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Make more consistent filenames for QuickSyncEncoder and X264Encoder.
[nageru] / mixer.h
1 #ifndef _MIXER_H
2 #define _MIXER_H 1
3
4 // The actual video mixer, running in its own separate background thread.
5
6 #include <epoxy/gl.h>
7 #undef Success
8 #include <stdbool.h>
9 #include <stdint.h>
10
11 #include <movit/effect_chain.h>
12 #include <movit/flat_input.h>
13 #include <zita-resampler/resampler.h>
14 #include <atomic>
15 #include <condition_variable>
16 #include <cstddef>
17 #include <functional>
18 #include <memory>
19 #include <mutex>
20 #include <string>
21 #include <thread>
22 #include <vector>
23
24 #include "bmusb/bmusb.h"
25 #include "alsa_output.h"
26 #include "ebu_r128_proc.h"
27 #include "quicksync_encoder.h"
28 #include "httpd.h"
29 #include "pbo_frame_allocator.h"
30 #include "ref_counted_frame.h"
31 #include "ref_counted_gl_sync.h"
32 #include "resampling_queue.h"
33 #include "theme.h"
34 #include "timebase.h"
35 #include "stereocompressor.h"
36 #include "filter.h"
37 #include "input_state.h"
38 #include "correlation_measurer.h"
39
40 class QuickSyncEncoder;
41 class QSurface;
42 namespace movit {
43 class Effect;
44 class EffectChain;
45 class FlatInput;
46 class ResourcePool;
47 }  // namespace movit
48
49 namespace movit {
50 class YCbCrInput;
51 }
52 class QOpenGLContext;
53 class QSurfaceFormat;
54
55 // For any card that's not the master (where we pick out the frames as they
56 // come, as fast as we can process), there's going to be a queue. The question
57 // is when we should drop frames from that queue (apart from the obvious
58 // dropping if the 16-frame queue should become full), especially given that
59 // the frame rate could be lower or higher than the master (either subtly or
60 // dramatically). We have two (conflicting) demands:
61 //
62 //   1. We want to avoid starving the queue.
63 //   2. We don't want to add more delay than is needed.
64 //
65 // Our general strategy is to drop as many frames as we can (helping for #2)
66 // that we think is safe for #1 given jitter. To this end, we set a lower floor N,
67 // where we assume that if we have N frames in the queue, we're always safe from
68 // starvation. (Typically, N will be 0 or 1. It starts off at 0.) If we have
69 // more than N frames in the queue after reading out the one we need, we head-drop
70 // them to reduce the queue.
71 //
72 // N is reduced as follows: If the queue has had at least one spare frame for
73 // at least 50 (master) frames (ie., it's been too conservative for a second),
74 // we reduce N by 1 and reset the timers. TODO: Only do this if N ever actually
75 // touched the limit.
76 //
77 // Whenever the queue is starved (we needed a frame but there was none),
78 // and we've been at N since the last starvation, N was obviously too low,
79 // so we increment it. We will never set N above 5, though.
80 class QueueLengthPolicy {
81 public:
82         QueueLengthPolicy() {}
83         void reset(unsigned card_index) {
84                 this->card_index = card_index;
85                 safe_queue_length = 0;
86                 frames_with_at_least_one = 0;
87                 been_at_safe_point_since_last_starvation = false;
88         }
89
90         void update_policy(int queue_length);  // Give in -1 for starvation.
91         unsigned get_safe_queue_length() const { return safe_queue_length; }
92
93 private:
94         unsigned card_index;  // For debugging only.
95         unsigned safe_queue_length = 0;  // Called N in the comments.
96         unsigned frames_with_at_least_one = 0;
97         bool been_at_safe_point_since_last_starvation = false;
98 };
99
100 class Mixer {
101 public:
102         // The surface format is used for offscreen destinations for OpenGL contexts we need.
103         Mixer(const QSurfaceFormat &format, unsigned num_cards);
104         ~Mixer();
105         void start();
106         void quit();
107
108         void transition_clicked(int transition_num);
109         void channel_clicked(int preview_num);
110
111         enum Output {
112                 OUTPUT_LIVE = 0,
113                 OUTPUT_PREVIEW,
114                 OUTPUT_INPUT0,  // 1, 2, 3, up to 15 follow numerically.
115                 NUM_OUTPUTS = 18
116         };
117
118         struct DisplayFrame {
119                 // The chain for rendering this frame. To render a display frame,
120                 // first wait for <ready_fence>, then call <setup_chain>
121                 // to wire up all the inputs, and then finally call
122                 // chain->render_to_screen() or similar.
123                 movit::EffectChain *chain;
124                 std::function<void()> setup_chain;
125
126                 // Asserted when all the inputs are ready; you cannot render the chain
127                 // before this.
128                 RefCountedGLsync ready_fence;
129
130                 // Holds on to all the input frames needed for this display frame,
131                 // so they are not released while still rendering.
132                 std::vector<RefCountedFrame> input_frames;
133
134                 // Textures that should be released back to the resource pool
135                 // when this frame disappears, if any.
136                 // TODO: Refcount these as well?
137                 std::vector<GLuint> temp_textures;
138         };
139         // Implicitly frees the previous one if there's a new frame available.
140         bool get_display_frame(Output output, DisplayFrame *frame) {
141                 return output_channel[output].get_display_frame(frame);
142         }
143
144         typedef std::function<void()> new_frame_ready_callback_t;
145         void set_frame_ready_callback(Output output, new_frame_ready_callback_t callback)
146         {
147                 output_channel[output].set_frame_ready_callback(callback);
148         }
149
150         typedef std::function<void(float level_lufs, float peak_db,
151                                    float global_level_lufs, float range_low_lufs, float range_high_lufs,
152                                    float gain_staging_db, float final_makeup_gain_db,
153                                    float correlation)> audio_level_callback_t;
154         void set_audio_level_callback(audio_level_callback_t callback)
155         {
156                 audio_level_callback = callback;
157         }
158
159         std::vector<std::string> get_transition_names()
160         {
161                 return theme->get_transition_names(pts());
162         }
163
164         unsigned get_num_channels() const
165         {
166                 return theme->get_num_channels();
167         }
168
169         std::string get_channel_name(unsigned channel) const
170         {
171                 return theme->get_channel_name(channel);
172         }
173
174         std::string get_channel_color(unsigned channel) const
175         {
176                 return theme->get_channel_color(channel);
177         }
178
179         int get_channel_signal(unsigned channel) const
180         {
181                 return theme->get_channel_signal(channel);
182         }
183
184         int map_signal(unsigned channel)
185         {
186                 return theme->map_signal(channel);
187         }
188
189         unsigned get_audio_source() const
190         {
191                 return audio_source_channel;
192         }
193
194         void set_audio_source(unsigned channel)
195         {
196                 audio_source_channel = channel;
197         }
198
199         unsigned get_master_clock() const
200         {
201                 return master_clock_channel;
202         }
203
204         void set_master_clock(unsigned channel)
205         {
206                 master_clock_channel = channel;
207         }
208
209         void set_signal_mapping(int signal, int card)
210         {
211                 return theme->set_signal_mapping(signal, card);
212         }
213
214         bool get_supports_set_wb(unsigned channel) const
215         {
216                 return theme->get_supports_set_wb(channel);
217         }
218
219         void set_wb(unsigned channel, double r, double g, double b) const
220         {
221                 theme->set_wb(channel, r, g, b);
222         }
223
224         void set_locut_cutoff(float cutoff_hz)
225         {
226                 locut_cutoff_hz = cutoff_hz;
227         }
228
229         void set_locut_enabled(bool enabled)
230         {
231                 locut_enabled = enabled;
232         }
233
234         float get_limiter_threshold_dbfs()
235         {
236                 return limiter_threshold_dbfs;
237         }
238
239         float get_compressor_threshold_dbfs()
240         {
241                 return compressor_threshold_dbfs;
242         }
243
244         void set_limiter_threshold_dbfs(float threshold_dbfs)
245         {
246                 limiter_threshold_dbfs = threshold_dbfs;
247         }
248
249         void set_compressor_threshold_dbfs(float threshold_dbfs)
250         {
251                 compressor_threshold_dbfs = threshold_dbfs;
252         }
253
254         void set_limiter_enabled(bool enabled)
255         {
256                 limiter_enabled = enabled;
257         }
258
259         void set_compressor_enabled(bool enabled)
260         {
261                 compressor_enabled = enabled;
262         }
263
264         void set_gain_staging_db(float gain_db)
265         {
266                 std::unique_lock<std::mutex> lock(compressor_mutex);
267                 level_compressor_enabled = false;
268                 gain_staging_db = gain_db;
269         }
270
271         void set_gain_staging_auto(bool enabled)
272         {
273                 std::unique_lock<std::mutex> lock(compressor_mutex);
274                 level_compressor_enabled = enabled;
275         }
276
277         void set_final_makeup_gain_db(float gain_db)
278         {
279                 std::unique_lock<std::mutex> lock(compressor_mutex);
280                 final_makeup_gain_auto = false;
281                 final_makeup_gain = pow(10.0f, gain_db / 20.0f);
282         }
283
284         void set_final_makeup_gain_auto(bool enabled)
285         {
286                 std::unique_lock<std::mutex> lock(compressor_mutex);
287                 final_makeup_gain_auto = enabled;
288         }
289
290         void schedule_cut()
291         {
292                 should_cut = true;
293         }
294
295         void reset_meters();
296
297         unsigned get_num_cards() const { return num_cards; }
298
299         std::string get_card_description(unsigned card_index) const {
300                 assert(card_index < num_cards);
301                 return cards[card_index].capture->get_description();
302         }
303
304         std::map<uint32_t, VideoMode> get_available_video_modes(unsigned card_index) const {
305                 assert(card_index < num_cards);
306                 return cards[card_index].capture->get_available_video_modes();
307         }
308
309         uint32_t get_current_video_mode(unsigned card_index) const {
310                 assert(card_index < num_cards);
311                 return cards[card_index].capture->get_current_video_mode();
312         }
313
314         void set_video_mode(unsigned card_index, uint32_t mode) {
315                 assert(card_index < num_cards);
316                 cards[card_index].capture->set_video_mode(mode);
317         }
318
319         void start_mode_scanning(unsigned card_index);
320
321         std::map<uint32_t, std::string> get_available_video_inputs(unsigned card_index) const {
322                 assert(card_index < num_cards);
323                 return cards[card_index].capture->get_available_video_inputs();
324         }
325
326         uint32_t get_current_video_input(unsigned card_index) const {
327                 assert(card_index < num_cards);
328                 return cards[card_index].capture->get_current_video_input();
329         }
330
331         void set_video_input(unsigned card_index, uint32_t input) {
332                 assert(card_index < num_cards);
333                 cards[card_index].capture->set_video_input(input);
334         }
335
336         std::map<uint32_t, std::string> get_available_audio_inputs(unsigned card_index) const {
337                 assert(card_index < num_cards);
338                 return cards[card_index].capture->get_available_audio_inputs();
339         }
340
341         uint32_t get_current_audio_input(unsigned card_index) const {
342                 assert(card_index < num_cards);
343                 return cards[card_index].capture->get_current_audio_input();
344         }
345
346         void set_audio_input(unsigned card_index, uint32_t input) {
347                 assert(card_index < num_cards);
348                 cards[card_index].capture->set_audio_input(input);
349         }
350
351 private:
352         void configure_card(unsigned card_index, const QSurfaceFormat &format, CaptureInterface *capture);
353         void bm_frame(unsigned card_index, uint16_t timecode,
354                 FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
355                 FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format);
356         void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1);
357         void thread_func();
358         void schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame);
359         void render_one_frame(int64_t duration);
360         void send_audio_level_callback();
361         void audio_thread_func();
362         void process_audio_one_frame(int64_t frame_pts_int, int num_samples);
363         void subsample_chroma(GLuint src_tex, GLuint dst_dst);
364         void release_display_frame(DisplayFrame *frame);
365         double pts() { return double(pts_int) / TIMEBASE; }
366
367         HTTPD httpd;
368         unsigned num_cards;
369
370         QSurface *mixer_surface, *h264_encoder_surface;
371         std::unique_ptr<movit::ResourcePool> resource_pool;
372         std::unique_ptr<Theme> theme;
373         std::atomic<unsigned> audio_source_channel{0};
374         std::atomic<unsigned> master_clock_channel{0};
375         std::unique_ptr<movit::EffectChain> display_chain;
376         GLuint cbcr_program_num;  // Owned by <resource_pool>.
377         GLuint cbcr_vbo;  // Holds position and texcoord data.
378         GLuint cbcr_position_attribute_index, cbcr_texcoord_attribute_index;
379         std::unique_ptr<QuickSyncEncoder> quicksync_encoder;
380
381         // Effects part of <display_chain>. Owned by <display_chain>.
382         movit::FlatInput *display_input;
383
384         int64_t pts_int = 0;  // In TIMEBASE units.
385
386         std::mutex bmusb_mutex;
387         struct CaptureCard {
388                 CaptureInterface *capture;
389                 std::unique_ptr<PBOFrameAllocator> frame_allocator;
390
391                 // Stuff for the OpenGL context (for texture uploading).
392                 QSurface *surface;
393                 QOpenGLContext *context;
394
395                 struct NewFrame {
396                         RefCountedFrame frame;
397                         int64_t length;  // In TIMEBASE units.
398                         bool interlaced;
399                         unsigned field;  // Which field (0 or 1) of the frame to use. Always 0 for progressive.
400                         RefCountedGLsync ready_fence;  // Whether frame is ready for rendering.
401                         unsigned dropped_frames = 0;  // Number of dropped frames before this one.
402                 };
403                 std::queue<NewFrame> new_frames;
404                 bool should_quit = false;
405                 std::condition_variable new_frames_changed;  // Set whenever new_frames (or should_quit) is changed.
406
407                 QueueLengthPolicy queue_length_policy;  // Refers to the "new_frames" queue.
408
409                 // Accumulated errors in number of 1/TIMEBASE samples. If OUTPUT_FREQUENCY divided by
410                 // frame rate is integer, will always stay zero.
411                 unsigned fractional_samples = 0;
412
413                 std::mutex audio_mutex;
414                 std::unique_ptr<ResamplingQueue> resampling_queue;  // Under audio_mutex.
415                 int last_timecode = -1;  // Unwrapped.
416                 int64_t next_local_pts = 0;  // Beginning of next frame, in TIMEBASE units.
417         };
418         CaptureCard cards[MAX_CARDS];  // protected by <bmusb_mutex>
419         void get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_CARDS], bool has_new_frame[MAX_CARDS], int num_samples[MAX_CARDS]);
420
421         InputState input_state;
422
423         class OutputChannel {
424         public:
425                 ~OutputChannel();
426                 void output_frame(DisplayFrame frame);
427                 bool get_display_frame(DisplayFrame *frame);
428                 void set_frame_ready_callback(new_frame_ready_callback_t callback);
429
430         private:
431                 friend class Mixer;
432
433                 Mixer *parent = nullptr;  // Not owned.
434                 std::mutex frame_mutex;
435                 DisplayFrame current_frame, ready_frame;  // protected by <frame_mutex>
436                 bool has_current_frame = false, has_ready_frame = false;  // protected by <frame_mutex>
437                 new_frame_ready_callback_t new_frame_ready_callback;
438                 bool has_new_frame_ready_callback = false;
439         };
440         OutputChannel output_channel[NUM_OUTPUTS];
441
442         std::thread mixer_thread;
443         std::thread audio_thread;
444         std::atomic<bool> should_quit{false};
445         std::atomic<bool> should_cut{false};
446
447         audio_level_callback_t audio_level_callback = nullptr;
448         std::mutex compressor_mutex;
449         Ebu_r128_proc r128;  // Under compressor_mutex.
450         CorrelationMeasurer correlation;  // Under compressor_mutex.
451
452         Resampler peak_resampler;
453         std::atomic<float> peak{0.0f};
454
455         StereoFilter locut;  // Default cutoff 120 Hz, 24 dB/oct.
456         std::atomic<float> locut_cutoff_hz;
457         std::atomic<bool> locut_enabled{true};
458
459         // First compressor; takes us up to about -12 dBFS.
460         StereoCompressor level_compressor;  // Under compressor_mutex. Used to set/override gain_staging_db if <level_compressor_enabled>.
461         float gain_staging_db = 0.0f;  // Under compressor_mutex.
462         bool level_compressor_enabled = true;  // Under compressor_mutex.
463
464         static constexpr float ref_level_dbfs = -14.0f;  // Chosen so that we end up around 0 LU in practice.
465         static constexpr float ref_level_lufs = -23.0f;  // 0 LU, more or less by definition.
466
467         StereoCompressor limiter;
468         std::atomic<float> limiter_threshold_dbfs{ref_level_dbfs + 4.0f};   // 4 dB.
469         std::atomic<bool> limiter_enabled{true};
470         StereoCompressor compressor;
471         std::atomic<float> compressor_threshold_dbfs{ref_level_dbfs - 12.0f};  // -12 dB.
472         std::atomic<bool> compressor_enabled{true};
473
474         double final_makeup_gain = 1.0;  // Under compressor_mutex. Read/write by the user. Note: Not in dB, we want the numeric precision so that we can change it slowly.
475         bool final_makeup_gain_auto = true;  // Under compressor_mutex.
476
477         std::unique_ptr<ALSAOutput> alsa;
478
479         struct AudioTask {
480                 int64_t pts_int;
481                 int num_samples;
482         };
483         std::mutex audio_mutex;
484         std::condition_variable audio_task_queue_changed;
485         std::queue<AudioTask> audio_task_queue;  // Under audio_mutex.
486
487         // For mode scanning.
488         bool is_mode_scanning[MAX_CARDS]{ false };
489         std::vector<uint32_t> mode_scanlist[MAX_CARDS];
490         unsigned mode_scanlist_index[MAX_CARDS]{ 0 };
491         timespec last_mode_scan_change[MAX_CARDS];
492 };
493
494 extern Mixer *global_mixer;
495
496 #endif  // !defined(_MIXER_H)