]> git.sesse.net Git - nageru/blob - mixer.cpp
Make the resampling audio queue length adjustable with a flag.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/resource.h>
18 #include <algorithm>
19 #include <chrono>
20 #include <condition_variable>
21 #include <cstddef>
22 #include <cstdint>
23 #include <memory>
24 #include <mutex>
25 #include <ratio>
26 #include <string>
27 #include <thread>
28 #include <utility>
29 #include <vector>
30
31 #include "DeckLinkAPI.h"
32 #include "LinuxCOM.h"
33 #include "alsa_output.h"
34 #include "bmusb/bmusb.h"
35 #include "bmusb/fake_capture.h"
36 #include "context.h"
37 #include "decklink_capture.h"
38 #include "defs.h"
39 #include "disk_space_estimator.h"
40 #include "flags.h"
41 #include "input_mapping.h"
42 #include "pbo_frame_allocator.h"
43 #include "ref_counted_gl_sync.h"
44 #include "resampling_queue.h"
45 #include "timebase.h"
46 #include "video_encoder.h"
47
48 class IDeckLink;
49 class QOpenGLContext;
50
51 using namespace movit;
52 using namespace std;
53 using namespace std::chrono;
54 using namespace std::placeholders;
55 using namespace bmusb;
56
57 Mixer *global_mixer = nullptr;
58 bool uses_mlock = false;
59
60 namespace {
61
62 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
63 {
64         if (interlaced) {
65                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
66                         input_state->buffered_frames[card_index][frame_num] =
67                                 input_state->buffered_frames[card_index][frame_num - 1];
68                 }
69                 input_state->buffered_frames[card_index][0] = { frame, field_num };
70         } else {
71                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
72                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
73                 }
74         }
75 }
76
77 }  // namespace
78
79 void QueueLengthPolicy::update_policy(int queue_length)
80 {
81         if (queue_length < 0) {  // Starvation.
82                 if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
83                         ++safe_queue_length;
84                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
85                                 card_index, safe_queue_length);
86                 }
87                 frames_with_at_least_one = 0;
88                 been_at_safe_point_since_last_starvation = false;
89                 return;
90         }
91         if (queue_length > 0) {
92                 if (queue_length >= int(safe_queue_length)) {
93                         been_at_safe_point_since_last_starvation = true;
94                 }
95                 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 0) {
96                         --safe_queue_length;
97                         fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frames\n",
98                                 card_index, safe_queue_length);
99                         frames_with_at_least_one = 0;
100                 }
101         } else {
102                 frames_with_at_least_one = 0;
103         }
104 }
105
106 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
107         : httpd(),
108           num_cards(num_cards),
109           mixer_surface(create_surface(format)),
110           h264_encoder_surface(create_surface(format)),
111           audio_mixer(num_cards)
112 {
113         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
114         check_error();
115
116         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
117         // will be halved when sampling them, and we need to compensate here.
118         movit_texel_subpixel_precision /= 2.0;
119
120         resource_pool.reset(new ResourcePool);
121         theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
122         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
123                 output_channel[i].parent = this;
124                 output_channel[i].channel = i;
125         }
126
127         ImageFormat inout_format;
128         inout_format.color_space = COLORSPACE_sRGB;
129         inout_format.gamma_curve = GAMMA_sRGB;
130
131         // Display chain; shows the live output produced by the main chain (its RGBA version).
132         display_chain.reset(new EffectChain(global_flags.width, global_flags.height, resource_pool.get()));
133         check_error();
134         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, global_flags.width, global_flags.height);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
135         display_chain->add_input(display_input);
136         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
137         display_chain->set_dither_bits(0);  // Don't bother.
138         display_chain->finalize();
139
140         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, global_flags.width, global_flags.height, &httpd, global_disk_space_estimator));
141
142         // Start listening for clients only once VideoEncoder has written its header, if any.
143         httpd.start(9095);
144
145         // First try initializing the then PCI devices, then USB, then
146         // fill up with fake cards until we have the desired number of cards.
147         unsigned num_pci_devices = 0;
148         unsigned card_index = 0;
149
150         {
151                 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
152                 if (decklink_iterator != nullptr) {
153                         for ( ; card_index < num_cards; ++card_index) {
154                                 IDeckLink *decklink;
155                                 if (decklink_iterator->Next(&decklink) != S_OK) {
156                                         break;
157                                 }
158
159                                 configure_card(card_index, new DeckLinkCapture(decklink, card_index), /*is_fake_capture=*/false);
160                                 ++num_pci_devices;
161                         }
162                         decklink_iterator->Release();
163                         fprintf(stderr, "Found %u DeckLink PCI card(s).\n", num_pci_devices);
164                 } else {
165                         fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
166                 }
167         }
168         unsigned num_usb_devices = BMUSBCapture::num_cards();
169         for (unsigned usb_card_index = 0; usb_card_index < num_usb_devices && card_index < num_cards; ++usb_card_index, ++card_index) {
170                 BMUSBCapture *capture = new BMUSBCapture(usb_card_index);
171                 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
172                 configure_card(card_index, capture, /*is_fake_capture=*/false);
173         }
174         fprintf(stderr, "Found %u USB card(s).\n", num_usb_devices);
175
176         unsigned num_fake_cards = 0;
177         for ( ; card_index < num_cards; ++card_index, ++num_fake_cards) {
178                 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
179                 configure_card(card_index, capture, /*is_fake_capture=*/true);
180         }
181
182         if (num_fake_cards > 0) {
183                 fprintf(stderr, "Initialized %u fake cards.\n", num_fake_cards);
184         }
185
186         BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
187         BMUSBCapture::start_bm_thread();
188
189         for (card_index = 0; card_index < num_cards; ++card_index) {
190                 cards[card_index].queue_length_policy.reset(card_index);
191                 cards[card_index].capture->start_bm_capture();
192         }
193
194         // Set up stuff for NV12 conversion.
195         //
196         // Note: Due to the horizontally co-sited chroma/luma samples in H.264
197         // (chrome position is left for horizontal and center for vertical),
198         // we need to be a bit careful in our subsampling. A diagram will make
199         // this clearer, showing some luma and chroma samples:
200         //
201         //     a   b   c   d
202         //   +---+---+---+---+
203         //   |   |   |   |   |
204         //   | Y | Y | Y | Y |
205         //   |   |   |   |   |
206         //   +---+---+---+---+
207         //
208         // +-------+-------+
209         // |       |       |
210         // |   C   |   C   |
211         // |       |       |
212         // +-------+-------+
213         //
214         // Clearly, the rightmost chroma sample here needs to be equivalent to
215         // b/4 + c/2 + d/4. (We could also implement more sophisticated filters,
216         // of course, but as long as the upsampling is not going to be equally
217         // sophisticated, it's probably not worth it.) If we sample once with
218         // no mipmapping, we get just c, ie., no actual filtering in the
219         // horizontal direction. (For the vertical direction, we can just
220         // sample in the middle to get the right filtering.) One could imagine
221         // we could use mipmapping (assuming we can create mipmaps cheaply),
222         // but then, what we'd get is this:
223         //
224         //    (a+b)/2 (c+d)/2
225         //   +-------+-------+
226         //   |       |       |
227         //   |   Y   |   Y   |
228         //   |       |       |
229         //   +-------+-------+
230         //
231         // +-------+-------+
232         // |       |       |
233         // |   C   |   C   |
234         // |       |       |
235         // +-------+-------+
236         //
237         // which ends up sampling equally from a and b, which clearly isn't right. Instead,
238         // we need to do two (non-mipmapped) chroma samples, both hitting exactly in-between
239         // source pixels.
240         //
241         // Sampling in-between b and c gives us the sample (b+c)/2, and similarly for c and d.
242         // Taking the average of these gives of (b+c)/4 + (c+d)/4 = b/4 + c/2 + d/4, which is
243         // exactly what we want.
244         //
245         // See also http://www.poynton.com/PDFs/Merging_RGB_and_422.pdf, pages 6–7.
246
247         // Cb/Cr shader.
248         string cbcr_vert_shader =
249                 "#version 130 \n"
250                 " \n"
251                 "in vec2 position; \n"
252                 "in vec2 texcoord; \n"
253                 "out vec2 tc0, tc1; \n"
254                 "uniform vec2 foo_chroma_offset_0; \n"
255                 "uniform vec2 foo_chroma_offset_1; \n"
256                 " \n"
257                 "void main() \n"
258                 "{ \n"
259                 "    // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
260                 "    // \n"
261                 "    //   2.000  0.000  0.000 -1.000 \n"
262                 "    //   0.000  2.000  0.000 -1.000 \n"
263                 "    //   0.000  0.000 -2.000 -1.000 \n"
264                 "    //   0.000  0.000  0.000  1.000 \n"
265                 "    gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
266                 "    vec2 flipped_tc = texcoord; \n"
267                 "    tc0 = flipped_tc + foo_chroma_offset_0; \n"
268                 "    tc1 = flipped_tc + foo_chroma_offset_1; \n"
269                 "} \n";
270         string cbcr_frag_shader =
271                 "#version 130 \n"
272                 "in vec2 tc0, tc1; \n"
273                 "uniform sampler2D cbcr_tex; \n"
274                 "out vec4 FragColor; \n"
275                 "void main() { \n"
276                 "    FragColor = 0.5 * (texture(cbcr_tex, tc0) + texture(cbcr_tex, tc1)); \n"
277                 "} \n";
278         vector<string> frag_shader_outputs;
279         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
280
281         float vertices[] = {
282                 0.0f, 2.0f,
283                 0.0f, 0.0f,
284                 2.0f, 0.0f
285         };
286         cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
287         cbcr_texture_sampler_uniform = glGetUniformLocation(cbcr_program_num, "cbcr_tex");
288         cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
289         cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
290
291         if (global_flags.enable_alsa_output) {
292                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
293         }
294 }
295
296 Mixer::~Mixer()
297 {
298         resource_pool->release_glsl_program(cbcr_program_num);
299         glDeleteBuffers(1, &cbcr_vbo);
300         BMUSBCapture::stop_bm_thread();
301
302         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
303                 {
304                         unique_lock<mutex> lock(bmusb_mutex);
305                         cards[card_index].should_quit = true;  // Unblock thread.
306                         cards[card_index].new_frames_changed.notify_all();
307                 }
308                 cards[card_index].capture->stop_dequeue_thread();
309         }
310
311         video_encoder.reset(nullptr);
312 }
313
314 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture)
315 {
316         printf("Configuring card %d...\n", card_index);
317
318         CaptureCard *card = &cards[card_index];
319         if (card->capture != nullptr) {
320                 card->capture->stop_dequeue_thread();
321                 delete card->capture;
322         }
323         card->capture = capture;
324         card->is_fake_capture = is_fake_capture;
325         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
326         if (card->frame_allocator == nullptr) {
327                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, global_flags.width, global_flags.height));  // 8 MB.
328         }
329         card->capture->set_video_frame_allocator(card->frame_allocator.get());
330         if (card->surface == nullptr) {
331                 card->surface = create_surface_with_same_format(mixer_surface);
332         }
333         while (!card->new_frames.empty()) card->new_frames.pop();
334         card->fractional_samples = 0;
335         card->last_timecode = -1;
336         card->capture->configure_card();
337
338         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
339         audio_mixer.reset_resampler(device);
340         audio_mixer.set_display_name(device, card->capture->get_description());
341         audio_mixer.trigger_state_changed_callback();
342 }
343
344
345 namespace {
346
347 int unwrap_timecode(uint16_t current_wrapped, int last)
348 {
349         uint16_t last_wrapped = last & 0xffff;
350         if (current_wrapped > last_wrapped) {
351                 return (last & ~0xffff) | current_wrapped;
352         } else {
353                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
354         }
355 }
356
357 }  // namespace
358
359 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
360                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
361                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
362 {
363         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
364         CaptureCard *card = &cards[card_index];
365
366         if (is_mode_scanning[card_index]) {
367                 if (video_format.has_signal) {
368                         // Found a stable signal, so stop scanning.
369                         is_mode_scanning[card_index] = false;
370                 } else {
371                         static constexpr double switch_time_s = 0.5;  // Should be enough time for the signal to stabilize.
372                         steady_clock::time_point now = steady_clock::now();
373                         double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
374                         if (sec_since_last_switch > switch_time_s) {
375                                 // It isn't this mode; try the next one.
376                                 mode_scanlist_index[card_index]++;
377                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
378                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
379                                 last_mode_scan_change[card_index] = now;
380                         }
381                 }
382         }
383
384         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
385         assert(frame_length > 0);
386
387         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
388         if (num_samples > OUTPUT_FREQUENCY / 10) {
389                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
390                         card_index, int(audio_frame.len), int(audio_offset),
391                         timecode, int(video_frame.len), int(video_offset), video_format.id);
392                 if (video_frame.owner) {
393                         video_frame.owner->release_frame(video_frame);
394                 }
395                 if (audio_frame.owner) {
396                         audio_frame.owner->release_frame(audio_frame);
397                 }
398                 return;
399         }
400
401         int dropped_frames = 0;
402         if (card->last_timecode != -1) {
403                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
404         }
405
406         // Number of samples per frame if we need to insert silence.
407         // (Could be nonintegral, but resampling will save us then.)
408         const int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
409
410         if (dropped_frames > MAX_FPS * 2) {
411                 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
412                         card_index, card->last_timecode, timecode);
413                 audio_mixer.reset_resampler(device);
414                 dropped_frames = 0;
415         } else if (dropped_frames > 0) {
416                 // Insert silence as needed.
417                 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
418                         card_index, dropped_frames, timecode);
419
420                 bool success;
421                 do {
422                         success = audio_mixer.add_silence(device, silence_samples, dropped_frames, frame_length);
423                 } while (!success);
424         }
425
426         audio_mixer.add_audio(device, audio_frame.data + audio_offset, num_samples, audio_format, frame_length);
427
428         // Done with the audio, so release it.
429         if (audio_frame.owner) {
430                 audio_frame.owner->release_frame(audio_frame);
431         }
432
433         card->last_timecode = timecode;
434
435         size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
436         if (video_frame.len - video_offset == 0 ||
437             video_frame.len - video_offset != expected_length) {
438                 if (video_frame.len != 0) {
439                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
440                                 card_index, video_frame.len - video_offset, expected_length);
441                 }
442                 if (video_frame.owner) {
443                         video_frame.owner->release_frame(video_frame);
444                 }
445
446                 // Still send on the information that we _had_ a frame, even though it's corrupted,
447                 // so that pts can go up accordingly.
448                 {
449                         unique_lock<mutex> lock(bmusb_mutex);
450                         CaptureCard::NewFrame new_frame;
451                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
452                         new_frame.length = frame_length;
453                         new_frame.interlaced = false;
454                         new_frame.dropped_frames = dropped_frames;
455                         card->new_frames.push(move(new_frame));
456                         card->new_frames_changed.notify_all();
457                 }
458                 return;
459         }
460
461         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
462
463         unsigned num_fields = video_format.interlaced ? 2 : 1;
464         steady_clock::time_point frame_upload_start;
465         if (video_format.interlaced) {
466                 // Send the two fields along as separate frames; the other side will need to add
467                 // a deinterlacer to actually get this right.
468                 assert(video_format.height % 2 == 0);
469                 video_format.height /= 2;
470                 assert(frame_length % 2 == 0);
471                 frame_length /= 2;
472                 num_fields = 2;
473                 frame_upload_start = steady_clock::now();
474         }
475         userdata->last_interlaced = video_format.interlaced;
476         userdata->last_has_signal = video_format.has_signal;
477         userdata->last_is_connected = video_format.is_connected;
478         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
479         userdata->last_frame_rate_den = video_format.frame_rate_den;
480         RefCountedFrame frame(video_frame);
481
482         // Upload the textures.
483         size_t cbcr_width = video_format.width / 2;
484         size_t cbcr_offset = video_offset / 2;
485         size_t y_offset = video_frame.size / 2 + video_offset / 2;
486
487         for (unsigned field = 0; field < num_fields; ++field) {
488                 // Put the actual texture upload in a lambda that is executed in the main thread.
489                 // It is entirely possible to do this in the same thread (and it might even be
490                 // faster, depending on the GPU and driver), but it appears to be trickling
491                 // driver bugs very easily.
492                 //
493                 // Note that this means we must hold on to the actual frame data in <userdata>
494                 // until the upload command is run, but we hold on to <frame> much longer than that
495                 // (in fact, all the way until we no longer use the texture in rendering).
496                 auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, userdata]() {
497                         unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
498
499                         if (userdata->tex_y[field] == 0 ||
500                             userdata->tex_cbcr[field] == 0 ||
501                             video_format.width != userdata->last_width[field] ||
502                             video_format.height != userdata->last_height[field]) {
503                                 // We changed resolution since last use of this texture, so we need to create
504                                 // a new object. Note that this each card has its own PBOFrameAllocator,
505                                 // we don't need to worry about these flip-flopping between resolutions.
506                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
507                                 check_error();
508                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
509                                 check_error();
510                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
511                                 check_error();
512                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
513                                 check_error();
514                                 userdata->last_width[field] = video_format.width;
515                                 userdata->last_height[field] = video_format.height;
516                         }
517
518                         GLuint pbo = userdata->pbo;
519                         check_error();
520                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
521                         check_error();
522
523                         size_t field_y_start = y_offset + video_format.width * field_start_line;
524                         size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
525
526                         if (global_flags.flush_pbos) {
527                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
528                                 check_error();
529                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
530                                 check_error();
531                         }
532
533                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
534                         check_error();
535                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
536                         check_error();
537                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
538                         check_error();
539                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
540                         check_error();
541                         glBindTexture(GL_TEXTURE_2D, 0);
542                         check_error();
543                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
544                         check_error();
545                 };
546
547                 if (field == 1) {
548                         // Don't upload the second field as fast as we can; wait until
549                         // the field time has approximately passed. (Otherwise, we could
550                         // get timing jitter against the other sources, and possibly also
551                         // against the video display, although the latter is not as critical.)
552                         // This requires our system clock to be reasonably close to the
553                         // video clock, but that's not an unreasonable assumption.
554                         steady_clock::time_point second_field_start = frame_upload_start +
555                                 nanoseconds(frame_length * 1000000000 / TIMEBASE);
556                         this_thread::sleep_until(second_field_start);
557                 }
558
559                 {
560                         unique_lock<mutex> lock(bmusb_mutex);
561                         CaptureCard::NewFrame new_frame;
562                         new_frame.frame = frame;
563                         new_frame.length = frame_length;
564                         new_frame.field = field;
565                         new_frame.interlaced = video_format.interlaced;
566                         new_frame.upload_func = upload_func;
567                         new_frame.dropped_frames = dropped_frames;
568                         new_frame.received_timestamp = video_frame.received_timestamp;  // Ignore the audio timestamp.
569                         card->new_frames.push(move(new_frame));
570                         card->new_frames_changed.notify_all();
571                 }
572         }
573 }
574
575 void Mixer::bm_hotplug_add(libusb_device *dev)
576 {
577         lock_guard<mutex> lock(hotplug_mutex);
578         hotplugged_cards.push_back(dev);
579 }
580
581 void Mixer::bm_hotplug_remove(unsigned card_index)
582 {
583         cards[card_index].new_frames_changed.notify_all();
584 }
585
586 void Mixer::thread_func()
587 {
588         eglBindAPI(EGL_OPENGL_API);
589         QOpenGLContext *context = create_context(mixer_surface);
590         if (!make_current(context, mixer_surface)) {
591                 printf("oops\n");
592                 exit(1);
593         }
594
595         steady_clock::time_point start, now;
596         start = steady_clock::now();
597
598         int frame = 0;
599         int stats_dropped_frames = 0;
600
601         while (!should_quit) {
602                 CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
603                 bool has_new_frame[MAX_VIDEO_CARDS] = { false };
604                 int num_samples[MAX_VIDEO_CARDS] = { 0 };
605
606                 unsigned master_card_index = theme->map_signal(master_clock_channel);
607                 assert(master_card_index < num_cards);
608
609                 get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame, num_samples);
610                 schedule_audio_resampling_tasks(new_frames[master_card_index].dropped_frames, num_samples[master_card_index], new_frames[master_card_index].length);
611                 stats_dropped_frames += new_frames[master_card_index].dropped_frames;
612
613                 handle_hotplugged_cards();
614
615                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
616                         if (card_index == master_card_index || !has_new_frame[card_index]) {
617                                 continue;
618                         }
619                         if (new_frames[card_index].frame->len == 0) {
620                                 ++new_frames[card_index].dropped_frames;
621                         }
622                         if (new_frames[card_index].dropped_frames > 0) {
623                                 printf("Card %u dropped %d frames before this\n",
624                                         card_index, int(new_frames[card_index].dropped_frames));
625                         }
626                 }
627
628                 // If the first card is reporting a corrupted or otherwise dropped frame,
629                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
630                 if (new_frames[master_card_index].frame->len == 0) {
631                         ++stats_dropped_frames;
632                         pts_int += new_frames[master_card_index].length;
633                         continue;
634                 }
635
636                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
637                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
638                                 continue;
639
640                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
641                         assert(new_frame->frame != nullptr);
642                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
643                         check_error();
644
645                         // The new texture might need uploading before use.
646                         if (new_frame->upload_func) {
647                                 new_frame->upload_func();
648                                 new_frame->upload_func = nullptr;
649                         }
650                 }
651
652                 int64_t frame_duration = new_frames[master_card_index].length;
653                 render_one_frame(frame_duration);
654                 ++frame;
655                 pts_int += frame_duration;
656
657                 now = steady_clock::now();
658                 double elapsed = duration<double>(now - start).count();
659                 if (frame % 100 == 0) {
660                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
661                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
662                                 1e3 * elapsed / frame);
663                 //      chain->print_phase_timing();
664
665                         // Check our memory usage, to see if we are close to our mlockall()
666                         // limit (if at all set).
667                         rusage used;
668                         if (getrusage(RUSAGE_SELF, &used) == -1) {
669                                 perror("getrusage(RUSAGE_SELF)");
670                                 assert(false);
671                         }
672
673                         if (uses_mlock) {
674                                 rlimit limit;
675                                 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
676                                         perror("getrlimit(RLIMIT_MEMLOCK)");
677                                         assert(false);
678                                 }
679
680                                 printf(", using %ld / %ld MB lockable memory (%.1f%%)",
681                                         long(used.ru_maxrss / 1024),
682                                         long(limit.rlim_cur / 1048576),
683                                         float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
684                         } else {
685                                 printf(", using %ld MB memory (not locked)",
686                                         long(used.ru_maxrss / 1024));
687                         }
688
689                         printf("\n");
690                 }
691
692
693                 if (should_cut.exchange(false)) {  // Test and clear.
694                         video_encoder->do_cut(frame);
695                 }
696
697 #if 0
698                 // Reset every 100 frames, so that local variations in frame times
699                 // (especially for the first few frames, when the shaders are
700                 // compiled etc.) don't make it hard to measure for the entire
701                 // remaining duration of the program.
702                 if (frame == 10000) {
703                         frame = 0;
704                         start = now;
705                 }
706 #endif
707                 check_error();
708         }
709
710         resource_pool->clean_context();
711 }
712
713 void Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS], int num_samples[MAX_VIDEO_CARDS])
714 {
715 start:
716         // The first card is the master timer, so wait for it to have a new frame.
717         // TODO: Add a timeout.
718         unique_lock<mutex> lock(bmusb_mutex);
719         cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
720
721         if (cards[master_card_index].new_frames.empty()) {
722                 // We were woken up, but not due to a new frame. Deal with it
723                 // and then restart.
724                 assert(cards[master_card_index].capture->get_disconnected());
725                 handle_hotplugged_cards();
726                 goto start;
727         }
728
729         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
730                 CaptureCard *card = &cards[card_index];
731                 if (card->new_frames.empty()) {
732                         assert(card_index != master_card_index);
733                         card->queue_length_policy.update_policy(-1);
734                         continue;
735                 }
736                 new_frames[card_index] = move(card->new_frames.front());
737                 has_new_frame[card_index] = true;
738                 card->new_frames.pop();
739                 card->new_frames_changed.notify_all();
740
741                 int num_samples_times_timebase = OUTPUT_FREQUENCY * new_frames[card_index].length + card->fractional_samples;
742                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
743                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
744                 assert(num_samples[card_index] >= 0);
745
746                 if (card_index == master_card_index) {
747                         // We don't use the queue length policy for the master card,
748                         // but we will if it stops being the master. Thus, clear out
749                         // the policy in case we switch in the future.
750                         card->queue_length_policy.reset(card_index);
751                 } else {
752                         // If we have excess frames compared to the policy for this card,
753                         // drop frames from the head.
754                         card->queue_length_policy.update_policy(card->new_frames.size());
755                         while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
756                                 card->new_frames.pop();
757                         }
758                 }
759         }
760 }
761
762 void Mixer::handle_hotplugged_cards()
763 {
764         // Check for cards that have been disconnected since last frame.
765         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
766                 CaptureCard *card = &cards[card_index];
767                 if (card->capture->get_disconnected()) {
768                         fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
769                         FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
770                         configure_card(card_index, capture, /*is_fake_capture=*/true);
771                         card->queue_length_policy.reset(card_index);
772                         card->capture->start_bm_capture();
773                 }
774         }
775
776         // Check for cards that have been connected since last frame.
777         vector<libusb_device *> hotplugged_cards_copy;
778         {
779                 lock_guard<mutex> lock(hotplug_mutex);
780                 swap(hotplugged_cards, hotplugged_cards_copy);
781         }
782         for (libusb_device *new_dev : hotplugged_cards_copy) {
783                 // Look for a fake capture card where we can stick this in.
784                 int free_card_index = -1;
785                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
786                         if (cards[card_index].is_fake_capture) {
787                                 free_card_index = int(card_index);
788                                 break;
789                         }
790                 }
791
792                 if (free_card_index == -1) {
793                         fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
794                         libusb_unref_device(new_dev);
795                 } else {
796                         // BMUSBCapture takes ownership.
797                         fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
798                         CaptureCard *card = &cards[free_card_index];
799                         BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
800                         configure_card(free_card_index, capture, /*is_fake_capture=*/false);
801                         card->queue_length_policy.reset(free_card_index);
802                         capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
803                         capture->start_bm_capture();
804                 }
805         }
806 }
807
808
809 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
810 {
811         // Resample the audio as needed, including from previously dropped frames.
812         assert(num_cards > 0);
813         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
814                 const bool dropped_frame = (frame_num != dropped_frames);
815                 {
816                         // Signal to the audio thread to process this frame.
817                         // Note that if the frame is a dropped frame, we signal that
818                         // we don't want to use this frame as base for adjusting
819                         // the resampler rate. The reason for this is that the timing
820                         // of these frames is often way too late; they typically don't
821                         // “arrive” before we synthesize them. Thus, we could end up
822                         // in a situation where we have inserted e.g. five audio frames
823                         // into the queue before we then start pulling five of them
824                         // back out. This makes ResamplingQueue overestimate the delay,
825                         // causing undue resampler changes. (We _do_ use the last,
826                         // non-dropped frame; perhaps we should just discard that as well,
827                         // since dropped frames are expected to be rare, and it might be
828                         // better to just wait until we have a slightly more normal situation).
829                         unique_lock<mutex> lock(audio_mutex);
830                         bool adjust_rate = !dropped_frame;
831                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate});
832                         audio_task_queue_changed.notify_one();
833                 }
834                 if (dropped_frame) {
835                         // For dropped frames, increase the pts. Note that if the format changed
836                         // in the meantime, we have no way of detecting that; we just have to
837                         // assume the frame length is always the same.
838                         pts_int += length_per_frame;
839                 }
840         }
841 }
842
843 void Mixer::render_one_frame(int64_t duration)
844 {
845         // Get the main chain from the theme, and set its state immediately.
846         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), global_flags.width, global_flags.height, input_state);
847         EffectChain *chain = theme_main_chain.chain;
848         theme_main_chain.setup_chain();
849         //theme_main_chain.chain->enable_phase_timing(true);
850
851         GLuint y_tex, cbcr_tex;
852         bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
853         assert(got_frame);
854
855         // Render main chain.
856         GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, global_flags.width, global_flags.height);
857         GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, global_flags.width, global_flags.height);  // Saves texture bandwidth, although dithering gets messed up.
858         GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
859         check_error();
860         chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
861         resource_pool->release_fbo(fbo);
862
863         subsample_chroma(cbcr_full_tex, cbcr_tex);
864         resource_pool->release_2d_texture(cbcr_full_tex);
865
866         // Set the right state for rgba_tex.
867         glBindFramebuffer(GL_FRAMEBUFFER, 0);
868         glBindTexture(GL_TEXTURE_2D, rgba_tex);
869         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
870         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
871         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
872
873         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
874         RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
875
876         // The live frame just shows the RGBA texture we just rendered.
877         // It owns rgba_tex now.
878         DisplayFrame live_frame;
879         live_frame.chain = display_chain.get();
880         live_frame.setup_chain = [this, rgba_tex]{
881                 display_input->set_texture_num(rgba_tex);
882         };
883         live_frame.ready_fence = fence;
884         live_frame.input_frames = {};
885         live_frame.temp_textures = { rgba_tex };
886         output_channel[OUTPUT_LIVE].output_frame(live_frame);
887
888         // Set up preview and any additional channels.
889         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
890                 DisplayFrame display_frame;
891                 Theme::Chain chain = theme->get_chain(i, pts(), global_flags.width, global_flags.height, input_state);  // FIXME: dimensions
892                 display_frame.chain = chain.chain;
893                 display_frame.setup_chain = chain.setup_chain;
894                 display_frame.ready_fence = fence;
895                 display_frame.input_frames = chain.input_frames;
896                 display_frame.temp_textures = {};
897                 output_channel[i].output_frame(display_frame);
898         }
899 }
900
901 void Mixer::audio_thread_func()
902 {
903         while (!should_quit) {
904                 AudioTask task;
905
906                 {
907                         unique_lock<mutex> lock(audio_mutex);
908                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
909                         if (should_quit) {
910                                 return;
911                         }
912                         task = audio_task_queue.front();
913                         audio_task_queue.pop();
914                 }
915
916                 ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy =
917                         task.adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE;
918                 vector<float> samples_out = audio_mixer.get_output(
919                         double(task.pts_int) / TIMEBASE,
920                         task.num_samples,
921                         rate_adjustment_policy);
922
923                 // Send the samples to the sound card, then add them to the output.
924                 if (alsa) {
925                         alsa->write(samples_out);
926                 }
927                 video_encoder->add_audio(task.pts_int, move(samples_out));
928         }
929 }
930
931 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
932 {
933         GLuint vao;
934         glGenVertexArrays(1, &vao);
935         check_error();
936
937         glBindVertexArray(vao);
938         check_error();
939
940         // Extract Cb/Cr.
941         GLuint fbo = resource_pool->create_fbo(dst_tex);
942         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
943         glViewport(0, 0, global_flags.width/2, global_flags.height/2);
944         check_error();
945
946         glUseProgram(cbcr_program_num);
947         check_error();
948
949         glActiveTexture(GL_TEXTURE0);
950         check_error();
951         glBindTexture(GL_TEXTURE_2D, src_tex);
952         check_error();
953         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
954         check_error();
955         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
956         check_error();
957         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
958         check_error();
959
960         float chroma_offset_0[] = { -1.0f / global_flags.width, 0.0f };
961         float chroma_offset_1[] = { -0.0f / global_flags.width, 0.0f };
962         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
963         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_1", chroma_offset_1);
964
965         glUniform1i(cbcr_texture_sampler_uniform, 0);
966
967         glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
968         check_error();
969
970         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
971                 glEnableVertexAttribArray(attr_index);
972                 check_error();
973                 glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
974                 check_error();
975         }
976
977         glDrawArrays(GL_TRIANGLES, 0, 3);
978         check_error();
979
980         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
981                 glDisableVertexAttribArray(attr_index);
982                 check_error();
983         }
984
985         glUseProgram(0);
986         check_error();
987         glBindFramebuffer(GL_FRAMEBUFFER, 0);
988         check_error();
989
990         resource_pool->release_fbo(fbo);
991         glDeleteVertexArrays(1, &vao);
992 }
993
994 void Mixer::release_display_frame(DisplayFrame *frame)
995 {
996         for (GLuint texnum : frame->temp_textures) {
997                 resource_pool->release_2d_texture(texnum);
998         }
999         frame->temp_textures.clear();
1000         frame->ready_fence.reset();
1001         frame->input_frames.clear();
1002 }
1003
1004 void Mixer::start()
1005 {
1006         mixer_thread = thread(&Mixer::thread_func, this);
1007         audio_thread = thread(&Mixer::audio_thread_func, this);
1008 }
1009
1010 void Mixer::quit()
1011 {
1012         should_quit = true;
1013         audio_task_queue_changed.notify_one();
1014         mixer_thread.join();
1015         audio_thread.join();
1016 }
1017
1018 void Mixer::transition_clicked(int transition_num)
1019 {
1020         theme->transition_clicked(transition_num, pts());
1021 }
1022
1023 void Mixer::channel_clicked(int preview_num)
1024 {
1025         theme->channel_clicked(preview_num);
1026 }
1027
1028 void Mixer::start_mode_scanning(unsigned card_index)
1029 {
1030         assert(card_index < num_cards);
1031         if (is_mode_scanning[card_index]) {
1032                 return;
1033         }
1034         is_mode_scanning[card_index] = true;
1035         mode_scanlist[card_index].clear();
1036         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1037                 mode_scanlist[card_index].push_back(mode.first);
1038         }
1039         assert(!mode_scanlist[card_index].empty());
1040         mode_scanlist_index[card_index] = 0;
1041         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1042         last_mode_scan_change[card_index] = steady_clock::now();
1043 }
1044
1045 Mixer::OutputChannel::~OutputChannel()
1046 {
1047         if (has_current_frame) {
1048                 parent->release_display_frame(&current_frame);
1049         }
1050         if (has_ready_frame) {
1051                 parent->release_display_frame(&ready_frame);
1052         }
1053 }
1054
1055 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1056 {
1057         // Store this frame for display. Remove the ready frame if any
1058         // (it was seemingly never used).
1059         {
1060                 unique_lock<mutex> lock(frame_mutex);
1061                 if (has_ready_frame) {
1062                         parent->release_display_frame(&ready_frame);
1063                 }
1064                 ready_frame = frame;
1065                 has_ready_frame = true;
1066         }
1067
1068         if (new_frame_ready_callback) {
1069                 new_frame_ready_callback();
1070         }
1071
1072         // Reduce the number of callbacks by filtering duplicates. The reason
1073         // why we bother doing this is that Qt seemingly can get into a state
1074         // where its builds up an essentially unbounded queue of signals,
1075         // consuming more and more memory, and there's no good way of collapsing
1076         // user-defined signals or limiting the length of the queue.
1077         if (transition_names_updated_callback) {
1078                 vector<string> transition_names = global_mixer->get_transition_names();
1079                 bool changed = false;
1080                 if (transition_names.size() != last_transition_names.size()) {
1081                         changed = true;
1082                 } else {
1083                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1084                                 if (transition_names[i] != last_transition_names[i]) {
1085                                         changed = true;
1086                                         break;
1087                                 }
1088                         }
1089                 }
1090                 if (changed) {
1091                         transition_names_updated_callback(transition_names);
1092                         last_transition_names = transition_names;
1093                 }
1094         }
1095         if (name_updated_callback) {
1096                 string name = global_mixer->get_channel_name(channel);
1097                 if (name != last_name) {
1098                         name_updated_callback(name);
1099                         last_name = name;
1100                 }
1101         }
1102         if (color_updated_callback) {
1103                 string color = global_mixer->get_channel_color(channel);
1104                 if (color != last_color) {
1105                         color_updated_callback(color);
1106                         last_color = color;
1107                 }
1108         }
1109 }
1110
1111 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1112 {
1113         unique_lock<mutex> lock(frame_mutex);
1114         if (!has_current_frame && !has_ready_frame) {
1115                 return false;
1116         }
1117
1118         if (has_current_frame && has_ready_frame) {
1119                 // We have a new ready frame. Toss the current one.
1120                 parent->release_display_frame(&current_frame);
1121                 has_current_frame = false;
1122         }
1123         if (has_ready_frame) {
1124                 assert(!has_current_frame);
1125                 current_frame = ready_frame;
1126                 ready_frame.ready_fence.reset();  // Drop the refcount.
1127                 ready_frame.input_frames.clear();  // Drop the refcounts.
1128                 has_current_frame = true;
1129                 has_ready_frame = false;
1130         }
1131
1132         *frame = current_frame;
1133         return true;
1134 }
1135
1136 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1137 {
1138         new_frame_ready_callback = callback;
1139 }
1140
1141 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1142 {
1143         transition_names_updated_callback = callback;
1144 }
1145
1146 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1147 {
1148         name_updated_callback = callback;
1149 }
1150
1151 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1152 {
1153         color_updated_callback = callback;
1154 }
1155
1156 mutex RefCountedGLsync::fence_lock;