;
468                         }
469
470                         if (userdata->tex_y[field] == 0 ||
471                             userdata->tex_cbcr[field] == 0 ||
472                             video_format.width != userdata->last_width[field] ||
473                             video_format.height != userdata->last_height[field]) {
474                                 // We changed resolution since last use of this texture, so we need to create
475                                 // a new object. Note that this each card has its own PBOFrameAllocator,
476                                 // we don't need to worry about these flip-flopping between resolutions.
477                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
478                                 check_error();
479                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
480                                 check_error();
481                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
482                                 check_error();
483                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
484                                 check_error();
485                                 userdata->last_width[field] = video_format.width;
486                                 userdata->last_height[field] = video_format.height;
487                         }
488
489                         GLuint pbo = userdata->pbo;
490                         check_error();
491                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
492                         check_error();
493
494                         size_t field_y_start = y_offset + video_format.width * field_start_line;
495                         size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
496
497                         if (global_flags.flush_pbos) {
498                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
499                                 check_error();
500                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
501                                 check_error();
502                         }
503
504                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
505                         check_error();
506                         if (interlaced_stride) {
507                                 glPixelStorei(GL_UNPACK_ROW_LENGTH, cbcr_width * 2);
508                                 check_error();
509                         } else {
510                                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
511                                 check_error();
512                         }
513                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
514                         check_error();
515                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
516                         check_error();
517                         if (interlaced_stride) {
518                                 glPixelStorei(GL_UNPACK_ROW_LENGTH, video_format.width * 2);
519                                 check_error();
520                         } else {
521                                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
522                                 check_error();
523                         }
524                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
525                         check_error();
526                         glBindTexture(GL_TEXTURE_2D, 0);
527                         check_error();
528                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
529                         check_error();
530                         glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
531                         check_error();
532                 };
533
534                 if (field == 1) {
535                         // Don't upload the second field as fast as we can; wait until
536                         // the field time has approximately passed. (Otherwise, we could
537                         // get timing jitter against the other sources, and possibly also
538                         // against the video display, although the latter is not as critical.)
539                         // This requires our system clock to be reasonably close to the
540                         // video clock, but that's not an unreasonable assumption.
541                         steady_clock::time_point second_field_start = frame_upload_start +
542                                 nanoseconds(frame_length * 1000000000 / TIMEBASE);
543                         this_thread::sleep_until(second_field_start);
544                 }
545
546                 {
547                         unique_lock<mutex> lock(card_mutex);
548                         CaptureCard::NewFrame new_frame;
549                         new_frame.frame = frame;
550                         new_frame.length = frame_length;
551                         new_frame.field = field;
552                         new_frame.interlaced = video_format.interlaced;
553                         new_frame.upload_func = upload_func;
554                         new_frame.dropped_frames = dropped_frames;
555                         new_frame.received_timestamp = video_frame.received_timestamp;  // Ignore the audio timestamp.
556                         card->new_frames.push_back(move(new_frame));
557                         card->new_frames_changed.notify_all();
558                 }
559         }
560 }
561
562 void Mixer::bm_hotplug_add(libusb_device *dev)
563 {
564         lock_guard<mutex> lock(hotplug_mutex);
565         hotplugged_cards.push_back(dev);
566 }
567
568 void Mixer::bm_hotplug_remove(unsigned card_index)
569 {
570         cards[card_index].new_frames_changed.notify_all();
571 }
572
573 void Mixer::thread_func()
574 {
575         pthread_setname_np(pthread_self(), "Mixer_OpenGL");
576
577         eglBindAPI(EGL_OPENGL_API);
578         QOpenGLContext *context = create_context(mixer_surface);
579         if (!make_current(context, mixer_surface)) {
580                 printf("oops\n");
581                 exit(1);
582         }
583
584         // Start the actual capture. (We don't want to do it before we're actually ready
585         // to process output frames.)
586         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
587                 if (int(card_index) != output_card_index) {
588                         cards[card_index].capture->start_bm_capture();
589                 }
590         }
591
592         steady_clock::time_point start, now;
593         start = steady_clock::now();
594
595         int frame = 0;
596         int stats_dropped_frames = 0;
597
598         while (!should_quit) {
599                 if (desired_output_card_index != output_card_index) {
600                         set_output_card_internal(desired_output_card_index);
601                 }
602                 if (output_card_index != -1 &&
603                     desired_output_video_mode != output_video_mode) {
604                         DeckLinkOutput *output = cards[output_card_index].output.get();
605                         output->end_output();
606                         desired_output_video_mode = output_video_mode = output->pick_video_mode(desired_output_video_mode);
607                         output->start_output(desired_output_video_mode, pts_int);
608                 }
609
610                 CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
611                 bool has_new_frame[MAX_VIDEO_CARDS] = { false };
612
613                 bool master_card_is_output;
614                 unsigned master_card_index;
615                 if (output_card_index != -1) {
616                         master_card_is_output = true;
617                         master_card_index = output_card_index;
618                 } else {
619                         master_card_is_output = false;
620                         master_card_index = theme->map_signal(master_clock_channel);
621                         assert(master_card_index < num_cards);
622                 }
623
624                 OutputFrameInfo output_frame_info = get_one_frame_from_each_card(master_card_index, master_card_is_output, new_frames, has_new_frame);
625                 schedule_audio_resampling_tasks(output_frame_info.dropped_frames, output_frame_info.num_samples, output_frame_info.frame_duration, output_frame_info.is_preroll, output_frame_info.frame_timestamp);
626                 stats_dropped_frames += output_frame_info.dropped_frames;
627
628                 handle_hotplugged_cards();
629
630                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
631                         if (card_index == master_card_index || !has_new_frame[card_index]) {
632                                 continue;
633                         }
634                         if (new_frames[card_index].frame->len == 0) {
635                                 ++new_frames[card_index].dropped_frames;
636                         }
637                         if (new_frames[card_index].dropped_frames > 0) {
638                                 printf("Card %u dropped %d frames before this\n",
639                                         card_index, int(new_frames[card_index].dropped_frames));
640                         }
641                 }
642
643                 // If the first card is reporting a corrupted or otherwise dropped frame,
644                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
645                 if (!master_card_is_output && new_frames[master_card_index].frame->len == 0) {
646                         ++stats_dropped_frames;
647                         pts_int += new_frames[master_card_index].length;
648                         continue;
649                 }
650
651                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
652                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
653                                 continue;
654
655                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
656                         assert(new_frame->frame != nullptr);
657                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
658                         check_error();
659
660                         // The new texture might need uploading before use.
661                         if (new_frame->upload_func) {
662                                 new_frame->upload_func();
663                                 new_frame->upload_func = nullptr;
664                         }
665                 }
666
667                 int64_t frame_duration = output_frame_info.frame_duration;
668                 render_one_frame(frame_duration);
669                 ++frame;
670                 pts_int += frame_duration;
671
672                 now = steady_clock::now();
673                 double elapsed = duration<double>(now - start).count();
674                 if (frame % 100 == 0) {
675                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
676                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
677                                 1e3 * elapsed / frame);
678                 //      chain->print_phase_timing();
679
680                         // Check our memory usage, to see if we are close to our mlockall()
681                         // limit (if at all set).
682                         rusage used;
683                         if (getrusage(RUSAGE_SELF, &used) == -1) {
684                                 perror("getrusage(RUSAGE_SELF)");
685                                 assert(false);
686                         }
687
688                         if (uses_mlock) {
689                                 rlimit limit;
690                                 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
691                                         perror("getrlimit(RLIMIT_MEMLOCK)");
692                                         assert(false);
693                                 }
694
695                                 if (limit.rlim_cur == 0) {
696                                         printf(", using %ld MB memory (locked)",
697                                                 long(used.ru_maxrss / 1024));
698                                 } else {
699                                         printf(", using %ld / %ld MB lockable memory (%.1f%%)",
700                                                 long(used.ru_maxrss / 1024),
701                                                 long(limit.rlim_cur / 1048576),
702                                                 float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
703                                 }
704                         } else {
705                                 printf(", using %ld MB memory (not locked)",
706                                         long(used.ru_maxrss / 1024));
707                         }
708
709                         printf("\n");
710                 }
711
712
713                 if (should_cut.exchange(false)) {  // Test and clear.
714                         video_encoder->do_cut(frame);
715                 }
716
717 #if 0
718                 // Reset every 100 frames, so that local variations in frame times
719                 // (especially for the first few frames, when the shaders are
720                 // compiled etc.) don't make it hard to measure for the entire
721                 // remaining duration of the program.
722                 if (frame == 10000) {
723                         frame = 0;
724                         start = now;
725                 }
726 #endif
727                 check_error();
728         }
729
730         resource_pool->clean_context();
731 }
732
733 bool Mixer::input_card_is_master_clock(unsigned card_index, unsigned master_card_index) const
734 {
735         if (output_card_index != -1) {
736                 // The output card (ie., cards[output_card_index].output) is the master clock,
737                 // so no input card (ie., cards[card_index].capture) is.
738                 return false;
739         }
740         return (card_index == master_card_index);
741 }
742
743 void Mixer::trim_queue(CaptureCard *card, unsigned card_index)
744 {
745         // Count the number of frames in the queue, including any frames
746         // we dropped. It's hard to know exactly how we should deal with
747         // dropped (corrupted) input frames; they don't help our goal of
748         // avoiding starvation, but they still add to the problem of latency.
749         // Since dropped frames is going to mean a bump in the signal anyway,
750         // we err on the side of having more stable latency instead.
751         unsigned queue_length = 0;
752         for (const CaptureCard::NewFrame &frame : card->new_frames) {
753                 queue_length += frame.dropped_frames + 1;
754         }
755         card->queue_length_policy.update_policy(queue_length);
756
757         // If needed, drop frames until the queue is below the safe limit.
758         // We prefer to drop from the head, because all else being equal,
759         // we'd like more recent frames (less latency).
760         unsigned dropped_frames = 0;
761         while (queue_length > card->queue_length_policy.get_safe_queue_length()) {
762                 assert(!card->new_frames.empty());
763                 assert(queue_length > card->new_frames.front().dropped_frames);
764                 queue_length -= card->new_frames.front().dropped_frames;
765
766                 if (queue_length <= card->queue_length_policy.get_safe_queue_length()) {
767                         // No need to drop anything.
768                         break;
769                 }
770
771                 card->new_frames.pop_front();
772                 card->new_frames_changed.notify_all();
773                 --queue_length;
774                 ++dropped_frames;
775         }
776
777         if (dropped_frames > 0) {
778                 fprintf(stderr, "Card %u dropped %u frame(s) to keep latency down.\n",
779                         card_index, dropped_frames);
780         }
781 }
782
783
784 Mixer::OutputFrameInfo Mixer::get_one_frame_from_each_card(unsigned master_card_index, bool master_card_is_output, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS])
785 {
786         OutputFrameInfo output_frame_info;
787 start:
788         unique_lock<mutex> lock(card_mutex, defer_lock);
789         if (master_card_is_output) {
790                 // Clocked to the output, so wait for it to be ready for the next frame.
791                 cards[master_card_index].output->wait_for_frame(pts_int, &output_frame_info.dropped_frames, &output_frame_info.frame_duration, &output_frame_info.is_preroll, &output_frame_info.frame_timestamp);
792                 lock.lock();
793         } else {
794                 // Wait for the master card to have a new frame.
795                 // TODO: Add a timeout.
796                 output_frame_info.is_preroll = false;
797                 lock.lock();
798                 cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
799         }
800
801         if (master_card_is_output) {
802                 handle_hotplugged_cards();
803         } else if (cards[master_card_index].new_frames.empty()) {
804                 // We were woken up, but not due to a new frame. Deal with it
805                 // and then restart.
806                 assert(cards[master_card_index].capture->get_disconnected());
807                 handle_hotplugged_cards();
808                 goto start;
809         }
810
811         if (!master_card_is_output) {
812                 output_frame_info.frame_timestamp =
813                         cards[master_card_index].new_frames.front().received_timestamp;
814         }
815
816         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
817                 CaptureCard *card = &cards[card_index];
818                 if (input_card_is_master_clock(card_index, master_card_index)) {
819                         // We don't use the queue length policy for the master card,
820                         // but we will if it stops being the master. Thus, clear out
821                         // the policy in case we switch in the future.
822                         card->queue_length_policy.reset(card_index);
823                         assert(!card->new_frames.empty());
824                 } else {
825                         trim_queue(card, card_index);
826                 }
827                 if (!card->new_frames.empty()) {
828                         new_frames[card_index] = move(card->new_frames.front());
829                         has_new_frame[card_index] = true;
830                         card->new_frames.pop_front();
831                         card->new_frames_changed.notify_all();
832                 }
833         }
834
835         if (!master_card_is_output) {
836                 output_frame_info.dropped_frames = new_frames[master_card_index].dropped_frames;
837                 output_frame_info.frame_duration = new_frames[master_card_index].length;
838         }
839
840         // This might get off by a fractional sample when changing master card
841         // between ones with different frame rates, but that's fine.
842         int num_samples_times_timebase = OUTPUT_FREQUENCY * output_frame_info.frame_duration + fractional_samples;
843         output_frame_info.num_samples = num_samples_times_timebase / TIMEBASE;
844         fractional_samples = num_samples_times_timebase % TIMEBASE;
845         assert(output_frame_info.num_samples >= 0);
846
847         return output_frame_info;
848 }
849
850 void Mixer::handle_hotplugged_cards()
851 {
852         // Check for cards that have been disconnected since last frame.
853         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
854                 CaptureCard *card = &cards[card_index];
855                 if (card->capture->get_disconnected()) {
856                         fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
857                         FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
858                         configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
859                         card->queue_length_policy.reset(card_index);
860                         card->capture->start_bm_capture();
861                 }
862         }
863
864         // Check for cards that have been connected since last frame.
865         vector<libusb_device *> hotplugged_cards_copy;
866         {
867                 lock_guard<mutex> lock(hotplug_mutex);
868                 swap(hotplugged_cards, hotplugged_cards_copy);
869         }
870         for (libusb_device *new_dev : hotplugged_cards_copy) {
871                 // Look for a fake capture card where we can stick this in.
872                 int free_card_index = -1;
873                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
874                         if (cards[card_index].is_fake_capture) {
875                                 free_card_index = card_index;
876                                 break;
877                         }
878                 }
879
880                 if (free_card_index == -1) {
881                         fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
882                         libusb_unref_device(new_dev);
883                 } else {
884                         // BMUSBCapture takes ownership.
885                         fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
886                         CaptureCard *card = &cards[free_card_index];
887                         BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
888                         configure_card(free_card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
889                         card->queue_length_policy.reset(free_card_index);
890                         capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
891                         capture->start_bm_capture();
892                 }
893         }
894 }
895
896
897 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame, bool is_preroll, steady_clock::time_point frame_timestamp)
898 {
899         // Resample the audio as needed, including from previously dropped frames.
900         assert(num_cards > 0);
901         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
902                 const bool dropped_frame = (frame_num != dropped_frames);
903                 {
904                         // Signal to the audio thread to process this frame.
905                         // Note that if the frame is a dropped frame, we signal that
906                         // we don't want to use this frame as base for adjusting
907                         // the resampler rate. The reason for this is that the timing
908                         // of these frames is often way too late; they typically don't
909                         // “arrive” before we synthesize them. Thus, we could end up
910                         // in a situation where we have inserted e.g. five audio frames
911                         // into the queue before we then start pulling five of them
912                         // back out. This makes ResamplingQueue overestimate the delay,
913                         // causing undue resampler changes. (We _do_ use the last,
914                         // non-dropped frame; perhaps we should just discard that as well,
915                         // since dropped frames are expected to be rare, and it might be
916                         // better to just wait until we have a slightly more normal situation).
917                         unique_lock<mutex> lock(audio_mutex);
918                         bool adjust_rate = !dropped_frame && !is_preroll;
919                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate, frame_timestamp});
920                         audio_task_queue_changed.notify_one();
921                 }
922                 if (dropped_frame) {
923                         // For dropped frames, increase the pts. Note that if the format changed
924                         // in the meantime, we have no way of detecting that; we just have to
925                         // assume the frame length is always the same.
926                         pts_int += length_per_frame;
927                 }
928         }
929 }
930
931 void Mixer::render_one_frame(int64_t duration)
932 {
933         // Get the main chain from the theme, and set its state immediately.
934         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), global_flags.width, global_flags.height, input_state);
935         EffectChain *chain = theme_main_chain.chain;
936         theme_main_chain.setup_chain();
937         //theme_main_chain.chain->enable_phase_timing(true);
938
939         GLuint y_tex, cbcr_tex;
940         bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
941         assert(got_frame);
942
943         // Render main chain.
944         GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, global_flags.width, global_flags.height);
945         GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, global_flags.width, global_flags.height);  // Saves texture bandwidth, although dithering gets messed up.
946         GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
947         check_error();
948         chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
949         resource_pool->release_fbo(fbo);
950
951         chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex);
952         if (output_card_index != -1) {
953                 cards[output_card_index].output->send_frame(y_tex, cbcr_full_tex, theme_main_chain.input_frames, pts_int, duration);
954         }
955         resource_pool->release_2d_texture(cbcr_full_tex);
956
957         // Set the right state for rgba_tex.
958         glBindFramebuffer(GL_FRAMEBUFFER, 0);
959         glBindTexture(GL_TEXTURE_2D, rgba_tex);
960         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
961         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
962         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
963
964         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
965         RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
966
967         // The live frame just shows the RGBA texture we just rendered.
968         // It owns rgba_tex now.
969         DisplayFrame live_frame;
970         live_frame.chain = display_chain.get();
971         live_frame.setup_chain = [this, rgba_tex]{
972                 display_input->set_texture_num(rgba_tex);
973         };
974         live_frame.ready_fence = fence;
975         live_frame.input_frames = {};
976         live_frame.temp_textures = { rgba_tex };
977         output_channel[OUTPUT_LIVE].output_frame(live_frame);
978
979         // Set up preview and any additional channels.
980         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
981                 DisplayFrame display_frame;
982                 Theme::Chain chain = theme->get_chain(i, pts(), global_flags.width, global_flags.height, input_state);  // FIXME: dimensions
983                 display_frame.chain = chain.chain;
984                 display_frame.setup_chain = chain.setup_chain;
985                 display_frame.ready_fence = fence;
986                 display_frame.input_frames = chain.input_frames;
987                 display_frame.temp_textures = {};
988                 output_channel[i].output_frame(display_frame);
989         }
990 }
991
992 void Mixer::audio_thread_func()
993 {
994         pthread_setname_np(pthread_self(), "Mixer_Audio");
995
996         while (!should_quit) {
997                 AudioTask task;
998
999                 {
1000                         unique_lock<mutex> lock(audio_mutex);
1001                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
1002                         if (should_quit) {
1003                                 return;
1004                         }
1005                         task = audio_task_queue.front();
1006                         audio_task_queue.pop();
1007                 }
1008
1009                 ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy =
1010                         task.adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE;
1011                 vector<float> samples_out = audio_mixer.get_output(
1012                         task.frame_timestamp,
1013                         task.num_samples,
1014                         rate_adjustment_policy);
1015
1016                 // Send the samples to the sound card, then add them to the output.
1017                 if (alsa) {
1018                         alsa->write(samples_out);
1019                 }
1020                 if (output_card_index != -1) {
1021                         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
1022                         cards[output_card_index].output->send_audio(task.pts_int + av_delay, samples_out);
1023                 }
1024                 video_encoder->add_audio(task.pts_int, move(samples_out));
1025         }
1026 }
1027
1028 void Mixer::release_display_frame(DisplayFrame *frame)
1029 {
1030         for (GLuint texnum : frame->temp_textures) {
1031                 resource_pool->release_2d_texture(texnum);
1032         }
1033         frame->temp_textures.clear();
1034         frame->ready_fence.reset();
1035         frame->input_frames.clear();
1036 }
1037
1038 void Mixer::start()
1039 {
1040         mixer_thread = thread(&Mixer::thread_func, this);
1041         audio_thread = thread(&Mixer::audio_thread_func, this);
1042 }
1043
1044 void Mixer::quit()
1045 {
1046         should_quit = true;
1047         audio_task_queue_changed.notify_one();
1048         mixer_thread.join();
1049         audio_thread.join();
1050 }
1051
1052 void Mixer::transition_clicked(int transition_num)
1053 {
1054         theme->transition_clicked(transition_num, pts());
1055 }
1056
1057 void Mixer::channel_clicked(int preview_num)
1058 {
1059         theme->channel_clicked(preview_num);
1060 }
1061
1062 void Mixer::start_mode_scanning(unsigned card_index)
1063 {
1064         assert(card_index < num_cards);
1065         if (is_mode_scanning[card_index]) {
1066                 return;
1067         }
1068         is_mode_scanning[card_index] = true;
1069         mode_scanlist[card_index].clear();
1070         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1071                 mode_scanlist[card_index].push_back(mode.first);
1072         }
1073         assert(!mode_scanlist[card_index].empty());
1074         mode_scanlist_index[card_index] = 0;
1075         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1076         last_mode_scan_change[card_index] = steady_clock::now();
1077 }
1078
1079 map<uint32_t, bmusb::VideoMode> Mixer::get_available_output_video_modes() const
1080 {
1081         assert(desired_output_card_index != -1);
1082         unique_lock<mutex> lock(card_mutex);
1083         return cards[desired_output_card_index].output->get_available_video_modes();
1084 }
1085
1086 Mixer::OutputChannel::~OutputChannel()
1087 {
1088         if (has_current_frame) {
1089                 parent->release_display_frame(&current_frame);
1090         }
1091         if (has_ready_frame) {
1092                 parent->release_display_frame(&ready_frame);
1093         }
1094 }
1095
1096 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1097 {
1098         // Store this frame for display. Remove the ready frame if any
1099         // (it was seemingly never used).
1100         {
1101                 unique_lock<mutex> lock(frame_mutex);
1102                 if (has_ready_frame) {
1103                         parent->release_display_frame(&ready_frame);
1104                 }
1105                 ready_frame = frame;
1106                 has_ready_frame = true;
1107         }
1108
1109         if (new_frame_ready_callback) {
1110                 new_frame_ready_callback();
1111         }
1112
1113         // Reduce the number of callbacks by filtering duplicates. The reason
1114         // why we bother doing this is that Qt seemingly can get into a state
1115         // where its builds up an essentially unbounded queue of signals,
1116         // consuming more and more memory, and there's no good way of collapsing
1117         // user-defined signals or limiting the length of the queue.
1118         if (transition_names_updated_callback) {
1119                 vector<string> transition_names = global_mixer->get_transition_names();
1120                 bool changed = false;
1121                 if (transition_names.size() != last_transition_names.size()) {
1122                         changed = true;
1123                 } else {
1124                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1125                                 if (transition_names[i] != last_transition_names[i]) {
1126                                         changed = true;
1127                                         break;
1128                                 }
1129                         }
1130                 }
1131                 if (changed) {
1132                         transition_names_updated_callback(transition_names);
1133                         last_transition_names = transition_names;
1134                 }
1135         }
1136         if (name_updated_callback) {
1137                 string name = global_mixer->get_channel_name(channel);
1138                 if (name != last_name) {
1139                         name_updated_callback(name);
1140                         last_name = name;
1141                 }
1142         }
1143         if (color_updated_callback) {
1144                 string color = global_mixer->get_channel_color(channel);
1145                 if (color != last_color) {
1146                         color_updated_callback(color);
1147                         last_color = color;
1148                 }
1149         }
1150 }
1151
1152 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1153 {
1154         unique_lock<mutex> lock(frame_mutex);
1155         if (!has_current_frame && !has_ready_frame) {
1156                 return false;
1157         }
1158
1159         if (has_current_frame && has_ready_frame) {
1160                 // We have a new ready frame. Toss the current one.
1161                 parent->release_display_frame(&current_frame);
1162                 has_current_frame = false;
1163         }
1164         if (has_ready_frame) {
1165                 assert(!has_current_frame);
1166                 current_frame = ready_frame;
1167                 ready_frame.ready_fence.reset();  // Drop the refcount.
1168                 ready_frame.input_frames.clear();  // Drop the refcounts.
1169                 has_current_frame = true;
1170                 has_ready_frame = false;
1171         }
1172
1173         *frame = current_frame;
1174         return true;
1175 }
1176
1177 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1178 {
1179         new_frame_ready_callback = callback;
1180 }
1181
1182 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1183 {
1184         transition_names_updated_callback = callback;
1185 }
1186
1187 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1188 {
1189         name_updated_callback = callback;
1190 }
1191
1192 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1193 {
1194         color_updated_callback = callback;
1195 }
1196
1197 mutex RefCountedGLsync::fence_lock;