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Give frames a pixel format.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <pthread.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/resource.h>
18 #include <algorithm>
19 #include <chrono>
20 #include <condition_variable>
21 #include <cstddef>
22 #include <cstdint>
23 #include <memory>
24 #include <mutex>
25 #include <ratio>
26 #include <string>
27 #include <thread>
28 #include <utility>
29 #include <vector>
30
31 #include "DeckLinkAPI.h"
32 #include "LinuxCOM.h"
33 #include "alsa_output.h"
34 #include "bmusb/bmusb.h"
35 #include "bmusb/fake_capture.h"
36 #include "chroma_subsampler.h"
37 #include "context.h"
38 #include "decklink_capture.h"
39 #include "decklink_output.h"
40 #include "defs.h"
41 #include "disk_space_estimator.h"
42 #include "flags.h"
43 #include "input_mapping.h"
44 #include "pbo_frame_allocator.h"
45 #include "ref_counted_gl_sync.h"
46 #include "resampling_queue.h"
47 #include "timebase.h"
48 #include "timecode_renderer.h"
49 #include "v210_converter.h"
50 #include "video_encoder.h"
51
52 class IDeckLink;
53 class QOpenGLContext;
54
55 using namespace movit;
56 using namespace std;
57 using namespace std::chrono;
58 using namespace std::placeholders;
59 using namespace bmusb;
60
61 Mixer *global_mixer = nullptr;
62 bool uses_mlock = false;
63
64 namespace {
65
66 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
67 {
68         if (interlaced) {
69                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
70                         input_state->buffered_frames[card_index][frame_num] =
71                                 input_state->buffered_frames[card_index][frame_num - 1];
72                 }
73                 input_state->buffered_frames[card_index][0] = { frame, field_num };
74         } else {
75                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
76                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
77                 }
78         }
79 }
80
81 void ensure_texture_resolution(PBOFrameAllocator::Userdata *userdata, unsigned field, unsigned width, unsigned height, unsigned v210_width)
82 {
83         bool first;
84         if (userdata->pixel_format == bmusb::PixelFormat_10BitYCbCr) {
85                 first = userdata->tex_v210[field] == 0 || userdata->tex_444[field] == 0;
86         } else {
87                 first = userdata->tex_y[field] == 0 || userdata->tex_cbcr[field] == 0;
88         }
89
90         if (first ||
91             width != userdata->last_width[field] ||
92             height != userdata->last_height[field]) {
93                 // We changed resolution since last use of this texture, so we need to create
94                 // a new object. Note that this each card has its own PBOFrameAllocator,
95                 // we don't need to worry about these flip-flopping between resolutions.
96                 if (userdata->pixel_format == bmusb::PixelFormat_10BitYCbCr) {
97                         glBindTexture(GL_TEXTURE_2D, userdata->tex_444[field]);
98                         check_error();
99                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
100                         check_error();
101                 } else {
102                         size_t cbcr_width = width / 2;
103
104                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
105                         check_error();
106                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
107                         check_error();
108                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
109                         check_error();
110                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
111                         check_error();
112                 }
113                 userdata->last_width[field] = width;
114                 userdata->last_height[field] = height;
115         }
116         if (global_flags.ten_bit_input &&
117             (first || v210_width != userdata->last_v210_width[field])) {
118                 // Same as above; we need to recreate the texture.
119                 glBindTexture(GL_TEXTURE_2D, userdata->tex_v210[field]);
120                 check_error();
121                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
122                 check_error();
123                 userdata->last_v210_width[field] = v210_width;
124         }
125 }
126
127 void upload_texture(GLuint tex, GLuint width, GLuint height, GLuint stride, bool interlaced_stride, GLenum format, GLenum type, GLintptr offset)
128 {
129         if (interlaced_stride) {
130                 stride *= 2;
131         }
132         if (global_flags.flush_pbos) {
133                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, offset, stride * height);
134                 check_error();
135         }
136
137         glBindTexture(GL_TEXTURE_2D, tex);
138         check_error();
139         if (interlaced_stride) {
140                 glPixelStorei(GL_UNPACK_ROW_LENGTH, width * 2);
141                 check_error();
142         } else {
143                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
144                 check_error();
145         }
146
147         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(offset));
148         check_error();
149         glBindTexture(GL_TEXTURE_2D, 0);
150         check_error();
151         glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
152         check_error();
153 }
154
155 }  // namespace
156
157 void QueueLengthPolicy::update_policy(unsigned queue_length)
158 {
159         if (queue_length == 0) {  // Starvation.
160                 if (been_at_safe_point_since_last_starvation && safe_queue_length < unsigned(global_flags.max_input_queue_frames)) {
161                         ++safe_queue_length;
162                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frame(s)\n",
163                                 card_index, safe_queue_length);
164                 }
165                 frames_with_at_least_one = 0;
166                 been_at_safe_point_since_last_starvation = false;
167                 return;
168         }
169         if (queue_length >= safe_queue_length) {
170                 been_at_safe_point_since_last_starvation = true;
171         }
172         if (++frames_with_at_least_one >= 1000 && safe_queue_length > 1) {
173                 --safe_queue_length;
174                 fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frame(s)\n",
175                         card_index, safe_queue_length);
176                 frames_with_at_least_one = 0;
177         }
178 }
179
180 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
181         : httpd(),
182           num_cards(num_cards),
183           mixer_surface(create_surface(format)),
184           h264_encoder_surface(create_surface(format)),
185           decklink_output_surface(create_surface(format)),
186           audio_mixer(num_cards)
187 {
188         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
189         check_error();
190
191         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
192         // will be halved when sampling them, and we need to compensate here.
193         movit_texel_subpixel_precision /= 2.0;
194
195         resource_pool.reset(new ResourcePool);
196         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
197                 output_channel[i].parent = this;
198                 output_channel[i].channel = i;
199         }
200
201         ImageFormat inout_format;
202         inout_format.color_space = COLORSPACE_sRGB;
203         inout_format.gamma_curve = GAMMA_sRGB;
204
205         // Matches the 4:2:0 format created by the main chain.
206         YCbCrFormat ycbcr_format;
207         ycbcr_format.chroma_subsampling_x = 2;
208         ycbcr_format.chroma_subsampling_y = 2;
209         if (global_flags.ycbcr_rec709_coefficients) {
210                 ycbcr_format.luma_coefficients = YCBCR_REC_709;
211         } else {
212                 ycbcr_format.luma_coefficients = YCBCR_REC_601;
213         }
214         ycbcr_format.full_range = false;
215         ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
216         ycbcr_format.cb_x_position = 0.0f;
217         ycbcr_format.cr_x_position = 0.0f;
218         ycbcr_format.cb_y_position = 0.5f;
219         ycbcr_format.cr_y_position = 0.5f;
220
221         // Display chain; shows the live output produced by the main chain (or rather, a copy of it).
222         display_chain.reset(new EffectChain(global_flags.width, global_flags.height, resource_pool.get()));
223         check_error();
224         GLenum type = global_flags.x264_bit_depth > 8 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
225         display_input = new YCbCrInput(inout_format, ycbcr_format, global_flags.width, global_flags.height, YCBCR_INPUT_SPLIT_Y_AND_CBCR, type);
226         display_chain->add_input(display_input);
227         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
228         display_chain->set_dither_bits(0);  // Don't bother.
229         display_chain->finalize();
230
231         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, global_flags.width, global_flags.height, &httpd, global_disk_space_estimator));
232
233         // Must be instantiated after VideoEncoder has initialized global_flags.use_zerocopy.
234         theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
235
236         // Start listening for clients only once VideoEncoder has written its header, if any.
237         httpd.start(9095);
238
239         // First try initializing the then PCI devices, then USB, then
240         // fill up with fake cards until we have the desired number of cards.
241         unsigned num_pci_devices = 0;
242         unsigned card_index = 0;
243
244         {
245                 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
246                 if (decklink_iterator != nullptr) {
247                         for ( ; card_index < num_cards; ++card_index) {
248                                 IDeckLink *decklink;
249                                 if (decklink_iterator->Next(&decklink) != S_OK) {
250                                         break;
251                                 }
252
253                                 DeckLinkCapture *capture = new DeckLinkCapture(decklink, card_index);
254                                 DeckLinkOutput *output = new DeckLinkOutput(resource_pool.get(), decklink_output_surface, global_flags.width, global_flags.height, card_index);
255                                 output->set_device(decklink);
256                                 configure_card(card_index, capture, /*is_fake_capture=*/false, output);
257                                 ++num_pci_devices;
258                         }
259                         decklink_iterator->Release();
260                         fprintf(stderr, "Found %u DeckLink PCI card(s).\n", num_pci_devices);
261                 } else {
262                         fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
263                 }
264         }
265
266         unsigned num_usb_devices = BMUSBCapture::num_cards();
267         for (unsigned usb_card_index = 0; usb_card_index < num_usb_devices && card_index < num_cards; ++usb_card_index, ++card_index) {
268                 BMUSBCapture *capture = new BMUSBCapture(usb_card_index);
269                 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
270                 configure_card(card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
271         }
272         fprintf(stderr, "Found %u USB card(s).\n", num_usb_devices);
273
274         unsigned num_fake_cards = 0;
275         for ( ; card_index < num_cards; ++card_index, ++num_fake_cards) {
276                 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
277                 configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
278         }
279
280         if (num_fake_cards > 0) {
281                 fprintf(stderr, "Initialized %u fake cards.\n", num_fake_cards);
282         }
283
284         BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
285         BMUSBCapture::start_bm_thread();
286
287         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
288                 cards[card_index].queue_length_policy.reset(card_index);
289         }
290
291         chroma_subsampler.reset(new ChromaSubsampler(resource_pool.get()));
292
293         if (global_flags.ten_bit_input) {
294                 if (!v210Converter::has_hardware_support()) {
295                         fprintf(stderr, "ERROR: --ten-bit-input requires support for OpenGL compute shaders\n");
296                         fprintf(stderr, "       (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
297                         exit(1);
298                 }
299                 v210_converter.reset(new v210Converter());
300
301                 // These are all the widths listed in the Blackmagic SDK documentation
302                 // (section 2.7.3, “Display Modes”).
303                 v210_converter->precompile_shader(720);
304                 v210_converter->precompile_shader(1280);
305                 v210_converter->precompile_shader(1920);
306                 v210_converter->precompile_shader(2048);
307                 v210_converter->precompile_shader(3840);
308                 v210_converter->precompile_shader(4096);
309         }
310         if (global_flags.ten_bit_output) {
311                 if (!v210Converter::has_hardware_support()) {
312                         fprintf(stderr, "ERROR: --ten-bit-output requires support for OpenGL compute shaders\n");
313                         fprintf(stderr, "       (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
314                         exit(1);
315                 }
316         }
317
318         timecode_renderer.reset(new TimecodeRenderer(resource_pool.get(), global_flags.width, global_flags.height));
319         display_timecode_in_stream = global_flags.display_timecode_in_stream;
320         display_timecode_on_stdout = global_flags.display_timecode_on_stdout;
321
322         if (global_flags.enable_alsa_output) {
323                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
324         }
325         if (global_flags.output_card != -1) {
326                 desired_output_card_index = global_flags.output_card;
327                 set_output_card_internal(global_flags.output_card);
328         }
329 }
330
331 Mixer::~Mixer()
332 {
333         BMUSBCapture::stop_bm_thread();
334
335         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
336                 {
337                         unique_lock<mutex> lock(card_mutex);
338                         cards[card_index].should_quit = true;  // Unblock thread.
339                         cards[card_index].new_frames_changed.notify_all();
340                 }
341                 cards[card_index].capture->stop_dequeue_thread();
342                 if (cards[card_index].output) {
343                         cards[card_index].output->end_output();
344                         cards[card_index].output.reset();
345                 }
346         }
347
348         video_encoder.reset(nullptr);
349 }
350
351 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture, DeckLinkOutput *output)
352 {
353         printf("Configuring card %d...\n", card_index);
354
355         CaptureCard *card = &cards[card_index];
356         if (card->capture != nullptr) {
357                 card->capture->stop_dequeue_thread();
358         }
359         card->capture.reset(capture);
360         card->is_fake_capture = is_fake_capture;
361         if (card->output.get() != output) {
362                 card->output.reset(output);
363         }
364
365         bmusb::PixelFormat pixel_format = global_flags.ten_bit_input ? PixelFormat_10BitYCbCr : PixelFormat_8BitYCbCr;
366
367         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
368         if (card->frame_allocator == nullptr) {
369                 card->frame_allocator.reset(new PBOFrameAllocator(pixel_format, 8 << 20, global_flags.width, global_flags.height));  // 8 MB.
370         }
371         card->capture->set_video_frame_allocator(card->frame_allocator.get());
372         if (card->surface == nullptr) {
373                 card->surface = create_surface_with_same_format(mixer_surface);
374         }
375         while (!card->new_frames.empty()) card->new_frames.pop_front();
376         card->last_timecode = -1;
377         card->capture->set_pixel_format(pixel_format);
378         card->capture->configure_card();
379
380         // NOTE: start_bm_capture() happens in thread_func().
381
382         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
383         audio_mixer.reset_resampler(device);
384         audio_mixer.set_display_name(device, card->capture->get_description());
385         audio_mixer.trigger_state_changed_callback();
386 }
387
388 void Mixer::set_output_card_internal(int card_index)
389 {
390         // We don't really need to take card_mutex, since we're in the mixer
391         // thread and don't mess with any queues (which is the only thing that happens
392         // from other threads), but it's probably the safest in the long run.
393         unique_lock<mutex> lock(card_mutex);
394         if (output_card_index != -1) {
395                 // Switch the old card from output to input.
396                 CaptureCard *old_card = &cards[output_card_index];
397                 old_card->output->end_output();
398
399                 // Stop the fake card that we put into place.
400                 // This needs to _not_ happen under the mutex, to avoid deadlock
401                 // (delivering the last frame needs to take the mutex).
402                 bmusb::CaptureInterface *fake_capture = old_card->capture.get();
403                 lock.unlock();
404                 fake_capture->stop_dequeue_thread();
405                 lock.lock();
406                 old_card->capture = move(old_card->parked_capture);
407                 old_card->is_fake_capture = false;
408                 old_card->capture->start_bm_capture();
409         }
410         if (card_index != -1) {
411                 CaptureCard *card = &cards[card_index];
412                 bmusb::CaptureInterface *capture = card->capture.get();
413                 // TODO: DeckLinkCapture::stop_dequeue_thread can actually take
414                 // several seconds to complete (blocking on DisableVideoInput);
415                 // see if we can maybe do it asynchronously.
416                 lock.unlock();
417                 capture->stop_dequeue_thread();
418                 lock.lock();
419                 card->parked_capture = move(card->capture);
420                 bmusb::CaptureInterface *fake_capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
421                 configure_card(card_index, fake_capture, /*is_fake_capture=*/true, card->output.release());
422                 card->queue_length_policy.reset(card_index);
423                 card->capture->start_bm_capture();
424                 desired_output_video_mode = output_video_mode = card->output->pick_video_mode(desired_output_video_mode);
425                 card->output->start_output(desired_output_video_mode, pts_int);
426         }
427         output_card_index = card_index;
428 }
429
430 namespace {
431
432 int unwrap_timecode(uint16_t current_wrapped, int last)
433 {
434         uint16_t last_wrapped = last & 0xffff;
435         if (current_wrapped > last_wrapped) {
436                 return (last & ~0xffff) | current_wrapped;
437         } else {
438                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
439         }
440 }
441
442 }  // namespace
443
444 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
445                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
446                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
447 {
448         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
449         CaptureCard *card = &cards[card_index];
450
451         if (is_mode_scanning[card_index]) {
452                 if (video_format.has_signal) {
453                         // Found a stable signal, so stop scanning.
454                         is_mode_scanning[card_index] = false;
455                 } else {
456                         static constexpr double switch_time_s = 0.1;  // Should be enough time for the signal to stabilize.
457                         steady_clock::time_point now = steady_clock::now();
458                         double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
459                         if (sec_since_last_switch > switch_time_s) {
460                                 // It isn't this mode; try the next one.
461                                 mode_scanlist_index[card_index]++;
462                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
463                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
464                                 last_mode_scan_change[card_index] = now;
465                         }
466                 }
467         }
468
469         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
470         assert(frame_length > 0);
471
472         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
473         if (num_samples > OUTPUT_FREQUENCY / 10) {
474                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
475                         card_index, int(audio_frame.len), int(audio_offset),
476                         timecode, int(video_frame.len), int(video_offset), video_format.id);
477                 if (video_frame.owner) {
478                         video_frame.owner->release_frame(video_frame);
479                 }
480                 if (audio_frame.owner) {
481                         audio_frame.owner->release_frame(audio_frame);
482                 }
483                 return;
484         }
485
486         int dropped_frames = 0;
487         if (card->last_timecode != -1) {
488                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
489         }
490
491         // Number of samples per frame if we need to insert silence.
492         // (Could be nonintegral, but resampling will save us then.)
493         const int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
494
495         if (dropped_frames > MAX_FPS * 2) {
496                 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
497                         card_index, card->last_timecode, timecode);
498                 audio_mixer.reset_resampler(device);
499                 dropped_frames = 0;
500         } else if (dropped_frames > 0) {
501                 // Insert silence as needed.
502                 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
503                         card_index, dropped_frames, timecode);
504
505                 bool success;
506                 do {
507                         success = audio_mixer.add_silence(device, silence_samples, dropped_frames, frame_length);
508                 } while (!success);
509         }
510
511         audio_mixer.add_audio(device, audio_frame.data + audio_offset, num_samples, audio_format, frame_length, audio_frame.received_timestamp);
512
513         // Done with the audio, so release it.
514         if (audio_frame.owner) {
515                 audio_frame.owner->release_frame(audio_frame);
516         }
517
518         card->last_timecode = timecode;
519
520         size_t expected_length = video_format.stride * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom);
521         if (video_frame.len - video_offset == 0 ||
522             video_frame.len - video_offset != expected_length) {
523                 if (video_frame.len != 0) {
524                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
525                                 card_index, video_frame.len - video_offset, expected_length);
526                 }
527                 if (video_frame.owner) {
528                         video_frame.owner->release_frame(video_frame);
529                 }
530
531                 // Still send on the information that we _had_ a frame, even though it's corrupted,
532                 // so that pts can go up accordingly.
533                 {
534                         unique_lock<mutex> lock(card_mutex);
535                         CaptureCard::NewFrame new_frame;
536                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
537                         new_frame.length = frame_length;
538                         new_frame.interlaced = false;
539                         new_frame.dropped_frames = dropped_frames;
540                         new_frame.received_timestamp = video_frame.received_timestamp;
541                         card->new_frames.push_back(move(new_frame));
542                         card->new_frames_changed.notify_all();
543                 }
544                 return;
545         }
546
547         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
548
549         unsigned num_fields = video_format.interlaced ? 2 : 1;
550         steady_clock::time_point frame_upload_start;
551         bool interlaced_stride = false;
552         if (video_format.interlaced) {
553                 // Send the two fields along as separate frames; the other side will need to add
554                 // a deinterlacer to actually get this right.
555                 assert(video_format.height % 2 == 0);
556                 video_format.height /= 2;
557                 assert(frame_length % 2 == 0);
558                 frame_length /= 2;
559                 num_fields = 2;
560                 if (video_format.second_field_start == 1) {
561                         interlaced_stride = true;
562                 }
563                 frame_upload_start = steady_clock::now();
564         }
565         userdata->last_interlaced = video_format.interlaced;
566         userdata->last_has_signal = video_format.has_signal;
567         userdata->last_is_connected = video_format.is_connected;
568         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
569         userdata->last_frame_rate_den = video_format.frame_rate_den;
570         RefCountedFrame frame(video_frame);
571
572         // Upload the textures.
573         const size_t cbcr_width = video_format.width / 2;
574         const size_t cbcr_offset = video_offset / 2;
575         const size_t y_offset = video_frame.size / 2 + video_offset / 2;
576
577         for (unsigned field = 0; field < num_fields; ++field) {
578                 // Put the actual texture upload in a lambda that is executed in the main thread.
579                 // It is entirely possible to do this in the same thread (and it might even be
580                 // faster, depending on the GPU and driver), but it appears to be trickling
581                 // driver bugs very easily.
582                 //
583                 // Note that this means we must hold on to the actual frame data in <userdata>
584                 // until the upload command is run, but we hold on to <frame> much longer than that
585                 // (in fact, all the way until we no longer use the texture in rendering).
586                 auto upload_func = [this, field, video_format, y_offset, video_offset, cbcr_offset, cbcr_width, interlaced_stride, userdata]() {
587                         unsigned field_start_line;
588                         if (field == 1) {
589                                 field_start_line = video_format.second_field_start;
590                         } else {
591                                 field_start_line = video_format.extra_lines_top;
592                         }
593
594                         // For 8-bit input, v210_width will be nonsensical but not used.
595                         size_t v210_width = video_format.stride / sizeof(uint32_t);
596                         ensure_texture_resolution(userdata, field, video_format.width, video_format.height, v210_width);
597
598                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, userdata->pbo);
599                         check_error();
600
601                         if (userdata->pixel_format == bmusb::PixelFormat_10BitYCbCr) {
602                                 size_t field_start = video_offset + video_format.stride * field_start_line;
603                                 upload_texture(userdata->tex_v210[field], v210_width, video_format.height, video_format.stride, interlaced_stride, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, field_start);
604                                 v210_converter->convert(userdata->tex_v210[field], userdata->tex_444[field], video_format.width, video_format.height);
605                         } else {
606                                 size_t field_y_start = y_offset + video_format.width * field_start_line;
607                                 size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
608
609                                 // Make up our own strides, since we are interleaving.
610                                 upload_texture(userdata->tex_y[field], video_format.width, video_format.height, video_format.width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_y_start);
611                                 upload_texture(userdata->tex_cbcr[field], cbcr_width, video_format.height, cbcr_width * sizeof(uint16_t), interlaced_stride, GL_RG, GL_UNSIGNED_BYTE, field_cbcr_start);
612                         }
613
614                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
615                         check_error();
616                 };
617
618                 if (field == 1) {
619                         // Don't upload the second field as fast as we can; wait until
620                         // the field time has approximately passed. (Otherwise, we could
621                         // get timing jitter against the other sources, and possibly also
622                         // against the video display, although the latter is not as critical.)
623                         // This requires our system clock to be reasonably close to the
624                         // video clock, but that's not an unreasonable assumption.
625                         steady_clock::time_point second_field_start = frame_upload_start +
626                                 nanoseconds(frame_length * 1000000000 / TIMEBASE);
627                         this_thread::sleep_until(second_field_start);
628                 }
629
630                 {
631                         unique_lock<mutex> lock(card_mutex);
632                         CaptureCard::NewFrame new_frame;
633                         new_frame.frame = frame;
634                         new_frame.length = frame_length;
635                         new_frame.field = field;
636                         new_frame.interlaced = video_format.interlaced;
637                         new_frame.upload_func = upload_func;
638                         new_frame.dropped_frames = dropped_frames;
639                         new_frame.received_timestamp = video_frame.received_timestamp;  // Ignore the audio timestamp.
640                         card->new_frames.push_back(move(new_frame));
641                         card->new_frames_changed.notify_all();
642                 }
643         }
644 }
645
646 void Mixer::bm_hotplug_add(libusb_device *dev)
647 {
648         lock_guard<mutex> lock(hotplug_mutex);
649         hotplugged_cards.push_back(dev);
650 }
651
652 void Mixer::bm_hotplug_remove(unsigned card_index)
653 {
654         cards[card_index].new_frames_changed.notify_all();
655 }
656
657 void Mixer::thread_func()
658 {
659         pthread_setname_np(pthread_self(), "Mixer_OpenGL");
660
661         eglBindAPI(EGL_OPENGL_API);
662         QOpenGLContext *context = create_context(mixer_surface);
663         if (!make_current(context, mixer_surface)) {
664                 printf("oops\n");
665                 exit(1);
666         }
667
668         // Start the actual capture. (We don't want to do it before we're actually ready
669         // to process output frames.)
670         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
671                 if (int(card_index) != output_card_index) {
672                         cards[card_index].capture->start_bm_capture();
673                 }
674         }
675
676         steady_clock::time_point start, now;
677         start = steady_clock::now();
678
679         int stats_dropped_frames = 0;
680
681         while (!should_quit) {
682                 if (desired_output_card_index != output_card_index) {
683                         set_output_card_internal(desired_output_card_index);
684                 }
685                 if (output_card_index != -1 &&
686                     desired_output_video_mode != output_video_mode) {
687                         DeckLinkOutput *output = cards[output_card_index].output.get();
688                         output->end_output();
689                         desired_output_video_mode = output_video_mode = output->pick_video_mode(desired_output_video_mode);
690                         output->start_output(desired_output_video_mode, pts_int);
691                 }
692
693                 CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
694                 bool has_new_frame[MAX_VIDEO_CARDS] = { false };
695
696                 bool master_card_is_output;
697                 unsigned master_card_index;
698                 if (output_card_index != -1) {
699                         master_card_is_output = true;
700                         master_card_index = output_card_index;
701                 } else {
702                         master_card_is_output = false;
703                         master_card_index = theme->map_signal(master_clock_channel);
704                         assert(master_card_index < num_cards);
705                 }
706
707                 OutputFrameInfo output_frame_info = get_one_frame_from_each_card(master_card_index, master_card_is_output, new_frames, has_new_frame);
708                 schedule_audio_resampling_tasks(output_frame_info.dropped_frames, output_frame_info.num_samples, output_frame_info.frame_duration, output_frame_info.is_preroll, output_frame_info.frame_timestamp);
709                 stats_dropped_frames += output_frame_info.dropped_frames;
710
711                 handle_hotplugged_cards();
712
713                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
714                         if (card_index == master_card_index || !has_new_frame[card_index]) {
715                                 continue;
716                         }
717                         if (new_frames[card_index].frame->len == 0) {
718                                 ++new_frames[card_index].dropped_frames;
719                         }
720                         if (new_frames[card_index].dropped_frames > 0) {
721                                 printf("Card %u dropped %d frames before this\n",
722                                         card_index, int(new_frames[card_index].dropped_frames));
723                         }
724                 }
725
726                 // If the first card is reporting a corrupted or otherwise dropped frame,
727                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
728                 if (!master_card_is_output && new_frames[master_card_index].frame->len == 0) {
729                         ++stats_dropped_frames;
730                         pts_int += new_frames[master_card_index].length;
731                         continue;
732                 }
733
734                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
735                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
736                                 continue;
737
738                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
739                         assert(new_frame->frame != nullptr);
740                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
741                         check_error();
742
743                         // The new texture might need uploading before use.
744                         if (new_frame->upload_func) {
745                                 new_frame->upload_func();
746                                 new_frame->upload_func = nullptr;
747                         }
748                 }
749
750                 int64_t frame_duration = output_frame_info.frame_duration;
751                 render_one_frame(frame_duration);
752                 ++frame_num;
753                 pts_int += frame_duration;
754
755                 now = steady_clock::now();
756                 double elapsed = duration<double>(now - start).count();
757                 if (frame_num % 100 == 0) {
758                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
759                                 frame_num, stats_dropped_frames, elapsed, frame_num / elapsed,
760                                 1e3 * elapsed / frame_num);
761                 //      chain->print_phase_timing();
762
763                         // Check our memory usage, to see if we are close to our mlockall()
764                         // limit (if at all set).
765                         rusage used;
766                         if (getrusage(RUSAGE_SELF, &used) == -1) {
767                                 perror("getrusage(RUSAGE_SELF)");
768                                 assert(false);
769                         }
770
771                         if (uses_mlock) {
772                                 rlimit limit;
773                                 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
774                                         perror("getrlimit(RLIMIT_MEMLOCK)");
775                                         assert(false);
776                                 }
777
778                                 if (limit.rlim_cur == 0) {
779                                         printf(", using %ld MB memory (locked)",
780                                                 long(used.ru_maxrss / 1024));
781                                 } else {
782                                         printf(", using %ld / %ld MB lockable memory (%.1f%%)",
783                                                 long(used.ru_maxrss / 1024),
784                                                 long(limit.rlim_cur / 1048576),
785                                                 float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
786                                 }
787                         } else {
788                                 printf(", using %ld MB memory (not locked)",
789                                         long(used.ru_maxrss / 1024));
790                         }
791
792                         printf("\n");
793                 }
794
795
796                 if (should_cut.exchange(false)) {  // Test and clear.
797                         video_encoder->do_cut(frame_num);
798                 }
799
800 #if 0
801                 // Reset every 100 frames, so that local variations in frame times
802                 // (especially for the first few frames, when the shaders are
803                 // compiled etc.) don't make it hard to measure for the entire
804                 // remaining duration of the program.
805                 if (frame == 10000) {
806                         frame = 0;
807                         start = now;
808                 }
809 #endif
810                 check_error();
811         }
812
813         resource_pool->clean_context();
814 }
815
816 bool Mixer::input_card_is_master_clock(unsigned card_index, unsigned master_card_index) const
817 {
818         if (output_card_index != -1) {
819                 // The output card (ie., cards[output_card_index].output) is the master clock,
820                 // so no input card (ie., cards[card_index].capture) is.
821                 return false;
822         }
823         return (card_index == master_card_index);
824 }
825
826 void Mixer::trim_queue(CaptureCard *card, unsigned card_index)
827 {
828         // Count the number of frames in the queue, including any frames
829         // we dropped. It's hard to know exactly how we should deal with
830         // dropped (corrupted) input frames; they don't help our goal of
831         // avoiding starvation, but they still add to the problem of latency.
832         // Since dropped frames is going to mean a bump in the signal anyway,
833         // we err on the side of having more stable latency instead.
834         unsigned queue_length = 0;
835         for (const CaptureCard::NewFrame &frame : card->new_frames) {
836                 queue_length += frame.dropped_frames + 1;
837         }
838         card->queue_length_policy.update_policy(queue_length);
839
840         // If needed, drop frames until the queue is below the safe limit.
841         // We prefer to drop from the head, because all else being equal,
842         // we'd like more recent frames (less latency).
843         unsigned dropped_frames = 0;
844         while (queue_length > card->queue_length_policy.get_safe_queue_length()) {
845                 assert(!card->new_frames.empty());
846                 assert(queue_length > card->new_frames.front().dropped_frames);
847                 queue_length -= card->new_frames.front().dropped_frames;
848
849                 if (queue_length <= card->queue_length_policy.get_safe_queue_length()) {
850                         // No need to drop anything.
851                         break;
852                 }
853
854                 card->new_frames.pop_front();
855                 card->new_frames_changed.notify_all();
856                 --queue_length;
857                 ++dropped_frames;
858         }
859
860 #if 0
861         if (dropped_frames > 0) {
862                 fprintf(stderr, "Card %u dropped %u frame(s) to keep latency down.\n",
863                         card_index, dropped_frames);
864         }
865 #endif
866 }
867
868
869 Mixer::OutputFrameInfo Mixer::get_one_frame_from_each_card(unsigned master_card_index, bool master_card_is_output, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS])
870 {
871         OutputFrameInfo output_frame_info;
872 start:
873         unique_lock<mutex> lock(card_mutex, defer_lock);
874         if (master_card_is_output) {
875                 // Clocked to the output, so wait for it to be ready for the next frame.
876                 cards[master_card_index].output->wait_for_frame(pts_int, &output_frame_info.dropped_frames, &output_frame_info.frame_duration, &output_frame_info.is_preroll, &output_frame_info.frame_timestamp);
877                 lock.lock();
878         } else {
879                 // Wait for the master card to have a new frame.
880                 // TODO: Add a timeout.
881                 output_frame_info.is_preroll = false;
882                 lock.lock();
883                 cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
884         }
885
886         if (master_card_is_output) {
887                 handle_hotplugged_cards();
888         } else if (cards[master_card_index].new_frames.empty()) {
889                 // We were woken up, but not due to a new frame. Deal with it
890                 // and then restart.
891                 assert(cards[master_card_index].capture->get_disconnected());
892                 handle_hotplugged_cards();
893                 goto start;
894         }
895
896         if (!master_card_is_output) {
897                 output_frame_info.frame_timestamp =
898                         cards[master_card_index].new_frames.front().received_timestamp;
899         }
900
901         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
902                 CaptureCard *card = &cards[card_index];
903                 if (input_card_is_master_clock(card_index, master_card_index)) {
904                         // We don't use the queue length policy for the master card,
905                         // but we will if it stops being the master. Thus, clear out
906                         // the policy in case we switch in the future.
907                         card->queue_length_policy.reset(card_index);
908                         assert(!card->new_frames.empty());
909                 } else {
910                         trim_queue(card, card_index);
911                 }
912                 if (!card->new_frames.empty()) {
913                         new_frames[card_index] = move(card->new_frames.front());
914                         has_new_frame[card_index] = true;
915                         card->new_frames.pop_front();
916                         card->new_frames_changed.notify_all();
917                 }
918         }
919
920         if (!master_card_is_output) {
921                 output_frame_info.dropped_frames = new_frames[master_card_index].dropped_frames;
922                 output_frame_info.frame_duration = new_frames[master_card_index].length;
923         }
924
925         // This might get off by a fractional sample when changing master card
926         // between ones with different frame rates, but that's fine.
927         int num_samples_times_timebase = OUTPUT_FREQUENCY * output_frame_info.frame_duration + fractional_samples;
928         output_frame_info.num_samples = num_samples_times_timebase / TIMEBASE;
929         fractional_samples = num_samples_times_timebase % TIMEBASE;
930         assert(output_frame_info.num_samples >= 0);
931
932         return output_frame_info;
933 }
934
935 void Mixer::handle_hotplugged_cards()
936 {
937         // Check for cards that have been disconnected since last frame.
938         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
939                 CaptureCard *card = &cards[card_index];
940                 if (card->capture->get_disconnected()) {
941                         fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
942                         FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
943                         configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
944                         card->queue_length_policy.reset(card_index);
945                         card->capture->start_bm_capture();
946                 }
947         }
948
949         // Check for cards that have been connected since last frame.
950         vector<libusb_device *> hotplugged_cards_copy;
951         {
952                 lock_guard<mutex> lock(hotplug_mutex);
953                 swap(hotplugged_cards, hotplugged_cards_copy);
954         }
955         for (libusb_device *new_dev : hotplugged_cards_copy) {
956                 // Look for a fake capture card where we can stick this in.
957                 int free_card_index = -1;
958                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
959                         if (cards[card_index].is_fake_capture) {
960                                 free_card_index = card_index;
961                                 break;
962                         }
963                 }
964
965                 if (free_card_index == -1) {
966                         fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
967                         libusb_unref_device(new_dev);
968                 } else {
969                         // BMUSBCapture takes ownership.
970                         fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
971                         CaptureCard *card = &cards[free_card_index];
972                         BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
973                         configure_card(free_card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
974                         card->queue_length_policy.reset(free_card_index);
975                         capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
976                         capture->start_bm_capture();
977                 }
978         }
979 }
980
981
982 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame, bool is_preroll, steady_clock::time_point frame_timestamp)
983 {
984         // Resample the audio as needed, including from previously dropped frames.
985         assert(num_cards > 0);
986         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
987                 const bool dropped_frame = (frame_num != dropped_frames);
988                 {
989                         // Signal to the audio thread to process this frame.
990                         // Note that if the frame is a dropped frame, we signal that
991                         // we don't want to use this frame as base for adjusting
992                         // the resampler rate. The reason for this is that the timing
993                         // of these frames is often way too late; they typically don't
994                         // “arrive” before we synthesize them. Thus, we could end up
995                         // in a situation where we have inserted e.g. five audio frames
996                         // into the queue before we then start pulling five of them
997                         // back out. This makes ResamplingQueue overestimate the delay,
998                         // causing undue resampler changes. (We _do_ use the last,
999                         // non-dropped frame; perhaps we should just discard that as well,
1000                         // since dropped frames are expected to be rare, and it might be
1001                         // better to just wait until we have a slightly more normal situation).
1002                         unique_lock<mutex> lock(audio_mutex);
1003                         bool adjust_rate = !dropped_frame && !is_preroll;
1004                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate, frame_timestamp});
1005                         audio_task_queue_changed.notify_one();
1006                 }
1007                 if (dropped_frame) {
1008                         // For dropped frames, increase the pts. Note that if the format changed
1009                         // in the meantime, we have no way of detecting that; we just have to
1010                         // assume the frame length is always the same.
1011                         pts_int += length_per_frame;
1012                 }
1013         }
1014 }
1015
1016 void Mixer::render_one_frame(int64_t duration)
1017 {
1018         // Determine the time code for this frame before we start rendering.
1019         string timecode_text = timecode_renderer->get_timecode_text(double(pts_int) / TIMEBASE, frame_num);
1020         if (display_timecode_on_stdout) {
1021                 printf("Timecode: '%s'\n", timecode_text.c_str());
1022         }
1023
1024         // Get the main chain from the theme, and set its state immediately.
1025         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), global_flags.width, global_flags.height, input_state);
1026         EffectChain *chain = theme_main_chain.chain;
1027         theme_main_chain.setup_chain();
1028         //theme_main_chain.chain->enable_phase_timing(true);
1029
1030         // If HDMI/SDI output is active and the user has requested auto mode,
1031         // its mode overrides the existing Y'CbCr setting for the chain.
1032         YCbCrLumaCoefficients ycbcr_output_coefficients;
1033         if (global_flags.ycbcr_auto_coefficients && output_card_index != -1) {
1034                 ycbcr_output_coefficients = cards[output_card_index].output->preferred_ycbcr_coefficients();
1035         } else {
1036                 ycbcr_output_coefficients = global_flags.ycbcr_rec709_coefficients ? YCBCR_REC_709 : YCBCR_REC_601;
1037         }
1038
1039         // TODO: Reduce the duplication against theme.cpp.
1040         YCbCrFormat output_ycbcr_format;
1041         output_ycbcr_format.chroma_subsampling_x = 1;
1042         output_ycbcr_format.chroma_subsampling_y = 1;
1043         output_ycbcr_format.luma_coefficients = ycbcr_output_coefficients;
1044         output_ycbcr_format.full_range = false;
1045         output_ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
1046         chain->change_ycbcr_output_format(output_ycbcr_format);
1047
1048         // Render main chain. If we're using zerocopy Quick Sync encoding
1049         // (the default case), we take an extra copy of the created outputs,
1050         // so that we can display it back to the screen later (it's less memory
1051         // bandwidth than writing and reading back an RGBA texture, even at 16-bit).
1052         // Ideally, we'd like to avoid taking copies and just use the main textures
1053         // for display as well, but they're just views into VA-API memory and must be
1054         // unmapped during encoding, so we can't use them for display, unfortunately.
1055         GLuint y_tex, cbcr_full_tex, cbcr_tex;
1056         GLuint y_copy_tex, cbcr_copy_tex = 0;
1057         GLuint y_display_tex, cbcr_display_tex;
1058         GLenum y_type = (global_flags.x264_bit_depth > 8) ? GL_R16 : GL_R8;
1059         GLenum cbcr_type = (global_flags.x264_bit_depth > 8) ? GL_RG16 : GL_RG8;
1060         const bool is_zerocopy = video_encoder->is_zerocopy();
1061         if (is_zerocopy) {
1062                 cbcr_full_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width, global_flags.height);
1063                 y_copy_tex = resource_pool->create_2d_texture(y_type, global_flags.width, global_flags.height);
1064                 cbcr_copy_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width / 2, global_flags.height / 2);
1065
1066                 y_display_tex = y_copy_tex;
1067                 cbcr_display_tex = cbcr_copy_tex;
1068
1069                 // y_tex and cbcr_tex will be given by VideoEncoder.
1070         } else {
1071                 cbcr_full_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width, global_flags.height);
1072                 y_tex = resource_pool->create_2d_texture(y_type, global_flags.width, global_flags.height);
1073                 cbcr_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width / 2, global_flags.height / 2);
1074
1075                 y_display_tex = y_tex;
1076                 cbcr_display_tex = cbcr_tex;
1077         }
1078
1079         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
1080         bool got_frame = video_encoder->begin_frame(pts_int + av_delay, duration, ycbcr_output_coefficients, theme_main_chain.input_frames, &y_tex, &cbcr_tex);
1081         assert(got_frame);
1082
1083         GLuint fbo;
1084         if (is_zerocopy) {
1085                 fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, y_copy_tex);
1086         } else {
1087                 fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex);
1088         }
1089         check_error();
1090         chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
1091
1092         if (display_timecode_in_stream) {
1093                 // Render the timecode on top.
1094                 timecode_renderer->render_timecode(fbo, timecode_text);
1095         }
1096
1097         resource_pool->release_fbo(fbo);
1098
1099         if (is_zerocopy) {
1100                 chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex, cbcr_copy_tex);
1101         } else {
1102                 chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex);
1103         }
1104         if (output_card_index != -1) {
1105                 cards[output_card_index].output->send_frame(y_tex, cbcr_full_tex, ycbcr_output_coefficients, theme_main_chain.input_frames, pts_int, duration);
1106         }
1107         resource_pool->release_2d_texture(cbcr_full_tex);
1108
1109         // Set the right state for the Y' and CbCr textures we use for display.
1110         glBindFramebuffer(GL_FRAMEBUFFER, 0);
1111         glBindTexture(GL_TEXTURE_2D, y_display_tex);
1112         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1113         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1114         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1115
1116         glBindTexture(GL_TEXTURE_2D, cbcr_display_tex);
1117         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1118         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1119         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1120
1121         RefCountedGLsync fence = video_encoder->end_frame();
1122
1123         // The live frame pieces the Y'CbCr texture copies back into RGB and displays them.
1124         // It owns y_display_tex and cbcr_display_tex now (whichever textures they are).
1125         DisplayFrame live_frame;
1126         live_frame.chain = display_chain.get();
1127         live_frame.setup_chain = [this, y_display_tex, cbcr_display_tex]{
1128                 display_input->set_texture_num(0, y_display_tex);
1129                 display_input->set_texture_num(1, cbcr_display_tex);
1130         };
1131         live_frame.ready_fence = fence;
1132         live_frame.input_frames = {};
1133         live_frame.temp_textures = { y_display_tex, cbcr_display_tex };
1134         output_channel[OUTPUT_LIVE].output_frame(live_frame);
1135
1136         // Set up preview and any additional channels.
1137         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
1138                 DisplayFrame display_frame;
1139                 Theme::Chain chain = theme->get_chain(i, pts(), global_flags.width, global_flags.height, input_state);  // FIXME: dimensions
1140                 display_frame.chain = chain.chain;
1141                 display_frame.setup_chain = chain.setup_chain;
1142                 display_frame.ready_fence = fence;
1143                 display_frame.input_frames = chain.input_frames;
1144                 display_frame.temp_textures = {};
1145                 output_channel[i].output_frame(display_frame);
1146         }
1147 }
1148
1149 void Mixer::audio_thread_func()
1150 {
1151         pthread_setname_np(pthread_self(), "Mixer_Audio");
1152
1153         while (!should_quit) {
1154                 AudioTask task;
1155
1156                 {
1157                         unique_lock<mutex> lock(audio_mutex);
1158                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
1159                         if (should_quit) {
1160                                 return;
1161                         }
1162                         task = audio_task_queue.front();
1163                         audio_task_queue.pop();
1164                 }
1165
1166                 ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy =
1167                         task.adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE;
1168                 vector<float> samples_out = audio_mixer.get_output(
1169                         task.frame_timestamp,
1170                         task.num_samples,
1171                         rate_adjustment_policy);
1172
1173                 // Send the samples to the sound card, then add them to the output.
1174                 if (alsa) {
1175                         alsa->write(samples_out);
1176                 }
1177                 if (output_card_index != -1) {
1178                         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
1179                         cards[output_card_index].output->send_audio(task.pts_int + av_delay, samples_out);
1180                 }
1181                 video_encoder->add_audio(task.pts_int, move(samples_out));
1182         }
1183 }
1184
1185 void Mixer::release_display_frame(DisplayFrame *frame)
1186 {
1187         for (GLuint texnum : frame->temp_textures) {
1188                 resource_pool->release_2d_texture(texnum);
1189         }
1190         frame->temp_textures.clear();
1191         frame->ready_fence.reset();
1192         frame->input_frames.clear();
1193 }
1194
1195 void Mixer::start()
1196 {
1197         mixer_thread = thread(&Mixer::thread_func, this);
1198         audio_thread = thread(&Mixer::audio_thread_func, this);
1199 }
1200
1201 void Mixer::quit()
1202 {
1203         should_quit = true;
1204         audio_task_queue_changed.notify_one();
1205         mixer_thread.join();
1206         audio_thread.join();
1207 }
1208
1209 void Mixer::transition_clicked(int transition_num)
1210 {
1211         theme->transition_clicked(transition_num, pts());
1212 }
1213
1214 void Mixer::channel_clicked(int preview_num)
1215 {
1216         theme->channel_clicked(preview_num);
1217 }
1218
1219 void Mixer::start_mode_scanning(unsigned card_index)
1220 {
1221         assert(card_index < num_cards);
1222         if (is_mode_scanning[card_index]) {
1223                 return;
1224         }
1225         is_mode_scanning[card_index] = true;
1226         mode_scanlist[card_index].clear();
1227         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1228                 mode_scanlist[card_index].push_back(mode.first);
1229         }
1230         assert(!mode_scanlist[card_index].empty());
1231         mode_scanlist_index[card_index] = 0;
1232         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1233         last_mode_scan_change[card_index] = steady_clock::now();
1234 }
1235
1236 map<uint32_t, bmusb::VideoMode> Mixer::get_available_output_video_modes() const
1237 {
1238         assert(desired_output_card_index != -1);
1239         unique_lock<mutex> lock(card_mutex);
1240         return cards[desired_output_card_index].output->get_available_video_modes();
1241 }
1242
1243 Mixer::OutputChannel::~OutputChannel()
1244 {
1245         if (has_current_frame) {
1246                 parent->release_display_frame(&current_frame);
1247         }
1248         if (has_ready_frame) {
1249                 parent->release_display_frame(&ready_frame);
1250         }
1251 }
1252
1253 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1254 {
1255         // Store this frame for display. Remove the ready frame if any
1256         // (it was seemingly never used).
1257         {
1258                 unique_lock<mutex> lock(frame_mutex);
1259                 if (has_ready_frame) {
1260                         parent->release_display_frame(&ready_frame);
1261                 }
1262                 ready_frame = frame;
1263                 has_ready_frame = true;
1264         }
1265
1266         if (new_frame_ready_callback) {
1267                 new_frame_ready_callback();
1268         }
1269
1270         // Reduce the number of callbacks by filtering duplicates. The reason
1271         // why we bother doing this is that Qt seemingly can get into a state
1272         // where its builds up an essentially unbounded queue of signals,
1273         // consuming more and more memory, and there's no good way of collapsing
1274         // user-defined signals or limiting the length of the queue.
1275         if (transition_names_updated_callback) {
1276                 vector<string> transition_names = global_mixer->get_transition_names();
1277                 bool changed = false;
1278                 if (transition_names.size() != last_transition_names.size()) {
1279                         changed = true;
1280                 } else {
1281                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1282                                 if (transition_names[i] != last_transition_names[i]) {
1283                                         changed = true;
1284                                         break;
1285                                 }
1286                         }
1287                 }
1288                 if (changed) {
1289                         transition_names_updated_callback(transition_names);
1290                         last_transition_names = transition_names;
1291                 }
1292         }
1293         if (name_updated_callback) {
1294                 string name = global_mixer->get_channel_name(channel);
1295                 if (name != last_name) {
1296                         name_updated_callback(name);
1297                         last_name = name;
1298                 }
1299         }
1300         if (color_updated_callback) {
1301                 string color = global_mixer->get_channel_color(channel);
1302                 if (color != last_color) {
1303                         color_updated_callback(color);
1304                         last_color = color;
1305                 }
1306         }
1307 }
1308
1309 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1310 {
1311         unique_lock<mutex> lock(frame_mutex);
1312         if (!has_current_frame && !has_ready_frame) {
1313                 return false;
1314         }
1315
1316         if (has_current_frame && has_ready_frame) {
1317                 // We have a new ready frame. Toss the current one.
1318                 parent->release_display_frame(&current_frame);
1319                 has_current_frame = false;
1320         }
1321         if (has_ready_frame) {
1322                 assert(!has_current_frame);
1323                 current_frame = ready_frame;
1324                 ready_frame.ready_fence.reset();  // Drop the refcount.
1325                 ready_frame.input_frames.clear();  // Drop the refcounts.
1326                 has_current_frame = true;
1327                 has_ready_frame = false;
1328         }
1329
1330         *frame = current_frame;
1331         return true;
1332 }
1333
1334 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1335 {
1336         new_frame_ready_callback = callback;
1337 }
1338
1339 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1340 {
1341         transition_names_updated_callback = callback;
1342 }
1343
1344 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1345 {
1346         name_updated_callback = callback;
1347 }
1348
1349 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1350 {
1351         color_updated_callback = callback;
1352 }
1353
1354 mutex RefCountedGLsync::fence_lock;