]> git.sesse.net Git - nageru/blob - mixer.cpp
Make the mixer much less noisy when dealing with frame rate mismatches.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <pthread.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/resource.h>
18 #include <algorithm>
19 #include <chrono>
20 #include <condition_variable>
21 #include <cstddef>
22 #include <cstdint>
23 #include <memory>
24 #include <mutex>
25 #include <ratio>
26 #include <string>
27 #include <thread>
28 #include <utility>
29 #include <vector>
30
31 #include "DeckLinkAPI.h"
32 #include "LinuxCOM.h"
33 #include "alsa_output.h"
34 #include "bmusb/bmusb.h"
35 #include "bmusb/fake_capture.h"
36 #include "chroma_subsampler.h"
37 #include "context.h"
38 #include "decklink_capture.h"
39 #include "decklink_output.h"
40 #include "defs.h"
41 #include "disk_space_estimator.h"
42 #include "flags.h"
43 #include "input_mapping.h"
44 #include "pbo_frame_allocator.h"
45 #include "ref_counted_gl_sync.h"
46 #include "resampling_queue.h"
47 #include "timebase.h"
48 #include "timecode_renderer.h"
49 #include "v210_converter.h"
50 #include "video_encoder.h"
51
52 class IDeckLink;
53 class QOpenGLContext;
54
55 using namespace movit;
56 using namespace std;
57 using namespace std::chrono;
58 using namespace std::placeholders;
59 using namespace bmusb;
60
61 Mixer *global_mixer = nullptr;
62 bool uses_mlock = false;
63
64 namespace {
65
66 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
67 {
68         if (interlaced) {
69                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
70                         input_state->buffered_frames[card_index][frame_num] =
71                                 input_state->buffered_frames[card_index][frame_num - 1];
72                 }
73                 input_state->buffered_frames[card_index][0] = { frame, field_num };
74         } else {
75                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
76                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
77                 }
78         }
79 }
80
81 void ensure_texture_resolution(PBOFrameAllocator::Userdata *userdata, unsigned field, unsigned width, unsigned height, unsigned v210_width)
82 {
83         bool first;
84         if (global_flags.ten_bit_input) {
85                 first = userdata->tex_v210[field] == 0 || userdata->tex_444[field] == 0;
86         } else {
87                 first = userdata->tex_y[field] == 0 || userdata->tex_cbcr[field] == 0;
88         }
89
90         if (first ||
91             width != userdata->last_width[field] ||
92             height != userdata->last_height[field]) {
93                 // We changed resolution since last use of this texture, so we need to create
94                 // a new object. Note that this each card has its own PBOFrameAllocator,
95                 // we don't need to worry about these flip-flopping between resolutions.
96                 if (global_flags.ten_bit_input) {
97                         glBindTexture(GL_TEXTURE_2D, userdata->tex_444[field]);
98                         check_error();
99                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
100                         check_error();
101                 } else {
102                         size_t cbcr_width = width / 2;
103
104                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
105                         check_error();
106                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
107                         check_error();
108                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
109                         check_error();
110                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
111                         check_error();
112                 }
113                 userdata->last_width[field] = width;
114                 userdata->last_height[field] = height;
115         }
116         if (global_flags.ten_bit_input &&
117             (first || v210_width != userdata->last_v210_width[field])) {
118                 // Same as above; we need to recreate the texture.
119                 glBindTexture(GL_TEXTURE_2D, userdata->tex_v210[field]);
120                 check_error();
121                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
122                 check_error();
123                 userdata->last_v210_width[field] = v210_width;
124         }
125 }
126
127 void upload_texture(GLuint tex, GLuint width, GLuint height, GLuint stride, bool interlaced_stride, GLenum format, GLenum type, GLintptr offset)
128 {
129         if (interlaced_stride) {
130                 stride *= 2;
131         }
132         if (global_flags.flush_pbos) {
133                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, offset, stride * height);
134                 check_error();
135         }
136
137         glBindTexture(GL_TEXTURE_2D, tex);
138         check_error();
139         if (interlaced_stride) {
140                 glPixelStorei(GL_UNPACK_ROW_LENGTH, width * 2);
141                 check_error();
142         } else {
143                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
144                 check_error();
145         }
146
147         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(offset));
148         check_error();
149         glBindTexture(GL_TEXTURE_2D, 0);
150         check_error();
151         glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
152         check_error();
153 }
154
155 }  // namespace
156
157 void QueueLengthPolicy::update_policy(unsigned queue_length)
158 {
159         if (queue_length == 0) {  // Starvation.
160                 if (been_at_safe_point_since_last_starvation && safe_queue_length < unsigned(global_flags.max_input_queue_frames)) {
161                         ++safe_queue_length;
162                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frame(s)\n",
163                                 card_index, safe_queue_length);
164                 }
165                 frames_with_at_least_one = 0;
166                 been_at_safe_point_since_last_starvation = false;
167                 return;
168         }
169         if (queue_length >= safe_queue_length) {
170                 been_at_safe_point_since_last_starvation = true;
171         }
172         if (++frames_with_at_least_one >= 1000 && safe_queue_length > 1) {
173                 --safe_queue_length;
174                 fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frame(s)\n",
175                         card_index, safe_queue_length);
176                 frames_with_at_least_one = 0;
177         }
178 }
179
180 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
181         : httpd(),
182           num_cards(num_cards),
183           mixer_surface(create_surface(format)),
184           h264_encoder_surface(create_surface(format)),
185           decklink_output_surface(create_surface(format)),
186           audio_mixer(num_cards)
187 {
188         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
189         check_error();
190
191         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
192         // will be halved when sampling them, and we need to compensate here.
193         movit_texel_subpixel_precision /= 2.0;
194
195         resource_pool.reset(new ResourcePool);
196         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
197                 output_channel[i].parent = this;
198                 output_channel[i].channel = i;
199         }
200
201         ImageFormat inout_format;
202         inout_format.color_space = COLORSPACE_sRGB;
203         inout_format.gamma_curve = GAMMA_sRGB;
204
205         // Matches the 4:2:0 format created by the main chain.
206         YCbCrFormat ycbcr_format;
207         ycbcr_format.chroma_subsampling_x = 2;
208         ycbcr_format.chroma_subsampling_y = 2;
209         if (global_flags.ycbcr_rec709_coefficients) {
210                 ycbcr_format.luma_coefficients = YCBCR_REC_709;
211         } else {
212                 ycbcr_format.luma_coefficients = YCBCR_REC_601;
213         }
214         ycbcr_format.full_range = false;
215         ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
216         ycbcr_format.cb_x_position = 0.0f;
217         ycbcr_format.cr_x_position = 0.0f;
218         ycbcr_format.cb_y_position = 0.5f;
219         ycbcr_format.cr_y_position = 0.5f;
220
221         // Display chain; shows the live output produced by the main chain (or rather, a copy of it).
222         display_chain.reset(new EffectChain(global_flags.width, global_flags.height, resource_pool.get()));
223         check_error();
224         GLenum type = global_flags.x264_bit_depth > 8 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
225         display_input = new YCbCrInput(inout_format, ycbcr_format, global_flags.width, global_flags.height, YCBCR_INPUT_SPLIT_Y_AND_CBCR, type);
226         display_chain->add_input(display_input);
227         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
228         display_chain->set_dither_bits(0);  // Don't bother.
229         display_chain->finalize();
230
231         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, global_flags.width, global_flags.height, &httpd, global_disk_space_estimator));
232
233         // Must be instantiated after VideoEncoder has initialized global_flags.use_zerocopy.
234         theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
235
236         // Start listening for clients only once VideoEncoder has written its header, if any.
237         httpd.start(9095);
238
239         // First try initializing the then PCI devices, then USB, then
240         // fill up with fake cards until we have the desired number of cards.
241         unsigned num_pci_devices = 0;
242         unsigned card_index = 0;
243
244         {
245                 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
246                 if (decklink_iterator != nullptr) {
247                         for ( ; card_index < num_cards; ++card_index) {
248                                 IDeckLink *decklink;
249                                 if (decklink_iterator->Next(&decklink) != S_OK) {
250                                         break;
251                                 }
252
253                                 DeckLinkCapture *capture = new DeckLinkCapture(decklink, card_index);
254                                 DeckLinkOutput *output = new DeckLinkOutput(resource_pool.get(), decklink_output_surface, global_flags.width, global_flags.height, card_index);
255                                 output->set_device(decklink);
256                                 configure_card(card_index, capture, /*is_fake_capture=*/false, output);
257                                 ++num_pci_devices;
258                         }
259                         decklink_iterator->Release();
260                         fprintf(stderr, "Found %u DeckLink PCI card(s).\n", num_pci_devices);
261                 } else {
262                         fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
263                 }
264         }
265
266         unsigned num_usb_devices = BMUSBCapture::num_cards();
267         for (unsigned usb_card_index = 0; usb_card_index < num_usb_devices && card_index < num_cards; ++usb_card_index, ++card_index) {
268                 BMUSBCapture *capture = new BMUSBCapture(usb_card_index);
269                 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
270                 configure_card(card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
271         }
272         fprintf(stderr, "Found %u USB card(s).\n", num_usb_devices);
273
274         unsigned num_fake_cards = 0;
275         for ( ; card_index < num_cards; ++card_index, ++num_fake_cards) {
276                 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
277                 configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
278         }
279
280         if (num_fake_cards > 0) {
281                 fprintf(stderr, "Initialized %u fake cards.\n", num_fake_cards);
282         }
283
284         BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
285         BMUSBCapture::start_bm_thread();
286
287         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
288                 cards[card_index].queue_length_policy.reset(card_index);
289         }
290
291         chroma_subsampler.reset(new ChromaSubsampler(resource_pool.get()));
292
293         if (global_flags.ten_bit_input) {
294                 if (!v210Converter::has_hardware_support()) {
295                         fprintf(stderr, "ERROR: --ten-bit-input requires support for OpenGL compute shaders\n");
296                         fprintf(stderr, "       (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
297                         exit(1);
298                 }
299                 v210_converter.reset(new v210Converter());
300
301                 // These are all the widths listed in the Blackmagic SDK documentation
302                 // (section 2.7.3, “Display Modes”).
303                 v210_converter->precompile_shader(720);
304                 v210_converter->precompile_shader(1280);
305                 v210_converter->precompile_shader(1920);
306                 v210_converter->precompile_shader(2048);
307                 v210_converter->precompile_shader(3840);
308                 v210_converter->precompile_shader(4096);
309         }
310         if (global_flags.ten_bit_output) {
311                 if (!v210Converter::has_hardware_support()) {
312                         fprintf(stderr, "ERROR: --ten-bit-output requires support for OpenGL compute shaders\n");
313                         fprintf(stderr, "       (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
314                         exit(1);
315                 }
316         }
317
318         timecode_renderer.reset(new TimecodeRenderer(resource_pool.get(), global_flags.width, global_flags.height));
319         display_timecode_in_stream = global_flags.display_timecode_in_stream;
320         display_timecode_on_stdout = global_flags.display_timecode_on_stdout;
321
322         if (global_flags.enable_alsa_output) {
323                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
324         }
325         if (global_flags.output_card != -1) {
326                 desired_output_card_index = global_flags.output_card;
327                 set_output_card_internal(global_flags.output_card);
328         }
329 }
330
331 Mixer::~Mixer()
332 {
333         BMUSBCapture::stop_bm_thread();
334
335         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
336                 {
337                         unique_lock<mutex> lock(card_mutex);
338                         cards[card_index].should_quit = true;  // Unblock thread.
339                         cards[card_index].new_frames_changed.notify_all();
340                 }
341                 cards[card_index].capture->stop_dequeue_thread();
342                 if (cards[card_index].output) {
343                         cards[card_index].output->end_output();
344                         cards[card_index].output.reset();
345                 }
346         }
347
348         video_encoder.reset(nullptr);
349 }
350
351 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture, DeckLinkOutput *output)
352 {
353         printf("Configuring card %d...\n", card_index);
354
355         CaptureCard *card = &cards[card_index];
356         if (card->capture != nullptr) {
357                 card->capture->stop_dequeue_thread();
358         }
359         card->capture.reset(capture);
360         card->is_fake_capture = is_fake_capture;
361         if (card->output.get() != output) {
362                 card->output.reset(output);
363         }
364         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
365         if (card->frame_allocator == nullptr) {
366                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, global_flags.width, global_flags.height));  // 8 MB.
367         }
368         card->capture->set_video_frame_allocator(card->frame_allocator.get());
369         if (card->surface == nullptr) {
370                 card->surface = create_surface_with_same_format(mixer_surface);
371         }
372         while (!card->new_frames.empty()) card->new_frames.pop_front();
373         card->last_timecode = -1;
374         card->capture->set_pixel_format(global_flags.ten_bit_input ? PixelFormat_10BitYCbCr : PixelFormat_8BitYCbCr);
375         card->capture->configure_card();
376
377         // NOTE: start_bm_capture() happens in thread_func().
378
379         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
380         audio_mixer.reset_resampler(device);
381         audio_mixer.set_display_name(device, card->capture->get_description());
382         audio_mixer.trigger_state_changed_callback();
383 }
384
385 void Mixer::set_output_card_internal(int card_index)
386 {
387         // We don't really need to take card_mutex, since we're in the mixer
388         // thread and don't mess with any queues (which is the only thing that happens
389         // from other threads), but it's probably the safest in the long run.
390         unique_lock<mutex> lock(card_mutex);
391         if (output_card_index != -1) {
392                 // Switch the old card from output to input.
393                 CaptureCard *old_card = &cards[output_card_index];
394                 old_card->output->end_output();
395
396                 // Stop the fake card that we put into place.
397                 // This needs to _not_ happen under the mutex, to avoid deadlock
398                 // (delivering the last frame needs to take the mutex).
399                 bmusb::CaptureInterface *fake_capture = old_card->capture.get();
400                 lock.unlock();
401                 fake_capture->stop_dequeue_thread();
402                 lock.lock();
403                 old_card->capture = move(old_card->parked_capture);
404                 old_card->is_fake_capture = false;
405                 old_card->capture->start_bm_capture();
406         }
407         if (card_index != -1) {
408                 CaptureCard *card = &cards[card_index];
409                 bmusb::CaptureInterface *capture = card->capture.get();
410                 // TODO: DeckLinkCapture::stop_dequeue_thread can actually take
411                 // several seconds to complete (blocking on DisableVideoInput);
412                 // see if we can maybe do it asynchronously.
413                 lock.unlock();
414                 capture->stop_dequeue_thread();
415                 lock.lock();
416                 card->parked_capture = move(card->capture);
417                 bmusb::CaptureInterface *fake_capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
418                 configure_card(card_index, fake_capture, /*is_fake_capture=*/true, card->output.release());
419                 card->queue_length_policy.reset(card_index);
420                 card->capture->start_bm_capture();
421                 desired_output_video_mode = output_video_mode = card->output->pick_video_mode(desired_output_video_mode);
422                 card->output->start_output(desired_output_video_mode, pts_int);
423         }
424         output_card_index = card_index;
425 }
426
427 namespace {
428
429 int unwrap_timecode(uint16_t current_wrapped, int last)
430 {
431         uint16_t last_wrapped = last & 0xffff;
432         if (current_wrapped > last_wrapped) {
433                 return (last & ~0xffff) | current_wrapped;
434         } else {
435                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
436         }
437 }
438
439 }  // namespace
440
441 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
442                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
443                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
444 {
445         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
446         CaptureCard *card = &cards[card_index];
447
448         if (is_mode_scanning[card_index]) {
449                 if (video_format.has_signal) {
450                         // Found a stable signal, so stop scanning.
451                         is_mode_scanning[card_index] = false;
452                 } else {
453                         static constexpr double switch_time_s = 0.1;  // Should be enough time for the signal to stabilize.
454                         steady_clock::time_point now = steady_clock::now();
455                         double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
456                         if (sec_since_last_switch > switch_time_s) {
457                                 // It isn't this mode; try the next one.
458                                 mode_scanlist_index[card_index]++;
459                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
460                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
461                                 last_mode_scan_change[card_index] = now;
462                         }
463                 }
464         }
465
466         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
467         assert(frame_length > 0);
468
469         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
470         if (num_samples > OUTPUT_FREQUENCY / 10) {
471                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
472                         card_index, int(audio_frame.len), int(audio_offset),
473                         timecode, int(video_frame.len), int(video_offset), video_format.id);
474                 if (video_frame.owner) {
475                         video_frame.owner->release_frame(video_frame);
476                 }
477                 if (audio_frame.owner) {
478                         audio_frame.owner->release_frame(audio_frame);
479                 }
480                 return;
481         }
482
483         int dropped_frames = 0;
484         if (card->last_timecode != -1) {
485                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
486         }
487
488         // Number of samples per frame if we need to insert silence.
489         // (Could be nonintegral, but resampling will save us then.)
490         const int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
491
492         if (dropped_frames > MAX_FPS * 2) {
493                 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
494                         card_index, card->last_timecode, timecode);
495                 audio_mixer.reset_resampler(device);
496                 dropped_frames = 0;
497         } else if (dropped_frames > 0) {
498                 // Insert silence as needed.
499                 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
500                         card_index, dropped_frames, timecode);
501
502                 bool success;
503                 do {
504                         success = audio_mixer.add_silence(device, silence_samples, dropped_frames, frame_length);
505                 } while (!success);
506         }
507
508         audio_mixer.add_audio(device, audio_frame.data + audio_offset, num_samples, audio_format, frame_length, audio_frame.received_timestamp);
509
510         // Done with the audio, so release it.
511         if (audio_frame.owner) {
512                 audio_frame.owner->release_frame(audio_frame);
513         }
514
515         card->last_timecode = timecode;
516
517         size_t expected_length = video_format.stride * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom);
518         if (video_frame.len - video_offset == 0 ||
519             video_frame.len - video_offset != expected_length) {
520                 if (video_frame.len != 0) {
521                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
522                                 card_index, video_frame.len - video_offset, expected_length);
523                 }
524                 if (video_frame.owner) {
525                         video_frame.owner->release_frame(video_frame);
526                 }
527
528                 // Still send on the information that we _had_ a frame, even though it's corrupted,
529                 // so that pts can go up accordingly.
530                 {
531                         unique_lock<mutex> lock(card_mutex);
532                         CaptureCard::NewFrame new_frame;
533                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
534                         new_frame.length = frame_length;
535                         new_frame.interlaced = false;
536                         new_frame.dropped_frames = dropped_frames;
537                         new_frame.received_timestamp = video_frame.received_timestamp;
538                         card->new_frames.push_back(move(new_frame));
539                         card->new_frames_changed.notify_all();
540                 }
541                 return;
542         }
543
544         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
545
546         unsigned num_fields = video_format.interlaced ? 2 : 1;
547         steady_clock::time_point frame_upload_start;
548         bool interlaced_stride = false;
549         if (video_format.interlaced) {
550                 // Send the two fields along as separate frames; the other side will need to add
551                 // a deinterlacer to actually get this right.
552                 assert(video_format.height % 2 == 0);
553                 video_format.height /= 2;
554                 assert(frame_length % 2 == 0);
555                 frame_length /= 2;
556                 num_fields = 2;
557                 if (video_format.second_field_start == 1) {
558                         interlaced_stride = true;
559                 }
560                 frame_upload_start = steady_clock::now();
561         }
562         userdata->last_interlaced = video_format.interlaced;
563         userdata->last_has_signal = video_format.has_signal;
564         userdata->last_is_connected = video_format.is_connected;
565         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
566         userdata->last_frame_rate_den = video_format.frame_rate_den;
567         RefCountedFrame frame(video_frame);
568
569         // Upload the textures.
570         const size_t cbcr_width = video_format.width / 2;
571         const size_t cbcr_offset = video_offset / 2;
572         const size_t y_offset = video_frame.size / 2 + video_offset / 2;
573
574         for (unsigned field = 0; field < num_fields; ++field) {
575                 // Put the actual texture upload in a lambda that is executed in the main thread.
576                 // It is entirely possible to do this in the same thread (and it might even be
577                 // faster, depending on the GPU and driver), but it appears to be trickling
578                 // driver bugs very easily.
579                 //
580                 // Note that this means we must hold on to the actual frame data in <userdata>
581                 // until the upload command is run, but we hold on to <frame> much longer than that
582                 // (in fact, all the way until we no longer use the texture in rendering).
583                 auto upload_func = [this, field, video_format, y_offset, video_offset, cbcr_offset, cbcr_width, interlaced_stride, userdata]() {
584                         unsigned field_start_line;
585                         if (field == 1) {
586                                 field_start_line = video_format.second_field_start;
587                         } else {
588                                 field_start_line = video_format.extra_lines_top;
589                         }
590
591                         // For 8-bit input, v210_width will be nonsensical but not used.
592                         size_t v210_width = video_format.stride / sizeof(uint32_t);
593                         ensure_texture_resolution(userdata, field, video_format.width, video_format.height, v210_width);
594
595                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, userdata->pbo);
596                         check_error();
597
598                         if (global_flags.ten_bit_input) {
599                                 size_t field_start = video_offset + video_format.stride * field_start_line;
600                                 upload_texture(userdata->tex_v210[field], v210_width, video_format.height, video_format.stride, interlaced_stride, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, field_start);
601                                 v210_converter->convert(userdata->tex_v210[field], userdata->tex_444[field], video_format.width, video_format.height);
602                         } else {
603                                 size_t field_y_start = y_offset + video_format.width * field_start_line;
604                                 size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
605
606                                 // Make up our own strides, since we are interleaving.
607                                 upload_texture(userdata->tex_y[field], video_format.width, video_format.height, video_format.width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_y_start);
608                                 upload_texture(userdata->tex_cbcr[field], cbcr_width, video_format.height, cbcr_width * sizeof(uint16_t), interlaced_stride, GL_RG, GL_UNSIGNED_BYTE, field_cbcr_start);
609                         }
610
611                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
612                         check_error();
613                 };
614
615                 if (field == 1) {
616                         // Don't upload the second field as fast as we can; wait until
617                         // the field time has approximately passed. (Otherwise, we could
618                         // get timing jitter against the other sources, and possibly also
619                         // against the video display, although the latter is not as critical.)
620                         // This requires our system clock to be reasonably close to the
621                         // video clock, but that's not an unreasonable assumption.
622                         steady_clock::time_point second_field_start = frame_upload_start +
623                                 nanoseconds(frame_length * 1000000000 / TIMEBASE);
624                         this_thread::sleep_until(second_field_start);
625                 }
626
627                 {
628                         unique_lock<mutex> lock(card_mutex);
629                         CaptureCard::NewFrame new_frame;
630                         new_frame.frame = frame;
631                         new_frame.length = frame_length;
632                         new_frame.field = field;
633                         new_frame.interlaced = video_format.interlaced;
634                         new_frame.upload_func = upload_func;
635                         new_frame.dropped_frames = dropped_frames;
636                         new_frame.received_timestamp = video_frame.received_timestamp;  // Ignore the audio timestamp.
637                         card->new_frames.push_back(move(new_frame));
638                         card->new_frames_changed.notify_all();
639                 }
640         }
641 }
642
643 void Mixer::bm_hotplug_add(libusb_device *dev)
644 {
645         lock_guard<mutex> lock(hotplug_mutex);
646         hotplugged_cards.push_back(dev);
647 }
648
649 void Mixer::bm_hotplug_remove(unsigned card_index)
650 {
651         cards[card_index].new_frames_changed.notify_all();
652 }
653
654 void Mixer::thread_func()
655 {
656         pthread_setname_np(pthread_self(), "Mixer_OpenGL");
657
658         eglBindAPI(EGL_OPENGL_API);
659         QOpenGLContext *context = create_context(mixer_surface);
660         if (!make_current(context, mixer_surface)) {
661                 printf("oops\n");
662                 exit(1);
663         }
664
665         // Start the actual capture. (We don't want to do it before we're actually ready
666         // to process output frames.)
667         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
668                 if (int(card_index) != output_card_index) {
669                         cards[card_index].capture->start_bm_capture();
670                 }
671         }
672
673         steady_clock::time_point start, now;
674         start = steady_clock::now();
675
676         int stats_dropped_frames = 0;
677
678         while (!should_quit) {
679                 if (desired_output_card_index != output_card_index) {
680                         set_output_card_internal(desired_output_card_index);
681                 }
682                 if (output_card_index != -1 &&
683                     desired_output_video_mode != output_video_mode) {
684                         DeckLinkOutput *output = cards[output_card_index].output.get();
685                         output->end_output();
686                         desired_output_video_mode = output_video_mode = output->pick_video_mode(desired_output_video_mode);
687                         output->start_output(desired_output_video_mode, pts_int);
688                 }
689
690                 CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
691                 bool has_new_frame[MAX_VIDEO_CARDS] = { false };
692
693                 bool master_card_is_output;
694                 unsigned master_card_index;
695                 if (output_card_index != -1) {
696                         master_card_is_output = true;
697                         master_card_index = output_card_index;
698                 } else {
699                         master_card_is_output = false;
700                         master_card_index = theme->map_signal(master_clock_channel);
701                         assert(master_card_index < num_cards);
702                 }
703
704                 OutputFrameInfo output_frame_info = get_one_frame_from_each_card(master_card_index, master_card_is_output, new_frames, has_new_frame);
705                 schedule_audio_resampling_tasks(output_frame_info.dropped_frames, output_frame_info.num_samples, output_frame_info.frame_duration, output_frame_info.is_preroll, output_frame_info.frame_timestamp);
706                 stats_dropped_frames += output_frame_info.dropped_frames;
707
708                 handle_hotplugged_cards();
709
710                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
711                         if (card_index == master_card_index || !has_new_frame[card_index]) {
712                                 continue;
713                         }
714                         if (new_frames[card_index].frame->len == 0) {
715                                 ++new_frames[card_index].dropped_frames;
716                         }
717                         if (new_frames[card_index].dropped_frames > 0) {
718                                 printf("Card %u dropped %d frames before this\n",
719                                         card_index, int(new_frames[card_index].dropped_frames));
720                         }
721                 }
722
723                 // If the first card is reporting a corrupted or otherwise dropped frame,
724                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
725                 if (!master_card_is_output && new_frames[master_card_index].frame->len == 0) {
726                         ++stats_dropped_frames;
727                         pts_int += new_frames[master_card_index].length;
728                         continue;
729                 }
730
731                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
732                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
733                                 continue;
734
735                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
736                         assert(new_frame->frame != nullptr);
737                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
738                         check_error();
739
740                         // The new texture might need uploading before use.
741                         if (new_frame->upload_func) {
742                                 new_frame->upload_func();
743                                 new_frame->upload_func = nullptr;
744                         }
745                 }
746
747                 int64_t frame_duration = output_frame_info.frame_duration;
748                 render_one_frame(frame_duration);
749                 ++frame_num;
750                 pts_int += frame_duration;
751
752                 now = steady_clock::now();
753                 double elapsed = duration<double>(now - start).count();
754                 if (frame_num % 100 == 0) {
755                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
756                                 frame_num, stats_dropped_frames, elapsed, frame_num / elapsed,
757                                 1e3 * elapsed / frame_num);
758                 //      chain->print_phase_timing();
759
760                         // Check our memory usage, to see if we are close to our mlockall()
761                         // limit (if at all set).
762                         rusage used;
763                         if (getrusage(RUSAGE_SELF, &used) == -1) {
764                                 perror("getrusage(RUSAGE_SELF)");
765                                 assert(false);
766                         }
767
768                         if (uses_mlock) {
769                                 rlimit limit;
770                                 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
771                                         perror("getrlimit(RLIMIT_MEMLOCK)");
772                                         assert(false);
773                                 }
774
775                                 if (limit.rlim_cur == 0) {
776                                         printf(", using %ld MB memory (locked)",
777                                                 long(used.ru_maxrss / 1024));
778                                 } else {
779                                         printf(", using %ld / %ld MB lockable memory (%.1f%%)",
780                                                 long(used.ru_maxrss / 1024),
781                                                 long(limit.rlim_cur / 1048576),
782                                                 float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
783                                 }
784                         } else {
785                                 printf(", using %ld MB memory (not locked)",
786                                         long(used.ru_maxrss / 1024));
787                         }
788
789                         printf("\n");
790                 }
791
792
793                 if (should_cut.exchange(false)) {  // Test and clear.
794                         video_encoder->do_cut(frame_num);
795                 }
796
797 #if 0
798                 // Reset every 100 frames, so that local variations in frame times
799                 // (especially for the first few frames, when the shaders are
800                 // compiled etc.) don't make it hard to measure for the entire
801                 // remaining duration of the program.
802                 if (frame == 10000) {
803                         frame = 0;
804                         start = now;
805                 }
806 #endif
807                 check_error();
808         }
809
810         resource_pool->clean_context();
811 }
812
813 bool Mixer::input_card_is_master_clock(unsigned card_index, unsigned master_card_index) const
814 {
815         if (output_card_index != -1) {
816                 // The output card (ie., cards[output_card_index].output) is the master clock,
817                 // so no input card (ie., cards[card_index].capture) is.
818                 return false;
819         }
820         return (card_index == master_card_index);
821 }
822
823 void Mixer::trim_queue(CaptureCard *card, unsigned card_index)
824 {
825         // Count the number of frames in the queue, including any frames
826         // we dropped. It's hard to know exactly how we should deal with
827         // dropped (corrupted) input frames; they don't help our goal of
828         // avoiding starvation, but they still add to the problem of latency.
829         // Since dropped frames is going to mean a bump in the signal anyway,
830         // we err on the side of having more stable latency instead.
831         unsigned queue_length = 0;
832         for (const CaptureCard::NewFrame &frame : card->new_frames) {
833                 queue_length += frame.dropped_frames + 1;
834         }
835         card->queue_length_policy.update_policy(queue_length);
836
837         // If needed, drop frames until the queue is below the safe limit.
838         // We prefer to drop from the head, because all else being equal,
839         // we'd like more recent frames (less latency).
840         unsigned dropped_frames = 0;
841         while (queue_length > card->queue_length_policy.get_safe_queue_length()) {
842                 assert(!card->new_frames.empty());
843                 assert(queue_length > card->new_frames.front().dropped_frames);
844                 queue_length -= card->new_frames.front().dropped_frames;
845
846                 if (queue_length <= card->queue_length_policy.get_safe_queue_length()) {
847                         // No need to drop anything.
848                         break;
849                 }
850
851                 card->new_frames.pop_front();
852                 card->new_frames_changed.notify_all();
853                 --queue_length;
854                 ++dropped_frames;
855         }
856
857 #if 0
858         if (dropped_frames > 0) {
859                 fprintf(stderr, "Card %u dropped %u frame(s) to keep latency down.\n",
860                         card_index, dropped_frames);
861         }
862 #endif
863 }
864
865
866 Mixer::OutputFrameInfo Mixer::get_one_frame_from_each_card(unsigned master_card_index, bool master_card_is_output, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS])
867 {
868         OutputFrameInfo output_frame_info;
869 start:
870         unique_lock<mutex> lock(card_mutex, defer_lock);
871         if (master_card_is_output) {
872                 // Clocked to the output, so wait for it to be ready for the next frame.
873                 cards[master_card_index].output->wait_for_frame(pts_int, &output_frame_info.dropped_frames, &output_frame_info.frame_duration, &output_frame_info.is_preroll, &output_frame_info.frame_timestamp);
874                 lock.lock();
875         } else {
876                 // Wait for the master card to have a new frame.
877                 // TODO: Add a timeout.
878                 output_frame_info.is_preroll = false;
879                 lock.lock();
880                 cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
881         }
882
883         if (master_card_is_output) {
884                 handle_hotplugged_cards();
885         } else if (cards[master_card_index].new_frames.empty()) {
886                 // We were woken up, but not due to a new frame. Deal with it
887                 // and then restart.
888                 assert(cards[master_card_index].capture->get_disconnected());
889                 handle_hotplugged_cards();
890                 goto start;
891         }
892
893         if (!master_card_is_output) {
894                 output_frame_info.frame_timestamp =
895                         cards[master_card_index].new_frames.front().received_timestamp;
896         }
897
898         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
899                 CaptureCard *card = &cards[card_index];
900                 if (input_card_is_master_clock(card_index, master_card_index)) {
901                         // We don't use the queue length policy for the master card,
902                         // but we will if it stops being the master. Thus, clear out
903                         // the policy in case we switch in the future.
904                         card->queue_length_policy.reset(card_index);
905                         assert(!card->new_frames.empty());
906                 } else {
907                         trim_queue(card, card_index);
908                 }
909                 if (!card->new_frames.empty()) {
910                         new_frames[card_index] = move(card->new_frames.front());
911                         has_new_frame[card_index] = true;
912                         card->new_frames.pop_front();
913                         card->new_frames_changed.notify_all();
914                 }
915         }
916
917         if (!master_card_is_output) {
918                 output_frame_info.dropped_frames = new_frames[master_card_index].dropped_frames;
919                 output_frame_info.frame_duration = new_frames[master_card_index].length;
920         }
921
922         // This might get off by a fractional sample when changing master card
923         // between ones with different frame rates, but that's fine.
924         int num_samples_times_timebase = OUTPUT_FREQUENCY * output_frame_info.frame_duration + fractional_samples;
925         output_frame_info.num_samples = num_samples_times_timebase / TIMEBASE;
926         fractional_samples = num_samples_times_timebase % TIMEBASE;
927         assert(output_frame_info.num_samples >= 0);
928
929         return output_frame_info;
930 }
931
932 void Mixer::handle_hotplugged_cards()
933 {
934         // Check for cards that have been disconnected since last frame.
935         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
936                 CaptureCard *card = &cards[card_index];
937                 if (card->capture->get_disconnected()) {
938                         fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
939                         FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
940                         configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
941                         card->queue_length_policy.reset(card_index);
942                         card->capture->start_bm_capture();
943                 }
944         }
945
946         // Check for cards that have been connected since last frame.
947         vector<libusb_device *> hotplugged_cards_copy;
948         {
949                 lock_guard<mutex> lock(hotplug_mutex);
950                 swap(hotplugged_cards, hotplugged_cards_copy);
951         }
952         for (libusb_device *new_dev : hotplugged_cards_copy) {
953                 // Look for a fake capture card where we can stick this in.
954                 int free_card_index = -1;
955                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
956                         if (cards[card_index].is_fake_capture) {
957                                 free_card_index = card_index;
958                                 break;
959                         }
960                 }
961
962                 if (free_card_index == -1) {
963                         fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
964                         libusb_unref_device(new_dev);
965                 } else {
966                         // BMUSBCapture takes ownership.
967                         fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
968                         CaptureCard *card = &cards[free_card_index];
969                         BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
970                         configure_card(free_card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
971                         card->queue_length_policy.reset(free_card_index);
972                         capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
973                         capture->start_bm_capture();
974                 }
975         }
976 }
977
978
979 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame, bool is_preroll, steady_clock::time_point frame_timestamp)
980 {
981         // Resample the audio as needed, including from previously dropped frames.
982         assert(num_cards > 0);
983         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
984                 const bool dropped_frame = (frame_num != dropped_frames);
985                 {
986                         // Signal to the audio thread to process this frame.
987                         // Note that if the frame is a dropped frame, we signal that
988                         // we don't want to use this frame as base for adjusting
989                         // the resampler rate. The reason for this is that the timing
990                         // of these frames is often way too late; they typically don't
991                         // “arrive” before we synthesize them. Thus, we could end up
992                         // in a situation where we have inserted e.g. five audio frames
993                         // into the queue before we then start pulling five of them
994                         // back out. This makes ResamplingQueue overestimate the delay,
995                         // causing undue resampler changes. (We _do_ use the last,
996                         // non-dropped frame; perhaps we should just discard that as well,
997                         // since dropped frames are expected to be rare, and it might be
998                         // better to just wait until we have a slightly more normal situation).
999                         unique_lock<mutex> lock(audio_mutex);
1000                         bool adjust_rate = !dropped_frame && !is_preroll;
1001                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate, frame_timestamp});
1002                         audio_task_queue_changed.notify_one();
1003                 }
1004                 if (dropped_frame) {
1005                         // For dropped frames, increase the pts. Note that if the format changed
1006                         // in the meantime, we have no way of detecting that; we just have to
1007                         // assume the frame length is always the same.
1008                         pts_int += length_per_frame;
1009                 }
1010         }
1011 }
1012
1013 void Mixer::render_one_frame(int64_t duration)
1014 {
1015         // Determine the time code for this frame before we start rendering.
1016         string timecode_text = timecode_renderer->get_timecode_text(double(pts_int) / TIMEBASE, frame_num);
1017         if (display_timecode_on_stdout) {
1018                 printf("Timecode: '%s'\n", timecode_text.c_str());
1019         }
1020
1021         // Get the main chain from the theme, and set its state immediately.
1022         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), global_flags.width, global_flags.height, input_state);
1023         EffectChain *chain = theme_main_chain.chain;
1024         theme_main_chain.setup_chain();
1025         //theme_main_chain.chain->enable_phase_timing(true);
1026
1027         // If HDMI/SDI output is active and the user has requested auto mode,
1028         // its mode overrides the existing Y'CbCr setting for the chain.
1029         YCbCrLumaCoefficients ycbcr_output_coefficients;
1030         if (global_flags.ycbcr_auto_coefficients && output_card_index != -1) {
1031                 ycbcr_output_coefficients = cards[output_card_index].output->preferred_ycbcr_coefficients();
1032         } else {
1033                 ycbcr_output_coefficients = global_flags.ycbcr_rec709_coefficients ? YCBCR_REC_709 : YCBCR_REC_601;
1034         }
1035
1036         // TODO: Reduce the duplication against theme.cpp.
1037         YCbCrFormat output_ycbcr_format;
1038         output_ycbcr_format.chroma_subsampling_x = 1;
1039         output_ycbcr_format.chroma_subsampling_y = 1;
1040         output_ycbcr_format.luma_coefficients = ycbcr_output_coefficients;
1041         output_ycbcr_format.full_range = false;
1042         output_ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
1043         chain->change_ycbcr_output_format(output_ycbcr_format);
1044
1045         // Render main chain. If we're using zerocopy Quick Sync encoding
1046         // (the default case), we take an extra copy of the created outputs,
1047         // so that we can display it back to the screen later (it's less memory
1048         // bandwidth than writing and reading back an RGBA texture, even at 16-bit).
1049         // Ideally, we'd like to avoid taking copies and just use the main textures
1050         // for display as well, but they're just views into VA-API memory and must be
1051         // unmapped during encoding, so we can't use them for display, unfortunately.
1052         GLuint y_tex, cbcr_full_tex, cbcr_tex;
1053         GLuint y_copy_tex, cbcr_copy_tex = 0;
1054         GLuint y_display_tex, cbcr_display_tex;
1055         GLenum y_type = (global_flags.x264_bit_depth > 8) ? GL_R16 : GL_R8;
1056         GLenum cbcr_type = (global_flags.x264_bit_depth > 8) ? GL_RG16 : GL_RG8;
1057         const bool is_zerocopy = video_encoder->is_zerocopy();
1058         if (is_zerocopy) {
1059                 cbcr_full_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width, global_flags.height);
1060                 y_copy_tex = resource_pool->create_2d_texture(y_type, global_flags.width, global_flags.height);
1061                 cbcr_copy_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width / 2, global_flags.height / 2);
1062
1063                 y_display_tex = y_copy_tex;
1064                 cbcr_display_tex = cbcr_copy_tex;
1065
1066                 // y_tex and cbcr_tex will be given by VideoEncoder.
1067         } else {
1068                 cbcr_full_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width, global_flags.height);
1069                 y_tex = resource_pool->create_2d_texture(y_type, global_flags.width, global_flags.height);
1070                 cbcr_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width / 2, global_flags.height / 2);
1071
1072                 y_display_tex = y_tex;
1073                 cbcr_display_tex = cbcr_tex;
1074         }
1075
1076         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
1077         bool got_frame = video_encoder->begin_frame(pts_int + av_delay, duration, ycbcr_output_coefficients, theme_main_chain.input_frames, &y_tex, &cbcr_tex);
1078         assert(got_frame);
1079
1080         GLuint fbo;
1081         if (is_zerocopy) {
1082                 fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, y_copy_tex);
1083         } else {
1084                 fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex);
1085         }
1086         check_error();
1087         chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
1088
1089         if (display_timecode_in_stream) {
1090                 // Render the timecode on top.
1091                 timecode_renderer->render_timecode(fbo, timecode_text);
1092         }
1093
1094         resource_pool->release_fbo(fbo);
1095
1096         if (is_zerocopy) {
1097                 chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex, cbcr_copy_tex);
1098         } else {
1099                 chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex);
1100         }
1101         if (output_card_index != -1) {
1102                 cards[output_card_index].output->send_frame(y_tex, cbcr_full_tex, ycbcr_output_coefficients, theme_main_chain.input_frames, pts_int, duration);
1103         }
1104         resource_pool->release_2d_texture(cbcr_full_tex);
1105
1106         // Set the right state for the Y' and CbCr textures we use for display.
1107         glBindFramebuffer(GL_FRAMEBUFFER, 0);
1108         glBindTexture(GL_TEXTURE_2D, y_display_tex);
1109         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1110         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1111         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1112
1113         glBindTexture(GL_TEXTURE_2D, cbcr_display_tex);
1114         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1115         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1116         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1117
1118         RefCountedGLsync fence = video_encoder->end_frame();
1119
1120         // The live frame pieces the Y'CbCr texture copies back into RGB and displays them.
1121         // It owns y_display_tex and cbcr_display_tex now (whichever textures they are).
1122         DisplayFrame live_frame;
1123         live_frame.chain = display_chain.get();
1124         live_frame.setup_chain = [this, y_display_tex, cbcr_display_tex]{
1125                 display_input->set_texture_num(0, y_display_tex);
1126                 display_input->set_texture_num(1, cbcr_display_tex);
1127         };
1128         live_frame.ready_fence = fence;
1129         live_frame.input_frames = {};
1130         live_frame.temp_textures = { y_display_tex, cbcr_display_tex };
1131         output_channel[OUTPUT_LIVE].output_frame(live_frame);
1132
1133         // Set up preview and any additional channels.
1134         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
1135                 DisplayFrame display_frame;
1136                 Theme::Chain chain = theme->get_chain(i, pts(), global_flags.width, global_flags.height, input_state);  // FIXME: dimensions
1137                 display_frame.chain = chain.chain;
1138                 display_frame.setup_chain = chain.setup_chain;
1139                 display_frame.ready_fence = fence;
1140                 display_frame.input_frames = chain.input_frames;
1141                 display_frame.temp_textures = {};
1142                 output_channel[i].output_frame(display_frame);
1143         }
1144 }
1145
1146 void Mixer::audio_thread_func()
1147 {
1148         pthread_setname_np(pthread_self(), "Mixer_Audio");
1149
1150         while (!should_quit) {
1151                 AudioTask task;
1152
1153                 {
1154                         unique_lock<mutex> lock(audio_mutex);
1155                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
1156                         if (should_quit) {
1157                                 return;
1158                         }
1159                         task = audio_task_queue.front();
1160                         audio_task_queue.pop();
1161                 }
1162
1163                 ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy =
1164                         task.adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE;
1165                 vector<float> samples_out = audio_mixer.get_output(
1166                         task.frame_timestamp,
1167                         task.num_samples,
1168                         rate_adjustment_policy);
1169
1170                 // Send the samples to the sound card, then add them to the output.
1171                 if (alsa) {
1172                         alsa->write(samples_out);
1173                 }
1174                 if (output_card_index != -1) {
1175                         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
1176                         cards[output_card_index].output->send_audio(task.pts_int + av_delay, samples_out);
1177                 }
1178                 video_encoder->add_audio(task.pts_int, move(samples_out));
1179         }
1180 }
1181
1182 void Mixer::release_display_frame(DisplayFrame *frame)
1183 {
1184         for (GLuint texnum : frame->temp_textures) {
1185                 resource_pool->release_2d_texture(texnum);
1186         }
1187         frame->temp_textures.clear();
1188         frame->ready_fence.reset();
1189         frame->input_frames.clear();
1190 }
1191
1192 void Mixer::start()
1193 {
1194         mixer_thread = thread(&Mixer::thread_func, this);
1195         audio_thread = thread(&Mixer::audio_thread_func, this);
1196 }
1197
1198 void Mixer::quit()
1199 {
1200         should_quit = true;
1201         audio_task_queue_changed.notify_one();
1202         mixer_thread.join();
1203         audio_thread.join();
1204 }
1205
1206 void Mixer::transition_clicked(int transition_num)
1207 {
1208         theme->transition_clicked(transition_num, pts());
1209 }
1210
1211 void Mixer::channel_clicked(int preview_num)
1212 {
1213         theme->channel_clicked(preview_num);
1214 }
1215
1216 void Mixer::start_mode_scanning(unsigned card_index)
1217 {
1218         assert(card_index < num_cards);
1219         if (is_mode_scanning[card_index]) {
1220                 return;
1221         }
1222         is_mode_scanning[card_index] = true;
1223         mode_scanlist[card_index].clear();
1224         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1225                 mode_scanlist[card_index].push_back(mode.first);
1226         }
1227         assert(!mode_scanlist[card_index].empty());
1228         mode_scanlist_index[card_index] = 0;
1229         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1230         last_mode_scan_change[card_index] = steady_clock::now();
1231 }
1232
1233 map<uint32_t, bmusb::VideoMode> Mixer::get_available_output_video_modes() const
1234 {
1235         assert(desired_output_card_index != -1);
1236         unique_lock<mutex> lock(card_mutex);
1237         return cards[desired_output_card_index].output->get_available_video_modes();
1238 }
1239
1240 Mixer::OutputChannel::~OutputChannel()
1241 {
1242         if (has_current_frame) {
1243                 parent->release_display_frame(&current_frame);
1244         }
1245         if (has_ready_frame) {
1246                 parent->release_display_frame(&ready_frame);
1247         }
1248 }
1249
1250 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1251 {
1252         // Store this frame for display. Remove the ready frame if any
1253         // (it was seemingly never used).
1254         {
1255                 unique_lock<mutex> lock(frame_mutex);
1256                 if (has_ready_frame) {
1257                         parent->release_display_frame(&ready_frame);
1258                 }
1259                 ready_frame = frame;
1260                 has_ready_frame = true;
1261         }
1262
1263         if (new_frame_ready_callback) {
1264                 new_frame_ready_callback();
1265         }
1266
1267         // Reduce the number of callbacks by filtering duplicates. The reason
1268         // why we bother doing this is that Qt seemingly can get into a state
1269         // where its builds up an essentially unbounded queue of signals,
1270         // consuming more and more memory, and there's no good way of collapsing
1271         // user-defined signals or limiting the length of the queue.
1272         if (transition_names_updated_callback) {
1273                 vector<string> transition_names = global_mixer->get_transition_names();
1274                 bool changed = false;
1275                 if (transition_names.size() != last_transition_names.size()) {
1276                         changed = true;
1277                 } else {
1278                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1279                                 if (transition_names[i] != last_transition_names[i]) {
1280                                         changed = true;
1281                                         break;
1282                                 }
1283                         }
1284                 }
1285                 if (changed) {
1286                         transition_names_updated_callback(transition_names);
1287                         last_transition_names = transition_names;
1288                 }
1289         }
1290         if (name_updated_callback) {
1291                 string name = global_mixer->get_channel_name(channel);
1292                 if (name != last_name) {
1293                         name_updated_callback(name);
1294                         last_name = name;
1295                 }
1296         }
1297         if (color_updated_callback) {
1298                 string color = global_mixer->get_channel_color(channel);
1299                 if (color != last_color) {
1300                         color_updated_callback(color);
1301                         last_color = color;
1302                 }
1303         }
1304 }
1305
1306 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1307 {
1308         unique_lock<mutex> lock(frame_mutex);
1309         if (!has_current_frame && !has_ready_frame) {
1310                 return false;
1311         }
1312
1313         if (has_current_frame && has_ready_frame) {
1314                 // We have a new ready frame. Toss the current one.
1315                 parent->release_display_frame(&current_frame);
1316                 has_current_frame = false;
1317         }
1318         if (has_ready_frame) {
1319                 assert(!has_current_frame);
1320                 current_frame = ready_frame;
1321                 ready_frame.ready_fence.reset();  // Drop the refcount.
1322                 ready_frame.input_frames.clear();  // Drop the refcounts.
1323                 has_current_frame = true;
1324                 has_ready_frame = false;
1325         }
1326
1327         *frame = current_frame;
1328         return true;
1329 }
1330
1331 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1332 {
1333         new_frame_ready_callback = callback;
1334 }
1335
1336 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1337 {
1338         transition_names_updated_callback = callback;
1339 }
1340
1341 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1342 {
1343         name_updated_callback = callback;
1344 }
1345
1346 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1347 {
1348         color_updated_callback = callback;
1349 }
1350
1351 mutex RefCountedGLsync::fence_lock;