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Start capturing only when the mixer is ready.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/resource.h>
18 #include <algorithm>
19 #include <chrono>
20 #include <condition_variable>
21 #include <cstddef>
22 #include <cstdint>
23 #include <memory>
24 #include <mutex>
25 #include <ratio>
26 #include <string>
27 #include <thread>
28 #include <utility>
29 #include <vector>
30
31 #include "DeckLinkAPI.h"
32 #include "LinuxCOM.h"
33 #include "alsa_output.h"
34 #include "bmusb/bmusb.h"
35 #include "bmusb/fake_capture.h"
36 #include "context.h"
37 #include "decklink_capture.h"
38 #include "defs.h"
39 #include "disk_space_estimator.h"
40 #include "flags.h"
41 #include "input_mapping.h"
42 #include "pbo_frame_allocator.h"
43 #include "ref_counted_gl_sync.h"
44 #include "resampling_queue.h"
45 #include "timebase.h"
46 #include "video_encoder.h"
47
48 class IDeckLink;
49 class QOpenGLContext;
50
51 using namespace movit;
52 using namespace std;
53 using namespace std::chrono;
54 using namespace std::placeholders;
55 using namespace bmusb;
56
57 Mixer *global_mixer = nullptr;
58 bool uses_mlock = false;
59
60 namespace {
61
62 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
63 {
64         if (interlaced) {
65                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
66                         input_state->buffered_frames[card_index][frame_num] =
67                                 input_state->buffered_frames[card_index][frame_num - 1];
68                 }
69                 input_state->buffered_frames[card_index][0] = { frame, field_num };
70         } else {
71                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
72                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
73                 }
74         }
75 }
76
77 }  // namespace
78
79 void QueueLengthPolicy::update_policy(int queue_length)
80 {
81         if (queue_length < 0) {  // Starvation.
82                 if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
83                         ++safe_queue_length;
84                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
85                                 card_index, safe_queue_length);
86                 }
87                 frames_with_at_least_one = 0;
88                 been_at_safe_point_since_last_starvation = false;
89                 return;
90         }
91         if (queue_length > 0) {
92                 if (queue_length >= int(safe_queue_length)) {
93                         been_at_safe_point_since_last_starvation = true;
94                 }
95                 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 0) {
96                         --safe_queue_length;
97                         fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frames\n",
98                                 card_index, safe_queue_length);
99                         frames_with_at_least_one = 0;
100                 }
101         } else {
102                 frames_with_at_least_one = 0;
103         }
104 }
105
106 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
107         : httpd(),
108           num_cards(num_cards),
109           mixer_surface(create_surface(format)),
110           h264_encoder_surface(create_surface(format)),
111           audio_mixer(num_cards)
112 {
113         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
114         check_error();
115
116         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
117         // will be halved when sampling them, and we need to compensate here.
118         movit_texel_subpixel_precision /= 2.0;
119
120         resource_pool.reset(new ResourcePool);
121         theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
122         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
123                 output_channel[i].parent = this;
124                 output_channel[i].channel = i;
125         }
126
127         ImageFormat inout_format;
128         inout_format.color_space = COLORSPACE_sRGB;
129         inout_format.gamma_curve = GAMMA_sRGB;
130
131         // Display chain; shows the live output produced by the main chain (its RGBA version).
132         display_chain.reset(new EffectChain(global_flags.width, global_flags.height, resource_pool.get()));
133         check_error();
134         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, global_flags.width, global_flags.height);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
135         display_chain->add_input(display_input);
136         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
137         display_chain->set_dither_bits(0);  // Don't bother.
138         display_chain->finalize();
139
140         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, global_flags.width, global_flags.height, &httpd, global_disk_space_estimator));
141
142         // Start listening for clients only once VideoEncoder has written its header, if any.
143         httpd.start(9095);
144
145         // First try initializing the then PCI devices, then USB, then
146         // fill up with fake cards until we have the desired number of cards.
147         unsigned num_pci_devices = 0;
148         unsigned card_index = 0;
149
150         {
151                 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
152                 if (decklink_iterator != nullptr) {
153                         for ( ; card_index < num_cards; ++card_index) {
154                                 IDeckLink *decklink;
155                                 if (decklink_iterator->Next(&decklink) != S_OK) {
156                                         break;
157                                 }
158
159                                 configure_card(card_index, new DeckLinkCapture(decklink, card_index), /*is_fake_capture=*/false);
160                                 ++num_pci_devices;
161                         }
162                         decklink_iterator->Release();
163                         fprintf(stderr, "Found %u DeckLink PCI card(s).\n", num_pci_devices);
164                 } else {
165                         fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
166                 }
167         }
168         unsigned num_usb_devices = BMUSBCapture::num_cards();
169         for (unsigned usb_card_index = 0; usb_card_index < num_usb_devices && card_index < num_cards; ++usb_card_index, ++card_index) {
170                 BMUSBCapture *capture = new BMUSBCapture(usb_card_index);
171                 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
172                 configure_card(card_index, capture, /*is_fake_capture=*/false);
173         }
174         fprintf(stderr, "Found %u USB card(s).\n", num_usb_devices);
175
176         unsigned num_fake_cards = 0;
177         for ( ; card_index < num_cards; ++card_index, ++num_fake_cards) {
178                 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
179                 configure_card(card_index, capture, /*is_fake_capture=*/true);
180         }
181
182         if (num_fake_cards > 0) {
183                 fprintf(stderr, "Initialized %u fake cards.\n", num_fake_cards);
184         }
185
186         BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
187         BMUSBCapture::start_bm_thread();
188
189         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
190                 cards[card_index].queue_length_policy.reset(card_index);
191         }
192
193         // Set up stuff for NV12 conversion.
194         //
195         // Note: Due to the horizontally co-sited chroma/luma samples in H.264
196         // (chrome position is left for horizontal and center for vertical),
197         // we need to be a bit careful in our subsampling. A diagram will make
198         // this clearer, showing some luma and chroma samples:
199         //
200         //     a   b   c   d
201         //   +---+---+---+---+
202         //   |   |   |   |   |
203         //   | Y | Y | Y | Y |
204         //   |   |   |   |   |
205         //   +---+---+---+---+
206         //
207         // +-------+-------+
208         // |       |       |
209         // |   C   |   C   |
210         // |       |       |
211         // +-------+-------+
212         //
213         // Clearly, the rightmost chroma sample here needs to be equivalent to
214         // b/4 + c/2 + d/4. (We could also implement more sophisticated filters,
215         // of course, but as long as the upsampling is not going to be equally
216         // sophisticated, it's probably not worth it.) If we sample once with
217         // no mipmapping, we get just c, ie., no actual filtering in the
218         // horizontal direction. (For the vertical direction, we can just
219         // sample in the middle to get the right filtering.) One could imagine
220         // we could use mipmapping (assuming we can create mipmaps cheaply),
221         // but then, what we'd get is this:
222         //
223         //    (a+b)/2 (c+d)/2
224         //   +-------+-------+
225         //   |       |       |
226         //   |   Y   |   Y   |
227         //   |       |       |
228         //   +-------+-------+
229         //
230         // +-------+-------+
231         // |       |       |
232         // |   C   |   C   |
233         // |       |       |
234         // +-------+-------+
235         //
236         // which ends up sampling equally from a and b, which clearly isn't right. Instead,
237         // we need to do two (non-mipmapped) chroma samples, both hitting exactly in-between
238         // source pixels.
239         //
240         // Sampling in-between b and c gives us the sample (b+c)/2, and similarly for c and d.
241         // Taking the average of these gives of (b+c)/4 + (c+d)/4 = b/4 + c/2 + d/4, which is
242         // exactly what we want.
243         //
244         // See also http://www.poynton.com/PDFs/Merging_RGB_and_422.pdf, pages 6–7.
245
246         // Cb/Cr shader.
247         string cbcr_vert_shader =
248                 "#version 130 \n"
249                 " \n"
250                 "in vec2 position; \n"
251                 "in vec2 texcoord; \n"
252                 "out vec2 tc0, tc1; \n"
253                 "uniform vec2 foo_chroma_offset_0; \n"
254                 "uniform vec2 foo_chroma_offset_1; \n"
255                 " \n"
256                 "void main() \n"
257                 "{ \n"
258                 "    // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
259                 "    // \n"
260                 "    //   2.000  0.000  0.000 -1.000 \n"
261                 "    //   0.000  2.000  0.000 -1.000 \n"
262                 "    //   0.000  0.000 -2.000 -1.000 \n"
263                 "    //   0.000  0.000  0.000  1.000 \n"
264                 "    gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
265                 "    vec2 flipped_tc = texcoord; \n"
266                 "    tc0 = flipped_tc + foo_chroma_offset_0; \n"
267                 "    tc1 = flipped_tc + foo_chroma_offset_1; \n"
268                 "} \n";
269         string cbcr_frag_shader =
270                 "#version 130 \n"
271                 "in vec2 tc0, tc1; \n"
272                 "uniform sampler2D cbcr_tex; \n"
273                 "out vec4 FragColor; \n"
274                 "void main() { \n"
275                 "    FragColor = 0.5 * (texture(cbcr_tex, tc0) + texture(cbcr_tex, tc1)); \n"
276                 "} \n";
277         vector<string> frag_shader_outputs;
278         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
279
280         float vertices[] = {
281                 0.0f, 2.0f,
282                 0.0f, 0.0f,
283                 2.0f, 0.0f
284         };
285         cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
286         cbcr_texture_sampler_uniform = glGetUniformLocation(cbcr_program_num, "cbcr_tex");
287         cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
288         cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
289
290         if (global_flags.enable_alsa_output) {
291                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
292         }
293 }
294
295 Mixer::~Mixer()
296 {
297         resource_pool->release_glsl_program(cbcr_program_num);
298         glDeleteBuffers(1, &cbcr_vbo);
299         BMUSBCapture::stop_bm_thread();
300
301         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
302                 {
303                         unique_lock<mutex> lock(bmusb_mutex);
304                         cards[card_index].should_quit = true;  // Unblock thread.
305                         cards[card_index].new_frames_changed.notify_all();
306                 }
307                 cards[card_index].capture->stop_dequeue_thread();
308         }
309
310         video_encoder.reset(nullptr);
311 }
312
313 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture)
314 {
315         printf("Configuring card %d...\n", card_index);
316
317         CaptureCard *card = &cards[card_index];
318         if (card->capture != nullptr) {
319                 card->capture->stop_dequeue_thread();
320                 delete card->capture;
321         }
322         card->capture = capture;
323         card->is_fake_capture = is_fake_capture;
324         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
325         if (card->frame_allocator == nullptr) {
326                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, global_flags.width, global_flags.height));  // 8 MB.
327         }
328         card->capture->set_video_frame_allocator(card->frame_allocator.get());
329         if (card->surface == nullptr) {
330                 card->surface = create_surface_with_same_format(mixer_surface);
331         }
332         while (!card->new_frames.empty()) card->new_frames.pop();
333         card->fractional_samples = 0;
334         card->last_timecode = -1;
335         card->capture->configure_card();
336
337         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
338         audio_mixer.reset_resampler(device);
339         audio_mixer.set_display_name(device, card->capture->get_description());
340         audio_mixer.trigger_state_changed_callback();
341 }
342
343
344 namespace {
345
346 int unwrap_timecode(uint16_t current_wrapped, int last)
347 {
348         uint16_t last_wrapped = last & 0xffff;
349         if (current_wrapped > last_wrapped) {
350                 return (last & ~0xffff) | current_wrapped;
351         } else {
352                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
353         }
354 }
355
356 }  // namespace
357
358 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
359                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
360                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
361 {
362         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
363         CaptureCard *card = &cards[card_index];
364
365         if (is_mode_scanning[card_index]) {
366                 if (video_format.has_signal) {
367                         // Found a stable signal, so stop scanning.
368                         is_mode_scanning[card_index] = false;
369                 } else {
370                         static constexpr double switch_time_s = 0.5;  // Should be enough time for the signal to stabilize.
371                         steady_clock::time_point now = steady_clock::now();
372                         double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
373                         if (sec_since_last_switch > switch_time_s) {
374                                 // It isn't this mode; try the next one.
375                                 mode_scanlist_index[card_index]++;
376                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
377                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
378                                 last_mode_scan_change[card_index] = now;
379                         }
380                 }
381         }
382
383         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
384         assert(frame_length > 0);
385
386         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
387         if (num_samples > OUTPUT_FREQUENCY / 10) {
388                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
389                         card_index, int(audio_frame.len), int(audio_offset),
390                         timecode, int(video_frame.len), int(video_offset), video_format.id);
391                 if (video_frame.owner) {
392                         video_frame.owner->release_frame(video_frame);
393                 }
394                 if (audio_frame.owner) {
395                         audio_frame.owner->release_frame(audio_frame);
396                 }
397                 return;
398         }
399
400         int dropped_frames = 0;
401         if (card->last_timecode != -1) {
402                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
403         }
404
405         // Number of samples per frame if we need to insert silence.
406         // (Could be nonintegral, but resampling will save us then.)
407         const int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
408
409         if (dropped_frames > MAX_FPS * 2) {
410                 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
411                         card_index, card->last_timecode, timecode);
412                 audio_mixer.reset_resampler(device);
413                 dropped_frames = 0;
414         } else if (dropped_frames > 0) {
415                 // Insert silence as needed.
416                 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
417                         card_index, dropped_frames, timecode);
418
419                 bool success;
420                 do {
421                         success = audio_mixer.add_silence(device, silence_samples, dropped_frames, frame_length);
422                 } while (!success);
423         }
424
425         audio_mixer.add_audio(device, audio_frame.data + audio_offset, num_samples, audio_format, frame_length);
426
427         // Done with the audio, so release it.
428         if (audio_frame.owner) {
429                 audio_frame.owner->release_frame(audio_frame);
430         }
431
432         card->last_timecode = timecode;
433
434         size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
435         if (video_frame.len - video_offset == 0 ||
436             video_frame.len - video_offset != expected_length) {
437                 if (video_frame.len != 0) {
438                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
439                                 card_index, video_frame.len - video_offset, expected_length);
440                 }
441                 if (video_frame.owner) {
442                         video_frame.owner->release_frame(video_frame);
443                 }
444
445                 // Still send on the information that we _had_ a frame, even though it's corrupted,
446                 // so that pts can go up accordingly.
447                 {
448                         unique_lock<mutex> lock(bmusb_mutex);
449                         CaptureCard::NewFrame new_frame;
450                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
451                         new_frame.length = frame_length;
452                         new_frame.interlaced = false;
453                         new_frame.dropped_frames = dropped_frames;
454                         card->new_frames.push(move(new_frame));
455                         card->new_frames_changed.notify_all();
456                 }
457                 return;
458         }
459
460         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
461
462         unsigned num_fields = video_format.interlaced ? 2 : 1;
463         steady_clock::time_point frame_upload_start;
464         if (video_format.interlaced) {
465                 // Send the two fields along as separate frames; the other side will need to add
466                 // a deinterlacer to actually get this right.
467                 assert(video_format.height % 2 == 0);
468                 video_format.height /= 2;
469                 assert(frame_length % 2 == 0);
470                 frame_length /= 2;
471                 num_fields = 2;
472                 frame_upload_start = steady_clock::now();
473         }
474         userdata->last_interlaced = video_format.interlaced;
475         userdata->last_has_signal = video_format.has_signal;
476         userdata->last_is_connected = video_format.is_connected;
477         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
478         userdata->last_frame_rate_den = video_format.frame_rate_den;
479         RefCountedFrame frame(video_frame);
480
481         // Upload the textures.
482         size_t cbcr_width = video_format.width / 2;
483         size_t cbcr_offset = video_offset / 2;
484         size_t y_offset = video_frame.size / 2 + video_offset / 2;
485
486         for (unsigned field = 0; field < num_fields; ++field) {
487                 // Put the actual texture upload in a lambda that is executed in the main thread.
488                 // It is entirely possible to do this in the same thread (and it might even be
489                 // faster, depending on the GPU and driver), but it appears to be trickling
490                 // driver bugs very easily.
491                 //
492                 // Note that this means we must hold on to the actual frame data in <userdata>
493                 // until the upload command is run, but we hold on to <frame> much longer than that
494                 // (in fact, all the way until we no longer use the texture in rendering).
495                 auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, userdata]() {
496                         unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
497
498                         if (userdata->tex_y[field] == 0 ||
499                             userdata->tex_cbcr[field] == 0 ||
500                             video_format.width != userdata->last_width[field] ||
501                             video_format.height != userdata->last_height[field]) {
502                                 // We changed resolution since last use of this texture, so we need to create
503                                 // a new object. Note that this each card has its own PBOFrameAllocator,
504                                 // we don't need to worry about these flip-flopping between resolutions.
505                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
506                                 check_error();
507                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
508                                 check_error();
509                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
510                                 check_error();
511                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
512                                 check_error();
513                                 userdata->last_width[field] = video_format.width;
514                                 userdata->last_height[field] = video_format.height;
515                         }
516
517                         GLuint pbo = userdata->pbo;
518                         check_error();
519                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
520                         check_error();
521
522                         size_t field_y_start = y_offset + video_format.width * field_start_line;
523                         size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
524
525                         if (global_flags.flush_pbos) {
526                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
527                                 check_error();
528                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
529                                 check_error();
530                         }
531
532                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
533                         check_error();
534                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
535                         check_error();
536                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
537                         check_error();
538                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
539                         check_error();
540                         glBindTexture(GL_TEXTURE_2D, 0);
541                         check_error();
542                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
543                         check_error();
544                 };
545
546                 if (field == 1) {
547                         // Don't upload the second field as fast as we can; wait until
548                         // the field time has approximately passed. (Otherwise, we could
549                         // get timing jitter against the other sources, and possibly also
550                         // against the video display, although the latter is not as critical.)
551                         // This requires our system clock to be reasonably close to the
552                         // video clock, but that's not an unreasonable assumption.
553                         steady_clock::time_point second_field_start = frame_upload_start +
554                                 nanoseconds(frame_length * 1000000000 / TIMEBASE);
555                         this_thread::sleep_until(second_field_start);
556                 }
557
558                 {
559                         unique_lock<mutex> lock(bmusb_mutex);
560                         CaptureCard::NewFrame new_frame;
561                         new_frame.frame = frame;
562                         new_frame.length = frame_length;
563                         new_frame.field = field;
564                         new_frame.interlaced = video_format.interlaced;
565                         new_frame.upload_func = upload_func;
566                         new_frame.dropped_frames = dropped_frames;
567                         new_frame.received_timestamp = video_frame.received_timestamp;  // Ignore the audio timestamp.
568                         card->new_frames.push(move(new_frame));
569                         card->new_frames_changed.notify_all();
570                 }
571         }
572 }
573
574 void Mixer::bm_hotplug_add(libusb_device *dev)
575 {
576         lock_guard<mutex> lock(hotplug_mutex);
577         hotplugged_cards.push_back(dev);
578 }
579
580 void Mixer::bm_hotplug_remove(unsigned card_index)
581 {
582         cards[card_index].new_frames_changed.notify_all();
583 }
584
585 void Mixer::thread_func()
586 {
587         eglBindAPI(EGL_OPENGL_API);
588         QOpenGLContext *context = create_context(mixer_surface);
589         if (!make_current(context, mixer_surface)) {
590                 printf("oops\n");
591                 exit(1);
592         }
593
594         // Start the actual capture. (We don't want to do it before we're actually ready
595         // to process output frames.)
596         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
597                 cards[card_index].capture->start_bm_capture();
598         }
599
600         steady_clock::time_point start, now;
601         start = steady_clock::now();
602
603         int frame = 0;
604         int stats_dropped_frames = 0;
605
606         while (!should_quit) {
607                 CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
608                 bool has_new_frame[MAX_VIDEO_CARDS] = { false };
609                 int num_samples[MAX_VIDEO_CARDS] = { 0 };
610
611                 unsigned master_card_index = theme->map_signal(master_clock_channel);
612                 assert(master_card_index < num_cards);
613
614                 get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame, num_samples);
615                 schedule_audio_resampling_tasks(new_frames[master_card_index].dropped_frames, num_samples[master_card_index], new_frames[master_card_index].length);
616                 stats_dropped_frames += new_frames[master_card_index].dropped_frames;
617
618                 handle_hotplugged_cards();
619
620                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
621                         if (card_index == master_card_index || !has_new_frame[card_index]) {
622                                 continue;
623                         }
624                         if (new_frames[card_index].frame->len == 0) {
625                                 ++new_frames[card_index].dropped_frames;
626                         }
627                         if (new_frames[card_index].dropped_frames > 0) {
628                                 printf("Card %u dropped %d frames before this\n",
629                                         card_index, int(new_frames[card_index].dropped_frames));
630                         }
631                 }
632
633                 // If the first card is reporting a corrupted or otherwise dropped frame,
634                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
635                 if (new_frames[master_card_index].frame->len == 0) {
636                         ++stats_dropped_frames;
637                         pts_int += new_frames[master_card_index].length;
638                         continue;
639                 }
640
641                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
642                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
643                                 continue;
644
645                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
646                         assert(new_frame->frame != nullptr);
647                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
648                         check_error();
649
650                         // The new texture might need uploading before use.
651                         if (new_frame->upload_func) {
652                                 new_frame->upload_func();
653                                 new_frame->upload_func = nullptr;
654                         }
655                 }
656
657                 int64_t frame_duration = new_frames[master_card_index].length;
658                 render_one_frame(frame_duration);
659                 ++frame;
660                 pts_int += frame_duration;
661
662                 now = steady_clock::now();
663                 double elapsed = duration<double>(now - start).count();
664                 if (frame % 100 == 0) {
665                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
666                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
667                                 1e3 * elapsed / frame);
668                 //      chain->print_phase_timing();
669
670                         // Check our memory usage, to see if we are close to our mlockall()
671                         // limit (if at all set).
672                         rusage used;
673                         if (getrusage(RUSAGE_SELF, &used) == -1) {
674                                 perror("getrusage(RUSAGE_SELF)");
675                                 assert(false);
676                         }
677
678                         if (uses_mlock) {
679                                 rlimit limit;
680                                 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
681                                         perror("getrlimit(RLIMIT_MEMLOCK)");
682                                         assert(false);
683                                 }
684
685                                 printf(", using %ld / %ld MB lockable memory (%.1f%%)",
686                                         long(used.ru_maxrss / 1024),
687                                         long(limit.rlim_cur / 1048576),
688                                         float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
689                         } else {
690                                 printf(", using %ld MB memory (not locked)",
691                                         long(used.ru_maxrss / 1024));
692                         }
693
694                         printf("\n");
695                 }
696
697
698                 if (should_cut.exchange(false)) {  // Test and clear.
699                         video_encoder->do_cut(frame);
700                 }
701
702 #if 0
703                 // Reset every 100 frames, so that local variations in frame times
704                 // (especially for the first few frames, when the shaders are
705                 // compiled etc.) don't make it hard to measure for the entire
706                 // remaining duration of the program.
707                 if (frame == 10000) {
708                         frame = 0;
709                         start = now;
710                 }
711 #endif
712                 check_error();
713         }
714
715         resource_pool->clean_context();
716 }
717
718 void Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS], int num_samples[MAX_VIDEO_CARDS])
719 {
720 start:
721         // The first card is the master timer, so wait for it to have a new frame.
722         // TODO: Add a timeout.
723         unique_lock<mutex> lock(bmusb_mutex);
724         cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
725
726         if (cards[master_card_index].new_frames.empty()) {
727                 // We were woken up, but not due to a new frame. Deal with it
728                 // and then restart.
729                 assert(cards[master_card_index].capture->get_disconnected());
730                 handle_hotplugged_cards();
731                 goto start;
732         }
733
734         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
735                 CaptureCard *card = &cards[card_index];
736                 if (card->new_frames.empty()) {
737                         assert(card_index != master_card_index);
738                         card->queue_length_policy.update_policy(-1);
739                         continue;
740                 }
741                 new_frames[card_index] = move(card->new_frames.front());
742                 has_new_frame[card_index] = true;
743                 card->new_frames.pop();
744                 card->new_frames_changed.notify_all();
745
746                 int num_samples_times_timebase = OUTPUT_FREQUENCY * new_frames[card_index].length + card->fractional_samples;
747                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
748                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
749                 assert(num_samples[card_index] >= 0);
750
751                 if (card_index == master_card_index) {
752                         // We don't use the queue length policy for the master card,
753                         // but we will if it stops being the master. Thus, clear out
754                         // the policy in case we switch in the future.
755                         card->queue_length_policy.reset(card_index);
756                 } else {
757                         // If we have excess frames compared to the policy for this card,
758                         // drop frames from the head.
759                         card->queue_length_policy.update_policy(card->new_frames.size());
760                         while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
761                                 card->new_frames.pop();
762                         }
763                 }
764         }
765 }
766
767 void Mixer::handle_hotplugged_cards()
768 {
769         // Check for cards that have been disconnected since last frame.
770         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
771                 CaptureCard *card = &cards[card_index];
772                 if (card->capture->get_disconnected()) {
773                         fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
774                         FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
775                         configure_card(card_index, capture, /*is_fake_capture=*/true);
776                         card->queue_length_policy.reset(card_index);
777                         card->capture->start_bm_capture();
778                 }
779         }
780
781         // Check for cards that have been connected since last frame.
782         vector<libusb_device *> hotplugged_cards_copy;
783         {
784                 lock_guard<mutex> lock(hotplug_mutex);
785                 swap(hotplugged_cards, hotplugged_cards_copy);
786         }
787         for (libusb_device *new_dev : hotplugged_cards_copy) {
788                 // Look for a fake capture card where we can stick this in.
789                 int free_card_index = -1;
790                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
791                         if (cards[card_index].is_fake_capture) {
792                                 free_card_index = int(card_index);
793                                 break;
794                         }
795                 }
796
797                 if (free_card_index == -1) {
798                         fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
799                         libusb_unref_device(new_dev);
800                 } else {
801                         // BMUSBCapture takes ownership.
802                         fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
803                         CaptureCard *card = &cards[free_card_index];
804                         BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
805                         configure_card(free_card_index, capture, /*is_fake_capture=*/false);
806                         card->queue_length_policy.reset(free_card_index);
807                         capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
808                         capture->start_bm_capture();
809                 }
810         }
811 }
812
813
814 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
815 {
816         // Resample the audio as needed, including from previously dropped frames.
817         assert(num_cards > 0);
818         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
819                 const bool dropped_frame = (frame_num != dropped_frames);
820                 {
821                         // Signal to the audio thread to process this frame.
822                         // Note that if the frame is a dropped frame, we signal that
823                         // we don't want to use this frame as base for adjusting
824                         // the resampler rate. The reason for this is that the timing
825                         // of these frames is often way too late; they typically don't
826                         // “arrive” before we synthesize them. Thus, we could end up
827                         // in a situation where we have inserted e.g. five audio frames
828                         // into the queue before we then start pulling five of them
829                         // back out. This makes ResamplingQueue overestimate the delay,
830                         // causing undue resampler changes. (We _do_ use the last,
831                         // non-dropped frame; perhaps we should just discard that as well,
832                         // since dropped frames are expected to be rare, and it might be
833                         // better to just wait until we have a slightly more normal situation).
834                         unique_lock<mutex> lock(audio_mutex);
835                         bool adjust_rate = !dropped_frame;
836                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate});
837                         audio_task_queue_changed.notify_one();
838                 }
839                 if (dropped_frame) {
840                         // For dropped frames, increase the pts. Note that if the format changed
841                         // in the meantime, we have no way of detecting that; we just have to
842                         // assume the frame length is always the same.
843                         pts_int += length_per_frame;
844                 }
845         }
846 }
847
848 void Mixer::render_one_frame(int64_t duration)
849 {
850         // Get the main chain from the theme, and set its state immediately.
851         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), global_flags.width, global_flags.height, input_state);
852         EffectChain *chain = theme_main_chain.chain;
853         theme_main_chain.setup_chain();
854         //theme_main_chain.chain->enable_phase_timing(true);
855
856         GLuint y_tex, cbcr_tex;
857         bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
858         assert(got_frame);
859
860         // Render main chain.
861         GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, global_flags.width, global_flags.height);
862         GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, global_flags.width, global_flags.height);  // Saves texture bandwidth, although dithering gets messed up.
863         GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
864         check_error();
865         chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
866         resource_pool->release_fbo(fbo);
867
868         subsample_chroma(cbcr_full_tex, cbcr_tex);
869         resource_pool->release_2d_texture(cbcr_full_tex);
870
871         // Set the right state for rgba_tex.
872         glBindFramebuffer(GL_FRAMEBUFFER, 0);
873         glBindTexture(GL_TEXTURE_2D, rgba_tex);
874         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
875         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
876         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
877
878         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
879         RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
880
881         // The live frame just shows the RGBA texture we just rendered.
882         // It owns rgba_tex now.
883         DisplayFrame live_frame;
884         live_frame.chain = display_chain.get();
885         live_frame.setup_chain = [this, rgba_tex]{
886                 display_input->set_texture_num(rgba_tex);
887         };
888         live_frame.ready_fence = fence;
889         live_frame.input_frames = {};
890         live_frame.temp_textures = { rgba_tex };
891         output_channel[OUTPUT_LIVE].output_frame(live_frame);
892
893         // Set up preview and any additional channels.
894         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
895                 DisplayFrame display_frame;
896                 Theme::Chain chain = theme->get_chain(i, pts(), global_flags.width, global_flags.height, input_state);  // FIXME: dimensions
897                 display_frame.chain = chain.chain;
898                 display_frame.setup_chain = chain.setup_chain;
899                 display_frame.ready_fence = fence;
900                 display_frame.input_frames = chain.input_frames;
901                 display_frame.temp_textures = {};
902                 output_channel[i].output_frame(display_frame);
903         }
904 }
905
906 void Mixer::audio_thread_func()
907 {
908         while (!should_quit) {
909                 AudioTask task;
910
911                 {
912                         unique_lock<mutex> lock(audio_mutex);
913                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
914                         if (should_quit) {
915                                 return;
916                         }
917                         task = audio_task_queue.front();
918                         audio_task_queue.pop();
919                 }
920
921                 ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy =
922                         task.adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE;
923                 vector<float> samples_out = audio_mixer.get_output(
924                         double(task.pts_int) / TIMEBASE,
925                         task.num_samples,
926                         rate_adjustment_policy);
927
928                 // Send the samples to the sound card, then add them to the output.
929                 if (alsa) {
930                         alsa->write(samples_out);
931                 }
932                 video_encoder->add_audio(task.pts_int, move(samples_out));
933         }
934 }
935
936 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
937 {
938         GLuint vao;
939         glGenVertexArrays(1, &vao);
940         check_error();
941
942         glBindVertexArray(vao);
943         check_error();
944
945         // Extract Cb/Cr.
946         GLuint fbo = resource_pool->create_fbo(dst_tex);
947         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
948         glViewport(0, 0, global_flags.width/2, global_flags.height/2);
949         check_error();
950
951         glUseProgram(cbcr_program_num);
952         check_error();
953
954         glActiveTexture(GL_TEXTURE0);
955         check_error();
956         glBindTexture(GL_TEXTURE_2D, src_tex);
957         check_error();
958         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
959         check_error();
960         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
961         check_error();
962         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
963         check_error();
964
965         float chroma_offset_0[] = { -1.0f / global_flags.width, 0.0f };
966         float chroma_offset_1[] = { -0.0f / global_flags.width, 0.0f };
967         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
968         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_1", chroma_offset_1);
969
970         glUniform1i(cbcr_texture_sampler_uniform, 0);
971
972         glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
973         check_error();
974
975         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
976                 glEnableVertexAttribArray(attr_index);
977                 check_error();
978                 glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
979                 check_error();
980         }
981
982         glDrawArrays(GL_TRIANGLES, 0, 3);
983         check_error();
984
985         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
986                 glDisableVertexAttribArray(attr_index);
987                 check_error();
988         }
989
990         glUseProgram(0);
991         check_error();
992         glBindFramebuffer(GL_FRAMEBUFFER, 0);
993         check_error();
994
995         resource_pool->release_fbo(fbo);
996         glDeleteVertexArrays(1, &vao);
997 }
998
999 void Mixer::release_display_frame(DisplayFrame *frame)
1000 {
1001         for (GLuint texnum : frame->temp_textures) {
1002                 resource_pool->release_2d_texture(texnum);
1003         }
1004         frame->temp_textures.clear();
1005         frame->ready_fence.reset();
1006         frame->input_frames.clear();
1007 }
1008
1009 void Mixer::start()
1010 {
1011         mixer_thread = thread(&Mixer::thread_func, this);
1012         audio_thread = thread(&Mixer::audio_thread_func, this);
1013 }
1014
1015 void Mixer::quit()
1016 {
1017         should_quit = true;
1018         audio_task_queue_changed.notify_one();
1019         mixer_thread.join();
1020         audio_thread.join();
1021 }
1022
1023 void Mixer::transition_clicked(int transition_num)
1024 {
1025         theme->transition_clicked(transition_num, pts());
1026 }
1027
1028 void Mixer::channel_clicked(int preview_num)
1029 {
1030         theme->channel_clicked(preview_num);
1031 }
1032
1033 void Mixer::start_mode_scanning(unsigned card_index)
1034 {
1035         assert(card_index < num_cards);
1036         if (is_mode_scanning[card_index]) {
1037                 return;
1038         }
1039         is_mode_scanning[card_index] = true;
1040         mode_scanlist[card_index].clear();
1041         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1042                 mode_scanlist[card_index].push_back(mode.first);
1043         }
1044         assert(!mode_scanlist[card_index].empty());
1045         mode_scanlist_index[card_index] = 0;
1046         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1047         last_mode_scan_change[card_index] = steady_clock::now();
1048 }
1049
1050 Mixer::OutputChannel::~OutputChannel()
1051 {
1052         if (has_current_frame) {
1053                 parent->release_display_frame(&current_frame);
1054         }
1055         if (has_ready_frame) {
1056                 parent->release_display_frame(&ready_frame);
1057         }
1058 }
1059
1060 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1061 {
1062         // Store this frame for display. Remove the ready frame if any
1063         // (it was seemingly never used).
1064         {
1065                 unique_lock<mutex> lock(frame_mutex);
1066                 if (has_ready_frame) {
1067                         parent->release_display_frame(&ready_frame);
1068                 }
1069                 ready_frame = frame;
1070                 has_ready_frame = true;
1071         }
1072
1073         if (new_frame_ready_callback) {
1074                 new_frame_ready_callback();
1075         }
1076
1077         // Reduce the number of callbacks by filtering duplicates. The reason
1078         // why we bother doing this is that Qt seemingly can get into a state
1079         // where its builds up an essentially unbounded queue of signals,
1080         // consuming more and more memory, and there's no good way of collapsing
1081         // user-defined signals or limiting the length of the queue.
1082         if (transition_names_updated_callback) {
1083                 vector<string> transition_names = global_mixer->get_transition_names();
1084                 bool changed = false;
1085                 if (transition_names.size() != last_transition_names.size()) {
1086                         changed = true;
1087                 } else {
1088                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1089                                 if (transition_names[i] != last_transition_names[i]) {
1090                                         changed = true;
1091                                         break;
1092                                 }
1093                         }
1094                 }
1095                 if (changed) {
1096                         transition_names_updated_callback(transition_names);
1097                         last_transition_names = transition_names;
1098                 }
1099         }
1100         if (name_updated_callback) {
1101                 string name = global_mixer->get_channel_name(channel);
1102                 if (name != last_name) {
1103                         name_updated_callback(name);
1104                         last_name = name;
1105                 }
1106         }
1107         if (color_updated_callback) {
1108                 string color = global_mixer->get_channel_color(channel);
1109                 if (color != last_color) {
1110                         color_updated_callback(color);
1111                         last_color = color;
1112                 }
1113         }
1114 }
1115
1116 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1117 {
1118         unique_lock<mutex> lock(frame_mutex);
1119         if (!has_current_frame && !has_ready_frame) {
1120                 return false;
1121         }
1122
1123         if (has_current_frame && has_ready_frame) {
1124                 // We have a new ready frame. Toss the current one.
1125                 parent->release_display_frame(&current_frame);
1126                 has_current_frame = false;
1127         }
1128         if (has_ready_frame) {
1129                 assert(!has_current_frame);
1130                 current_frame = ready_frame;
1131                 ready_frame.ready_fence.reset();  // Drop the refcount.
1132                 ready_frame.input_frames.clear();  // Drop the refcounts.
1133                 has_current_frame = true;
1134                 has_ready_frame = false;
1135         }
1136
1137         *frame = current_frame;
1138         return true;
1139 }
1140
1141 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1142 {
1143         new_frame_ready_callback = callback;
1144 }
1145
1146 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1147 {
1148         transition_names_updated_callback = callback;
1149 }
1150
1151 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1152 {
1153         name_updated_callback = callback;
1154 }
1155
1156 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1157 {
1158         color_updated_callback = callback;
1159 }
1160
1161 mutex RefCountedGLsync::fence_lock;