]> git.sesse.net Git - nageru/blob - player.cpp
Another small refactoring, this time to snapping.
[nageru] / player.cpp
1 #include <algorithm>
2 #include <chrono>
3 #include <condition_variable>
4 #include <mutex>
5 #include <thread>
6 #include <vector>
7
8 #include <stdio.h>
9
10 #include <movit/util.h>
11
12 #include "clip_list.h"
13 #include "context.h"
14 #include "defs.h"
15 #include "ffmpeg_raii.h"
16 #include "httpd.h"
17 #include "jpeg_frame_view.h"
18 #include "mux.h"
19 #include "player.h"
20 #include "timebase.h"
21 #include "video_stream.h"
22
23 using namespace std;
24 using namespace std::chrono;
25
26 extern mutex frame_mu;
27 extern vector<int64_t> frames[MAX_STREAMS];
28 extern HTTPD *global_httpd;
29
30 void Player::thread_func(bool also_output_to_stream)
31 {
32         pthread_setname_np(pthread_self(), "Player");
33
34         QSurface *surface = create_surface();
35         QOpenGLContext *context = create_context(surface);
36         if (!make_current(context, surface)) {
37                 printf("oops\n");
38                 exit(1);
39         }
40
41         check_error();
42
43         // Create the VideoStream object, now that we have an OpenGL context.
44         if (also_output_to_stream) {
45                 video_stream.reset(new VideoStream);
46                 video_stream->start();
47         }
48         
49         check_error();
50
51         constexpr double output_framerate = 60000.0 / 1001.0;  // FIXME: make configurable
52         int64_t pts = 0;
53
54         for ( ;; ) {
55                 // Wait until we're supposed to play something.
56                 {
57                         unique_lock<mutex> lock(queue_state_mu);
58                         new_clip_changed.wait(lock, [this]{
59                                 return new_clip_ready && current_clip.pts_in != -1;
60                         });
61                         new_clip_ready = false;
62                         playing = true;
63                 }
64
65                 Clip clip;
66                 unsigned stream_idx;
67                 {
68                         lock_guard<mutex> lock(mu);
69                         clip = current_clip;
70                         stream_idx = current_stream_idx;
71                 }
72                 steady_clock::time_point origin = steady_clock::now();
73                 int64_t in_pts_origin = clip.pts_in;
74                 int64_t out_pts_origin = pts;
75
76                 // Start playing exactly at a frame.
77                 {
78                         lock_guard<mutex> lock(frame_mu);
79
80                         // Find the first frame such that frame.pts <= in_pts.
81                         auto it = lower_bound(frames[stream_idx].begin(),
82                                 frames[stream_idx].end(),
83                                 in_pts_origin);
84                         if (it != frames[stream_idx].end()) {
85                                 in_pts_origin = *it;
86                         }
87                 }
88
89                 // TODO: Lock to a rational multiple of the frame rate if possible.
90                 double speed = 0.5;
91
92                 bool aborted = false;
93                 for (int frameno = 0; ; ++frameno) {  // Ends when the clip ends.
94                         double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate;
95                         steady_clock::time_point next_frame_start =
96                                 origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
97                         int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * speed / output_framerate);
98                         pts = lrint(out_pts);
99
100                         steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
101                         if (time_behind >= milliseconds(200)) {
102                                 fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
103                                         lrint(1e3 * duration<double>(time_behind).count()));
104                                 continue;
105                         }
106
107                         int64_t in_pts_lower, in_pts_upper;
108                         bool ok = find_surrounding_frames(in_pts, stream_idx, &in_pts_lower, &in_pts_upper);
109                         if (!ok || in_pts_upper >= clip.pts_out) {
110                                 break;
111                         }
112
113                         // Sleep until the next frame start, or until there's a new clip we're supposed to play.
114                         {
115                                 unique_lock<mutex> lock(queue_state_mu);
116                                 new_clip_changed.wait_until(lock, next_frame_start, [this]{
117                                         return new_clip_ready || override_stream_idx != -1;
118                                 });
119                                 if (new_clip_ready) break;
120                                 if (override_stream_idx != -1) {
121                                         stream_idx = override_stream_idx;
122                                         override_stream_idx = -1;
123                                         continue;
124                                 }
125                         }
126
127                         if (progress_callback != nullptr) {
128                                 // NOTE: None of this will take into account any snapping done below.
129                                 double played_this_clip = double(in_pts - clip.pts_in) / TIMEBASE / speed;
130                                 double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / speed;
131                                 progress_callback(played_this_clip, total_length);
132                         }
133
134                         if (in_pts_lower == in_pts_upper) {
135                                 destination->setFrame(stream_idx, in_pts_lower, /*interpolated=*/false);
136                                 if (video_stream != nullptr) {
137                                         video_stream->schedule_original_frame(lrint(out_pts), stream_idx, in_pts_lower);
138                                 }
139                                 continue;
140                         }
141
142                         // Snap to input frame: If we can do so with less than 1% jitter
143                         // (ie., move less than 1% of an _output_ frame), do so.
144                         bool snapped = false;
145                         for (int64_t snap_pts : { in_pts_lower, in_pts_upper }) {
146                                 double snap_pts_as_frameno = (snap_pts - in_pts_origin) * output_framerate / TIMEBASE / speed;
147                                 if (fabs(snap_pts_as_frameno - frameno) < 0.01) {
148                                         destination->setFrame(stream_idx, snap_pts, /*interpolated=*/false);
149                                         if (video_stream != nullptr) {
150                                                 video_stream->schedule_original_frame(lrint(out_pts), stream_idx, snap_pts);
151                                         }
152                                         in_pts_origin += snap_pts - in_pts;
153                                         snapped = true;
154                                         break;
155                                 }
156                         }
157                         if (snapped) {
158                                 continue;
159                         }
160
161                         if (time_behind >= milliseconds(100)) {
162                                 fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
163                                         lrint(1e3 * duration<double>(time_behind).count()));
164                                 continue;
165                         }
166
167                         double alpha = double(in_pts - in_pts_lower) / (in_pts_upper - in_pts_lower);
168
169                         if (video_stream == nullptr) {
170                                 // Previews don't do any interpolation.
171                                 destination->setFrame(stream_idx, in_pts_lower, /*interpolated=*/false);
172                         } else {
173                                 // Calculate the interpolated frame. When it's done, the destination
174                                 // will be unblocked.
175                                 destination->setFrame(stream_idx, lrint(out_pts), /*interpolated=*/true);
176                                 video_stream->schedule_interpolated_frame(lrint(out_pts), stream_idx, in_pts_lower, in_pts_upper, alpha);
177                         }
178                 }
179
180                 {
181                         unique_lock<mutex> lock(queue_state_mu);
182                         playing = false;
183                 }
184                 if (done_callback != nullptr && !aborted) {
185                         done_callback();
186                 }
187         }
188 }
189
190 // Find the frame immediately before and after this point.
191 bool Player::find_surrounding_frames(int64_t pts, int stream_idx, int64_t *pts_lower, int64_t *pts_upper)
192 {
193         lock_guard<mutex> lock(frame_mu);
194
195         // Find the first frame such that frame.pts >= pts.
196         auto it = lower_bound(frames[stream_idx].begin(),
197                 frames[stream_idx].end(),
198                 pts);
199         if (it == frames[stream_idx].end()) {
200                 return false;
201         }
202         *pts_upper = *it;
203
204         // Find the last frame such that in_pts <= frame.pts (if any).
205         if (it == frames[stream_idx].begin()) {
206                 *pts_lower = *it;
207         } else {
208                 *pts_lower = *(it - 1);
209         }
210         assert(pts >= *pts_lower);
211         assert(pts <= *pts_upper);
212         return true;
213 }
214
215 Player::Player(JPEGFrameView *destination, bool also_output_to_stream)
216         : destination(destination)
217 {
218         thread(&Player::thread_func, this, also_output_to_stream).detach();
219 }
220
221 void Player::play_clip(const Clip &clip, unsigned stream_idx)
222 {
223         {
224                 lock_guard<mutex> lock(mu);
225                 current_clip = clip;
226                 current_stream_idx = stream_idx;
227         }
228
229         {
230                 lock_guard<mutex> lock(queue_state_mu);
231                 new_clip_ready = true;
232                 override_stream_idx = -1;
233                 new_clip_changed.notify_all();
234         }
235 }
236
237 void Player::override_angle(unsigned stream_idx)
238 {
239         // Corner case: If a new clip is waiting to be played, change its stream and then we're done. 
240         {
241                 unique_lock<mutex> lock(queue_state_mu);
242                 if (new_clip_ready) {
243                         lock_guard<mutex> lock2(mu);
244                         current_stream_idx = stream_idx;
245                         return;
246                 }
247         }
248
249         // If we are playing a clip, set override_stream_idx, and the player thread will
250         // pick it up and change its internal index.
251         {
252                 unique_lock<mutex> lock(queue_state_mu);
253                 if (playing) {
254                         override_stream_idx = stream_idx;
255                         new_clip_changed.notify_all();
256                 }
257         }
258
259         // OK, so we're standing still, presumably at the end of a clip.
260         // Look at the current pts_out (if it exists), and show the closest
261         // thing we've got.
262         int64_t pts_out;
263         {
264                 lock_guard<mutex> lock(mu);
265                 if (current_clip.pts_out < 0) {
266                         return;
267                 }
268                 pts_out = current_clip.pts_out;
269         }
270                         
271         lock_guard<mutex> lock(frame_mu);
272         auto it = upper_bound(frames[stream_idx].begin(), frames[stream_idx].end(), pts_out);
273         if (it == frames[stream_idx].end()) {
274                 return;
275         }
276         destination->setFrame(stream_idx, *it, /*interpolated=*/false);
277 }