]> git.sesse.net Git - nageru/blob - mixer.h
Rework entire pts handling.
[nageru] / mixer.h
1 #ifndef _MIXER_H
2 #define _MIXER_H 1
3
4 // The actual video mixer, running in its own separate background thread.
5
6 #include <epoxy/gl.h>
7 #undef Success
8 #include <movit/effect_chain.h>
9 #include <movit/flat_input.h>
10 #include <functional>
11
12 #include "bmusb/bmusb.h"
13 #include "h264encode.h"
14 #include "pbo_frame_allocator.h"
15 #include "ref_counted_frame.h"
16 #include "ref_counted_gl_sync.h"
17 #include "theme.h"
18 #include "resampler.h"
19 #include "timebase.h"
20
21 #define NUM_CARDS 2
22
23 namespace movit {
24 class YCbCrInput;
25 }
26 class QOpenGLContext;
27 class QSurfaceFormat;
28
29 class Mixer {
30 public:
31         // The surface format is used for offscreen destinations for OpenGL contexts we need.
32         Mixer(const QSurfaceFormat &format);
33         ~Mixer();
34         void start();
35         void quit();
36
37         void transition_clicked(int transition_num);
38         void channel_clicked(int preview_num);
39
40         enum Output {
41                 OUTPUT_LIVE = 0,
42                 OUTPUT_PREVIEW,
43                 OUTPUT_INPUT0,
44                 OUTPUT_INPUT1,
45                 OUTPUT_INPUT2,
46                 OUTPUT_INPUT3,
47                 NUM_OUTPUTS
48         };
49
50         struct DisplayFrame {
51                 // The chain for rendering this frame. To render a display frame,
52                 // first wait for <ready_fence>, then call <setup_chain>
53                 // to wire up all the inputs, and then finally call
54                 // chain->render_to_screen() or similar.
55                 movit::EffectChain *chain;
56                 std::function<void()> setup_chain;
57
58                 // Asserted when all the inputs are ready; you cannot render the chain
59                 // before this.
60                 RefCountedGLsync ready_fence;
61
62                 // Holds on to all the input frames needed for this display frame,
63                 // so they are not released while still rendering.
64                 std::vector<RefCountedFrame> input_frames;
65
66                 // Textures that should be released back to the resource pool
67                 // when this frame disappears, if any.
68                 // TODO: Refcount these as well?
69                 std::vector<GLuint> temp_textures;
70         };
71         // Implicitly frees the previous one if there's a new frame available.
72         bool get_display_frame(Output output, DisplayFrame *frame) {
73                 return output_channel[output].get_display_frame(frame);
74         }
75
76         typedef std::function<void()> new_frame_ready_callback_t;
77         void set_frame_ready_callback(Output output, new_frame_ready_callback_t callback)
78         {
79                 output_channel[output].set_frame_ready_callback(callback);
80         }
81
82         std::vector<std::string> get_transition_names()
83         {
84                 return theme->get_transition_names(pts());
85         }
86
87 private:
88         void bm_frame(int card_index, uint16_t timecode,
89                 FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
90                 FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format);
91         void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1);
92         void thread_func();
93         void subsample_chroma(GLuint src_tex, GLuint dst_dst);
94         void release_display_frame(DisplayFrame *frame);
95         double pts() { return double(pts_int) / TIMEBASE; }
96
97         QSurface *mixer_surface, *h264_encoder_surface;
98         std::unique_ptr<movit::ResourcePool> resource_pool;
99         std::unique_ptr<Theme> theme;
100         std::unique_ptr<movit::EffectChain> display_chain;
101         GLuint cbcr_program_num;  // Owned by <resource_pool>.
102         std::unique_ptr<H264Encoder> h264_encoder;
103
104         // Effects part of <display_chain>. Owned by <display_chain>.
105         movit::FlatInput *display_input;
106
107         int64_t pts_int = 0;  // In TIMEBASE units.
108
109         std::mutex bmusb_mutex;
110         struct CaptureCard {
111                 BMUSBCapture *usb;
112                 std::unique_ptr<PBOFrameAllocator> frame_allocator;
113
114                 // Stuff for the OpenGL context (for texture uploading).
115                 QSurface *surface;
116                 QOpenGLContext *context;
117
118                 bool new_data_ready = false;  // Whether new_frame and new_frame_audio contains anything.
119                 bool should_quit = false;
120                 RefCountedFrame new_frame;
121                 GLsync new_data_ready_fence;  // Whether new_frame is ready for rendering.
122                 std::vector<float> new_frame_audio;
123                 std::condition_variable new_data_ready_changed;  // Set whenever new_data_ready is changed.
124                 unsigned dropped_frames = 0;  // Before new_frame.
125
126                 std::mutex audio_mutex;
127                 std::unique_ptr<Resampler> resampler;  // Under audio_mutex.
128                 int last_timecode = -1;  // Unwrapped.
129         };
130         CaptureCard cards[NUM_CARDS];  // protected by <bmusb_mutex>
131
132         RefCountedFrame bmusb_current_rendering_frame[NUM_CARDS];
133
134         class OutputChannel {
135         public:
136                 ~OutputChannel();
137                 void output_frame(DisplayFrame frame);
138                 bool get_display_frame(DisplayFrame *frame);
139                 void set_frame_ready_callback(new_frame_ready_callback_t callback);
140
141         private:
142                 friend class Mixer;
143
144                 Mixer *parent = nullptr;  // Not owned.
145                 std::mutex frame_mutex;
146                 DisplayFrame current_frame, ready_frame;  // protected by <frame_mutex>
147                 bool has_current_frame = false, has_ready_frame = false;  // protected by <frame_mutex>
148                 new_frame_ready_callback_t new_frame_ready_callback;
149                 bool has_new_frame_ready_callback = false;
150         };
151         OutputChannel output_channel[NUM_OUTPUTS];
152
153         std::thread mixer_thread;
154         bool should_quit = false;
155 };
156
157 extern Mixer *global_mixer;
158
159 #endif  // !defined(_MIXER_H)