]> git.sesse.net Git - nageru/blob - mixer.cpp
Add a flag to disable ALSA monitoring output.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/time.h>
18 #include <time.h>
19 #include <algorithm>
20 #include <cmath>
21 #include <condition_variable>
22 #include <cstddef>
23 #include <memory>
24 #include <mutex>
25 #include <string>
26 #include <thread>
27 #include <utility>
28 #include <vector>
29 #include <arpa/inet.h>
30
31 #include "bmusb/bmusb.h"
32 #include "context.h"
33 #include "decklink_capture.h"
34 #include "defs.h"
35 #include "flags.h"
36 #include "video_encoder.h"
37 #include "pbo_frame_allocator.h"
38 #include "ref_counted_gl_sync.h"
39 #include "timebase.h"
40
41 class QOpenGLContext;
42
43 using namespace movit;
44 using namespace std;
45 using namespace std::placeholders;
46
47 Mixer *global_mixer = nullptr;
48
49 namespace {
50
51 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
52 {
53         assert(in_channels >= out_channels);
54         for (size_t i = 0; i < num_samples; ++i) {
55                 for (size_t j = 0; j < out_channels; ++j) {
56                         uint32_t s1 = *src++;
57                         uint32_t s2 = *src++;
58                         uint32_t s3 = *src++;
59                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
60                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
61                 }
62                 src += 3 * (in_channels - out_channels);
63         }
64 }
65
66 void convert_fixed32_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
67 {
68         assert(in_channels >= out_channels);
69         for (size_t i = 0; i < num_samples; ++i) {
70                 for (size_t j = 0; j < out_channels; ++j) {
71                         // Note: Assumes little-endian.
72                         int32_t s = *(int32_t *)src;
73                         dst[i * out_channels + j] = s * (1.0f / 4294967296.0f);
74                         src += 4;
75                 }
76                 src += 4 * (in_channels - out_channels);
77         }
78 }
79
80 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
81 {
82         if (interlaced) {
83                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
84                         input_state->buffered_frames[card_index][frame_num] =
85                                 input_state->buffered_frames[card_index][frame_num - 1];
86                 }
87                 input_state->buffered_frames[card_index][0] = { frame, field_num };
88         } else {
89                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
90                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
91                 }
92         }
93 }
94
95 }  // namespace
96
97 void QueueLengthPolicy::update_policy(int queue_length)
98 {
99         if (queue_length < 0) {  // Starvation.
100                 if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
101                         ++safe_queue_length;
102                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
103                                 card_index, safe_queue_length);
104                 }
105                 frames_with_at_least_one = 0;
106                 been_at_safe_point_since_last_starvation = false;
107                 return;
108         }
109         if (queue_length > 0) {
110                 if (queue_length >= int(safe_queue_length)) {
111                         been_at_safe_point_since_last_starvation = true;
112                 }
113                 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 0) {
114                         --safe_queue_length;
115                         fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frames\n",
116                                 card_index, safe_queue_length);
117                         frames_with_at_least_one = 0;
118                 }
119         } else {
120                 frames_with_at_least_one = 0;
121         }
122 }
123
124 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
125         : httpd(),
126           num_cards(num_cards),
127           mixer_surface(create_surface(format)),
128           h264_encoder_surface(create_surface(format)),
129           correlation(OUTPUT_FREQUENCY),
130           level_compressor(OUTPUT_FREQUENCY),
131           limiter(OUTPUT_FREQUENCY),
132           compressor(OUTPUT_FREQUENCY)
133 {
134         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
135         check_error();
136
137         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
138         // will be halved when sampling them, and we need to compensate here.
139         movit_texel_subpixel_precision /= 2.0;
140
141         resource_pool.reset(new ResourcePool);
142         theme.reset(new Theme(global_flags.theme_filename.c_str(), resource_pool.get(), num_cards));
143         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
144                 output_channel[i].parent = this;
145         }
146
147         ImageFormat inout_format;
148         inout_format.color_space = COLORSPACE_sRGB;
149         inout_format.gamma_curve = GAMMA_sRGB;
150
151         // Display chain; shows the live output produced by the main chain (its RGBA version).
152         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
153         check_error();
154         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
155         display_chain->add_input(display_input);
156         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
157         display_chain->set_dither_bits(0);  // Don't bother.
158         display_chain->finalize();
159
160         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
161
162         // Start listening for clients only once VideoEncoder has written its header, if any.
163         httpd.start(9095);
164
165         // First try initializing the PCI devices, then USB, until we have the desired number of cards.
166         unsigned num_pci_devices = 0, num_usb_devices = 0;
167         unsigned card_index = 0;
168
169         IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
170         if (decklink_iterator != nullptr) {
171                 for ( ; card_index < num_cards; ++card_index) {
172                         IDeckLink *decklink;
173                         if (decklink_iterator->Next(&decklink) != S_OK) {
174                                 break;
175                         }
176
177                         configure_card(card_index, format, new DeckLinkCapture(decklink, card_index));
178                         ++num_pci_devices;
179                 }
180                 decklink_iterator->Release();
181                 fprintf(stderr, "Found %d DeckLink PCI card(s).\n", num_pci_devices);
182         } else {
183                 fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
184         }
185         for ( ; card_index < num_cards; ++card_index) {
186                 configure_card(card_index, format, new BMUSBCapture(card_index - num_pci_devices));
187                 ++num_usb_devices;
188         }
189
190         if (num_usb_devices > 0) {
191                 BMUSBCapture::start_bm_thread();
192         }
193
194         for (card_index = 0; card_index < num_cards; ++card_index) {
195                 cards[card_index].queue_length_policy.reset(card_index);
196                 cards[card_index].capture->start_bm_capture();
197         }
198
199         // Set up stuff for NV12 conversion.
200
201         // Cb/Cr shader.
202         string cbcr_vert_shader =
203                 "#version 130 \n"
204                 " \n"
205                 "in vec2 position; \n"
206                 "in vec2 texcoord; \n"
207                 "out vec2 tc0; \n"
208                 "uniform vec2 foo_chroma_offset_0; \n"
209                 " \n"
210                 "void main() \n"
211                 "{ \n"
212                 "    // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
213                 "    // \n"
214                 "    //   2.000  0.000  0.000 -1.000 \n"
215                 "    //   0.000  2.000  0.000 -1.000 \n"
216                 "    //   0.000  0.000 -2.000 -1.000 \n"
217                 "    //   0.000  0.000  0.000  1.000 \n"
218                 "    gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
219                 "    vec2 flipped_tc = texcoord; \n"
220                 "    tc0 = flipped_tc + foo_chroma_offset_0; \n"
221                 "} \n";
222         string cbcr_frag_shader =
223                 "#version 130 \n"
224                 "in vec2 tc0; \n"
225                 "uniform sampler2D cbcr_tex; \n"
226                 "out vec4 FragColor; \n"
227                 "void main() { \n"
228                 "    FragColor = texture(cbcr_tex, tc0); \n"
229                 "} \n";
230         vector<string> frag_shader_outputs;
231         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
232
233         float vertices[] = {
234                 0.0f, 2.0f,
235                 0.0f, 0.0f,
236                 2.0f, 0.0f
237         };
238         cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
239         cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
240         cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
241
242         r128.init(2, OUTPUT_FREQUENCY);
243         r128.integr_start();
244
245         locut.init(FILTER_HPF, 2);
246
247         // If --flat-audio is given, turn off everything that messes with the sound,
248         // except the final makeup gain.
249         if (global_flags.flat_audio) {
250                 set_locut_enabled(false);
251                 set_limiter_enabled(false);
252                 set_compressor_enabled(false);
253         }
254
255         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
256         // and there's a limit to how important the peak meter is.
257         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16, /*frel=*/1.0);
258
259         if (global_flags.enable_alsa_output) {
260                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
261         }
262 }
263
264 Mixer::~Mixer()
265 {
266         resource_pool->release_glsl_program(cbcr_program_num);
267         glDeleteBuffers(1, &cbcr_vbo);
268         BMUSBCapture::stop_bm_thread();
269
270         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
271                 {
272                         unique_lock<mutex> lock(bmusb_mutex);
273                         cards[card_index].should_quit = true;  // Unblock thread.
274                         cards[card_index].new_frames_changed.notify_all();
275                 }
276                 cards[card_index].capture->stop_dequeue_thread();
277         }
278
279         video_encoder.reset(nullptr);
280 }
281
282 void Mixer::configure_card(unsigned card_index, const QSurfaceFormat &format, CaptureInterface *capture)
283 {
284         printf("Configuring card %d...\n", card_index);
285
286         CaptureCard *card = &cards[card_index];
287         card->capture = capture;
288         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
289         card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
290         card->capture->set_video_frame_allocator(card->frame_allocator.get());
291         card->surface = create_surface(format);
292         card->capture->set_dequeue_thread_callbacks(
293                 [card]{
294                         eglBindAPI(EGL_OPENGL_API);
295                         card->context = create_context(card->surface);
296                         if (!make_current(card->context, card->surface)) {
297                                 printf("failed to create bmusb context\n");
298                                 exit(1);
299                         }
300                 },
301                 [this]{
302                         resource_pool->clean_context();
303                 });
304         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
305         card->capture->configure_card();
306 }
307
308
309 namespace {
310
311 int unwrap_timecode(uint16_t current_wrapped, int last)
312 {
313         uint16_t last_wrapped = last & 0xffff;
314         if (current_wrapped > last_wrapped) {
315                 return (last & ~0xffff) | current_wrapped;
316         } else {
317                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
318         }
319 }
320
321 float find_peak(const float *samples, size_t num_samples)
322 {
323         float m = fabs(samples[0]);
324         for (size_t i = 1; i < num_samples; ++i) {
325                 m = max(m, fabs(samples[i]));
326         }
327         return m;
328 }
329
330 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
331 {
332         size_t num_samples = in.size() / 2;
333         out_l->resize(num_samples);
334         out_r->resize(num_samples);
335
336         const float *inptr = in.data();
337         float *lptr = &(*out_l)[0];
338         float *rptr = &(*out_r)[0];
339         for (size_t i = 0; i < num_samples; ++i) {
340                 *lptr++ = *inptr++;
341                 *rptr++ = *inptr++;
342         }
343 }
344
345 }  // namespace
346
347 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
348                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
349                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
350 {
351         CaptureCard *card = &cards[card_index];
352
353         if (is_mode_scanning[card_index]) {
354                 if (video_format.has_signal) {
355                         // Found a stable signal, so stop scanning.
356                         is_mode_scanning[card_index] = false;
357                 } else {
358                         static constexpr double switch_time_s = 0.5;  // Should be enough time for the signal to stabilize.
359                         timespec now;
360                         clock_gettime(CLOCK_MONOTONIC, &now);
361                         double sec_since_last_switch = (now.tv_sec - last_mode_scan_change[card_index].tv_sec) +
362                                 1e-9 * (now.tv_nsec - last_mode_scan_change[card_index].tv_nsec);
363                         if (sec_since_last_switch > switch_time_s) {
364                                 // It isn't this mode; try the next one.
365                                 mode_scanlist_index[card_index]++;
366                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
367                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
368                                 last_mode_scan_change[card_index] = now;
369                         }
370                 }
371         }
372
373         int64_t frame_length = int64_t(TIMEBASE * video_format.frame_rate_den) / video_format.frame_rate_nom;
374
375         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
376         if (num_samples > OUTPUT_FREQUENCY / 10) {
377                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
378                         card_index, int(audio_frame.len), int(audio_offset),
379                         timecode, int(video_frame.len), int(video_offset), video_format.id);
380                 if (video_frame.owner) {
381                         video_frame.owner->release_frame(video_frame);
382                 }
383                 if (audio_frame.owner) {
384                         audio_frame.owner->release_frame(audio_frame);
385                 }
386                 return;
387         }
388
389         int64_t local_pts = card->next_local_pts;
390         int dropped_frames = 0;
391         if (card->last_timecode != -1) {
392                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
393         }
394
395         // Convert the audio to stereo fp32 and add it.
396         vector<float> audio;
397         audio.resize(num_samples * 2);
398         switch (audio_format.bits_per_sample) {
399         case 0:
400                 assert(num_samples == 0);
401                 break;
402         case 24:
403                 convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
404                 break;
405         case 32:
406                 convert_fixed32_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
407                 break;
408         default:
409                 fprintf(stderr, "Cannot handle audio with %u bits per sample\n", audio_format.bits_per_sample);
410                 assert(false);
411         }
412
413         // Add the audio.
414         {
415                 unique_lock<mutex> lock(card->audio_mutex);
416
417                 // Number of samples per frame if we need to insert silence.
418                 // (Could be nonintegral, but resampling will save us then.)
419                 int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
420
421                 if (dropped_frames > MAX_FPS * 2) {
422                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
423                                 card_index, card->last_timecode, timecode);
424                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
425                         dropped_frames = 0;
426                 } else if (dropped_frames > 0) {
427                         // Insert silence as needed.
428                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
429                                 card_index, dropped_frames, timecode);
430                         vector<float> silence(silence_samples * 2, 0.0f);
431                         for (int i = 0; i < dropped_frames; ++i) {
432                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
433                                 // Note that if the format changed in the meantime, we have
434                                 // no way of detecting that; we just have to assume the frame length
435                                 // is always the same.
436                                 local_pts += frame_length;
437                         }
438                 }
439                 if (num_samples == 0) {
440                         audio.resize(silence_samples * 2);
441                         num_samples = silence_samples;
442                 }
443                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
444                 card->next_local_pts = local_pts + frame_length;
445         }
446
447         card->last_timecode = timecode;
448
449         // Done with the audio, so release it.
450         if (audio_frame.owner) {
451                 audio_frame.owner->release_frame(audio_frame);
452         }
453
454         size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
455         if (video_frame.len - video_offset == 0 ||
456             video_frame.len - video_offset != expected_length) {
457                 if (video_frame.len != 0) {
458                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
459                                 card_index, video_frame.len - video_offset, expected_length);
460                 }
461                 if (video_frame.owner) {
462                         video_frame.owner->release_frame(video_frame);
463                 }
464
465                 // Still send on the information that we _had_ a frame, even though it's corrupted,
466                 // so that pts can go up accordingly.
467                 {
468                         unique_lock<mutex> lock(bmusb_mutex);
469                         CaptureCard::NewFrame new_frame;
470                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
471                         new_frame.length = frame_length;
472                         new_frame.interlaced = false;
473                         new_frame.dropped_frames = dropped_frames;
474                         card->new_frames.push(move(new_frame));
475                         card->new_frames_changed.notify_all();
476                 }
477                 return;
478         }
479
480         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
481
482         unsigned num_fields = video_format.interlaced ? 2 : 1;
483         timespec frame_upload_start;
484         if (video_format.interlaced) {
485                 // Send the two fields along as separate frames; the other side will need to add
486                 // a deinterlacer to actually get this right.
487                 assert(video_format.height % 2 == 0);
488                 video_format.height /= 2;
489                 assert(frame_length % 2 == 0);
490                 frame_length /= 2;
491                 num_fields = 2;
492                 clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
493         }
494         userdata->last_interlaced = video_format.interlaced;
495         userdata->last_has_signal = video_format.has_signal;
496         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
497         userdata->last_frame_rate_den = video_format.frame_rate_den;
498         RefCountedFrame frame(video_frame);
499
500         // Upload the textures.
501         size_t cbcr_width = video_format.width / 2;
502         size_t cbcr_offset = video_offset / 2;
503         size_t y_offset = video_frame.size / 2 + video_offset / 2;
504
505         for (unsigned field = 0; field < num_fields; ++field) {
506                 unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
507
508                 if (userdata->tex_y[field] == 0 ||
509                     userdata->tex_cbcr[field] == 0 ||
510                     video_format.width != userdata->last_width[field] ||
511                     video_format.height != userdata->last_height[field]) {
512                         // We changed resolution since last use of this texture, so we need to create
513                         // a new object. Note that this each card has its own PBOFrameAllocator,
514                         // we don't need to worry about these flip-flopping between resolutions.
515                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
516                         check_error();
517                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
518                         check_error();
519                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
520                         check_error();
521                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
522                         check_error();
523                         userdata->last_width[field] = video_format.width;
524                         userdata->last_height[field] = video_format.height;
525                 }
526
527                 GLuint pbo = userdata->pbo;
528                 check_error();
529                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
530                 check_error();
531
532                 size_t field_y_start = y_offset + video_format.width * field_start_line;
533                 size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
534
535                 if (global_flags.flush_pbos) {
536                         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
537                         check_error();
538                         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
539                         check_error();
540                 }
541
542                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
543                 check_error();
544                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
545                 check_error();
546                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
547                 check_error();
548                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
549                 check_error();
550                 glBindTexture(GL_TEXTURE_2D, 0);
551                 check_error();
552                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
553                 check_error();
554                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
555                 check_error();
556                 assert(fence.get() != nullptr);
557                 glFlush();  // Make sure the main thread doesn't have to wait until we push out enough frames to make a new command buffer.
558                 check_error();
559
560                 if (field == 1) {
561                         // Don't upload the second field as fast as we can; wait until
562                         // the field time has approximately passed. (Otherwise, we could
563                         // get timing jitter against the other sources, and possibly also
564                         // against the video display, although the latter is not as critical.)
565                         // This requires our system clock to be reasonably close to the
566                         // video clock, but that's not an unreasonable assumption.
567                         timespec second_field_start;
568                         second_field_start.tv_nsec = frame_upload_start.tv_nsec +
569                                 frame_length * 1000000000 / TIMEBASE;
570                         second_field_start.tv_sec = frame_upload_start.tv_sec +
571                                 second_field_start.tv_nsec / 1000000000;
572                         second_field_start.tv_nsec %= 1000000000;
573
574                         while (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME,
575                                                &second_field_start, nullptr) == -1 &&
576                                errno == EINTR) ;
577                 }
578
579                 {
580                         unique_lock<mutex> lock(bmusb_mutex);
581                         CaptureCard::NewFrame new_frame;
582                         new_frame.frame = frame;
583                         new_frame.length = frame_length;
584                         new_frame.field = field;
585                         new_frame.interlaced = video_format.interlaced;
586                         new_frame.ready_fence = fence;
587                         new_frame.dropped_frames = dropped_frames;
588                         card->new_frames.push(move(new_frame));
589                         card->new_frames_changed.notify_all();
590                 }
591         }
592 }
593
594 void Mixer::thread_func()
595 {
596         eglBindAPI(EGL_OPENGL_API);
597         QOpenGLContext *context = create_context(mixer_surface);
598         if (!make_current(context, mixer_surface)) {
599                 printf("oops\n");
600                 exit(1);
601         }
602
603         struct timespec start, now;
604         clock_gettime(CLOCK_MONOTONIC, &start);
605
606         int frame = 0;
607         int stats_dropped_frames = 0;
608
609         while (!should_quit) {
610                 CaptureCard::NewFrame new_frames[MAX_CARDS];
611                 bool has_new_frame[MAX_CARDS] = { false };
612                 int num_samples[MAX_CARDS] = { 0 };
613
614                 // TODO: Add a timeout.
615                 unsigned master_card_index = theme->map_signal(master_clock_channel);
616                 assert(master_card_index < num_cards);
617
618                 get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame, num_samples);
619                 schedule_audio_resampling_tasks(new_frames[master_card_index].dropped_frames, num_samples[master_card_index], new_frames[master_card_index].length);
620                 stats_dropped_frames += new_frames[master_card_index].dropped_frames;
621                 send_audio_level_callback();
622
623                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
624                         if (card_index == master_card_index || !has_new_frame[card_index]) {
625                                 continue;
626                         }
627                         if (new_frames[card_index].frame->len == 0) {
628                                 ++new_frames[card_index].dropped_frames;
629                         }
630                         if (new_frames[card_index].dropped_frames > 0) {
631                                 printf("Card %u dropped %d frames before this\n",
632                                         card_index, int(new_frames[card_index].dropped_frames));
633                         }
634                 }
635
636                 // If the first card is reporting a corrupted or otherwise dropped frame,
637                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
638                 if (new_frames[master_card_index].frame->len == 0) {
639                         ++stats_dropped_frames;
640                         pts_int += new_frames[master_card_index].length;
641                         continue;
642                 }
643
644                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
645                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
646                                 continue;
647
648                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
649                         assert(new_frame->frame != nullptr);
650                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
651                         check_error();
652
653                         // The new texture might still be uploaded,
654                         // tell the GPU to wait until it's there.
655                         if (new_frame->ready_fence) {
656                                 glWaitSync(new_frame->ready_fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED);
657                                 check_error();
658                                 new_frame->ready_fence.reset();
659                                 check_error();
660                         }
661                 }
662
663                 int64_t duration = new_frames[master_card_index].length;
664                 render_one_frame(duration);
665                 ++frame;
666                 pts_int += duration;
667
668                 clock_gettime(CLOCK_MONOTONIC, &now);
669                 double elapsed = now.tv_sec - start.tv_sec +
670                         1e-9 * (now.tv_nsec - start.tv_nsec);
671                 if (frame % 100 == 0) {
672                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
673                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
674                                 1e3 * elapsed / frame);
675                 //      chain->print_phase_timing();
676                 }
677
678                 if (should_cut.exchange(false)) {  // Test and clear.
679                         video_encoder->do_cut(frame);
680                 }
681
682 #if 0
683                 // Reset every 100 frames, so that local variations in frame times
684                 // (especially for the first few frames, when the shaders are
685                 // compiled etc.) don't make it hard to measure for the entire
686                 // remaining duration of the program.
687                 if (frame == 10000) {
688                         frame = 0;
689                         start = now;
690                 }
691 #endif
692                 check_error();
693         }
694
695         resource_pool->clean_context();
696 }
697
698 void Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_CARDS], bool has_new_frame[MAX_CARDS], int num_samples[MAX_CARDS])
699 {
700         // The first card is the master timer, so wait for it to have a new frame.
701         unique_lock<mutex> lock(bmusb_mutex);
702         cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty(); });
703
704         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
705                 CaptureCard *card = &cards[card_index];
706                 if (card->new_frames.empty()) {
707                         assert(card_index != master_card_index);
708                         card->queue_length_policy.update_policy(-1);
709                         continue;
710                 }
711                 new_frames[card_index] = move(card->new_frames.front());
712                 has_new_frame[card_index] = true;
713                 card->new_frames.pop();
714                 card->new_frames_changed.notify_all();
715
716                 int num_samples_times_timebase = OUTPUT_FREQUENCY * new_frames[card_index].length + card->fractional_samples;
717                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
718                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
719                 assert(num_samples[card_index] >= 0);
720
721                 if (card_index == master_card_index) {
722                         // We don't use the queue length policy for the master card,
723                         // but we will if it stops being the master. Thus, clear out
724                         // the policy in case we switch in the future.
725                         card->queue_length_policy.reset(card_index);
726                 } else {
727                         // If we have excess frames compared to the policy for this card,
728                         // drop frames from the head.
729                         card->queue_length_policy.update_policy(card->new_frames.size());
730                         while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
731                                 card->new_frames.pop();
732                         }
733                 }
734         }
735 }
736
737 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
738 {
739         // Resample the audio as needed, including from previously dropped frames.
740         assert(num_cards > 0);
741         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
742                 {
743                         // Signal to the audio thread to process this frame.
744                         unique_lock<mutex> lock(audio_mutex);
745                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame});
746                         audio_task_queue_changed.notify_one();
747                 }
748                 if (frame_num != dropped_frames) {
749                         // For dropped frames, increase the pts. Note that if the format changed
750                         // in the meantime, we have no way of detecting that; we just have to
751                         // assume the frame length is always the same.
752                         pts_int += length_per_frame;
753                 }
754         }
755 }
756
757 void Mixer::render_one_frame(int64_t duration)
758 {
759         // Get the main chain from the theme, and set its state immediately.
760         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
761         EffectChain *chain = theme_main_chain.chain;
762         theme_main_chain.setup_chain();
763         //theme_main_chain.chain->enable_phase_timing(true);
764
765         GLuint y_tex, cbcr_tex;
766         bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
767         assert(got_frame);
768
769         // Render main chain.
770         GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
771         GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
772         GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
773         check_error();
774         chain->render_to_fbo(fbo, WIDTH, HEIGHT);
775         resource_pool->release_fbo(fbo);
776
777         subsample_chroma(cbcr_full_tex, cbcr_tex);
778         resource_pool->release_2d_texture(cbcr_full_tex);
779
780         // Set the right state for rgba_tex.
781         glBindFramebuffer(GL_FRAMEBUFFER, 0);
782         glBindTexture(GL_TEXTURE_2D, rgba_tex);
783         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
784         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
785         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
786
787         const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
788         RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
789
790         // The live frame just shows the RGBA texture we just rendered.
791         // It owns rgba_tex now.
792         DisplayFrame live_frame;
793         live_frame.chain = display_chain.get();
794         live_frame.setup_chain = [this, rgba_tex]{
795                 display_input->set_texture_num(rgba_tex);
796         };
797         live_frame.ready_fence = fence;
798         live_frame.input_frames = {};
799         live_frame.temp_textures = { rgba_tex };
800         output_channel[OUTPUT_LIVE].output_frame(live_frame);
801
802         // Set up preview and any additional channels.
803         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
804                 DisplayFrame display_frame;
805                 Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state);  // FIXME: dimensions
806                 display_frame.chain = chain.chain;
807                 display_frame.setup_chain = chain.setup_chain;
808                 display_frame.ready_fence = fence;
809                 display_frame.input_frames = chain.input_frames;
810                 display_frame.temp_textures = {};
811                 output_channel[i].output_frame(display_frame);
812         }
813 }
814
815 void Mixer::send_audio_level_callback()
816 {
817         if (audio_level_callback == nullptr) {
818                 return;
819         }
820
821         unique_lock<mutex> lock(compressor_mutex);
822         double loudness_s = r128.loudness_S();
823         double loudness_i = r128.integrated();
824         double loudness_range_low = r128.range_min();
825         double loudness_range_high = r128.range_max();
826
827         audio_level_callback(loudness_s, 20.0 * log10(peak),
828                 loudness_i, loudness_range_low, loudness_range_high,
829                 gain_staging_db, 20.0 * log10(final_makeup_gain),
830                 correlation.get_correlation());
831 }
832
833 void Mixer::audio_thread_func()
834 {
835         while (!should_quit) {
836                 AudioTask task;
837
838                 {
839                         unique_lock<mutex> lock(audio_mutex);
840                         audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
841                         task = audio_task_queue.front();
842                         audio_task_queue.pop();
843                 }
844
845                 process_audio_one_frame(task.pts_int, task.num_samples);
846         }
847 }
848
849 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
850 {
851         vector<float> samples_card;
852         vector<float> samples_out;
853
854         // TODO: Allow mixing audio from several sources.
855         unsigned selected_audio_card = theme->map_signal(audio_source_channel);
856         assert(selected_audio_card < num_cards);
857
858         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
859                 samples_card.resize(num_samples * 2);
860                 {
861                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
862                         if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
863                                 printf("Card %d reported previous underrun.\n", card_index);
864                         }
865                 }
866                 if (card_index == selected_audio_card) {
867                         samples_out = move(samples_card);
868                 }
869         }
870
871         // Cut away everything under 120 Hz (or whatever the cutoff is);
872         // we don't need it for voice, and it will reduce headroom
873         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
874         // should be dampened.)
875         if (locut_enabled) {
876                 locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
877         }
878
879         // Apply a level compressor to get the general level right.
880         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
881         // (or more precisely, near it, since we don't use infinite ratio),
882         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
883         // entirely arbitrary, but from practical tests with speech, it seems to
884         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
885         {
886                 unique_lock<mutex> lock(compressor_mutex);
887                 if (level_compressor_enabled) {
888                         float threshold = 0.01f;   // -40 dBFS.
889                         float ratio = 20.0f;
890                         float attack_time = 0.5f;
891                         float release_time = 20.0f;
892                         float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
893                         level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
894                         gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
895                 } else {
896                         // Just apply the gain we already had.
897                         float g = pow(10.0f, gain_staging_db / 20.0f);
898                         for (size_t i = 0; i < samples_out.size(); ++i) {
899                                 samples_out[i] *= g;
900                         }
901                 }
902         }
903
904 #if 0
905         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
906                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
907                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
908                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
909 #endif
910
911 //      float limiter_att, compressor_att;
912
913         // The real compressor.
914         if (compressor_enabled) {
915                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
916                 float ratio = 20.0f;
917                 float attack_time = 0.005f;
918                 float release_time = 0.040f;
919                 float makeup_gain = 2.0f;  // +6 dB.
920                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
921 //              compressor_att = compressor.get_attenuation();
922         }
923
924         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
925         // Note that since ratio is not infinite, we could go slightly higher than this.
926         if (limiter_enabled) {
927                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
928                 float ratio = 30.0f;
929                 float attack_time = 0.0f;  // Instant.
930                 float release_time = 0.020f;
931                 float makeup_gain = 1.0f;  // 0 dB.
932                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
933 //              limiter_att = limiter.get_attenuation();
934         }
935
936 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
937
938         // Upsample 4x to find interpolated peak.
939         peak_resampler.inp_data = samples_out.data();
940         peak_resampler.inp_count = samples_out.size() / 2;
941
942         vector<float> interpolated_samples_out;
943         interpolated_samples_out.resize(samples_out.size());
944         while (peak_resampler.inp_count > 0) {  // About four iterations.
945                 peak_resampler.out_data = &interpolated_samples_out[0];
946                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
947                 peak_resampler.process();
948                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
949                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
950                 peak_resampler.out_data = nullptr;
951         }
952
953         // At this point, we are most likely close to +0 LU, but all of our
954         // measurements have been on raw sample values, not R128 values.
955         // So we have a final makeup gain to get us to +0 LU; the gain
956         // adjustments required should be relatively small, and also, the
957         // offset shouldn't change much (only if the type of audio changes
958         // significantly). Thus, we shoot for updating this value basically
959         // “whenever we process buffers”, since the R128 calculation isn't exactly
960         // something we get out per-sample.
961         //
962         // Note that there's a feedback loop here, so we choose a very slow filter
963         // (half-time of 100 seconds).
964         double target_loudness_factor, alpha;
965         {
966                 unique_lock<mutex> lock(compressor_mutex);
967                 double loudness_lu = r128.loudness_M() - ref_level_lufs;
968                 double current_makeup_lu = 20.0f * log10(final_makeup_gain);
969                 target_loudness_factor = pow(10.0f, -loudness_lu / 20.0f);
970
971                 // If we're outside +/- 5 LU uncorrected, we don't count it as
972                 // a normal signal (probably silence) and don't change the
973                 // correction factor; just apply what we already have.
974                 if (fabs(loudness_lu - current_makeup_lu) >= 5.0 || !final_makeup_gain_auto) {
975                         alpha = 0.0;
976                 } else {
977                         // Formula adapted from
978                         // https://en.wikipedia.org/wiki/Low-pass_filter#Simple_infinite_impulse_response_filter.
979                         const double half_time_s = 100.0;
980                         const double fc_mul_2pi_delta_t = 1.0 / (half_time_s * OUTPUT_FREQUENCY);
981                         alpha = fc_mul_2pi_delta_t / (fc_mul_2pi_delta_t + 1.0);
982                 }
983
984                 double m = final_makeup_gain;
985                 for (size_t i = 0; i < samples_out.size(); i += 2) {
986                         samples_out[i + 0] *= m;
987                         samples_out[i + 1] *= m;
988                         m += (target_loudness_factor - m) * alpha;
989                 }
990                 final_makeup_gain = m;
991         }
992
993         // Find R128 levels and L/R correlation.
994         vector<float> left, right;
995         deinterleave_samples(samples_out, &left, &right);
996         float *ptrs[] = { left.data(), right.data() };
997         {
998                 unique_lock<mutex> lock(compressor_mutex);
999                 r128.process(left.size(), ptrs);
1000                 correlation.process_samples(samples_out);
1001         }
1002
1003         // Send the samples to the sound card.
1004         if (alsa) {
1005                 alsa->write(samples_out);
1006         }
1007
1008         // And finally add them to the output.
1009         video_encoder->add_audio(frame_pts_int, move(samples_out));
1010 }
1011
1012 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
1013 {
1014         GLuint vao;
1015         glGenVertexArrays(1, &vao);
1016         check_error();
1017
1018         glBindVertexArray(vao);
1019         check_error();
1020
1021         // Extract Cb/Cr.
1022         GLuint fbo = resource_pool->create_fbo(dst_tex);
1023         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1024         glViewport(0, 0, WIDTH/2, HEIGHT/2);
1025         check_error();
1026
1027         glUseProgram(cbcr_program_num);
1028         check_error();
1029
1030         glActiveTexture(GL_TEXTURE0);
1031         check_error();
1032         glBindTexture(GL_TEXTURE_2D, src_tex);
1033         check_error();
1034         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1035         check_error();
1036         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1037         check_error();
1038         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1039         check_error();
1040
1041         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
1042         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
1043
1044         glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
1045         check_error();
1046
1047         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1048                 glEnableVertexAttribArray(attr_index);
1049                 check_error();
1050                 glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
1051                 check_error();
1052         }
1053
1054         glDrawArrays(GL_TRIANGLES, 0, 3);
1055         check_error();
1056
1057         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1058                 glDisableVertexAttribArray(attr_index);
1059                 check_error();
1060         }
1061
1062         glUseProgram(0);
1063         check_error();
1064         glBindFramebuffer(GL_FRAMEBUFFER, 0);
1065         check_error();
1066
1067         resource_pool->release_fbo(fbo);
1068         glDeleteVertexArrays(1, &vao);
1069 }
1070
1071 void Mixer::release_display_frame(DisplayFrame *frame)
1072 {
1073         for (GLuint texnum : frame->temp_textures) {
1074                 resource_pool->release_2d_texture(texnum);
1075         }
1076         frame->temp_textures.clear();
1077         frame->ready_fence.reset();
1078         frame->input_frames.clear();
1079 }
1080
1081 void Mixer::start()
1082 {
1083         mixer_thread = thread(&Mixer::thread_func, this);
1084         audio_thread = thread(&Mixer::audio_thread_func, this);
1085 }
1086
1087 void Mixer::quit()
1088 {
1089         should_quit = true;
1090         mixer_thread.join();
1091         audio_thread.join();
1092 }
1093
1094 void Mixer::transition_clicked(int transition_num)
1095 {
1096         theme->transition_clicked(transition_num, pts());
1097 }
1098
1099 void Mixer::channel_clicked(int preview_num)
1100 {
1101         theme->channel_clicked(preview_num);
1102 }
1103
1104 void Mixer::reset_meters()
1105 {
1106         peak_resampler.reset();
1107         peak = 0.0f;
1108         r128.reset();
1109         r128.integr_start();
1110         correlation.reset();
1111 }
1112
1113 void Mixer::start_mode_scanning(unsigned card_index)
1114 {
1115         assert(card_index < num_cards);
1116         if (is_mode_scanning[card_index]) {
1117                 return;
1118         }
1119         is_mode_scanning[card_index] = true;
1120         mode_scanlist[card_index].clear();
1121         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1122                 mode_scanlist[card_index].push_back(mode.first);
1123         }
1124         assert(!mode_scanlist[card_index].empty());
1125         mode_scanlist_index[card_index] = 0;
1126         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1127         clock_gettime(CLOCK_MONOTONIC, &last_mode_scan_change[card_index]);
1128 }
1129
1130 Mixer::OutputChannel::~OutputChannel()
1131 {
1132         if (has_current_frame) {
1133                 parent->release_display_frame(&current_frame);
1134         }
1135         if (has_ready_frame) {
1136                 parent->release_display_frame(&ready_frame);
1137         }
1138 }
1139
1140 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1141 {
1142         // Store this frame for display. Remove the ready frame if any
1143         // (it was seemingly never used).
1144         {
1145                 unique_lock<mutex> lock(frame_mutex);
1146                 if (has_ready_frame) {
1147                         parent->release_display_frame(&ready_frame);
1148                 }
1149                 ready_frame = frame;
1150                 has_ready_frame = true;
1151         }
1152
1153         if (has_new_frame_ready_callback) {
1154                 new_frame_ready_callback();
1155         }
1156 }
1157
1158 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1159 {
1160         unique_lock<mutex> lock(frame_mutex);
1161         if (!has_current_frame && !has_ready_frame) {
1162                 return false;
1163         }
1164
1165         if (has_current_frame && has_ready_frame) {
1166                 // We have a new ready frame. Toss the current one.
1167                 parent->release_display_frame(&current_frame);
1168                 has_current_frame = false;
1169         }
1170         if (has_ready_frame) {
1171                 assert(!has_current_frame);
1172                 current_frame = ready_frame;
1173                 ready_frame.ready_fence.reset();  // Drop the refcount.
1174                 ready_frame.input_frames.clear();  // Drop the refcounts.
1175                 has_current_frame = true;
1176                 has_ready_frame = false;
1177         }
1178
1179         *frame = current_frame;
1180         return true;
1181 }
1182
1183 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1184 {
1185         new_frame_ready_callback = callback;
1186         has_new_frame_ready_callback = true;
1187 }
1188
1189 mutex RefCountedGLsync::fence_lock;