]> git.sesse.net Git - nageru/blob - motion_search.frag
Add some beginning flow computation code (currently only gradient calculation).
[nageru] / motion_search.frag
1 #version 450 core
2
3 in vec2 tc;
4 out vec2 out_flow;
5
6 uniform sampler2D tex;
7
8 void main()
9 {
10 //      out_flow = texture(tex, tc).xy;
11         out_flow = tc.xy;
12 }