]> git.sesse.net Git - nageru/blob - mixer.cpp
Replace the is_fake_capture parameter with a more descriptive and flexible enum.
[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <pthread.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/resource.h>
18 #include <algorithm>
19 #include <chrono>
20 #include <condition_variable>
21 #include <cstddef>
22 #include <cstdint>
23 #include <memory>
24 #include <mutex>
25 #include <ratio>
26 #include <string>
27 #include <thread>
28 #include <utility>
29 #include <vector>
30
31 #include "DeckLinkAPI.h"
32 #include "LinuxCOM.h"
33 #include "alsa_output.h"
34 #include "bmusb/bmusb.h"
35 #include "bmusb/fake_capture.h"
36 #include "chroma_subsampler.h"
37 #include "context.h"
38 #include "decklink_capture.h"
39 #include "decklink_output.h"
40 #include "defs.h"
41 #include "disk_space_estimator.h"
42 #include "flags.h"
43 #include "input_mapping.h"
44 #include "pbo_frame_allocator.h"
45 #include "ref_counted_gl_sync.h"
46 #include "resampling_queue.h"
47 #include "timebase.h"
48 #include "timecode_renderer.h"
49 #include "v210_converter.h"
50 #include "video_encoder.h"
51
52 class IDeckLink;
53 class QOpenGLContext;
54
55 using namespace movit;
56 using namespace std;
57 using namespace std::chrono;
58 using namespace std::placeholders;
59 using namespace bmusb;
60
61 Mixer *global_mixer = nullptr;
62 bool uses_mlock = false;
63
64 namespace {
65
66 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
67 {
68         if (interlaced) {
69                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
70                         input_state->buffered_frames[card_index][frame_num] =
71                                 input_state->buffered_frames[card_index][frame_num - 1];
72                 }
73                 input_state->buffered_frames[card_index][0] = { frame, field_num };
74         } else {
75                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
76                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
77                 }
78         }
79 }
80
81 void ensure_texture_resolution(PBOFrameAllocator::Userdata *userdata, unsigned field, unsigned width, unsigned height, unsigned v210_width)
82 {
83         bool first;
84         switch (userdata->pixel_format) {
85         case bmusb::PixelFormat_10BitYCbCr:
86                 first = userdata->tex_v210[field] == 0 || userdata->tex_444[field] == 0;
87                 break;
88         case bmusb::PixelFormat_8BitYCbCr:
89                 first = userdata->tex_y[field] == 0 || userdata->tex_cbcr[field] == 0;
90                 break;
91         case bmusb::PixelFormat_8BitRGBA:
92                 first = userdata->tex_rgba[field] == 0;
93                 break;
94         default:
95                 assert(false);
96         }
97
98         if (first ||
99             width != userdata->last_width[field] ||
100             height != userdata->last_height[field]) {
101                 // We changed resolution since last use of this texture, so we need to create
102                 // a new object. Note that this each card has its own PBOFrameAllocator,
103                 // we don't need to worry about these flip-flopping between resolutions.
104                 switch (userdata->pixel_format) {
105                 case bmusb::PixelFormat_10BitYCbCr:
106                         glBindTexture(GL_TEXTURE_2D, userdata->tex_444[field]);
107                         check_error();
108                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
109                         check_error();
110                         break;
111                 case bmusb::PixelFormat_8BitYCbCr: {
112                         size_t cbcr_width = width / 2;
113
114                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
115                         check_error();
116                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
117                         check_error();
118                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
119                         check_error();
120                         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
121                         check_error();
122                         break;
123                 }
124                 case bmusb::PixelFormat_8BitRGBA:
125                         glBindTexture(GL_TEXTURE_2D, userdata->tex_rgba[field]);
126                         check_error();
127                         if (global_flags.can_disable_srgb_decoder) {  // See the comments in tweaked_inputs.h.
128                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
129                         } else {
130                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
131                         }
132                         check_error();
133                         break;
134                 }
135                 userdata->last_width[field] = width;
136                 userdata->last_height[field] = height;
137         }
138         if (global_flags.ten_bit_input &&
139             (first || v210_width != userdata->last_v210_width[field])) {
140                 // Same as above; we need to recreate the texture.
141                 glBindTexture(GL_TEXTURE_2D, userdata->tex_v210[field]);
142                 check_error();
143                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
144                 check_error();
145                 userdata->last_v210_width[field] = v210_width;
146         }
147 }
148
149 void upload_texture(GLuint tex, GLuint width, GLuint height, GLuint stride, bool interlaced_stride, GLenum format, GLenum type, GLintptr offset)
150 {
151         if (interlaced_stride) {
152                 stride *= 2;
153         }
154         if (global_flags.flush_pbos) {
155                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, offset, stride * height);
156                 check_error();
157         }
158
159         glBindTexture(GL_TEXTURE_2D, tex);
160         check_error();
161         if (interlaced_stride) {
162                 glPixelStorei(GL_UNPACK_ROW_LENGTH, width * 2);
163                 check_error();
164         } else {
165                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
166                 check_error();
167         }
168
169         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(offset));
170         check_error();
171         glBindTexture(GL_TEXTURE_2D, 0);
172         check_error();
173         glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
174         check_error();
175 }
176
177 }  // namespace
178
179 void QueueLengthPolicy::update_policy(unsigned queue_length)
180 {
181         if (queue_length == 0) {  // Starvation.
182                 if (been_at_safe_point_since_last_starvation && safe_queue_length < unsigned(global_flags.max_input_queue_frames)) {
183                         ++safe_queue_length;
184                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frame(s)\n",
185                                 card_index, safe_queue_length);
186                 }
187                 frames_with_at_least_one = 0;
188                 been_at_safe_point_since_last_starvation = false;
189                 return;
190         }
191         if (queue_length >= safe_queue_length) {
192                 been_at_safe_point_since_last_starvation = true;
193         }
194         if (++frames_with_at_least_one >= 1000 && safe_queue_length > 1) {
195                 --safe_queue_length;
196                 fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frame(s)\n",
197                         card_index, safe_queue_length);
198                 frames_with_at_least_one = 0;
199         }
200 }
201
202 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
203         : httpd(),
204           num_cards(num_cards),
205           mixer_surface(create_surface(format)),
206           h264_encoder_surface(create_surface(format)),
207           decklink_output_surface(create_surface(format)),
208           audio_mixer(num_cards)
209 {
210         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
211         check_error();
212
213         // This nearly always should be true.
214         global_flags.can_disable_srgb_decoder = epoxy_has_gl_extension("GL_EXT_texture_sRGB_decode");
215
216         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
217         // will be halved when sampling them, and we need to compensate here.
218         movit_texel_subpixel_precision /= 2.0;
219
220         resource_pool.reset(new ResourcePool);
221         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
222                 output_channel[i].parent = this;
223                 output_channel[i].channel = i;
224         }
225
226         ImageFormat inout_format;
227         inout_format.color_space = COLORSPACE_sRGB;
228         inout_format.gamma_curve = GAMMA_sRGB;
229
230         // Matches the 4:2:0 format created by the main chain.
231         YCbCrFormat ycbcr_format;
232         ycbcr_format.chroma_subsampling_x = 2;
233         ycbcr_format.chroma_subsampling_y = 2;
234         if (global_flags.ycbcr_rec709_coefficients) {
235                 ycbcr_format.luma_coefficients = YCBCR_REC_709;
236         } else {
237                 ycbcr_format.luma_coefficients = YCBCR_REC_601;
238         }
239         ycbcr_format.full_range = false;
240         ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
241         ycbcr_format.cb_x_position = 0.0f;
242         ycbcr_format.cr_x_position = 0.0f;
243         ycbcr_format.cb_y_position = 0.5f;
244         ycbcr_format.cr_y_position = 0.5f;
245
246         // Display chain; shows the live output produced by the main chain (or rather, a copy of it).
247         display_chain.reset(new EffectChain(global_flags.width, global_flags.height, resource_pool.get()));
248         check_error();
249         GLenum type = global_flags.x264_bit_depth > 8 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
250         display_input = new YCbCrInput(inout_format, ycbcr_format, global_flags.width, global_flags.height, YCBCR_INPUT_SPLIT_Y_AND_CBCR, type);
251         display_chain->add_input(display_input);
252         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
253         display_chain->set_dither_bits(0);  // Don't bother.
254         display_chain->finalize();
255
256         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, global_flags.width, global_flags.height, &httpd, global_disk_space_estimator));
257
258         // Must be instantiated after VideoEncoder has initialized global_flags.use_zerocopy.
259         theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
260
261         // Start listening for clients only once VideoEncoder has written its header, if any.
262         httpd.start(9095);
263
264         // First try initializing the then PCI devices, then USB, then
265         // fill up with fake cards until we have the desired number of cards.
266         unsigned num_pci_devices = 0;
267         unsigned card_index = 0;
268
269         {
270                 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
271                 if (decklink_iterator != nullptr) {
272                         for ( ; card_index < num_cards; ++card_index) {
273                                 IDeckLink *decklink;
274                                 if (decklink_iterator->Next(&decklink) != S_OK) {
275                                         break;
276                                 }
277
278                                 DeckLinkCapture *capture = new DeckLinkCapture(decklink, card_index);
279                                 DeckLinkOutput *output = new DeckLinkOutput(resource_pool.get(), decklink_output_surface, global_flags.width, global_flags.height, card_index);
280                                 output->set_device(decklink);
281                                 configure_card(card_index, capture, CardType::LIVE_CARD, output);
282                                 ++num_pci_devices;
283                         }
284                         decklink_iterator->Release();
285                         fprintf(stderr, "Found %u DeckLink PCI card(s).\n", num_pci_devices);
286                 } else {
287                         fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
288                 }
289         }
290
291         unsigned num_usb_devices = BMUSBCapture::num_cards();
292         for (unsigned usb_card_index = 0; usb_card_index < num_usb_devices && card_index < num_cards; ++usb_card_index, ++card_index) {
293                 BMUSBCapture *capture = new BMUSBCapture(usb_card_index);
294                 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
295                 configure_card(card_index, capture, CardType::LIVE_CARD, /*output=*/nullptr);
296         }
297         fprintf(stderr, "Found %u USB card(s).\n", num_usb_devices);
298
299         unsigned num_fake_cards = 0;
300         for ( ; card_index < num_cards; ++card_index, ++num_fake_cards) {
301                 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
302                 configure_card(card_index, capture, CardType::FAKE_CAPTURE, /*output=*/nullptr);
303         }
304
305         if (num_fake_cards > 0) {
306                 fprintf(stderr, "Initialized %u fake cards.\n", num_fake_cards);
307         }
308
309         BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
310         BMUSBCapture::start_bm_thread();
311
312         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
313                 cards[card_index].queue_length_policy.reset(card_index);
314         }
315
316         chroma_subsampler.reset(new ChromaSubsampler(resource_pool.get()));
317
318         if (global_flags.ten_bit_input) {
319                 if (!v210Converter::has_hardware_support()) {
320                         fprintf(stderr, "ERROR: --ten-bit-input requires support for OpenGL compute shaders\n");
321                         fprintf(stderr, "       (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
322                         exit(1);
323                 }
324                 v210_converter.reset(new v210Converter());
325
326                 // These are all the widths listed in the Blackmagic SDK documentation
327                 // (section 2.7.3, “Display Modes”).
328                 v210_converter->precompile_shader(720);
329                 v210_converter->precompile_shader(1280);
330                 v210_converter->precompile_shader(1920);
331                 v210_converter->precompile_shader(2048);
332                 v210_converter->precompile_shader(3840);
333                 v210_converter->precompile_shader(4096);
334         }
335         if (global_flags.ten_bit_output) {
336                 if (!v210Converter::has_hardware_support()) {
337                         fprintf(stderr, "ERROR: --ten-bit-output requires support for OpenGL compute shaders\n");
338                         fprintf(stderr, "       (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
339                         exit(1);
340                 }
341         }
342
343         timecode_renderer.reset(new TimecodeRenderer(resource_pool.get(), global_flags.width, global_flags.height));
344         display_timecode_in_stream = global_flags.display_timecode_in_stream;
345         display_timecode_on_stdout = global_flags.display_timecode_on_stdout;
346
347         if (global_flags.enable_alsa_output) {
348                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
349         }
350         if (global_flags.output_card != -1) {
351                 desired_output_card_index = global_flags.output_card;
352                 set_output_card_internal(global_flags.output_card);
353         }
354 }
355
356 Mixer::~Mixer()
357 {
358         BMUSBCapture::stop_bm_thread();
359
360         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
361                 {
362                         unique_lock<mutex> lock(card_mutex);
363                         cards[card_index].should_quit = true;  // Unblock thread.
364                         cards[card_index].new_frames_changed.notify_all();
365                 }
366                 cards[card_index].capture->stop_dequeue_thread();
367                 if (cards[card_index].output) {
368                         cards[card_index].output->end_output();
369                         cards[card_index].output.reset();
370                 }
371         }
372
373         video_encoder.reset(nullptr);
374 }
375
376 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, CardType card_type, DeckLinkOutput *output)
377 {
378         printf("Configuring card %d...\n", card_index);
379
380         CaptureCard *card = &cards[card_index];
381         if (card->capture != nullptr) {
382                 card->capture->stop_dequeue_thread();
383         }
384         card->capture.reset(capture);
385         card->is_fake_capture = (card_type == CardType::FAKE_CAPTURE);
386         if (card->output.get() != output) {
387                 card->output.reset(output);
388         }
389
390         bmusb::PixelFormat pixel_format = global_flags.ten_bit_input ? PixelFormat_10BitYCbCr : PixelFormat_8BitYCbCr;
391
392         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
393         if (card->frame_allocator == nullptr) {
394                 card->frame_allocator.reset(new PBOFrameAllocator(pixel_format, 8 << 20, global_flags.width, global_flags.height));  // 8 MB.
395         }
396         card->capture->set_video_frame_allocator(card->frame_allocator.get());
397         if (card->surface == nullptr) {
398                 card->surface = create_surface_with_same_format(mixer_surface);
399         }
400         while (!card->new_frames.empty()) card->new_frames.pop_front();
401         card->last_timecode = -1;
402         card->capture->set_pixel_format(pixel_format);
403         card->capture->configure_card();
404
405         // NOTE: start_bm_capture() happens in thread_func().
406
407         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
408         audio_mixer.reset_resampler(device);
409         audio_mixer.set_display_name(device, card->capture->get_description());
410         audio_mixer.trigger_state_changed_callback();
411 }
412
413 void Mixer::set_output_card_internal(int card_index)
414 {
415         // We don't really need to take card_mutex, since we're in the mixer
416         // thread and don't mess with any queues (which is the only thing that happens
417         // from other threads), but it's probably the safest in the long run.
418         unique_lock<mutex> lock(card_mutex);
419         if (output_card_index != -1) {
420                 // Switch the old card from output to input.
421                 CaptureCard *old_card = &cards[output_card_index];
422                 old_card->output->end_output();
423
424                 // Stop the fake card that we put into place.
425                 // This needs to _not_ happen under the mutex, to avoid deadlock
426                 // (delivering the last frame needs to take the mutex).
427                 bmusb::CaptureInterface *fake_capture = old_card->capture.get();
428                 lock.unlock();
429                 fake_capture->stop_dequeue_thread();
430                 lock.lock();
431                 old_card->capture = move(old_card->parked_capture);
432                 old_card->is_fake_capture = false;
433                 old_card->capture->start_bm_capture();
434         }
435         if (card_index != -1) {
436                 CaptureCard *card = &cards[card_index];
437                 bmusb::CaptureInterface *capture = card->capture.get();
438                 // TODO: DeckLinkCapture::stop_dequeue_thread can actually take
439                 // several seconds to complete (blocking on DisableVideoInput);
440                 // see if we can maybe do it asynchronously.
441                 lock.unlock();
442                 capture->stop_dequeue_thread();
443                 lock.lock();
444                 card->parked_capture = move(card->capture);
445                 bmusb::CaptureInterface *fake_capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
446                 configure_card(card_index, fake_capture, CardType::FAKE_CAPTURE, card->output.release());
447                 card->queue_length_policy.reset(card_index);
448                 card->capture->start_bm_capture();
449                 desired_output_video_mode = output_video_mode = card->output->pick_video_mode(desired_output_video_mode);
450                 card->output->start_output(desired_output_video_mode, pts_int);
451         }
452         output_card_index = card_index;
453 }
454
455 namespace {
456
457 int unwrap_timecode(uint16_t current_wrapped, int last)
458 {
459         uint16_t last_wrapped = last & 0xffff;
460         if (current_wrapped > last_wrapped) {
461                 return (last & ~0xffff) | current_wrapped;
462         } else {
463                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
464         }
465 }
466
467 }  // namespace
468
469 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
470                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
471                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
472 {
473         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
474         CaptureCard *card = &cards[card_index];
475
476         if (is_mode_scanning[card_index]) {
477                 if (video_format.has_signal) {
478                         // Found a stable signal, so stop scanning.
479                         is_mode_scanning[card_index] = false;
480                 } else {
481                         static constexpr double switch_time_s = 0.1;  // Should be enough time for the signal to stabilize.
482                         steady_clock::time_point now = steady_clock::now();
483                         double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
484                         if (sec_since_last_switch > switch_time_s) {
485                                 // It isn't this mode; try the next one.
486                                 mode_scanlist_index[card_index]++;
487                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
488                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
489                                 last_mode_scan_change[card_index] = now;
490                         }
491                 }
492         }
493
494         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
495         assert(frame_length > 0);
496
497         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
498         if (num_samples > OUTPUT_FREQUENCY / 10) {
499                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
500                         card_index, int(audio_frame.len), int(audio_offset),
501                         timecode, int(video_frame.len), int(video_offset), video_format.id);
502                 if (video_frame.owner) {
503                         video_frame.owner->release_frame(video_frame);
504                 }
505                 if (audio_frame.owner) {
506                         audio_frame.owner->release_frame(audio_frame);
507                 }
508                 return;
509         }
510
511         int dropped_frames = 0;
512         if (card->last_timecode != -1) {
513                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
514         }
515
516         // Number of samples per frame if we need to insert silence.
517         // (Could be nonintegral, but resampling will save us then.)
518         const int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
519
520         if (dropped_frames > MAX_FPS * 2) {
521                 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
522                         card_index, card->last_timecode, timecode);
523                 audio_mixer.reset_resampler(device);
524                 dropped_frames = 0;
525         } else if (dropped_frames > 0) {
526                 // Insert silence as needed.
527                 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
528                         card_index, dropped_frames, timecode);
529
530                 bool success;
531                 do {
532                         success = audio_mixer.add_silence(device, silence_samples, dropped_frames, frame_length);
533                 } while (!success);
534         }
535
536         audio_mixer.add_audio(device, audio_frame.data + audio_offset, num_samples, audio_format, frame_length, audio_frame.received_timestamp);
537
538         // Done with the audio, so release it.
539         if (audio_frame.owner) {
540                 audio_frame.owner->release_frame(audio_frame);
541         }
542
543         card->last_timecode = timecode;
544
545         size_t expected_length = video_format.stride * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom);
546         if (video_frame.len - video_offset == 0 ||
547             video_frame.len - video_offset != expected_length) {
548                 if (video_frame.len != 0) {
549                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
550                                 card_index, video_frame.len - video_offset, expected_length);
551                 }
552                 if (video_frame.owner) {
553                         video_frame.owner->release_frame(video_frame);
554                 }
555
556                 // Still send on the information that we _had_ a frame, even though it's corrupted,
557                 // so that pts can go up accordingly.
558                 {
559                         unique_lock<mutex> lock(card_mutex);
560                         CaptureCard::NewFrame new_frame;
561                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
562                         new_frame.length = frame_length;
563                         new_frame.interlaced = false;
564                         new_frame.dropped_frames = dropped_frames;
565                         new_frame.received_timestamp = video_frame.received_timestamp;
566                         card->new_frames.push_back(move(new_frame));
567                         card->new_frames_changed.notify_all();
568                 }
569                 return;
570         }
571
572         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
573
574         unsigned num_fields = video_format.interlaced ? 2 : 1;
575         steady_clock::time_point frame_upload_start;
576         bool interlaced_stride = false;
577         if (video_format.interlaced) {
578                 // Send the two fields along as separate frames; the other side will need to add
579                 // a deinterlacer to actually get this right.
580                 assert(video_format.height % 2 == 0);
581                 video_format.height /= 2;
582                 assert(frame_length % 2 == 0);
583                 frame_length /= 2;
584                 num_fields = 2;
585                 if (video_format.second_field_start == 1) {
586                         interlaced_stride = true;
587                 }
588                 frame_upload_start = steady_clock::now();
589         }
590         userdata->last_interlaced = video_format.interlaced;
591         userdata->last_has_signal = video_format.has_signal;
592         userdata->last_is_connected = video_format.is_connected;
593         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
594         userdata->last_frame_rate_den = video_format.frame_rate_den;
595         RefCountedFrame frame(video_frame);
596
597         // Upload the textures.
598         const size_t cbcr_width = video_format.width / 2;
599         const size_t cbcr_offset = video_offset / 2;
600         const size_t y_offset = video_frame.size / 2 + video_offset / 2;
601
602         for (unsigned field = 0; field < num_fields; ++field) {
603                 // Put the actual texture upload in a lambda that is executed in the main thread.
604                 // It is entirely possible to do this in the same thread (and it might even be
605                 // faster, depending on the GPU and driver), but it appears to be trickling
606                 // driver bugs very easily.
607                 //
608                 // Note that this means we must hold on to the actual frame data in <userdata>
609                 // until the upload command is run, but we hold on to <frame> much longer than that
610                 // (in fact, all the way until we no longer use the texture in rendering).
611                 auto upload_func = [this, field, video_format, y_offset, video_offset, cbcr_offset, cbcr_width, interlaced_stride, userdata]() {
612                         unsigned field_start_line;
613                         if (field == 1) {
614                                 field_start_line = video_format.second_field_start;
615                         } else {
616                                 field_start_line = video_format.extra_lines_top;
617                         }
618
619                         // For anything not FRAME_FORMAT_YCBCR_10BIT, v210_width will be nonsensical but not used.
620                         size_t v210_width = video_format.stride / sizeof(uint32_t);
621                         ensure_texture_resolution(userdata, field, video_format.width, video_format.height, v210_width);
622
623                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, userdata->pbo);
624                         check_error();
625
626                         switch (userdata->pixel_format) {
627                         case bmusb::PixelFormat_10BitYCbCr: {
628                                 size_t field_start = video_offset + video_format.stride * field_start_line;
629                                 upload_texture(userdata->tex_v210[field], v210_width, video_format.height, video_format.stride, interlaced_stride, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, field_start);
630                                 v210_converter->convert(userdata->tex_v210[field], userdata->tex_444[field], video_format.width, video_format.height);
631                                 break;
632                         }
633                         case bmusb::PixelFormat_8BitYCbCr: {
634                                 size_t field_y_start = y_offset + video_format.width * field_start_line;
635                                 size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
636
637                                 // Make up our own strides, since we are interleaving.
638                                 upload_texture(userdata->tex_y[field], video_format.width, video_format.height, video_format.width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_y_start);
639                                 upload_texture(userdata->tex_cbcr[field], cbcr_width, video_format.height, cbcr_width * sizeof(uint16_t), interlaced_stride, GL_RG, GL_UNSIGNED_BYTE, field_cbcr_start);
640                                 break;
641                         }
642                         case bmusb::PixelFormat_8BitRGBA: {
643                                 size_t field_start = video_offset + video_format.stride * field_start_line;
644                                 upload_texture(userdata->tex_rgba[field], video_format.width, video_format.height, video_format.stride, interlaced_stride, GL_RGBA, GL_UNSIGNED_BYTE, field_start);
645                                 break;
646                         }
647                         default:
648                                 assert(false);
649                         }
650
651                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
652                         check_error();
653                 };
654
655                 if (field == 1) {
656                         // Don't upload the second field as fast as we can; wait until
657                         // the field time has approximately passed. (Otherwise, we could
658                         // get timing jitter against the other sources, and possibly also
659                         // against the video display, although the latter is not as critical.)
660                         // This requires our system clock to be reasonably close to the
661                         // video clock, but that's not an unreasonable assumption.
662                         steady_clock::time_point second_field_start = frame_upload_start +
663                                 nanoseconds(frame_length * 1000000000 / TIMEBASE);
664                         this_thread::sleep_until(second_field_start);
665                 }
666
667                 {
668                         unique_lock<mutex> lock(card_mutex);
669                         CaptureCard::NewFrame new_frame;
670                         new_frame.frame = frame;
671                         new_frame.length = frame_length;
672                         new_frame.field = field;
673                         new_frame.interlaced = video_format.interlaced;
674                         new_frame.upload_func = upload_func;
675                         new_frame.dropped_frames = dropped_frames;
676                         new_frame.received_timestamp = video_frame.received_timestamp;  // Ignore the audio timestamp.
677                         card->new_frames.push_back(move(new_frame));
678                         card->new_frames_changed.notify_all();
679                 }
680         }
681 }
682
683 void Mixer::bm_hotplug_add(libusb_device *dev)
684 {
685         lock_guard<mutex> lock(hotplug_mutex);
686         hotplugged_cards.push_back(dev);
687 }
688
689 void Mixer::bm_hotplug_remove(unsigned card_index)
690 {
691         cards[card_index].new_frames_changed.notify_all();
692 }
693
694 void Mixer::thread_func()
695 {
696         pthread_setname_np(pthread_self(), "Mixer_OpenGL");
697
698         eglBindAPI(EGL_OPENGL_API);
699         QOpenGLContext *context = create_context(mixer_surface);
700         if (!make_current(context, mixer_surface)) {
701                 printf("oops\n");
702                 exit(1);
703         }
704
705         // Start the actual capture. (We don't want to do it before we're actually ready
706         // to process output frames.)
707         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
708                 if (int(card_index) != output_card_index) {
709                         cards[card_index].capture->start_bm_capture();
710                 }
711         }
712
713         steady_clock::time_point start, now;
714         start = steady_clock::now();
715
716         int stats_dropped_frames = 0;
717
718         while (!should_quit) {
719                 if (desired_output_card_index != output_card_index) {
720                         set_output_card_internal(desired_output_card_index);
721                 }
722                 if (output_card_index != -1 &&
723                     desired_output_video_mode != output_video_mode) {
724                         DeckLinkOutput *output = cards[output_card_index].output.get();
725                         output->end_output();
726                         desired_output_video_mode = output_video_mode = output->pick_video_mode(desired_output_video_mode);
727                         output->start_output(desired_output_video_mode, pts_int);
728                 }
729
730                 CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
731                 bool has_new_frame[MAX_VIDEO_CARDS] = { false };
732
733                 bool master_card_is_output;
734                 unsigned master_card_index;
735                 if (output_card_index != -1) {
736                         master_card_is_output = true;
737                         master_card_index = output_card_index;
738                 } else {
739                         master_card_is_output = false;
740                         master_card_index = theme->map_signal(master_clock_channel);
741                         assert(master_card_index < num_cards);
742                 }
743
744                 OutputFrameInfo output_frame_info = get_one_frame_from_each_card(master_card_index, master_card_is_output, new_frames, has_new_frame);
745                 schedule_audio_resampling_tasks(output_frame_info.dropped_frames, output_frame_info.num_samples, output_frame_info.frame_duration, output_frame_info.is_preroll, output_frame_info.frame_timestamp);
746                 stats_dropped_frames += output_frame_info.dropped_frames;
747
748                 handle_hotplugged_cards();
749
750                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
751                         if (card_index == master_card_index || !has_new_frame[card_index]) {
752                                 continue;
753                         }
754                         if (new_frames[card_index].frame->len == 0) {
755                                 ++new_frames[card_index].dropped_frames;
756                         }
757                         if (new_frames[card_index].dropped_frames > 0) {
758                                 printf("Card %u dropped %d frames before this\n",
759                                         card_index, int(new_frames[card_index].dropped_frames));
760                         }
761                 }
762
763                 // If the first card is reporting a corrupted or otherwise dropped frame,
764                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
765                 if (!master_card_is_output && new_frames[master_card_index].frame->len == 0) {
766                         ++stats_dropped_frames;
767                         pts_int += new_frames[master_card_index].length;
768                         continue;
769                 }
770
771                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
772                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
773                                 continue;
774
775                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
776                         assert(new_frame->frame != nullptr);
777                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
778                         check_error();
779
780                         // The new texture might need uploading before use.
781                         if (new_frame->upload_func) {
782                                 new_frame->upload_func();
783                                 new_frame->upload_func = nullptr;
784                         }
785                 }
786
787                 int64_t frame_duration = output_frame_info.frame_duration;
788                 render_one_frame(frame_duration);
789                 ++frame_num;
790                 pts_int += frame_duration;
791
792                 now = steady_clock::now();
793                 double elapsed = duration<double>(now - start).count();
794                 if (frame_num % 100 == 0) {
795                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
796                                 frame_num, stats_dropped_frames, elapsed, frame_num / elapsed,
797                                 1e3 * elapsed / frame_num);
798                 //      chain->print_phase_timing();
799
800                         // Check our memory usage, to see if we are close to our mlockall()
801                         // limit (if at all set).
802                         rusage used;
803                         if (getrusage(RUSAGE_SELF, &used) == -1) {
804                                 perror("getrusage(RUSAGE_SELF)");
805                                 assert(false);
806                         }
807
808                         if (uses_mlock) {
809                                 rlimit limit;
810                                 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
811                                         perror("getrlimit(RLIMIT_MEMLOCK)");
812                                         assert(false);
813                                 }
814
815                                 if (limit.rlim_cur == 0) {
816                                         printf(", using %ld MB memory (locked)",
817                                                 long(used.ru_maxrss / 1024));
818                                 } else {
819                                         printf(", using %ld / %ld MB lockable memory (%.1f%%)",
820                                                 long(used.ru_maxrss / 1024),
821                                                 long(limit.rlim_cur / 1048576),
822                                                 float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
823                                 }
824                         } else {
825                                 printf(", using %ld MB memory (not locked)",
826                                         long(used.ru_maxrss / 1024));
827                         }
828
829                         printf("\n");
830                 }
831
832
833                 if (should_cut.exchange(false)) {  // Test and clear.
834                         video_encoder->do_cut(frame_num);
835                 }
836
837 #if 0
838                 // Reset every 100 frames, so that local variations in frame times
839                 // (especially for the first few frames, when the shaders are
840                 // compiled etc.) don't make it hard to measure for the entire
841                 // remaining duration of the program.
842                 if (frame == 10000) {
843                         frame = 0;
844                         start = now;
845                 }
846 #endif
847                 check_error();
848         }
849
850         resource_pool->clean_context();
851 }
852
853 bool Mixer::input_card_is_master_clock(unsigned card_index, unsigned master_card_index) const
854 {
855         if (output_card_index != -1) {
856                 // The output card (ie., cards[output_card_index].output) is the master clock,
857                 // so no input card (ie., cards[card_index].capture) is.
858                 return false;
859         }
860         return (card_index == master_card_index);
861 }
862
863 void Mixer::trim_queue(CaptureCard *card, unsigned card_index)
864 {
865         // Count the number of frames in the queue, including any frames
866         // we dropped. It's hard to know exactly how we should deal with
867         // dropped (corrupted) input frames; they don't help our goal of
868         // avoiding starvation, but they still add to the problem of latency.
869         // Since dropped frames is going to mean a bump in the signal anyway,
870         // we err on the side of having more stable latency instead.
871         unsigned queue_length = 0;
872         for (const CaptureCard::NewFrame &frame : card->new_frames) {
873                 queue_length += frame.dropped_frames + 1;
874         }
875         card->queue_length_policy.update_policy(queue_length);
876
877         // If needed, drop frames until the queue is below the safe limit.
878         // We prefer to drop from the head, because all else being equal,
879         // we'd like more recent frames (less latency).
880         unsigned dropped_frames = 0;
881         while (queue_length > card->queue_length_policy.get_safe_queue_length()) {
882                 assert(!card->new_frames.empty());
883                 assert(queue_length > card->new_frames.front().dropped_frames);
884                 queue_length -= card->new_frames.front().dropped_frames;
885
886                 if (queue_length <= card->queue_length_policy.get_safe_queue_length()) {
887                         // No need to drop anything.
888                         break;
889                 }
890
891                 card->new_frames.pop_front();
892                 card->new_frames_changed.notify_all();
893                 --queue_length;
894                 ++dropped_frames;
895         }
896
897 #if 0
898         if (dropped_frames > 0) {
899                 fprintf(stderr, "Card %u dropped %u frame(s) to keep latency down.\n",
900                         card_index, dropped_frames);
901         }
902 #endif
903 }
904
905
906 Mixer::OutputFrameInfo Mixer::get_one_frame_from_each_card(unsigned master_card_index, bool master_card_is_output, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS])
907 {
908         OutputFrameInfo output_frame_info;
909 start:
910         unique_lock<mutex> lock(card_mutex, defer_lock);
911         if (master_card_is_output) {
912                 // Clocked to the output, so wait for it to be ready for the next frame.
913                 cards[master_card_index].output->wait_for_frame(pts_int, &output_frame_info.dropped_frames, &output_frame_info.frame_duration, &output_frame_info.is_preroll, &output_frame_info.frame_timestamp);
914                 lock.lock();
915         } else {
916                 // Wait for the master card to have a new frame.
917                 // TODO: Add a timeout.
918                 output_frame_info.is_preroll = false;
919                 lock.lock();
920                 cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
921         }
922
923         if (master_card_is_output) {
924                 handle_hotplugged_cards();
925         } else if (cards[master_card_index].new_frames.empty()) {
926                 // We were woken up, but not due to a new frame. Deal with it
927                 // and then restart.
928                 assert(cards[master_card_index].capture->get_disconnected());
929                 handle_hotplugged_cards();
930                 goto start;
931         }
932
933         if (!master_card_is_output) {
934                 output_frame_info.frame_timestamp =
935                         cards[master_card_index].new_frames.front().received_timestamp;
936         }
937
938         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
939                 CaptureCard *card = &cards[card_index];
940                 if (input_card_is_master_clock(card_index, master_card_index)) {
941                         // We don't use the queue length policy for the master card,
942                         // but we will if it stops being the master. Thus, clear out
943                         // the policy in case we switch in the future.
944                         card->queue_length_policy.reset(card_index);
945                         assert(!card->new_frames.empty());
946                 } else {
947                         trim_queue(card, card_index);
948                 }
949                 if (!card->new_frames.empty()) {
950                         new_frames[card_index] = move(card->new_frames.front());
951                         has_new_frame[card_index] = true;
952                         card->new_frames.pop_front();
953                         card->new_frames_changed.notify_all();
954                 }
955         }
956
957         if (!master_card_is_output) {
958                 output_frame_info.dropped_frames = new_frames[master_card_index].dropped_frames;
959                 output_frame_info.frame_duration = new_frames[master_card_index].length;
960         }
961
962         // This might get off by a fractional sample when changing master card
963         // between ones with different frame rates, but that's fine.
964         int num_samples_times_timebase = OUTPUT_FREQUENCY * output_frame_info.frame_duration + fractional_samples;
965         output_frame_info.num_samples = num_samples_times_timebase / TIMEBASE;
966         fractional_samples = num_samples_times_timebase % TIMEBASE;
967         assert(output_frame_info.num_samples >= 0);
968
969         return output_frame_info;
970 }
971
972 void Mixer::handle_hotplugged_cards()
973 {
974         // Check for cards that have been disconnected since last frame.
975         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
976                 CaptureCard *card = &cards[card_index];
977                 if (card->capture->get_disconnected()) {
978                         fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
979                         FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
980                         configure_card(card_index, capture, CardType::FAKE_CAPTURE, /*output=*/nullptr);
981                         card->queue_length_policy.reset(card_index);
982                         card->capture->start_bm_capture();
983                 }
984         }
985
986         // Check for cards that have been connected since last frame.
987         vector<libusb_device *> hotplugged_cards_copy;
988         {
989                 lock_guard<mutex> lock(hotplug_mutex);
990                 swap(hotplugged_cards, hotplugged_cards_copy);
991         }
992         for (libusb_device *new_dev : hotplugged_cards_copy) {
993                 // Look for a fake capture card where we can stick this in.
994                 int free_card_index = -1;
995                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
996                         if (cards[card_index].is_fake_capture) {
997                                 free_card_index = card_index;
998                                 break;
999                         }
1000                 }
1001
1002                 if (free_card_index == -1) {
1003                         fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
1004                         libusb_unref_device(new_dev);
1005                 } else {
1006                         // BMUSBCapture takes ownership.
1007                         fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
1008                         CaptureCard *card = &cards[free_card_index];
1009                         BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
1010                         configure_card(free_card_index, capture, CardType::LIVE_CARD, /*output=*/nullptr);
1011                         card->queue_length_policy.reset(free_card_index);
1012                         capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
1013                         capture->start_bm_capture();
1014                 }
1015         }
1016 }
1017
1018
1019 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame, bool is_preroll, steady_clock::time_point frame_timestamp)
1020 {
1021         // Resample the audio as needed, including from previously dropped frames.
1022         assert(num_cards > 0);
1023         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
1024                 const bool dropped_frame = (frame_num != dropped_frames);
1025                 {
1026                         // Signal to the audio thread to process this frame.
1027                         // Note that if the frame is a dropped frame, we signal that
1028                         // we don't want to use this frame as base for adjusting
1029                         // the resampler rate. The reason for this is that the timing
1030                         // of these frames is often way too late; they typically don't
1031                         // “arrive” before we synthesize them. Thus, we could end up
1032                         // in a situation where we have inserted e.g. five audio frames
1033                         // into the queue before we then start pulling five of them
1034                         // back out. This makes ResamplingQueue overestimate the delay,
1035                         // causing undue resampler changes. (We _do_ use the last,
1036                         // non-dropped frame; perhaps we should just discard that as well,
1037                         // since dropped frames are expected to be rare, and it might be
1038                         // better to just wait until we have a slightly more normal situation).
1039                         unique_lock<mutex> lock(audio_mutex);
1040                         bool adjust_rate = !dropped_frame && !is_preroll;
1041                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate, frame_timestamp});
1042                         audio_task_queue_changed.notify_one();
1043                 }
1044                 if (dropped_frame) {
1045                         // For dropped frames, increase the pts. Note that if the format changed
1046                         // in the meantime, we have no way of detecting that; we just have to
1047                         // assume the frame length is always the same.
1048                         pts_int += length_per_frame;
1049                 }
1050         }
1051 }
1052
1053 void Mixer::render_one_frame(int64_t duration)
1054 {
1055         // Determine the time code for this frame before we start rendering.
1056         string timecode_text = timecode_renderer->get_timecode_text(double(pts_int) / TIMEBASE, frame_num);
1057         if (display_timecode_on_stdout) {
1058                 printf("Timecode: '%s'\n", timecode_text.c_str());
1059         }
1060
1061         // Get the main chain from the theme, and set its state immediately.
1062         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), global_flags.width, global_flags.height, input_state);
1063         EffectChain *chain = theme_main_chain.chain;
1064         theme_main_chain.setup_chain();
1065         //theme_main_chain.chain->enable_phase_timing(true);
1066
1067         // If HDMI/SDI output is active and the user has requested auto mode,
1068         // its mode overrides the existing Y'CbCr setting for the chain.
1069         YCbCrLumaCoefficients ycbcr_output_coefficients;
1070         if (global_flags.ycbcr_auto_coefficients && output_card_index != -1) {
1071                 ycbcr_output_coefficients = cards[output_card_index].output->preferred_ycbcr_coefficients();
1072         } else {
1073                 ycbcr_output_coefficients = global_flags.ycbcr_rec709_coefficients ? YCBCR_REC_709 : YCBCR_REC_601;
1074         }
1075
1076         // TODO: Reduce the duplication against theme.cpp.
1077         YCbCrFormat output_ycbcr_format;
1078         output_ycbcr_format.chroma_subsampling_x = 1;
1079         output_ycbcr_format.chroma_subsampling_y = 1;
1080         output_ycbcr_format.luma_coefficients = ycbcr_output_coefficients;
1081         output_ycbcr_format.full_range = false;
1082         output_ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
1083         chain->change_ycbcr_output_format(output_ycbcr_format);
1084
1085         // Render main chain. If we're using zerocopy Quick Sync encoding
1086         // (the default case), we take an extra copy of the created outputs,
1087         // so that we can display it back to the screen later (it's less memory
1088         // bandwidth than writing and reading back an RGBA texture, even at 16-bit).
1089         // Ideally, we'd like to avoid taking copies and just use the main textures
1090         // for display as well, but they're just views into VA-API memory and must be
1091         // unmapped during encoding, so we can't use them for display, unfortunately.
1092         GLuint y_tex, cbcr_full_tex, cbcr_tex;
1093         GLuint y_copy_tex, cbcr_copy_tex = 0;
1094         GLuint y_display_tex, cbcr_display_tex;
1095         GLenum y_type = (global_flags.x264_bit_depth > 8) ? GL_R16 : GL_R8;
1096         GLenum cbcr_type = (global_flags.x264_bit_depth > 8) ? GL_RG16 : GL_RG8;
1097         const bool is_zerocopy = video_encoder->is_zerocopy();
1098         if (is_zerocopy) {
1099                 cbcr_full_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width, global_flags.height);
1100                 y_copy_tex = resource_pool->create_2d_texture(y_type, global_flags.width, global_flags.height);
1101                 cbcr_copy_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width / 2, global_flags.height / 2);
1102
1103                 y_display_tex = y_copy_tex;
1104                 cbcr_display_tex = cbcr_copy_tex;
1105
1106                 // y_tex and cbcr_tex will be given by VideoEncoder.
1107         } else {
1108                 cbcr_full_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width, global_flags.height);
1109                 y_tex = resource_pool->create_2d_texture(y_type, global_flags.width, global_flags.height);
1110                 cbcr_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width / 2, global_flags.height / 2);
1111
1112                 y_display_tex = y_tex;
1113                 cbcr_display_tex = cbcr_tex;
1114         }
1115
1116         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
1117         bool got_frame = video_encoder->begin_frame(pts_int + av_delay, duration, ycbcr_output_coefficients, theme_main_chain.input_frames, &y_tex, &cbcr_tex);
1118         assert(got_frame);
1119
1120         GLuint fbo;
1121         if (is_zerocopy) {
1122                 fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, y_copy_tex);
1123         } else {
1124                 fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex);
1125         }
1126         check_error();
1127         chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
1128
1129         if (display_timecode_in_stream) {
1130                 // Render the timecode on top.
1131                 timecode_renderer->render_timecode(fbo, timecode_text);
1132         }
1133
1134         resource_pool->release_fbo(fbo);
1135
1136         if (is_zerocopy) {
1137                 chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex, cbcr_copy_tex);
1138         } else {
1139                 chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex);
1140         }
1141         if (output_card_index != -1) {
1142                 cards[output_card_index].output->send_frame(y_tex, cbcr_full_tex, ycbcr_output_coefficients, theme_main_chain.input_frames, pts_int, duration);
1143         }
1144         resource_pool->release_2d_texture(cbcr_full_tex);
1145
1146         // Set the right state for the Y' and CbCr textures we use for display.
1147         glBindFramebuffer(GL_FRAMEBUFFER, 0);
1148         glBindTexture(GL_TEXTURE_2D, y_display_tex);
1149         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1150         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1151         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1152
1153         glBindTexture(GL_TEXTURE_2D, cbcr_display_tex);
1154         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1155         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1156         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1157
1158         RefCountedGLsync fence = video_encoder->end_frame();
1159
1160         // The live frame pieces the Y'CbCr texture copies back into RGB and displays them.
1161         // It owns y_display_tex and cbcr_display_tex now (whichever textures they are).
1162         DisplayFrame live_frame;
1163         live_frame.chain = display_chain.get();
1164         live_frame.setup_chain = [this, y_display_tex, cbcr_display_tex]{
1165                 display_input->set_texture_num(0, y_display_tex);
1166                 display_input->set_texture_num(1, cbcr_display_tex);
1167         };
1168         live_frame.ready_fence = fence;
1169         live_frame.input_frames = {};
1170         live_frame.temp_textures = { y_display_tex, cbcr_display_tex };
1171         output_channel[OUTPUT_LIVE].output_frame(live_frame);
1172
1173         // Set up preview and any additional channels.
1174         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
1175                 DisplayFrame display_frame;
1176                 Theme::Chain chain = theme->get_chain(i, pts(), global_flags.width, global_flags.height, input_state);  // FIXME: dimensions
1177                 display_frame.chain = chain.chain;
1178                 display_frame.setup_chain = chain.setup_chain;
1179                 display_frame.ready_fence = fence;
1180                 display_frame.input_frames = chain.input_frames;
1181                 display_frame.temp_textures = {};
1182                 output_channel[i].output_frame(display_frame);
1183         }
1184 }
1185
1186 void Mixer::audio_thread_func()
1187 {
1188         pthread_setname_np(pthread_self(), "Mixer_Audio");
1189
1190         while (!should_quit) {
1191                 AudioTask task;
1192
1193                 {
1194                         unique_lock<mutex> lock(audio_mutex);
1195                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
1196                         if (should_quit) {
1197                                 return;
1198                         }
1199                         task = audio_task_queue.front();
1200                         audio_task_queue.pop();
1201                 }
1202
1203                 ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy =
1204                         task.adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE;
1205                 vector<float> samples_out = audio_mixer.get_output(
1206                         task.frame_timestamp,
1207                         task.num_samples,
1208                         rate_adjustment_policy);
1209
1210                 // Send the samples to the sound card, then add them to the output.
1211                 if (alsa) {
1212                         alsa->write(samples_out);
1213                 }
1214                 if (output_card_index != -1) {
1215                         const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE);  // Corresponds to the delay in ResamplingQueue.
1216                         cards[output_card_index].output->send_audio(task.pts_int + av_delay, samples_out);
1217                 }
1218                 video_encoder->add_audio(task.pts_int, move(samples_out));
1219         }
1220 }
1221
1222 void Mixer::release_display_frame(DisplayFrame *frame)
1223 {
1224         for (GLuint texnum : frame->temp_textures) {
1225                 resource_pool->release_2d_texture(texnum);
1226         }
1227         frame->temp_textures.clear();
1228         frame->ready_fence.reset();
1229         frame->input_frames.clear();
1230 }
1231
1232 void Mixer::start()
1233 {
1234         mixer_thread = thread(&Mixer::thread_func, this);
1235         audio_thread = thread(&Mixer::audio_thread_func, this);
1236 }
1237
1238 void Mixer::quit()
1239 {
1240         should_quit = true;
1241         audio_task_queue_changed.notify_one();
1242         mixer_thread.join();
1243         audio_thread.join();
1244 }
1245
1246 void Mixer::transition_clicked(int transition_num)
1247 {
1248         theme->transition_clicked(transition_num, pts());
1249 }
1250
1251 void Mixer::channel_clicked(int preview_num)
1252 {
1253         theme->channel_clicked(preview_num);
1254 }
1255
1256 void Mixer::start_mode_scanning(unsigned card_index)
1257 {
1258         assert(card_index < num_cards);
1259         if (is_mode_scanning[card_index]) {
1260                 return;
1261         }
1262         is_mode_scanning[card_index] = true;
1263         mode_scanlist[card_index].clear();
1264         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1265                 mode_scanlist[card_index].push_back(mode.first);
1266         }
1267         assert(!mode_scanlist[card_index].empty());
1268         mode_scanlist_index[card_index] = 0;
1269         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1270         last_mode_scan_change[card_index] = steady_clock::now();
1271 }
1272
1273 map<uint32_t, bmusb::VideoMode> Mixer::get_available_output_video_modes() const
1274 {
1275         assert(desired_output_card_index != -1);
1276         unique_lock<mutex> lock(card_mutex);
1277         return cards[desired_output_card_index].output->get_available_video_modes();
1278 }
1279
1280 Mixer::OutputChannel::~OutputChannel()
1281 {
1282         if (has_current_frame) {
1283                 parent->release_display_frame(&current_frame);
1284         }
1285         if (has_ready_frame) {
1286                 parent->release_display_frame(&ready_frame);
1287         }
1288 }
1289
1290 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1291 {
1292         // Store this frame for display. Remove the ready frame if any
1293         // (it was seemingly never used).
1294         {
1295                 unique_lock<mutex> lock(frame_mutex);
1296                 if (has_ready_frame) {
1297                         parent->release_display_frame(&ready_frame);
1298                 }
1299                 ready_frame = frame;
1300                 has_ready_frame = true;
1301         }
1302
1303         if (new_frame_ready_callback) {
1304                 new_frame_ready_callback();
1305         }
1306
1307         // Reduce the number of callbacks by filtering duplicates. The reason
1308         // why we bother doing this is that Qt seemingly can get into a state
1309         // where its builds up an essentially unbounded queue of signals,
1310         // consuming more and more memory, and there's no good way of collapsing
1311         // user-defined signals or limiting the length of the queue.
1312         if (transition_names_updated_callback) {
1313                 vector<string> transition_names = global_mixer->get_transition_names();
1314                 bool changed = false;
1315                 if (transition_names.size() != last_transition_names.size()) {
1316                         changed = true;
1317                 } else {
1318                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1319                                 if (transition_names[i] != last_transition_names[i]) {
1320                                         changed = true;
1321                                         break;
1322                                 }
1323                         }
1324                 }
1325                 if (changed) {
1326                         transition_names_updated_callback(transition_names);
1327                         last_transition_names = transition_names;
1328                 }
1329         }
1330         if (name_updated_callback) {
1331                 string name = global_mixer->get_channel_name(channel);
1332                 if (name != last_name) {
1333                         name_updated_callback(name);
1334                         last_name = name;
1335                 }
1336         }
1337         if (color_updated_callback) {
1338                 string color = global_mixer->get_channel_color(channel);
1339                 if (color != last_color) {
1340                         color_updated_callback(color);
1341                         last_color = color;
1342                 }
1343         }
1344 }
1345
1346 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1347 {
1348         unique_lock<mutex> lock(frame_mutex);
1349         if (!has_current_frame && !has_ready_frame) {
1350                 return false;
1351         }
1352
1353         if (has_current_frame && has_ready_frame) {
1354                 // We have a new ready frame. Toss the current one.
1355                 parent->release_display_frame(&current_frame);
1356                 has_current_frame = false;
1357         }
1358         if (has_ready_frame) {
1359                 assert(!has_current_frame);
1360                 current_frame = ready_frame;
1361                 ready_frame.ready_fence.reset();  // Drop the refcount.
1362                 ready_frame.input_frames.clear();  // Drop the refcounts.
1363                 has_current_frame = true;
1364                 has_ready_frame = false;
1365         }
1366
1367         *frame = current_frame;
1368         return true;
1369 }
1370
1371 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1372 {
1373         new_frame_ready_callback = callback;
1374 }
1375
1376 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1377 {
1378         transition_names_updated_callback = callback;
1379 }
1380
1381 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1382 {
1383         name_updated_callback = callback;
1384 }
1385
1386 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1387 {
1388         color_updated_callback = callback;
1389 }
1390
1391 mutex RefCountedGLsync::fence_lock;