]> git.sesse.net Git - nageru/blob - nageru/scene.cpp
Factor out find_signal_to_connect().
[nageru] / nageru / scene.cpp
1 #include <assert.h>
2 extern "C" {
3 #include <lauxlib.h>
4 #include <lua.hpp>
5 }
6
7 #ifdef HAVE_CEF
8 #include "cef_capture.h"
9 #endif
10 #include "ffmpeg_capture.h"
11 #include "flags.h"
12 #include "image_input.h"
13 #include "input_state.h"
14 #include "lua_utils.h"
15 #include "scene.h"
16 #include "theme.h"
17
18 using namespace movit;
19 using namespace std;
20
21 bool display(Block *block, lua_State *L, int idx);
22
23 EffectType current_type(const Block *block)
24 {
25         return block->alternatives[block->currently_chosen_alternative]->effect_type;
26 }
27
28 int find_index_of(const Block *block, EffectType val)
29 {
30         for (size_t idx = 0; idx < block->alternatives.size(); ++idx) {
31                 if (block->alternatives[idx]->effect_type == val) {
32                         return idx;
33                 }
34         }
35         return -1;
36 }
37
38 string get_declaration_point(lua_State *L)
39 {
40         lua_Debug ar;
41         lua_getstack(L, 1, &ar);
42         lua_getinfo(L, "nSl", &ar);
43         char buf[256];
44         snprintf(buf, sizeof(buf), "%s:%d", ar.source, ar.currentline);
45         return buf;
46 }
47
48 Scene::Scene(Theme *theme, float aspect_nom, float aspect_denom)
49         : theme(theme), aspect_nom(aspect_nom), aspect_denom(aspect_denom), resource_pool(theme->get_resource_pool()) {}
50
51 size_t Scene::compute_chain_number(bool is_main_chain) const
52 {
53         assert(chains.size() > 0);
54         assert(chains.size() % 2 == 0);
55         bitset<256> disabled = find_disabled_blocks(size_t(-1));
56
57         size_t chain_number = compute_chain_number_for_block(blocks.size() - 1, disabled);
58         assert(chain_number < chains.size() / 2);
59         if (is_main_chain) {
60                 chain_number += chains.size() / 2;
61         }
62         return chain_number;
63 }
64
65 size_t Scene::compute_chain_number_for_block(size_t block_idx, const bitset<256> &disabled) const
66 {
67         Block *block = blocks[block_idx];
68         size_t chain_number;
69
70         size_t currently_chosen_alternative;
71         if (disabled.test(block_idx)) {
72                 // It doesn't matter, so pick the canonical choice
73                 // (this is the only one that is actually instantiated).
74                 currently_chosen_alternative = block->canonical_alternative;
75         } else {
76                 currently_chosen_alternative = block->currently_chosen_alternative;
77         }
78         assert(currently_chosen_alternative < block->alternatives.size());
79
80         if (block_idx == 0) {
81                 assert(block->cardinality_base == 1);
82                 chain_number = currently_chosen_alternative;
83         } else {
84                 chain_number = compute_chain_number_for_block(block_idx - 1, disabled) + block->cardinality_base * currently_chosen_alternative;
85         }
86         return chain_number;
87 }
88
89 bitset<256> Scene::find_disabled_blocks(size_t chain_idx) const
90 {
91         assert(blocks.size() < 256);
92
93         // The find_disabled_blocks() recursion logic needs only one pass by itself,
94         // but the disabler logic is not so smart, so we just run multiple times
95         // until it converges.
96         bitset<256> prev, ret;
97         do {
98                 find_disabled_blocks(chain_idx, blocks.size() - 1, /*currently_disabled=*/false, &ret);
99                 prev = ret;
100
101                 // Propagate DISABLE_IF_OTHER_DISABLED constraints (we can always do this).
102                 for (Block *block : blocks) {
103                         if (ret.test(block->idx)) continue;  // Already disabled.
104
105                         EffectType chosen_type = block->alternatives[block->chosen_alternative(chain_idx)]->effect_type;
106                         if (chosen_type == IDENTITY_EFFECT) {
107                                 ret.set(block->idx);
108                                 continue;
109                         }
110
111                         for (const Block::Disabler &disabler : block->disablers) {
112                                 Block *other = blocks[disabler.block_idx];
113                                 EffectType chosen_type = other->alternatives[other->chosen_alternative(chain_idx)]->effect_type;
114                                 bool other_disabled = ret.test(disabler.block_idx) || chosen_type == IDENTITY_EFFECT;
115                                 if (other_disabled && disabler.condition == Block::Disabler::DISABLE_IF_OTHER_DISABLED) {
116                                         ret.set(block->idx);
117                                         break;
118                                 }
119                         }
120                 }
121
122                 // We cannot propagate DISABLE_IF_OTHER_ENABLED in all cases;
123                 // the problem is that if A is disabled if B is enabled,
124                 // then we cannot disable A unless we actually know for sure
125                 // that B _is_ enabled. (E.g., imagine that B is disabled
126                 // if C is enabled -- we couldn't disable A before we knew if
127                 // C was enabled or not!)
128                 //
129                 // We could probably fix a fair amount of these, but the
130                 // primary use case for DISABLE_IF_OTHER_ENABLED is really
131                 // mutual exclusion; A must be disabled if B is enabled
132                 // _and_ vice versa. These loops cannot be automatically
133                 // resolved; it would depend on what A and B is. Thus,
134                 // we simply declare this kind of constraint to be a promise
135                 // from the user, not something that we'll solve for them.
136         } while (prev != ret);
137         return ret;
138 }
139
140 void Scene::find_disabled_blocks(size_t chain_idx, size_t block_idx, bool currently_disabled, bitset<256> *disabled) const
141 {
142         if (currently_disabled) {
143                 disabled->set(block_idx);
144         }
145         Block *block = blocks[block_idx];
146         EffectType chosen_type = block->alternatives[block->chosen_alternative(chain_idx)]->effect_type;
147         for (size_t input_idx = 0; input_idx < block->inputs.size(); ++input_idx) {
148                 if (chosen_type == IDENTITY_EFFECT && input_idx > 0) {
149                         // Multi-input effect that has been replaced by
150                         // IdentityEffect, so every effect but the first are
151                         // disabled and will not participate in the chain.
152                         find_disabled_blocks(chain_idx, block->inputs[input_idx], /*currently_disabled=*/true, disabled);
153                 } else {
154                         // Just keep on recursing down.
155                         find_disabled_blocks(chain_idx, block->inputs[input_idx], currently_disabled, disabled);
156                 }
157         }
158 }
159
160 bool Scene::is_noncanonical_chain(size_t chain_idx) const
161 {
162         bitset<256> disabled = find_disabled_blocks(chain_idx);
163         assert(blocks.size() < 256);
164         for (size_t block_idx = 0; block_idx < blocks.size(); ++block_idx) {
165                 Block *block = blocks[block_idx];
166                 if (disabled.test(block_idx) && block->chosen_alternative(chain_idx) != block->canonical_alternative) {
167                         return true;
168                 }
169
170                 // Test if we're supposed to be disabled by some other block being enabled;
171                 // the disabled bit mask does not fully capture this.
172                 if (!disabled.test(block_idx)) {
173                         for (const Block::Disabler &disabler : block->disablers) {
174                                 if (disabler.condition == Block::Disabler::DISABLE_IF_OTHER_ENABLED &&
175                                     !disabled.test(disabler.block_idx)) {
176                                         return true;
177                                 }
178                         }
179                 }
180         }
181         return false;
182 }
183
184 int Scene::add_input(lua_State* L)
185 {
186         assert(lua_gettop(L) == 1 || lua_gettop(L) == 2);
187         Scene *scene = (Scene *)luaL_checkudata(L, 1, "Scene");
188
189         Block *block = new Block;
190         block->declaration_point = get_declaration_point(L);
191         block->idx = scene->blocks.size();
192         if (lua_gettop(L) == 1) {
193                 // No parameter given, so a flexible input.
194                 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR));
195                 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR_WITH_DEINTERLACE));
196                 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR_PLANAR));
197                 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_BGRA));
198                 block->alternatives.emplace_back(new EffectBlueprint(IMAGE_INPUT));
199         } else {
200                 // Input of a given type. We'll specialize it here, plus connect the input as given.
201                 if (lua_isnumber(L, 2)) {
202                         block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR));
203                         block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR_WITH_DEINTERLACE));
204 #ifdef HAVE_CEF
205                 } else if (luaL_testudata(L, 2, "HTMLInput")) {
206                         block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_BGRA));
207 #endif
208                 } else if (luaL_testudata(L, 2, "VideoInput")) {
209                         FFmpegCapture *capture = *(FFmpegCapture **)luaL_checkudata(L, 2, "VideoInput");
210                         if (capture->get_current_pixel_format() == bmusb::PixelFormat_8BitYCbCrPlanar) {
211                                 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR_PLANAR));
212                         } else {
213                                 assert(capture->get_current_pixel_format() == bmusb::PixelFormat_8BitBGRA);
214                                 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_BGRA));
215                         }
216                 } else if (luaL_testudata(L, 2, "ImageInput")) {
217                         block->alternatives.emplace_back(new EffectBlueprint(IMAGE_INPUT));
218                 } else {
219                         luaL_error(L, "add_input() called with something that's not a signal (a signal number, a HTML input, or a VideoInput)");
220                 }
221                 bool ok = display(block, L, 2);
222                 assert(ok);
223         }
224         block->is_input = true;
225         scene->blocks.push_back(block);
226
227         return wrap_lua_existing_object_nonowned<Block>(L, "Block", block);
228 }
229
230 void Scene::find_inputs_for_block(lua_State *L, Scene *scene, Block *block)
231 {
232         if (lua_gettop(L) == 2) {
233                 // Implicitly the last added effect.
234                 assert(!scene->blocks.empty());
235                 block->inputs.push_back(scene->blocks.size() - 1);
236                 return;
237         }
238
239         for (int idx = 3; idx <= lua_gettop(L); ++idx) {
240                 Block *input_block = nullptr;
241                 if (luaL_testudata(L, idx, "Block")) {
242                         input_block = *(Block **)luaL_checkudata(L, idx, "Block");
243                 } else {
244                         EffectBlueprint *blueprint = *(EffectBlueprint **)luaL_checkudata(L, idx, "EffectBlueprint");
245
246                         // Search through all the blocks to figure out which one contains this effect.
247                         for (Block *block : scene->blocks) {
248                                 if (find(block->alternatives.begin(), block->alternatives.end(), blueprint) != block->alternatives.end()) {
249                                         input_block = block;
250                                         break;
251                                 }
252                         }
253                         if (input_block == nullptr) {
254                                 luaL_error(L, "Input effect in parameter #%d has not been added to this scene", idx - 1);
255                         }
256                 }
257                 block->inputs.push_back(input_block->idx);
258         }
259 }
260
261 int Scene::add_effect(lua_State* L)
262 {
263         assert(lua_gettop(L) >= 2);
264         Scene *scene = (Scene *)luaL_checkudata(L, 1, "Scene");
265
266         Block *block = new Block;
267         block->declaration_point = get_declaration_point(L);
268         block->idx = scene->blocks.size();
269
270         if (lua_istable(L, 2)) {
271                 size_t len = lua_objlen(L, 2);
272                 for (size_t i = 0; i < len; ++i) {
273                         lua_rawgeti(L, 2, i + 1);
274                         EffectBlueprint *blueprint = *(EffectBlueprint **)luaL_checkudata(L, -1, "EffectBlueprint");
275                         block->alternatives.push_back(blueprint);
276                         lua_settop(L, -2);
277                 }
278         } else {
279                 EffectBlueprint *blueprint = *(EffectBlueprint **)luaL_checkudata(L, 2, "EffectBlueprint");
280                 block->alternatives.push_back(blueprint);
281         }
282
283         int identity_index = find_index_of(block, IDENTITY_EFFECT);
284         if (identity_index == -1) {
285                 block->canonical_alternative = 0;
286         } else {
287                 // Pick the IdentityEffect as the canonical alternative, in case it
288                 // helps us disable more stuff.
289                 block->canonical_alternative = identity_index;
290         }
291
292         find_inputs_for_block(L, scene, block);
293         scene->blocks.push_back(block);
294
295         return wrap_lua_existing_object_nonowned<Block>(L, "Block", block);
296 }
297
298 int Scene::add_optional_effect(lua_State* L)
299 {
300         assert(lua_gettop(L) >= 2);
301         Scene *scene = (Scene *)luaL_checkudata(L, 1, "Scene");
302
303         Block *block = new Block;
304         block->declaration_point = get_declaration_point(L);
305         block->idx = scene->blocks.size();
306
307         EffectBlueprint *blueprint = *(EffectBlueprint **)luaL_checkudata(L, 2, "EffectBlueprint");
308         block->alternatives.push_back(blueprint);
309
310         // An IdentityEffect will be the alternative for when the effect is disabled.
311         block->alternatives.push_back(new EffectBlueprint(IDENTITY_EFFECT));
312
313         block->canonical_alternative = 1;
314
315         find_inputs_for_block(L, scene, block);
316         scene->blocks.push_back(block);
317
318         return wrap_lua_existing_object_nonowned<Block>(L, "Block", block);
319 }
320
321 Effect *Scene::instantiate_effects(const Block *block, size_t chain_idx, Scene::Instantiation *instantiation)
322 {
323         // Find the chosen alternative for this block in this instance.
324         EffectType chosen_type = block->alternatives[block->chosen_alternative(chain_idx)]->effect_type;
325
326         vector<Effect *> inputs;
327         for (size_t input_idx : block->inputs) {
328                 inputs.push_back(instantiate_effects(blocks[input_idx], chain_idx, instantiation));
329
330                 // As a special case, we allow IdentityEffect to take only one input
331                 // even if the other alternative (or alternatives) is multi-input.
332                 // Thus, even if there are more than one inputs, instantiate only
333                 // the first one.
334                 if (chosen_type == IDENTITY_EFFECT) {
335                         break;
336                 }
337         }
338
339         Effect *effect;
340         switch (chosen_type) {
341         case LIVE_INPUT_YCBCR:
342         case LIVE_INPUT_YCBCR_WITH_DEINTERLACE:
343         case LIVE_INPUT_YCBCR_PLANAR:
344         case LIVE_INPUT_BGRA: {
345                 bool deinterlace = (chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
346                 bool override_bounce = !deinterlace;  // For most chains, this will be fine. Reconsider if we see real problems somewhere; it's better than having the user try to understand it.
347                 bmusb::PixelFormat pixel_format;
348                 if (chosen_type == LIVE_INPUT_BGRA) {
349                         pixel_format = bmusb::PixelFormat_8BitBGRA;
350                 } else if (chosen_type == LIVE_INPUT_YCBCR_PLANAR) {
351                         pixel_format = bmusb::PixelFormat_8BitYCbCrPlanar;
352                 } else if (global_flags.ten_bit_input) {
353                         pixel_format = bmusb::PixelFormat_10BitYCbCr;
354                 } else {
355                         pixel_format = bmusb::PixelFormat_8BitYCbCr;
356                 }
357                 LiveInputWrapper *input = new LiveInputWrapper(theme, instantiation->chain.get(), pixel_format, override_bounce, deinterlace, /*user_connectable=*/true);
358                 effect = input->get_effect();  // Adds itself to the chain, so no need to call add_effect().
359                 instantiation->inputs.emplace(block->idx, input);
360                 break;
361         }
362         case IMAGE_INPUT: {
363                 ImageInput *input = new ImageInput;
364                 instantiation->chain->add_input(input);
365                 instantiation->image_inputs.emplace(block->idx, input);
366                 effect = input;
367                 break;
368         }
369         default:
370                 effect = instantiate_effect(instantiation->chain.get(), chosen_type);
371                 instantiation->chain->add_effect(effect, inputs);
372                 break;
373         }
374         instantiation->effects.emplace(block->idx, effect);
375         return effect;
376 }
377
378 int Scene::finalize(lua_State* L)
379 {
380         bool only_one_mode = false;
381         bool chosen_mode = false;
382         if (lua_gettop(L) == 2) {
383                 only_one_mode = true;
384                 chosen_mode = checkbool(L, 2);
385         } else {
386                 assert(lua_gettop(L) == 1);
387         }
388         Scene *scene = (Scene *)luaL_checkudata(L, 1, "Scene");
389         Theme *theme = get_theme_updata(L);
390
391         size_t base = 1;
392         for (Block *block : scene->blocks) {
393                 block->cardinality_base = base;
394                 base *= block->alternatives.size();
395         }
396
397         const size_t cardinality = base;
398         size_t real_cardinality = 0;
399         for (size_t chain_idx = 0; chain_idx < cardinality; ++chain_idx) {
400                 if (!scene->is_noncanonical_chain(chain_idx)) {
401                         ++real_cardinality;
402                 }
403         }
404         const size_t total_cardinality = real_cardinality * (only_one_mode ? 1 : 2);
405         if (total_cardinality > 200) {
406                 print_warning(L, "The given Scene will instantiate %zu different versions. This will take a lot of time and RAM to compile; see if you could limit some options by e.g. locking the input type in some cases (by giving a fixed input to add_input()).\n",
407                         total_cardinality);
408         }
409
410         Block *output_block = scene->blocks.back();
411         for (bool is_main_chain : { false, true }) {
412                 for (size_t chain_idx = 0; chain_idx < cardinality; ++chain_idx) {
413                         if ((only_one_mode && is_main_chain != chosen_mode) ||
414                             scene->is_noncanonical_chain(chain_idx)) {
415                                 scene->chains.emplace_back();
416                                 continue;
417                         }
418
419                         Scene::Instantiation instantiation;
420                         instantiation.chain.reset(new EffectChain(scene->aspect_nom, scene->aspect_denom, theme->get_resource_pool()));
421                         scene->instantiate_effects(output_block, chain_idx, &instantiation);
422
423                         add_outputs_and_finalize(instantiation.chain.get(), is_main_chain);
424                         scene->chains.emplace_back(move(instantiation));
425                 }
426         }
427         return 0;
428 }
429
430 int find_signal_to_connect(lua_State *L, const Block *block)
431 {
432         if (block->signal_type_to_connect == Block::CONNECT_SIGNAL) {
433                 return block->signal_to_connect;
434 #ifdef HAVE_CEF
435         } else if (block->signal_type_to_connect == Block::CONNECT_CEF) {
436                 return block->cef_to_connect->get_card_index();
437 #endif
438         } else if (block->signal_type_to_connect == Block::CONNECT_VIDEO) {
439                 return block->video_to_connect->get_card_index();
440         } else if (block->signal_type_to_connect == Block::CONNECT_NONE) {
441                 luaL_error(L, "An input in a scene was not connected to anything (forgot to call display())");
442         } else {
443                 assert(false);
444         }
445         return -1;
446 }
447
448 std::pair<movit::EffectChain *, std::function<void()>>
449 Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &input_state)
450 {
451         // For video inputs, pick the right interlaced/progressive version
452         // based on the current state of the signals.
453         InputStateInfo info(input_state);
454         for (Block *block : blocks) {
455                 if (block->is_input && block->signal_type_to_connect == Block::CONNECT_SIGNAL) {
456                         EffectType chosen_type = current_type(block);
457                         assert(chosen_type == LIVE_INPUT_YCBCR || chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
458                         if (info.last_interlaced[block->signal_to_connect]) {
459                                 block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
460                         } else {
461                                 block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR);
462                         }
463                 }
464         }
465
466         // Pick out the right chain based on the current selections,
467         // and snapshot all the set variables so that we can set them
468         // in the prepare function even if they're being changed by
469         // the Lua code later.
470         bool is_main_chain = (num == 0);
471         size_t chain_idx = compute_chain_number(is_main_chain);
472         if (is_noncanonical_chain(chain_idx)) {
473                 // This should be due to promise_to_disable_if_enabled(). Find out what
474                 // happened, to give the user some help.
475                 bitset<256> disabled = find_disabled_blocks(chain_idx);
476                 for (size_t block_idx = 0; block_idx < blocks.size(); ++block_idx) {
477                         Block *block = blocks[block_idx];
478                         if (disabled.test(block_idx)) continue;
479                         for (const Block::Disabler &disabler : block->disablers) {
480                                 if (disabler.condition == Block::Disabler::DISABLE_IF_OTHER_ENABLED &&
481                                     !disabled.test(disabler.block_idx)) {
482                                         fprintf(stderr, "Promise declared at %s violated.\n", disabler.declaration_point.c_str());
483                                         abort();
484                                 }
485                         }
486                 }
487                 assert(false);  // Something else happened, seemingly.
488         }
489         const Scene::Instantiation &instantiation = chains[chain_idx];
490         EffectChain *effect_chain = instantiation.chain.get();
491
492         map<LiveInputWrapper *, int> signals_to_connect;
493         map<ImageInput *, string> images_to_select;
494         map<pair<Effect *, string>, int> int_to_set;
495         map<pair<Effect *, string>, float> float_to_set;
496         map<pair<Effect *, string>, array<float, 3>> vec3_to_set;
497         map<pair<Effect *, string>, array<float, 4>> vec4_to_set;
498         for (const auto &index_and_input : instantiation.inputs) {
499                 Block *block = blocks[index_and_input.first];
500                 EffectType chosen_type = current_type(block);
501                 if (chosen_type == LIVE_INPUT_YCBCR ||
502                     chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE ||
503                     chosen_type == LIVE_INPUT_YCBCR_PLANAR ||
504                     chosen_type == LIVE_INPUT_BGRA) {
505                         LiveInputWrapper *input = index_and_input.second;
506                         signals_to_connect.emplace(input, find_signal_to_connect(L, block));
507                 }
508         }
509         for (const auto &index_and_input : instantiation.image_inputs) {
510                 Block *block = blocks[index_and_input.first];
511                 ImageInput *input = index_and_input.second;
512                 if (current_type(block) == IMAGE_INPUT) {
513                         images_to_select.emplace(input, block->pathname);
514                 }
515         }
516         for (const auto &index_and_effect : instantiation.effects) {
517                 Block *block = blocks[index_and_effect.first];
518                 Effect *effect = index_and_effect.second;
519
520                 bool missing_width = (current_type(block) == RESIZE_EFFECT ||
521                         current_type(block) == RESAMPLE_EFFECT ||
522                         current_type(block) == PADDING_EFFECT);
523                 bool missing_height = missing_width;
524
525                 // Get the effects currently set on the block.
526                 if (current_type(block) != IDENTITY_EFFECT) {  // Ignore settings on optional effects.
527                         if (block->int_parameters.count("width") && block->int_parameters["width"] > 0) {
528                                 missing_width = false;
529                         }
530                         if (block->int_parameters.count("height") && block->int_parameters["height"] > 0) {
531                                 missing_height = false;
532                         }
533                         for (const auto &key_and_tuple : block->int_parameters) {
534                                 int_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second);
535                         }
536                         for (const auto &key_and_tuple : block->float_parameters) {
537                                 float_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second);
538                         }
539                         for (const auto &key_and_tuple : block->vec3_parameters) {
540                                 vec3_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second);
541                         }
542                         for (const auto &key_and_tuple : block->vec4_parameters) {
543                                 vec4_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second);
544                         }
545                 }
546
547                 // Parameters set on the blueprint itself override those that are set for the block,
548                 // so they are set afterwards.
549                 if (!block->alternatives.empty()) {
550                         EffectBlueprint *blueprint = block->alternatives[block->currently_chosen_alternative];
551                         if (blueprint->int_parameters.count("width") && blueprint->int_parameters["width"] > 0) {
552                                 missing_width = false;
553                         }
554                         if (blueprint->int_parameters.count("height") && blueprint->int_parameters["height"] > 0) {
555                                 missing_height = false;
556                         }
557                         for (const auto &key_and_tuple : blueprint->int_parameters) {
558                                 int_to_set[make_pair(effect, key_and_tuple.first)] = key_and_tuple.second;
559                         }
560                         for (const auto &key_and_tuple : blueprint->float_parameters) {
561                                 float_to_set[make_pair(effect, key_and_tuple.first)] = key_and_tuple.second;
562                         }
563                         for (const auto &key_and_tuple : blueprint->vec3_parameters) {
564                                 vec3_to_set[make_pair(effect, key_and_tuple.first)] = key_and_tuple.second;
565                         }
566                         for (const auto &key_and_tuple : blueprint->vec4_parameters) {
567                                 vec4_to_set[make_pair(effect, key_and_tuple.first)] = key_and_tuple.second;
568                         }
569                 }
570
571                 if (missing_width || missing_height) {
572                         fprintf(stderr, "WARNING: Unset or nonpositive width/height for effect declared at %s "
573                                 "when getting scene for signal %u; setting to 1x1 to avoid crash.\n",
574                                 block->declaration_point.c_str(), num);
575                         int_to_set[make_pair(effect, "width")] = 1;
576                         int_to_set[make_pair(effect, "height")] = 1;
577                 }
578         }
579
580         lua_pop(L, 1);
581
582         auto setup_chain = [L, theme, signals_to_connect, images_to_select, int_to_set, float_to_set, vec3_to_set, vec4_to_set, input_state]{
583                 lock_guard<mutex> lock(theme->m);
584
585                 // Set up state, including connecting signals.
586                 for (const auto &input_and_signal : signals_to_connect) {
587                         LiveInputWrapper *input = input_and_signal.first;
588                         input->connect_signal_raw(input_and_signal.second, input_state);
589                 }
590                 for (const auto &input_and_filename : images_to_select) {
591                         input_and_filename.first->switch_image(input_and_filename.second);
592                 }
593                 for (const auto &effect_and_key_and_value : int_to_set) {
594                         Effect *effect = effect_and_key_and_value.first.first;
595                         const string &key = effect_and_key_and_value.first.second;
596                         const int value = effect_and_key_and_value.second;
597                         if (!effect->set_int(key, value)) {
598                                 luaL_error(L, "Effect refused set_int(\"%s\", %d) (invalid key?)", key.c_str(), value);
599                         }
600                 }
601                 for (const auto &effect_and_key_and_value : float_to_set) {
602                         Effect *effect = effect_and_key_and_value.first.first;
603                         const string &key = effect_and_key_and_value.first.second;
604                         const float value = effect_and_key_and_value.second;
605                         if (!effect->set_float(key, value)) {
606                                 luaL_error(L, "Effect refused set_float(\"%s\", %f) (invalid key?)", key.c_str(), value);
607                         }
608                 }
609                 for (const auto &effect_and_key_and_value : vec3_to_set) {
610                         Effect *effect = effect_and_key_and_value.first.first;
611                         const string &key = effect_and_key_and_value.first.second;
612                         const float *value = effect_and_key_and_value.second.data();
613                         if (!effect->set_vec3(key, value)) {
614                                 luaL_error(L, "Effect refused set_vec3(\"%s\", %f, %f, %f) (invalid key?)", key.c_str(),
615                                                 value[0], value[1], value[2]);
616                         }
617                 }
618                 for (const auto &effect_and_key_and_value : vec4_to_set) {
619                         Effect *effect = effect_and_key_and_value.first.first;
620                         const string &key = effect_and_key_and_value.first.second;
621                         const float *value = effect_and_key_and_value.second.data();
622                         if (!effect->set_vec4(key, value)) {
623                                 luaL_error(L, "Effect refused set_vec4(\"%s\", %f, %f, %f, %f) (invalid key?)", key.c_str(),
624                                                 value[0], value[1], value[2], value[3]);
625                         }
626                 }
627         };
628         return make_pair(effect_chain, move(setup_chain));
629 }
630
631 bool display(Block *block, lua_State *L, int idx)
632 {
633         if (lua_isnumber(L, idx)) {
634                 Theme *theme = get_theme_updata(L);
635                 int signal_idx = luaL_checknumber(L, idx);
636                 block->signal_type_to_connect = Block::CONNECT_SIGNAL;
637                 block->signal_to_connect = theme->map_signal(signal_idx);
638                 block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR);  // Will be changed to deinterlaced at get_chain() time if needed.
639                 return true;
640 #ifdef HAVE_CEF
641         } else if (luaL_testudata(L, idx, "HTMLInput")) {
642                 CEFCapture *capture = *(CEFCapture **)luaL_checkudata(L, idx, "HTMLInput");
643                 block->signal_type_to_connect = Block::CONNECT_CEF;
644                 block->cef_to_connect = capture;
645                 block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_BGRA);
646                 assert(capture->get_current_pixel_format() == bmusb::PixelFormat_8BitBGRA);
647                 return true;
648 #endif
649         } else if (luaL_testudata(L, idx, "VideoInput")) {
650                 FFmpegCapture *capture = *(FFmpegCapture **)luaL_checkudata(L, idx, "VideoInput");
651                 block->signal_type_to_connect = Block::CONNECT_VIDEO;
652                 block->video_to_connect = capture;
653                 if (capture->get_current_pixel_format() == bmusb::PixelFormat_8BitYCbCrPlanar) {
654                         block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR_PLANAR);
655                 } else {
656                         assert(capture->get_current_pixel_format() == bmusb::PixelFormat_8BitBGRA);
657                         block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_BGRA);
658                 }
659                 return true;
660         } else if (luaL_testudata(L, idx, "ImageInput")) {
661                 ImageInput *image = *(ImageInput **)luaL_checkudata(L, idx, "ImageInput");
662                 block->signal_type_to_connect = Block::CONNECT_NONE;
663                 block->currently_chosen_alternative = find_index_of(block, IMAGE_INPUT);
664                 block->pathname = image->get_pathname();
665                 return true;
666         } else {
667                 return false;
668         }
669 }
670
671 int Block_display(lua_State* L)
672 {
673         assert(lua_gettop(L) == 2);
674         Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
675         if (!block->is_input) {
676                 luaL_error(L, "display() called on something that isn't an input");
677         }
678
679         bool ok = display(block, L, 2);
680         if (!ok) {
681                 luaL_error(L, "display() called with something that's not a signal (a signal number, a HTML input, or a VideoInput)");
682         }
683
684         if (block->currently_chosen_alternative == -1) {
685                 luaL_error(L, "display() called on an input whose type was fixed at construction time, with a signal of different type");
686         }
687
688         return 0;
689 }
690
691 int Block_choose(lua_State* L)
692 {
693         assert(lua_gettop(L) == 2);
694         Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
695         int alternative_idx = -1;
696         if (lua_isnumber(L, 2)) {
697                 alternative_idx = luaL_checknumber(L, 2);
698         } else if (lua_istable(L, 2)) {
699                 // See if it's an Effect metatable (e.g. foo:choose(ResampleEffect))
700                 lua_getfield(L, 2, "__effect_type_id");
701                 if (lua_isnumber(L, -1)) {
702                         EffectType effect_type = EffectType(luaL_checknumber(L, -1));
703                         alternative_idx = find_index_of(block, effect_type);
704                 }
705                 lua_pop(L, 1);
706         }
707
708         if (alternative_idx == -1) {
709                 luaL_error(L, "choose() called with something that was not an index or an effect type (e.g. ResampleEffect) that was part of the alternatives");
710         }
711
712         assert(alternative_idx >= 0);
713         assert(size_t(alternative_idx) < block->alternatives.size());
714         block->currently_chosen_alternative = alternative_idx;
715
716         return wrap_lua_existing_object_nonowned<EffectBlueprint>(L, "EffectBlueprint", block->alternatives[alternative_idx]);
717 }
718
719 int Block_enable(lua_State *L)
720 {
721         assert(lua_gettop(L) == 1);
722         Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
723
724         if (block->alternatives.size() != 2 ||
725             block->alternatives[1]->effect_type != IDENTITY_EFFECT) {
726                 luaL_error(L, "enable() called on something that wasn't added with add_optional_effect()");
727         }
728         block->currently_chosen_alternative = 0;  // The actual effect.
729         return 0;
730 }
731
732 int Block_enable_if(lua_State *L)
733 {
734         assert(lua_gettop(L) == 2);
735         Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
736
737         if (block->alternatives.size() != 2 ||
738             block->alternatives[1]->effect_type != IDENTITY_EFFECT) {
739                 luaL_error(L, "enable_if() called on something that wasn't added with add_optional_effect()");
740         }
741         bool enabled = checkbool(L, 2);
742         block->currently_chosen_alternative = enabled ? 0 : 1;
743         return 0;
744 }
745
746 int Block_disable(lua_State *L)
747 {
748         assert(lua_gettop(L) == 1);
749         Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
750
751         block->currently_chosen_alternative = find_index_of(block, IDENTITY_EFFECT);
752         if (block->currently_chosen_alternative == -1) {
753                 luaL_error(L, "disable() called on something that didn't have an IdentityEffect fallback (try add_optional_effect())");
754         }
755         assert(block->currently_chosen_alternative != -1);
756         return 0;
757 }
758
759 int Block_always_disable_if_disabled(lua_State *L)
760 {
761         assert(lua_gettop(L) == 2);
762         Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
763         Block *disabler_block = *(Block **)luaL_checkudata(L, 2, "Block");
764
765         int my_alternative = find_index_of(block, IDENTITY_EFFECT);
766         int their_alternative = find_index_of(disabler_block, IDENTITY_EFFECT);
767         if (my_alternative == -1) {
768                 luaL_error(L, "always_disable_if_disabled() called on something that didn't have an IdentityEffect fallback (try add_optional_effect())");
769         }
770         if (their_alternative == -1) {
771                 luaL_error(L, "always_disable_if_disabled() with an argument that didn't have an IdentityEffect fallback (try add_optional_effect())");
772         }
773
774         // The declaration point isn't actually used, but it's nice for completeness.
775         block->disablers.push_back(Block::Disabler{ disabler_block->idx, Block::Disabler::DISABLE_IF_OTHER_DISABLED, get_declaration_point(L) });
776
777         lua_pop(L, 2);
778         return 0;
779 }
780
781 int Block_promise_to_disable_if_enabled(lua_State *L)
782 {
783         assert(lua_gettop(L) == 2);
784         Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
785         Block *disabler_block = *(Block **)luaL_checkudata(L, 2, "Block");
786
787         int my_alternative = find_index_of(block, IDENTITY_EFFECT);
788         int their_alternative = find_index_of(disabler_block, IDENTITY_EFFECT);
789         if (my_alternative == -1) {
790                 luaL_error(L, "promise_to_disable_if_enabled() called on something that didn't have an IdentityEffect fallback (try add_optional_effect())");
791         }
792         if (their_alternative == -1) {
793                 luaL_error(L, "promise_to_disable_if_enabled() with an argument that didn't have an IdentityEffect fallback (try add_optional_effect())");
794         }
795
796         block->disablers.push_back(Block::Disabler{ disabler_block->idx, Block::Disabler::DISABLE_IF_OTHER_ENABLED, get_declaration_point(L) });
797
798         lua_pop(L, 2);
799         return 0;
800 }
801
802 int Block_set_int(lua_State *L)
803 {
804         assert(lua_gettop(L) == 3);
805         Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
806         string key = checkstdstring(L, 2);
807         float value = luaL_checknumber(L, 3);
808
809         // TODO: check validity already here, if possible?
810         block->int_parameters[key] = value;
811
812         return 0;
813 }
814
815 int Block_set_float(lua_State *L)
816 {
817         assert(lua_gettop(L) == 3);
818         Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
819         string key = checkstdstring(L, 2);
820         float value = luaL_checknumber(L, 3);
821
822         // TODO: check validity already here, if possible?
823         block->float_parameters[key] = value;
824
825         return 0;
826 }
827
828 int Block_set_vec3(lua_State *L)
829 {
830         assert(lua_gettop(L) == 5);
831         Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
832         string key = checkstdstring(L, 2);
833         array<float, 3> v;
834         v[0] = luaL_checknumber(L, 3);
835         v[1] = luaL_checknumber(L, 4);
836         v[2] = luaL_checknumber(L, 5);
837
838         // TODO: check validity already here, if possible?
839         block->vec3_parameters[key] = v;
840
841         return 0;
842 }
843
844 int Block_set_vec4(lua_State *L)
845 {
846         assert(lua_gettop(L) == 6);
847         Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
848         string key = checkstdstring(L, 2);
849         array<float, 4> v;
850         v[0] = luaL_checknumber(L, 3);
851         v[1] = luaL_checknumber(L, 4);
852         v[2] = luaL_checknumber(L, 5);
853         v[3] = luaL_checknumber(L, 6);
854
855         // TODO: check validity already here, if possible?
856         block->vec4_parameters[key] = v;
857
858         return 0;
859 }
860