]> git.sesse.net Git - nageru/blob - mixer.cpp
Support 10-bit x264 output.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <pthread.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/resource.h>
18 #include <algorithm>
19 #include <chrono>
20 #include <condition_variable>
21 #include <cstddef>
22 #include <cstdint>
23 #include <memory>
24 #include <mutex>
25 #include <ratio>
26 #include <string>
27 #include <thread>
28 #include <utility>
29 #include <vector>
30
31 #include "DeckLinkAPI.h"
32 #include "LinuxCOM.h"
33 #include "alsa_output.h"
34 #include "bmusb/bmusb.h"
35 #include "bmusb/fake_capture.h"
36 #include "chroma_subsampler.h"
37 #include "context.h"
38 #include "decklink_capture.h"
39 #include "decklink_output.h"
40 #include "defs.h"
41 #include "disk_space_estimator.h"
42 #include "flags.h"
43 #include "input_mapping.h"
44 #include "pbo_frame_allocator.h"
45 #include "ref_counted_gl_sync.h"
46 #include "resampling_queue.h"
47 #include "timebase.h"
48 #include "timecode_renderer.h"
49 #include "v210_converter.h"
50 #include "video_encoder.h"
51
52 class IDeckLink;
53 class QOpenGLContext;
54
55 using namespace movit;
56 using namespace std;
57 using namespace std::chrono;
58 using namespace std::placeholders;
59 using namespace bmusb;
60
61 Mixer *global_mixer = nullptr;
62 bool uses_mlock = false;
63
64 namespace {
65
66 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
67 {
68         if (interlaced) {
69                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
70                         input_state->buffered_frames[card_index][frame_num] =
71                                 input_state->buffered_frames[card_index][frame_num - 1];
72                 }
73                 input_state->buffered_frames[card_index][0] = { frame, field_num };
74         } else {
75                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
76                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
77                 }
78         }
79 }
80
81 void ensure_texture_resolution(PBOFrameAllocator::Userdata *userdata, unsigned field, unsigned width, unsigned height, unsigned v210_width)
82 {
83         bool first;
84         if (global_flags.ten_bit_input) {
85                 first = userdata->tex_v210[field] == 0 || userdata->tex_444[field] == 0;
86         } else {
87                 first = userdata->tex_y[field] == 0 || userdata->tex_cbcr[field] == 0;
88         }
89
90         if (first ||
91             width != userdata->last_width[field] ||
92             height != userdata->last_height[field]) {
93                 // We changed resolution since last use of this texture, so we need to create
94                 // a new object. Note that this each card has its own PBOFrameAllocator,
95                 // we don't need to worry about these flip-flopping between resolutions.
96                 if (global_flags.ten_bit_input) {
97                         glBindTexture(GL_TEXTURE_2D, userdata->tex_444[field]);
98                         check_error();
99                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
100                         check_error();
101                 } else {
102                         size_t cbcr_width = width / 2;
103
104                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
105                         check_error();
106                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
107                         check_error();
108                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
109                         check_error();
110                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
111                         check_error();
112                 }
113                 userdata->last_width[field] = width;
114                 userdata->last_height[field] = height;
115         }
116         if (global_flags.ten_bit_input &&
117             (first || v210_width != userdata->last_v210_width[field])) {
118                 // Same as above; we need to recreate the texture.
119                 glBindTexture(GL_TEXTURE_2D, userdata->tex_v210[field]);
120                 check_error();
121                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
122                 check_error();
123                 userdata->last_v210_width[field] = v210_width;
124         }
125 }
126
127 void upload_texture(GLuint tex, GLuint width, GLuint height, GLuint stride, bool interlaced_stride, GLenum format, GLenum type, GLintptr offset)
128 {
129         if (interlaced_stride) {
130                 stride *= 2;
131         }
132         if (global_flags.flush_pbos) {
133                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, offset, stride * height);
134                 check_error();
135         }
136
137         glBindTexture(GL_TEXTURE_2D, tex);
138         check_error();
139         if (interlaced_stride) {
140                 glPixelStorei(GL_UNPACK_ROW_LENGTH, width * 2);
141                 check_error();
142         } else {
143                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
144                 check_error();
145         }
146
147         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(offset));
148         check_error();
149         glBindTexture(GL_TEXTURE_2D, 0);
150         check_error();
151         glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
152         check_error();
153 }
154
155 }  // namespace
156
157 void QueueLengthPolicy::update_policy(unsigned queue_length)
158 {
159         if (queue_length == 0) {  // Starvation.
160                 if (been_at_safe_point_since_last_starvation && safe_queue_length < unsigned(global_flags.max_input_queue_frames)) {
161                         ++safe_queue_length;
162                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frame(s)\n",
163                                 card_index, safe_queue_length);
164                 }
165                 frames_with_at_least_one = 0;
166                 been_at_safe_point_since_last_starvation = false;
167                 return;
168         }
169         if (queue_length >= safe_queue_length) {
170                 been_at_safe_point_since_last_starvation = true;
171         }
172         if (++frames_with_at_least_one >= 1000 && safe_queue_length > 1) {
173                 --safe_queue_length;
174                 fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frame(s)\n",
175                         card_index, safe_queue_length);
176                 frames_with_at_least_one = 0;
177         }
178 }
179
180 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
181         : httpd(),
182           num_cards(num_cards),
183           mixer_surface(create_surface(format)),
184           h264_encoder_surface(create_surface(format)),
185           decklink_output_surface(create_surface(format)),
186           audio_mixer(num_cards)
187 {
188         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
189         check_error();
190
191         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
192         // will be halved when sampling them, and we need to compensate here.
193         movit_texel_subpixel_precision /= 2.0;
194
195         resource_pool.reset(new ResourcePool);
196         theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
197         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
198                 output_channel[i].parent = this;
199                 output_channel[i].channel = i;
200         }
201
202         ImageFormat inout_format;
203         inout_format.color_space = COLORSPACE_sRGB;
204         inout_format.gamma_curve = GAMMA_sRGB;
205
206         // Matches the 4:2:0 format created by the main chain.
207         YCbCrFormat ycbcr_format;
208         ycbcr_format.chroma_subsampling_x = 2;
209         ycbcr_format.chroma_subsampling_y = 2;
210         if (global_flags.ycbcr_rec709_coefficients) {
211                 ycbcr_format.luma_coefficients = YCBCR_REC_709;
212         } else {
213                 ycbcr_format.luma_coefficients = YCBCR_REC_601;
214         }
215         ycbcr_format.full_range = false;
216         ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
217         ycbcr_format.cb_x_position = 0.0f;
218         ycbcr_format.cr_x_position = 0.0f;
219         ycbcr_format.cb_y_position = 0.5f;
220         ycbcr_format.cr_y_position = 0.5f;
221
222         // Display chain; shows the live output produced by the main chain (or rather, a copy of it).
223         display_chain.reset(new EffectChain(global_flags.width, global_flags.height, resource_pool.get()));
224         check_error();
225         GLenum type = global_flags.x264_bit_depth > 8 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
226         display_input = new YCbCrInput(inout_format, ycbcr_format, global_flags.width, global_flags.height, YCBCR_INPUT_SPLIT_Y_AND_CBCR, type);
227         display_chain->add_input(display_input);
228         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
229         display_chain->set_dither_bits(0);  // Don't bother.
230         display_chain->finalize();
231
232         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, global_flags.width, global_flags.height, &httpd, global_disk_space_estimator));
233
234         // Start listening for clients only once VideoEncoder has written its header, if any.
235         httpd.start(9095);
236
237         // First try initializing the then PCI devices, then USB, then
238         // fill up with fake cards until we have the desired number of cards.
239         unsigned num_pci_devices = 0;
240         unsigned card_index = 0;
241
242         {
243                 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
244                 if (decklink_iterator != nullptr) {
245                         for ( ; card_index < num_cards; ++card_index) {
246                                 IDeckLink *decklink;
247                                 if (decklink_iterator->Next(&decklink) != S_OK) {
248                                         break;
249                                 }
250
251                                 DeckLinkCapture *capture = new DeckLinkCapture(decklink, card_index);
252                                 DeckLinkOutput *output = new DeckLinkOutput(resource_pool.get(), decklink_output_surface, global_flags.width, global_flags.height, card_index);
253                                 output->set_device(decklink);
254                                 configure_card(card_index, capture, /*is_fake_capture=*/false, output);
255                                 ++num_pci_devices;
256                         }
257                         decklink_iterator->Release();
258                         fprintf(stderr, "Found %u DeckLink PCI card(s).\n", num_pci_devices);
259                 } else {
260                         fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
261                 }
262         }
263
264         unsigned num_usb_devices = BMUSBCapture::num_cards();
265         for (unsigned usb_card_index = 0; usb_card_index < num_usb_devices && card_index < num_cards; ++usb_card_index, ++card_index) {
266                 BMUSBCapture *capture = new BMUSBCapture(usb_card_index);
267                 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
268                 configure_card(card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
269         }
270         fprintf(stderr, "Found %u USB card(s).\n", num_usb_devices);
271
272         unsigned num_fake_cards = 0;
273         for ( ; card_index < num_cards; ++card_index, ++num_fake_cards) {
274                 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
275                 configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
276         }
277
278         if (num_fake_cards > 0) {
279                 fprintf(stderr, "Initialized %u fake cards.\n", num_fake_cards);
280         }
281
282         BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
283         BMUSBCapture::start_bm_thread();
284
285         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
286                 cards[card_index].queue_length_policy.reset(card_index);
287         }
288
289         chroma_subsampler.reset(new ChromaSubsampler(resource_pool.get()));
290
291         if (global_flags.ten_bit_input) {
292                 if (!v210Converter::has_hardware_support()) {
293                         fprintf(stderr, "ERROR: --ten-bit-input requires support for OpenGL compute shaders\n");
294                         fprintf(stderr, "       (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
295                         exit(1);
296                 }
297                 v210_converter.reset(new v210Converter());
298
299                 // These are all the widths listed in the Blackmagic SDK documentation
300                 // (section 2.7.3, “Display Modes”).
301                 v210_converter->precompile_shader(720);
302                 v210_converter->precompile_shader(1280);
303                 v210_converter->precompile_shader(1920);
304                 v210_converter->precompile_shader(2048);
305                 v210_converter->precompile_shader(3840);
306                 v210_converter->precompile_shader(4096);
307         }
308
309         timecode_renderer.reset(new TimecodeRenderer(resource_pool.get(), global_flags.width, global_flags.height));
310         display_timecode_in_stream = global_flags.display_timecode_in_stream;
311         display_timecode_on_stdout = global_flags.display_timecode_on_stdout;
312
313         if (global_flags.enable_alsa_output) {
314                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
315         }
316         if (global_flags.output_card != -1) {
317                 desired_output_card_index = global_flags.output_card;
318                 set_output_card_internal(global_flags.output_card);
319         }
320 }
321
322 Mixer::~Mixer()
323 {
324         BMUSBCapture::stop_bm_thread();
325
326         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
327                 {
328                         unique_lock<mutex> lock(card_mutex);
329                         cards[card_index].should_quit = true;  // Unblock thread.
330                         cards[card_index].new_frames_changed.notify_all();
331                 }
332                 cards[card_index].capture->stop_dequeue_thread();
333                 if (cards[card_index].output) {
334                         cards[card_index].output->end_output();
335                         cards[card_index].output.reset();
336                 }
337         }
338
339         video_encoder.reset(nullptr);
340 }
341
342 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture, DeckLinkOutput *output)
343 {
344         printf("Configuring card %d...\n", card_index);
345
346         CaptureCard *card = &cards[card_index];
347         if (card->capture != nullptr) {
348                 card->capture->stop_dequeue_thread();
349         }
350         card->capture.reset(capture);
351         card->is_fake_capture = is_fake_capture;
352         if (card->output.get() != output) {
353                 card->output.reset(output);
354         }
355         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
356         if (card->frame_allocator == nullptr) {
357                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, global_flags.width, global_flags.height));  // 8 MB.
358         }
359         card->capture->set_video_frame_allocator(card->frame_allocator.get());
360         if (card->surface == nullptr) {
361                 card->surface = create_surface_with_same_format(mixer_surface);
362         }
363         while (!card->new_frames.empty()) card->new_frames.pop_front();
364         card->last_timecode = -1;
365         card->capture->set_pixel_format(global_flags.ten_bit_input ? PixelFormat_10BitYCbCr : PixelFormat_8BitYCbCr);
366         card->capture->configure_card();
367
368         // NOTE: start_bm_capture() happens in thread_func().
369
370         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
371         audio_mixer.reset_resampler(device);
372         audio_mixer.set_display_name(device, card->capture->get_description());
373         audio_mixer.trigger_state_changed_callback();
374 }
375
376 void Mixer::set_output_card_internal(int card_index)
377 {
378         // We don't really need to take card_mutex, since we're in the mixer
379         // thread and don't mess with any queues (which is the only thing that happens
380         // from other threads), but it's probably the safest in the long run.
381         unique_lock<mutex> lock(card_mutex);
382         if (output_card_index != -1) {
383                 // Switch the old card from output to input.
384                 CaptureCard *old_card = &cards[output_card_index];
385                 old_card->output->end_output();
386
387                 // Stop the fake card that we put into place.
388                 // This needs to _not_ happen under the mutex, to avoid deadlock
389                 // (delivering the last frame needs to take the mutex).
390                 bmusb::CaptureInterface *fake_capture = old_card->capture.get();
391                 lock.unlock();
392                 fake_capture->stop_dequeue_thread();
393                 lock.lock();
394                 old_card->capture = move(old_card->parked_capture);
395                 old_card->is_fake_capture = false;
396                 old_card->capture->start_bm_capture();
397         }
398         if (card_index != -1) {
399                 CaptureCard *card = &cards[card_index];
400                 bmusb::CaptureInterface *capture = card->capture.get();
401                 // TODO: DeckLinkCapture::stop_dequeue_thread can actually take
402                 // several seconds to complete (blocking on DisableVideoInput);
403                 // see if we can maybe do it asynchronously.
404                 lock.unlock();
405                 capture->stop_dequeue_thread();
406                 lock.lock();
407                 card->parked_capture = move(card->capture);
408                 bmusb::CaptureInterface *fake_capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
409                 configure_card(card_index, fake_capture, /*is_fake_capture=*/true, card->output.release());
410                 card->queue_length_policy.reset(card_index);
411                 card->capture->start_bm_capture();
412                 desired_output_video_mode = output_video_mode = card->output->pick_video_mode(desired_output_video_mode);
413                 card->output->start_output(desired_output_video_mode, pts_int);
414         }
415         output_card_index = card_index;
416 }
417
418 namespace {
419
420 int unwrap_timecode(uint16_t current_wrapped, int last)
421 {
422         uint16_t last_wrapped = last & 0xffff;
423         if (current_wrapped > last_wrapped) {
424                 return (last & ~0xffff) | current_wrapped;
425         } else {
426                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
427         }
428 }
429
430 }  // namespace
431
432 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
433                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
434                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
435 {
436         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
437         CaptureCard *card = &cards[card_index];
438
439         if (is_mode_scanning[card_index]) {
440                 if (video_format.has_signal) {
441                         // Found a stable signal, so stop scanning.
442                         is_mode_scanning[card_index] = false;
443                 } else {
444                         static constexpr double switch_time_s = 0.1;  // Should be enough time for the signal to stabilize.
445                         steady_clock::time_point now = steady_clock::now();
446                         double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
447                         if (sec_since_last_switch > switch_time_s) {
448                                 // It isn't this mode; try the next one.
449                                 mode_scanlist_index[card_index]++;
450                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
451                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
452                                 last_mode_scan_change[card_index] = now;
453                         }
454                 }
455         }
456
457         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
458         assert(frame_length > 0);
459
460         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
461         if (num_samples > OUTPUT_FREQUENCY / 10) {
462                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
463                         card_index, int(audio_frame.len), int(audio_offset),
464                         timecode, int(video_frame.len), int(video_offset), video_format.id);
465                 if (video_frame.owner) {
466                         video_frame.owner->release_frame(video_frame);
467                 }
468                 if (audio_frame.owner) {
469                         audio_frame.owner->release_frame(audio_frame);
470                 }
471                 return;
472         }
473
474         int dropped_frames = 0;
475         if (card->last_timecode != -1) {
476                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
477         }
478
479         // Number of samples per frame if we need to insert silence.
480         // (Could be nonintegral, but resampling will save us then.)
481         const int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
482
483         if (dropped_frames > MAX_FPS * 2) {
484                 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
485                         card_index, card->last_timecode, timecode);
486                 audio_mixer.reset_resampler(device);
487                 dropped_frames = 0;
488         } else if (dropped_frames > 0) {
489                 // Insert silence as needed.
490                 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
491                         card_index, dropped_frames, timecode);
492
493                 bool success;
494                 do {
495                         success = audio_mixer.add_silence(device, silence_samples, dropped_frames, frame_length);
496                 } while (!success);
497         }
498
499         audio_mixer.add_audio(device, audio_frame.data + audio_offset, num_samples, audio_format, frame_length, audio_frame.received_timestamp);
500
501         // Done with the audio, so release it.
502         if (audio_frame.owner) {
503                 audio_frame.owner->release_frame(audio_frame);
504         }
505
506         card->last_timecode = timecode;
507
508         size_t expected_length = video_format.stride * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom);
509         if (video_frame.len - video_offset == 0 ||
510             video_frame.len - video_offset != expected_length) {
511                 if (video_frame.len != 0) {
512                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
513                                 card_index, video_frame.len - video_offset, expected_length);
514                 }
515                 if (video_frame.owner) {
516                         video_frame.owner->release_frame(video_frame);
517                 }
518
519                 // Still send on the information that we _had_ a frame, even though it's corrupted,
520                 // so that pts can go up accordingly.
521                 {
522                         unique_lock<mutex> lock(card_mutex);
523                         CaptureCard::NewFrame new_frame;
524                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
525                         new_frame.length = frame_length;
526                         new_frame.interlaced = false;
527                         new_frame.dropped_frames = dropped_frames;
528                         new_frame.received_timestamp = video_frame.received_timestamp;
529                         card->new_frames.push_back(move(new_frame));
530                         card->new_frames_changed.notify_all();
531                 }
532                 return;
533         }
534
535         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
536
537         unsigned num_fields = video_format.interlaced ? 2 : 1;
538         steady_clock::time_point frame_upload_start;
539         bool interlaced_stride = false;
540         if (video_format.interlaced) {
541                 // Send the two fields along as separate frames; the other side will need to add
542                 // a deinterlacer to actually get this right.
543                 assert(video_format.height % 2 == 0);
544                 video_format.height /= 2;
545                 assert(frame_length % 2 == 0);
546                 frame_length /= 2;
547                 num_fields = 2;
548                 if (video_format.second_field_start == 1) {
549                         interlaced_stride = true;
550                 }
551                 frame_upload_start = steady_clock::now();
552         }
553         userdata->last_interlaced = video_format.interlaced;
554         userdata->last_has_signal = video_format.has_signal;
555         userdata->last_is_connected = video_format.is_connected;
556         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
557         userdata->last_frame_rate_den = video_format.frame_rate_den;
558         RefCountedFrame frame(video_frame);
559
560         // Upload the textures.
561         const size_t cbcr_width = video_format.width / 2;
562         const size_t cbcr_offset = video_offset / 2;
563         const size_t y_offset = video_frame.size / 2 + video_offset / 2;
564
565         for (unsigned field = 0; field < num_fields; ++field) {
566                 // Put the actual texture upload in a lambda that is executed in the main thread.
567                 // It is entirely possible to do this in the same thread (and it might even be
568                 // faster, depending on the GPU and driver), but it appears to be trickling
569                 // driver bugs very easily.
570                 //
571                 // Note that this means we must hold on to the actual frame data in <userdata>
572                 // until the upload command is run, but we hold on to <frame> much longer than that
573                 // (in fact, all the way until we no longer use the texture in rendering).
574                 auto upload_func = [this, field, video_format, y_offset, video_offset, cbcr_offset, cbcr_width, interlaced_stride, userdata]() {
575                         unsigned field_start_line;
576                         if (field == 1) {
577                                 field_start_line = video_format.second_field_start;
578                         } else {
579                                 field_start_line = video_format.extra_lines_top;
580                         }
581
582                         // For 8-bit input, v210_width will be nonsensical but not used.
583                         size_t v210_width = video_format.stride / sizeof(uint32_t);
584                         ensure_texture_resolution(userdata, field, video_format.width, video_format.height, v210_width);
585
586                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, userdata->pbo);
587                         check_error();
588
589                         if (global_flags.ten_bit_input) {
590                                 size_t field_start = video_offset + video_format.stride * field_start_line;
591                                 upload_texture(userdata->tex_v210[field], v210_width, video_format.height, video_format.stride, interlaced_stride, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, field_start);
592                                 v210_converter->convert(userdata->tex_v210[field], userdata->tex_444[field], video_format.width, video_format.height);
593                         } else {
594                                 size_t field_y_start = y_offset + video_format.width * field_start_line;
595                                 size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
596
597                                 // Make up our own strides, since we are interleaving.
598                                 upload_texture(userdata->tex_y[field], video_format.width, video_format.height, video_format.width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_y_start);
599                                 upload_texture(userdata->tex_cbcr[field], cbcr_width, video_format.height, cbcr_width * sizeof(uint16_t), interlaced_stride, GL_RG, GL_UNSIGNED_BYTE, field_cbcr_start);
600                         }
601
602                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
603                         check_error();
604                 };
605
606                 if (field == 1) {
607                         // Don't upload the second field as fast as we can; wait until
608                         // the field time has approximately passed. (Otherwise, we could
609                         // get timing jitter against the other sources, and possibly also
610                         // against the video display, although the latter is not as critical.)
611                         // This requires our system clock to be reasonably close to the
612                         // video clock, but that's not an unreasonable assumption.
613                         steady_clock::time_point second_field_start = frame_upload_start +
614                                 nanoseconds(frame_length * 1000000000 / TIMEBASE);
615                         this_thread::sleep_until(second_field_start);
616                 }
617
618                 {
619                         unique_lock<mutex> lock(card_mutex);
620                         CaptureCard::NewFrame new_frame;
621                         new_frame.frame = frame;
622                         new_frame.length = frame_length;
623                         new_frame.field = field;
624                         new_frame.interlaced = video_format.interlaced;
625                         new_frame.upload_func = upload_func;
626                         new_frame.dropped_frames = dropped_frames;
627                         new_frame.received_timestamp = video_frame.received_timestamp;  // Ignore the audio timestamp.
628                         card->new_frames.push_back(move(new_frame));
629                         card->new_frames_changed.notify_all();
630                 }
631         }
632 }
633
634 void Mixer::bm_hotplug_add(libusb_device *dev)
635 {
636         lock_guard<mutex> lock(hotplug_mutex);
637         hotplugged_cards.push_back(dev);
638 }
639
640 void Mixer::bm_hotplug_remove(unsigned card_index)
641 {
642         cards[card_index].new_frames_changed.notify_all();
643 }
644
645 void Mixer::thread_func()
646 {
647         pthread_setname_np(pthread_self(), "Mixer_OpenGL");
648
649         eglBindAPI(EGL_OPENGL_API);
650         QOpenGLContext *context = create_context(mixer_surface);
651         if (!make_current(context, mixer_surface)) {
652                 printf("oops\n");
653                 exit(1);
654         }
655
656         // Start the actual capture. (We don't want to do it before we're actually ready
657         // to process output frames.)
658         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
659                 if (int(card_index) != output_card_index) {
660                         cards[card_index].capture->start_bm_capture();
661                 }
662         }
663
664         steady_clock::time_point start, now;
665         start = steady_clock::now();
666
667         int stats_dropped_frames = 0;
668
669         while (!should_quit) {
670                 if (desired_output_card_index != output_card_index) {
671                         set_output_card_internal(desired_output_card_index);
672                 }
673                 if (output_card_index != -1 &&
674                     desired_output_video_mode != output_video_mode) {
675                         DeckLinkOutput *output = cards[output_card_index].output.get();
676                         output->end_output();
677                         desired_output_video_mode = output_video_mode = output->pick_video_mode(desired_output_video_mode);
678                         output->start_output(desired_output_video_mode, pts_int);
679                 }
680
681                 CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
682                 bool has_new_frame[MAX_VIDEO_CARDS] = { false };
683
684                 bool master_card_is_output;
685                 unsigned master_card_index;
686                 if (output_card_index != -1) {
687                         master_card_is_output = true;
688                         master_card_index = output_card_index;
689                 } else {
690                         master_card_is_output = false;
691                         master_card_index = theme->map_signal(master_clock_channel);
692                         assert(master_card_index < num_cards);
693                 }
694
695                 OutputFrameInfo output_frame_info = get_one_frame_from_each_card(master_card_index, master_card_is_output, new_frames, has_new_frame);
696                 schedule_audio_resampling_tasks(output_frame_info.dropped_frames, output_frame_info.num_samples, output_frame_info.frame_duration, output_frame_info.is_preroll, output_frame_info.frame_timestamp);
697                 stats_dropped_frames += output_frame_info.dropped_frames;
698
699                 handle_hotplugged_cards();
700
701                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
702                         if (card_index == master_card_index || !has_new_frame[card_index]) {
703                                 continue;
704                         }
705                         if (new_frames[card_index].frame->len == 0) {
706                                 ++new_frames[card_index].dropped_frames;
707                         }
708                         if (new_frames[card_index].dropped_frames > 0) {
709                                 printf("Card %u dropped %d frames before this\n",
710                                         card_index, int(new_frames[card_index].dropped_frames));
711                         }
712                 }
713
714                 // If the first card is reporting a corrupted or otherwise dropped frame,
715                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
716                 if (!master_card_is_output && new_frames[master_card_index].frame->len == 0) {
717                         ++stats_dropped_frames;
718                         pts_int += new_frames[master_card_index].length;
719                         continue;
720                 }
721
722                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
723                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
724                                 continue;
725
726                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
727                         assert(new_frame->frame != nullptr);
728                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
729                         check_error();
730
731                         // The new texture might need uploading before use.
732                         if (new_frame->upload_func) {
733                                 new_frame->upload_func();
734                                 new_frame->upload_func = nullptr;
735                         }
736                 }
737
738                 int64_t frame_duration = output_frame_info.frame_duration;
739                 render_one_frame(frame_duration);
740                 ++frame_num;
741                 pts_int += frame_duration;
742
743                 now = steady_clock::now();
744                 double elapsed = duration<double>(now - start).count();
745                 if (frame_num % 100 == 0) {
746                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
747                                 frame_num, stats_dropped_frames, elapsed, frame_num / elapsed,
748                                 1e3 * elapsed / frame_num);
749                 //      chain->print_phase_timing();
750
751                         // Check our memory usage, to see if we are close to our mlockall()
752                         // limit (if at all set).
753                         rusage used;
754                         if (getrusage(RUSAGE_SELF, &used) == -1) {
755                                 perror("getrusage(RUSAGE_SELF)");
756                                 assert(false);
757                         }
758
759                         if (uses_mlock) {
760                                 rlimit limit;
761                                 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
762                                         perror("getrlimit(RLIMIT_MEMLOCK)");
763                                         assert(false);
764                                 }
765
766                                 if (limit.rlim_cur == 0) {
767                                         printf(", using %ld MB memory (locked)",
768                                                 long(used.ru_maxrss / 1024));
769                                 } else {
770                                         printf(", using %ld / %ld MB lockable memory (%.1f%%)",
771                                                 long(used.ru_maxrss / 1024),
772                                                 long(limit.rlim_cur / 1048576),
773                                                 float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
774                                 }
775                         } else {
776                                 printf(", using %ld MB memory (not locked)",
777                                         long(used.ru_maxrss / 1024));
778                         }
779
780                         printf("\n");
781                 }
782
783
784                 if (should_cut.exchange(false)) {  // Test and clear.
785                         video_encoder->do_cut(frame_num);
786                 }
787
788 #if 0
789                 // Reset every 100 frames, so that local variations in frame times
790                 // (especially for the first few frames, when the shaders are
791                 // compiled etc.) don't make it hard to measure for the entire
792                 // remaining duration of the program.
793                 if (frame == 10000) {
794                         frame = 0;
795                         start = now;
796                 }
797 #endif
798                 check_error();
799         }
800
801         resource_pool->clean_context();
802 }
803
804 bool Mixer::input_card_is_master_clock(unsigned card_index, unsigned master_card_index) const
805 {
806         if (output_card_index != -1) {
807                 // The output card (ie., cards[output_card_index].output) is the master clock,
808                 // so no input card (ie., cards[card_index].capture) is.
809                 return false;
810         }
811         return (card_index == master_card_index);
812 }
813
814 void Mixer::trim_queue(CaptureCard *card, unsigned card_index)
815 {
816         // Count the number of frames in the queue, including any frames
817         // we dropped. It's hard to know exactly how we should deal with
818         // dropped (corrupted) input frames; they don't help our goal of
819         // avoiding starvation, but they still add to the problem of latency.
820         // Since dropped frames is going to mean a bump in the signal anyway,
821         // we err on the side of having more stable latency instead.
822         unsigned queue_length = 0;
823         for (const CaptureCard::NewFrame &frame : card->new_frames) {
824                 queue_length += frame.dropped_frames + 1;
825         }
826         card->queue_length_policy.update_policy(queue_length);
827
828         // If needed, drop frames until the queue is below the safe limit.
829         // We prefer to drop from the head, because all else being equal,
830         // we'd like more recent frames (less latency).
831         unsigned dropped_frames = 0;
832         while (queue_length > card->queue_length_policy.get_safe_queue_length()) {
833                 assert(!card->new_frames.empty());
834                 assert(queue_length > card->new_frames.front().dropped_frames);
835                 queue_length -= card->new_frames.front().dropped_frames;
836
837                 if (queue_length <= card->queue_length_policy.get_safe_queue_length()) {
838                         // No need to drop anything.
839                         break;
840                 }
841
842                 card->new_frames.pop_front();
843                 card->new_frames_changed.notify_all();
844                 --queue_length;
845                 ++dropped_frames;
846         }
847
848         if (dropped_frames > 0) {
849                 fprintf(stderr, "Card %u dropped %u frame(s) to keep latency down.\n",
850                         card_index, dropped_frames);
851         }
852 }
853
854
855 Mixer::OutputFrameInfo Mixer::get_one_frame_from_each_card(unsigned master_card_index, bool master_card_is_output, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS])
856 {
857         OutputFrameInfo output_frame_info;
858 start:
859         unique_lock<mutex> lock(card_mutex, defer_lock);
860         if (master_card_is_output) {
861                 // Clocked to the output, so wait for it to be ready for the next frame.
862                 cards[master_card_index].output->wait_for_frame(pts_int, &output_frame_info.dropped_frames, &output_frame_info.frame_duration, &output_frame_info.is_preroll, &output_frame_info.frame_timestamp);
863                 lock.lock();
864         } else {
865                 // Wait for the master card to have a new frame.
866                 // TODO: Add a timeout.
867                 output_frame_info.is_preroll = false;
868                 lock.lock();
869                 cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
870         }
871
872         if (master_card_is_output) {
873                 handle_hotplugged_cards();
874         } else if (cards[master_card_index].new_frames.empty()) {
875                 // We were woken up, but not due to a new frame. Deal with it
876                 // and then restart.
877                 assert(cards[master_card_index].capture->get_disconnected());
878                 handle_hotplugged_cards();
879                 goto start;
880         }
881
882         if (!master_card_is_output) {
883                 output_frame_info.frame_timestamp =
884                         cards[master_card_index].new_frames.front().received_timestamp;
885         }
886
887         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
888                 CaptureCard *card = &cards[card_index];
889                 if (input_card_is_master_clock(card_index, master_card_index)) {
890                         // We don't use the queue length policy for the master card,
891                         // but we will if it stops being the master. Thus, clear out
892                         // the policy in case we switch in the future.
893                         card->queue_length_policy.reset(card_index);
894                         assert(!card->new_frames.empty());
895                 } else {
896                         trim_queue(card, card_index);
897                 }
898                 if (!card->new_frames.empty()) {
899                         new_frames[card_index] = move(card->new_frames.front());
900                         has_new_frame[card_index] = true;
901                         card->new_frames.pop_front();
902                         card->new_frames_changed.notify_all();
903                 }
904         }
905
906         if (!master_card_is_output) {
907                 output_frame_info.dropped_frames = new_frames[master_card_index].dropped_frames;
908                 output_frame_info.frame_duration = new_frames[master_card_index].length;
909         }
910
911         // This might get off by a fractional sample when changing master card
912         // between ones with different frame rates, but that's fine.
913         int num_samples_times_timebase = OUTPUT_FREQUENCY * output_frame_info.frame_duration + fractional_samples;
914         output_frame_info.num_samples = num_samples_times_timebase / TIMEBASE;
915         fractional_samples = num_samples_times_timebase % TIMEBASE;
916         assert(output_frame_info.num_samples >= 0);
917
918         return output_frame_info;
919 }
920
921 void Mixer::handle_hotplugged_cards()
922 {
923         // Check for cards that have been disconnected since last frame.
924         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
925                 CaptureCard *card = &cards[card_index];
926                 if (card->capture->get_disconnected()) {
927                         fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
928                         FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
929                         configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
930                         card->queue_length_policy.reset(card_index);
931                         card->capture->start_bm_capture();
932                 }
933         }
934
935         // Check for cards that have been connected since last frame.
936         vector<libusb_device *> hotplugged_cards_copy;
937         {
938                 lock_guard<mutex> lock(hotplug_mutex);
939                 swap(hotplugged_cards, hotplugged_cards_copy);
940         }
941         for (libusb_device *new_dev : hotplugged_cards_copy) {
942                 // Look for a fake capture card where we can stick this in.
943                 int free_card_index = -1;
944                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
945                         if (cards[card_index].is_fake_capture) {
946                                 free_card_index = card_index;
947                                 break;
948                         }
949                 }
950
951                 if (free_card_index == -1) {
952                         fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
953                         libusb_unref_device(new_dev);
954                 } else {
955                         // BMUSBCapture takes ownership.
956                         fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
957                         CaptureCard *card = &cards[free_card_index];
958                         BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
959                         configure_card(free_card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
960                         card->queue_length_policy.reset(free_card_index);
961                         capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
962                         capture->start_bm_capture();
963                 }
964         }
965 }
966
967
968 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame, bool is_preroll, steady_clock::time_point frame_timestamp)
969 {
970         // Resample the audio as needed, including from previously dropped frames.
971         assert(num_cards > 0);
972         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
973                 const bool dropped_frame = (frame_num != dropped_frames);
974                 {
975                         // Signal to the audio thread to process this frame.
976                         // Note that if the frame is a dropped frame, we signal that
977                         // we don't want to use this frame as base for adjusting
978                         // the resampler rate. The reason for this is that the timing
979                         // of these frames is often way too late; they typically don't
980                         // “arrive” before we synthesize them. Thus, we could end up
981                         // in a situation where we have inserted e.g. five audio frames
982                         // into the queue before we then start pulling five of them
983                         // back out. This makes ResamplingQueue overestimate the delay,
984                         // causing undue resampler changes. (We _do_ use the last,
985                         // non-dropped frame; perhaps we should just discard that as well,
986                         // since dropped frames are expected to be rare, and it might be
987                         // better to just wait until we have a slightly more normal situation).
988                         unique_lock<mutex> lock(audio_mutex);
989                         bool adjust_rate = !dropped_frame && !is_preroll;
990                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate, frame_timestamp});
991                         audio_task_queue_changed.notify_one();
992                 }
993                 if (dropped_frame) {
994                         // For dropped frames, increase the pts. Note that if the format changed
995                         // in the meantime, we have no way of detecting that; we just have to
996                         // assume the frame length is always the same.
997                         pts_int += length_per_frame;
998                 }
999         }
1000 }
1001
1002 void Mixer::render_one_frame(int64_t duration)
1003 {
1004         // Determine the time code for this frame before we start rendering.
1005         string timecode_text = timecode_renderer->get_timecode_text(double(pts_int) / TIMEBASE, frame_num);
1006         if (display_timecode_on_stdout) {
1007                 printf("Timecode: '%s'\n", timecode_text.c_str());
1008         }
1009
1010         // Get the main chain from the theme, and set its state immediately.
1011         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), global_flags.width, global_flags.height, input_state);
1012         EffectChain *chain = theme_main_chain.chain;
1013         theme_main_chain.setup_chain();
1014         //theme_main_chain.chain->enable_phase_timing(true);
1015
1016         // If HDMI/SDI output is active and the user has requested auto mode,
1017         // its mode overrides the existing Y'CbCr setting for the chain.
1018         YCbCrLumaCoefficients ycbcr_output_coefficients;
1019         if (global_flags.ycbcr_auto_coefficients && output_card_index != -1) {
1020                 ycbcr_output_coefficients = cards[output_card_index].output->preferred_ycbcr_coefficients();
1021         } else {
1022                 ycbcr_output_coefficients = global_flags.ycbcr_rec709_coefficients ? YCBCR_REC_709 : YCBCR_REC_601;
1023         }
1024
1025         // TODO: Reduce the duplication against theme.cpp.
1026         YCbCrFormat output_ycbcr_format;
1027         output_ycbcr_format.chroma_subsampling_x = 1;
1028         output_ycbcr_format.chroma_subsampling_y = 1;
1029         output_ycbcr_format.luma_coefficients = ycbcr_output_coefficients;
1030         output_ycbcr_format.full_range = false;
1031         output_ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
1032         chain->change_ycbcr_output_format(output_ycbcr_format);
1033
1034         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
1035         GLuint y_tex, cbcr_tex;
1036         bool got_frame = video_encoder->begin_frame(pts_int + av_delay, duration, ycbcr_output_coefficients, theme_main_chain.input_frames, &y_tex, &cbcr_tex);
1037         assert(got_frame);
1038
1039         // Render main chain. We take an extra copy of the created outputs,
1040         // so that we can display it back to the screen later (it's less memory
1041         // bandwidth than writing and reading back an RGBA texture, even at 16-bit).
1042         // Ideally, we'd like to avoid taking copies and just use the main textures
1043         // for display as well, but if they're used for zero-copy Quick Sync encoding
1044         // (the default case), they're just views into VA-API memory and must be
1045         // unmapped during encoding, so we can't use them for display, unfortunately.
1046         GLuint cbcr_full_tex, cbcr_copy_tex, y_copy_tex;
1047         if (global_flags.x264_bit_depth > 8) {
1048                 cbcr_full_tex = resource_pool->create_2d_texture(GL_RG16, global_flags.width, global_flags.height);
1049                 y_copy_tex = resource_pool->create_2d_texture(GL_R16, global_flags.width, global_flags.height);
1050                 cbcr_copy_tex = resource_pool->create_2d_texture(GL_RG16, global_flags.width / 2, global_flags.height / 2);
1051         } else {
1052                 cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, global_flags.width, global_flags.height);
1053                 y_copy_tex = resource_pool->create_2d_texture(GL_R8, global_flags.width, global_flags.height);
1054                 cbcr_copy_tex = resource_pool->create_2d_texture(GL_RG8, global_flags.width / 2, global_flags.height / 2);
1055         }
1056         GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, y_copy_tex);
1057         check_error();
1058         chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
1059
1060         if (display_timecode_in_stream) {
1061                 // Render the timecode on top.
1062                 timecode_renderer->render_timecode(fbo, timecode_text);
1063         }
1064
1065         resource_pool->release_fbo(fbo);
1066
1067         chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex, cbcr_copy_tex);
1068         if (output_card_index != -1) {
1069                 cards[output_card_index].output->send_frame(y_tex, cbcr_full_tex, ycbcr_output_coefficients, theme_main_chain.input_frames, pts_int, duration);
1070         }
1071         resource_pool->release_2d_texture(cbcr_full_tex);
1072
1073         // Set the right state for the Y' and CbCr copies.
1074         glBindFramebuffer(GL_FRAMEBUFFER, 0);
1075         glBindTexture(GL_TEXTURE_2D, y_copy_tex);
1076         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1077         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1078         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1079
1080         glBindTexture(GL_TEXTURE_2D, cbcr_copy_tex);
1081         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1082         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1083         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1084
1085         RefCountedGLsync fence = video_encoder->end_frame();
1086
1087         // The live frame pieces the Y'CbCr texture copies back into RGB and displays them.
1088         // It owns y_copy_tex and cbcr_copy_tex now.
1089         DisplayFrame live_frame;
1090         live_frame.chain = display_chain.get();
1091         live_frame.setup_chain = [this, y_copy_tex, cbcr_copy_tex]{
1092                 display_input->set_texture_num(0, y_copy_tex);
1093                 display_input->set_texture_num(1, cbcr_copy_tex);
1094         };
1095         live_frame.ready_fence = fence;
1096         live_frame.input_frames = {};
1097         live_frame.temp_textures = { y_copy_tex, cbcr_copy_tex };
1098         output_channel[OUTPUT_LIVE].output_frame(live_frame);
1099
1100         // Set up preview and any additional channels.
1101         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
1102                 DisplayFrame display_frame;
1103                 Theme::Chain chain = theme->get_chain(i, pts(), global_flags.width, global_flags.height, input_state);  // FIXME: dimensions
1104                 display_frame.chain = chain.chain;
1105                 display_frame.setup_chain = chain.setup_chain;
1106                 display_frame.ready_fence = fence;
1107                 display_frame.input_frames = chain.input_frames;
1108                 display_frame.temp_textures = {};
1109                 output_channel[i].output_frame(display_frame);
1110         }
1111 }
1112
1113 void Mixer::audio_thread_func()
1114 {
1115         pthread_setname_np(pthread_self(), "Mixer_Audio");
1116
1117         while (!should_quit) {
1118                 AudioTask task;
1119
1120                 {
1121                         unique_lock<mutex> lock(audio_mutex);
1122                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
1123                         if (should_quit) {
1124                                 return;
1125                         }
1126                         task = audio_task_queue.front();
1127                         audio_task_queue.pop();
1128                 }
1129
1130                 ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy =
1131                         task.adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE;
1132                 vector<float> samples_out = audio_mixer.get_output(
1133                         task.frame_timestamp,
1134                         task.num_samples,
1135                         rate_adjustment_policy);
1136
1137                 // Send the samples to the sound card, then add them to the output.
1138                 if (alsa) {
1139                         alsa->write(samples_out);
1140                 }
1141                 if (output_card_index != -1) {
1142                         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
1143                         cards[output_card_index].output->send_audio(task.pts_int + av_delay, samples_out);
1144                 }
1145                 video_encoder->add_audio(task.pts_int, move(samples_out));
1146         }
1147 }
1148
1149 void Mixer::release_display_frame(DisplayFrame *frame)
1150 {
1151         for (GLuint texnum : frame->temp_textures) {
1152                 resource_pool->release_2d_texture(texnum);
1153         }
1154         frame->temp_textures.clear();
1155         frame->ready_fence.reset();
1156         frame->input_frames.clear();
1157 }
1158
1159 void Mixer::start()
1160 {
1161         mixer_thread = thread(&Mixer::thread_func, this);
1162         audio_thread = thread(&Mixer::audio_thread_func, this);
1163 }
1164
1165 void Mixer::quit()
1166 {
1167         should_quit = true;
1168         audio_task_queue_changed.notify_one();
1169         mixer_thread.join();
1170         audio_thread.join();
1171 }
1172
1173 void Mixer::transition_clicked(int transition_num)
1174 {
1175         theme->transition_clicked(transition_num, pts());
1176 }
1177
1178 void Mixer::channel_clicked(int preview_num)
1179 {
1180         theme->channel_clicked(preview_num);
1181 }
1182
1183 void Mixer::start_mode_scanning(unsigned card_index)
1184 {
1185         assert(card_index < num_cards);
1186         if (is_mode_scanning[card_index]) {
1187                 return;
1188         }
1189         is_mode_scanning[card_index] = true;
1190         mode_scanlist[card_index].clear();
1191         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1192                 mode_scanlist[card_index].push_back(mode.first);
1193         }
1194         assert(!mode_scanlist[card_index].empty());
1195         mode_scanlist_index[card_index] = 0;
1196         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1197         last_mode_scan_change[card_index] = steady_clock::now();
1198 }
1199
1200 map<uint32_t, bmusb::VideoMode> Mixer::get_available_output_video_modes() const
1201 {
1202         assert(desired_output_card_index != -1);
1203         unique_lock<mutex> lock(card_mutex);
1204         return cards[desired_output_card_index].output->get_available_video_modes();
1205 }
1206
1207 Mixer::OutputChannel::~OutputChannel()
1208 {
1209         if (has_current_frame) {
1210                 parent->release_display_frame(&current_frame);
1211         }
1212         if (has_ready_frame) {
1213                 parent->release_display_frame(&ready_frame);
1214         }
1215 }
1216
1217 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1218 {
1219         // Store this frame for display. Remove the ready frame if any
1220         // (it was seemingly never used).
1221         {
1222                 unique_lock<mutex> lock(frame_mutex);
1223                 if (has_ready_frame) {
1224                         parent->release_display_frame(&ready_frame);
1225                 }
1226                 ready_frame = frame;
1227                 has_ready_frame = true;
1228         }
1229
1230         if (new_frame_ready_callback) {
1231                 new_frame_ready_callback();
1232         }
1233
1234         // Reduce the number of callbacks by filtering duplicates. The reason
1235         // why we bother doing this is that Qt seemingly can get into a state
1236         // where its builds up an essentially unbounded queue of signals,
1237         // consuming more and more memory, and there's no good way of collapsing
1238         // user-defined signals or limiting the length of the queue.
1239         if (transition_names_updated_callback) {
1240                 vector<string> transition_names = global_mixer->get_transition_names();
1241                 bool changed = false;
1242                 if (transition_names.size() != last_transition_names.size()) {
1243                         changed = true;
1244                 } else {
1245                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1246                                 if (transition_names[i] != last_transition_names[i]) {
1247                                         changed = true;
1248                                         break;
1249                                 }
1250                         }
1251                 }
1252                 if (changed) {
1253                         transition_names_updated_callback(transition_names);
1254                         last_transition_names = transition_names;
1255                 }
1256         }
1257         if (name_updated_callback) {
1258                 string name = global_mixer->get_channel_name(channel);
1259                 if (name != last_name) {
1260                         name_updated_callback(name);
1261                         last_name = name;
1262                 }
1263         }
1264         if (color_updated_callback) {
1265                 string color = global_mixer->get_channel_color(channel);
1266                 if (color != last_color) {
1267                         color_updated_callback(color);
1268                         last_color = color;
1269                 }
1270         }
1271 }
1272
1273 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1274 {
1275         unique_lock<mutex> lock(frame_mutex);
1276         if (!has_current_frame && !has_ready_frame) {
1277                 return false;
1278         }
1279
1280         if (has_current_frame && has_ready_frame) {
1281                 // We have a new ready frame. Toss the current one.
1282                 parent->release_display_frame(&current_frame);
1283                 has_current_frame = false;
1284         }
1285         if (has_ready_frame) {
1286                 assert(!has_current_frame);
1287                 current_frame = ready_frame;
1288                 ready_frame.ready_fence.reset();  // Drop the refcount.
1289                 ready_frame.input_frames.clear();  // Drop the refcounts.
1290                 has_current_frame = true;
1291                 has_ready_frame = false;
1292         }
1293
1294         *frame = current_frame;
1295         return true;
1296 }
1297
1298 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1299 {
1300         new_frame_ready_callback = callback;
1301 }
1302
1303 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1304 {
1305         transition_names_updated_callback = callback;
1306 }
1307
1308 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1309 {
1310         name_updated_callback = callback;
1311 }
1312
1313 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1314 {
1315         color_updated_callback = callback;
1316 }
1317
1318 mutex RefCountedGLsync::fence_lock;