]> git.sesse.net Git - nageru/blob - pbo_frame_allocator.cpp
Remove more std:: instances.
[nageru] / pbo_frame_allocator.cpp
1 #include "pbo_frame_allocator.h"
2
3 #include <stdbool.h>
4 #include <stdint.h>
5 #include <stdio.h>
6 #include <cstddef>
7
8 #include "util.h"
9
10 using namespace std;
11
12 PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
13         : buffer(buffer)
14 {
15         userdata.reset(new Userdata[num_queued_frames]);
16         for (size_t i = 0; i < num_queued_frames; ++i) {
17                 GLuint pbo;
18                 glGenBuffers(1, &pbo);
19                 check_error();
20                 glBindBuffer(buffer, pbo);
21                 check_error();
22                 glBufferStorage(buffer, frame_size, NULL, permissions | GL_MAP_PERSISTENT_BIT);
23                 check_error();
24
25                 Frame frame;
26                 frame.data = (uint8_t *)glMapBufferRange(buffer, 0, frame_size, permissions | map_bits | GL_MAP_PERSISTENT_BIT);
27                 frame.data2 = frame.data + frame_size / 2;
28                 check_error();
29                 frame.size = frame_size;
30                 frame.userdata = &userdata[i];
31                 userdata[i].pbo = pbo;
32                 frame.owner = this;
33                 frame.interleaved = true;
34
35                 // Create textures. We don't allocate any data for the second field at this point
36                 // (just create the texture state with the samplers), since our default assumed
37                 // resolution is progressive.
38                 glGenTextures(2, userdata[i].tex_y);
39                 check_error();
40                 glGenTextures(2, userdata[i].tex_cbcr);
41                 check_error();
42                 userdata[i].last_width[0] = width;
43                 userdata[i].last_height[0] = height;
44                 userdata[i].last_width[1] = 0;
45                 userdata[i].last_height[1] = 0;
46                 userdata[i].last_interlaced = false;
47                 for (unsigned field = 0; field < 2; ++field) {
48                         glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]);
49                         check_error();
50                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
51                         check_error();
52                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
53                         check_error();
54                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
55                         check_error();
56                         if (field == 0) {
57                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
58                                 check_error();
59                         }
60
61                         glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr[field]);
62                         check_error();
63                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
64                         check_error();
65                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
66                         check_error();
67                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
68                         check_error();
69                         if (field == 0) {
70                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL);
71                                 check_error();
72                         }
73                 }
74
75                 freelist.push(frame);
76         }
77         glBindBuffer(buffer, 0);
78         check_error();
79         glBindTexture(GL_TEXTURE_2D, 0);
80         check_error();
81 }
82
83 PBOFrameAllocator::~PBOFrameAllocator()
84 {
85         while (!freelist.empty()) {
86                 Frame frame = freelist.front();
87                 freelist.pop();
88                 GLuint pbo = ((Userdata *)frame.userdata)->pbo;
89                 glBindBuffer(buffer, pbo);
90                 check_error();
91                 glUnmapBuffer(buffer);
92                 check_error();
93                 glBindBuffer(buffer, 0);
94                 check_error();
95                 glDeleteBuffers(1, &pbo);
96                 check_error();
97                 glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_y);
98                 check_error();
99                 glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cbcr);
100                 check_error();
101         }
102 }
103 //static int sumsum = 0;
104
105 FrameAllocator::Frame PBOFrameAllocator::alloc_frame()
106 {
107         Frame vf;
108
109         unique_lock<mutex> lock(freelist_mutex);  // Meh.
110         if (freelist.empty()) {
111                 printf("Frame overrun (no more spare PBO frames), dropping frame!\n");
112         } else {
113                 //fprintf(stderr, "freelist has %d allocated\n", ++sumsum);
114                 vf = freelist.front();
115                 freelist.pop();  // Meh.
116         }
117         vf.len = 0;
118         vf.overflow = 0;
119         return vf;
120 }
121
122 void PBOFrameAllocator::release_frame(Frame frame)
123 {
124         if (frame.overflow > 0) {
125                 printf("%d bytes overflow after last (PBO) frame\n", int(frame.overflow));
126         }
127
128         unique_lock<mutex> lock(freelist_mutex);
129         freelist.push(frame);
130         //--sumsum;
131 }