]> git.sesse.net Git - nageru/blob - mixer.cpp
Fix an issue where video frames would not be properly shown, most commonly in previews.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <pthread.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/resource.h>
18 #include <algorithm>
19 #include <chrono>
20 #include <condition_variable>
21 #include <cstddef>
22 #include <cstdint>
23 #include <memory>
24 #include <mutex>
25 #include <ratio>
26 #include <string>
27 #include <thread>
28 #include <utility>
29 #include <vector>
30
31 #include "DeckLinkAPI.h"
32 #include "LinuxCOM.h"
33 #include "alsa_output.h"
34 #include "bmusb/bmusb.h"
35 #include "bmusb/fake_capture.h"
36 #include "chroma_subsampler.h"
37 #include "context.h"
38 #include "decklink_capture.h"
39 #include "decklink_output.h"
40 #include "defs.h"
41 #include "disk_space_estimator.h"
42 #include "ffmpeg_capture.h"
43 #include "flags.h"
44 #include "input_mapping.h"
45 #include "pbo_frame_allocator.h"
46 #include "ref_counted_gl_sync.h"
47 #include "resampling_queue.h"
48 #include "timebase.h"
49 #include "timecode_renderer.h"
50 #include "v210_converter.h"
51 #include "video_encoder.h"
52
53 class IDeckLink;
54 class QOpenGLContext;
55
56 using namespace movit;
57 using namespace std;
58 using namespace std::chrono;
59 using namespace std::placeholders;
60 using namespace bmusb;
61
62 Mixer *global_mixer = nullptr;
63 bool uses_mlock = false;
64
65 namespace {
66
67 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
68 {
69         if (interlaced) {
70                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
71                         input_state->buffered_frames[card_index][frame_num] =
72                                 input_state->buffered_frames[card_index][frame_num - 1];
73                 }
74                 input_state->buffered_frames[card_index][0] = { frame, field_num };
75         } else {
76                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
77                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
78                 }
79         }
80 }
81
82 void ensure_texture_resolution(PBOFrameAllocator::Userdata *userdata, unsigned field, unsigned width, unsigned height, unsigned cbcr_width, unsigned cbcr_height, unsigned v210_width)
83 {
84         bool first;
85         switch (userdata->pixel_format) {
86         case PixelFormat_10BitYCbCr:
87                 first = userdata->tex_v210[field] == 0 || userdata->tex_444[field] == 0;
88                 break;
89         case PixelFormat_8BitYCbCr:
90                 first = userdata->tex_y[field] == 0 || userdata->tex_cbcr[field] == 0;
91                 break;
92         case PixelFormat_8BitBGRA:
93                 first = userdata->tex_rgba[field] == 0;
94                 break;
95         case PixelFormat_8BitYCbCrPlanar:
96                 first = userdata->tex_y[field] == 0 || userdata->tex_cb[field] == 0 || userdata->tex_cr[field] == 0;
97                 break;
98         default:
99                 assert(false);
100         }
101
102         if (first ||
103             width != userdata->last_width[field] ||
104             height != userdata->last_height[field] ||
105             cbcr_width != userdata->last_cbcr_width[field] ||
106             cbcr_height != userdata->last_cbcr_height[field]) {
107                 // We changed resolution since last use of this texture, so we need to create
108                 // a new object. Note that this each card has its own PBOFrameAllocator,
109                 // we don't need to worry about these flip-flopping between resolutions.
110                 switch (userdata->pixel_format) {
111                 case PixelFormat_10BitYCbCr:
112                         glBindTexture(GL_TEXTURE_2D, userdata->tex_444[field]);
113                         check_error();
114                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
115                         check_error();
116                         break;
117                 case PixelFormat_8BitYCbCr: {
118                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
119                         check_error();
120                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
121                         check_error();
122                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
123                         check_error();
124                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
125                         check_error();
126                         break;
127                 }
128                 case PixelFormat_8BitYCbCrPlanar: {
129                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
130                         check_error();
131                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
132                         check_error();
133                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cb[field]);
134                         check_error();
135                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, cbcr_width, cbcr_height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
136                         check_error();
137                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cr[field]);
138                         check_error();
139                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, cbcr_width, cbcr_height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
140                         check_error();
141                         break;
142                 }
143                 case PixelFormat_8BitBGRA:
144                         glBindTexture(GL_TEXTURE_2D, userdata->tex_rgba[field]);
145                         check_error();
146                         if (global_flags.can_disable_srgb_decoder) {  // See the comments in tweaked_inputs.h.
147                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
148                         } else {
149                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
150                         }
151                         check_error();
152                         break;
153                 }
154                 userdata->last_width[field] = width;
155                 userdata->last_height[field] = height;
156                 userdata->last_cbcr_width[field] = cbcr_width;
157                 userdata->last_cbcr_height[field] = cbcr_height;
158         }
159         if (global_flags.ten_bit_input &&
160             (first || v210_width != userdata->last_v210_width[field])) {
161                 // Same as above; we need to recreate the texture.
162                 glBindTexture(GL_TEXTURE_2D, userdata->tex_v210[field]);
163                 check_error();
164                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
165                 check_error();
166                 userdata->last_v210_width[field] = v210_width;
167         }
168 }
169
170 void upload_texture(GLuint tex, GLuint width, GLuint height, GLuint stride, bool interlaced_stride, GLenum format, GLenum type, GLintptr offset)
171 {
172         if (interlaced_stride) {
173                 stride *= 2;
174         }
175         if (global_flags.flush_pbos) {
176                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, offset, stride * height);
177                 check_error();
178         }
179
180         glBindTexture(GL_TEXTURE_2D, tex);
181         check_error();
182         if (interlaced_stride) {
183                 glPixelStorei(GL_UNPACK_ROW_LENGTH, width * 2);
184                 check_error();
185         } else {
186                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
187                 check_error();
188         }
189
190         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(offset));
191         check_error();
192         glBindTexture(GL_TEXTURE_2D, 0);
193         check_error();
194         glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
195         check_error();
196 }
197
198 }  // namespace
199
200 void QueueLengthPolicy::update_policy(unsigned queue_length)
201 {
202         if (queue_length == 0) {  // Starvation.
203                 if (been_at_safe_point_since_last_starvation && safe_queue_length < unsigned(global_flags.max_input_queue_frames)) {
204                         ++safe_queue_length;
205                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frame(s)\n",
206                                 card_index, safe_queue_length);
207                 }
208                 frames_with_at_least_one = 0;
209                 been_at_safe_point_since_last_starvation = false;
210                 return;
211         }
212         if (queue_length >= safe_queue_length) {
213                 been_at_safe_point_since_last_starvation = true;
214         }
215         if (++frames_with_at_least_one >= 1000 && safe_queue_length > 1) {
216                 --safe_queue_length;
217                 fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frame(s)\n",
218                         card_index, safe_queue_length);
219                 frames_with_at_least_one = 0;
220         }
221 }
222
223 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
224         : httpd(),
225           num_cards(num_cards),
226           mixer_surface(create_surface(format)),
227           h264_encoder_surface(create_surface(format)),
228           decklink_output_surface(create_surface(format)),
229           ycbcr_interpretation(global_flags.ycbcr_interpretation),
230           audio_mixer(num_cards)
231 {
232         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
233         check_error();
234
235         // This nearly always should be true.
236         global_flags.can_disable_srgb_decoder =
237                 epoxy_has_gl_extension("GL_EXT_texture_sRGB_decode") &&
238                 epoxy_has_gl_extension("GL_ARB_sampler_objects");
239
240         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
241         // will be halved when sampling them, and we need to compensate here.
242         movit_texel_subpixel_precision /= 2.0;
243
244         resource_pool.reset(new ResourcePool);
245         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
246                 output_channel[i].parent = this;
247                 output_channel[i].channel = i;
248         }
249
250         ImageFormat inout_format;
251         inout_format.color_space = COLORSPACE_sRGB;
252         inout_format.gamma_curve = GAMMA_sRGB;
253
254         // Matches the 4:2:0 format created by the main chain.
255         YCbCrFormat ycbcr_format;
256         ycbcr_format.chroma_subsampling_x = 2;
257         ycbcr_format.chroma_subsampling_y = 2;
258         if (global_flags.ycbcr_rec709_coefficients) {
259                 ycbcr_format.luma_coefficients = YCBCR_REC_709;
260         } else {
261                 ycbcr_format.luma_coefficients = YCBCR_REC_601;
262         }
263         ycbcr_format.full_range = false;
264         ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
265         ycbcr_format.cb_x_position = 0.0f;
266         ycbcr_format.cr_x_position = 0.0f;
267         ycbcr_format.cb_y_position = 0.5f;
268         ycbcr_format.cr_y_position = 0.5f;
269
270         // Display chain; shows the live output produced by the main chain (or rather, a copy of it).
271         display_chain.reset(new EffectChain(global_flags.width, global_flags.height, resource_pool.get()));
272         check_error();
273         GLenum type = global_flags.x264_bit_depth > 8 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
274         display_input = new YCbCrInput(inout_format, ycbcr_format, global_flags.width, global_flags.height, YCBCR_INPUT_SPLIT_Y_AND_CBCR, type);
275         display_chain->add_input(display_input);
276         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
277         display_chain->set_dither_bits(0);  // Don't bother.
278         display_chain->finalize();
279
280         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, global_flags.width, global_flags.height, &httpd, global_disk_space_estimator));
281
282         // Must be instantiated after VideoEncoder has initialized global_flags.use_zerocopy.
283         theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
284
285         // Start listening for clients only once VideoEncoder has written its header, if any.
286         httpd.start(9095);
287
288         // First try initializing the then PCI devices, then USB, then
289         // fill up with fake cards until we have the desired number of cards.
290         unsigned num_pci_devices = 0;
291         unsigned card_index = 0;
292
293         {
294                 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
295                 if (decklink_iterator != nullptr) {
296                         for ( ; card_index < num_cards; ++card_index) {
297                                 IDeckLink *decklink;
298                                 if (decklink_iterator->Next(&decklink) != S_OK) {
299                                         break;
300                                 }
301
302                                 DeckLinkCapture *capture = new DeckLinkCapture(decklink, card_index);
303                                 DeckLinkOutput *output = new DeckLinkOutput(resource_pool.get(), decklink_output_surface, global_flags.width, global_flags.height, card_index);
304                                 output->set_device(decklink);
305                                 configure_card(card_index, capture, CardType::LIVE_CARD, output);
306                                 ++num_pci_devices;
307                         }
308                         decklink_iterator->Release();
309                         fprintf(stderr, "Found %u DeckLink PCI card(s).\n", num_pci_devices);
310                 } else {
311                         fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
312                 }
313         }
314
315         unsigned num_usb_devices = BMUSBCapture::num_cards();
316         for (unsigned usb_card_index = 0; usb_card_index < num_usb_devices && card_index < num_cards; ++usb_card_index, ++card_index) {
317                 BMUSBCapture *capture = new BMUSBCapture(usb_card_index);
318                 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
319                 configure_card(card_index, capture, CardType::LIVE_CARD, /*output=*/nullptr);
320         }
321         fprintf(stderr, "Found %u USB card(s).\n", num_usb_devices);
322
323         unsigned num_fake_cards = 0;
324         for ( ; card_index < num_cards; ++card_index, ++num_fake_cards) {
325                 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
326                 configure_card(card_index, capture, CardType::FAKE_CAPTURE, /*output=*/nullptr);
327         }
328
329         if (num_fake_cards > 0) {
330                 fprintf(stderr, "Initialized %u fake cards.\n", num_fake_cards);
331         }
332
333         // Initialize all video inputs the theme asked for. Note that these are
334         // all put _after_ the regular cards, which stop at <num_cards> - 1.
335         std::vector<FFmpegCapture *> video_inputs = theme->get_video_inputs();
336         for (unsigned video_card_index = 0; video_card_index < video_inputs.size(); ++card_index, ++video_card_index) {
337                 if (card_index >= MAX_VIDEO_CARDS) {
338                         fprintf(stderr, "ERROR: Not enough card slots available for the videos the theme requested.\n");
339                         exit(1);
340                 }
341                 configure_card(card_index, video_inputs[video_card_index], CardType::FFMPEG_INPUT, /*output=*/nullptr);
342                 video_inputs[video_card_index]->set_card_index(card_index);
343         }
344         num_video_inputs = video_inputs.size();
345
346         BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
347         BMUSBCapture::start_bm_thread();
348
349         for (unsigned card_index = 0; card_index < num_cards + num_video_inputs; ++card_index) {
350                 cards[card_index].queue_length_policy.reset(card_index);
351         }
352
353         chroma_subsampler.reset(new ChromaSubsampler(resource_pool.get()));
354
355         if (global_flags.ten_bit_input) {
356                 if (!v210Converter::has_hardware_support()) {
357                         fprintf(stderr, "ERROR: --ten-bit-input requires support for OpenGL compute shaders\n");
358                         fprintf(stderr, "       (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
359                         exit(1);
360                 }
361                 v210_converter.reset(new v210Converter());
362
363                 // These are all the widths listed in the Blackmagic SDK documentation
364                 // (section 2.7.3, “Display Modes”).
365                 v210_converter->precompile_shader(720);
366                 v210_converter->precompile_shader(1280);
367                 v210_converter->precompile_shader(1920);
368                 v210_converter->precompile_shader(2048);
369                 v210_converter->precompile_shader(3840);
370                 v210_converter->precompile_shader(4096);
371         }
372         if (global_flags.ten_bit_output) {
373                 if (!v210Converter::has_hardware_support()) {
374                         fprintf(stderr, "ERROR: --ten-bit-output requires support for OpenGL compute shaders\n");
375                         fprintf(stderr, "       (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
376                         exit(1);
377                 }
378         }
379
380         timecode_renderer.reset(new TimecodeRenderer(resource_pool.get(), global_flags.width, global_flags.height));
381         display_timecode_in_stream = global_flags.display_timecode_in_stream;
382         display_timecode_on_stdout = global_flags.display_timecode_on_stdout;
383
384         if (global_flags.enable_alsa_output) {
385                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
386         }
387         if (global_flags.output_card != -1) {
388                 desired_output_card_index = global_flags.output_card;
389                 set_output_card_internal(global_flags.output_card);
390         }
391 }
392
393 Mixer::~Mixer()
394 {
395         BMUSBCapture::stop_bm_thread();
396
397         for (unsigned card_index = 0; card_index < num_cards + num_video_inputs; ++card_index) {
398                 {
399                         unique_lock<mutex> lock(card_mutex);
400                         cards[card_index].should_quit = true;  // Unblock thread.
401                         cards[card_index].new_frames_changed.notify_all();
402                 }
403                 cards[card_index].capture->stop_dequeue_thread();
404                 if (cards[card_index].output) {
405                         cards[card_index].output->end_output();
406                         cards[card_index].output.reset();
407                 }
408         }
409
410         video_encoder.reset(nullptr);
411 }
412
413 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, CardType card_type, DeckLinkOutput *output)
414 {
415         printf("Configuring card %d...\n", card_index);
416
417         CaptureCard *card = &cards[card_index];
418         if (card->capture != nullptr) {
419                 card->capture->stop_dequeue_thread();
420         }
421         card->capture.reset(capture);
422         card->is_fake_capture = (card_type == CardType::FAKE_CAPTURE);
423         card->type = card_type;
424         if (card->output.get() != output) {
425                 card->output.reset(output);
426         }
427
428         PixelFormat pixel_format;
429         if (card_type == CardType::FFMPEG_INPUT) {
430                 pixel_format = capture->get_current_pixel_format();
431         } else if (global_flags.ten_bit_input) {
432                 pixel_format = PixelFormat_10BitYCbCr;
433         } else {
434                 pixel_format = PixelFormat_8BitYCbCr;
435         }
436
437         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
438         if (card->frame_allocator == nullptr) {
439                 card->frame_allocator.reset(new PBOFrameAllocator(pixel_format, 8 << 20, global_flags.width, global_flags.height));  // 8 MB.
440         }
441         card->capture->set_video_frame_allocator(card->frame_allocator.get());
442         if (card->surface == nullptr) {
443                 card->surface = create_surface_with_same_format(mixer_surface);
444         }
445         while (!card->new_frames.empty()) card->new_frames.pop_front();
446         card->last_timecode = -1;
447         card->capture->set_pixel_format(pixel_format);
448         card->capture->configure_card();
449
450         // NOTE: start_bm_capture() happens in thread_func().
451
452         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
453         audio_mixer.reset_resampler(device);
454         audio_mixer.set_display_name(device, card->capture->get_description());
455         audio_mixer.trigger_state_changed_callback();
456 }
457
458 void Mixer::set_output_card_internal(int card_index)
459 {
460         // We don't really need to take card_mutex, since we're in the mixer
461         // thread and don't mess with any queues (which is the only thing that happens
462         // from other threads), but it's probably the safest in the long run.
463         unique_lock<mutex> lock(card_mutex);
464         if (output_card_index != -1) {
465                 // Switch the old card from output to input.
466                 CaptureCard *old_card = &cards[output_card_index];
467                 old_card->output->end_output();
468
469                 // Stop the fake card that we put into place.
470                 // This needs to _not_ happen under the mutex, to avoid deadlock
471                 // (delivering the last frame needs to take the mutex).
472                 CaptureInterface *fake_capture = old_card->capture.get();
473                 lock.unlock();
474                 fake_capture->stop_dequeue_thread();
475                 lock.lock();
476                 old_card->capture = move(old_card->parked_capture);
477                 old_card->is_fake_capture = false;
478                 old_card->capture->start_bm_capture();
479         }
480         if (card_index != -1) {
481                 CaptureCard *card = &cards[card_index];
482                 CaptureInterface *capture = card->capture.get();
483                 // TODO: DeckLinkCapture::stop_dequeue_thread can actually take
484                 // several seconds to complete (blocking on DisableVideoInput);
485                 // see if we can maybe do it asynchronously.
486                 lock.unlock();
487                 capture->stop_dequeue_thread();
488                 lock.lock();
489                 card->parked_capture = move(card->capture);
490                 CaptureInterface *fake_capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
491                 configure_card(card_index, fake_capture, CardType::FAKE_CAPTURE, card->output.release());
492                 card->queue_length_policy.reset(card_index);
493                 card->capture->start_bm_capture();
494                 desired_output_video_mode = output_video_mode = card->output->pick_video_mode(desired_output_video_mode);
495                 card->output->start_output(desired_output_video_mode, pts_int);
496         }
497         output_card_index = card_index;
498 }
499
500 namespace {
501
502 int unwrap_timecode(uint16_t current_wrapped, int last)
503 {
504         uint16_t last_wrapped = last & 0xffff;
505         if (current_wrapped > last_wrapped) {
506                 return (last & ~0xffff) | current_wrapped;
507         } else {
508                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
509         }
510 }
511
512 }  // namespace
513
514 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
515                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
516                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
517 {
518         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
519         CaptureCard *card = &cards[card_index];
520
521         if (is_mode_scanning[card_index]) {
522                 if (video_format.has_signal) {
523                         // Found a stable signal, so stop scanning.
524                         is_mode_scanning[card_index] = false;
525                 } else {
526                         static constexpr double switch_time_s = 0.1;  // Should be enough time for the signal to stabilize.
527                         steady_clock::time_point now = steady_clock::now();
528                         double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
529                         if (sec_since_last_switch > switch_time_s) {
530                                 // It isn't this mode; try the next one.
531                                 mode_scanlist_index[card_index]++;
532                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
533                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
534                                 last_mode_scan_change[card_index] = now;
535                         }
536                 }
537         }
538
539         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
540         assert(frame_length > 0);
541
542         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
543         if (num_samples > OUTPUT_FREQUENCY / 10) {
544                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
545                         card_index, int(audio_frame.len), int(audio_offset),
546                         timecode, int(video_frame.len), int(video_offset), video_format.id);
547                 if (video_frame.owner) {
548                         video_frame.owner->release_frame(video_frame);
549                 }
550                 if (audio_frame.owner) {
551                         audio_frame.owner->release_frame(audio_frame);
552                 }
553                 return;
554         }
555
556         int dropped_frames = 0;
557         if (card->last_timecode != -1) {
558                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
559         }
560
561         // Number of samples per frame if we need to insert silence.
562         // (Could be nonintegral, but resampling will save us then.)
563         const int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
564
565         if (dropped_frames > MAX_FPS * 2) {
566                 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
567                         card_index, card->last_timecode, timecode);
568                 audio_mixer.reset_resampler(device);
569                 dropped_frames = 0;
570         } else if (dropped_frames > 0) {
571                 // Insert silence as needed.
572                 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
573                         card_index, dropped_frames, timecode);
574
575                 bool success;
576                 do {
577                         success = audio_mixer.add_silence(device, silence_samples, dropped_frames, frame_length);
578                 } while (!success);
579         }
580
581         audio_mixer.add_audio(device, audio_frame.data + audio_offset, num_samples, audio_format, frame_length, audio_frame.received_timestamp);
582
583         // Done with the audio, so release it.
584         if (audio_frame.owner) {
585                 audio_frame.owner->release_frame(audio_frame);
586         }
587
588         card->last_timecode = timecode;
589
590         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
591
592         size_t cbcr_width, cbcr_height, cbcr_offset, y_offset;
593         size_t expected_length = video_format.stride * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom);
594         if (userdata != nullptr && userdata->pixel_format == PixelFormat_8BitYCbCrPlanar) {
595                 // The calculation above is wrong for planar Y'CbCr, so just override it.
596                 assert(card->type == CardType::FFMPEG_INPUT);
597                 assert(video_offset == 0);
598                 expected_length = video_frame.len;
599
600                 userdata->ycbcr_format = (static_cast<FFmpegCapture *>(card->capture.get()))->get_current_frame_ycbcr_format();
601                 cbcr_width = video_format.width / userdata->ycbcr_format.chroma_subsampling_x;
602                 cbcr_height = video_format.height / userdata->ycbcr_format.chroma_subsampling_y;
603                 cbcr_offset = video_format.width * video_format.height;
604                 y_offset = 0;
605         } else {
606                 // All the other Y'CbCr formats are 4:2:2.
607                 cbcr_width = video_format.width / 2;
608                 cbcr_height = video_format.height;
609                 cbcr_offset = video_offset / 2;
610                 y_offset = video_frame.size / 2 + video_offset / 2;
611         }
612         if (video_frame.len - video_offset == 0 ||
613             video_frame.len - video_offset != expected_length) {
614                 if (video_frame.len != 0) {
615                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
616                                 card_index, video_frame.len - video_offset, expected_length);
617                 }
618                 if (video_frame.owner) {
619                         video_frame.owner->release_frame(video_frame);
620                 }
621
622                 // Still send on the information that we _had_ a frame, even though it's corrupted,
623                 // so that pts can go up accordingly.
624                 {
625                         unique_lock<mutex> lock(card_mutex);
626                         CaptureCard::NewFrame new_frame;
627                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
628                         new_frame.length = frame_length;
629                         new_frame.interlaced = false;
630                         new_frame.dropped_frames = dropped_frames;
631                         new_frame.received_timestamp = video_frame.received_timestamp;
632                         card->new_frames.push_back(move(new_frame));
633                         card->new_frames_changed.notify_all();
634                 }
635                 return;
636         }
637
638         unsigned num_fields = video_format.interlaced ? 2 : 1;
639         steady_clock::time_point frame_upload_start;
640         bool interlaced_stride = false;
641         if (video_format.interlaced) {
642                 // Send the two fields along as separate frames; the other side will need to add
643                 // a deinterlacer to actually get this right.
644                 assert(video_format.height % 2 == 0);
645                 video_format.height /= 2;
646                 cbcr_height /= 2;
647                 assert(frame_length % 2 == 0);
648                 frame_length /= 2;
649                 num_fields = 2;
650                 if (video_format.second_field_start == 1) {
651                         interlaced_stride = true;
652                 }
653                 frame_upload_start = steady_clock::now();
654         }
655         userdata->last_interlaced = video_format.interlaced;
656         userdata->last_has_signal = video_format.has_signal;
657         userdata->last_is_connected = video_format.is_connected;
658         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
659         userdata->last_frame_rate_den = video_format.frame_rate_den;
660         RefCountedFrame frame(video_frame);
661
662         // Upload the textures.
663         for (unsigned field = 0; field < num_fields; ++field) {
664                 // Put the actual texture upload in a lambda that is executed in the main thread.
665                 // It is entirely possible to do this in the same thread (and it might even be
666                 // faster, depending on the GPU and driver), but it appears to be trickling
667                 // driver bugs very easily.
668                 //
669                 // Note that this means we must hold on to the actual frame data in <userdata>
670                 // until the upload command is run, but we hold on to <frame> much longer than that
671                 // (in fact, all the way until we no longer use the texture in rendering).
672                 auto upload_func = [this, field, video_format, y_offset, video_offset, cbcr_offset, cbcr_width, cbcr_height, interlaced_stride, userdata]() {
673                         unsigned field_start_line;
674                         if (field == 1) {
675                                 field_start_line = video_format.second_field_start;
676                         } else {
677                                 field_start_line = video_format.extra_lines_top;
678                         }
679
680                         // For anything not FRAME_FORMAT_YCBCR_10BIT, v210_width will be nonsensical but not used.
681                         size_t v210_width = video_format.stride / sizeof(uint32_t);
682                         ensure_texture_resolution(userdata, field, video_format.width, video_format.height, cbcr_width, cbcr_height, v210_width);
683
684                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, userdata->pbo);
685                         check_error();
686
687                         switch (userdata->pixel_format) {
688                         case PixelFormat_10BitYCbCr: {
689                                 size_t field_start = video_offset + video_format.stride * field_start_line;
690                                 upload_texture(userdata->tex_v210[field], v210_width, video_format.height, video_format.stride, interlaced_stride, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, field_start);
691                                 v210_converter->convert(userdata->tex_v210[field], userdata->tex_444[field], video_format.width, video_format.height);
692                                 break;
693                         }
694                         case PixelFormat_8BitYCbCr: {
695                                 size_t field_y_start = y_offset + video_format.width * field_start_line;
696                                 size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
697
698                                 // Make up our own strides, since we are interleaving.
699                                 upload_texture(userdata->tex_y[field], video_format.width, video_format.height, video_format.width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_y_start);
700                                 upload_texture(userdata->tex_cbcr[field], cbcr_width, cbcr_height, cbcr_width * sizeof(uint16_t), interlaced_stride, GL_RG, GL_UNSIGNED_BYTE, field_cbcr_start);
701                                 break;
702                         }
703                         case PixelFormat_8BitYCbCrPlanar: {
704                                 assert(field_start_line == 0);  // We don't really support interlaced here.
705                                 size_t field_y_start = y_offset;
706                                 size_t field_cb_start = cbcr_offset;
707                                 size_t field_cr_start = cbcr_offset + cbcr_width * cbcr_height;
708
709                                 // Make up our own strides, since we are interleaving.
710                                 upload_texture(userdata->tex_y[field], video_format.width, video_format.height, video_format.width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_y_start);
711                                 upload_texture(userdata->tex_cb[field], cbcr_width, cbcr_height, cbcr_width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_cb_start);
712                                 upload_texture(userdata->tex_cr[field], cbcr_width, cbcr_height, cbcr_width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_cr_start);
713                                 break;
714                         }
715                         case PixelFormat_8BitBGRA: {
716                                 size_t field_start = video_offset + video_format.stride * field_start_line;
717                                 upload_texture(userdata->tex_rgba[field], video_format.width, video_format.height, video_format.stride, interlaced_stride, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, field_start);
718                                 // These could be asked to deliver mipmaps at any time.
719                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_rgba[field]);
720                                 check_error();
721                                 glGenerateMipmap(GL_TEXTURE_2D);
722                                 check_error();
723                                 glBindTexture(GL_TEXTURE_2D, 0);
724                                 check_error();
725                                 break;
726                         }
727                         default:
728                                 assert(false);
729                         }
730
731                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
732                         check_error();
733                 };
734
735                 if (field == 1) {
736                         // Don't upload the second field as fast as we can; wait until
737                         // the field time has approximately passed. (Otherwise, we could
738                         // get timing jitter against the other sources, and possibly also
739                         // against the video display, although the latter is not as critical.)
740                         // This requires our system clock to be reasonably close to the
741                         // video clock, but that's not an unreasonable assumption.
742                         steady_clock::time_point second_field_start = frame_upload_start +
743                                 nanoseconds(frame_length * 1000000000 / TIMEBASE);
744                         this_thread::sleep_until(second_field_start);
745                 }
746
747                 {
748                         unique_lock<mutex> lock(card_mutex);
749                         CaptureCard::NewFrame new_frame;
750                         new_frame.frame = frame;
751                         new_frame.length = frame_length;
752                         new_frame.field = field;
753                         new_frame.interlaced = video_format.interlaced;
754                         new_frame.upload_func = upload_func;
755                         new_frame.dropped_frames = dropped_frames;
756                         new_frame.received_timestamp = video_frame.received_timestamp;  // Ignore the audio timestamp.
757                         card->new_frames.push_back(move(new_frame));
758                         card->new_frames_changed.notify_all();
759                 }
760         }
761 }
762
763 void Mixer::bm_hotplug_add(libusb_device *dev)
764 {
765         lock_guard<mutex> lock(hotplug_mutex);
766         hotplugged_cards.push_back(dev);
767 }
768
769 void Mixer::bm_hotplug_remove(unsigned card_index)
770 {
771         cards[card_index].new_frames_changed.notify_all();
772 }
773
774 void Mixer::thread_func()
775 {
776         pthread_setname_np(pthread_self(), "Mixer_OpenGL");
777
778         eglBindAPI(EGL_OPENGL_API);
779         QOpenGLContext *context = create_context(mixer_surface);
780         if (!make_current(context, mixer_surface)) {
781                 printf("oops\n");
782                 exit(1);
783         }
784
785         // Start the actual capture. (We don't want to do it before we're actually ready
786         // to process output frames.)
787         for (unsigned card_index = 0; card_index < num_cards + num_video_inputs; ++card_index) {
788                 if (int(card_index) != output_card_index) {
789                         cards[card_index].capture->start_bm_capture();
790                 }
791         }
792
793         steady_clock::time_point start, now;
794         start = steady_clock::now();
795
796         int stats_dropped_frames = 0;
797
798         while (!should_quit) {
799                 if (desired_output_card_index != output_card_index) {
800                         set_output_card_internal(desired_output_card_index);
801                 }
802                 if (output_card_index != -1 &&
803                     desired_output_video_mode != output_video_mode) {
804                         DeckLinkOutput *output = cards[output_card_index].output.get();
805                         output->end_output();
806                         desired_output_video_mode = output_video_mode = output->pick_video_mode(desired_output_video_mode);
807                         output->start_output(desired_output_video_mode, pts_int);
808                 }
809
810                 CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
811                 bool has_new_frame[MAX_VIDEO_CARDS] = { false };
812
813                 bool master_card_is_output;
814                 unsigned master_card_index;
815                 if (output_card_index != -1) {
816                         master_card_is_output = true;
817                         master_card_index = output_card_index;
818                 } else {
819                         master_card_is_output = false;
820                         master_card_index = theme->map_signal(master_clock_channel);
821                         assert(master_card_index < num_cards);
822                 }
823
824                 OutputFrameInfo output_frame_info = get_one_frame_from_each_card(master_card_index, master_card_is_output, new_frames, has_new_frame);
825                 schedule_audio_resampling_tasks(output_frame_info.dropped_frames, output_frame_info.num_samples, output_frame_info.frame_duration, output_frame_info.is_preroll, output_frame_info.frame_timestamp);
826                 stats_dropped_frames += output_frame_info.dropped_frames;
827
828                 handle_hotplugged_cards();
829
830                 for (unsigned card_index = 0; card_index < num_cards + num_video_inputs; ++card_index) {
831                         if (card_index == master_card_index || !has_new_frame[card_index]) {
832                                 continue;
833                         }
834                         if (new_frames[card_index].frame->len == 0) {
835                                 ++new_frames[card_index].dropped_frames;
836                         }
837                         if (new_frames[card_index].dropped_frames > 0) {
838                                 printf("Card %u dropped %d frames before this\n",
839                                         card_index, int(new_frames[card_index].dropped_frames));
840                         }
841                 }
842
843                 // If the first card is reporting a corrupted or otherwise dropped frame,
844                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
845                 if (!master_card_is_output && new_frames[master_card_index].frame->len == 0) {
846                         ++stats_dropped_frames;
847                         pts_int += new_frames[master_card_index].length;
848                         continue;
849                 }
850
851                 for (unsigned card_index = 0; card_index < num_cards + num_video_inputs; ++card_index) {
852                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
853                                 continue;
854
855                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
856                         assert(new_frame->frame != nullptr);
857                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
858                         check_error();
859
860                         // The new texture might need uploading before use.
861                         if (new_frame->upload_func) {
862                                 new_frame->upload_func();
863                                 new_frame->upload_func = nullptr;
864                         }
865                 }
866
867                 int64_t frame_duration = output_frame_info.frame_duration;
868                 render_one_frame(frame_duration);
869                 ++frame_num;
870                 pts_int += frame_duration;
871
872                 now = steady_clock::now();
873                 double elapsed = duration<double>(now - start).count();
874                 if (frame_num % 100 == 0) {
875                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
876                                 frame_num, stats_dropped_frames, elapsed, frame_num / elapsed,
877                                 1e3 * elapsed / frame_num);
878                 //      chain->print_phase_timing();
879
880                         // Check our memory usage, to see if we are close to our mlockall()
881                         // limit (if at all set).
882                         rusage used;
883                         if (getrusage(RUSAGE_SELF, &used) == -1) {
884                                 perror("getrusage(RUSAGE_SELF)");
885                                 assert(false);
886                         }
887
888                         if (uses_mlock) {
889                                 rlimit limit;
890                                 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
891                                         perror("getrlimit(RLIMIT_MEMLOCK)");
892                                         assert(false);
893                                 }
894
895                                 if (limit.rlim_cur == 0) {
896                                         printf(", using %ld MB memory (locked)",
897                                                 long(used.ru_maxrss / 1024));
898                                 } else {
899                                         printf(", using %ld / %ld MB lockable memory (%.1f%%)",
900                                                 long(used.ru_maxrss / 1024),
901                                                 long(limit.rlim_cur / 1048576),
902                                                 float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
903                                 }
904                         } else {
905                                 printf(", using %ld MB memory (not locked)",
906                                         long(used.ru_maxrss / 1024));
907                         }
908
909                         printf("\n");
910                 }
911
912
913                 if (should_cut.exchange(false)) {  // Test and clear.
914                         video_encoder->do_cut(frame_num);
915                 }
916
917 #if 0
918                 // Reset every 100 frames, so that local variations in frame times
919                 // (especially for the first few frames, when the shaders are
920                 // compiled etc.) don't make it hard to measure for the entire
921                 // remaining duration of the program.
922                 if (frame == 10000) {
923                         frame = 0;
924                         start = now;
925                 }
926 #endif
927                 check_error();
928         }
929
930         resource_pool->clean_context();
931 }
932
933 bool Mixer::input_card_is_master_clock(unsigned card_index, unsigned master_card_index) const
934 {
935         if (output_card_index != -1) {
936                 // The output card (ie., cards[output_card_index].output) is the master clock,
937                 // so no input card (ie., cards[card_index].capture) is.
938                 return false;
939         }
940         return (card_index == master_card_index);
941 }
942
943 void Mixer::trim_queue(CaptureCard *card, unsigned card_index)
944 {
945         // Count the number of frames in the queue, including any frames
946         // we dropped. It's hard to know exactly how we should deal with
947         // dropped (corrupted) input frames; they don't help our goal of
948         // avoiding starvation, but they still add to the problem of latency.
949         // Since dropped frames is going to mean a bump in the signal anyway,
950         // we err on the side of having more stable latency instead.
951         unsigned queue_length = 0;
952         for (const CaptureCard::NewFrame &frame : card->new_frames) {
953                 queue_length += frame.dropped_frames + 1;
954         }
955         card->queue_length_policy.update_policy(queue_length);
956
957         // If needed, drop frames until the queue is below the safe limit.
958         // We prefer to drop from the head, because all else being equal,
959         // we'd like more recent frames (less latency).
960         unsigned dropped_frames = 0;
961         while (queue_length > card->queue_length_policy.get_safe_queue_length()) {
962                 assert(!card->new_frames.empty());
963                 assert(queue_length > card->new_frames.front().dropped_frames);
964                 queue_length -= card->new_frames.front().dropped_frames;
965
966                 if (queue_length <= card->queue_length_policy.get_safe_queue_length()) {
967                         // No need to drop anything.
968                         break;
969                 }
970
971                 card->new_frames.pop_front();
972                 card->new_frames_changed.notify_all();
973                 --queue_length;
974                 ++dropped_frames;
975         }
976
977 #if 0
978         if (dropped_frames > 0) {
979                 fprintf(stderr, "Card %u dropped %u frame(s) to keep latency down.\n",
980                         card_index, dropped_frames);
981         }
982 #endif
983 }
984
985
986 Mixer::OutputFrameInfo Mixer::get_one_frame_from_each_card(unsigned master_card_index, bool master_card_is_output, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS])
987 {
988         OutputFrameInfo output_frame_info;
989 start:
990         unique_lock<mutex> lock(card_mutex, defer_lock);
991         if (master_card_is_output) {
992                 // Clocked to the output, so wait for it to be ready for the next frame.
993                 cards[master_card_index].output->wait_for_frame(pts_int, &output_frame_info.dropped_frames, &output_frame_info.frame_duration, &output_frame_info.is_preroll, &output_frame_info.frame_timestamp);
994                 lock.lock();
995         } else {
996                 // Wait for the master card to have a new frame.
997                 // TODO: Add a timeout.
998                 output_frame_info.is_preroll = false;
999                 lock.lock();
1000                 cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
1001         }
1002
1003         if (master_card_is_output) {
1004                 handle_hotplugged_cards();
1005         } else if (cards[master_card_index].new_frames.empty()) {
1006                 // We were woken up, but not due to a new frame. Deal with it
1007                 // and then restart.
1008                 assert(cards[master_card_index].capture->get_disconnected());
1009                 handle_hotplugged_cards();
1010                 goto start;
1011         }
1012
1013         if (!master_card_is_output) {
1014                 output_frame_info.frame_timestamp =
1015                         cards[master_card_index].new_frames.front().received_timestamp;
1016         }
1017
1018         for (unsigned card_index = 0; card_index < num_cards + num_video_inputs; ++card_index) {
1019                 CaptureCard *card = &cards[card_index];
1020                 if (input_card_is_master_clock(card_index, master_card_index)) {
1021                         // We don't use the queue length policy for the master card,
1022                         // but we will if it stops being the master. Thus, clear out
1023                         // the policy in case we switch in the future.
1024                         card->queue_length_policy.reset(card_index);
1025                         assert(!card->new_frames.empty());
1026                 } else {
1027                         trim_queue(card, card_index);
1028                 }
1029                 if (!card->new_frames.empty()) {
1030                         new_frames[card_index] = move(card->new_frames.front());
1031                         has_new_frame[card_index] = true;
1032                         card->new_frames.pop_front();
1033                         card->new_frames_changed.notify_all();
1034                 }
1035         }
1036
1037         if (!master_card_is_output) {
1038                 output_frame_info.dropped_frames = new_frames[master_card_index].dropped_frames;
1039                 output_frame_info.frame_duration = new_frames[master_card_index].length;
1040         }
1041
1042         // This might get off by a fractional sample when changing master card
1043         // between ones with different frame rates, but that's fine.
1044         int num_samples_times_timebase = OUTPUT_FREQUENCY * output_frame_info.frame_duration + fractional_samples;
1045         output_frame_info.num_samples = num_samples_times_timebase / TIMEBASE;
1046         fractional_samples = num_samples_times_timebase % TIMEBASE;
1047         assert(output_frame_info.num_samples >= 0);
1048
1049         return output_frame_info;
1050 }
1051
1052 void Mixer::handle_hotplugged_cards()
1053 {
1054         // Check for cards that have been disconnected since last frame.
1055         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
1056                 CaptureCard *card = &cards[card_index];
1057                 if (card->capture->get_disconnected()) {
1058                         fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
1059                         FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
1060                         configure_card(card_index, capture, CardType::FAKE_CAPTURE, /*output=*/nullptr);
1061                         card->queue_length_policy.reset(card_index);
1062                         card->capture->start_bm_capture();
1063                 }
1064         }
1065
1066         // Check for cards that have been connected since last frame.
1067         vector<libusb_device *> hotplugged_cards_copy;
1068         {
1069                 lock_guard<mutex> lock(hotplug_mutex);
1070                 swap(hotplugged_cards, hotplugged_cards_copy);
1071         }
1072         for (libusb_device *new_dev : hotplugged_cards_copy) {
1073                 // Look for a fake capture card where we can stick this in.
1074                 int free_card_index = -1;
1075                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
1076                         if (cards[card_index].is_fake_capture) {
1077                                 free_card_index = card_index;
1078                                 break;
1079                         }
1080                 }
1081
1082                 if (free_card_index == -1) {
1083                         fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
1084                         libusb_unref_device(new_dev);
1085                 } else {
1086                         // BMUSBCapture takes ownership.
1087                         fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
1088                         CaptureCard *card = &cards[free_card_index];
1089                         BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
1090                         configure_card(free_card_index, capture, CardType::LIVE_CARD, /*output=*/nullptr);
1091                         card->queue_length_policy.reset(free_card_index);
1092                         capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
1093                         capture->start_bm_capture();
1094                 }
1095         }
1096 }
1097
1098
1099 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame, bool is_preroll, steady_clock::time_point frame_timestamp)
1100 {
1101         // Resample the audio as needed, including from previously dropped frames.
1102         assert(num_cards > 0);
1103         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
1104                 const bool dropped_frame = (frame_num != dropped_frames);
1105                 {
1106                         // Signal to the audio thread to process this frame.
1107                         // Note that if the frame is a dropped frame, we signal that
1108                         // we don't want to use this frame as base for adjusting
1109                         // the resampler rate. The reason for this is that the timing
1110                         // of these frames is often way too late; they typically don't
1111                         // “arrive” before we synthesize them. Thus, we could end up
1112                         // in a situation where we have inserted e.g. five audio frames
1113                         // into the queue before we then start pulling five of them
1114                         // back out. This makes ResamplingQueue overestimate the delay,
1115                         // causing undue resampler changes. (We _do_ use the last,
1116                         // non-dropped frame; perhaps we should just discard that as well,
1117                         // since dropped frames are expected to be rare, and it might be
1118                         // better to just wait until we have a slightly more normal situation).
1119                         unique_lock<mutex> lock(audio_mutex);
1120                         bool adjust_rate = !dropped_frame && !is_preroll;
1121                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate, frame_timestamp});
1122                         audio_task_queue_changed.notify_one();
1123                 }
1124                 if (dropped_frame) {
1125                         // For dropped frames, increase the pts. Note that if the format changed
1126                         // in the meantime, we have no way of detecting that; we just have to
1127                         // assume the frame length is always the same.
1128                         pts_int += length_per_frame;
1129                 }
1130         }
1131 }
1132
1133 void Mixer::render_one_frame(int64_t duration)
1134 {
1135         // Determine the time code for this frame before we start rendering.
1136         string timecode_text = timecode_renderer->get_timecode_text(double(pts_int) / TIMEBASE, frame_num);
1137         if (display_timecode_on_stdout) {
1138                 printf("Timecode: '%s'\n", timecode_text.c_str());
1139         }
1140
1141         // Update Y'CbCr settings for all cards.
1142         {
1143                 unique_lock<mutex> lock(card_mutex);
1144                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
1145                         YCbCrInterpretation *interpretation = &ycbcr_interpretation[card_index];
1146                         input_state.ycbcr_coefficients_auto[card_index] = interpretation->ycbcr_coefficients_auto;
1147                         input_state.ycbcr_coefficients[card_index] = interpretation->ycbcr_coefficients;
1148                         input_state.full_range[card_index] = interpretation->full_range;
1149                 }
1150         }
1151
1152         // Get the main chain from the theme, and set its state immediately.
1153         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), global_flags.width, global_flags.height, input_state);
1154         EffectChain *chain = theme_main_chain.chain;
1155         theme_main_chain.setup_chain();
1156         //theme_main_chain.chain->enable_phase_timing(true);
1157
1158         // The theme can't (or at least shouldn't!) call connect_signal() on
1159         // each FFmpeg input, so we'll do it here.
1160         for (const pair<LiveInputWrapper *, FFmpegCapture *> &conn : theme->get_signal_connections()) {
1161                 conn.first->connect_signal_raw(conn.second->get_card_index());
1162         }
1163
1164         // If HDMI/SDI output is active and the user has requested auto mode,
1165         // its mode overrides the existing Y'CbCr setting for the chain.
1166         YCbCrLumaCoefficients ycbcr_output_coefficients;
1167         if (global_flags.ycbcr_auto_coefficients && output_card_index != -1) {
1168                 ycbcr_output_coefficients = cards[output_card_index].output->preferred_ycbcr_coefficients();
1169         } else {
1170                 ycbcr_output_coefficients = global_flags.ycbcr_rec709_coefficients ? YCBCR_REC_709 : YCBCR_REC_601;
1171         }
1172
1173         // TODO: Reduce the duplication against theme.cpp.
1174         YCbCrFormat output_ycbcr_format;
1175         output_ycbcr_format.chroma_subsampling_x = 1;
1176         output_ycbcr_format.chroma_subsampling_y = 1;
1177         output_ycbcr_format.luma_coefficients = ycbcr_output_coefficients;
1178         output_ycbcr_format.full_range = false;
1179         output_ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
1180         chain->change_ycbcr_output_format(output_ycbcr_format);
1181
1182         // Render main chain. If we're using zerocopy Quick Sync encoding
1183         // (the default case), we take an extra copy of the created outputs,
1184         // so that we can display it back to the screen later (it's less memory
1185         // bandwidth than writing and reading back an RGBA texture, even at 16-bit).
1186         // Ideally, we'd like to avoid taking copies and just use the main textures
1187         // for display as well, but they're just views into VA-API memory and must be
1188         // unmapped during encoding, so we can't use them for display, unfortunately.
1189         GLuint y_tex, cbcr_full_tex, cbcr_tex;
1190         GLuint y_copy_tex, cbcr_copy_tex = 0;
1191         GLuint y_display_tex, cbcr_display_tex;
1192         GLenum y_type = (global_flags.x264_bit_depth > 8) ? GL_R16 : GL_R8;
1193         GLenum cbcr_type = (global_flags.x264_bit_depth > 8) ? GL_RG16 : GL_RG8;
1194         const bool is_zerocopy = video_encoder->is_zerocopy();
1195         if (is_zerocopy) {
1196                 cbcr_full_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width, global_flags.height);
1197                 y_copy_tex = resource_pool->create_2d_texture(y_type, global_flags.width, global_flags.height);
1198                 cbcr_copy_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width / 2, global_flags.height / 2);
1199
1200                 y_display_tex = y_copy_tex;
1201                 cbcr_display_tex = cbcr_copy_tex;
1202
1203                 // y_tex and cbcr_tex will be given by VideoEncoder.
1204         } else {
1205                 cbcr_full_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width, global_flags.height);
1206                 y_tex = resource_pool->create_2d_texture(y_type, global_flags.width, global_flags.height);
1207                 cbcr_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width / 2, global_flags.height / 2);
1208
1209                 y_display_tex = y_tex;
1210                 cbcr_display_tex = cbcr_tex;
1211         }
1212
1213         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
1214         bool got_frame = video_encoder->begin_frame(pts_int + av_delay, duration, ycbcr_output_coefficients, theme_main_chain.input_frames, &y_tex, &cbcr_tex);
1215         assert(got_frame);
1216
1217         GLuint fbo;
1218         if (is_zerocopy) {
1219                 fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, y_copy_tex);
1220         } else {
1221                 fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex);
1222         }
1223         check_error();
1224         chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
1225
1226         if (display_timecode_in_stream) {
1227                 // Render the timecode on top.
1228                 timecode_renderer->render_timecode(fbo, timecode_text);
1229         }
1230
1231         resource_pool->release_fbo(fbo);
1232
1233         if (is_zerocopy) {
1234                 chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex, cbcr_copy_tex);
1235         } else {
1236                 chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex);
1237         }
1238         if (output_card_index != -1) {
1239                 cards[output_card_index].output->send_frame(y_tex, cbcr_full_tex, ycbcr_output_coefficients, theme_main_chain.input_frames, pts_int, duration);
1240         }
1241         resource_pool->release_2d_texture(cbcr_full_tex);
1242
1243         // Set the right state for the Y' and CbCr textures we use for display.
1244         glBindFramebuffer(GL_FRAMEBUFFER, 0);
1245         glBindTexture(GL_TEXTURE_2D, y_display_tex);
1246         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1247         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1248         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1249
1250         glBindTexture(GL_TEXTURE_2D, cbcr_display_tex);
1251         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1252         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1253         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1254
1255         RefCountedGLsync fence = video_encoder->end_frame();
1256
1257         // The live frame pieces the Y'CbCr texture copies back into RGB and displays them.
1258         // It owns y_display_tex and cbcr_display_tex now (whichever textures they are).
1259         DisplayFrame live_frame;
1260         live_frame.chain = display_chain.get();
1261         live_frame.setup_chain = [this, y_display_tex, cbcr_display_tex]{
1262                 display_input->set_texture_num(0, y_display_tex);
1263                 display_input->set_texture_num(1, cbcr_display_tex);
1264         };
1265         live_frame.ready_fence = fence;
1266         live_frame.input_frames = {};
1267         live_frame.temp_textures = { y_display_tex, cbcr_display_tex };
1268         output_channel[OUTPUT_LIVE].output_frame(live_frame);
1269
1270         // Set up preview and any additional channels.
1271         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
1272                 DisplayFrame display_frame;
1273                 Theme::Chain chain = theme->get_chain(i, pts(), global_flags.width, global_flags.height, input_state);  // FIXME: dimensions
1274                 display_frame.chain = chain.chain;
1275                 display_frame.setup_chain = chain.setup_chain;
1276                 display_frame.ready_fence = fence;
1277                 display_frame.input_frames = chain.input_frames;
1278                 display_frame.temp_textures = {};
1279                 output_channel[i].output_frame(display_frame);
1280         }
1281 }
1282
1283 void Mixer::audio_thread_func()
1284 {
1285         pthread_setname_np(pthread_self(), "Mixer_Audio");
1286
1287         while (!should_quit) {
1288                 AudioTask task;
1289
1290                 {
1291                         unique_lock<mutex> lock(audio_mutex);
1292                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
1293                         if (should_quit) {
1294                                 return;
1295                         }
1296                         task = audio_task_queue.front();
1297                         audio_task_queue.pop();
1298                 }
1299
1300                 ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy =
1301                         task.adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE;
1302                 vector<float> samples_out = audio_mixer.get_output(
1303                         task.frame_timestamp,
1304                         task.num_samples,
1305                         rate_adjustment_policy);
1306
1307                 // Send the samples to the sound card, then add them to the output.
1308                 if (alsa) {
1309                         alsa->write(samples_out);
1310                 }
1311                 if (output_card_index != -1) {
1312                         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
1313                         cards[output_card_index].output->send_audio(task.pts_int + av_delay, samples_out);
1314                 }
1315                 video_encoder->add_audio(task.pts_int, move(samples_out));
1316         }
1317 }
1318
1319 void Mixer::release_display_frame(DisplayFrame *frame)
1320 {
1321         for (GLuint texnum : frame->temp_textures) {
1322                 resource_pool->release_2d_texture(texnum);
1323         }
1324         frame->temp_textures.clear();
1325         frame->ready_fence.reset();
1326         frame->input_frames.clear();
1327 }
1328
1329 void Mixer::start()
1330 {
1331         mixer_thread = thread(&Mixer::thread_func, this);
1332         audio_thread = thread(&Mixer::audio_thread_func, this);
1333 }
1334
1335 void Mixer::quit()
1336 {
1337         should_quit = true;
1338         audio_task_queue_changed.notify_one();
1339         mixer_thread.join();
1340         audio_thread.join();
1341 }
1342
1343 void Mixer::transition_clicked(int transition_num)
1344 {
1345         theme->transition_clicked(transition_num, pts());
1346 }
1347
1348 void Mixer::channel_clicked(int preview_num)
1349 {
1350         theme->channel_clicked(preview_num);
1351 }
1352
1353 YCbCrInterpretation Mixer::get_input_ycbcr_interpretation(unsigned card_index) const
1354 {
1355         unique_lock<mutex> lock(card_mutex);
1356         return ycbcr_interpretation[card_index];
1357 }
1358
1359 void Mixer::set_input_ycbcr_interpretation(unsigned card_index, const YCbCrInterpretation &interpretation)
1360 {
1361         unique_lock<mutex> lock(card_mutex);
1362         ycbcr_interpretation[card_index] = interpretation;
1363 }
1364
1365 void Mixer::start_mode_scanning(unsigned card_index)
1366 {
1367         assert(card_index < num_cards);
1368         if (is_mode_scanning[card_index]) {
1369                 return;
1370         }
1371         is_mode_scanning[card_index] = true;
1372         mode_scanlist[card_index].clear();
1373         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1374                 mode_scanlist[card_index].push_back(mode.first);
1375         }
1376         assert(!mode_scanlist[card_index].empty());
1377         mode_scanlist_index[card_index] = 0;
1378         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1379         last_mode_scan_change[card_index] = steady_clock::now();
1380 }
1381
1382 map<uint32_t, VideoMode> Mixer::get_available_output_video_modes() const
1383 {
1384         assert(desired_output_card_index != -1);
1385         unique_lock<mutex> lock(card_mutex);
1386         return cards[desired_output_card_index].output->get_available_video_modes();
1387 }
1388
1389 Mixer::OutputChannel::~OutputChannel()
1390 {
1391         if (has_current_frame) {
1392                 parent->release_display_frame(&current_frame);
1393         }
1394         if (has_ready_frame) {
1395                 parent->release_display_frame(&ready_frame);
1396         }
1397 }
1398
1399 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1400 {
1401         // Store this frame for display. Remove the ready frame if any
1402         // (it was seemingly never used).
1403         {
1404                 unique_lock<mutex> lock(frame_mutex);
1405                 if (has_ready_frame) {
1406                         parent->release_display_frame(&ready_frame);
1407                 }
1408                 ready_frame = frame;
1409                 has_ready_frame = true;
1410
1411                 // Call the callbacks under the mutex (they should be short),
1412                 // so that we don't race against a callback removal.
1413                 for (const auto &key_and_callback : new_frame_ready_callbacks) {
1414                         key_and_callback.second();
1415                 }
1416         }
1417
1418         // Reduce the number of callbacks by filtering duplicates. The reason
1419         // why we bother doing this is that Qt seemingly can get into a state
1420         // where its builds up an essentially unbounded queue of signals,
1421         // consuming more and more memory, and there's no good way of collapsing
1422         // user-defined signals or limiting the length of the queue.
1423         if (transition_names_updated_callback) {
1424                 vector<string> transition_names = global_mixer->get_transition_names();
1425                 bool changed = false;
1426                 if (transition_names.size() != last_transition_names.size()) {
1427                         changed = true;
1428                 } else {
1429                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1430                                 if (transition_names[i] != last_transition_names[i]) {
1431                                         changed = true;
1432                                         break;
1433                                 }
1434                         }
1435                 }
1436                 if (changed) {
1437                         transition_names_updated_callback(transition_names);
1438                         last_transition_names = transition_names;
1439                 }
1440         }
1441         if (name_updated_callback) {
1442                 string name = global_mixer->get_channel_name(channel);
1443                 if (name != last_name) {
1444                         name_updated_callback(name);
1445                         last_name = name;
1446                 }
1447         }
1448         if (color_updated_callback) {
1449                 string color = global_mixer->get_channel_color(channel);
1450                 if (color != last_color) {
1451                         color_updated_callback(color);
1452                         last_color = color;
1453                 }
1454         }
1455 }
1456
1457 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1458 {
1459         unique_lock<mutex> lock(frame_mutex);
1460         if (!has_current_frame && !has_ready_frame) {
1461                 return false;
1462         }
1463
1464         if (has_current_frame && has_ready_frame) {
1465                 // We have a new ready frame. Toss the current one.
1466                 parent->release_display_frame(&current_frame);
1467                 has_current_frame = false;
1468         }
1469         if (has_ready_frame) {
1470                 assert(!has_current_frame);
1471                 current_frame = ready_frame;
1472                 ready_frame.ready_fence.reset();  // Drop the refcount.
1473                 ready_frame.input_frames.clear();  // Drop the refcounts.
1474                 has_current_frame = true;
1475                 has_ready_frame = false;
1476         }
1477
1478         *frame = current_frame;
1479         return true;
1480 }
1481
1482 void Mixer::OutputChannel::add_frame_ready_callback(void *key, Mixer::new_frame_ready_callback_t callback)
1483 {
1484         unique_lock<mutex> lock(frame_mutex);
1485         new_frame_ready_callbacks[key] = callback;
1486 }
1487
1488 void Mixer::OutputChannel::remove_frame_ready_callback(void *key)
1489 {
1490         unique_lock<mutex> lock(frame_mutex);
1491         new_frame_ready_callbacks.erase(key);
1492 }
1493
1494 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1495 {
1496         transition_names_updated_callback = callback;
1497 }
1498
1499 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1500 {
1501         name_updated_callback = callback;
1502 }
1503
1504 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1505 {
1506         color_updated_callback = callback;
1507 }
1508
1509 mutex RefCountedGLsync::fence_lock;